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#clayton azran
gorebek · 2 months
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Im very early into CoS but i wanted to try drawing them
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cthulhusstepmom · 19 days
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I would like to dedicate this song to one Professor Clayton Azran:
And I wouldn't have him any other way
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aiscard · 9 days
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I have not yet watched Curse of Stahdanya
But here's a shitty drawing of the vibe I get from Clayton, from being talked about and watching that one Joe teetee one shot
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explosiv-glasses · 27 days
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sevenminiaturemonkeys · 2 months
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a little cos modern high school/human au that popped into my head at 2am this morning
comic thingy?:
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thatoneacecryptid · 6 months
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I love all members of the Curse of Strahdanya party equally!
✨Shepherd✨ ✨Sarnax✨ ✨Kana✨ ✨Victoria✨ and
*looks at smudged writing on hand*
Clampton
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vicekings · 9 months
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Fanart for Curse of Strahdanya from Legends of Avantris! Please listen to this podcast/dnd game, it slaps so fucking hard!
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atlas9248 · 6 months
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He’s an graverobber archeologist. He’s got a strength of 4. He’s doomed us all. He’s unstoppable. He can’t even move a casket. He’s a pretty pretty princess, it’s Clayton Azran
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multiversal-madness · 17 days
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PL Au How Things Change - The Bronev Family 1.0
Part 1 - Part 2 - ???
For a quick recap, after everyone dies in Azran Legacy, Luke wakes up 50 years in the past with three gashes on his cheek and is found by a 10 year old Leon Bronev and brought back to his house. Leon's parents, Valarie and Clayton, took Luke in on a temporary basis at first which became a permanent thing after not being able to find his parents.
Adjusting to how things were now was difficult, accepting that things would never go back to the way they were even more so. For the first few weeks, Luke was almost numb to it, just going through the motions while trying to find some semblance of normalcy.
Then something happens, something small, but something that reminds him of the previous timeline and he breaks down, the floodgate of homesickness and despair that had been building up for weeks finally hitting him full force. Clayton, Valarie and Leon were quick to try and comfort him and he let it all (or at least most) of it out, he'd never see his parents, friends or mentor ever again and that thought hurt.
The Bronevs comforted and helped him through this and over the next few days, Luke started to feel a bit better. It was because of this that Luke started feeling more like a member of the family.
As time goes on, Luke adjusts enough to his current situation to feel comfortable going out more, asking to join Valarie on some of her cases (she doesn't always say yes, but if there's little danger then she lets him come along) and even taking on a few cases of his own.
It's through one of these cases that spiralled into something bigger than he'd thought it'd be that he meets Isaac, a very rich boy one year younger than him that, without the case, he'd probably never run into otherwise. Isaac, hesitantly at first, is dragged along on the case and ends up becoming friends with Luke and Leon. It's only much later on that Luke learns Isaac's last name is Ascot and that he's likely Randall's father.
Another friend he makes, this time through much more mundane means, is Lucille, who he more quickly realises is (would become?) the professor's adoptive mother. She's a year older than him, and she's got a thirst for adventure. She often start 'adventures' with the same frequency Luke would seek 'cases', whichever they did Luke and Lucille would take the lead while Leon eagerly follows and Isaac is dragged along for the ride.
Luke, Leon, Isaac and Lucille would become close friends over the years, forming strong bonds with one another that would change who they would have become had Luke not been there. Roland and Rachel are yet to join the friend group, but rest assured they will.
Things that have changed:
(this isn't like the last list that showed what changed from the last time I wrote this au, this is for differences between this timeline and Luke's old one)
Leon is no longer an only child, now having Luke as an older brother, he'll have someone he can rely on. This will have an effect on his fate
Luke's friendship/friendly rivalry with Lucille has encouraged her adventurous side, which will lead to her not supressing it as much and being more willing to be open to opportunities for adventure and perhaps a bit more reckless as well
Isaac having friends outside his usual social circle has changed his perception on some things and their kindness will rub off on him, which will make him a much nicer man as he grows up. This will have an effect on Henry's situation
Luke assisting in Valarie's cases, which will happen more frequently as he gets older, will have an effect on her and Clayton's fate
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itsguysnightitsironic · 4 months
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Curse of the Nitghborne.
