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#muzét
tales-of-asteria-rips · 4 months
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1071png · 1 year
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besties
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raindear-a · 1 year
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He’s not looking at his wife😤
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tales-of-asteria · 2 years
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[Special Gacha] Tales of Xillia 2 10th Anniversary Duration: 10/17 (Mon) 16:00 ~ 11/4 (Fri) 15:59
Chance to get Bond Awakening enabled 5☆ Ludger [Formal], Julius [Formal], Gaius [Formal] and Muzét [Formal].
The already-running awakening partners Julius, Ludger and Milla (X2) can be used to awaken Ludger, Julius, Gaius and Muzét respectively.
✶ This gacha features a 7 Step Up gacha, where you pay a discounted rate to draw 10 characters and continuously raise your chances of pulling a 5☆. The fourth step is free, and with the seventh step a Bond Awakening enabled 5☆ character is guaranteed. Steps will not be resetted even if you get a Bond Awakening enabled 5☆ character before the seventh step.
✶You will also get rewards after a certain number of steps, and with the 21st you will be able to choose one of the featured characters (you need a total of 810 Asteria Stones to reach the 21st step.)
In this gacha will also reappear other Bond Awakening enabled 5☆ characters. The rates of this gacha’s featured characters will be higher than other 5☆.
A special pick up event will be held, where one of the featured characters will have the summon rate higher than the others on certain days:
Ludger: from 10/20 (Thu) 16:00 to 10/23 (Sun) 15:59
Julius: from 10/23 (Sun) 16:00 to 10/26 (Wed) 15:59
Gaius: from 10/26 (Wed) 16:00 to 10/29 (Sat) 15:59
Muzét: from 10/29 (Sat) 16:00 to 11/1 (Tue) 15:59
For the event, the single daily pull will cost 3 Asteria Stones instead of 5.
There’s also the paid option to get a 5☆ character with a multi gacha.
(More on Awakening here, and on Bond Awakening here)
Characters artes and skills details:
Water 5☆ Ludger Will Kresnik
Stats at LV80 HP: 22,600 | Power: 2,300 | Defense: 2,200
Mystic Arte: 祓砕斬・零水 Ritual of Destruction Power: 400% (Target: Single) | Hits: 40 | OL: 35 (high hit type)
Arte1 - 舞斑雪 Falling Snow Power: 250% (Target: Single) | Hits: 6 | Activation: 45%
Arte2 - サイカトリス Psychic Restoration Power: 250% (Target: All) | Hits: 8 | Activation: 35%
Arte3 - レクイエムビート Requiem Power: 400% (Target: Single) | Hits: 14 | Activation: 20%
Co-op skill: Aqua Attack 9 + Chain Plus (attack type) Performs a water physical attack with 245% of power. Also, the chain counter number will increase by 10 (only if the chain is active). (wait time 00:50)
Water 6☆ Ludger Will Kresnik
Stats at LV80 HP: 26,000 | Power: 2,660 | Defense: 2,530
EX Skill: The water party members' attack will be increased by 110% in the water frames
Mystic Arte (OverLimit gauge at MAX): 祓砕斬・零水 Ritual of Destruction Power: 400% (Target: Single) | Hits: 40 | OL: 35 (high hit type) Bond Awakening Bonus: Arte power +50%
Mystic Arte (Awakened Mode OverLimit): 祓砕斬・零水 Ritual of Destruction Power: 740% (Target: Single) | Hits: 74 | OL: 70 (35+35) (finish & high hit type) Bond Awakening Bonus: Arte power +100%
※ If an Elize (X2) Bond Soul is equipped, the Mystic Arte will change into a Dual Mystic Arte:
Dual Mystic Arte (OverLimit gauge at MAX): ベンヴェヌート・エンフェルネ Infernal Crescendo Power: 600% (Target: Single) | Hits: 60 | OL: 45 (finish & high hit type) Bond Awakening Bonus: Water members' attack +50% (activated turn)
