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#i am dedicating the last week of every month to mainly reblogging my likes starting august
glacierruler · 2 years
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Reblogs
So, I think that everyone on tumblr should just take a week to reblog all of the things that they liked. Because it seems that a majority of tumblr users don't know how to fucking reblog something. Reblogging things helps get shit out there, whether it be a post that could save lives, some great art, or a random shitpost. I know that the last week in every month from now on, I'm going to dedicate that to mainly reblogs, I'm starting this for me next month.
Right, just to make this clear:
Reblogs are better than likes
I get not reblogging everything you come across the minute you come across it, but reblogging really gets shit out there. But I know with especially my artwork and my story telling, I would prefer it if people reblogged those instead of just liking them
If the blog you are using isn't one you want to reblog stuff on, that's fine. Just make another blog somewhat or mainly dedicated to reblogging.
Reblogging shit helps out artists, writers, and literally everyone else.
If someone doesn't want you to reblog something of theirs they can turn off reblogs, so don't worry about that.
This is not like Instagram, Twitter, Facebook, Tiktok, etc. Likes do almost nothing. Likes are fine and dandy and I give out likes too, but to help get whatever it is out there, you need to reblog it! I end up liking stuff so I can reblog it later, and then I completely forget about it.
Reblogs are different than reposts
You might be scared to reblog something, because you thought it was the same thing as reposting something(I know I used to.) They aren't the same
Reblogs still give credit to the person who originally posted that. Reposts is taking someone's work and passing it off as your own.
When you reblog something you will see your username and there will be a little rectangle, made of two arrows pointing at each other and then the username of the person you reblogged the post from. The first message will contain the username of the person who made the original post. If this is not what you see when you've reblogged something, that means that you're doing it wrong.
Other Reblog stuff
When you reblog something, you don't have to say something else or even put tags if you don't want to. If you end up changing your mind you can reblog the post again with what you want to say and what tags you're going to use. You can also edit it if you want, but another reblog would be more helpful.
Remember, you can always go back and view your likes and reblog them whenever. I know my likes are just filled up because my brain was like 'future reblog' when I pressed that little heart.
Absolutely roasting someone is okay and even encouraged in most circumstances
To reblog something there is a botton that looks like a rectangle with two arrows pointing at eachother. You just hit that, say what you want to say and/or tag it, or not. And click reblog.
Reblog this if you too will take even just a day out of a month to reblog your likes, or if you want to get it out there that people on tumblr need to start actually fucking using tumblr!
Oh and just incase it escaped the people who came here from other social media platforms:
Tumbler is not like other social media platforms, so don't treat it like it is. Here's how it works, you post random shit and reblog random shit. DO NOT REPOST.
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ajbwasntwriting · 3 years
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Daughter!Reader x Negan, Reader x Daryl: Chapter 5. Secrets hurt
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Listen I don’t know why I decided to give each chapter an artsy title I just did. Also as anyone following this may have noticed this story isn’t gonna be regularly updated but rather updated when I have something I’m proud enough to post though I am determined to finish this series, just school comes first. I hope you understand.
I’ll only post more chapters if previous chapters get a good reaction so if you enjoy this please heart it, reblog it, and/or reply to it. Interaction inspires.
if you wish to be added to the tag list please dm me. All chapters can be found under the tag AJ’s Negan’s Daughter AU
The winter continued like that. He’d bring you food and you’d give him goods, even visiting multiple times a week. Sometimes he’d tell you about the stuff, holding up a jar of applesauce ‘from The Kingdom. The guy who runs it used to own a tiger’ or loaf of bread ‘the hilltop grows the grain, but Alexandria makes it.’ You would hum and nod along, knowing he was just trying to convince you to come back. Mainly because he’d ask if you wanted to come back with him and you would be ‘grateful but happy where you are’
You had asked him to start making lists so you knew what to find and you always tried your best to deliver. Cloths, blankets, kitchen utensils, baby bottles-
“Baby bottles?” you asked, pointing at the item on the list. He nodded.
“John and his wife are pregnant and we don’t have enough to go around.” He explained from the comfort of your couch, feet up on the table.
“But you have some?” you continued, not believing what you were hearing “You have...children? As in...babies?”
“Yea. I keep telling you we’re building a society.” he laughed at your bewilderment. “You’d fit in gr-” your mind ran as what you knew was coming ‘Here it comes again. No never works with these people. How do I get him to shut up?’
