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#armorcraft judge
mtg-cards-hourly · 13 days
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Armorcraft Judge
Were she not a judge, she'd win the division herself.
Artist: David Palumbo TCG Player Link Scryfall Link EDHREC Link
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dailymtgflavortext · 6 years
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Were she not a judge, she'd win the division herself. 
-Armorcraft Judge
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dailytopimagic · 7 years
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Topi’s Daily Card #994:  Armorcraft Judge
While everyone’s still hyped on -1/-1 counters thanks to Amonkhet, +1/+1 counter decks have a lot more to work with, and Kaladesh block gave a whole bunch of new toys.  Armorcraft Judge is quite possibly one of the more fun and powerful cards that Kaladesh introduced.  It’s simple enough, ETBs and you draw cards equal to the number of creatures you have with +1/+1 counters on them.  This works great with either things like Cathar’s Crusade or Master Biomancer, or just about any deck that wants to have tons of creatures with tons of tokens.  It’s hard to complain about a new way of drawing tons of cards, and in counter decks this card can replace and surpass the effectiveness of something like Harmonize.
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nehebthewordy · 3 years
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EDH DECK TECH: Numa + Kamahl
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Hello everyone, and welcome back to another EDH deck tech. This week we’re looking at two of the new partners from Commander Legends: Numa and Kamahl leading Double-Green Elfbal. As always, priority will be given to lower-cost alternatives to popular commander cards.
Though Kamahl isn’t an elf and both of our commanders are green, these two complement each other quite well. Between Numa’s mana sink and Kamahl’s ability to end the game quickly once he hits the board, they play well into elf strengths.
First up, let’s take a look at RAMP. This will be mostly the same as most green decks, but with an added focus on creatures. Wood Elves, Farhaven Elf, and Springbloom Druid can each fetch lands directly into play, while Rampant Growth and Nissa’s Pilgrimage are efficient noncreature means of doing so. Additionally, Llanowar Elves, Elvish Mystic, and Elvish Archdruid are all fairly standard elf dorks; Incubation Druid, Marwyn, the Nurturer, and Rishkar, Peema Renegade also play well with both our theme of +1/+1 counters and our tribe. Additionally, Blighted Woodland and Myriad Landscape are both must-have lands for any green deck.
Next, we need ways to DRAW into more creatures. Beast Whisperer is absolutely at the top of this package, followed shortly by Vanquisher’s Banner, Sylvan Messenger, and Harmonize. Armorcraft Judge and Inspiring Call both play well with our counters theme to refill our hand, the latter of which also protecting from a board wipe, and Voice of Many and Realmwalker further add to our draw power. Finally, Masked Admirers draws on ETB and can self-recur whenever you cast a creature, and with Numa you can expect Colossal Majesty to come online.
Now for green’s big struggle: REMOVAL. Artifacts and enchantments are easy with Reclamation Sage, Krosan Grip, Slice in Twain, Beast Within, Unstable Obelisk, and Desert Twister, the latter three of which hit creatures as well, but additional creature removal is more difficult. Thanks to Numa’s mana sink, this can be filled in with cards like Nature’s Way, Nissa’s Judgement, Ambuscade and Zendikar Rising’s Khalni Ambush. Additionally, Vow of Wildness and Brittle Effigy can present more steady removal.
With our core out of the way, we need to take a look into how to put COUNTERS on our creatures. Ivy Lane Denizen, Durable Handicraft, Immaculate Magistrate, and Loyal Guardian are effective at spreading counters around, aided by Path of Discovery and Gladehart Cavalry. Finally, Evolution Sage is an absolute powerhouse in any deck that throws counters around, and Oran Rief, the Vastwood can distribute counters on turns where it isn’t used for mana.
Next, let’s look at a combined package for TRIBAL shenanigans and FINISHERS. Lys Alana Huntmaster, Elvish Warmaster, and Imperious Perfect are exceptional at producing token bodies, while Dwynen, gilt-Leaf Daen consistently proves me wrong when I think about cutting her from the deck. Your post powerful single finisher, other than Kamahl himself, is Cultivator of Blades. For this section we do have two honorable mentions that exceed the price at which buying them is recommended, but if you happen to have them lying around they would be spectacular: Beastmaster Ascension and Joraga Warcaller.
Finally, you need to PROTECT your board. While direct protective measures like Heroic Intervention are too expensive to make a special trip for, Cauldron of Souls can protect your board from multiple wipes in conjunction with your counter abilities and Tajuru Preserver protects you from forced sacrifice. Additionally, Creeping Rennaisance, Gaea’s Blessing, Elvish Soultiller, and Seasons Past provide mass recursion while Bala Ged Recovery and Once and Future are effective spot recursive tools.