Dual Mystic Arte (Awakened Mode OverLimit): ベンヴェヌート・エンフェルネ Infernal Crescendo Power: 1000% (Target: Single) | Hits: 100 | OL: 85 (45+40) (finish & high hit type) Bond Awakening Bonus: Water members' attack +100% (activated turn)
Arte effects added by Bond Awakening:
Arte1 - 舞斑雪 Falling Snow Water members' attack +15% (3 turns)
Arte2 - サイカトリス Psychic Restoration Water members' attack +20% (2 turns)
Arte3 - レクイエムビート Requiem Water members' attack +40% (1 turn)
(Co-op skill is the same as the 5☆)
Earth 5☆ Julius Will Kresnik
Stats at LV80 HP: 23,100 | Power: 2,140 | Defense: 2,270
Mystic Arte: 祓砕斬・十臥 Ritual of Devastation Power: 300% (Target: Single) | Hits: 83 | OL: 44 (high hit type)
Arte1 - 雷封刃 Energy Shackles Power: 180% (Target: All) | Hits: 8 | Activation: 50%
Arte2 - 朧鼬 Moonlight Assault Power: 240% (Target: Single) | Hits: 12 | Activation: 30%
Arte3 - 轟臥衝 Falling Thunder Target enemy defense -20% (Target: Single) | Activation: 20%
Co-op skill: Magic Defense Long Boost 7 (defense type) Increases magic defense by 60%  for 360 seconds. (wait time 06:00)
Earth 6☆ Julius Will Kresnik
Stats at LV80 HP: 27,100 | Power: 2,370 | Defense: 2,670
EX Skill: At the beginning of the turn, adds 6 points to the earth members' OL gauge if their HP are at 100%
Mystic Arte (OverLimit gauge at MAX): 祓砕斬・十臥 Ritual of Devastation Power: 300% (Target: Single) | Hits: 83 | OL: 44 (high hit type) Bond Awakening Bonus: Hit count +7
Mystic Arte (Awakened Mode OverLimit): 祓砕斬・十臥 Ritual of Devastation Power: 300% (Target: Single) | Hits: 150 | OL: 44 (high hit type) Bond Awakening Bonus: Target enemy defense -30% (1 turn)
Arte effects added by Bond Awakening:
Arte1 - 雷封刃 Energy Shackles Heals the earth members by 15%
Arte2 - 朧鼬 Moonlight Assault Earth members' attack +30% (3 turns)
Arte3 - 轟臥衝 Falling Thunder +20 points to own OL gauge
(Co-op skill is the same as the 5☆)
Fire 5☆ Gaius
Stats at LV80 HP: 21,000 | Power: 2,410 | Defense: 2,070
Mystic Arte: 闢・魔神王剣 Absolute Domination Power: 600% (Target: Single) | Hits: 7 | OL: 44 (finish type)
Arte1 - 皇光破斬 Exalted Divide Power: 210% (Target: Single) | Hits: 11 | Activation: 50%
Arte2 - 獅子戦吼 Beast Power: 330% (Target: Single) | Hits: 14 | Activation: 30%
Arte3 - 覇道滅封 Incineration Wave Power: 400% (Target: All) | Hits: 17 | Activation: 20%
Co-op skill: High Fire Shot 8 (magic type) Performs a fire magic attack with 490% of power. (wait time 05:00)
Fire 6☆ Gaius
Stats at LV80 HP: 23,700 | Power: 2,810 | Defense: 2,340
EX Skill: When a fire party member is on a frame with an Attack UP buff on it, the frame’s attack boost effect will be increased by 150%
Mystic Arte (OverLimit gauge at MAX): 闢・魔神王剣 Absolute Domination Power: 600% (Target: Single) | Hits: 7 | OL: 44 (finish type) Bond Awakening Bonus: Break gauge damage +100%
Mystic Arte (Awakened Mode OverLimit): 闢・魔神王剣 Absolute Domination Power: 910% (Target: Single) | Hits: 7 | OL: 44 (finish type) Bond Awakening Bonus: Break gauge damage +100%
※ If a Muzét (X2) Bond Soul is equipped, the Mystic Arte will change into a Dual Mystic Arte:
Dual Mystic Arte (OverLimit gauge at MAX): 重牙浄滅塵 Juuga Joumetsujin Power: 700% (Target: Single) | Hits: 14 | OL: 50 (finish type) Bond Awakening Bonus: Own attack +100% (3 turns)
Dual Mystic Arte (Awakened Mode OverLimit): 重牙浄滅塵 Juuga Joumetsujin Power: 1300% (Target: Single) | Hits: 14 | OL: 100 (50+50) (finish type) Bond Awakening Bonus: Fire members' attack +100% (1 turn)
Arte effects added by Bond Awakening:
Arte1 - 皇光破斬 Exalted Divide Own power +20% (3 turns)
Arte2 - 獅子戦吼 Beast Critical rate +50%
Arte3 - 覇道滅封 Incineration Wave Own power +50% (1 turn)
