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#ok so i mainly described the flashback books
rhysand-vs-fenrys · 3 years
Note
Do the same thing for Heaven Official's Blessing (use Maas characters to tell the story)!
Heaven Official’s Blessing // TGCF told using ACOTAR characters (Obviously there will be spoilers, read at your own risk)
TGCF is told in a non-linear form, with Books 1, 3, and 5 taking place in the present, and Books 2 and 4 acting as flashbacks. I will be telling the story in a pure linear format.
** I’m going to have to ask people to ignore shipping stuff for the sake of this. I matched characters based on their personalities, so things became kind of scrambled.
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THIS WAS VERY VERY HARD TO WRITE OKAY
Once upon a time, there was a beautiful Crown Princess named Elain. She was completely beloved by her people not only for her looks, but for her kindness, warmth, and incredible talents. Whatever she put her mind to, Princess Elain would easily accomplish, and those who read fortunes often said she was born on an auspicious day and was blessed with unparalleled good fortune. 
Princess Elain’s father was fairly elitest and tended to ignore the common folk, but Princess Elain made it her mission in life to protect them and ease everyone’s burdens.
When Princess Elain was 17, the royal capitol held a parade to the king of the heavens, Helion. In this parade, an elite warrior dressed as the Divine Hero would actually spar with another elite warrior dressed as a Demonic Beast. The parade would circle the capitol as the two warriors fought, only ending when their stamina ran out and they were too tired to carry on. The more laps the procession completed before this happened, the more good fortune it would invite and the more honor to the god Helion. Generally the goal was around 15-20 laps.
On the third lap, as people clamored to see clearly the Hero and Beast battle, there was a horrible accident. A deformed child in the crowd, barely 8 years old at MOST, was knocked from his perch on a high wall and fell to his death.
As he fell, the Divine Hero abandoned their battle and leapt high into the air to  catch the poor child. Picture like wire work when I say “leapt high”, it counts more as minor flight.
In the rescue, the Divine Hero’s mask comes off and it is revealed to be none other than Princess Elain herself! The Divine Beast was Elain’s bodyguard, Cassian.
While the common people go FERAL for this beautiful Princess who saved a wretched orphan’s life, the royal priests are angered. They warn Elain that her actions are an insult to Helion, and she must repent to avoid his wrath.
Elain famously and simply replies that if a god would begrudge her saving a child’s life, then they are not worthy of becoming a god.
And in spite of the priest’s words, the heavens agree with Princess Elain.
The child Elain saved has half his head heavily wrapped in bandages, but Elain is not afraid of him. She cradles him in her arms and he is mesmerized by her face. Still, after someone tries to move the bandage to see his face, the child runs away and vanishes.
This child was Azriel.
Tamlin is Elain’s cousin. His mother was a royal lady who had a baby with an abusive brute, and she ended up dying in disgrace after being abandoned by him. Tamlin was therefore raised by Elain’s mother, and he is disturbingly obsessed with the glory of his Princess Cousin. He is also dangerously unhinged and violent.
Just a few days after the ruined parade, Tamlin is racing through the city streets in his carriage, whipping his horses raw and yelling that if he runs over anyone it is their own fault. He has no cares for anyones lives, and Princess Elain considers him a thorn in her side.
Princess Elain is out with her bodyguard, Cassian, and her personal servant, Lucien. They see Tamlin coming and no only is he driving dangerously, there is a bloody sack tied to the back of the chariot.
Elain and Cassian leap onto the carriage to stop Tamlin, while Lucien breaks the rope on the sack. Elain and Cassian take Tamlin into custody, knocking him out, and Elain is ready for Tamlin to be thrown into prison for his behavior.
She opens the bloody sack, and inside finds Azriel. Tamlin was so incensed that the royal priests were angry with Princess Elain that he decided to kill Azriel to “avenge” his cousin!
Elain brings Azriel to the royal palace to be healed by the physicians within. He has broken bones and cuts all over his body, but again he strikes out if someone tries to move the bandages on his face. For his part- Tamlin is locked in his rooms and his carriage is destroyed, he is banned from leaving the palace.
But once again, Azriel slips out and runs away.
A few months later, black clouds swirl over the Royal Palace, and in a massive thunderclap, Elain ascends to the heavens as a newborn Warrior Goddess. Though by the laws of the heavens she cannot enter her kingdom for one thousand generations (to make sure she doesn’t give favors to the families of old friends), her father and his people build 10,000 temples in her name, several with massive statues of pure gold.