Guys, I haven't had time to play a lot, but I think the god of this land MAY BE the bad guy, but don't listen to me much.
Get up, folk! Flor did another Curse of Strahdanya crossover after Derek mentioned Lethica fused with Strahdanya as one throw joke in a stream!
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The style is indeed inspired by the great art in Hades (the videogame), and the background is by Hades II.
The drawings without text:
Also, this was written at four in the morning, and I refuse to correct my insomniac ramblings this is the beta experience:
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Lethica Nightborne as Strahdanya
----LORE------- In Barovia, a land of the dead, of suffering and grief, a new god has appeared out of nowhere covering the land in an eternal night... Of happiness? Lethica Nightborne, known as the Divine, has presented herself as the saviour that the land needed it, for what seems like decades. Her light, her kindness, her power, has changed the region and the hearts of the people to their core, as the land has been reborn... As there's new blood... But of course, you can't blame the nature of evil, so there's still death, suffering and pain in Barovia, but of course, our saviour, our dear wife, cleans it as she chooses. And if she asks for a sacrifice, of course, we will bring it to her, if she asks for the firstborn of every family, we will name the second after her, and if she asks that we take care of her dinner guests, we shall take care of them. -----DESIGN------- All I knew of Lethica was that I wanted her to wear a veil, and she couldn't only be a countess but a whole god, the saviour of Barovia. The churches don't talk about sun gods, only of her, their lady of dark, their god. Her dress comes from mixing Stradhanya's and hers, ending in a very 19th figure, with a bit of Mesopotamian fashion (the metal belts and sleeves with the double skirt) to show her as a figure of the past, as somehow older than she appears. Of course, she had to have some kind of knife so a knife fan, and a cup to show wealth and power (her cup is always full, full of what? Well, if you look at the very pale man under with not a lot of blood left-)
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Marius Renathyr as Victoria Issacs
-----LORE------- Marius as a man of Ilmater seems to be QUITE interested in Barovia, a land of suffering and grief, to the extreme that seems too personal to just be a missionary mission to conquer pain. The university doesn't trust him completely, but somehow, even as a new member of the university and resident of Druskenwald, Marius had found a way to get the vote of everyone involved and the funds for the crusade. But what would be the real reasons for such travel? Or... WHO is the real reason? ------DESIGN ------ Inspired by the old missionary ropes of the 1800s and the typical vampire hunter, Marius stands as a very weird-looking holy man. From Victoria's design, we get the rosary turned into this over-complicated necklace and the ropes around his hips that reference the bloody ropes of Ilmater. (Victoria's, and now Marius, god.) And his sword has turned into a cane. (a cane with a blade.)
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Yorgrim as Silas "Shepherd" Morgan
-----LORE-------- From the depths of Yona, a mercenary is invited to participate in an expedition to a land of death and suffering. He accepts stating that he has other business in Barovia and he could be glad to accompany the group under the condition he would work in peace when need it. Of course, he refuses to say the kind of work, you know, "professional privacy policy" and all. But by his reputation... It can't be good... -----DESIGN------- I was going to go with a funeral worker, but the scarf with teeth appeared and it changed the vision. The design takes more inspiration from Shepherd than Yorgrim, with the hunter theme, with the shotgun filled with blue magic and a list of hunts on red clay (that would be broken when the hit is eliminated.)
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Briggsy "The Kutlass" Kratch as Professor Clayton Azran
LORE------- Briggsy may take the role of the professor, but he's not the expedition's leader. He's contracted by the University of Druskenwald to keep an eye on Marius (since the university is suspicious of the holy man). He accepts, without even wondering or caring what Barovia is, only happy to finally obtain a title under his piracy by the lords of Druskenwald. (He's getting paid to be a pirate, oh the dream!) DESIGN------ With his design, he was the last one and I was VERY tired, so... It's something weird? You know, a pirate trying to look like a "noble man". (but he's very much failing, he looks like a maniac I think)
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Jericho Sticks/Virgil as Sarnax of the Edelwood
----LORE----- The cult of Gherix initially refused the university and the idea of letting them explore the runes in their forest. Until they accept but a month away from the expedition which is extremely suspicious. When the group found themselves in the forest, there he is, Jericho, a sacrificial figure of sticks and straw offered by the cult as a guide. (Of course, the poor, only brought to life months ago, strawman is a sacrifice in the name of Gherix that, by burning in Barovia, will give the god control over the whole region. / Indeed, Virgil is now Gherix we get an asshole god, give it up!) -----DESIGN----- Inspired by Wicker Man (giant figures of sticks and straw with animal sacrifices that are burned during Celtic rituals such as the Beltane.) Jericho is turned into a sacrificial figure who will burn when it's necessary by the light that keeps him alive.