(Co-op skill is the same as the 5☆)
Dark 5☆ Muzét
Stats at LV80 HP: 20,700 | Power: 2,420 | Defense: 2,220
Mystic Arte: イベントホライズン Event Horizon Power: 400% (Target: All) | Hits: 50 | OL: 35 (high hit type)
Arte1 - エザリィウィップ Sharpened Whip Power: 200% (Target: All) | Hits: 5 | Activation: 50%
Arte2 - ブラックガイド Dark Visitor Power: 320% (Target: All) | Hits: 7 | Activation: 35%
Arte3 - グラヴィティ Gravity Well Power: 440% (Target: All) | Hits: 13 | Activation: 15%
Co-op skill: Magic Attack Boost 6 (magic type) Increases magic attack by 75% for 180 seconds. (wait time 06:00)
Dark 6☆ Muzét
Stats at LV80 HP: 23,700 | Power: 2,810 | Defense: 2,520
EX Skill: The dark members' attack will be increased by 40% for each enemy
Mystic Arte (OverLimit gauge at MAX): イベントホライズン Event Horizon Power: 400% (Target: All) | Hits: 50 | OL: 35 (high hit type) Bond Awakening Bonus: Hit count +10
Mystic Arte (Awakened Mode OverLimit): イベントホライズン Event Horizon Power: 600% (Target: All) | Hits: 75 | OL: 55 (35+20) (finish & high hit  & fast OL charge type) Bond Awakening Bonus: Dark members' attack +70% (activated turn)
※ If a Gaius (X2) Bond Soul is equipped, the Mystic Arte will change into a Dual Mystic Arte:
Dual Mystic Arte (OverLimit gauge at MAX): 重牙浄滅塵 Juuga Joumetsujin Power: 700% (Target: All) | Hits: 14 | OL: 50 (finish type) Bond Awakening Bonus: Own attack +100% (2 turns)
Dual Mystic Arte (Awakened Mode OverLimit): 重牙浄滅塵 Juuga Joumetsujin Power: 1100% (Target: All) | Hits: 14 | OL: 95 (50+45) (finish type) Bond Awakening Bonus: Arte power +150%
Arte effects added by Bond Awakening:
Arte1 -  Sharpened Whip Own power +20% (3 turns)
Arte2 - ブラックガイド Dark Visitor Critical rate +50%
Arte3 - グラヴィティ Gravity Well Dark members' attack +50% (1 turn)
(Co-op skill is the same as the 5☆)
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elympios · 8 months
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Tales of Xillia 2 Anniversary outfit references from the Tales of Asteria memorial book (full resolution here)
(Twitter versions: Elle, Ludger, Julius, Gaius, and Muzet.)
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randomnameless · 3 months
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Are we ever going to get an in-universe explanation as to why Rhea sets a city with civilians still in it on fire at the end of CF, or is it forever going to remain the "devs wrote Rhea doing something evil so the audience wouldn't feel bad about killing the final boss who'd done nothing wrong up to that point, regardless of how grossly out-of-character it is for her to do that" excuse?
:(
I was typing an answer, switched tabs, and what I already typed disappeared...
Anyways...
Watsonian wise, the game iirc tells us Rhea intends to use the "fiery tiles" as hazards to slow down the BESF's progression to rekt them - and I personally find nice how the devs picked peg knights to act as reinforcments - cementing the "strategy" aspect of the Berning, aka Rhea's own troops are immunte to tile hazards, but the BESF isn't.
Doylist wise, I feel like it was one of the moves the devs pulled out to illustrate how far Rhea fell from... well, what she once was.
It's the culmination of her breakdown, her point of no-return : we came from a Rhea who valued Fodlan and its people more than her own survival and who would refuse to sacrifice anyone to ensure her safety to... a Rhea who lost so much (her remaining family), is PTSD'ing hard and was betrayed by Billy and Humanity "again", she snaps and now will sacrifice Fodlan and its people to get a chance of surviving what she perceives as the second act of the genocide of her species.
