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#for each cas screenshot is me testing in and out of the game to see what does X & Y do
chingyu1023vick · 11 months
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Patch 1.98 & Updates
UPDATE: Age Up add Preferences V9
Updated chingyu_AgeUpPreferences for patch 1.98
🌞All my other mods and traits should be unaffected by patch 1.98.
WIP: Some Custom Traits Feature Update Testing (Patron)
I posted a WIP of the trait feature if you would like to try out the new Trait Customization system with ten updated traits that I've already play-tested and run safely in-game.  (This is not required for the patch)
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💘 Trait Customization Feature (Only affecting the traits come here):
The trait buffs now come with three levels of intensities and durations depending on if you don't pick any of the trait customization (Original level +2)/ Likes "Social Perception" (High level +3)/ Dislikes "Social Perception" (Low level +1). I would like to extend this feature to all my custom traits.
The buffs are now either added through meeting the requirements stated on the traits' descriptions or from the trait socials. This should lower the extreme buff frequency of the older version of the traits.
This system is optional to install but I think it is a fun addition to give more distinction to Sims even when they share the same traits.
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💘 Other Updates to the Traits:
Addon for Maxis-Match style trait icons (Optional)
Buff intensity levels by giving Likes and Dislikes in Trait Customization (Optional)
Cheats to turn off buffs (Action ---> Trait Cheat) for each Sim. Turn OFF Reactions is to disable the buffs RECEIVED FROM other Sims and turn OFF Broadcaster is to disable buffs SENT TOWARDS other Sims. (Optional)
There are now social interactions to add the buffs (with a buff time limit) if you prefer to turn OFF the broadcaster (constant buff with no time limit), making the buffs appear less frequently
Buff is now maxis-match style with EA blue icons
Better trait and buff descriptions to tell what they do
Better social autonomy & Minor updates to avoid generating conflicting traits and traits being on animals
Wants are now added back to the traits
Reward version is now available in the reward store (costing 1220).
This WIP follows the naming format of V1 (no separation of CAS version and Reward version) to avoid confusion when replacing the old version of the traits.
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🔆 READ INFO & CHANGELOG IN MAY 2023 HERE
🔹 Links to ALL My Traits, Game Mods, and CCs
🔹List of IDs for creators who want to refer my traits to their own mods 
🔹 List of Chingyu’s CC Traits Name and Descriptions for mod users
🔹 Check Mod Status after a patch & Compatibilities
👁‍🗨 Learn how to install a mod & FAQs
👁‍🗨 Terms of Use
👁‍🗨 Ask Questions/ Suggestions/ Bug Reports on Discord
▶ I need to see a screenshot or LE report to help you figure out what’s wrong!
👁‍🗨 Download on my Patreon
👁‍🗨 Follow me on Twitter
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a/n: I decided to make today’s a nifty lil college au :) so I just thought I would include this note!
“Cas?” Dean called through the apartment, “You here?”
No answer.
“Dammit,” Dean muttered, pulling out his phone and calling Cas. He hadn’t been able to find him anywhere since this morning.
This morning. It had been an accident--Dean had asked Cas about the schedule for the trip they were going on this weekend with friends, and Cas said he had a screenshot of it, so Dean had opened his phone, a normal occurrence, since they were best friends. They both knew each other’s passcodes and there were no secrets between them. Or so Dean had thought. 
Instead, when he got Cas’s photos, he noticed something he hadn’t seen before: an album named dean <3, which was full of just...pictures of Dean. Pictures he’d never seen--blurry silhouettes of him watching TV, him flicking water at Cas while they did the dishes, his back while he was hunched over a textbook at the kitchen table. 
Dean had stared up at Cas, who seemed to be able to read exactly what he’d seen from his expression (because of course Cas could, Cas knew Dean better than anyone). Cas had snatched his phone back and straight-up left the apartment. 
Dean hadn’t been able to find him anywhere--he wasn’t at their favorite coffeeshop, lurking in the engineering building’s labs (Cas was an English major, but he was also the president of their university’s beekeeping club, and the engineering professors let him build hives and boxes in the lab), eating at the union, lounging in the sunshine in the quad, or, now, in their apartment.
Dean waited for Cas to pick up the phone, and then realized that he could faintly hear Cas’s ringtone (AC/DC’s You Shook Me All Night Long, which Dean had set as a prank and Cas had never changed) coming from Cas’s room.
“Jackass,” Dean muttered, hanging up and going to pound on Cas’ door.
“Go away,” Cas replied, voice muffled. 
