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#i also have done so much research in terms of 1920s clothing and styles for each of them
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YEAHHH OC DESIGNS BABEY!!!!! OK SO LIKE THESE PPL ARE LIKE THE MAGIC COUNCIL AND ITS THEIR JOB TO GUIDE AND PROTECT THEIR PEOPLE YAYAY!!!!
(NOTE: I DID NOT MAKE KAZEMIS PATTERN I FOUND IT HERE)
Character lore and ramblings below!!
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ARKENAS MY BELOVED!!! Hes Filipino because i said so JKSDHDS
Hes wearing a zoot suit which is a suit originated from african americans and would become popular with italians, filipinos, mexicans etc AND LIKE ITS PERFFECT FOR ARKENAS Because this type of suits were typically worn by performers due to how its easy to move around in AND HE himself is a performer as hes a very well known magician and illusionist!
Hes more of a sillay guy always looking to entertain people, but his magical performances got so good that people were struggling discerning what was real or not, enough that he was was given the title of master!
He always tries to befriend Magnus but always kinda fails at it JKHDHSD
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Magnus!!! He wasnt always so serious and brooding, in fact, he was a slick playboy back in the days. But because of uhhh many plotlines and backstory that will take too long to explain hes always feels sad and empty despite not knowing why...😲
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IMOGEN MY BELOVED!!! She comes from Ireland!!
Shes known for her experimental ways of doing Alchemy, for not sticking to rules and regulations and doing whatever she wants, and in that way she had become the embodiment of alchemy in a way it is all about risky experimentation and she goes through with it because she likes the thrill!!
Because of this she had done many contributions to the field of Alchemy, despite being deemed "unproffesional" by others
She also likes to do flirty teasing with Valentina because she thinks its cute how she reacts and crumbles HEHE
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VALENTINA!!!!! ONE OF MY FAV DESIGNS IVE EVER MADE🥺 Im so happy with the way she looks!! She was initially gonna be the master of ALL the elements, but because her design turned out too look more Earthy and Firey, i only made her master of that!
She has like rich posh aristocracy vibes and owns various fashion businesses while also doing her duties as a magicia master! 🙏 SLAY
As for her design i really wanted to give of posh businesswoman whos also fashionable!
Lowkey has a crush on Imogen but is in denial <3 Valentina is also besties with Kazemi and they like to gossip all the drama over tea <3
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KAZEMI MY WIFE MY EVERYTHING I LOVE YOUUUUU AUGH Shes also one of my fav designs along with Valentina!! Shes also from Japan >:]
Ive actually done quite abit of research on her name AND KAZEMI IS LITERALLLY THE MOST PERFECT NAME BECAUSE IT MEANS WATER OR WIND WHICH IS WHERE SHES MASTER AT...,, AND TOMIKAWA MEANS RICHES AND ALSO RIVER OR STREAM AND LIKE IT RELATES TO HER BECAUSE SHES WORKED SO HARD TO GET TO HER POSITION AS SHE ALWAYS KNEW SHE WAS DESTINED FOR PROSPERITY AND WEALTH RAAAA but if anyone like actually knows more abt japanese names and thinks that the name could be improved PLEASE DONT HESITATE TO DM 🙏
But yes due to how she more on the polite and demure side and her magic being water and wind, shes more underestimated and seen as more 'weak' than the others. But just how the seas can be gentle and also be a terrifying, great force, she can be too 🥺
Shes trying to court Samara btw 🥺 she relates to Samara in a way where their magic is underestimated due to how it looks "harmless", but both actually having the ability to do great harm if you know how to do it. Shes seen that Samara can do harm and damage if she wanted to, and she was like 'i want her" JKSDHJSHD
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SAMARA!!! 🥺 Shes more of the precise, rational, proffesional type! Always wanting everything to be clean and pristine, thats why she mainly wears white. Shes also Arabic :D
Shes known as one of the greatest healers in the world, known for her quickness and precision, basically knows every body part and muscle and veins and how to heal it as well as how to damage it!! ^-^
As for her veil type i used a niqab! Well a half niqab specifically, as it doesnt cover the entire half of the body. Their design is influenced by Arabic fashion as well as like nurse doctor outfits in the 1900s :D
Figuring out her name was a bit tricky because im not familiar with Arabic names and i also didnt want to go to babynames.com for it because i know its a bit more complicated but i managed to get help from friends who are more qualified n knowledgable about arabic names😭 THANK YOU @lastcookieontheplate MY DEAR FRIEND
AND AND she doesnt want to admit it but she gets flustered and blushy whenever Kazemi does her courting attempts <3 HEEHEE
ANYWAYS THATS ALL OF EM!!!!! Say "BERRI IS SO PRETTY AND COOL" If youve reached this far!
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I was never into the American Doll toys cus they weren't popular in my country, but I've always had the feeling that the XX century dolls all look like they are wearing adult's outfits. And tbh I don't think it's that bad cus some of the most iconic dresses of their respective eras weren't standard styles for children. I saw someone commenting that the styles on the 90's doll look like tv characters, and I think that's accurate for dolls from other decades as well, maybe it just irks us millenials cus that's an era we were closer to living so it doesn't feel natural.
It depends on the character, as far as I can tell! Going down the decades:
Samantha definitely looks like a little girl from 1904 (see: the dropped waists and short skirts on her dresses- adult ladies in that era wore gowns at their natural waists, with long skirts, and their hair pinned up).
Ditto Rebecca. Similar age rules to Samantha's era, all well-followed. No notes there.
Claudie...was made recently and therefore her collection is peak Mattel-tastic hot nonsense, painful as that is given how amazing her story could have been. Her Meet outfit isn't too bad? Like it's believable for a 1920s girl? But everything else looks awful, from a quick Google search. Not even Adult 1920s Fashion; just bad stereotypes.
Kit seems pretty on-brand for 1930s little girls' clothing, though we're getting further from my eras of expertise. The original collection, not the BeForever BS.
Molly is, again, getting way out of my wheelhouse, but she's definitely not wearing 1940s adult fashions. It's interesting to see the same era done with Nanea considerably later in the company's timeline, because it seems much more like their later "distilled" approach to the historical characters. Less researched, less detailed, less of the period and more Generic Vintage. Also, it's the 1940s and she has NO casual dresses? Really? I get that she lives in a tropical climate, but, again. 1940s. Little girls generally wore skirts most of the time, in any place where western fashion predominated.
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(Class photo, Thomas Jefferson Elementary School, Waikiki. 1942.)
Maryellen is very...Intensely 1950s, but based on what I've seen, she's not Overly Mature in her attire per se. I feel like they're leaning too hard on the big fluffy skirts- didn't girls often wear a slimmer silhouette for school, out of practicality? -but it's not too old for her. I don't think. and of course, this is well post-Mattel takeover, as with Claudie's collection
I feel like they're trying really hard to differentiate Melody from Maryellen, but based on photos of my mother as a kid in the early 1960s, there was a lot more bleed-over between the two decades than people realize? this is another Mattel Made It Costume-y one for me, I think. it's not too mature exactly, but it's. Off, somehow
I kind of see Julie as the beginnng of the end, in terms of research quality in the company's history. It's not WRONG, but yeah, it's only one specific aspect of the era's clothing and it's more something popularized by adults. Kids did wear the hippie look in the 1970s, but it's definitely not what you think of when you consider a child's play-clothes or school-clothes back then.
Courtney is just. Okay, while she was considerably younger, my sister was an '80s kid, and she did not dress like Madonna or a Jazzercise dancer 24/7. Serious question- is AG allergic to jeans on historical character dolls from eras wherein jeans existed?
And now we have. Clueless and The Disney Channel Exploded, coming soon to an overpriced mall store near you!
This has been an unnecessarily long walkthrough of AG thoughts with Marzi! Thanks for giving me an excuse, and I'm so sorry.
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simtrospective · 4 years
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congratulations on your follower mile stone! I only recently started following your blog but I love that you share your thought process behind your sims and your posts. I really enjoy reading them! can I hear more about your inspiration to do a historical-vintage blog? what are your favorite time periods to recreate with the sims and why?
Thank you so much @wirefiish!