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Farryn of the Hartsblight as Kana Soyokaze.
-------LORE------- It isn't clear when or how, but Farryn ends up getting involved with the expedition. As a storm in sea, one day, the swordswoman appears out of the blue stating that she's also trying to find her way into Barovia. The deer refuses to explain her business with the "Divine" of all people, only holding her katana with anger and sadness, but she's clearly not looking to make friends. (She ends up being friends with the whole party.) -------DESIGN----- Based on the Sika deer (a Japanese deer), the design lingers more around the fusion character while keeping Farryn's figure, with the open skirt covered by her leg armour that goes up to her hips and the war paint, fur, and bone that stays in view.
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obsidiancreates · 9 months
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Alone Together
(CoS and Icebound spoilers)
When Skrimm died, he didn't end up sucked to hell.
He would've been relieved, but he was dead. So he wasn't much of anything.
Whatever claim was on his soul was blocked, somehow, and he simply Died. And it took this time, unlike when he was eaten alive by that monster on the river. Just a corpse, and then a skeleton, and then nothing more.
Until he blinked awake.
Awake in an unfamiliar place, next to a newborn Tiefling baby, floating.
Skrimm looks around.
He's alone.
"Oh, what the fuck is this?"
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He watches Shepherd drink, face in his hands as he sits on the bar counter. He sighs. "Ya' know, I miss that almost as much as I miss my friends. At least if I could drink, I could blackout and forget I'm alone for a while."
Shepherd didn't respond, of course. He never does, unless it's a dream, and even then Skrimm is always a little unsure how to converse with the guy. Maybe if he'd popped in when Shepherd was already grown up that'd be different, but he's been stuck with the guy since he was a baby. He'd seen some shit he... wishes he hadn't. If he thought watching Barnabos's memories all those years ago was a lot to handle...
But he's not Shepherd's friend, nor some guardian spirit. He's tried, oh boy, has he tried. He knows other ghosts can usually go something, even just little things, but not him.
It wouldn't be so bad if he wasn't alone.
Not for the first time since waking up, Skrimm scowls and mutters "Fuck you, Jack."
Because that's the only thing he can think of. The only reason he might be stuck in this nothingness. Why he's connected to this random Teifling, he doesn't know, but it has to be some twisted game, like The Hound.
Shepherd, still unaware, just sips his mug again. Skrimm groans. "Come onnnn, you've barely touched the stuff! You're torturing me here! If you're gonna sit in a dark corner of a bar, you might as well get absolutely tanked while you're at it! Otherwise I'm just watching you brood!"
Nothing.
Skrimm groans again and flops onto his back, splayed dramatically atop the bar with no-one to witness his theatrical displeasure. He hears the doors swing open, and looks up to see-
Just a couple of humans. Great. Out-of-towners for sure, with their fancy outfits. The human man's tophat has Skrimm absentmindedly pulling on his own hat, a little self-conscious despite the invisibility.
And then the man's eyes fall on Shepherd. They narrow, and he says to his companion, louder than he probably thinks he's being, for her to be cautious, as someone "might not be who he thought they were."
The hat comes off as he approaches, awkwardly sidling up to the seat next to Shepherd and looking more out of place than Taishen in the snowbanks.
"Ah, whoa, whoa, hey." Skrimm gets back up, walking over to look down at the human man. "Fuck off buddy, you can't just say what really sounded like anti-Teifling shit and wander right up to us."
Unaware as the rest of the world, the man simply clears his throat and asks Shepherd how he's doing, and Shepherd just... answers and asks the same.
"What?!" Skrimm looks between them. "Are you kidding me! Shepherd, buddy, this guy is not our kind of person!"
The human man tries to order a brandy, instantly enraging the barkeep.
"See?! He's going to get us cut off, oh gods, for the love of all that is holy to yourself and everyone I've ever known, please get away from him!"