Goddess Elain brings Lucien and Cassian to the heavens with her, to help her in her duties as a god. She must intercede when appropriate (if there are demons or ghosts attacking people) and answer prayers. Despite the ban, she likes to sit on the altars of her temples, invisible, and listen to the prayers of her followers.
Elain doesn’t like the wealth and splendor of her temples, she wishes people would not bow, and just wants things to be simpler. 
After a few years as a goddess, while wandering her city, she notices a crummy old shrine tucked into a forgotten alley. It is roughly made, with only a flower and a bun on the offerings table.
She watches this little but clearly loved shrine for a long time, and notices that it is tended by an 11 year old boy. He is homeless, cold, malnourished, and had bandages wrapped around half his face. Rather than eat what food he manages to get, he puts it on the offerings table to Elain, only taking a few rotten fruits or moldy buns for himself.
Elain hates to see this- the boy is so desperately starving and yet he leaves food for a goddess who has no need for it. Bullies come and destroy the boy’s shrine. He is beaten by them, but when it is over he only fixes her shrine back up, and curls in a ball beneath it to sleep.
Elain feels that this boy is more sincere in his devotion than those who leave gaudy offerings at her temples, so she leaves the boy some food, a blanket, a straw mat, and some food. When he wakes he knows it was the goddess who heard his prayers, and he is delighted.
She does not realize that this boy is Azriel.
Elain’s country becomes embroiled in a civil war. Elain breaks the rules of the heavens outright and tries to end it before it begins by helping refugees of a horrible drought. She is kind to one refugee, taking on mortal form and helping him bury his son’s body, which he brought to the capitol to show the king of how severe the people’s suffering is. Her father didn’t care, and would not see the poor man.
Elain’s attempts to stop the refugee situation from becoming a civil war as the capitol refuses to send aid go nowhere, and in the end the war begins. She feels she has no choice but to openly step out as a Goddess of War and take the side of the capitol, where her parents still rule. Her heart aches at fighting the common folk, and she is still trying to end the drought in their homeland, but war is inevitable.
During the war, Elain meets a young soldier of only around 15. He is brave and good with a sword- though she advises a saber would suit him better. Though he is too young to really fight, she keeps him by her side. Together they witness the desperation of the refugees, whose leader- the man who she helped bury his son- summons a horrible demon.
Amarantha- a monster who always wears a mask that is half crying, half laughing.
Amarantha calls forth a plague that rips through the capitol. Elain realizes that the only ones who aren’t becoming infected with this plague are the soldiers and criminals- anyone who has taken a life. She realizes if others figure it out, the whole world will be consumed in blood as everyone tries to kill one another for immunity.
Elain’s favorite soldier is removed from the army by Lucien’s command, outing the boy as too young. Azriel is once again thrown aside- not that Elain realized it was him.
Meanwhile Elain, heartbroken at the suffering of her people, makes the ultimate decision: she saves her parents, but leaves the capitol to die and fall. If the refugees- now rebel army- kill everyone inside the capitol then the disease won’t spread (since soldiers would do the killing), and no one would ever know what the cure was. One city to save the world.
Helion knows the Goddess Elain’s heart was in the right place, but her intercession not only failed to stop the war, she made it worse. He is forced to put a Cursed Collar on her, stripping her of all her powers as a goddess. However, instead of her becoming mortal again, Helion gives her an immortal body.
Elain, after all, was only seventeen when she ascended and now could be counted in her twenties. Young by any standard. She is a good person, so Helion grants her the immortal body believing that some experience in the world will help her learn. With time and dedication, she can ascend once again to be a goddess, and he will remove the Cursed Collar.
Lucien and Cassian descend with her.
But her confidence has been shattered. To keep the royal family hidden, they are forced to perform tricks on the streets for meager coins, do manual labor (including on monuments insulting and demeaning the Goddess Elain), and are constantly on the run from members of the new government’s army who are hunting the King and Queen mercilessly.
Eventually, Lucien tells Elain and Cassian that it is simply too much, he’s sick the struggles, and leaves to take care of his own mother. Cassian and Lucien always hated one another and bickered nonstop, but this is the ultimate betrayal. If Cassian could kill Lucien with his bare hands, he would.
Elain becomes paranoid and terrified that Cassian will leave her too. She has no possessions of worth- they’ve all been pawned- but she has a single golden belt left. The mark of a heavenly official. A reminder of what she was and what she must work towards becoming again. She gives it to Cassian, for its value is very high, as a way to beg him to stay.