First, a little tangent: I started playing this series 20 years ago. There have been some gap years since then: my computer couldn’t handle TS3 when it came out so I only notched a few hours of total play time before sticking with TS2; I’d heard bad things about TS4 and myself wasn’t wowed by the base game so I put it aside for a long while. I’ve never had a simblr before this year (I started one in March, almost immediately deleted it, and then resurrected this account in May after someone on reddit asked me for a download + CC list of a sim I’d shared there; I needed somewhere to put all that info and so…). I never had any account for simming no matter which platform was popular: no Livejournal account, nor a Dreamwidth account, nor a GoS account, nor an MTS account, on and on and on. I only ever lurked the community though I felt like I knew everyone in it! But this year, I wanted to keep track of other simmers on tumblr who I liked, and I needed a quarantine distraction from work + panic, and so here I am. Operating this account has been an exercise, too, in managing myself and self-esteem: not letting myself fall into some of my kneejerk behaviors like trying to please others, apologizing (for nothing; for “me”), putting myself down, comparing myself to other people who I imagine are all perfect and talented and objectively better. My inclination, when I write wordy posts or give “too much information” about my sims is to delete and keep it simple, and that certainly gets me more notes, but… this is who I am. Not that it’s that deep! But it’s good to have perspective and behave accordingly: it’s just a blog with pictures of sims. It’s just a game. I felt like writing, it’s my little blog, who cares? I’m not doing it for notes or likes or whatever. What do I have to apologize for? What do I have to fix?
All this to say thank you that you are enjoying reading about my process. I enjoy writing about my process, whether mundane or not. I enjoy treating this blog like a blog when I feel called to do so.
Now, to your questions!
Can I hear more about your inspiration to do a historical-vintage blog? 
Sure! 
If you’d like to read more about my save and my plans for it, I have a link to that featured in my navigation menu. It is HERE for any and all who are interested and includes references and pictures I’m hoping to use as inspiration for world-building and character creation.
Basically, why I’m doing this is very simple: I like old stuff. I like vintage stuff. I like retro stuff. I love old photographs, old furniture, old music, old clothes, old movies. I love references and inspirations and art. I hate the internet. I hate my sims taking out their phones every two seconds and stuntin’ for the ‘gram and whatever else. I am forced to use too much internet and social media at work but in real life I have this blog and a neglected Pinterest account and a neglected reddit account and that is it and that has always been it, with the tumblr and reddit accounts only begun this calendar year. I’m not a luddite; I mindlessly scroll more than I should and I have favorite Vines (RIP) just like the other girls and how else can I stuff my game with CC if not over WiFi, but really, there’s so much of the *NOW* in TS4 that takes me out of and away from what I love about this series because it’s so invasive. This is where I could go on another tangent about how--through what EA, et al purports is endless gameplay possibilities--TS4 actually gives us less choice when it comes to overall gameplay but that is not the question I’m answering.
Beyond wanting to return my sims to a simpler time in terms of technology and their personal interactions, I’m totally doing it for the aesthetic. If I had my way, if I could choose the world’s aesthetic, the world’s advances in terms of, again, the technology in our pockets, it would span between 1920 and, like, 1995 and how exciting that I actually can build a little world that does just that. I can dress my little dolls exactly how I want and make some of them use the washboard! I can’t curate planet earth but I can make damn sure that all the teenage girls in Brindleton Bay wear circle skirts to the diner.
Also, related to doing whatever I want, I get to have the things I love, the world and gameplay I love but apply more progressive values to it. Yes, all the teenage girls in Brindleton Bay wear circle skirts to the diner but the teenage girl who prefers to wear a mechanic’s jumpsuit isn’t going to be looked at askance or be isolated or teased or made to conform or beat up or, best case scenario, need to shoulder the burden of trailblazer or need to shoulder the burden of being The Girl Who Wears A Mechanic’s Jumpsuit even if everyone thinks it’s cool, she’s just… herself. And yes, the world looks like 1955 but it isn’t 1955, or, it’s a parallel 1955. This girl wears a jumpsuit but her girlfriend wears a circle skirt and none of my sims bat an eye.
I also love, love, love looking at other simmers’ historical stories and gameplay. They’re consistently so clever with both CC and in-game content that it’s impossible not to be inspired, and that got my wheels turning.
And, lastly, I’m a CC addict. Limiting my aesthetic and applying rules to my save goes a long way to cull my collection and to keep me from going on a tear that might make my computer explode. It’s much easier for me to delete a bunch of dresses that aren’t appropriate for the parameters of my game than to delete a bunch of dresses because I “should,” because I have “too much stuff.”
What are your favorite time periods to recreate with the sims and why?
I’m partial to the 1950s because it is the easiest. It seems that so many creators make a lot of content that--even if it’s only described as “vintage”--is from the 50s. I mentioned circle skirts above. How many times have I done a broad search for vintage or retro and got circle skirts back? The 1950s isn’t my favorite time period, though; again, it’s just so easy to recreate. Lately I’ve enjoyed making a range of 70s sims and hope I can find a home for them all. I like, too, trying to fit content that I don’t usually use or which I think I don’t like into my version of a particular decade’s or era’s look because it often changes my opinion of the content (especially non-CC) so that I see it with new eyes/better appreciate it, and this practice helps me to hone my abilities and increase my comfort and familiarity with whatever time period I’m working with.
In real life, although I had a long art deco phase, my absolute favorite design aesthetic is mid-century modern. I’ve always loved it, and that love intensified and deepened a few years ago when I started writing my novel--not to sound like a jerk, but it’s true!--which is set in the mid-to-late 1960s. I started doing research and putting together inspiration boards which included, in part, house plans and interior design and for my tastes, I’m sorry, mcm just cannot be beat. I cannot get enough! TS4’s art style is so complementary to the mcm aesthetic that it’s impossible not to fall in love with how it looks in the game, whether it’s CC or not, so that’s my favorite in-game decorative period.
When it comes to clothing and fashion, I have a little bit that I like from every era, really, but if we’re speaking generally and I’m being forced to choose, I (think I) like best male/masculine looks and styling from the 1950s to about… 1963? 1965?, although I prefer a slimmer cut to the suits and pants; and feminine/female looks and styling from the 1930s and 1970s. I perceive a similar combined sensuality, ease, and sportiness in the 30s and 70s silhouettes as well as the prevailing attitudes and approach to fashion that speaks to me. I just love it--but I need more of it for my sims, so I can’t say it’s necessarily my favorite to try and recreate. Yet, anyway.
Thank you again for this question and thank you to all who read this entire answer!
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trulymightypotato · 5 years
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On the Comparative Value of Labor
A few people have told me recently that I should pick up x or y thing and make money with it on the side: knitting, cross-stitching, so on and so forth. “You can sell little embroidered key chains for five bucks some weekend and make some pocket change!” they say, completely unaware that that’s nowhere near the right amount of money to even break even with the cost of material and time that I put into it.
Especially considering that I’m slower at these tasks than most people.
This is, largely, because knitting and cross-stitch are tasks with extremely fine motor control--tasks I struggle with on a daily basis due to both the strain it puts on my joints and my general lack of fine motor control in the first place.
I’m familiar with the basics of both trades. I’ve knitted (though the most complicated thing I’ve ever managed is a scarf, because uneven yarn tension doesn’t matter so much there) and I’ve done a wide variety of embroidery (my current project is a set of throw pillows for a cousin’s wedding gift--a project, that despite the low surface area of the pillows that’s being covered, has taken me six months and I’m still not done).
One of my roommates can pick up crochet and make a scarf in a matter of days.
And yet the scarf that I spent four weeks knitting non-stop to get done in time for Christmas and the scarf my roommate made in a week would be valued the same--if not hers as a higher worth, because she’s able to control the yarn and make for a smoother finished project.
Despite the fact that a keychain-sized cross-stitch item would cost me materials and about four hours of time, it would be valued at five dollars.
My work, at a detail that causes me pain, is valued at $1.25 an hour.
You might be able to see the problem here.
This applies to more than the physical crafts.
It applies to "The market price is crap and also based on people who work faster than you do because they’re not in pain.”
I do digital art. I do it when I have the time and a subject in mind, which means it happens less often than I’d like. I’ve done commissions before, too, and contracted work.
The thing is, even though my commissions are “too expensive,” they’re honestly not costly enough. Not only is someone paying for a digital product, but they’re also paying for my time, for the experience I have in digital work, my style, and the physical effort it takes for me to actually complete a piece with intensive feedback. A total of three (3) people have ever commissioned me, and while I’m glad one of them has repeatedly come back for more, it’s disheartening to see the vast majority of people aren’t interested in paying a still-too-low wage.
As for that contract work I did--legally speaking, I’m not allowed to divulge details, but know that because “it’s a lot of work you’ll get paid plenty by the time it’s all over” I did intensive pieces and got paid under half of what I should have been. By the time I found out how much work there really was, and the changes the other party demanded months after getting a final piece sent to them, I was locked into a contract that didn’t give me any hope for improvement. (Also, they wouldn’t pay me for months at a time and got upset when I refused to hand over the final products until I got paid.)