Though elf tribal decks have been around since the beginning of Magic, the partnership of Numa and Kamahl brings a fresh new take on the classic tribe. Just be careful not to advance your board too quickly: sitting down to the table with elves is enough of a target on your back. Thanks for sticking through another deck tech. If you’d like to see more, or even a particular commander, send in an ask. Until next week, see you on the battlefield.
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askkrenko · 5 years
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So this is happening.
Here’s the thing about a card like this as a commander: Grumgully is not here to play fair. If you are playing Grumgully as some sort of lord to give all your creatures after him +1/+1, you’re not putting in enough effort. He’s still a fine body with a fine ability, but that’s just the start.
In the right deck he will do stupid,stupid things. First off, he enables the classic infinite combos of Kitchen Finks or Murderous Redcap (ALSO a goblin) with any sacrifice outlet, so there’s that.  Or if he’s your commander, you can sacrifice Woodfall Primus until nobody else has non-creature permanents. But then we’ve got a lot of +1/+1 counter “tribal” cards. For example...
Armorcraft Judge suddenly counts itself. Battlefront Krushok, Bramblewood Paragon, Jiang Yanggu, Longshot Squad, Rishkar, Trollbred Guardian, and Tuskgauard Captain (admittedly a human itself) all give abilities to creatures with counters. Kalonian Hydra and Renegade Krasis both give counters to anything with counters...
And of course, there’s Doubling Season and Parallel Lives.
Another thing you can just do with this guy is throw out tokens. Remember: Giving a 5/5 dragon +1/+1 is nice, but giving five goblins +1/+1 is way better. And killing him doesn’t shrink them back down, so that’s far less of a worry.
But honestly, if you DO just want to play him to give +1/+1s well... NOT GRUUL, THEN DIE!  In Brawl, you’ve got only so many Gruul commander options, and he’s probably the most outright aggro of the bunch. Sure, Domri, Anarch of Bolas also gives you creatures power, but he doesn’t have power himself.  Grumgully is here to smash.
And look at that beard. Domri doesn’t even HAVE a beard.
This has been me rambling about new goblins. I hope you enjoyed.
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EDH Deck Tech: Anafenza’s Counterapalooza
[you can see every deck tech here]
Hello & welcome to this weekly deck tech! This time around it’s the moment to talk about EDH, and we’ve got something very special this week, a deck I just built for myself: Anafenza’s Counterapalooza! 
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I wanted to build a deck around my favourite colour pairing to play, and Anafenza seemed like the perfect candidate, especially since I love +1/+1 counters as a mechanic. Her 1st ability is pretty useful in the deck, being able to make another creature grow each turn, especially on an aggressive body like hers; her 2nd ability isn’t too useful, though it does so happen to shut down Reanimator decks so that’s always fun. What follows is what I personally built as an EDH deck, on a budget, so I’m not saying it’s the BEST way to build her, but from what I’ve seen so far it’s INCREDIBLY fun and pretty solid! Here it goes!
Outlast Your Opponents
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One of the best go-to mechanic for +1/+1 counters is obviously Outlast; it makes sure that if a game goes to a stale-mate or gets a bit long, you will gain the advantage. In EDH especially, this mechanic can get out of hand over the game, and most of the Outlast creatures offer some good utility on top of that. I’m talking about cards like Herald of Anafenza, Disowned Ancestor, Ainok Bond-Kin, Abzan Falconer, Tuskguard Captain, Abzan Battle Priest, Longshot Squad & Mer-Ek Nightblade. With those cards you can stall the game if needed and really out-value your opponent.
Bolster Your Troops
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Another great way to utilize +1/+1 counters is to embrace the Bolster mechanic; making your smallest creature bigger so that you have no weak link, all your creatures become on an equal basis and each pull their own weight. Bolster works so damn well with Outlast tbh. I’d recommend running cards like Anafenza Kin-Tree Spirit, Dromoka Captain, Sandcrafter Mage, Dragonscale General, Dromoka the Eternal, Elite Scaleguard, Sandsteppe Mastodon & Gleam of Authority. Make sure you pump up all of your creatures and get a solid board.
Counters & Utility
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There are various ways to use counters and gain benefits from them, stuff like straight up putting counters on creatures, moving them around, or having your creatures with counters gain some sort of bonus; Megamorph is actually a solid mechanic that goes well with the others. It would take way too long to discuss these cards individually, but I’d recommend running cards like Reyhan Last of the Abzan, Servant of the Scale, Warden of the First Tree, Avatar of the Resolute, Den Protector, Guardian Shield-Bearer, Abzan Beastmaster, Rishkar Peema Renegade, Sandsteppe Outcast, Armorcraft Judge, Daghatar the Adamant, High Sentinels of Arashin, Armament Corps, Battlefront Krushok, Ivorytusk Fortress, Juniper Order Ranger, Ridgescale Tusker, Sunscorch Regent, Enduring Scalelord, Inspiring Call, Scale Blessing, Sunbringer’s Touch, Abzan Ascendency, Citadel Siege, Cathar’s Crusade & Gavony Township. I know those are a lot of cards, but trust me that they’re all solid tools to help the deck run strong and smooth. The deck wants as much synergy as possible.