Forget the "not feeling bad" aspect of this fight anon, because, at least with the Jp audio, every scene involving Rhea, before this fight when she lost Seteth'n'Flayn, is in Tailtean, or even in this fight laments in her battle quotes, conveys, kuddos to Inoue, anguish, desperation and anger.
The BESF pushes her - during the entire length of this short route - to her breaking point, she breaks (but it's not only a furious/angry breakdown!) and Firdhiad Berning is the consequence.
Imo, even if the gapmoe and the Supreme Court tries to act as if the BESF is "in the right" or wonder what's for dinner, the foes are much more humanised/developed/are mourning on screen that, save for some devoted people, I firmly believe Tru Piss wasn't supposed to be seen as a "Good Route", but more like the Tales games sometimes have a "Bad End" path.
The final close-up on Billy's dead eyes after they lost Nirvana is, imo, telling enough - even if gapmoe and the game mechanics + IS' obsession to sell you Supreme Leader as a S material waifu you can romance sort of killed this intent, since you can get your "and they lived happily ever after" ending and marry Supreme Leader.
Tl;Dr : Tru Piss is written in a way that would make anyone (even on a first PT!) feel bad about the people you're trouncing, from Judith crying about Ignatz'n'Leonie's loss of their future, to Hilda sacrifying herself to save someone against her former nature, aka when it comes to do the "right thing" Hilda will do it even if it costs her life, to Faerghus' desperation to defend themselves at the point of willingly make the ultimate sacrifice and turning into demonic beasts and Dimitri's tender scene with Dedue, or Felix and Rodrigue fighting side by side to defend their land (and dying together) - to ultimately, Rhea losing her mind, breaking down as she learns of her kin's fate and relieving her previous PTSD hard, ultimately telling the player that they betrayed the gremlin living in their head (even if game mechanics means that gremlin is the worst mother in the entire series) and ultimately, herself.
If you're not a first PT, but Tru Piss is your last PT and you know about Rhea'n'Billy's backstories... Well.
I don't like the "you made hit you" rhetoric because it fucking sucks and irl is used by scum, and while I don't think the Firdhiad Berning was made to make Rhea look "evil" so you wouldn't feel bad for rekting her... the game painfully reminds the player, each time, that they are the instigators of this war, they are the agressors attacking people who, in this last map, will do anything to defend themselves.
It's ugly but it's the War the BESF, aka the player in Tru Piss, started/supported.
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thornbriar · 1 year
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Tales Femslash Winter 2023: Rapunzel
I’m running behind in tales femslash week but I want to still do as many of the prompts as I can
This one features a crack pairing of Muzét and Karla Outway
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deathofprinciples · 3 months
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Muzét walking in on Vyacheslav torturing an unnamed baddie for information on the location of their jointly target. Guy has been knee-capped, is missing 4 fingers, and a solid number of his bones have been broken.
If their relationship was not strictly professional and this part of their job, she would have thought he was delivering a gift to her. More often than not she projected the faces of people she used to know on her victims which made the torture so much more enjoyable, made her push past any doubt she might have harboured before.
With a curious gaze she inspected the man, looking at her partner in crime for a moment. It was a wonder that the other was still conscious with all the wounds his body had to endure already and even more one that he had not spilled the details yet. Sometimes, people already knew they were going to die and just fully shut down to not betray the one they are loyal to. At other times however, once they knew that they would be harmed, they instantly started talking. Seemed like this one was the former unfortunately, otherwise he might not look this damaged.. unless her partner here already had the information and just continued out of fun. Something she could get behind..
“..Are you refusing to talk just so your boss gets to extend his life a little bit? A pity.”
The woman walked around the chair, smiling at the other one for just a moment. There were other ways to make these people talk than destroying them physically. Many were weak to mental torture, to the fear of someone who was dear to them getting harmed. Seeing how the physical approach did not bear fruit, she figured she might as well play her hand then.
“Whilst we all know that your light is about to be extinguished, have you considered what might happen to your loved ones?”, she cooed at him in a teasing way as she pulled out her phone from its pocket, scrolling through some pictures before placing the screen in his view. Shown were 3 people, a mother and her children, sitting on the couch of their home. The pictures were taken from outside, had they not intended to harm them yet. “Is his life really worth the 3 we’re close to snuffing out? I've heard that the spines of children this young are still quite flexibles..”