By the time everything was said and done, I was getting paid about $3 an hour.
Somehow, because some people can draw faster than I can for the same product, that means I get paid less than a fair wage.
It’s one of the reasons commissions haven’t been open in a while. I can’t handle that again--both the mental strain and the physical damage caused by both working a regular job and drawing for another 4-6 hours a day to get stuff done.
It applies to “Other people have more time to do things than you do, and yet you’re held to the same standard.”
I record videos and put them on YouTube for fun. There was a period of time, about two years ago, when I was able to put out a video nearly every day. It was expected of me, so why wouldn’t I? And then, very suddenly, videos stopped for several months. Why?
Well, because I was taking 15 credits of college classes and working.
I would get all my homework done on my commute on public transport to and from college and in the breaks between classes. On particularly rough days I’d do a few more hours of it when I got home.
Then I’d have an irregularly-scheduled job where I’d work two 8 hour shifts back to back (either on sequential days or, on a few notable occasions, on the same day--you read that right, 16 hour days) and then a single 4 hour shift and then I wouldn’t be allowed to work more because then they’d have to start paying me benefits.
Because of this, money was so tight that some months I could barely pay rent, much less afford to eat.
I’d have chores I needed to do, ranging from the basic “clean room” and “dishes” and “laundry” (a task that takes several hours, assuming all the washers and dryers at the laundromat are working properly) to the more technically complicated “grocery shopping” (since I didn’t and still don’t have a car and had to rely on public transportation) and “scheduled appointments”.
I didn’t have time to put out videos, and yet I still felt I had to. My mental health was suffering to the point where my physical health was suffering (something I’m still dealing with the ramifications of to this day), and the only thing I could cut was videos.
So I did.
I stumbled through my last semesters of college (and I graduated with a GPA lower than I’d wanted but above a 3.0 so really that was nice) and got a new job--one that works me regular hours, even if those hours start at 4:30 in the morning.
And for several months into 2018, that was all I could do.
Sure, I managed to get out a few videos in that time, but I wasn’t really happy with them, and judging by the analytics on my channel, neither was anyone else.
It applies to “There’s a lot of invisible work that goes into this.”
I know I write fanfic for free. I’m planning on keeping it that way. It’s a good way for me to clear my mind and get creative, without the pressure of having a “final product” to show off at the end. I mean, I will have a final product, hypothetically, but I’m not really expected to show it to anyone in a professional context.
But then there are those comments--comments at the ends of chapters and in articles written by “professionals” and “experts.” The ones that say “Anyone can write. You’re just making things up for the fun of it, of course it’s not difficult” and “It’s been so long, when’s the next chapter going to be out?”
Except that it’s not so easy as that.
Yes, absolutely, I do it for fun. I do it for fun all the time. I do it for the satisfaction, and for the enjoyment of writing.
But the final product you see? Is not just something I tipped out onto the page.
In Royal Flush, for example, each and every chapter is started with a specific purpose in mind. A thing, a very specific thing, needs to happen. Maybe someone needs to learn information, or an aspect of 1920s culture needs to be showcased to better explain someone’s motives and actions.
All of this requires research. Research into clothing customs, and into social greetings and actions out in public and the customary ways to do such and such. Research into the vehicles of the time. Research into the medicine of the time (which is a particularly tricky one). Research into politics and public opinions and real-life historical figures.
The average chapter of Royal Flush takes me a week to a month to write.
This is a call to remember that just because a job looks easy, it’s probably not. If you think you can do it better, feel free. If you’re going to be That Person, then I don’t want to work for or with you. If you approach me on social media, I will block you.
Remember: for the vast majority of the “easy work for easy money” I perform, the work begins as soon as negotiations open--not as soon as I actually sit down and start working on the art, or the chapter, or the cross-stitch.
By engaging in someone’s work, you are agreeing to THEIR terms, to THEIR labor, to pay THEM a fair wage for the time and work THEY put into it--not your neighbor, not yourself, not a robot in a factory. 
You are hiring a person. Rates may vary.
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beansandco · 4 years
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Research for Specialist Subject
When thinking about what I should research, I thought about what would make me a better Animator. Well I know from my Advert that I can draw pretty characters. However, when I think of Cupti & Shaker; which I wanted to be smooth Rubber Hose fluid animation, I dont think it ticked all the boxes. As a first real crack at animating, I learnt a lot about software and the practicality of it ( the long time it takes). However when I look at it, it doesn't feel as professional as I would have liked. Since then I've pulled away from the Animate CC software quite a bit. I felt like it held back the possibilities for drawing and detail because of its limited brush features. I'm using Photoshop a lot more as I get a professional feeling and look from my work. Despite finding a style that feels good, Cupti & Shaker; which was heavily inspired by "Who Framed Rodger Rabbit", doesn't reach its level of fluid motion. So I decided to work on my actual understanding of the motion that is used in animation. I went to the library on campus and found a book titled "The Animators Survival Kit" which funnily enough, was written by the creator of "Who Framed Rodger Rabbit". From reading it he gives an intro into his early experience in the industry and his idolization of the man he worked with. Richard Williams, learnt much from, Grim Natwick (born Myron Nordveig). When William's first met him he was told by Natwick that "Animation, its all in the timing and the spacing". For me this is what I read and thought this is exactly what I need to know! I decided to read on in the book and it goes on to perfectly explain the animators "Timing Chart" and the main forms of drawings that they make while animating a scene which are (In order of importance), Key Frames, Extremes, Breakdowns and Inbetweens. (Williams,.2009) Obviously all the drawings are important but the idea of expressive animation, is the key poses. They are so important to get right because they are the story telling poses. So long as those frames explain the story and expression, the the playing of or the "acting" of the character comes in the extremes and breakdowns. These are things I was only vaugely informed on during the animating of "Cupti & Shaker". So apart from the frames. There is the timing. The time charts are usually made for other animators that are helping with the animation to understand what is wanted from the scene being drawn. Because the timing explains where each picture is as a frame in the scene. The timing comes hand in hand with the spacing however. The spacing is the distance of each drawing in a frame compared to eachother. This effects the speed and "fluidity" of the movement. If you have someone running, each frame they are drawn, they will be considerably further away from the last frame. However if he were to slow down, he would not suddenly be still in the next frame, there will have to be frames in between gradually getting closer together to "slow in" to the stop. This is one of the most used methods for realistic animation. Timing & Spacing is considered widely among the animation community, that it is a core principle to have. I specifically want to study this because I know it is something I have misunderstood in previous projects. With Cupti & Shaker I know specifically that I would animate, pose to pose, with a frame drawn evenly between the next. This means most movements are simply sliding at a constant rate. This can be considerably similar to the movement of digital animations. A problem with digital animations is how “perfect” a lot of the movement is. With computers being able to figure out how to time things, the specificity of the movement can make it unbelievable, reaching a kind of “uncanny valley”, where its too real to be real. Similarly I mentioned something similar with the animation of the new The Lion King remake where the movement is “floaty” which is a popular term used among animators to describe a movement that forgets weight. (The Lion Kind, 2019) Broadening the subject slightly, Timing and Spacing also relies heavily on other aspects of drawing. Being something I focused on recently; drawing. When it comes to animation, you need to think of what you’re drawing as a 3D object moving in space. That way, through the use of timing and spacing, your characters will also be consistent with their movements. The human brain is very good at subconsciously knowing if something is keeping its shape, however it is very difficult to then put this into our work. This is why some animators actually draw rough passes using the shapes of the characters before the details. What I’ve read when it comes to this, there is no way to research this, its more to do with practicing, because it is a practical skill. The skill should be developed along side animating. One person who I have been following on his YouTube channel is Aaron Blaise, he is an ex animator/director for the Walt Disney Company who now creates tutorials and streams for aspiring animators like myself. He’s been incredibly helpful with tips for animators who need to learn to draw thinking about shapes and perspectives. He’s one of the reasons I’ve taken to practicing drawing a lot more. (Aaron Blaise, 2012) 
My idea for the Specialist Subject is to create a series of designed characters and have some small animated movements as a practice of timing and spacing. These short animated characters will help to give me an understanding of moving characters in 3D space in a 2D format and also to use my new understanding of timing and spacing. This could be similar to the industry standard of “Rough Passes” used when producing animated films. These rough passes are animations that are incomplete but have the full movement planned and fleshed out above secondary motions like hair and clothing.