Flexible Removal
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One thing Abzan has a good deal of is removal, so you need to use that advantage and have some good, flexible removal spells to deal with any problem you might encounter. I don’t recommend running too much of it, but just a few should be fine. Cards like Abzan Charm, Ainok Survivalist, Hidden Dragonslayer, Silumgar Assassin, Dromoka’s Command, Mortify, Putrefy & Retribution of the Ancients. With those you should have enough answers to deal with problematic cards that could get in your way.
Ramping Up
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Any EDH deck, especially the ones using green, should be running some ramp cards; they ensure that you have a smooth gameplay with no mana problems. Plus, there are some ramp spells that have a great synergy with the deck! I’d run cards like Fertilid, Ainok Guide, Farseek, Map the Wastes, Explosive Vegetation, Golgari/Orzhov/Selesnya Signet & Abzan Banner. You could also run Kodoma’s Reach & Cultivate but I’m not sure what I’d cut for them to be honest... In any case, with those ramp spells you should have a smooth run.
More Counters
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Now that you’re putting counters on everything, why not put even more? You have plenty of ways to augment or multiply the number of counters you put on stuff, granted some of them are very expensive money-wise, but there’s plenty of budget options too. I’d run cards like Hardened Scales, Pir Imaginative Rascal, Winding Constrictor & Corpsejack Menace. Honestly, even if you can just get one of them on the field it means you’re going to get out of hand very fast, and if you can land a few of them you’ve most likely won the game.
Wrap-Up
That’s it for the deck! I hope you guys enjoyed this deck tech as much as I did, because I really love this deck, so much that I built a physical version for myself! The deck is incredibly fun to play if you enjoy +1/+1 counters, and unless facing extremely controlling decks filled with board wipes you should have a good time. If I missed anything please let me know, but keep in mind that this is a budget deck (sitting at around 60$ for the whole thing). In any case, I’ll see you guys next week for a standard deck tech!
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mtgbracket · 7 years
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Round of 8192 - Batch 112
You can now vote in Batch 112!
Currently open batches:
Batch 112 Batch 111 Batch 110 Batch 109 Batch 108 Batch 107 Batch 106
Batch 105 results will be up shortly.
Feature match: Combo enabler Thopter Foundry takes on the daddy of all pump spells, Giant Growth.
Full list of matchups:
Crash of Rhinos vs Hundred-Talon Kami Aligned Hedron Network vs Primal Clay Wirewood Symbiote vs Rule of Law Runed Halo vs Quagnoth Ironclaw Buzzardiers vs Golem Artisan Tyrant of Valakut vs Deathmark Telepathy vs Compost Opal Guardian vs Doomsday Siren's Call vs Beastmaster Ascension Morningtide vs Dreadbringer Lampads Sentry Oak vs Hell-Bent Raider Mizzix of the Izmagnus vs Cabal Ritual Mask of Intolerance vs Haru-Onna Giant Growth vs Thopter Foundry Diviner's Wand vs Glissa Sunseeker Conduit of Ruin vs Dawn's Reflection Red Elemental Blast vs Goblin Recruiter Momir Vig, Simic Visionary vs Spell Contortion Mizzix's Mastery vs Delver of Secrets Warmind Infantry vs Shock Troops Fleeting Distraction vs Dragon Throne of Tarkir Force Spike vs Stream of Life Blitz Hellion vs Reverence Kazandu Refuge vs Fling Armorcraft Judge vs Blood Tyrant Contested Cliffs vs Village Survivors Ruthless Instincts vs Zada, Hedron Grinder Sudden Demise vs Drain Life Imperial Seal vs Ray of Command Hands of Binding vs Voltaic Construct Whirlermaker vs Disrupt Thallid vs Evolutionary Escalation
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elisawinther · 7 years
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Armorcraft Judge - Kaladesh MtG Art
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Rishkar EDH
Etb: 25 Rishkar🌱 Acidic Slime Ancestral Statue (bounce ur own dude) Elvish Visionary🌱 Eternal Witness🌱 Farhaven Elf (find basic land)🌱 Gladeheart Calvary (support 6)🌱 Invasive Species (like Statue) Llanowar Empath🌱(scry2 reveal creature) Masked Admirers🌱 Reclamation Sage🌱 Shaman of Spring🌱 Skullwinder Viridian Corrupter🌱 (pop artifact) Viridian Shaman🌱 (^) Wall of Blossoms Wild Wanderer🌱 (rampant growth) Wood Elves🌱 Woodland Bellower Yavimaya Dryad Foul Emissary (Filter top 4 for creature) Nissa, Vastwood Seer🌱 Manglehorn (destroy artifact) Panharmonicon (double triggers) Greenwarden of Murasa