“Nope.” Dean shoved open the door to reveal Cas laying face-down on his bed, with his honeybee blanket Dean had gotten him for Christmas last year (it was impossibly soft and part of Dean always thought about stealing it) pulled halfway over him. Dean went to sit on the edge of the bed and yanked the blanket off of Cas.
“Can’t you see that I’m mortified?” Cas said, voice still muffled, and Dean shoved him until Cas was laying on his side. Cas squeezed his eyes shut.
“What’s your plan?” Dean asked, “You’re just gonna never look at me again?”
“Why are you even here? You’re supposed to be mad at me.”
“I am?” Dean said incredulously.
Cas cracked open an eye. “You’re not?”
“No, asshole. I wanna know what you meant by having all those pictures. Was that a friendly heart? Or something else?”
“A friendly heart? Do you have a photo album of Charlie with a heart?”
“Cas, Charlie’s a lesbian. It would be a ridiculously unrequited love.”
Cas opened his other eye. “Okay, how about Meg? Benny? Jo?”
“...No.”
“Me either.” Cas rolled over to face the wall. “Thus, mortification.”
“I’m going to stab you,” Dean said. “Stop being impossible. I never said I was mad. You just left. For the record--” He unlocked his phone (his lock screen was him and Cas at a football game, which they mostly went to so they could hang out with friends and test their ability to sneak beer into the stadium) and went to his photos before shoving his phone into Cas’s face.
Because there was an album named cas <3 with the same kind of pictures. 
“Let’s try this conversation again--” Dean started, but he was interrupted by Cas sitting up and kissing him. 
Well, this worked too.
Maybe even better than talking.
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nattikay · 4 years
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Me: Oh yeah, aliens are also a thing in the Sims...eh, well, that’s not really my cup of tea; I probably won’t do anything with them
Sims: Oh hey btw when you make an alien Sim you can make both their alien form as well as a human disguise form
Me: ...
...
...
...OK FINE TIME TO MAKE AJA AND KREL LET’S GOOOOO
So their human forms turned out to be pretty straightforward. I think they came out pretty decent nearly right off the bat! :)
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Their Akiridion forms, on the other hand...those were tricky, as they involved a lot of custom content. And when I say custom content I mean literally MADE BY ME. ^^” I hand-altered pretty much every part of their Akiridion forms in some way or other.
Their hair is still a default EA mesh, but I wasn’t satisfied with the default color swatches so I had to go in and custom-recolor them.
I do have some CC I downloaded a while ago for Akiridion eyes, but for some reason custom eye colors don’t show up as selectable swatches in my game despite being in my mods folder, so I had to make some of my own...in the “face paint” category rather than the “eye color” category. But hey it worked! So fyi for anyone interested, you CAN override eye colors with face paint; I’d recommend that route if you wanna make some custom eyes o3o 
(theoretically you could also use this technique to have your Sim change eye color with each outfit, if you want!)
The clothes were the trickiest part. EA does have a glowing “alien suit” that’s pretty cool, but it only comes with green glow. At first I tried to just use that suit with a custom swatch for blue glow, which did actually work (looked a little rougher than the official swatch but was still functional, glow and all):
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(screenshot taken before fixing the eyes, obviously ^^”)
...but I still wasn’t quite satisfied with the overall aesthetic. It would be ok for an oc but didn’t really look enough like Aja and Krel to me. But what else could I do? I’m not good enough at modeling in Blender to create my own custom mesh for the outfits, and I couldn’t think of any EA full-body outfits that had the right shape I could recolor....
...UNLESS....
...what if I just painted it directly onto their skin as a “tattoo” like I do for custom fur patterns on the furry mod?!
This was a good start, but of course under normal circumstances Sims aren’t allowed to be “naked”; even if you remove all the clothes you can in CAS it’ll still give them non-removable underwear in its place. In order for the tattoo idea to work properly, I had to find a way around that as the game wouldn’t recognize the “tattoo” as clothes and try to make me put a different outfit on top of it.
So what I did was grab some skintight swimsuits and just...deleted the diffuse texture (as well as specular/shadow/etc maps), effectively rendering the swimsuit invisible in-game. So as far as the code is concerned, they are technically clothed...it’s just invisible so you can see under it without triggering the default underwear...and IT WORKED!!
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They’re not perfect, you can definitely see where I didn’t quite line up the UVs right, but I think it’s a pretty darn good start! 