As an example of other creators using rough passes would be, Disney. They say testing is a crucial part of the production. As soon as a sequence was ready they would put it into the multi-plane camera and have it made into film. This way they could watch it over and over and see the movement. With new software it is possible to always test your animation, methods known such as “Scrubbing through”, where you use a play head to drag trough the frames, you can quick export to view it  as a video file ect. I find this helps me specifically when trying to visualize the characters in a 3D space on a 2D plane.
Of all the styles of animation I’ve mainly held myself to the “pose-to-pose” method. This allows to keep characters more consistent and planed out. However, with this being a realistic and restrictive method, I have mind to try using the “straight ahead” method which is very different. This is a form of animation where you draw a frame and then draw the next one after another. This allows for a lot of freedom and spontaneity. Most animators use this for character hair, fire or fight scenes where things are far more random. This could benefit me within animations as it provides visual interest and doesn't require anywhere as much  time because you don’t need to worry about the consistency.   If I were to use this style, I might want to use it as more of a “main feature” than a characters hair or such. An idea that comes to mind is something like magic. This is represented in many animations and is usually a form of character expression. Something that springs to mind is the story of “The Sorcerers Apprentice” in the Disney classic Fantasia. This could be a “realistic” pose to pose character, that uses straight ahead magic. (Fantasia,1940)  
Animation as an Art form is comparatively young and compared to others. As I went into in my FMP last year, animation had a boom of popularity around 1920′s however it really came into its own when animators developed “Methods” that all aspiring animators would benefit from learning. These are a set of rules for animation. I’ve spoken about the principles of animation however I haven’t mentioned that despite these being “Rules” many animators that are experienced find that they are there to be broken. A lot of the character and story telling done in movement is made unique and eye catching when the rules are bent but not so far that is seems unbelievable. This is where originality and skills comes in most. Sometimes animating on two’s works better than one’s and this we still aren't sure why, probably because techniques for everything are still being discovered today. Theres no way to know exactly how best timing will work in scenes. So even when you use the principles you might find deviating from them works better. ( Thomas, F. Johnston, O, 1981)
However, there is one thing that animators have found that DO stick to certain rules, and these work across the board. The timing of a walk is very specific in animations because people in real life all tend to walk at the same pace. Our unconscious recognises this and holds animation to the same standard. most people walk on 12′s. This means theres is 12 frames per step they take. Walks can be animated on 2′s but runs are always animated on 1′s. The more a position of a character changes the more time you might add to have more frames to reach there, or you would want more frames in a shorter time. Most companies animate on a standard of 2′s however when running or theres a fast change of shape your would need to animate on 1′s to compensate. This is why animations where made with music and it worked so well, because everything could be reduced to the beat of a characters walk.
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realtalk-princeton · 4 years
Note
I have a paper due on dean's date and I'm really scared because I've never written a paper like this before (I have writing sem next semester and I never really did anything like this in high school)?? Is there any advice you can give on how to start the actual writing process (I think I've found some good sources but idk man this is all so scary!!!)?
Response from Sulpicia:
I’ve written somewhere in the neighborhood of 50 papers and formal written assignments of various lengths, and I will say that things get much easier as you get practice. Don’t expect things to be perfect the first time! This is my personal writing process, so feel free to adapt as necessary.
Step 1: Understand the question. How long should it be? Are you supposed to be close reading a passage, bringing together research from different readings/areas in class, or conducting original research? Often, it’s a combination of a few things. For this example, I’m going to assume you’re doing a research paper with a fairly open-ended prompt. Page count matters a lot too; a 5-7 page paper will be much smaller in scope than a 10-12 page paper, which will in turn be smaller than a 15-20 page paper. I’m going to assume you’re doing a 10-12 page paper but most of the same tips apply.
Step 2: Develop a topic. It seems like you’re already mostly there! I find this to be the hardest part of the writing process. I usually like to start by going through class readings that I can draw upon for the paper (for some classes that’s all of it, for others that’s a subset) and rereading them, looking to see if there are any questions that were left unanswered in class. If you have a more structured prompt, then it might be useful to reread the material and see how much you can develop an answer through that. At this stage, I like to make a lot of notes on paper, and if I’m using a lot of sources I might make a web or chart to figure out how the concepts relate. Personally, I find it helpful to center my research papers around one “lead” concept and one “supporting” concept. By that I mean that you can focus on reading one piece of text through multiple theoretical lenses/the broader themes of the class, or you can apply one theoretical lens to multiple pieces of text/the broader themes of the class. The key is to focus on one specific thing. 
For example, in my Fall JP my “lead” concept was a group of poems, where I narrowly focused on the treatment of slavery. In addition to my own close reading, I researched some theoretical sources and then used those sources to help understand this particular area of the text. Even though I was critiquing and quoting these scholarly sources, they were the “supporting” concept because they were helping me (and the reader) understand the main thing I was writing about.
I actually like to brainstorm term paper topics all semester and write them down when inspiration strikes. Good term papers are typically about something that, when you’re reading it, makes you think “That’s weird” or “You’re wrong, [insert scholar/author name]”, or “This contradicts with [other reading]”. Academic paper writing, just like good storytelling, requires conflict; it’s not useful to anyone to write papers that just go along and agree with everything in a source. Going back to primary sources or comparing secondary sources is how you find these conflicts and bring them to light.
The last thing you should do in this step is write a clear, specific question you want to answer. For example, I once wrote a paper where the question was “Based on manifestos from Italian Futurist writers, how was clothing incorporated into the Futurist movement, and how was this similar to and different than other Futurist art forms?”
Step 3: Brainstorm Solutions. Once you have a topic, you probably have some sources already. At this time, it’s helpful to go to the library and look for some research on your topic. Sometimes I go to the library to get ideas for topics, while other times I have specific questions I want answered and look for those answers in an existing text. In addition to our amazing library, you can look on Jstor, which is freely accessible to Princeton students, as well as Google Scholar, which has a lot of links to useful books and articles. This stage of research will help you start developing answers to your questions.
Once again, I like to make paper notes because I think it’s easier to think non-linearly on paper. Write anything down; all ideas are good ideas at this stage! I also like to make scans and print out passages from books so I can annotate them. After you’ve done this for a while, look at what you’ve written and see if there are any common themes. If you had to answer your question in one sentence, what would you say? Try to avoid the “three-pronged” thesis; this kind of roadmapping can be helpful for you and a grader if you’re writing a timed essay for a test, but isn’t really helpful for college-level writing, where you want to give more room for your ideas to breathe. The prompt that I learned in Writing Sem for writing a thesis statement goes like this: “By looking at [lead concept,] we can see that [answer to your question], which is important because [connection to broader concept/theme of class]”. If you can it’s good to not use these exact words, but it’s also okay to have some sort of structure, especially at this stage. Here’s the thesis statement from my Futurism paper, which was not my best thesis statement ever, tbh:
“I argue that Futurist fashion, as exemplified by Volt and Balla’s manifestoes, creates a realizable posthuman experience characterized by the destruction of traditional boundaries of the human condition.“
That was for a paper that was about 10 pages long. If your paper is shorter then you’ll probably need a more specific thesis statement, and if it’s longer you’ll need one that is broader or has more details.
Step 4: Develop a structure. Writer/editor Yung In Chae ‘15 wrote a really great piece about writing (which I’ll link below) in which she said that “ If the sections of your article are completely interchangeable, then you have not figured out the structure.” This is the same with your essay. Think about the first thing you need to prove for someone to buy your thesis statement, then the next thing that builds on that, then the next thing that builds on that. If I’m writing about a text, I often find it helpful to begin at the beginning and progress roughly chronologically, although you should feel free to jump around as sometimes you need to present a later piece of evidence for someone to understand the earlier one. I’ll make a rough outline either on a piece of paper or on a Word document, making bullet points with pieces of evidence and things I want to cover. Some people like to outline so heavily the process of writing is just stringing the outline together with transition words. I don’t do this, but think it’s helpful to include usable sentences in your outline so that way you make easy spots for yourself when writing. Then I print out my outline and keep it next to me.
Step 5: Write a rough draft. I lied. This is the hardest part of a paper. The blank page is like a speed bump; if you’ve done a lot of prewriting/acceleration it’s easier to sail over, but if you’ve done nothing, it feels daunting and impossible. I like to start at the beginning with my writing, but some people prefer to jump into the middle and write the introduction later. I find the introduction helps orient me, but you can see what works best for you. I’m a huge fan of what writer Ann Lamott calls “shitty rough drafts” in her book on writing, “Bird By Bird.” While the aim isn’t for the draft to be garbage, telling yourself that you will revise (and giving yourself time to revise) helps liberate you from the feeling that you have to make perfect prose every time. Just start writing and see what your paper looks like; I have never written a paper where I didn’t find more evidence while writing, or where my structure hasn’t changed in ways I could have predicted by doing anything but writing the paper.