Utility: 26 Scavenging Ooze Phyrexian Revoker Azuza, Lost but Seeking Caustic Caterpillar Dawntreader Elk (sac to get land) Dosan the Falling Leaf Elvish Pioneer🌱(drop extra land) Heartwood Storyteller (draw noncreature cast) Null Street Inkeeper (tapped have hexproof) Prowling Serpopard Roaring Primadox (upkeep bounce thing) Stampeding Wildebeests (see above) Tajuru Preserver (creatures can’t be sacrifice) Temur Sabertooth (bounce own dude) Tireless Tracker (land etb) Viridian Zealot (sac to Naturalize) Vizier of the Menagerie (cast top if creature) Wirewood Symbiote (bounce elf to untap) Paradox Engine (cast deck) Throne of the God Pharoah (damage) Primordial Sage (draw when cast creature) Heroic Intervention (Indestructible) Shamanic Revelation Beast Within Krosan Grip Nullmage Shepard🌱 Benefactor’s Draught (draw/untap) Soul of the Harvest
Counters: 10 Aquastrand Spider (graft/grants reach) Armorcraft Judge (etb draw for each)🌱 Bloodspore Thrinax (devour, spreads cntrs) Ivy Lane Denizen (any etb, give counter)🌱 Metallic Mimic🌱 Fertilid (remove counter for land) Mindless Automaton (remove counters to draw) Walking Ballista Cauldron of Souls (persist) Inspiring Call (indestructible)
Combat: 5 Cultivator of Blades🌱 Sunbringer’s Touch (overrun) Thunderfoot Baloth (Overrun) Pathbreaker Ibex (overrun) Decimator of the Provinces (overrun)
@yeens-human
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loreleywrites · 7 years
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Command Zone: The State of Commander – Aether Revolt
Commander is largely a multiplayer format. This disposes it to being a format that strongly embraces my favorite aspect of Magic: community. Magic doesn’t begin with the first land drop and end when a player’s life hits zero; the people who experience the game with us stay part of our lives through friendships, online communities, various forms of consumable content, and a network of ideas and emotions to be shared by everyone.
Much of what I peddle on this blog are facts, ideas, and speculations. Today’s article will contain little of that. Instead, this is all about me.
Since Commander is steeped in variation, I want to share all twenty-three of my decks with you. Part of the fun of Commander is seeing what cards other people are playing that you’re not. What strategies they’re embracing that you’re curious about. What novelties spring from their brains that you find enjoyable. Hopefully the deck lists and brief descriptions in today’s article can entertain you, spark inspiration in your own decks, and foster conversation about the best format in Magic.
Karn Artifacts
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Karn, Silver Golem by Mark Zug
The deck.
Colorless is not a color, which always makes colorless decks weird. Karn is built around artifacts, obviously, as their main ability animates artifacts. That makes for a lot of potential creatures running around, which is why there are so many noncreature artifacts present. I decided to eschew Wastes and keep the mana base classically colorless.
Kozilek Eldrazi
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Kozilek, the Great Distortion by Aleksi Briclot
The deck. (Note: This is the only list that shows the actual card versions I’m using.)
Battle for Zendikar block brought Wastes and tons more colorless Eldrazi cards to Commander. I split my existing Kozilek deck into two parts. Karn took the artifacts, and the Great Distortion took the Eldrazi. This is my favorite deck and my current foil-out project. As you can see in the link, I’m most of the way there. It’s purdy.
Nahiri Equipment
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Nahiri, the Lithomancer by Eric Deschamps
The deck.
We first learned the Lithomancer’s identity with Nahiri’s first planeswalker card. Conveniently, she can also be a commander! I chose her as the leader of my Equipment deck because her +1 can always poop out a creature token after a board wipe, which she won’t die in herself. My pet card here is Lancers en-Kor, who have trample. Exceptionally rare for a mono-White card, but very powerful when loaded up with Equipment.
Thassa Sea Monsters
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Thassa, God of the Sea by Jason Chan
The deck.
Sea monsters are the best part of Blue, and Thassa is the perfect commander for a deck full of them. Leviathans, Krakens, Serpents, Squids, Octopuses, and Crabs rise from the depths to wreak havoc on landlubbing foes. The prized cards here are Thassa’s Emissary and Skittering Crustacean, which I received as a gift signed by Kelly Digges, Alison Luhrs, Michael Yichao, and Mel Li. Thanks again, Wizards peeps!
Chandra Burn
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Chandra, Fire of Kaladesh by Eric Deschamps
The deck.
