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#its rune factory 5
mixing-up-details · 2 years
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My birthday is in a few days~
I think on my birthday, I'll update the story AND make myself that Twitter account I've been talking about. It would be nice to reach peeps on Twitter
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aashiyancha · 2 months
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March of the Flowers Day 2: Gerbera (bright smiles)
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I recently finished reading a dance scene in a fanfic and it made me really want to do one in my rf5 fancomic as well. So I started with drawing these 2 since I've already had some practice drawing them dancing before haha. Also played around with some suit designs as well.
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artsyvii · 1 year
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butterfly boy
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littleredborb · 2 years
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apparently it’s kiss day
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darkacey · 1 year
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So, what the heck is Eliza?
Let me tell you!
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(Spoilers for RF5 and slight spoilers for my upcoming fic, Who Remembers a God, but I’ve been sitting on this for a while and I wanna share it. Also I use it/its pronouns for Eliza, but I figure it is fine with any pronouns)
As we know from RF4, Saint Eliza in that game is a mailbox that gained sentience possibly because of the power of the Sharance Tree. It’s not stated who built it, but my theory is that it was Ventuswill, which I will elaborate on in a bit.
In RF5, it’s not explained why Eliza can talk to the MC or what its purpose is beyond being a convenient gameplay mechanic to improve the town. However, we do know that it has a familiar relationship with Livia, who it calls Livvy. And we know she’s the Divine Dragon of Light, Lumenevia.
My headcanon is that all of the Divine Dragons are capable of building divine simulacra - sentient constructs that can perform miracles given certain conditions. These simulacra allow the Divine Dragons to more easily benefit the areas they watch over by drawing upon the positive runes generated by the land/people they’re in charge of, rather than solely their own powers. Given the lore we learn about gods because of Lucas’ backstory, we know that miracles are specifically created through the coalescence of positive runes. True gods like Lucas naturally emit positive runes at a fairy steady rate, but happiness increases the output.
Do you see where I’m going here yet?
As the MC, players create positive runes not through divine nature, but hard-won acts of service. RF4 calls positive runes “Princess/Prince Points.” RF5 calls them “SEED Points.” The point system is how Saint Eliza quantifies the positive runes that the MC generates in their daily tasks. Being an Earthmate, they are allowed a similar amount of authority as the Divine Dragons in their ability to decide what miracles should be performed with the accumulated positive runes. (Yes, I know Dolce can hear Eliza too, but she’s not allowed access to the system because she doesn’t have the Divine Dragons’ or Mother Earth’s blessing. I imagine Dragon Priests’ could be granted permission, but that’s an entire different conversation about religion instead of magic systems).
Unlike true gods who have to be careful about how many positive runes they emit because of the dangers of attracting too many negative runes to themselves, the positive runes collected by Saint Eliza is simply a system of rerouting what was already present in the area. The MC’s actions to generate those runes requires hard work, and usually their fair share of bad luck. Consider for example that the MC can get points for banishing monsters — every time the MC is injured, that’s the result of negative runes, a natural consequence. Rather than allowing the benefit to stay out in the wild (keeping monsters away from that area for a longer period of time), the runes are moved into town and manipulated to cause specific improvements. Through the Divine Dragons or the MC’s direction, Eliza performs miracles.
And so, this is why Eliza is a Saint.
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dark-star-exe · 9 months
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stupid idiot (affectionate) is tripping balls, this sounds like a perfect time to bring him to the Gadeus Grasslands. yep, i see no issue with this.
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after 3 FUCKING years, gideonhas dropped his first generals orb for me
3. years
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Taking a break from Rune Factory 4 Special to fantasize about a potential Rune Factory 5 Special. Which probably won’t happen, but I can dream. This is basically just a list of updates/changes/etc. that I would like to see.
- (re)incorporate a lot of the stuff found in datamining, like the ability to run a shop and the DLC love interests - Livia, Radea, & Terry. Whether those three remain DLC or are just added in as new options, I would LOVE to have them. I wouldn’t even care if I have to wait until post-game to properly romance one or both of the girls, since it would be worth it. I’d also like Misasagi to be a love interest but I just don’t think that’s feasible since she has a child already and the writers/developers won’t want to have to deal with you marrying & moving in with someone who already has a kid.
- Speaking of Hina, she and Julien ABSOLUTELY need to grow up some after you’ve had kids. Those two are like... somewhere around 7-11 initially, and there’s at least a three or four year timeskip after having a kid (plus ANOTHER timeskip after the twins). It’s REALLY jarring to see those two looking/acting barely older than your own kids when at minimum they’re seven(ish) years older. Ideally I’d like the “young adult” models/sprites (as in, all the marriage candidates basically) to get a bit older too but that’s less of an issue than the two kids who noticeably Don’t Age.