Shepherd just listens with a faint smirk as the human fumbles with his words, asking if he knows anyone named "Shepherd". With a small laugh and a smirk, Shepherd confirms it, because it's him.
"You obviously knew that already," Skrimm growls at the human. "What's your game here, huh? Playing innocent about something? Trying to get us to lower our guards, huh?!"
"Professor Clayton Azran, pleasure to meet you!"
"Ah, you're the professor then, I've been waitin' for you."
"Wait, what? Since when?" Skrimm stares open-mouthed at Shepherd. "What the hell are you doing when I'm not paying attention?! You took a job from this guy?!"
Skrimm sits, fuming, for the rest of the conversation. Especially when this "Clayton" just pulls out a sack of coin and puts it on the bar without even trying to hide it.
"Oh gods, he's gonna get you killed," Skrimm mumbles. "I don't trust this guy as far as Barnabos could throw me. At least Victoria there knows to look around the fucking bar!"
He gets more amusement than is right out of seeing Clayton so easily lied to by the bartender about the price, and even more seeing Vitoria have to point it out before Clayton realizes what's happening.
"I mean no offense ma'am, ya got some pretty eyes-"
"Oh, she'll kill you for that-"
"Thank you."
"Oh. ... Gods, I miss Queenie."
"Just name a number and I'll pay it, I'm confused!" Clayton ends up saying.
"Shepherd, this guy is literally the easiest mark I've ever seen. Please just rob him blind and let's get home, how's that sound?"
It sounds like nothing to Shepherd, who probably wouldn't dream of robbing someone that way even if Skrimm literally showed up in said dream to make it happen.
Sure enough, Shepherd says it's not about the money, and Skrimm groans and flops onto his back again as Shepherd follows up with "I mean it when I say I'm goin' to protect you, especially the young woman."
"Pretty sure she can handle herself," Skrimm says, watching Victoria keep an eye on the people around them. "This asshole's going to be way more trouble, I can feel it. Who doesn't tell their fucking hired weapon about how big their group is gonna be? See, she's lecturing the guy now, she can look after herself. I'd never be able to get a single copper out of her. Gods, this bartender is intrusive."
"I do have several questions for you, Professor."
"And I have several questions for you!"
"You'll find he's, full of questions."
"He's like a worse version of Manny," Skrimm deadpans, now laying on his stomach and glaring at Clayton (and the bartender, whenever he speaks. Whatever that guy's deal is, he needs to chill the fuck out.)
When Shepherd says he's not expecting too much trouble, Skrimm barks out a laugh. He knows trouble, knows it far better than he wants to, and he can smell it coming, quickly, and in large quantities.
And then his head snaps back to Shepherd as Clayton begins touching Shepherd's horns.
Shepherd says it's okay, but Skrimm has his ghostly Brutal Blade passing through Clayton's neck over and over, spitting curses as it does nothing. Tonight when Shepherd falls asleep, Skrimm is going to be going on a rant.
For some reason Shepherd actually leaves the bar with these two instead of yanking the gold and booking it. Skrimm imagines this is what it feels like to be a disappointed parent.
They. Spend. Days. With these people. As each one passes, Skrimm decides he hates Clayton more and more, and decides Victoria must have some ulterior motive for willingly being the man's assistant.
And now they're picking up another person. From a creepy, horrific, definitely-haunted woods.
"We're turning back now, right?" Skrimm ways, sitting on Shepherd's head and looking down. "The horrifying distant lantern lights are the last straw here, right?!"
They aren't. Skrimm thinks he'd be having a heart attack if he was still alive.
"If you trust this man, Professor, I trust you-"
"Why?! Why would you ever trust him?! If anything that makes this mystery guy less trustworthy! I swear to the nine hells, the next thing we know he's going to be saying this guy is a some kind of-"
"-they might be what you would call a cult."
"... Okay, cultist was not my guess, I'll be honest. What the fuck, Shepherd. Why are we still here?! ... Oh, and the bird people above hate outsiders and ground dwellers, great! This is so fucked up, at least my whole fucking ordeal was unwilling. You just walked right in, all by your own choosing! I thought you were smarter than this. I really did."
Clayton asks Victoria if knowing her a month or two is enough to be on a first-name basis, and Skrimm remembers how after knowing his friends for, really only one actual night and then just passing meetings afterward, he'd been planning ways to break all of them out of prison together.