At the moment they’re using the exact same texture, based on Aja; I know Krel’s outfit design in the show is slightly different than his sister’s BUT I wasn’t sure if the technique would work and didn’t want to waste time making two separate nonfunctional textures, so I just used Aja’s as the test. Now that I know it works, though, I’ll go back and make a proper one for Krel later. For now they’ll just have to match haha.
Aja is also sporting @zaneida-and-sims4​’s Angor Rot style legs, cuz I thought it was a bit closer to the show, even if it caused some more issues with the texture lining up. I tried to give them to Krel as well, but for some reason it wouldn’t show up as an option for him. Sorry Krel, you’ll have to stick with regular human legs. ^^; If it makes you feel better, they don’t work on Blinky either (I would be tempted to wonder if maybe they only work on females were it not for the fact that they DID work on NotEnrique...oh well).
I did also experiment with a mod that allowed for extra arms, HOWEVER the arms were basically just an accessory and didn’t actually have any animation on them. While they would cool in screenshots, in-game it just looked really distractingly stiff and awkward, so I ultimately opted for just two arms. 
Varvatos Vex is not currently in the game; I MIGHT add him in later but if I do he’ll be a dog like Aarrrggh. We’ll see though.
So that’s that! I probably won’t play much from the perspective of this house directly, but I look forward to finding them out and about in the world... 👀
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metanetsoftware · 3 years
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What a long winter it’s been. This month’s levels are inventive and full of life, and they represent spring so well! Let’s take a look. Thank you for the submissions, DarkStuff!
And thanks to Skylighter, audrey (aka NewGirl+), HamSandwich and DarkStuff for the comments on each level! You all rock.
Here are the levels, from top screenshot above to bottom:
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Name: Hyper-Jungle Lazer Webvine Author: sam "Oh… oh no." - DarkStuff
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Name: Switch Valley Author: sam (aka bigblargh) "Yes’m, this here’s Switch Valley, where the trails are tangled and the cacti loom tall! Legend says there’s a rich bounty o’ gold for those who brave this deadly bed of thorns, but those fools that go down never come back up. You see them cliffs? They can’t be climbed, no ma’am. Once you’re down there, you’re stuck down there, at the mercy o’ the sun, the wind, the parched sands, and those god-forsaken overgrown cacti. Trust me — the gold ain’t worth your life. It'd take a bone-o’-fied ninja to get back up those cliffs!" - audrey (aka NewGirl+) ~ ~ ~ ~ ~
Name: gash Authors: DarkStuff & ekisacik "This collaborative clash of the mapping titans is a masterclass in mine weaving and rocket dodging in every location conceivable. DarkStuff's magnificent sloped tileset and minework provides countless movement options against the waves of mines in the ninja's path. ekisacik's rocket, exit, and gold placement provide just the right amount of extra stress against the ninja's flow through the level. Go for a run that breaks even in time; that's how it's meant to be played, after all! An artistic masterpiece of a level. 10/10." - Skylighter ~ ~ ~ ~ ~
Name: Pacesetter Author: Leachy Jr. "The Leachy Jr. Pacesetter test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 8 corridor test will begin momentarily. Line up at the start. The jumping speed starts slowly but gets faster each time you reach a C-switch surrounded by 8 gold. A single corridor should be completed every time you reach this point. Remember to alternate between sides of the corridors so as not to be totally obliterated by deadly high voltage laser beams. The second you do get totally obliterated by deadly high voltage laser beams, your test is over. The test will begin when the jump button is pressed. On your mark. Get ready! ... Start." - HamSandwich ~ ~ ~ ~ ~
Name: Absolute Algae Author: alreadydead "This level reminds me of when I was little, and my parents would only allow me so much time on the screens. Usually I played Lego Star Wars, sometimes I played Mario, or even this obscure game I loved called Bugdom, but I could only do so for an hour a day. I was so enraptured with videogames, as I think many young people are, that one of the games of pretend I would play, in my free time, in the yard or in my room or by the window sill, would be to pretend that I'm playing a videogame. I'd make levels out of random objects I had around, and then hold my Yoshi plush toy and make it jump through hoops, narrating the gameplay and adding my sound effects. This level makes me think that alreadydead did that with moss on a rock, or maybe algae floating on a pond. I can imagine holding a little figurine of a ninja and squinting to make the perspective work, then dragging him around, adding my own explosive sound effects, and generally completely missing the point of going camping. And that's a certain type of joy." - DarkStuff
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Want to play these levels?
Awesome! All levels can be played from all platforms.