Chandra is my second favorite planeswalker (Kiora #1!), but she’s the one with the legendary creature. This deck is just full of flavorful Chandra spells and other cards that represent pyromancy. The goal here isn’t to play a stellar game of Magic, it’s to sling as many burn spells around as recklessly as possible.
Titania Lands
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Titania, Protector of Argoth by Magali Villeneuve
The deck.
A Mel deck through and through, as Titania offers such a bizarre style of play. Destroying your own lands for value is a twist on how Magic normally goes, but Titania makes it possible. Basically every card in this deck helps find lands or destroy them. If you’ve never cast Scapeshift for twenty lands while controlling Avenger of Zendikar, you have never truly played Green. The deck used to have a Squirrel subtheme, but those cards really took away from the deck, you know, working.
Ojutai Snow
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Ojutai, Soul of Winter by Chase Stone
The deck.
There are not many good commanders for a snow-flavored deck, but Ojutai just so happens to be the Soul of Winter. This deck combines a snow permanent theme with a Dragon tribal subtheme. It’s kind of controlling, what with all the freezing, but can hit pretty hard with big fliers. There are tons of neat winter-themed cards, as that’s the central gimmick of the deck. I can’t wait until we get another block with snow permanents so I can add even more flavor.
Ulasht Tokens
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Ulasht, the Hate Seed by Nottsuo
The deck.
One of my first Commander decks, Ulasht has survived through the years by just being a blast to play. The token theme allows Ulasht to be downright explosive, giving the deck a sort of modular feel. Sometimes I’m making lots of Saprolings. Other times, Goblins. I will say that I should probably go through this deck at some point and cut down on the number of different tokens it makes. Focusing on only a few types will make it easier to represent them with dice and such in case I don’t have the actual tokens.
Karametra Enchantress
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Karametra, God of Harvests by Eric Deschamps
The deck.
The power of Nyx is bestowed upon me with my Karametra deck. This one is all about enchantments, featuring almost no nonenchantment, nonland cards. There’s plenty of Theros flavor, but also powerful mechanical icons like Mesa Enchantress and Mirari’s Wake. If you’ve never seen an indestructible God loaded up with Auras before, then you probably haven’t died the most agonizing death in the Multiverse yet.
Vish Kal Vampires
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Vish Kal, Blood Arbiter by Michael C. Hayes
The deck.
This deck has been all over the place, but it finally settled on two related themes: life gain and Vampire tribal. Nearly every creature is a Vampire, leveraging some of the unique tribal spells that support them. Gaining life is easy with the Ravnican and Zendikari Vampires that had it as a theme. Vish Kal himself is also very powerful, able to smash for a ton of damage as well as repeatedly remove opposing threats. This deck can attack on a lot of axes, which makes it kind of a midrange Commander deck.
Melek Spells
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Melek, Izzet Paragon by Johann Bodin
The deck.
The Izzet are all about instants and sorceries, so of course my Melek deck is no different. My main goal is to resolve Epic Experiment as many times as possible (My single-game record is four.) There are a lot of familiar cards here if you’ve seen a spell-centric deck like this before. Expectedly, this deck is capable of explosive turns that are difficult to interact with.
Glissa Artifacts
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Glissa, the Traitor by Steve Argyle
The deck.
Phyrexia just makes Elves better. This is an aristocrats-style deck that grinds out a lot of value over the course of a game. There are tons of little artifacts with little effects that don’t seem worth a card. But when you consider that I can get those effects multiple times over the course of a game, they start looking very attractive. And just to clarify: I have zero artifact-based decks with Blue in them. I know, it’s weird. But Glissa makes grindy games so much fun I don’t care.
Aurelia Samurai
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Aurelia, the Warleader by Slawomir Maniak
The deck.
Please please pleaseee, @wizardsmagic, print a legendary Samurai with a Red/White color identity. Aurelia is just a placeholder for my Samurai tribal deck. It’s filled with flavorful Kamigawa cards, attacking-matters cards, and lots of extra combat spells (hence Aurelia). I want more Samurai so bad too, as there are lots of bad cards in this deck. But that’s part of the fun of Commander. You can build tons of decks at different power levels.
Vorel +1/+1 Counters
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Vorel of the Hull Clade by Mike Bierek
The deck.
If you’ve never seen a Vorel deck before, things can get ridiculous. Most of the permanents in this deck utilize counters in some way. Hydras are featured, as almost all of them scale with your mana and use +1/+1 counters. Needless to say, Deepglow Skate was a boon for this deck. And Armorcraft Judge. And Rishkar, Peema Renegade. OK, it was a great year for +1/+1 counter decks.