Eyes widened at the sight of his family, a painful grunt escaping the older man that was hooked to the chair which had seen better days. “..Oh? What’s that..~?”
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maboroshi-no · 6 months
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Title: Sisters' Circumstances
Artist: Itagaki Hako
Source: Tales of Xillia 2 Comic Anthology (DNA Media Comics), Chapter 1
Synopsis: Fractured Milla doesn't know how to act around Muzét.
Link: You can read the whole comic on Imgur.
Scanlation by: maboroshi-no
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kalycoris · 1 year
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My Tales of Xillia piece for @talesfanzine 🎉 I'm part of the mod team and I can say that this project was a blast! Everyone who worked on this zine are passionate about Tales of! Vesperia is my first video game finished alone (without my brother's help haha) and Xillia is the one that made the biggest impression on me the most ;; Xillia has a special place in my heart, Jude, Milla, Ludger, Elle, Gaius, Muzét, Alvin, Rowen, Elize, Leia are my precious babies and I love them so much! Our zine has its leftovers still open so don't hesitate to support our project and its contributors! You can buy the zine and its merch here! https://infinitehorizonszine.bigcartel.com/
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Match 10: Muzét vs Legretta
With Emeraude crowned as sexiest villain of Graces, we move on to our next pair of antagonists. They're not villains and they aren't evil, but they will stand in the heroes' way, and possibly be distractingly sexy when you have you have to fight them
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tales-of-asteria-rips · 4 months
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1071png · 1 year
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gave everyone fursonas/kemonomimi (tell me whos the cutest ^.^)
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dany36 · 7 months
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SIGH…so I finally finished Xillia 2. Man, what an AMAZING game. Like, I already loved the Xillia 1 characters to bits and this game just exponentiated my love for them. Even made me like and appreciate characters that in Xillia 1 I either disliked or didn’t give much thought to, like Muzet and Alvin. And Elle and Ludger? just pure love everywhere. There aren’t that many direct sequels in the Tales series that I’ve played, since the only other I had played was dawn of the new world and…well, we all know it just wasn’t what most fans expected coming from the all-time beloved Symphonia. But Xillia 2? Showed me that Namco can do sequels right in terms of story, new characters, and treating the returning cast just right. ANYWAYS, more junk thoughts below!
let's start with the good things!!
the returning cast. as mentioned above, the amount of love i have for the original xillia cast is just indescribable. milla maxwell became one of my all-time favorite characters and the fact that the xillia 2 did such a good job at portraying them in this sequel was such a delight. they got new outfits and new skit portraits to go along with them, unlike the treatment that the beloved symphonia OG cast got in dotnw :( (how do 2 years pass and you still have genis with the same kiddy outfit like...c'mon) AND everyone's original voice actors were back for this game as well!!! EVEN DRISELLE!!! gaaahh as i was playing i just kept wishing that symphonia's cast had gotten half the love and care that the xillia 1 cast got in this game, but well, it is what it is.
and the side chapters that you'd get with the original cast? fucking fantastic way to get ludger actually grow closer to milla and the gang and have it feel natural, you know? like it didn't feel forced or anything like how it felt at some parts in dotnw (sorry for constantly comparing it to it but that's the only direct sequel i have to go off of). so not only do you actually get to grow your affection with the original cast, you get to learn even more about them and watch them grow! it was just so great to see elize more grown up and confident, leiah working through having more self-esteem in what she does as a reporter, learning more about muzét and how she actually wishes to get closer to milla's friends, and even gaius!! who i didn't even care for at the beginning, i loved how he realized that the chimeriad were actually his real friends and not just like warriors that were following his orders!!! AAAAA these bonus chapters were EVERYTHING!
the fractured dimensions were also soooo fucking good and so interesting to see how one single thing could make that dimension so different, but honestly all of them were so fucking heartbreaking! the one with elize and jiao was just SO brutal like...i can't even imagine how that must have been like for poor elize. OH and the one with victor where EVERYONE from the og cast is dead?? and you find the "dead" teepo!!! terrible terrible terrible terrible terrible especially when you try to go see driselle in that dimension and some lady at the mansion is like "please understand that lady driselle doesn't want to see anyone right now. she has lost every person that she considered family" like....DAMN this game is just devastating with its fractured dimensions!! but so juicy lmao. but yeah, i just really liked how the fractured dimensions brought back old characters you thought you'd never see again and even made you appreciate them in a new light (like presa and agria). who doesn't love a good AU?
