no one caresss but i’m presenting some Brit Stevenson Yuri for the masses because you SHOULD care ^=^ !!!!
Brit x Cecilia
Truly my number one Brit ship outside of pintshipping the height difference,,,, the toxicity they are bending over tables and breaking doors do u hear me
Brit x Amanda
I do not think they would get along lmao but i do think they would be frustratingly attracted to each other and would end up in a begrudging relationship. Brit would take such joy in being Mandy’s sugar mommy
Brit x Perez
I have posted about this once before but i do think Perez should be given the night of her life by a bitchy business woman actually !
Brit x Jill
When i tell you i have been thinking about this literally all day. it sort of has the cecilia/Brit energy but more passive aggressive than anything. I think they would get along so well and are actually pretty similar really i just need to see them scheme
Pintshipping!!
Yuri to me 💘
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thank you for the long response! it was geniunely a very interesting read!! also i did not want to imply that you have to 100% like something or else drop it, that was not my intention (/_;)/~~ i just wanted to know what were the pros that outweighed the cons for you to continue the game!! i definitely have my own rant about the persona 5, as much as i love it.
i'm someone who has sunk hundreds of hours (i think about 400) into persona 5 royal, i have played the original as well and,,,,, i don't remember every bit of it as i got much more into royal, but your response definitely dug up some memories of my own gripes with the game as it was then. i bought strikers once i had a switch!! i was super excited to see ryuji and the rest of the gang again, but due to life stuff and me generally not being a fan of button smashers/combo games, i only got like 3 hours into it before i left it alone. also the lack of akechi was disheartening since after royal giving him more story i was wanting /still want more of him as royal, while not fully fixing his confidant, still improved majorly on his character in my opinion. but i trust your judgment, so do you have any tips to get back into strikers? it's really the gameplay that sticks out like a sore thumb to me, i'm not very dexterous with a controler and i get the hang of things quite slowly,,,, but again, thank you geniunely for responding so kindly and elaborating!! (*^ω^)
You are welcome 😊 I try to give the botd for questions like this, bc I have seen and received some very silly comments wrt to complaints of this game (and others people hold in high regard). Not that I am happy to see that you remembered some gripes w a game you liked, but it is easy to become a bit rosetinted about media you enjoy, and its good to go back and say ‘hey actually, theres some stuff i DO wish couldve been changed to make the experience better.’ At least u were polite about asking lmao
I think I am going to have the same problem I had before, so im going to preemptively put my strikers tips under the cut to stop it from bloating up dashboards 😭
I am aware that the warriors style gameplay is not for everyone; its very repetitive by its nature and it can be really bad on the hands if youre not used to it, so I unfortunately dont have a suggestion for making the combat portion of the game easier. But I am halfway through a ng+ of that game, so I at least have tips on how to make the combat less confusing, and how to spend less time on the actual combat itself.
Stick to one character and ignore literally anyone else in the beginning. I am so serious about this. The upgrades you get for ranking up teammates is used to enhance their combos, and that can be confusing in the beginning of the game. I had to fall back onto normal difficulty until i got the hang of everyones combos, so i suggest you do the same.
The ai for your teammates is surprisingly well done, and they will target enemy weaknesses and heal you before you NEED to be healed, which is always better than them simply forgetting to do so. They buff often, but they are a bit lax about debuffing without manual input (ann has Tarunda as a spell AND as a combo finisher, but she refuses to do either unless its targeting a tough enemy). You should prioritize builds that buff your entire team (so the competent team ai rips enemies to shreds) and debuffing enemies.
Combos are almost entirely optional if youre willing to jump in and out of Jails to replenish SP constantly. Spam spells, and switch teammates to spam their spells as well, then leave the Jail and return. Unlike the mainline games, leaving the metaverse does not pass time; only hitting important plot points like getting to the treasure and fighting the jailer counts towards progressing time, so you should abuse it as often as possible.
Due to [REDACTED] spoilers, you WILL need to at least master or understand three characters and their movesets. I obviously suggest Akira as one, but pick two more characters that work well with your playstyle. Ryuji was personally the easiest to understand; hes resistant to flinching, and his finishers are ‘hold X to kill everything around you’. Haru has a wide aoe for her combo finishers, letting her spin and shred through enemies or spam her grenade launcher infinitely. She has the added benefit of gaining more armor and reduced flinching during her hold finishers, so shes good for fighting bosses.
DONT fight those super hard burning enemies. They arent worth it 😭😭 you need to be at least 3-4 jails deep before u can even fight the one in shibuya jail 😭😭 theyre very easy to avoid, so just shimmy past them or ignore the area theyre in outright.
If you focus on understanding Akira, know that each persona has a unique set of finishers (yes, literally each one). If you are thinking of learning combos instead of just spamming spells, I suggest learning the pattern for executing his combos before focusing on what the finishers actually do. From there, you can test out finishers for each persona, and decide which ones are worth keeping based on that. I will say though, that the finishers kinda dont mean anything until you get to the end game, where high leveled personas will have spells like Concentrate or Debilitate as Finishers; but always know that a finisher spell is ALWAYS a spell that you can just as easily cast with SP. Dont make the game more stressful or complicated than you need it to be.