Then again, this is Clayton. So Skrimm would probably say No if he was the one being asked right now.
"Miss Isaacs, I'm with you, I don't judge-"
"I do. This whole thing sucks. Where the fuck is the cultist guide, we gotta get this over with. ... Oh. Oh, gods, no."
When Clayton said Cultist, he really meant Cultist. Everything about this man puts Skrimm on edge, from the strange lantern to the grimy robe to the smile.
And as Sarnax's self-introduction goes on, he goes from On Edge to over it. If he was alive, this would be about the time he'd try to Glimpse this strange new... companion. But he's not alive, and his magic hasn't worked for Shepherd's entire life, and it doesn't start working now.
"Oh gods, he's getting closer, back up back up back up! Where the fuck did you survival instinct go?! BACK UP! Don't shake his ha- you shook his hand. That's it, we're fucked."
"Sarnax, can we trust you?"
"Finally, you're using your fucking brain! No we cannot! This guy is way too obsessed with fire and dragons, okay?! I knew a guy who literally got fire magic directly from a fucking dragon, and he was nowhere near this weird about it, okay? Big fucking difference, and-and Taishen had a lot more reason to be weird about fire."
And then they follow him into the dark and dangerous forest. And they set up camp. And Shepherd fall asleep.
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"Hey, hey!" Skrimm barrels right into the dream, storming through whatever it was before, the whole environment turning into the deck of a ship sunk so long ago that only the dead remember it now. He storms right up to Shepherd, climbs up, and scowls in his face. "What the fuck are you getting yourself into?!"
"Get offa me!" Shepherd tries to yank Skrimm off, but Skrimm's been working with dreams for decades now. He keeps a tight hold, unmoving. "What in the nine hells!"
"Yeah, that's exactly where you're sending us! This professor is either a moron, a secret evil mastermind, or both, that 'guide' you just met is a fucking pyromaniac, and the only person with any gods-damned sense in this whole group is the person who's job is to just be an assistant! This 'archeological dig' is about to be your fucking gravesite if you don't book it right now!"
"What in the hell-"
"Don't even try to fucking argue with me on this, look around us when you wake up! We're in the middle of fucking nowhere, you didn't tell Doc all the details because you didn't know all the details, and we are surrounded by weirdos!"
"I'm not turnin' my back on them! I was hired to protect 'em, and I will!"
"I love money as much as anyone, but this can't be worth it! You gotta feel like you're walking into danger, I do and I'm not even doing the walking!"
"I'm not leavin' 'em vulnerable and alone."
"But you will be safe and home!"
"I don't even know who you are!"
"I'm your fucking common sense, apparently! Do you know how bad things have to be for me to be the common sense?!"
It goes on, around and around, and Skrimm just can't get through to him. The whole night spent on that ill-fated ship, arguing as storms rage silently around them, and as Shepherd starts to wake up-
Oh, that sound. Wood crashing against ice. Cracking, breaking, ending.
He'll never forget that sound.
Shepherd wakes up, gasping a little. Skrimm sits next to him, staring at the dirt.
That sound once spelled out the death of dozens.
Skrimm hopes against hope that it's not an omen.
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It's two days into the dig that Shepherd is sat beside Sarnax, watching the woods, the two together merely because Victoria and Clayton as busy sketching the ruins.
Sarnax has already done his obligatory preaching at Shepherd, and it's been silent since.
An awkward silence.
Something snaps a twig in the woods, and Shepherd's hand goes right to his hip. A moment later, a fat mouse scurries out of the trees and into a hole in the ground.
Shepherd relaxes, just a bit, as Sarnax eyes him.
"Do you fear something is coming, Shepherd?"
"No, no. Just a little... on edge."
"Yes, you are. You have been on edge since yesterday."
"... Been havin' unusual dreams, is all. ... Standin' on a big ship while it's stormin', and some little fuckin'... I can't remember what it is, but it's screamin' at me that I'm gonna die, and it don't mean the ship. And right before I wake up, it crashes."
Sarnax raises his lantern, peering closely at Shepherd. "... I, too, have dreamt of a ship in a storm. I am visited by a large figure, something I know to be... the opposite, of my god's purifying flame. It has tried, throughout my life, to turn me away from Gherix, and my order."