“Would you like to stay for dinner?” you cut him off, smiling. You turned to your kitchen unit, pulling out a large bot, a can of vegetable soup, and salted beef that Daryl had brought that day. “You’ve brought me so much it’ll probably go bad before I can eat it all.”
In that time he had stood up and walked over to the kitchen, now leaning on the counter. His sudden appearance made you hold your breath “When did ‘get out’ become ‘stay for dinner’?” he asked, seemingly amused.
“When you stopped understanding what ‘I don’t wanna be part of your group’ meant.” You retorted, cutting up the salted beef with a dedicated kitchen knife. “Are you staying or not?” you turned to him, stopping your cuts for the moment. He nodded with a shallow ‘yeah’, making you smile then go back to cutting. You poured the meat and soup into the pot, placing the lid on top. “Some snow on top to water it down and we’ll be sleeping with full stomachs tonight.”
You had him carry some bowls and a ladle up to the roof. Within an hour the fire outside was lit and the food was cooked atop four bricks you were lucky enough to be able to upgrade your cooking fire with, the old lamp now repurposed into a weapon. There was no conversation but you didn’t feel like you needed it. The wind was calm, letting Daryl look out over the city. “Do you know where the museum is?” He asked while you were stirring the soup.
“A couple of blocks down,” you called back. “Why?”
“Me and a few others are planning on raiding it in the summer” he answered, not turning back to you.
That’s when you realised something. You had heard about all these friends. Carol, Michone, Saddiq, Rosita, Eugene, Henry, Ezekiel, Lauren. He’d mentioned them in passing, saying how they made something he brought you or appreciated something you brought him. Yet he always came alone. It would’ve made more sense if Rick was doing these deliveries, you’d met him before the winter. Sure you stitched up his leg.
The two of you were sitting in front of the fire as it fizzled out when curiosity got the better of you. You swallowed the food in your mouth.
“Why are you always here alone?” you asked, he looked up at you from the other side of the fire. “It makes more sense to have people watching your back but for the past month or so you’ve been visiting me on your own. Why?”
“That’s how it is” he scoffed between mouthfuls.
“That’s how what is?” you snapped.
“You’re allowed to be all secretive but I’m meant to have my cards on the table.” he cut back. You thought it over a second, then went back to eating. You both finished up as the fire mellowed, taking your leave back inside. You carried the pot while he held the bowls. Back in your unit, you piled the dishes into the sink.
“I should get going,” he said, going to pick up his back.
“Y/N!” you nearly yelled. “My name is Y/N,” He looked back at you incredulously. A tense silence fell over you both “Before this,” you waved your hand to motion to the apartment “I was with a few people...including my father. We managed to secure a building, kept the walkers out but after some time new people arrived and a few of them got...Protective, I guess. Including my old man.” You crossed your arms and leant against the sink, the floor now far more interesting than the man in your apartment. “People died keeping me safe when they didn’t need to, all ‘cause my old man refused to let me help, but we were still bringing in new people but not everyone was helping, either cause they weren’t allowed to or didn’t want to. That caused anger to boil in the group and then...more people died.” Thinking back on the Sanctuary tears began to flow, but your voice didn’t shake and your body stayed firm. “I ran away and I’ve been hiding ever since ‘cause I know they’ll kill me if I’m found.” You finally looked back at Daryl who had been hanging on to your every word. You wiped away your tears. “You said I can’t be secretive, well there it is.”
“I didn’t mean-”
“You don’t wanna go home” you cut him off. “You don’t like where you rest your head, that’s why you’ve been spending more and more time out here with me. I get it.” you pushed off the sink, leaning under it to pick up a jug of water to do the dishes with. “You can leave or you can stay the night. I don’t mind.”
You turned your back on him to focus on the dishes. He picked up his things and left without another word. ‘That’s it’ you thought as you scrubbed the pot, now getting more aggressive with it, ‘you fucked up Y/N.’
The following morning you woke up, opened your bedroom door, and saw a familiar red-neck on your couch. You couldn’t stop the smile that plastered your face, but you did grab some clothes from your closet then went back to your room to dress. This time when you left he was up. “‘Morning” he croaked as he stretched. “This couch was a lot comfier the first time.”