Don’t get too stuck on a perfect first sentence. I find it helpful to open with something we discussed in lecture, or the weird, incongruous thing that led me to write the paper in the first place. Here are some first sentences I’ve written in the past:
1. “At its core, elementary education is a concise synthesis of a society’s core values, biases, and contradictions; the “basic” concepts which make up the first years of learning become the foundation upon which all later thought must necessarily rest, both in and outside of the classroom. “ (JP)
2. “A man wanders through city streets alone, buys his groceries, and returns home unharassed, noting that in his solitude he is more fortunate than even a famous senator” (JP)
3. “In his 1920 “Futurist Manifesto of Women’s Fashion,” Vincenzo Fani (using the pseudonym “Volt”) writes that Futurist thinkers will “transform the elegant lady into a real, three-dimensional complex,”[1] encouraging the use of “one hundred new revolutionary materials”[2] in the making of women’s clothing, including “paper, cardboard, glass, tinfoil. . .gas, growing plants, and living animals.”[3] Readers a century later will find striking comparisons to the daring and subversive ensembles worn by celebrities on contemporary red carpets, such as the singer Lady Gaga’s infamous “meat dress.”” (Term paper I’ve been using as an example)
As you can see, in (1) I started off with a broad generality meant to orient my reader which I, in my intro, narrowed into my specific topic. In (2), I used a narrative opening which I then expanded to get inside my topic. In (3), I introduced my source right away and then compared it to a contemporary source. I’m not saying any of these are the best writing ever, but there’s no “one way” to do an opening, even within one writer’s style.
Your intro can be as many paragraphs as you want and should end with your thesis statement. I like to think of this as the first part of a rollercoaster; you’re bringing your audience up a hill, slowly dragging them along as you introduce all of the major ideas of your paper (as well as any assumptions you may be making) before seamlessly placing your thesis statement at the top of the big hill and letting the argument run its course. The rest of the paper should be like a roller coaster as well; just like a rollercoaster pretty much zips along on its own force, you should aim for paragraphs and evidence to smoothly follow each other, with each sentence contributing to the last. Follow a pattern of evidence and analysis, and try to incorporate little chunks of evidence into your sentences rather than dumping them into sentences. Try to end your paragraphs on analytical points rather than evidence dumps.
Finally, you have to write a conclusion. My sixth-grade English teacher explained that the conclusion is where you “go beyond,” and this is what I think is key to a really successful essay. Yes, it’s awesome that you’ve proven your thesis, but why does it matter? How does it connect to broader course themes, the scholarly conversation, or even just life in general? Don’t be too trite, but try to think about how you, in 4-5 sentences, can summarize your argument and also make the meta-argument about why the world is smarter with your paper in it.
Step 6: Cite, Cite, Cite! Do this while you are writing your rough draft. Make a works cited page and add to it as you go, and also add in your in-text citations as you go to save yourself a world of stress. If your professor doesn’t specify you can use any style. I personally prefer Chicago style but I know APA is standard for sciences/social sciences. There are loads of resources online like EasyBib and Purdue Owl which are helpful for figuring out how to write citations, but the writing center is also helpful and you can always ask a research librarian as well (check your email for the “personal librarian” contact info). I brought both my JPs to my department’s subject librarian to double-check my citations.
Step 7: Revise! This is where your paper really takes shape. I revise like this. First, I print out my paper. Then, I sit down with it with a pen and write notes all over it, marking places where I need more information/evidence, where my argumentation is weak, where I’ve made typos, etc. Then, I open a new document and retype the whole thing from my revised copy. This helps me because I get overwhelmed by lots of text, and it also forces me to make all the revisions. Once I’ve got a clean non-rough draft, I also like to read my papers out loud, since that’s a good way to make sure you don’t have endless run on sentences or awkward prose. When I came to Princeton, I was usually doing 4-5 revisions of my papers, and I did about 5 complete drafts of my JP (with the biggest changes happening between my rough and first drafts). Now I typically only do 1-2 revisions, but that’s because I put the time in early as a self-editor and developed the skills to write better first drafts. I also find it helpful to have a patient friend read a draft, although it’s important to be conscious of their time.
I really can’t emphasize enough how much doing proper revising helps you stand out; most people here do not revise their work substantially, but that’s the space where you’re thinking critically about your work and enriching it. Unfortunately, our best ideas don’t come all at once but in stages, so editing is just as much about allowing your thinking to progress as anything else.
Step 7: Polish. Once your paper is edited, take this time to check for typos, add page numbers (with your name in the header), double-check citations, add a title (it doesn’t need to be art, but should be a real title and not “ENG 101 Term Paper”), and either cut down the paper to length or elaborate on a point to get it to the minimum length.
And you’re done! At this point, it takes me about 1hr/page to write a paper once I’ve done all my research, but I would allocate about 2hrs/page if you’re starting out. My #1 advice would be to not be afraid; the wonderful thing about writing is that your early drafts can be as bad as you want and nobody will ever know because you can revise, so liberate yourself. Also, you’re probably a really good writer already, so don’t be nervous :)
Here’s the link to the article which has much better writing advice than me, and write if you have more specific questions: https://eidolon.pub/ten-things-i-learned-about-writing-by-editing-68f3f93e45ef
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joanstuart · 5 years
Text
Portraiture Research
Cecil Beaton – (1904 – 1980)
Cecil Beaton was born in London, on 14 January 1904, into the family of a wealthy merchant. He developed a passion for both photography and social advancement and joined the Amateur Dramatic Club which had a high profile at the time, regularly drawing audiences from London. Having engineered a central position within these groups, he gained a reputation for performances in female roles and, for his set and costume designs. He did all he could to ensure publicity for himself. He explored his identity through a series of increasingly public creative activities and established himself as a photographer, an artist, illustrator, and a designer of sets, costumes and domestic interiors.
Placing himself at the centre of fashionable society in the 1920s. He honed his theatrical instinct into something highly sophisticated, so was able to provide images with a perfect balance of setting and sitter.
Beaton’s career as a fashion photographer grew naturally out of his work as a society portraitist, and flourished under Vogue, first in London and Paris and, by 1929, New York. His association with Vogue provided him with the foundation to make an impressively swift entrée into American society. He photographed film stars in Hollywood for Vanity Fair.  Working away from his familiar studio and its resources, he adopted new settings and props and experimented with new formats. His portraits from this period, and through the 1930s, reveal an increasing reliance on close-ups of the face, often strongly modelled by contrasting light and shade, and also the increasing incorporation of floral motifs, and even moves towards Surrealism.
The success Beaton achieved in the 1930s reached its height when he was summoned to Buckingham Palace in July 1939 to photograph Queen Elizabeth. The event was a great success in itself, with praise in the press for the photographs, but also the starting point for Beaton to become the Royal photographer of choice.
In 1940 Beaton was appointed as an official photographer for the Ministry of Information. The portraits that he took at the time in themselves extended his range, beyond the glamorous and the grand to children and old men whom he  portrayed with clarity and sensitivity. In September 1940, Life magazine carried Beaton’s portrait of child blitz victim Eileen Dunne on its front cover.
Throughout the war, Beaton remained highly industrious, photographing for Vogue as well as the Ministry, and designing for both stage and screen. His gradual development as a designer for stage and screen took off in a big way at the end of the war on both sides of the Atlantic. His contributions to the film versions of the musicals, Gigi (1958) and My Fair Lady (1964), gained him Oscar. Beaton continued to work for Vogue throughout the fifties and the sixties, working on his last sitting for Vogue in 1973.
Cecil Beaton died on 18 January 1980 – aged 76.
Interesting elements about his work:
·    Theatre shaped much of his life and photography
·    He was career savvy and  promoted himself and his work from an early age
·     He was not only a great photographer but also won awards for his costume design.
·     His photography was wide ranging – although best known for photographing glitz and glamour he also photographed fashion not only capturing exquisite portraits but images with a surreal element to them.
·     His fame also came from photographing the Royal Family.  After a scandalous abdication in 1936, the Royal Family was in dire need of a new image, and it was Beaton who was able to answer their calls.
·     Beaton proved to be a profoundly accomplished, if unconventional, war photographer.
·     It is testament to Beaton's flexibility and skill that he reinvented his photographic style for a new decade. In the 1960s he was revitalised by working with some of the era`s brightest cult figures such as David Hockney, Jean Shrimpton, Rudolf Nureyev and most importantly Mick Jagger.