Kaseto Snakes
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Kaseto, Orochi Archmage by Aaron Miller
The deck.
sneaky sneks
I had a casual 60-card Green/Blue Snake deck for a long time. Kaseto let me translate that into Commander, evolving one casual deck into another. Sosuke’s Summons is absurd when you can cast it almost every turn. Even when I can’t flood the battlefield with tokens, Kaseto can turn any single Snake into a monstrous attacker.
Ezuri Infect
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Ezuri, Claw of Progress by James Ryman
The deck.
I like Simic decks. Sue me.
This is my most flavorful deck. Ezuri embraces New Phyrexia’s most sinister theme: infect. Thankfully, most infect creatures are pretty crappy in Commander. They’re so little! Ezuri does help fix that, but he’s also pretty fragile. Every spell in this deck is from New Phyrexia, and every land is either from there or could feasibly be from there (Breeding Pool definitely sounds like it could be Phyrexian.)
Karrthus Dragons
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Karrthus, Tyrant of Jund by Dave Kendall
The deck.
DARGONS!!! This deck is pretty straightforward. Ramp, cast some removal spells, and then attack with the tyrants of the sky. Yes, it amuses me that between this and Ojutai, I have Dragon decks for all five colors. I used to have a Scion of the Ur-Dragon deck, but it was too repetitive.
Surrak Creatures
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Surrak Dragonclaw by Jaime Jones
The deck.
With only seven noncreature, nonland cards, it’s clear what Surrak is about. Hint: it’s creatures. Ramp, removal, card draw, beatdown, it’s all being done by creatures here. Restrictions breed creativity and yadda yadda yadda IT’S TIME TO PUNCH THINGS NOW. This deck is one of my favorites to play.
Ghave Fungi
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Ghave, Guru of Spores by James Paick
The deck.
There are a lot of degenerate Ghave decks that do stupidly broken things with +1/+1 counters. Part of that is because Ghave is really powerful. My take on the deck is much more focused on the Fungus/Saproling tribal theme. Most of the noncreature spells are also flavorfully connected to the decomposing organisms. I literally finished this deck this week, so I haven’t gotten to play with it yet. I’m eager to.
Mimeoplasm Mill
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The Mimeoplasm by Svetlin Velinov
The deck.
Mill, eat, repeat. Mill, eat, repeat. Mill, eat, repeat. I wanted to build a deck that lets The Mimeoplasm eat tons of enemy creatures, but also provide a ton of options to eat itself. The self-mill and reanimation strategies also mean this deck doesn’t have to rely on Muraganda’s legendary Ooze to muscle through games. This was one of my first decks, and the list has probably changed more than any other in my repertoire.
Atraxa -1/-1 Counters
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Atraxa, Praetors’ Voice by Victor Adame Minguez
The deck.
Keep your superfriends and infect and +1/+1 counter decks. I embraced the decay of New Phyrexia and built my Atraxa deck around -1/-1 counters. Plus a bunch of flavorful New Phyrexia cards (I can’t help my Vorthos nature.) Even though I’m not focusing on Atraxa’s most powerful themes, this is quite a mighty deck.
Yidris Chaos
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Yidris, Maelstrom Wielder by Karl Kopinski
The deck.
I had originally planned this deck to be built around Maelstrom Wanderer, but Yidris gave me the perfect opportunity to add another color. This deck has one goal: never know what will happen next. That doesn’t mean send the game into a death spiral of chaos (well, not completely), but to keep it progressing towards a conclusion in the flashiest way possible. There are a number of Group Hug style cards in this deck. I want things to happen. I want to force players to make decisions. I want the game to go somewhere, no matter how ugly it gets when it arrives. I also just completed this deck, so I haven’t gotten to experience the wild ride I have designed.
Sliver Queen Slivers
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Sliver Queen by Ron Spencer
The deck.
My arsenal wouldn’t be complete without a WUBRG deck for my favorite tribe, Slivers. Naturally, the Queen is the one leading the deck. I really like how Slivers play in Commander, as you never know what mix of abilities you’re going to get. It makes every game unique and keeps the deck from getting stale. Considering this deck hasn’t changed since Magic 2015, that’s a very good thing.
Twenty-Three and Counting
I’m not deliberately trying to build a Commander deck for every color combination, but I won’t be surprised if I get there one day. I do factor what combinations I don’t have yet when considering new decks, as I like pushing myself into new territory in order to make each deck unique. At the moment, I’m considering mono-Black King Macar, the Gold-Cursed; mono-White Bruna, the Fading Light; and Mardu Alesha, Who Smiles at Death as my next deck. And then who knows what Amonkhet will bring in a few months!
And now that I’ve shared my decks with you, planeswalkers, what Commander decks do you arm yourself with?