Your relationship continued like that for the next while. He’d visit you more regularly, stay for dinner, and usually, he’d stay for the night. You got tired of the complaints about the couch and cleared out the second bedroom. You liked having him visit and were willing to facilitate it. He’d even begun leaving a few things there. Functional stuff like arrows for his bow and fuel for his bike. You found him some clothes and extra blankets, and a bigger bag to carry stuff home.
You didn’t ask why he didn’t want to be with his people. After keeping everything a secret for so long it didn’t feel right, but you could guess. Between your family and your time in the army, you had developed a skill in reading people, a skill you noticed he also had. Maybe that’s why every second didn’t need to be filled with conversation. Though you wish it was so you could know more. He was kind, there was no question of that with everything he did for you without even knowing your name. Though when he came to your apartment he was tense, and he was never happy to leave. This made you think he was going somewhere he didn’t want to be, but he had to be. He always talked so highly of the settlements, trying to get you back there. He must be going someplace else.
The winter passed, your garden began to flourish again, and the walkers thawed. You thought after the winter Daryl would stop visiting but he still showed up. He didn’t come as often for a time, saying he wasn’t gonna make the trip unless he had enough to offer you. You frowned at this “Do come out” you ordered him. “You’ve got people relying on you. Children and everything and I’m able to find stuff in the city you need.”
“I don’t wanna leave you short. Our deal ya know-”
“Screw the deal, Daryl.” you huffed “You’re my friend and I wanna help you”
“Oh we’re friends?” he commented, with a cheeky smirk “Didn’t you try to kill Rick.”
‘So Tara told them’ you thought. “Yes,” you said “In a friendly way.” normally he wouldn’t find that funny, but these past few weeks escaping away to your hide-out had given him a chance to get close to you. “Come and visit me when you can, please? I got nobody else to steal my food.” That afternoon you both search for some last pieces for Daryl, having to go deeper and deeper into the city. You talked about his group’s plan to go to the museum and raid it for seeds and old machinery. You saw first-hand what a crack-shot he was with his crossbow, you whistled as another went down “Not bad bow-boy. How’d you get so good with that?”
“Before all this” you started, walking ahead to pull the arrow out of the dead one. “Me and my brother, Merle, used to move around a lot. We used to hunt sometimes for sport, sometimes for food, but he’d always make it a competition. Decided to learn a quieter weapon so I could beat that son of a bitch.” Another two walkers approached as he spoke. He shot a bolt through one of them while you took the other down with your knife. “After that, he never helped hunting again”
“Sounds like a sore loser” you commented, pulling the arrow out of the walker's head and handing it back to Daryl. He took it and reloaded the bow.
“You have any brothers or sisters?”
“Nah” you shook your head, keeping a lookout while he reloaded. “My old man said I was a miracle baby. Mom was always sick. They thought they’d never have any. I used to hate it but after hearing how Merle left you in a cell while he ran off with your girl, I’m glad.”
“Ahh, he wasn't all that bad,” he commented, walking alongside you.
“No one is as bad as they seem when you know them. At least that’s what my superior officer said”
That evening he couldn’t stay, but he left with a heavy bag and that made you happy. As the evening descended you went back to your unit. The following week would be quiet since Daryl had his big raid coming up. Though you didn’t realise how quiet until you were in the midst of it.
You had scavenged a few things. At this stage, the apartment building had been picked dry but you had a few children’s cloths and some old bandages from first-aid kits that had seen better days. As usual, you had piled everything in Daryl’s room. As usual, you were reading another book. As usual, it failed to entertain you since you’d read it about three times now. As usual, you fell asleep on the couch, not completely though because you heard the front door open.
You sat up sharply. “Dary-”
Thwack
~ Tag List ~
@softsebastian​
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saralynnx · 6 years
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Sara Speaks - Tips on Running Your Simblr
Okay, so, as some of you may know, this is my second round at simblr. My first one was a disorganized mess, which is why I decided to start over. Overall, I have been a part of the simblr community for almost two years, and I have learned a lot in that time. I thought maybe it would be a good idea to jot down all the things I have learned/am doing differently this time around, mainly for personal reflection but also to potentially help anyone else out there just starting out. One of my dear friends, Katie, has recently started her own simblr, so this also acts as a welcome/shout out to her as well. You can find her at @fragile-sims0106. Without further ado, let’s get started!