First, get N++:
Nintendo Switch:
https://www.nintendo.com/en_CA/games/detail/n-plus-plus-switch
Xbox One:
https://www.microsoft.com/en-CA/store/p/N-/BT33CHSSB89V
Steam:
http://store.steampowered.com/app/230270
PS4:
https://store.playstation.com/#!/en-us/games/n-plus-plus-(n)/cid=UP2108-CUSA00041_00-NPPGAMENPPGAMENP
Kartridge:
https://www.kartridge.com/games/MetanetSoftware/n-nplusplus
Then from the Main Menu, just go to Browse, and choose the “Featured” tab. So easy! Of course the levels probably aren’t ;)
Want to suggest levels to feature, to make your own levels, or to enter design contests?
Join the excellent community on discord:
http://discord.gg/nplusplus
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llazyneiph · 5 years
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its been a busy fuckin week for this mod my ladz!!! i thought i would just give an end of week run down how everything is going, everything added so far and my to do list! also discord!!! and patreon!!! but i’ll talk abt that after this!! a general run down if u dnt know what this wip mod is:
The Royalty Mod gives your sims the opportunity to being the reigning Monarch of your game. They have the chance to become a Beloved Ruler or a Despised Tyrant (and will be treated as such!) They will be completely in control of a custom tax system, will the be benevolent and keep the taxes low or be greedy and fill their coffers with their subject’s simoleans? Be careful though, your actions will affect your citizens and their views of you! Your Monarch will be the most important piece of the puzzle, as they will be able to give titles to family and friends... or even a random street vendor. Having your Monarch bestow titles such as Crown Royals, Royal Partners, Servants, Court Wizards and more, keeps you out of CAS and IN your game! No more stopping and starting your gameplay!
A general overview of everything included so far:
Monarch: - A custom Heir system: Your Monarch can choose anyone bestowed with the title of Crown Royal or Royal Partner to become the next in line to the throne! And if they decide they made a mistake, the Heir can be disowned :((( sad lyfe As soon as the Monarch passes away, the Heir will automatically claim the throne! - If your Monarch dies before they get a chance to name an heir, then any Crown Royal or Royal Partner can vie for the throne. Whoever the people choose (gets to reputation level 6 - very good) first, will become the next Monarch! - Teens and up can become the Monarch, (lookin at u edward the 6th) - Custom tax system! Raise taxes to get more money instantly and in your weekly tax collection, but incur the ire of your subjects! Lower taxes and you will lose money and earn less each week but your subjects will love you! - Your Monarch will draw a crowd wherever they go! Even with no fame points they’ll attract a mass of adoring onlookers. (But no paparazzi for my historical players) - Make world-wide decrees - Listen to your subjects pressing concerns by telling your Trusted Advisor that you will hold a hearing, get that gud gud karma!! - Make anyone a Crown Royal! - Make the land celebrate your own birthday with a new Monarch’s Birthday tradition, with custom goals to be met! - Don’t walk like the rest of these peasants, make sure to enable your royal stride to royally stand out from the crowd. Not enough? Enable your regal glow to really drive home that you’re better than everyone else! - Royal greetings! - Allow your subjects to commence Sunday trading on a lot with the Market lot trait! Townies will come and man the stalls every sunday 9-3 and the royal family can peruse and purchase to their hearts content! -probably more that im forgetting!!!
Heirs, Crown Royals & Royal Partners: - Titles are bestowed by the monarch, crown royals & heirs can be titled at birth and Royal Partners can be titled after marriage! - Both can be named as Heir, and both can vie for the throne if the Monarch dies unexpectedly! - Your Monarch can make anyone a Crown Royal, so if you gameplayed that your Monarch adopted a poor orphan kid, then they can have a shot at the throne too! - All have multiple different social and skill modifiers, so they can make new friends fast and be better at everything than them! - Also all have their own socials - ALSO all can be completely banished from the royal family - u can defo marry into the royal family if u wanted, and make ur peasant family the next gen of royals ;))) - loads more but im so tired
Trusted Advisor: - Your Monarch will choose their trusted advisor! they advice! u on stuff! so choose wisely! - everything about taxes, beginning situations, domestic affair (and planning to add LOADS more) goes thru ur advisor, just like it does in real life and by real life i mean i think i just made that up - way more 2 come bros
- brand spankin new custom animations!!!!!!!!!!