(As an addon, if you can understand Akiras moveset, then learning the other ones will be WAY easier since they are all virtually the same. The only thing you need to memorize is exactly what spell is used on their finishers; it took me forever to realize that Yusukes last finisher is…a combo enhancer…that makes his finishers last forever… and you would NOT know that unless u started learning his moveset since his ai never uses it)
If youre someone who wants to farm and level up to gain access to more personas, you should find the strong enemies around a map instead of constantly reclearing the entire jail. Unlike the mainline games, enemies do not respawn after leaving a floor; you gotta leave the jail and come back to make them respawn. If you are okay w the repetition, it is easier to memorize the spawns of strong enemies (not the minibosses that are burning) and beat them up for good exp and money, esp since all spawns are static. Silky in the Shibuya jail is the first one that comes to mind, since Ann is able to stunlock her w Agis, AND she spawns very close to one of the checkpoints (its before the underground section of shibuya but i cannot remember the name of it) making it easy to jump in and jump out to replenish SP, and continue farming.
And finally, despite what I just said, dont take the bosses of this game too seriously. They arent easy but they are absolutely doable without insane builds and optimization. Bosses have aids in the form of interactables of their respective weaknesses (Shibuya has party poppers with wind affinitiy thats eventually used on the boss to stun them.) Stock up on healing personas, Stock up on Items from Sophias shop, and target weaknesses whenever you can to force an allout attack as fast as possible. The combat can be overwhelming, but at the end of the day, the combat is really just ‘run around from attacks and spam spells or combos until the thing dies’. I hope that helps a little bit, and if push comes to shove, i will always recommend watching a playthrough instead of fighting through a game that feels like a slog to get through. Most of the story comes from the cutscenes and city interactions, so you arent missing much by watching someone beat up shadows for u lol and bc i genuinely LOVE the characters they introduce, its worth it to learn about them.
It sucks that Goro isnt in the game, but it was made prior to Royal iirc (the japanese release was the only one available for some time). I will say though, the themes of this game fit him so perfectly, and if youre of the mind to speculate and make aus, then you will be joining me in the obsession of making Goro interactions w the team. Palaces were about corrupted peoples desires distorting the world around them, and they were always someone so reprehensible, you were not intended to sympathize w them and even debate if what the thieves were doing was wrong. But Jails serve an entirely different purpose, and the end result is having Rulers with depth to them, and the overarching theme of ‘if you fuck up your life and others over the decisions you thought were correct, can you recover?’ And the answer is always ‘yes. No matter what, you can always start over if you intend to do better and be better’, and I think thats a good reason to see the entire story through :)
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@absensia — [ 𝐚𝐥𝐥𝐢𝐚𝐧𝐜𝐞 ] : facing a greater threat, sender and receiver must work together.
the perpetual rain had drowned out most of the conversation, hushed conversation exchanged between owl and criminal. she hadn't been privy to it. fine, because it wasn't necessary to her given task. frustrating, because her disloyal curiosity had tried to hang on every word. with the black umbrellas and somber grey tones, it looked eerily like the gathering for a funeral from this angle ( maybe she should have heeded that initial observation ).
try as it might, the drone of gotham's rain has never been able to conceal the sharp pop and echo of bullets. she ran. as she so often does. there hadn't been anything to left to save by the time she was able to find cover to assess. but she didn't run alone this time. if she had, then whose familiar face is she supposed to continue looking for, lurking uninvited within every crowd? a differing sight of skin and human expression among blank masks and carved features.
athene climbs back up the fire escape from her lower vantage point above the scene, back to their perch on the rooftop. no one ever thinks to look up. " move over. " emphasis and shoving gesture betray stress even if volume is remarkably quiet. every letter is pulled tight by the unraveling red string of theoretical board, carefully crafted with details of every known crime attributed to the up - and - coming gang. she thought she'd prepared herself for every possible outcome. she'd picked out the members with debts to pay, the ones with nothing to lose. but when they're the ones lying on cracked pavement, blood seeping through the seams and into the dirt, her expectations bleed out with them.
the silence stretches into minutes once she's crouched beside charlotte. " i don't . . . " voice trails off, but gunfire fills in the gaps with empty shell casings and promise of white hot pain. admission of lapse in knowledge burns just as much. " i don't know what their play is . . . or if someone else hired them out from under us. " head shakes. wet blonde strand slithers from beneath hood ( it's telling that she doesn't tuck it away again ).
this is not her fault. this wasn't her bartering attempt to squander. here for glorified muscle and threat, but little more. the court will never see it that way. where one fails, they all fail. and even more eyes will be on her for returning empty - handed, tail between her legs, with slaughterers of owls left breathing and intact. but she'll be alive ( they'll be alive ). " we need to go. " self - explanatory. likely, it didn't need to be said aloud, but there's a concealed need to be on the same page. pathetic that she still chases the desire to have someone in her corner, for validation that she's making the right choice.
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