1. URL -- Make your URL something sims-related, or include ‘sim’, ‘sims’, ‘simming’, ‘simmer’, etc in it. That way, other simblrs scrolling through tumblr looking for new simblrs to follow can easily see at a glance what you’re all about. This may seem like an obvious tip, but believe it or not, my first URL was not sims-related. I realize that changing URLs is simple and easy--but it can lead to confusion for your followers. It’s better to choose your URL carefully and stick with it.
2. Posts -- Keep your content original and sims-related. It’s okay to throw up a personal post every once and a while, or to occasionally reblog that super cool new cc that you found, but your posts should be 90-95 percent original sims content. Whether it be your story, your gameplay, your OWN cc that you create, edits, lookbooks, sim modeling, etc--people follow you to see what unique things you have to offer to the simblr community. If you find yourself wanting to reblog a lot of cc, it might be best to create a side blog dedicated to your personal cc finds. 
3. The Game -- This is controversial and can really go either way, but in my personal opinion, you should stick to one version of the game on your simblr. Whether it be Sims 2, Sims 3, or Sims 4, pick your favorite version and stick with posting only gameplay/content with that, and if you’re itching to play the other versions, do so on your own time OR create a side blog/separate simblr per version. It makes your blog more cohesive and less confusing. Also, a lot of simmers (such as my self), only like to see one version on their dash. It might turn some people off if you are constantly rotating between games. If you do decide to post more than one version on your simblr, try to be diligent about your tagging and include navigation that makes it easy for simmers to access content from the version of their choice.
4. Gameplay -- Try to stick to no more than two or three saves. And, work hard to see them through. Constantly stopping and starting projects, and/or having many saves going on your blog at once, can confuse and/or deter followers. Again, if you are posting about multiple projects/saves, clearly tag your posts and keep things organized on your main page with easy to access navigation. 
5. Posting Schedule -- Stay consistent with your posts. Obviously your personal life comes first and if you need to take a break and step back from your simblr for a little while, that’s understandable. But, being haphazard and inconsistent with your posting schedule can deter followers. It’s a good idea to post once a week at the minimum. If life keeps you  busy on a regular basis, it might be best to set up a queue for your blog to keep it active for your followers. However, there can be a caveat with queues, which I will talk about next.
6. Your Queue -- Having a queue is a valuable resource for many simblrs. However, I personally found that having a queue proved more frustrating and overwhelming than it was worth. What happened to me in the past is that my queue would end up weeks -- sometimes even months -- ahead of my gameplay, which in turn made me less motivated to play. OMG, my sim Suzie just aged to a young adult -- I can’t wait for everyone to see what she looks like, her traits, etc! But oh wait -- my queue is so far behind that she is actually still a toddler on my blog. Again, this is all based on your personal habits and needs, but I found it to be much more manageable to post as I play. I know that I can fit in play time at least once a week, so my blog will still be kept active but up to date with my gameplay at the same time, which is a lot less stressful for me.
7. Editing -- It’s good to figure out and stick with a particular editing style for your screenshots that you post. Of course, you don’t have to edit your screenshots, although many people do. If you are going to edit them, do it in your favor. What do I mean by that? Well, instead of using someone else’s Photoshop action or copying a particular style used on another simblr, create your own unique action/editing style for yourself to set your simblr apart from everyone else’s. It will gather more interest to your blog and gain you more followers. Plus, now that I have my own personal action that I created and use, I am much more proud of my work and am that much more excited to play and showcase my screenshots.
8. Reach Out -- Part of what makes having a simblr fun is meeting new people and getting a good follower base going. The best way to do this is to put yourself out there. Follow as many other simblrs as you can. Keep active on your dash and like as many posts as you can. If something really strikes you, reach out to that simmer and leave a comment. Or send that person an ask, preferably off anon. Doing this sort of thing on a regular basis will get your url out there and will attract more followers. Plus, every simmer loves comments and compliments on their work. It makes us smile and helps keep us motivated to post and play. But, be sincere. Don’t spam comment just for the sake of attention. Don’t ask for shout-outs or followers. That will just backfire and turn others off.
9. Have Fun -- Last and most important is to just be yourself and have fun. Ultimately, your simblr is yours to do with as you choose and something you do for yourself and not for everyone else. There is no right or wrong when it comes to running your simblr, and the above are all just tips that have worked for me, but they may not be what’s best for you. Don’t stress yourself out. Simblr is ultimately all about having fun. If you are constantly stressing over your follower count, or playing/posting a save that you have no interest in anymore, it may be best to just take a break and take a step back and re-evaluate your blog and what you are doing. Changing things up is not a bad thing if it helps you get back in the groove again and back to having fun. Don’t worry about disappointing your followers. Again, you’re doing this for your own personal enjoyment, and if you’re not enjoying yourself, it will probably show, and, quite frankly, what’s the point of doing it then?