Planned to Add (p much the same as last post): - unlockable interactions based on skills such as charisma - bad monarch reputation and tyrant trait to have the possibility of triggering a revolt??? - Custom situations to trigger weekly events such as royal hearings, banquets ect. - custom situations to trigger a bunch of npc servants (big maybe) - Mass Excitement over royal babies - Mass Mourning over passed over Monarchs - Mass Excitement over new Monarch - Options for crown royals to steal the throne - Sentence to death - Way more custom socials - looking into craftables - Perhaps more of a focus on the working class - more magicky type interactions for court wizards - just like. so much more. but its 1:30am and my brain has stopped working
ok now i wrote this out it rlly doesn’t look like a lot but i have so many gatdamn plans for shit i still gotta add. plus i will probably end up making hair and a few clothes and objects too. also omg guys im totally gonna make one of those fancy fuckin trailers for youtube :))))))))))) also was i on fiverr lookin at voice actors to narrate it...? maybe bitch
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anyway i said i would talk abt patreon so here it is!!!
first things first, let me just say that no, i absolutely do not think i am entitled to a single cent of anyone’s money!!! I would/will still put 110% into this mod and my future mods because I absolutely love doing this. At the moment I’m currently working on this mod about 8-10 hours a day, 5 days a week (animations bruh), which is kinda insane. but I want this to be everything everyone’s wanted from EA for years.
I made a Patreon for those who would like to support me. If you do decide to become a Patron I am endlessly thankful for that, not just the monetary value of it but the fact that you believe in me enough to do that.
Every cent of any pledge goes towards my saving fund for my course next year, which for those of who don’t know, I’m currently a first year Game Design student!!! In complete clarity, I’m looking at a $15,000 loan atm, so literally anything helps if u do decide to pledge!
Tiers start at $1 and all tiers have access to a private patrons channel in my discord! u can go read what u get with the tiers over on my page! I’ve offered as much as I can, but since im super not down with exclusives, pls let me know if u think there’s anythin more i can offer u guys!!!
Tier 2 does include a one week early access to my content. I feel like this is the most I’m comfortable offering, and I will always stick to or under EA’s rules when it comes to Patreon.
Tier 2 also offers first picks for Beta Testing, but depending on how many (if any) tier 2 patrons I get, it may work on a rotational system as I still want to include people from tumblr in the beta testing. I don’t want anyone who can’t afford patreon to feel left out, so I would still offer some beta testing spots here and it’ll be first come first served like normal! i don’t want it to feel like i’m gatekeeping my cc. i hope this is okay with you guys! For those who aren’t in a place where they can become a patron, but still want to stay included in everything related to this mod, I now have a Discord Server that anyone can join! speaking of >>>>
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we have a discord ladzzzz!!!!!!!!!
If u wanna stay up to date on everything I’m doing regarding the mod, or u have a question or suggestion, or there's something wrong with one of my mods that u need fixed, or tbh if u just wanna hang out with some cool dudeeees n chill n chat n have a jolly time then com join the discord!!!!!!!!
i’m going to be posting updates and screenshots of the mod process much more frequently there (probs like a few times a day tbh lmao) and it’s much easier to get a hold of me there if u have any suggestions.
and tbh we just gonna have a chill time and i want a metric fuckton of memes and gifs. if that doesn’t sway u, we have a whole channel dedicated to only pics of guy fieri. u will be banned if u post anything else there. u were warned.
ok god im so sorry this is literally 10 years long but i just had a lOT to say but like, mods goin good lads. i just want to make something that gives the game more play ability and keeps u in game and out of CAS. its excitin stuff. thanks for listenin.
                              PATREON | DISCORD SEVER
                    see all royalty mod updates on my tumblr here
also im v sorry if u join the discord like right after this is posted bc i am most definately fuckin asleeeeeeep
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katatty · 6 years
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Moving In
Part 6 of my Custom Neighbourhood Guide
I wasn’t sure what to call this part of the guide, it’s very much a bunch of miscellaneous tasks concerning memories, family albums, family trees, debugging… all that good stuff which ties everything together.
If you’ve been following my steps in order (which you don’t have to do, of course, some creators will prefer a less structured approach) then at this stage you have your terrain, your lots, a bunch of families in the sim bin. If you haven’t already – move them into their houses! If they can’t afford them you can use the familyFunds cheat or SimPE to give them the desired funding.
Back up your neighbourhood at this point! Now, more than ever, you are going to want to be creating regular backups so that you can easily revert to an older version if you make a mistake, or change your mind about any of the story direction.
Once all your sims are moved in you’re going to want to set up the storylines and situations you’ve planned out. There are two main ways to go about this: actually playing the game and editing memories and relationships manually in SimPE. I’ll be covering both methods here and listing the pros and cons of each. You’ll probably find yourself using a combination of the two depending on the situations you’re setting up.