fractured milla. i won't go too much into this here since i already had another post where i talked about how fucking great and a breath of fresh air fractured milla was, but i just had to mention her here as well since i have to say it: before fractured milla showed up, i was having a "meh" time with xillia 2, but once she joined the party and started growing closer with the rest of the team including elle, like...my enjoyment and love for the game increased immediately. what a damn good character.
elle. you amazing beautiful innocent brave child. i didn't care much for elle and found her...somewhat...annoying at the beginning of the game, but considering she is introduced by framing you for kidnapping her, i mean what else is there to expect lol. but my god, the way this game made me go from "who tf is this kid and why do i have to babysit her" to "if anything bad happens to elle i will kill everyone and then myself" was just fantastic. the scene where elle tries to save fractured milla by hitting rideaux with her sword and then like pretty much the follow-up scenes after fractured milla's death like....pure heartbreaking angst that just makes you want to go in and give elle a hug yourself (good thing the game gives you this option as ludger!). like i mentioned in another post, i'm not even the slightest bit interested in seeing the other endings where it looks like you can't save elle, like FUCK that noise and i don't trust anyone that doesn't choose to save elle lol. seeing teenager elle alive and happy WEARING CLOTHES STYLED LIKE HER DAD'S made me smile so fucking hard and made the sadness of ludger's sacrifice worth it just to see the kiddo living her life with the OG cast as her newfound family. LOVE WINS!!!!!!!!!!!!! And also sequel with adult Elle when????????
the gameplay. the gameplay from xillia 2 is similar to xillia 1 so there is nothing much to say that is new here. i would usually stick with my party of ludger-milla-elize-leiah as much as i could. the linked attacks were as fun as ever and being able to switch ludger's types of attacks was interesting, but honestly i don't think i was very good at switching weapons lol.
the english voice acting. i also mentioned this when i talked about fractured milla in a previous post, but man the voice acting for this game is soooo much better than xillia 1. i think i even commented it in my xillia 1 post that i just felt like the VAs just...didn't do it for me (except teepo my beloved!!!!): the voices just felt flat and uninspiring and the skits suffered a bit because of that i think. i think the only one i liked was milla (oh and driselle!! but i mean who doesn't love driselle!!!!) but that's because the non-emotional voice acting fit her character and personality. HOWEVER, xillia 2?? i don't know why but everyone just sounded so much better! like the difference between fractured milla and prime milla was soooo noticeable in the acting, so props to the VA for that. and of course hearing older elize was such a treat!! just ahhhh phenomenal work all around, even for elle's!!
other miscellaneous good things: the skits were fun and even moreso with the choice options added in. i also liked ludger himself as a protagonist and thought going the silent-protagonist route was interesting, i just wish we would have gotten more voiced lines from him, especially at the end where he says goodbye to elle. i was also so glad to see driselle back in xillia 2, and although she doesn't play a major role in the main story, it was good to see her in some sidequests and side chapters. like, the love that elize has for driselle just fills my heart with so much joy and even more when elize called driselle her best friend. augh!!!! i need to play xillia 1 again aldsjkflasjflaksjdf.
and now....for the bad, or not-as-good.
the overworlds. my god i think i already talked about this when i finished xillia 1 but GEEZ these overworlds and dungeon levels are ATROCIOUS!! for the overworlds it's literally the same type of design for every single one of them except re-skinned to fit the theme (snowy, desert, swamp, etc.) so once you see one, you've seen them all. same for the dungeons: just cave-like systems that are re-skinned with no puzzles or anything interesting to them. honestly the way that the fractured dimensions forced you to go back to the old xillia 1 locations was clever but also ANNOYING because it's like...there was rarely anything worth getting in these dungeons, so exploring the same exact-looking caves got so fucking tedious after the third or so. the overworld and the dungeons are i think the worst part of this game, but luckily the characters, story, and gameplay were good enough that i can overlook this part a little bit... i understand that they only had a little bit of time to develop this game after xillia 1, but unlike dotnw, all the locations and dungeons stayed exactly the same and honestly is a disgrace. NEXT.
the music. nothing new here. i mean, considering 85% of the locations are borrowed from xillia 1 and thus the music is borrowed as well, there were i think only 1 or 2 songs that i'll need to add to my collection, one of them being the theme for when you are fighting one of the fractured dimension catalysts. other than that...? yet another tales entry with disappointing music. symphonia stays winning.