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skyress3000 · 7 years
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Got my cards from @bizarre-trader in the mail a few days ago, I asked for inspiration to make an edh deck so here's what I came up with: http://tappedout.net/mtg-decks/abzan-counters-with-some-tokens-for-spice/ & I will definitely buy this once I have enough money
(the metallic mimic in the bottom left is unrelated and was not supposed to be in this photo lol)
also I just realized this picture is ass so here’s the cards if anyone wants to know: Felidar Sovereign, Armorcraft Judge, Fungal Sprouting, Animation Module, Sigil Captain, Juniper Order Ranger, Test of Faith
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mtg-cards-hourly · 4 years
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Armorcraft Judge
Were she not a judge, she'd win the division herself.
Artist: David Palumbo TCG Player Link Scryfall Link EDHREC Link
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commandertheory · 7 years
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Rishkar, Peema Renegade
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So I’ve played around with Rishkar and the deck is pretty similar to a Seton list or a Sachi list, in the sense that you’re playing a typical Green ramp deck but you have access to waaay more mana dorks than normal. There are a lot of 1 CMC creatures that enter the battlefield with counters on them (or obtain them shortly afterwards), so your deck has access to like 12 extra Elvish Mystics. The deck runs all the Green mana sinks that you’re used to seeing; Tooth and Nail, Green Sun’s Zenith, Genesis Wave, and Shamanic Revelation/Collective Unconscious/Regal Force are all good here.
In addition, there are a few pieces of tech that exploit the deck’s unique qualities (namely, having a million mana dorks):
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Inspiring Call and Armorcraft Judge serve as additional copies of Shamanic Revelation, although the Call has some additional value against board wipes.
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Oran-Rief gives counters to utility creatures that normally don’t enter the battlefield with them, allowing these creatures to tap for mana when Rishkar is on the field.
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Thousand-Year Elixir and Lightning Greaves give all your dorks haste so they’re essentially free to cast.
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This card is often an instant win in this deck. The deck has so many mana dorks, card drawing engines, and cheap spells that dropping the Engine usually means winning the game (albeit at the end of a very, very long turn).
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This card is actually kinda sweet in this deck. You always have enough mana dorks that this card is free to cast, and it offers a mini-Overrun effect for when you’re having trouble finding your Craterhoof.
Wrapping Up
Here’s a link to the full list:
Rishkar, Peema Renegade
Please let me know if you have any questions or suggestions!
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magicbat · 7 years
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Aether Revolt Preliminary Concept: GW Module Mimic
Creature Syngery with Servos 4x Metallic Mimic 4x Toolcraft Exemplar 4x Armorcraft Judge 4x Chief of the Foundry 4x Master Trinketeer
Lots of Servos 4x Sram’s Expertise
Module Engine that makes Servos 4x Decoction Module 4x Animation Module 4x Fabrication Module
Lands so you can Cast Things that Make Servos 4x Canopy Vista 12x Plains 8x Forest   
SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS SERVOS
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nehebthewordy · 5 years
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Oathbreaker budget picks: Nissa, Voice of Zendikar
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I’ve been getting into Oathbreaker lately and one of the first decks I purpose-built was this fine lady, so I thought I’d share with you guys my top 10 inclusions for building her on a budget and why I like them. For clarification, budget in this case will mean no cards above $5 and no more than three above $2. I also won’t include any particularly obvious cards like Path of Discovery or Avenger of Zendikar.
In playing her, I’ve found that Nissa can be paired with nearly any green spell with powerful effect. If your meta is big on that tricky Gideon/Wrath of God deck, Inspiring Call might be a good signature spell. Churn out lots of tokens, but can’t get much damage through? Overrun can punch through the blockers. Even something as simple as Nature’s Spiral can keep you going into the late game.
#1: Cultivator of Blades Though I rarely see it played, at least in my meta, I like to include Cultivator in nearly any deck it’s legal in. Dumping a dozen counters on this little guy and turning the board sideways always feels impactful. Maybe we are off to obvious choices after all, but at 40 cents it’s an easy pick.
#2: Fertilid A solid choice overall when playing the counters theme, Fertilid is literally a repeatable Rampant Growth. Throw more counters on it and you just keep on ramping, and in a pinch you can even let other people fetch some basics along the way.
#3: Rishkar, Peema Renegade Maybe more obvious than the previous two, Rishkar’s just good as a whole. Dump some tokens out, neg-two your general, and produce all the mana you’ll ever need.
#4: Ivy Lane Denizen Okay, this one’s not the best, but it’ll at least guarantee your tokens come in with an extra counter, or help you pump that Cultivator of Blades up to incomprehensible power. Maybe not the optimal choice, but for less than a quarter it’s hard to argue.
#5: Animation Module Kaladesh had a lot of powerful artifacts, and while this may not be on the same level as Paradox Engine or Aetherworks Marvel it can definitely pull its weight in the right deck. Pair it with Champion of Lambholt and you get tokens equal to your mana.
