Nimona trio house headcanons
So I said in a post that I cant find because I've made like 30 headcanon posts that the trio’s house is a perfect combination of them
But I feel like I’ve been purposefully vague about where they would live because I didn’t really have an idea before now but now I do
Imagine literally any Disney cottage and you have it
It’s a small three bedroom two bath single floor unassuming little thing
There’s enough room for all of them and an office but if they hadn't been through Hell and back together it would feel stupid cramped
They live in a heavily forested area that has a decent amount of houses around it with enough space between them to give the comfort of privacy
When they bought the cottage they were really looking for qualities that they would all enjoy
The cottage being surrounded by trees was actually really beneficial for Nimona
It actually kept her from leaving for a very long time because she spent a solid 6 months mapping out the forest and discovering new things almost every day
It was far enough from the city that Ambrosius felt like he could breathe
This was the first time when paparazzi weren’t within arms reach and when he realized that he cried tears of joy
And the house was enough of a fixer upper to give Bal something to do for at least 2 years
The house was very old by their standards so he spent months figuring out how he was going to renovate it before they even signed the papers
Their neighbors are also saints who know no one as high profile as those three move all the way out there for fun
They came over to offer housewarming gifts like food and other things but they mostly keep to themselves unless they need something or are explicitly invited
This was a breath of fresh air because for some reason the people in the city were unusually nosy
You’d think it would be the opposite but no their apartment neighbors wouldn’t leave them the hell alone
You’d also think that they would hate the trek to and from work and that it would be harder to lose paparazzi but again no
The three of them love long car rides and the heavily forested area makes it easy for them to lose them in the trees
Their new neighbors also noticed that they did things like keeping the outside of their house as unassuming as possible
Like Ambrosius planted flowers outside and they have some knickknacks that are too big for the living room
But the house is painted a similar color to the rest of the area
They also park their vehicles behind the house and make sure their names aren’t visible on the outside of the house
And the curtains are drawn most of the time
So the neighbors do little things like park their cars behind their houses so this habit doesn’t seem weird or text the boys when they see an unfamiliar vehicle driving down the street
Or let them know to stay in the city for a little longer cause someone has driven back and forth down the road at least 10 times
Every time they do this Ambrosius and Nimona bake them something or Bal offers to help them around their house
Literally anything to show how undeniably grateful they are for all their help
And most of the time the neighbors turn down the help and share the food the trio made with them
Because they’ve done more than enough already
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some random ideas for the totk rewritten project
krog (korok) seeds
i think i found a way to include krog seeds even if i reintroduced bags for expanding your inventory- what if the krog seeds are redeemed for the amiibo sets and maybe a few new things? that way you are not forced to engage with krog puzzles if you are tired of them and its not essential either, you can choose what armor set you want instead of being "surpised" by the same link hat three times in a row for fighting your way through the depths (like i was lol)
considering im rewriting the krog forest to be like a minidungeon with a unique miniboss and boss AND you start the quest for restoring the master sword there i think that this is acceptable
what if one of the expensive rewards was a krog armor set that includes the mask from the botw DLC but adds two more pieces, its effect could be to turn invisible as the krogs are to most people; considering how they are not invisible to everyone it could still work with important NPCs still seeing you AND you could run through monster camps without them chasing you if you just want to get through without you attacking them- since its expensive you gotta gather alot of krog seeds to buy it meaning it wouldnt make encounters much easier bc you have to fight alot of monsters before being able to afford it anyway and the effect is removed once you attack an enemy .... or maybe once you are spotted you can stand still and the effect restores itself nhfkjdnkjfdk
food + storage
to raise the difficulty a little i thought about bringing bottles back, they are physical items this time with a limited number and are able to store medicine and soup that has no expiration date; personally i like cooking tho so i want to keep it, maybe with the effect of being a bit more limited in number and, while not spoiling completely, it loses some of its effectiveness over time
how you use them im not yet sure, either the same way in inventory (which i think i will go for since i dont want to change it that drastically and with the added balance of limitation i think that is still fine) or on some kind of item wheel you can set yourself like in skyward sword
there are bags you can find as bigger items that will expand your weapon, shield or bow inventory slots, perhaps a small bag gives you one and a big one two slots- it would be a bigger and different reward for exploring or quests and fills the spot for inventory expansion
theres a chest in links house (i thought maybe links house is still links but they built onto it so zelda has a place to stay as well, like a bigger/double house) that can hold armor sets if you dont want to keep carrying all of them around but dont want to sell them either
repairable weapons through zelda