Playing the Game
This is the easiest way to set your families up! Simply play the game as normal, possibly using testing cheats and modded objects to speed things along. With these you can quickly change relationships, age sims up, kill sims, etc. 
When I set up Europa, I had a backstory in mind where a schoolteacher and a priest had an affair and a kid together – so when I created the sims I made father Theo an adult rather than an elder, played out their entire affair including the birth of their son, and their subsequent breakup. I also aged the kid up, had Viola manually teach him his skills, aged Theo up… strictly this wasn’t necessary, but it was easier than messing about with SimPE and also let me take in-game screenshots along the way which I used for their storytelling albums.
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Penni talked about this too, on her commentary on my last post, and I’m going to paste what she said directly as its also insightful info:
“If you play through a full day of your old, established family, they won’t have a welcome wagon when the player starts the game, which makes sense. Play time also allows you to take advantage of the “training mechanism” to create sims with habits, and allows the sims to give you Better Ideas.  Woody’s refused first kiss with Virginia and Candy’s affairs with both Mann men were situations that came up during play - the sims’ ideas, not mine. Developmental play also doubles as playtesting time for your lots. The more real memories your sims get naturally, the less time you have to spend tediously manufacturing them in SimPE. And you can get any storytelling pictures you need.”
 As she mentions, actively playing is useful so that you can get welcome wagons out of the way, and let the future player take control at the best possible moment. Both Europa and Widespot (if I’m remembering correctly) start the game on a Friday morning so that downloaders can play out a standard week-day and then have the weekend to play about a bit more. If they start their day in their bedrooms players can also quickly tell whose room is whose! (Don’t have them actually sleeping, though. When opening a neighbourhood for the first time players will usually experience a jump-reset, so it’s best to have your sims standing idle when the neighbourhood is first loaded.)
If you want your storylines to create maximum impact, consider the timing of the events. One family in Europa contained a widower, Ronnie. I wanted his wife to have recently passed away and for the memory to be fresh when the game was first loaded so that the family would cry regularly and seem affected by her death. However, I killed off Viola right at the beginning of my gameplay, and by the end of the week the family seemed somewhat over it. I tried fiddling around in SimPE to change this later but didn’t have much luck - working with the game is a lot easier than working with SimPE, I find! I had to settle for using storytelling images and putting him in aspiration failure. Learn from my mistakes.  
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One other thing to keep in mind when playing is to avoid corruption at any cost. Read the Wiki guide on avoiding corruption thoroughly and regularly check your game with Hoodchecker. Keep creating those backups!
Game guide: Avoiding corruption
In theory you could set up everything this way without even using SimPE, but it might not always be practical, especially if there are multiple generations to consider, all with their own backstories... you would have to create the founding elders and play out the entire family history! Penni details a few more potential pitfalls:
“But developmental play is time-consuming, can get bewilderingly complicated, and inevitably risks the accumulation of the grit-like minor corruption and/or serious glitches with which we are all so familiar. It might also involve the spawning of NPCs you may not want, or the creation of complications that go against the Vision, requiring quitting without saving or reverting to one of your numerous backups. Only you can do the cost-benefit analysis here.”
 Editing & Adding Memories
So, this is where editing memories manually in SimPE might come in handy. It’s good for adding all the standard family memories (toddler training, growing up well/badly, etc.) I’m going to be honest here - I found this a real pain and it took a lot of trial and error to get it right! So keep using those backups. I’ll link the the tutorials and resources I used below:
Memories - Changing and removing {tutorial} 
Game guide:Adding memories in SimPE 
List of Memories 
One really cool thing about editing memories manually is that you do stuff that wouldn’t be possible with normal gameplay, like changing the colour of a memory from the usual way it appears! Katrina Fusilli dislikes her daughter-in-law, and has a negative memory of her son marrying. Stuff like Olive Specter’s memories with the Grim Reaper would also fall under this category! Take a look at the full list of possible memories and see what you come up with. 
If you give a memory an unexpected subject instance (possibly like “going steady” with Grim although I haven’t checked this) the Hoodchecker will flag it, but as far as I know it’s not harmful to the game. There’s one of these in Widespot concerning Skye Weiss’s abduction. 
Family Trees
If your families are all set up  in-game tools with CAS or during developmental play, your family tress are probably going to look fine. But if you’re adding family relationships between households manually, you may find they don’t show up correctly on family trees. I encountered this issue when trying to make all my NPCs related. 