#6: Loyal Guardian Though it’s just deece in most other decks, Guardian really pushes your power up quickly with Nissa. Set up a board of a dozen or so plants and snackrolings, then drop this guy and prepare to swing.
#7: Nissa’s Judgement Right about here I realized top 10 budget picks might be a bit generous since a lot of what’s left is goodstuff, but here we’ve got a removal spell with potential. For only 5 CMC you buff two of your creatures (or an ally’s) and have them shoot an enemy creature without penalty.
#8: Experiment One We’re kind of getting into filler for the list, but let’s at least make it useful filler. Experiment One may not be much, but if you can consistently put counters on it you may always have that critical blocker. I was surprised, though, that of all the cards on this list to peek over a dollar it’s this guy.
#9: Armorcraft Judge One of your simple Regal Force effects, Judge can quickly refill your hand of all those cards Rishkar just helped you dump onto the table. Worst case scenario, draw a card or two and get a 3/3.
#10: Hardened Scales Sure, an obvious inclusion, but until literally as I was typing this I didn’t even know Hardened Scales could qualify for the list, but it does appear to be sitting just under $5 now. So there we go! One more counter may seem like much, but neg Nissa and play Loyal Guardian together and your field gets huge almost immediately.
Well, if you’ve made it this far, thanks! If you’d like to hear more of my budget picks for any format, go ahead and spread this around and be sure to send in a request.
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askkrenko · 6 years
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Krenko’s Guide to Creature Types: Artificer
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Art by David Palumbo
What is an Artificer (flavorfully)?
An Artificer is a craftsman or inventor. In Magic: the Gathering, it usually refers to either a weaponsmith or someone who creates artifact creatures.
What is an Artificer (mechanically)?
Artificer is a class applicable to many different races that almost unilaterally means ‘this card interacts with artifacts.’ Of the 102 artificers there are only four that don’t create or otherwise interact with artifacts, and two of those, Aviary Mechanic and Armorcraft Judge, are specifically designed to work with the Fabricate mechanic. Some classic artificer tricks include...
Creating 1/1 colorless Servo artifact creature tokens
Creating 1/1 colorless Thopter artifact creature tokens with flying
Creating 3/3 colorless Golem artifact creature tokens and granting all golems a keyword ability
Rewarding you for casting artifact spells or having artifacts enter the battlefield
Granting mana that can only be spent to cast artifact spells
Searching your library for artifact cards
Recovering artifact cards from your graveyard
Destroying artifacts
And these are just a few of the abilities that show up on multiple artificers. There’s plenty more unique and useful artifact based abilities, and a mere one artificer, Scrapper Champion , doesn’t actually have any reasonable interaction with artifacts (though you could argue Double Strike pairs unreasonably well with equipment.)
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Can I make an Artificer deck?
Absolutely. Though the rewards for the creature type itself are weak enough to ignore entirely, the sheer amount of synergy artificers have with each other allows for a powerful deck. As one might expect, an artificer deck is more likely to win with artifact creatures than with the artificers themselves, but they are powerful enablers.  Here’s a handful of deck ideas where the majority of your creatures are artificers: Grand Architect Ramp, Fabricate with Servo Tokens, Splicers and Golems, W/R or W/G Equipment, Goblin Welder (just him; he’s an entire deck), or, if you did want to invest in “choose a creature type” cards, you could make Artificer Tribal in any colors because there’s actually decent Artificers in all five colors. 
In Commander, there are fourteen Legendary Artificers, and the only one I’d say wouldn’t make a decent Commander is Ayesha Tanaka. (I’d try to claim Mishra isn’t a decent commander, but people keep figuring out how to use him somehow despite that.) Though not an Artificer herself, Breya, Etherium Shaper would probably be ideal for an artificer-heavy Commander deck due to her color spread and her love for cards that make artifact tokens. Also, it’s obvious the only reason she’s not an artificer is because it wouldn’t have fit on the type line. Sydri, Galvanic Genius,  is a strong commander option as well, able to grant your swarm of artifact tokens deathtouch and lifelink, and rewarding you for playing high-cost artifacts.
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Is Artificer a good creature type?
Artificer is not just a good creature type, it is an ideal creature type. It cannot be reasonably improved. Despite having only 102 cards, there are multiple realistic artificer deck options, the creature type makes it very clear as to what it’s about, it can be easily combined with any sentient race, and while it fits on any world it can have vastly different interpretations on some. Artificers on Zendikar tend to assume equipment, Artificers on New Phyrexia love Golems, and Artificers on Kaladesh focus on Servos but have plenty of options. While there can be overlap between Artificer and other types (like Soldier or Wizard), Artificer is the more specific term, and if need be a creature can have three types. It’s a shame Enchantment doesn’t have a corresponding creature type.
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Bonus Artificer by Kev Walker
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