Those are all the major tips that I have to share. To summarize, what’s most important is to stay organized, be consistent, be yourself/unique, and HAVE FUN. This list is in no way intended to be the end-all, be-all of running a simblr, and what works for you may be completely different from what I have written here, and that’s okay. However, if I do manage to help someone who is struggling, then all the better and I am happy I could give you some inspiration. Take care everyone, and happy simming! :)
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inky-thoughts · 6 years
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How to Organize a Zine 101
Hey guys!
Since I'm almost through with my very first zine that I organised myself, I just realised how many mistakes you can make without even knowing, and I learned so much within the last few months where a lot was kind of trial and error. So I thought, you guys might like to learn more about this, and I could share my experiences and newly gained knowledge! Maybe this helps if you are looking into organising your own first zine.
If you have any tips and tricks yourself you'd like to share, let me know, I’m excited to hear about them!
I am going to go through the different steps and phases that you should take into consideration, so this might get a small series of some sort? I hope you're up for this.
Also a small disclaimer:
I'm mostly talking about fanzines that have multiple contributors, and it will focus more on artists/illustrators and writers as that is where my experience lies. I have contributed on several free e-zines as well as a printed charity zine, and now have organised my first printed for-profit zine as well.
Phase 1: The Planning
This might sound really obvious and maybe silly, but there are quite a few things that you should take into consideration before just starting a project that might overwhelm you easily. Don't already head off and create a twitter account before you haven't sat down and thought about these questions first!
First of all, you should think about the zine itself:
What topic/theme should it have?
If it is a fanzine: What ships/characters/... should be the focus?
What format does your zine have (printed/e-zine/both)?
What should be included in the zine? (Illustrations, comics, writing, photographs, ... all of them?)
How many contributors/pieces do you want in your finished zine? (especially important for printed zines)
Do you want to have additional merch, e.g. bookmarks, stickers, charms, postcards, ... , that people can purchase with your zine in a bundle?
How are the specs (how many pieces per creator/how long is one piece especially for writers)?
Is it a for-profit, charity, or free zine?
After you now have a vague idea of what you want, you need to think about competition as well if you're not having a free online zine.
How big is the fandom/target group of the specific zine you want to make?
How old are they and how likely are they to spend money on your zine?
Are there only a few, but very dedicated fans?
How many contributors can you gather from the fandom? How is the general quality of fanworks?
Are there other zines that are similar or maybe with the same topic/theme/focus and what sets your zine apart from them?
Are there other zines going around at roughly the same time with the same target group, and should you perhaps wait a little so people can afford your zine again?
Is it a thriving fandom on the rise or has activity already peaked? If no fanzine: Is your theme at the pulse of time, or has some accute relevance to a lot of people?
Especially on tumblr, there are a few blogs entirely dedicated to zines and specifically fanzines. If tagged accordingly, they'll reblog all kinds of posts about a zine, but mostly Call for Submission, Zine Schedules, and Preorder Announcements (we will talk about these later on.) It is really helpful to check those out, sometimes there are even blogs solely about one fandom's projects, so it gets watered down even more. You can also test waters through polls etc. if you have a loyal followership that might just buy your stuff because it has you in or on it. However, I don't really find those very reliable.
The next questions are mainly about the doablity of the zine for you:
If there is any kind of production costs, do you have funds to cover them if the zine doesn't sell well enough?
Do you have anyone you can trust/are friends with who is also enthusiastic about your topic that they can help you?
How do you want to split work? How much do you want to contribute to the zine yourself?
Are you ready to make the commitment to dedicate basically every free minute of your life for the next 6+ month on this project? Are you in a relatively steady environment where you don't need to handle moving, changing jobs, schools, whatever at any point during your zine work?
I highly recommend you to at least have one other person to do the organisation with you, preferrably are two or even more.