"Really?"
"It speaks in a bellowing voice, unlike any I have known. It tells me that I am being mislead, and am denied what I need to have freedom, and choice."
"And... what do you make of these dreams?"
"I believe they are sent to mislead me. They are from a being that wishes to deter me from Gherix's path, and cannot be trusted. When I dream of this ship, I awaken feeling stronger than ever in my faith."
"... And you think mine might be the same. Misleadin'."
"I do."
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Skrimm stares up at Sarnax.
He tries to find something. Anything. Any hint that Sarnax might be-
That Barnabos is-
It's absurd. It's impossible! Skrimm is here because his soul is fucked up, right? ... But maybe, maybe it wasn't Jack. What if he's here because of his death from The Spirit? Barnabos was eaten too, so-
But Sarnax is so... not Barnabos.
... Then again, Shepherd is not Skrimm.
But if Barnabos were here, why wouldn't Skrimm be able to see him? They're both ghosts, right? Presumably for the same reason? So he can't be here.
... But a ship in a storm, a large bellowing figure, ranting about freedom and choice...
It's too coincidental to be a coincidence, right?
"Y'know, the professor seems to know a bit about omens." Shepherd looks back at the ruins. "Maybe we outta ask him his opinion on these dreams."
"I do not need his opinion on my dreams. I am sure of what they mean."
"Right. I meant mostly mine, and maybe you just mention yours bein' similar."
"You began having these dreams of the ship only last night, did you not?"
"I did."
"After your first time coming to know of Gherix's burning light."
"... I suppose I can't say you're wrong about that, but I'm not jumpin' to any conclusions just yet, Sarnax."
It a few hours until Clayton and Victoria finally come back for dinner around the campfire, and Shepherd comes right out with the questions.
"-ends up sinkin'. Now I don't usally go puttin' too much weight onto dreams, professor, but this feels different, and you've had a few cases on this journey of knowin' things just before they happen. I want your input on this."
Clayton's jaw is tight as he stares into his meal. "... I... won't like to you, Shepherd, this is... deeply concerning." He looks up, as though searching the stars for answers. "I have also had dreams about a ship in a storm, much like you've described, and a large figure giving me warnings."
Sarnax leans forward slightly, the focus of his lantern's light all on Clayton. "Does it bellow, professor?"
"No, no, quite the opposite. It speaks in flat tones, and though I cannot tell you what this figure looks like I can tell you that it is something old, and wise. I've been warned against many courses of action, and... even reprimanded for others. It speaks to me as shortly as possible, in an accent I've... never been able to place. I'd always assumed it was some... manifestation of my inner turmoils, or perhaps my magic leaking into my sleeping mind."
Shepherd leans forward, resting on arm on his knee. "And now?"
"... Now, hearing that you have had similar dreams... I wonder if something else might be at play." Clayton looks into his meal again. "... I'll see if I brought any books with me about prophetic dreams. It's... all I can offer at the moment. But if you both would like me to continue looking into it after this expedition, I'd invite you to accompany me back to the university. We could study this much more effectively there."
"I do not know if I would be willing... or welcomed, so far from the Edelwood. I would need to consult with my order."
"An I don' know about goin' that far from home without knowin' how long I'd be gone just for some dreams, Professor."
"Of course, of course. Take your time to consider it. In the meanwhile, if we could continue comparing our experiences throughout this expedition, perhaps even noting them down! Victoria, if you wouldn't mind- in fact, have you any dream experience to add to this?"
She shakes her head, already noting down the stories at Clayton's request. "I've never had any dreams like yours."
"Even more mysterious." Clayton picks at his meal instead of eats it, lost in thought for the rest of the waking night.
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Skrimm gapes.
"No. No no no, no. That's not possible." Skrimm climbs up Clayton and tries to rap his knuckles against the man's forehead, but of course his hand just goes right through. "Jornir! Are you stuck in this bastard's head?!"
No answer. Just like there was no answers from Barnabos all day.
"There's no way you have Jornir following you around," Skrimm says, trying to grab Clayton by the cheekbones. "You're the least trustworthy person I've ever met, including myself! ... Alright, I'm maybe stretching it there, but you're not trying to be untrustworthy and that makes it like, ten times worse. And Jornir was the most reliable person I ever knew, even when it was really, really irritating for him to be!"