The only way, as far as I know, to directly edit family trees is using SimPE! It’s been a while since I did this, and I could only find one tutorial on it, but editing family tress was something I found pretty easy once I knew the correct place to look. I’ll link to the tutorial I used below:
SimPE Family Ties Tutorial
Photo Albums 
More storytelling stuff! Each household has a family album composed of in-game snapshots taken with “C”. There is also a neighbourhood album, which will pop up when a neighbourhood is first loaded! You might want to include a quick summary of each household here. 
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During development play you’ll want to take pictures along the way of critical moments in the story. If you’re trying to avoid actually playing your neighbourhood too much for fear of corruption - no problem! You can stage scenes, take snapshots and then quit without saving. Your gameplay won’t be saved but the pictures will!  For Europa, I staged a few family photos using poseboxes I temporarily added to the game.
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You can choose which pictures to include in a family album, which order to have them appear, and there’s also an option to include captions. I like imitating the Maxis story albums and leaving the pictures caption-less so that the player can use their imagination, but Maxon used photo captions to great effect in Polgannon! 
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It’s also possible to use photos taken or edited outside of the in-game camera tool, as Maxon does above and as Maxis does! I know this is done by renaming and re-sizing the files accordingly, but I haven’t ever tried this before and can’t find a full guide on it! If anyone has any insight let me know :)
Biographies and Descriptions
Along with photo captions, you have a few other places you can write! The neighbourhood description itself, the neighbourhood story, household descriptions, and of course sim biographies! It’s up to you how much detail you want to go into on these - you might prefer to keep them vague or to go into lots of detail. 
You can also choose whether you want them similarly themed, or more varied in tone. In Veronaville, for example, almost everything is about the family feud, particularly the Juliette/Romeo love affair. Even Tybalt’s biography is about Juliette’s storyline:
The Capps and Montys have been feuding for years, but that hasn't stopped the younger generation from crossing boundaries and falling in love. Will their actions lead to ruin or bring the families together? - Veronaville’s  neighbourhood description
Juliette Capp has fallen for Romeo, golden child of the rival Monty clan. Can the Capps set aside their grudge and put Juliette's happiness first? -  The Capp household description & neighbourhood story 
Juliette loves her family and wants to please them, but her feelings for Romeo are undeniable. Can she make her family proud and make herself happy as well? - Juliette’s bio
Outspoken but surly, Tybalt is proud to carry the Capp name. Will his pride and hatred of the Montys ruin his sister Juliette's chance for happiness with Romeo? - Tybalt’s bio
For a bit of contrast, let’s look at Strangetown! The neighbourhood description is a lot more vague and nonspecific, hinting at the storylines rather than outright stating them. The household descriptions detail the family story, but character bios include fun tid-bits rather than spelling out their role in the story. 
Truth-seekers move to Strangetown hoping to discover the secrets the town holds. Do aliens live among us? Do missing Sims mysteriously appear here? In this town nothing is what it seems. - Strangetown’s neighbourhood description
In search of truth and mystery, the Curious brothers got more than they were "expecting." Can Pascal, Lazlo, and Vidcund cope with their new roles as cosmic parents? - Curious family bio & neighbourhood story entry 
No matter what happens, Pascal believes there is a logical explanation for everything. In his free time, he practices home psychoanalysis and collects conspiracy theories. - Pascal’s biography
Serious and exact, Vidcund strives to fit the universe into a nice tidy package. He has an unnatural fondness for African violets. - Vidcund’s biography
Juliette’s biography is all about family and forbidden love, but Pascal's make no mention of aliens, abductions or pregnancy. Tybalt’s bio talks about his hatred for the Montys, but Vidcund’s makes no mention of his feud with Loki Beaker or his romantic history with Circe. 
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I’m being a bit roundabout here, haha, all I’m really saying is there are a lot of ways you can approach descriptions like this! Maybe you have a strong theme or storyline you want to get across to players, or maybe it’s made up of lots of little storylines. 
Playtesting & Debugging
The final stage, and most likely not a fun one. Now that you’ve finished everything up, it’s time to playtest it a little. You may do this yourself, or enlist others to help! I’m not very good at spotting my own mistakes, so I created a beta of Europa and sent it to a few playtester-volunteers. 