weapons still break but are full weapons again, i found the excuse of them all being useless now through the cataclysm ... somehow for some reason a pretty blatant way for forcing you to fuse stuff bc its literally the only viable thing to do, but i like the idea of inventing new weapons with materials; to balance it out and give you an incentive to help out your friends i figured that at first weapons still break, but in each region is a smith that can teach zelda (who is your companion in this rewrite) how to repair weapons of a certain type (zora, spear, goron, two handed, rito, bows, gerudo, one handed-- perhaps it is a longer quest of idk .. bringing certain weapons to those smith or similar) which she can do anywhere outside combat;
how broken the weapon is determines how much extra material she may need to do it- im still working on it but i got the idea of the status of the weapon being symbolized in three stages, fine, damaged and broken; damaged is the one that needs less material to fix up, broken costs more- a broken one might still occupy an inventory slot but is unusable or very very bad damage wise, you can throw it away either manually or when you try to pick up a new one you can choose if you want to swap it out (just like they did with stuff from chests in totk .. idk why they didnt add that to in game weapons lying on the ground too) or choose to keep it and repair it once you are out of combat
arrow types
i dont like the menuing in totk for the arrows ... it was one of the most frustrating things to deal with (especialyl bc it sorted your inventory too??? when you used the sorting in the quick menu???) so i wanted to change that a little, havign to go into the quick menu everytime for each arrow i find tedious too, so;
there are more arrow types but they are craftable with arrows and materials, you can craft them in bulk out of combat (the typical types from botw -fire,eletric,ice,bombs- but then add those confusion ones, wind, the cloudy shroom thingy, poison .. perhaps a few more if i can think of more but not too mayn to not clutter it again)
enigma stones function
i wanted to change how enigma stones function somewhat, they dont "enhance" the ability of the champion/sage (i still wanna call them chmapions bc thats what they areeeee) it allows them to link an ability of theirs to link without the orginal champion having to be present or dead, the stones come in set of two each and function somewhat like a magic communication between the player and the champion, once you obtain the second piece its embedded into links shiekah arm prosthetic (also something of my rewrite) and allow him to call upon their ability at will through a second selection wheel
ranch ruins
the ranch ruins i wanted to be rebuild (bc thats cool and i thought restoration was a theme? lol) and maybe you help rebuild it proper and as thanks you can put your horses there to roam around all at once when not taken out to ride, not a big gameplay thing but a neat quest with a rebuilding thing of a building we havent seen in its prime and a neat addition of letting you see all your horsies at once :)
(totk rewritten project)
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okay, so, I've collected a bunch of DP fandom stuff that I remember off the top of my head, specifically in chronological order & colour coded here in this post (fics/comics, tumblr posts, important imo) for no reason other than I saw a post asking for Phandom history & it triggered my biggest, most long-running hyperfixation & now I'm curious if anyone else remembers stuff.
this link is going to be the permanent version I will be updating, but I'm posting what I currently have (gonna go through my old laptop later for more) just to let people know. you can also find the link on my blog, but only on desktop. It isn't colour coded there, sorry.
please share more if you got anything else cuz I'm 100% sure I'm missing a lot of stuff & am too interested now. the biggest reason a lot of stuff isn't here is that I simply can't find it. second biggest reason is i forgor. things not included here aren't "unimportant," this is just the first stuff that comes to mind.
putting it under a cut 'cause it got kinda long
Mars by JadeRabbyt (2005)
Checkmate by pearl84 (2006)
Conversations of a Ghost Gabber by Cordria (2006)
The Foley Maneuver by bluemoonalto (2007)
One Thousand Years by Nylah (2008)
Lab Rat by AnneriaWings (2009)
Lost by Cordria (2010?) [1] [2] [3] [4] [5]
Phantom of Truth by Haiju (2011)
Ghost Deaths (2012)
Through Coals and Rain by Kakawot (2012)
Shadow of a Doubt by Haiju (2013)
Pink Pants (2013?)
Wes (2014) [original] [1] [2] [3] [4]
this "I'm Inevitable" gif (2014)
Space AU (2014)
Treading Water by The Full Catastrophe (2014)
Danny, you dead IDIOT!! comic (2014)
wash away the darkest days by anthrop (2014)
Reverse Trio (2014)
Inverse Trio (2014-2016) ALT
Halfas are "feral children" (2015)
Burn the Streets, Burn the Cars by anthrop (2015)
It's Not Gay if He's Dead by phantomrose96 (2015)
You Smell Like Death by starfleetrambo (2015)
Ghost Bird AU by @rest-in-peachs (2016?)
Things I Can(not) Do In Amity Park by RedHeadsRock1010 (2016)
KEtTLE by Cordria (2016)
Deeper, Darker by Silvermoonphantom (2016)
Danny Phantom Punches Butch Hartman In The Face by MistressVintage (2017)
Dannypocalypse (2017)
Ghost Train (2017?)
Ghost Physics by jayrockin (2017)
Ghost Infographics (2018)
The Taxonomy of Ghost Cores: An Observational Study (2018) Communicating with Ghosts Professionally: A Study (2018)
Species in Danny Phantom (2018?)
Diddles Piddles by diddly-darn-ghost (2018)
Broken Ectoplasm by ghostanimal (2019)
Ghost of Heroes by Enigmaris & ScarletNightFury (2019-2020)
do not stand at my grave and cry (i am not there, i did not die) by blueh (2020)
Undercover Phantom by artistfingers (2021)
Corruption is a Two Way Street by datawyrms (2021)
Things That Bleed by artistfingers, kkachis, & Perfectly_Inconspicuous (2022)
10,000 works on AO3 (2022)
Ghost Speak:
Danny's handwriting (2015?)
Cordria (2015)
Fiver-Rivers [1] [2] [3] (2019)
Rubber Chicken Sounds (2019)
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