Soon after, Elain finds a shady merchant selling lanterns she realizes are lit not by fire, but by little flame spirits- remnants of souls that should have been allowed to rest in peace. These spirits were taken from the battlefields around the royal capitol, her soldiers. Elain manages to use a few meager coins to buy them, and goes about releasing the spirits.
One small flame spirit will not leave. It tells Elain that it cannot move on, because its beloved is suffering and it must watch over them always so they will not be alone. Idealistic and lovely, but Elain is too disheartened to feel anything by cynicism towards such words. 
She leaves the little spirit- Azriel, who had snuck back onto the battlefields after being removed from the army and was cut down.
And then the king falls ill.
Elain is desperate for coin to help make things easier for Cassian (who is earning most of the money now) and to buy medicine for her father. Everything she tries fails, and, utterly at her wits end, she is forced to try her hand at robbing.
Though Elain is too horrified to actually rob a man, she chases after him and runs afoul of several junior heavenly officials who recognize her. She begs them not to tell anyone, and flees. They swear they won’t say a word. 
Elain returns home, and she’s terrified of what she almost did for money. She decides to leave, going to find a mountain with good spiritual energy to meditate and hopefully make progress back towards gaining the merits to become a goddess again.
As soon as she arrives thirty-three heavenly officials come to train on the mountain, as such a thing can even help gods advance among their own ranks. They bully Elain, and eventually mock her for trying to rob the man (those junior gods were assholes and didn’t keep their word). 
What’s worse- Lucien is among them. He didn’t go back to care for his mother, he abandoned Elain to become a god once again, a junior in the service of another (not a path Elain can take since she was once a full goddess). He helps chase Elain away.
That little flame spirit- Azriel- is there to witness the humiliation.
Elain flees in tears, running down the mountain until she collapses, sobbing. When she is left staring at the ground, a hand appears to help her up- Lucien. Elain slaps his hand away and screams at him, and leaves.
When she arrives home, Lucien is there with sacks of food and medicine for the King. He tries to explain that he only left to return to the heavens- betraying one master to go to a new one- because he knew he could use the position to get food and such for Elain, Cassian, and the King and Queen. 
Elain screams at Lucien to go, throwing the sacks of food at him. Cassian takes Elain’s side, and Lucien lets slip that Elain tried to rob for money. He doesn’t know Cassian didn’t know, and Elain is thrown even further into despair.
More time passes, once again the money and food and medicine run out. Elain starts seeing figures around her where there is nothing- the figure of Amarantha all in white with that horrible mask. Her own robes are sometimes replaced with Amarantha’s, and she is slowly driven mad.
At the absolute edge of sanity, Elain feels a summons drawing her into the woods. She follows it, even when ghostly flames try to block her path and stop her from advancing, and ends up in a ruined temple. A ruined temple that was once hers. The divine statue has been destroyed.
Elain sits on the altar and waits, knowing Amarantha will show up to claim her.
Over hours, people trickle into the temple, and lured by a mysterious summons even they don’t consciously remember following. When there are 100 people inside, wild howls come from around them and crazed figures appear, all infected with the plague that destroyed Elain’s kingdom.
They fall back into the temple and Elain seals the door. She is grabbed by Amarantha, bound, and Amarantha holds her up on the altar by her skull. Amarantha tells the people what Elain was so scared of anyone finding out:: that the plague can be cured if the person is a murderer. Amarantha helpfully explains that Elain cannot die, but if they land a blow on her that would be fatal on another, it counts. To demonstrate, Elain is run through.
The pain is horrible, and when the next person picks up the sword and stabs her, she screams. A white flame spirit enters the building, the one who tried to stop Elain from coming in the first place. Amarantha captures it to play with (torment) as the villagers line up.
No matter how much Elain screams, they stab her. Some slash her throat, so that she can no longer make a sound. She is trapped in her body as it is mutilated and wrecked, staring up at that flame spirit and imagining she can hear it screaming at what is being done to her.
People stab her two or three times, just to be sure they landed a would-be-fatal hit and unable to tell what they are stabbing as she ceases to look even human anymore. Just a pile of ruined flesh spilled across her own altar. Even her face is destroyed.
That flame spirit- Azriel- screams out with every stab, until he can’t take it anymore and loses his sanity. He explodes in a wall of flame that turns all the humans inside the temple- and the infected outside- into ash. Above the skies roil, marking the birth of a particularly dangerous spirit.
Elain lays in agony as her body slowly knits back together. She is dazed as she stumbles away from the ruined temple. Traumatized beyond the brink of insanity. What was done to her horrifies her, and she feels only rage and grief. She was a Goddess, and now not only is she living in squalor and humiliation and degradation, she was attacked by humans for no reason other than personal gain. Not an ounce of kindness shown to her as they hacked at her body.