Skrimm climbs up to stand on the top of Clayton's hat and scans around them. "If you've got Jornir haunting you, he's got even less input than I do."
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"Mr. Jornir?" Barnabos waves his hand in front of Clayton's face. He walks around him in a circle, puts his hands to his mouth, and shouts as loudly as he can, "MR. JORNIR, CALL OUT IF YOU'RE WITH US, OR SEND A SIGN FROM YOUR GODS!"
Nothing. No signs from Jornir, nor The Triad. Barnabos puts hsi hands down and waits.
Still... nothing. The world is deaf to him, blind to him, dead to him.
"Aye, I knew it was too good to be true. Still just us, then." He turns back to Sarnax. "I wonder if Mr. Fireblossom 'ould be able to get through to you. Suppose I'll try somethin' new tonight. Maybe try to make it li' that Kolbold bonfire this time."
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Jornir sits cross-legged beside Clayton and heaves out a great, heavy sigh.
"There is no hope, then." He looks once more at Shepherd and Sarnax, and sees only them.
No-one familiar.
"If you are here," he says, raising his eye to the starry sky. "May the gods guide us all. I know... we will need it."
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loa-party-tornament · 1 month
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Round Five
Carnival Lecroux consists of:
Gricko Grimgrim, Kremy Lecroux, Gideon Coal, Morning Frost, Torbek, and Hootsie Grimgrim
The Azaran Expedition consists of:
Professor Clayton Azran, Ms. Victoria Isaacs, Silas "Shepherd" Morgan, Sarnax of the Edelwood, and Kana Soyokaze
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dreamerkitty · 3 years
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Tried drawing out aaaallllll my villagers from Builders 2. I at first got to Clayton and was like ‘oh god i didnt realise how many there were...’ but soldiered on!
Ilda and Malroth’s house is in the green gardens (though Malroth barely ever uses it -_- ). Rosie and Britney are close and Britney’s fond of patrolling around the farmers fields. They share a house together! Lillian is the main cook and Llana is the bartender at the bar. Himiko’s a killing machine that helps with the farming (she’s named after the same character from the rpg Blue Dragon!). Lauren’s the shopkeeper and is only really in it for the money... There are one cow, sheep and chicken each and two dogs: Paula and Jess who I’m currently trying to breed (Paula is named after Paula from Earthbound and Jess after my late dog)
The Scarlet Sands would be where Phi would live but I don’t actually have a Phi in-game. Digby and Dougie are sometimes residents but I moved them out I believe to make room for the puppy (and I can’t move one without the other, duh!). Gooliope the slime shares a room with one of the dancing girls, she seems to love the piano there and is great at making oil. Kiki’s a cute singer and named after my bestie! Emilie is this areas shopkeeper and has a little rivalry with Lauren (she’s quite smug because her shop is bigger). Anise and Arabella are twin sister Cosmic Chymeras. One love to do cooking but I can never tell which... Sabre and Marumaro are a small Sabrecat family, they like to sleep on the building roofs. (and more characters named after Blue Dragon Characters!)
And finally the Cerulean Steppe! It’s where Lulu lives, she loves it because it has a castle, her room is very extravagant and fit for a princess. Anessa is the leader of the guards with Zara as her deputy. Zara and Esther are close and share a house! Tureen’s the resident Liquid Metal Slime and loves playing tag. The two guards Liza and Lucie are named after my online bestie and my sister <3 ! Pudding is the dog from Furrowfield (named after the Princess of Moonbrooke!). Haydin and Meenah are a couple with Meenah being just a beginner bard. Cellise is a bloody hand, she shares a bedroom with Nera (who she has a crush on). Szabo and Kesu are the gardeners here with just a small spot by the castle for their farmyard. Aurora is a golem who I think was meant to live on the Scarlet Sands but she ended up here somehow... (named after Aurora from the Azran Legacy!)
Ooops, kinda long! Eehee, hope you enjoyed!
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explosiv-glasses · 1 month
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Clayton no that's a nuke!
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explosiv-glasses · 1 month
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Clayton be like
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atlas9248 · 6 months
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There was a familiar/animal companion challenge a while back! The Wheel gave me Clayton to draw, so I gave him an Aye-Aye, for their nocturnal nature, and their curiosity (which often gets them into trouble :)))
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