Dan Winters  - (1962 - date)
Is an American portrait photographer, illustrator, filmmaker and writer.Born in California in , 1962. He first studied photography and the darkroom process starting in 1971.   He went on to study photography at Moorpark College, in California. After receiving an associate’s arts degree there, he entered the documentary studies program at Ludwig Maximilian University of Munich in Germany, focusing mainly on narrative photojournalism.
After winning several local awards for his work, he moved to New York City, where magazine assignments came rapidly. Known for the broad range of subject matter he is able to interpret, he is widely recognized for his iconic celebrity portraiture, his scientific photography, his photojournalistic stories and more recently his drawings and illustrations. He has created portraits of celebrities such as Bono, Neil Young, Barack Obama, Tupac Shakur, the Dalai Lama, Stephen Hawking, Leonardo DiCaprio, Helen Mirren, Johnny Depp, Kate Winslet, Angelina Jolie, Sandra Bullock, Brad Pitt, Steven Spielberg and Al Gore.  He has won over one hundred national and international awards.
Dan Winters is a great photographer who produces gripping work. His lighting style is amazing, and he has a way of pulling emotion out of his subjects that will leave you breathless.They invite the viewer to connect with people in a very real and personal way.
Speaking on his work, Dan Winters commented - “To a large degree I consider myself a journalist. I choose to do editorial work, and I always try to be aware of the magazine and the magazine’s editorial content. Honour the story. How can I augment the story, contribute to the story? How can I give the written word what it needs in a visual sense?
“I usually like to sit with the person before I begin shooting to talk about what my expectations are, what the magazine’s expectations are, what I’m trying to accomplish.  I direct the whole thing. I will tell them exactly what I need, and I talk them through it. Chin up, eyes over here, do this, do that. My shoots are really short, usually. Sometimes I’ll shoot only thirty frames. I know what I want, usually, and it’s easy to get it if people allow me to direct them. I’ve done about thirty commercials and tons of music videos in my day and I have no problem directing. And I think it’s really easy for an actor, or anybody I’m shooting, to take direction, because like I said, they don’t feel like they need to be generating stuff for me. I’m telling them what I want”
Interesting elements about his work and beliefs:
·     Dan Winters is hugely inspired by street photography. Not only did he start off doing a lot of street photography when he was younger– he still pursues it today as one of his favourite creative outlets.
·     “A photograph does not require any information beyond the confines of the frame.” – Anything more is just the “empires new clothes “ syndrome.  “Photographs should not need to be explained.Just try to be intentional with your photography– and don’t automatically assume that fancy text, captions, and elaborate back-stories will make images any better.
·     He has obsessive character traits that he believes have  has been helpful throughout his career. I have the ability to be hyper-focused on a single subject and absorb vast amounts of data pertaining to that subject.”  “I make it a habit to approach every picture as though it were my last.”I now find peace in the realisation that countless potential masterpieces happen each moment the world over and go unphotographed.”
·     Dan is very transparent with his subjects. He communicates how he personally works, and shares his own expectations (in terms of the image he wants to make).
·     He feels it is crucial to not become too attached to any one idea, as any number of circumstances and variables can present an image I would have never pre-visualised.  “I came to the realisation early on that I would not be challenged creatively unless I was able to work in a diversified manner.”
·     Photographers often get caught up in the technical parts of photography– but forget what the most important thing is the soul of an image.
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thelandofmrsparkle · 7 years
Text
A Glossary Of Terms
1-kyu:
First level. As in the top level of the Japanese Language Profiency Test!
A man:
Ten thousand. Sounds cool, don't it?
Anime:
Cartoon.
Apato:
Apartment.
Apato Biru:
Apartment building.
Apropos:
Appropriate (French).
Arubaito:
Part-time job, esp. one for students.
Asa-gohan:
Breakfast (lit. "morning rice").
Base brat:
Someone whose parent(s) was (were) military personnel, therefore necessitating living on military bases and multiple traumatic cross-country moves during childhood.
Bento:
Japanese boxed lunch.
Bit:
Slang for stole, copied, and/or plagerized..
Blocking:
A stage term that means where actors are supposed to stand on-stage.
BOE:
JET abbreviation for Board Of Education.
Boshi:
A hat or baseball cap.
Bosozoku:
Young Japanese gang members who ride around on real noisy, super-modified motorcycles (lit. "speed tribes").
Bougie:
Slang term for "bourgeois"
Bunkasai:
School "culture festival;" a bizarre mix of talent show, open house and carnival.
Bureki:
Brakes.
Can't Be Arsed:
See "couldn't be arsed."
Carte blanche:
The freedom to do whatever you please (French).
-Chan:
Attached to someone's name to infer affection for that person as a friend. Also used to indicate that the person being refered to is a child.
Chelsea Smile:
Inserting a knife into the mouth of a person one is assaulting and cutting at either end of the mouth, so as to extend the victim's smile in a grotesque fashion.
Chikan:
Pevert or molester. See also hentai
Chimpira:
A low-level yakuza.
Chi chi fou fou:
Fancy.
Cho:
Very. See also totemo.
Chotto:
A little.
Chugakko:
Junior high school.
Chugakkusei:
Junior high school student.
Conbini:
Convenience store (Montréalers: depanneur), which are ubiquotous in Japan.
Couldn't Be Arsed:
English slang, meaning "couldn't be bothered." Also works as "can't be arsed."
Crust:
A style of punk rock known for its death metal-esque vocals and overall severity. Crust punks are well known for their aversion to personal hygeine and love of mescaline.
Dafuya:
A ticket scalper.
Daibutsu:
Buddah. Or, more commonly, a giant-ass statue of the Buddah.
Daigakko:
University.
Daikyuu:
A day off in lieu of having worked on a regular day off (e.g. do-yobi).
Dame, dame:
Forbidden, as in "don't do that!"
(da)Saitama:
A nickname for Saitama City used by the more cosmopolitan Tokyoites. Dasai means "uncool."
Deets:
Slang term for "details."
Denki:
Electricity; or, electronics store.
Depato:
Department store.
Deshita:
Was. Kind of.
Dinkus:
Dink (Latin).
DIY:
"Do It Yourself." A punk rock manifesto/slogan (North America) or the way to describe homeowner-done home renovations (Merry Olde England).
Dodgu baru:
Dodge ball (formerly known as murder ball).
Dojo:
A school or building devoted to martial arts.
Domo arigato gozaimashita:
"Thank you very much."
Dorama:
Katakanasized English for "drama," meaning "soap opera."
Dosh:
Money. Sorry, I've been renting to many "there's gangsters in London"-type movies lately!
Do-yobi:
Would be Saturday, wouldn't it now?
Echo Parque:
Echo Park. A neighbourhood in Los Angeles (Spanish).
Eigo:
English.
Eikawa:
English conversation school.
El Jefe:
The boss (Spanish).
Enkai:
The legendary "office party" of Japan, where you colleagues try to get you as drunk as possible. Notorious for being the social occassion where the reserved and meek Japanese people you work with go off and get nuts.
Ethiopia no ryoori:
Ethiopian food. Look, just put any country before no ryoori and you are talking about the food of that country. It's just that easy!
FA:
Fuck All
Fameru, the:
The other, more centrally-located but crappier, apartment building wherein almost all the other AET's working for the Saitama-shi are housed.
Flossing:
Wearing clothing or jewelry in a flashy, homologic manner.
Flush:
In the wacky world of poker, five cards of the same suit. A good hand.
Furikomi:
Transferring money from your bank account to someone else's.
Fushigi:
Weird, as in spooky or mysterious weird. Like an Astro-boy action figure spookily and mysteriously "floating" in a Denny's toy. Hello? Go back and read the sentence again!
Gaijin:
Foreigner. Non-Japanese.
Gaijin cado:
The "Alien Registration Card" that every foreigner living here is required to carry at all times.
Gaikokku:
Foreign country or countries. Any country or countries that is not Japan.
Gakusei:
Student. Or students. Depending.
Game senta:
Arcade ("game centre" - get it?).
Ganbaranai!:
"Don't try!" "Why bother?" "Do a half-assed job, if even that much." The opposite of ganbatte.
Ganbatte yo!:
"Fight!" "Try hard!" "Do your best!" J-folk never tire of uttering these words of encouragement at every opportunity.
Genkan:
That part of a J-house right after the front door where you take off your shoes. Considered part of "outside," so if you don't leave your door locked here, don't be surprised when delivery guys, Jehovah's Witnesses, the cops and the NHK guy just open your front door and stand in the genkan, calling for you!
Genki:
Healthy, happy, in good spirits, socialable, frisky. Pick one or a combination thereof.
Genkikunai:
Unhealthy, unhappy, in poor spirits, unsocialable, not frisky. Pick one or a combination thereof.
