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#gnosia
hn-khk · 4 months
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renetess-a · 4 months
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Love these silly guys
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amalgoomation · 4 days
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i, like, love you!
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belyiswan · 17 days
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old art of raqio, with longer hair
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sasanoha-sarasara · 23 days
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Botsued picture of Setsu's birthday.
花降らし
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witchwired · 10 months
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i'm a bit late to the color wheel thing, but here's mine! full of vn characters.
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carolinelikesdinner · 4 months
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Bro is the rizzler
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zachdefense · 4 months
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can't stop thinking about how Gnosia is the absolute weirdest game I've ever played from a design perspective (complementary). How did they ever make a single-player social-deduction roguelike visual novel with rpg elements? How did they make it so good?
It's a classic Werewolf/Mafia game in space. The roguelike nature means it's actually a puzzle you have to figure out each time, instead of just picking up on story hints and foreshadowing. And you not only get to learn things about the other players, you have to get to know them to know how to read and manipulate them. Where other games need you to learn "After you dodge twice, the boss is open to attacks", Gnosia needs you to learn "Jonas will always trust Kurushka, so if you're suspicious of her then you should make sure he doesn't have many allies either" or "People really like Otome so don't accuse her of anything before building up some goodwill of your own". It's been a couple years since I played it but I still remember all of these character interactions because they're not only fun characters in the story, but understanding them is integral to the actual gameplay.
And speaking of gameplay, the rpg elements are just perfect. Your stats are things like "Draw less attention from the imposters when you're outspoken in trials" and "People trust your accusations more". By putting those things in plain text as stats they can be changed, it makes the player keep them in mind as game mechanics. If you get killed off early, it feels less like "wow the rng sucks" and more like "maybe I should accuse people less and so I don't get targeted, even if it means more people getting killed". It's a great way of making sure that these mechanics aren't just tutorialized once and forgotten, but that they're top of mind as solutions to problems.
They made it all mesh together so well. And I haven't even talked about the story yet, the story is also real good, but the design is just *chef's kiss*
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verdimand · 5 months
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gnosusia
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cyberpunkboytoy · 1 year
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Setsu when you start a new loop and Sha-Ming is already dead
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optimalmongoose4 · 11 months
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hn-khk · 15 days
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hyumjim · 2 months
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art by Gnosia’s illustrator Cotori (on twitter @cotoriGlobule)
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amalgoomation · 9 days
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sq my beloved
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belyiswan · 23 days
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👩‍❤️‍👩
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sasanoha-sarasara · 6 days
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Happy birthday,Setsu 4.24
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