Please do not underestimate the workload you'll get, even if it doesn't seem much at first, you will write so many e-mails because you need to get back to your contributors for one thing or another, you need to make sure the files are all correct, if you have writers you need beta-reading while also putting the zine together and finding a good printing service and making sure everyone is on time. For the last 6 months, this zine was basically my job, because it is just that, just without a clear salary, or none at all.
The next thing is kind of working out a schedule, with the rough stages/phases zine creations usually have.
Application/Gathering Contributors You have the option between public applications where people just send in portfolios and you pick from those, or you invite contributors you think are interested in the zine and you would like to have in it. Sometimes, there are zines that do both, but it's rather rare. There are some zines (usually free e-zines) that accept literally everyone who applies, and while it creates an opportunity for lesser known creators and beginners to gain a little exposure and experience, it doesn't necessarily mean that the overall quality of content is consistent and what you want to hold in your hands. I had applications open for a bit more than a month since I was very eager and didn't establish any kind of excitement or build-up thereof until finally applications open, but generally it's very common to have a full month to gather applications. The minimum should be 2 weeks, though. Also, don't let yourself be blinded by the sheer amount of applicants, especially in smaller fandoms, top tier creators are rather rare and everyone tries to get into a zine about something they love.
Curating Contributors If you don't have an Invite Only zine, you'll have a very busy time ahead now: You need to look through hundred or more applications and filter who is a fit for your zine, and who is not. Bear in mind that you aren't only looking for quality of work, but also which creator's style fits your zine best. Especially if you have several disciplines in your zine (e.g. illustrations and writing), I only can recommend to split the work load according to your speciality. That way you work faster and more efficient. Give yourself at least 2 weeks, the bigger/more popular the fandom, the longer it probably will take.
Sending Acceptance/Refusal E-Mails After you chose your pick, you'll need to let people know who's in, and who is not. I would advise to send out acceptance letters first, since there will be first dropouts immediately after you finally agreed on them. As soon as you got everyone to confirm their participation, take those who barely didn't make it and put them in for pinch-hitters. You will be surprised how many you'll probably need along the way. After they confirmed that yes, they'll be pinch-hitters, send out the rejection e-mails. I consider it curtesy to send them because as applicant, you really want to know where you're standing. Calculate roughly 1-2 weeks for the e-mails because things just tend to drag along and people need a long time to respond.
Confirmations This usually only applies if you offer people to make collaborations. They need to be able to check out who else is in the zine, who is up for collaboration, whose style suits them best to collab with, test the waters with each other, and usually should come up with an idea, so again 1-2 weeks would be needed for that. However, if you have got your contributors confirmed and just need the backup and refusal mails, just set those deadlines parallel.
1st Draft Depending on how much you're already asking for, you might want them 1-2 weeks after the rejection mails went out (if you really just want to know what kind of ideas people got), or up to a month if you want first sketches/summaries. The first draft is also helpful to see if two people got the same idea, and you can steer people a little bit into the "right direction."
2nd Draft Usually this is where at least 50-75% of the work should be done if you don't take a 3rd draft. Most common are 2 Drafts and the endproduct. Give people at least a month between 1st and 2nd Draft.
Final Draft This is when the finished pieces should be due. Depending on the time of the year, the contributors might be under a lot of stress, so set this deadline roughly 1 month after the 2nd Draft. You will be stressed, everyone else will be stressed, so give yourself the time you need. Also listen to your contributors and observe if there are a lot not cutting a deadline, then maybe push them back for another 1-2 weeks. It will make everyone more relaxed.
Touch-up Phase Especially with writers, you'll need at least 2 weeks to touch up the final draft they submitted.
Buffer Time (don't write that into the official schedule but definitely calculate with it) There will always be unexpected events that will require buffer times. You also will need time to put the zine together if you didn't work on designing the file beforehand while everyone else was creating. Still, you'll need to fix some things and polish the whole thing. Minimum buffer should be 1-2 weeks.
Contributor Preorders With printed zines, it is curtesy to give every contributor a printed copy of the zine for free with them only paying for shipping & handling. This kind of established itself as compensation for their work that usually ends up to be for free as most zines are either for charity or barely cover their production costs. To know who of your contributors even wants a copy, you should give them roughly 2-3 weeks to preorder. Having those exclusive orders helps you to divide between contributors and the regular costumer if you hold both at the same storefront.