Geri:
Either diarrhea or having sex with your girlfriend. Can't remember which one, but either way, geri is a top-notch excuse to give your supervisor when you want the day off. Though I'd recommend seiri-tsuu for the ladies.
Getsu-yobi:
Monday. You didn't read the week one entry very closely, did you?
Gi:
Martial arts uniform. Costume? Get-up? No, uniform!
Giving us the hi-hat:
1920's gangster slang for being snubbed or disrespected, see?
Glasgow Kiss:
A head butt.
Gobsmacked:
Flabbergasted; astounded; shocked (English slang).
Gomen nasai:
"I'm sorry."
Haafu:
Katakanized English for "half," which is how mixed-"race" offspring of one Japanese parent & one gaijin are actually refered to here!
Hanabi:
Fireworks.
Hanamizu:
Snot (lit. "nose water").
Hanko:
A stamp or personal seal, used in lieu of a signature on most legal documents, bank forms, etc.
Hansomu:
Jinglish for "handsome."
Harajuku:
A popular district of central Tokyo, known for attracting throngs of young people dressed to nines in all manner of garb. Particulary on Sundays!
Hawdkoah:
The New York City pronounciation of "hardcore", a style of punk music.
Hella:
San Francisco slang for "very" (lit. "hell of").
Hentai:
Pervert. See also chikan.
Hiragana:
One of the Japanese syllabic alphabets.
Hisashiburi ne!:
"Long time, no see!"
Ichi-nensei:
First-year students (Canadian translation: 7th grade).
Inaka:
The country. A rural area.
Isofuckingashii:
Bufuckingsy.
Itabashi-sensei:
My supervisor at the Saitama Board of Education.
Itai:
"That hurts!" lit."ouch!"
Italian run-through:
When an actor, in rehearsal, goes through their lines as quickly as possible. Used to assist with line memorization
Itari no ryoori:
Italian food.
Izakaya:
Japanese-style drinking/eating bars designed to accomodate larger groups of drunks.
Janken:
Rock, Paper, Scissors.
JET:
The Japan Exchange Teaching program - how I managed to fanagle my way into this country.
Jet Coaster:
Roller coaster.
Jido hanbaiki:
Vending machine.
Jiko shokai:
A self-introduction - a prepared speech used to introduce yourself to others.
Jitensha:
A bicycle.
Joie de vivre:
"Joy of life." (French)
Jozu:
Skilled, talented, impressive.
Jofuckingzu:
Skilfuckingled, talenfuckingted, imfuckingpressive.
JTE:
JET program jargon for a Japanese Teacher of English.
Judo:
A Japanese martial art involving the throwing of people. Derived from ju jitsu, another Japanese martial art.
Juku:
Lit. "cram school." Private tutoring-style schools most kids go to after regular school, to give them that edge on the all-important, life-determining exams they face at the end of junior and senior high school.
Ju-ni-nichi matsuri:
Some sort of weird festival in Urawa that appears to celebrate December 12th. Literally translates to "The Festival of the 12th."
Kafucho:
Hay fever. But really, pollen allergy, esp. cedar pollen allergy. Which is bad news given that 60% of Japan's forests were clearcut to make way for cedar plantations.
Kai-yobi:
Tuesday. You didn't read the week one entry very closely, did you?
Kame:
Turtle.
Kana:
The Japanese written language, composed of the hiragana, katakana and kanji alphabets.
Kanji:
The Japanese characters that are actually Chinese characters and usually have two or three totally unrelated pronunciations and meanings. Oh, and there are thousands upon thousands of them, too.
Kanpai:
Cheers/Skoal/Here's Mud In Yer Eye.
Kare rice:
As near as I can figure out the Japanese pronounciation for "curry rice," a popular Japanized curry dish.
Kasa:
Umbrella.
Katakana:
The Japanese syllabic alphabet reserved for non-Japanese words.
Katana:
Those cool samurai swords. Also, an iconic "rice rocket" made by Kawasaki.
Kawaii:
Cute.
Keitai:
A cellular telephone. Which you would have ascertained, had you continued reading the sentence.
Kendo:
A Japanese martial art involving wooden swords and the hitting of people with them.
Kenkyujo:
The proper pronounciation of the Japanese word for Research centre. Specifically, the Saitama City BOE research centre.(see also kinkyujo).
Kimpura:
Um, marinated shredded vegetables? Not entirely sure, but I eat it!
Kin Jeh:
Vegetarian. Though I cain't recall if it means "vegetarian food" or "vegetarian person." Ask Thi. She'll know. (Thai).
Kinkyujo:
Research centre. Specifically, the Saitama City BOE research centre.
Kin-yobi:
Come on. If moku-yobi was Thursday and this followed Thursday, what the hell day do you think it is?
Kissaten:
Café/coffee shop.
Koban:
Police box - a little, mini-office where at least one cop is always present. Thousands of thems all over Japanese neighbourhoods, which is sometimes credited as a reason for Japan's low crime rate.
Kocho-sensei:
Principal (lit. "head teacher").
Koguro:
aka "ko-gals." Lit. translating to "high school girls," this refers to a Japanese female youth subculture where teenage girls bleach their hair, tan themselves as dark as possible, wear a lot of white makeup and dress as cute as possible. Think Britany Spears as done by David Lynch and you are getting close to what it's like.
Kokkoi:
Cool.
Konnichiwa:
Hello/Good day.
Konshu:
This week.
Kowe:
Scary (refering to males).
Kowaii:
Scary.
Kuro:
Black.
Kyoto-sensei:
Vice-Principal.
Kyudo:
Japanese archery.
Kyuryobi:
Payday.
Lactards:
The lactose intolerant; usually those whose bodies do not produce the enzyme required to digest the protein lactose, found in milk and diary products.
La Comida Mexicana:
Mexican food (Spanish).
Live House:
A bar where bands play. The tweaked thing is that, unless the band is huuuge, they probably have to rent out the venue, PA & staff and produce the show themselves. Cost? 300,000 - 400,000 yen! Yipes!
Maddog:
To glare at someone in as threatening a manner as possible.
Maka:
The accepted abbreviation of Makadonorado.
Makadonorado:
McDonald's - an American fast-food restaurant chain, popular in Japan. See also Maka.
Mamachari:
A "shopping bike" - a rickety old-style bike with a basket on the front and sometimes the back. The kind you'd expect to see grandmas trucking around on. Which they do. Along with everyone else.
Man:
10,000.
Manga:
A Japanese comic book, which are read by children and adults alike and cover every possible topic and story, including golf, tennis and, of course, pornography.
Mansion:
Hilariously enough, what they call really big multimulti unit apartment buildings!
Matsuri:
Festival.
Megane:
Eyeglasses.
Meishi:
Business card (lit. "name card").
Melonpan:
A melon-flavoured bun. Also, a character on the popular children's television series Ampanman. Whose title character is a flying superhero with a sweet bean-paste-filled bun for a head.
Merde:
"Shit," in French.
Mi Vida Loca:
"My Crazy Life." In this case, a pretty good gang film. Not the Ricky Martin song (Spanish).
Moku-yobi:
Come now, you deduced that this was Thursday all by yourself, didn't you?
Moleto:
Wallet (Spanish). Possibly the only spanish word I remember from that summer class I took four years ago.
Mugly:
Weather so hot and humid ("muggy") that it is downright ugly ("ugly"). Just because I made a word up does not mean that it should not be in everyone's lexicon.
Muzukashii:
Difficult.
Nasi goreng:
Thee scrumptious, rice-based national dish of Indonesia.
Natsukashii:
Kind of when something caused you to reminisce in a happy, sentimental, "ah, the memories!" way.
Ne?:
"Isn't it so?/Don't you think?" Liberally inserted at the end of practically any sentence. Similar to the Canadian "Eh?" Or the Parisian "quoi?" Or the Québecois "la." Etc.
Neko:
Cat.
Nenkyu:
Paid vacation time. Which, in theory and according to your JET contract, you can book off with your supervisor without much problem. In theory.
Nihon-go:
Japanese language.
Nihon-go no sensei:
Japanese language teacher.
Nihon-jin:
A Japanese person.
Nihon ryoori:
Japanese food.
Niku nashi onegai dekimasu ka:
Could you pretty please make that without putting dead animal parts on it?
Ni-nensei:
Second-year students (Canadian translation: 8th grade.
Nissei:
Second-generation Japanese living somewhere other than Japan.
Nomihodai:
A special and popular deal at Japanese bars, where you and your friends may drink all you possibly can in a set period of time, for a set price.