the ending. look i'm not saying the GOOD ending is BAD, but like...enough with the bittersweet endings! it's not enough that fractured milla and victor and julius are dead, let's kill ludger as well in order for elle to live. like....c'mon!!! i knew it wasn't gonna be possible to save both given what i had heard about the game, and also at least it wasn't fucking terrible where elle dies no matter what. i guess i was hoping for something like dotnw where we get to have our cake and eat it too: ratatosk saves the world but lets emil live out his human life with marta. i know xillia 2 is an old game but considering some of the tales games after this were zestiria (sorey sacrificing himself) and berseria (velvet sacrificing herself), it's like....c'mon can these protagonists STOP having to sacrifice themselves during the endings, please????
other miscellaneous not-so-good things: ok when prime milla appears she says to elle something like "i'll go to the land of canaan and show you what it is that i do so that you won't have to hate me for having made fractured milla go away" but like...once you get to the land of canaan and see elle, idk if it was just me forgetting things cus i DID finish it at 4 in the morning, but did milla do anything?? lol like i felt it was all ludger and that's it. elle DOES say to milla "i'm glad you're here too" or w/e but it's like...i never really felt like prime milla actually got to close that gap with elle, ESPECIALLY because there's a skit beforehand where milla is sad/worried about what she could give to elle once she sees her again. and then after the final battle she (understandably) leaves with muzet so it's like...oh ok, thanks.....??? just me being annoyed with that just because of how close fractured milla and elle were so i thought we would see more interactions between prime milla and elle. oh well elle has elize and uncle alvin and the rest of the gang so it's all good but seriously what was that lol
i was expecting the final dungeon to be super long like it usually is with tales games but this one was only like...two sections long? i mean sure it's sort of a maze but honestly it wasn't so bad, and the enemies weren't even that annoying. just kind of disappointing in terms of a final Tales of level.
oh and origin. like, not only his design was kind of weird and uninspiring (the only other Origin from Tales of is the one i saw from Symphonia lol) but it's like c'mon little dude, ludger and elle passed the trial, let them both live!!! just felt like there was a lot of build up to origin and he was just some little kid at the end who made a trial for humanity just 'cus he could. oh well.
anyway!!! i guess my biggest gripes were just the overworld and the dungeons. the story, characters, and gameplay were just so fun and enjoyable, so i would definitely replay this if i had the time (and cry 1000 tears from the ch11 ending UGH). xillia 2 made me love the world from xillia even more, and i DO have a replay of xillia 1 pending since i only played it from jude's perspective, but maybe i will leave that for next year because who can get enough milla maxwell???
with xillia 2 done, i honestly wouldn't be able to say if i prefer 1 over 2 or the other way around. i think they complement each other perfectly, so i'm gonna cheat and say that my ranking for tales games played would stay the same so far lol: symphonia, berseria, abyss, xillia 1/2, symphonia 2, zestiria, arise, vesperia. thank you berseria my beloved for reigniting my love for tales games, otherwise i would have never had the thought of playing through all of these games!!! and now on to phantasia! :)
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tales-of-asteria · 1 year
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[Reprint Gacha] EX Summon ~Jude~ Duration: 1/13 (Fri) 16:00 ~ 1/27 (Fri) 15:59
Chance to get the previously released Bond Awakening enabled 5☆ Jude, Milla [Kagura-style], Ludger [Halloween], Gaius [Flower Viewing] and Muzét [Swimsuit].
✶ This gacha features a Step Up gacha, where you pay a discounted rate to draw 10 characters and continuously raise your chances of pulling a 5☆. Steps will not be resetted even if you get a featured 5☆.
✶ You will also get rewards after a certain number of steps, and with the 20th you will be able to choose one of the featured characters from a 5☆ Select Summon Circle (you need a total of 800 Asteria Stones to reach the 20th step).
In this gacha will also reappear other Bond Awakening enabled 5☆ characters. The rates of this gacha’s featured characters will be higher than other 5☆.
For the event, the single daily pull will cost 3 Asteria Stones instead of 5.
There’s also the paid option to get a 5☆ character with a multi-roll.
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elympios · 4 months
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Tales of Xillia acrylic standee art by 松島晃 on display at ufotable’s booth for Comiket 103
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