Previews (+ Proofs) Before you're launching public preorders, dedicate at least 1 week to previews to get everyone hyped up. Contributors and the "official" zine site post excerps of zine pieces so people get an idea of what the feel of the zine is. If you already got proofs/samples printed until then, post pictures of those, too! If you don't post the link to the shop yet, there definitely wouldn't be a problem to have the previews start at the same time as the contributor preorders. That way, contributors also have the chance to get a glimpse at their peer's works.
Public Preorders Depending on how eager people are for your zine, you can leave preorders relatively short, but no less than 2 weeks if you don't get an insane amount of orders within the first couple of days. People must be able to check out prices and get their paycheck before preorders close again. Some zines have a stacked preorder system where the first X orders are cheaper, and then there will be leftovers or a second phase of preorders after the first bulk has been shipped. However, this doesn't happen very often. If you don't have a hugely popular zine or are cutting way too close to any important deadlines, consider having 3-4 weeks of preorders.
Production As soon as you got your numbers from the preorders, RUN AND PURCHASE EVERYTHING. Depending on where you get your zines printed (also don't forget the optional merch on this!), you can be ready to go within a week or even more than a month. Calculating with roughly 3 weeks if you're getting your stuff from mostly national level is a good rule of thumb, however shit happens all the time anyway, so to be safe use 4-8 weeks. Let your customers know immediately if there are any delays that weren't planned.
Shipping Depending on how many orders you've got, shipping can be a hassle and most likely will take up one week or longer. Since domestic shipping is fastest, ship international orders first, that way customers don't have the feeling that they're forgotten.
E-Zine Currently, a common trend is to first get the physical copies sold, and then sell e-zines to gather more money and cover leftover production costs of the printed zine. Especially international customers and college students prefer e-zines because of the incredibly high shipping rates around the globe. E-zines aren't linked to any production at all after you got the file put together, so if you set up your storefront with the download, everyone simply downloads it. You can have those open as you like, common is anything between 1-3 month and even a whole year. If no money is involved at all, a lot of zines just exist as a permanent free download in a dropbox or other cloud, so this is the least complicated process.
Conventions Really, it's not necessary to put this up in the schedule, but thinking about it might be helpful. If you have a physical zine, you and some contributors might want to sell it on conventions, so offering them to buy a bulk to a smaller rate can be helpful to spread the zine's exposure. We handled this with "buying on commission" - mainly the contributor only pays for the printing costs + shipping, and later will pay part of the profit back to you. Especially with international contributors, be aware of the longer shipping time. Also reprints might take their time. I personally made it a rule to order the reprints 3 months before the con, and reprints can be made up until one year, but really, you don't need to do this.
After you've got your rough schedule, I would advise you to already gather information on how to produce and spread the finished zine. This also helps to know how much you should have in your backup fund for the zine.
For physical zines/merch
Check out printing services! compare prices and quality as well as product range, and find out how long production takes
Find an online storefront where you want to sell it if you don't have one yet
Research on conventions and fairs where you might sell the zine
Learn about shipping rates and which company is suited best for your purpose
For e-zines
Research on your options:
If it's free, what cloud-service are you most comfortable with?
Find a dowload hosting platform you're comfortable with that also lets you charge per download
Is a round-mailing an option? if yes, do your research on online storefronts as well.
Advertising + Web Presence
This is basically finding your social media where you want to spread the word and store all the information of your zine. It is common for a zine with multiple contributors and mods to have its own web presence.
Tumblr and twitter are very popular for this as tumblr basically is a quick-for-setup homepage where you can spread information incredibly fast if you get to the right people, you have the option to answer questions people have regarding your zine, and twitter is nice and handy to keep applicants and potential customers updated. Also think about where you've got a large following and can advertise the zine yourself. Twitter/tumblr is not required, but most definitely helpful.
If you yourself aren't very known or popular, try to get more influencial people interested in participating, or simply promoting your zine. It definitely helps to have a larger audience. Also find out about the tags used by largely popular zines, and what you can learn from them. Learn how the fanproject blogs filter content they might reblog.
Things you also shouldn't underestimate is affiliations! If there is a zine/project with a largely similar forcus and theme, try to get on their better side, and help each other out. They might be your competition, but if you schedule your zine in a clever way, you won't need to worry about this at all since preorder phase won't overlap at all. They might help you advertise your zine while you do the same for them.
There are also forums on zines and fanzines, but I think nowadays it's rare that you'll go viral through those. I personally don't have any experience with those, so if anyone has, I'm happy to hear about it!
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