Nova usagi-chan:
The annoying animated rabbit mascot of the largest chain of private English schools in Japan, whose theme song is permanently ingraved on my memory thanks to heavy airplay of their TV commericals. "Ippai kikite, ippai shaberuru NOVANOVA!".
Off-book:
A stage term meaning that an actor has memorized their part and can or will rehearse without having to look at the script.
Ohayo gozaimasu:
Good morning.
Ogenki desu ka?:
How are you? (honorific form).
Oishii:
Delicious.
Ojiisan:
Grandfather. But let's not start singing about his stupid fucking clock, ok?
OLs:
"Office Ladies." Women working low-level secretarial/receptionist/clerk positions in Japanese offices, until they get married and stop all this silly nonsense about having a career. Which means pretty much any woman working in an office in Japan, since, of course, only men should be promoted or hold positions of importance or responsibility.
Omiyage:
Little individually-wrapped snacks you bring back from a trip to anywhere for all your co-workers. A major Japanese tradition.
Onigirii:
Popular J-snack of a triangle of rice wrapped in seaweed, usually with a fishy or seaweedy centre.
Onsen:
Hot spring. J-folk loooove love love to visit the innumerable hot springs dotted around Japan on their vacations.
Onis:
Demons.
Otaku:
Nerds. But especially obsessive-compulsive collecting nerds.
Pachinko:
This wildly-popular but weird gambling game involving a sort of vertically-mounted pinball machine, hundreds of steel balls, prizes and a lot of noise and flashiness.
Pit justice:
A straight-edge slang term for physically attacking someone in the dance area of a punk rock concert.
Player:
One who maintains a high level of romantic popularity and multiple romantic relationships.
Poutine:
French I mean Freedom Fries smothered in a special gravy and then covered with melting cheese curds. Québec's national dish, right above chien chaud steamée.
Purikura:
Special arcades specializing in those cute photo sticker booths where you take pictures with your friends and then customize them like mad.
Quelle Surprise:
"What a surprise!" (French).
Queue:
A line of people. (British).
Queuing:
Lining up (British).
Restos:
A Montréal abbreviation for "restaurants" (probably French).
Reverse:
Puke (verb).
Roku-nensei:
6th graders.
Romanji:
What they call the Roman (read: English-language) alphabet o'er here.
Ryokan:
A traditional-style Japanese inn.
SaiSta:
Slang for former World Cup venue Saitama Stadium.
Saisho RU! Janken PON!:
What J-people say instead of "1,2, 3!" when playing Janken. (see Janken).
Saitama BOE:
The Saitama City Board of Education.
Saitama-ken:
The prefecture of Saitama. A prefecture is like a province or state. 47 of 'em in Japan!
Salary(wo)man:
Business(wo)man. But pretty much always men. Women who work in offices are OLs.
San-nensei:
Third-year students (Canadian translation: 9th grade.
Seiri-tsuu:
Menstrual cramps.
Sempai:
The more senior, and therefore, superior person in a given work/school situation.
Sensei:
The honorific term for teacher.
Senta Gyaru:
Katakaniz'd English for "Centre Girl," which refers to a mostly-female subculture of high school girls who hang around Shibuya's Centre Street dresses in animal costumes with their hair dyed as unnaturally fluorescent as possible, with fake jewels glued on their faces. See also koguro.
Senta Guy:
The male version of a senta gyaru.
Seppuku:
Japanese ritual suicide.
Servo:
Brain (French).
Shag:
Fuck (British slang).
Shanked:
To be stabbed with a homemade or improvised knife.
Shibuya:
A popular district in central Tokyo for shopping, food, or dates. I like to pronounce it "shi- BOO-YA!" but somehow I don't think that's very original of me. Satisfying, though!
Shinjuku:
A popular district in central Tokyo, known for its nightlife.
Shinkansen:
Tha bullet train! Pow! Zip!
Shippu:
Stinky ointment-laced gauze. Did you not read the sentence or something?
Shizzy:
Slang term for shiznit, which is, in itself, a slang term.
Shiznit:
The stuff, the deal, etc.
Shogakko:
Elementary school.
Shogakkusei:
Elementary school students. I mean, in only follows, right?
Shogunai:
"It can't be helped." The J-way of saying, "sorry, you're fucked!"
Shogunakatta:
Past tense of shogunai.
Shojin ryoori:
Lit. "temple food." Special Japanese vegetarian you'll find at Buddhist temples, emphasizing elements of Buddhism in food form.
Shoppingu:
Shopping.
Shoppu:
Shop. See, it's not so hard, hey?
Shouganai:
It can't be helped/there's nothing to be done about the situation.
SIKE!:
1980's slang for "I tricked you!", yelled at the tricked in a mocking tone.
Skint:
British slang for flat-ass broke.
Slowplayed:
To have played a strong hand weakly, by checking instead of betting or by calling instead of raising. Usually done to win extra bets by keeping more players around for future rounds of betting. Thank you U of A type Jonathan Schaeffer for the definition!
Somen:
A type of Japanese noodle, usually served in a tasty soup.
Souji:
Cleaning/cleaning time.
-Sugoi:
Great.
Sui-yobi:
Wednesday. You should be getting the hang of the yobis now, right?
Sumimasen:
Excuse me/pardon me/sorry 'bout that. One of the handiest and most oft-used expressions in The Japan. Learn it, live it, love it.
Sumo:
You know, those really big fat Japanese guys that wrestle each other? Like in that Weezer video!
Support:
What English people call the opening act.
Tabernac:
The short version of tabernacle, which is essentially the French equivalent of "fuck."
Tacoyaki:
A super-popular Japanese streetfood, consisting of chopped octopus cooked in little balls of batter, served with tons of mayo and dried fish flakes. Taco=octopus, which can be a bit of a surprise if you are trying to order la comida Mexicana.
Taiko:
Japanese drums/drumming.
Taikukan:
Gym.
Takyuubin:
Delivery/courier company.
Tarento:
"Talent" - minor celebrities and personalities that populate the game/talk shows that comprise 90% of Japanese television.
Tatami:
Rice-straw mats that serve as flooring in traditional Japanese rooms. Most houses have at least one tatami room and rooms in Japan are measured according to how many tatami mats they fit or would fit.
Terebi:
Television.
Terebi dorama
TV drama.
'The Bash:
Our nickname for Itabashi-sensei.
The filth:
English slang for police.
The Old Bill:
Slightly-more polite English slang for police.
The River:
The last card dealt in a hand of poker. What Mile End Poker Society members would term "fifth street."
Tomodachi:
Friend.
Tori:
Chicken.
Totemo:
Very. See also cho.
Toyu:
Kerosene.
Tweaker:
Amerian west coast slang for person addicted to methamphetamine, aka speed.
Udon:
A broad noodle.
Unko:
Shit.
Urusai:
Shut up (lit. "[too] noisy/loud!").
Usagi:
Rabbit.
Utage:
I honestly have no fucking idea what "utage" means. Can anyone help me out here? Good fucking alcohol, though. Real tasty, that there utagehol.
Vick:
Victimize.
Vignette:
A short scene (French).
Wa, The:
Harmony. Balance.
Wakarimasen:
"I don't understand." See also wakarinai.
Wakarimashita:
To understand, past tense, formal.
Wakarinai:
The less polite, informal version of "I don't understand." See also wakarimasen.
Wakaru:
The unconjugated form of "to understand."
Wakatta:
The shortened, informal, past tense form of "to understand."
White Day:
A special, Japanese-only holiday invented so that Japanese men could buy Japanese women white gifts and/or chocolate, partially to reciprocate them for having received gifts and/or chocolate on Valentine's Day. Which, in Japan, is when only men receive gifts from women, never vice versa.
WTF:
What The Fuck.
Yakisoba:
Fried noodles, usually with pork or beef and some other stuff.
Yakitori:
Grilled pieces of chicken on a skewer.
Yak:
See yakuza.
Yakuza:
Every country has their own version of the mafia. The Yakuza are Japan's.
Yamasigawa-sensei:
My supervisor's assistant at the Saitama Board of Education.
Yorushiko onegaishimasu:
Sort of a catch-all polite phrase to use when asking someone to do something for you.
Yubinkyoku:
Post office.
Yukatta:
Traditional Japanese summer garment, similiar to a kimono but made of lighter cotton instead of silk. Still just as difficult to put on, though. Or so I'm told.
Yuki:
Snow.
Yuki Matsuri:
Thee Hokkaido Snow Festival. One of the biggest and most famous festivals in Japan. Kind of like the Québec Winter Carnival, but with more snow sculptures and less Bon Homme.
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ezequieltrue5-blog · 7 years
Text
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