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#forgot to change a layer to overlay ofc...
starlightshore · 1 year
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hey so like. I’ve been sorta… studying?? Other artists’ styles, like especially ones that have like… a good grasp on color expression and stuff and I’ve been looking at your comics and I was wondering if you have any tips on working with color and contrast? Because I really like how evocative (is that the right word) the colors were in some recent AFR pages
been sitting on this ask (and well, every ask I ever receive, i like to answer on desktop and i'm never on desktop on this account. oops.)
well, for the most recent pages idk if you meant the one where Asriel has a panic attack and the colors changed in every page (warning for eyestrain!) or the consequential fire afterwards.
panic attack scene: Honestly I just used some pre-made gradient maps asldfsadl but usually just to enhance the colors I already put down? hm. so my logic is "i want one color to be bright and as i color pick more to the opposite side (complimentary) i'd make it less saturated. so, if i pick Cyan Blue as the brightest color, then orange would be closer to grey. Purple/Pink would be a halfway point. More likely leaning towards saturation than grey. I spam overlays and a color layer of solid color sometimes to balance things. I like purple, orange or a mid sky-blue as these colors. But yeah, throwing a graident map and having it as an overlay or just plain normal at 30% is a great way to balance things quickly. I also shade with one color (yellow, orange, on the lighter scale.) and shade with the complimentary color. (blue-ish purple). tho, if you're using artifical lights ofc the light source color would be different. but yeah: shadows first: usually light source is from above but can be different depending on context. use your shadow color and (personally i use the default flat painting oil brush) to shade in and keep it at multiple 30-50% depending on how harsh the shadows need to be. (painted lightly typically) light layers -> glow dodge + duplicate at additve at 10%-30% range. Nothing too overblown. I like to select the shadow layer and then use ctrl-i to inverse the selection and then color the lights. tho, i'll sometimes add a soft paint spray without using that selection. because colors aren't fully cut outs, things mix and bounce around u know
bedroom fire scene
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same logic but i actually forgot to add shadows kept the pallet simple. the lights are harsher and the fire is drawn above the lighting layers so they're not affected.
i believe i had a general multiply layer of a orange-red gradient and then used a gradient map with harsh contrasting colors to make the darker colors more "green." as for the actual colors, i kept the pallet extra simple!
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Literally just used 6 colors on repeat (maybe some lighter tones here and there) it kept the coloring process waaay more simple and keeps the whole pallet monochrome and pretty~
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paunchsalazar · 3 years
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cabeswater loves them
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thegreenshota · 3 years
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silly tutorial how to make sprite edits!!!
i draw in SAI2 so let’s start from original sprite png is required
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draw line of parts you want to change, standard pencil
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clean parts of sprite you need to edit, for this i use brush with blend
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delete from original sprite unneeded parts and fuse with line
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next step is coloring skin, i take original colors from the sprite without effects, just coloring
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despite the fact that in the original they use a specific color for shadowing, i pick a lighter color and use "multiply"
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for light on hair i pick this color, it feels better for me
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author of the texture is @drv3sprite-edits​ (thanks for it!!) and i use overlay, 34% of transparency above all other layers (except skin ofc)
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for shadows i use the same color as on pic 6 i’m erasing a little bit of shadows from the lighted side so it would look fancy
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on clothes i do light reflex (on dark colors it won’t be visible) (from the light side) and add to the edges shine effect from the light side
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above the line we add metallic shine
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so about blur effect 1. we copy and paste finished sprite 2. take overlay for the layer above 3. and clip it to the sprite 4. do the gaussian blur, radius ±12 5. do 20% of transparency
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(i forgot to add nails) and done!
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i hope this tutorial will help you!! (◡‿◡✿)
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