- Bring back the “reverse” proposals from RF4S. I understand giving the player the agency to choose when to propose, but having an event that ends with their love interest proposing is SO GOOD, and it’s not forcing you to accept, so you can still propose on your own terms later. And several love interests make it clear they WANTED to propose when you do it, so just... let them do it! I think ideally I’d want MOST of the guys (3-4?) and at least one or two girls to do this, while the others still leave the proposing to you. In all cases, they’d need either one more new event or tweaks/add-ons to their final event to flow more naturally into this.
- Make sure the game is actually optimized and performs well on the Switch this time. I’ve heard the PC version is much better, but I got the game when it first came out on Switch, and it’s... not great. Lots of lagging, random crashing and visual glitches... Fix all of that.
- I ASSUME this was an oversight and not intentional, but definitely fix the issue where if you date multiple people in one run and then get married the other love interest(s) still act(s) like you’re together. The pet names are dropped but the romantic dialogue is not. It was SO awkward when I talked to Martin like the day after I married Ryker and he contemplated whether Cecil would approve of “our” relationship. Well, considering I’m married now, and not to you, probably not!
- This is a little less important, but along a similar vein I’d like if the game actually noticed and slightly altered some events depending on who you were dating, or if that’s too difficult make an effort to NOT have “date” events feature multiple potential love interests. Once again, on my first date with Ryker, Martin strolled up and interrupted us which embarrassed Ryker SO MUCH he left. I was pretty embarrassed too, considering Martin then casually said “Sorry I interrupted your date, Love.” Ideally either change date events so other love interests DON’T casually appear, or go immersive and have them react DIFFERENTLY if they also happen to be dating you. There’s also a non-date event where you and a few others play the King’s Game but Ryker is rigging it to help Ludmilla flirt with you. Again, odd to see it when I’m dating him and NOT her.
- It would honestly be nice to set your sexuality/preferred love interest gender at the start of the game simply so you’re not bombarded with EVERYONE’s events and not getting hit on by everyone when you’re talking to them every day. This way you’re only given the events and flirting by the gender you want.
- Bring back dungeon seeds/field dungeons! That’s just a simple and fun way to spend a lot of your time and get random rewards.
- Include more random conversations between townspeople! Literally the only “group” conversations in 5 are between the 6 boys and 6 girls at festivals. Let two or three people meet up during the day and have conversations. I miss that from 4 so much, it really helps flesh out the town and how certain characters interact with each other.
- Newlywed Mode would be nice.
- Murakumo being the only person running the bathhouse often causes problems. Any time he’s NOT there, such as festival days or just when he’s eating lunch/dinner, you can’t take a bath even though the inn is technically open/available. He has an in-universe reason to work alone so you can’t give him a helper, but you COULD do something like leave a note at his desk that we can investigate which says how much to pay. Bado in RF4 had something like that for whenever he was slacking off. Basically, we need some way to access the bath even if Kumo isn’t doing his job.
EDIT - thought of one more! Give us a way to access the flower shop earlier. Having Ludmilla be the sole person running it when she doesn’t even join the town until halfway through the game is... A Choice. It is RIDICULOUS how late in the game this shop becomes available. I think you could have Priscilla run it initially, and just decide where Lucy works between the shop and the bakery. Then when Ludmilla joins and takes over, Priscilla takes the other open job.
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thegoldendoorknob · 2 years
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If there’s anything Rune Factory 4 bosses have taught me it’s that I should be able to pacify any evil old men and put them in my monster barn.
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120 - Letting me team up with an entirely aggro pink frog with an axe was a fantastic choice on Marvelous's part
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mochlus · 7 months
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playing Rune Factory 3 Special and it's more or less my first time playing RF3 (I played it when it originally came out on DS as a tiny kid but did not get far lol) and I think ultimately it's like. It really is just a less polished version of RF4, isn't it. I mean given the series I expected that, but I thought the monster transformation mechanic would have a little more depth? I keep running into all these little things that I'm like, wow, yeah, RF4 made a slight change here and improved it significantly. It's really cool to see and mostly just drives home for me how good of a game RF4 is lmao
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aashiyancha · 3 months
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Didn't finish the next skit part this week (just means next week's will be even longer. Woohoo!)
So instead, enjoy this doodle of the siblings and Lucas eating noodles in Heinz's attic
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And ofc, because I can't not turn everything into a joke...
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melodybottles · 2 years
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my friend’s been telling me about things going on in an RP group she’s in and hearing about vegetables kidnapping people and taking over their accounts really made me want to draw something so. walking dead parody LOL
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daily-nicotine · 2 years
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the urge to restart a game because of tips and tricks you should know before playing
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toyherb · 1 year
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the ending of scar/vio main story actually had me crying. like I already cried when arven's dog recovered but this had me big crying.
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thewitchqueen281 · 2 years
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hot take but.
rf4 is fine.
rf5 is still better.
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