Things you and/your testers will want to be looking out for:
Bugs
Building issues
Playability
Signs of corruption
Spelling and grammar mistakes
Anything that seems missing or wrong
Draw up a big list of all the issues you/your testers encountered and then slowly work on fixing them. If you think you’ve solved the problem, double check it is fixed in your game, and maybe even send an updated version to your tester to verify it’s now working correctly. Don’t cross off issues as “solved” when you haven’t double checked! Some of my playtesters noticed my maid NPC had alien eyes and I never properly checked if I’d fixed it properly, so this glitch is still in the final version, hahaha. Again, learn from my mistakes! 
You may also want your testers to offer impressions of the characters and stories, opinions, & suggestions. Be sure to get across to your play-testers the sort of feedback it is you want! Perhaps you just want technical feedback and aren’t interested in any sort of critique. Being open to critique will work in your favour though, and help you make your neighbourhood as good as it can be. At the same time, don’t feel obligated to change things if they feel wrong or don’t match your vision! Ultimately you’ll never be able to please everyone, but you can certainly take their opinions on board :)
Releasing for Download
Not much to say here, really! To share it, all you need to do is compress the neighbourhood folder itself into a RAR or ZIP file. When you put it up for download you’ll likely want to list compatibility info, installation instructions, known bugs, recommended or required downloads (if applicable) and some previews of neighbourhood! 
How much information you want to give is up to you. You might want to keep things vague so that there are more surprises for the player, or you might want to give them the full facts. Pictures are always helpful, and can entice more players. Here’s Europa’s download post, for reference.
That about wraps things up, I think. I’m sure I haven’t covered everything as there is no end of stuff you can do, methods you can use and ideas you can have - you might even have thought of things I never even considered! But hopefully this guide proves useful to a few people. 
Once again, let me know if there’s anything else you’d like information on - I’ll happily edit these posts and might even make new ones if there’s demand. But for now, thanks for reading :) 
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chingyu1023vick · 2 years
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June 28 Mod Updates & More
More minor fixes for patch 1.89, updates & a new trait pack! 💜
I decided to release my version of ATICAS I planned for July in advance and postpone the other traits pack I'm working on which requires more testing in the game.
The last patch has messed up my schedule for a bit. 😅 Now there should be no more missing fixes needed.
UPDATE: Unhidden Traits & In store V1.1 
Added chingyu_Unhidden_BG_DeathbyMeteorite because the game somehow does not give the trait a proper name or description, unlike other ghost traits. I hope this is a tiny game bug by EA and will get fixed soon.
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UPDATE: Custom Traits in Club Filter v18 
Added missing traits Inspired Explorer & Death by Meteorite from patch 1.89
Added traits from my Traits Remade In CAS.
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UPDATE: Sorted Traits Picker V3.2 
Updated chingyu_Picker_My_BaseGame_Reward for traits added on or before patch 1.89
Updated chingyu_Picker_DO NOT REMOVE for my Traits Remade In CAS.
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UPDATE: Genetic Rewards
Added chingyu_GeneticRewards_FromCASversion for my Traits Remade In CAS.
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NEW: Traits Remade In CAS 
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A traits pack of remaking 50+ in-game store/ reward traits in CAS.
This is similar to ATICAS but I only keep those with actual gameplay effects that can be remade and add whims to make them more meaningful as CAS Traits.
ATICAS has been conflicted with some of my mods so I asked Eunola for permission to make a version of my own to work with my custom traits and mods.
Each trait has its ownCAS animations, Gameplay features, Impacts on Character Values & Reputation on NPC, and Whims added.  Available for Child+ ages.
This can be used with my Genetic Rewards which Sims with traits from this pack can have offsprings with the reward version.
** Base-Game Compatible & Add-Ons for a few selected packs
** Compatible with ALL mods by me.
** Compatible with ALL cc traits by me and other creators
This does not edit any game traits tunings or trait buffs tunings for compatibilities.
Edit of game tunings for more gameplay features is minimized.
👑  List of Traits remade & Check Edited Game Resources
Early Access HERE 
Public Access: July 19
CHANGELOG IN JUNE HERE
🔹 Links to ALL My Traits, Game Mods, and CCs
🔹List of IDs for creators who want to refer my traits to their own mods 
🔹 List of Chingyu’s CC Traits Name and Descriptions for mod users
🔹 Check Mod Status after a patch & Compatibilities
👁‍🗨 Learn how to install a mod & FAQs
👁‍🗨 Terms of Use
👁‍🗨 Ask Questions/ Suggestions/ Bug Reports on Discord
▶ I need to see a screenshot or LE report to help you figure out what’s wrong!
👁‍🗨 My Official Site
👁‍🗨 Follow me on Twitter
👁‍🗨 Follow me on Tumblr
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