Elain sees Amarantha, who wants to take her as a disciple and raise her to wreak vengeance against the world. Elain flees.
When she gets home, two weeks (or months, the translation is inconsistent) have passed. Cassian has kept the king alive and the queen has been beside herself. She swears she will never chide Elain again, just please don’t leave.
None of them know what happened to her body. None of them can understand. Elain is sick and tired and broken. And she knows the worst will pass sooner or later- Cassian will abandon her just like Lucien did. Leave her in disgust. She can’t bear thinking about his friendship turning to hate, so she attacks him. She rips him apart with the worst words she can muster, until he leaves in disgust.
You can’t fear something that already happened.
Elain locks herself in her rooms and ignores even her mother’s pleading to come out.
When she wakes, she bathes. She has to go and try to find coin again, but cannot find the bandage she uses to cover half her face and hide her identity (since, you know, as a disgraced goddess her face is everywhere). The house is too quiet, and when Elain opens the doors to her parents room, she finds out why:
With the king’s health failing, and the humiliation of being deposed and on the run, living in squalor, he has lost all hope. Her mother won’t be left behind, and she knows her life is a burden on Elain’s as the fallen goddess tries to care for them.
So the king and queen have hung themselves. Elain carefully takes down their bodies and tries to hang too, but of course this immortal body- a gift from Helion himself- cannot die.
The hangman’s noose has absorbed two lives, and was used in incredible grief by a goddess herself. It is imbued with the love Elain’s parents felt for her and their tragic desire to die as a way to help them. The cloth comes to life, sort of like a snake meets a puppy, but when not in use, it wraps around Elain’s wrist as if her arm were injured.
At the king and queen’s deaths, whatever is left of Elain shatters.
She goes to the battlefields outside the dead royal capitol, her home, and wakes the souls of her people. Millions, all killed in battle or in the plague. She screams to them all, demanding to know if they hate. On her face is the white mask of Amarantha- half crying, half smiling.
And thus, the White Clothed Calamity is born. A twin to the White No-Faced demon (Amarantha).
The souls appear as black smoke that floods into Elain’s blade- the one that was used to mutilate her body. All that hatred condensing.
And in front of Elain appears the form of a soldier. Also wearing a mask. A particularly powerful resentful spirit on his way to becoming a demon.
Not that Elain would recognize Azriel even if she could see, so consumed is she by her hatred and wrath.
Elain takes those souls to the new royal capitol to kill the leader of the rebellion- that man whose child she helped bury. The man who rained hell down on all.
But he’s dead. Killed by the plague. She can’t even take her revenge right.
So Elain goes next to the lands ravaged by that drought, the whole reason for the civil war in the first place. The very city she tried to save as a goddess to stop the war from starting. She drops from the sky, impaled by the black sword. She has given herself three days.
Three days for a single soul to show her an ounce of kindness. If none do, she will unleash those souls and the plague will begin again as the hateful spirits infect body after body until the world runs red with blood.
No one helps her. Not until the third day, when a man trips over her body, cusses her out, and then feels bad for losing his temper. Right as the sun sets on the third day, he takes off his bamboo hat and offers it to her, to protect her from the rain.
A single act of kindness.
But it’s too late. The souls trapped in the sword explode into the sky.
Elain tries to tell the gathering crowd to pick up her sword and just stab her. She’s resigned to being hacked to death again and again if it will save even a single person from what she unleashed in her wrath and grief.
But no one is willing to hurt her. Not even to save themselves, and not even when she is begging them to. Unlike the group in the temple, who attacked her for themselves even when she begged them to stop.
So Elain does something painful and horrible- she raises the sword and draws all those hate-filled spirits into herself. It could very well destroy her, and the pain is worse even than being stabbed, but she will do it. If she can even save one person to undo her own mistake, she’ll do it.
But that second soldier appears again, the one who stood across from her on the battlefield.
He takes the souls into himself. Elain absorbs 300. He takes a million. It destroys him utterly- that kind brave man giving his soul, extinguishing himself forever- just to help her right a wrong.
But Azriel didn’t die. He was blown apart by the power, and re-formed bit by bit later on to become a Wrath-level (tier 3) ghost.
Helion descends from the heavens to meet Elain. Yes, she nearly did something unforgivable, but she was willing to destroy herself to right the wrong. For this- and all her suffering- Helion wishes to bring Elain up to the heavens once again as a goddess.
Her wrath extinguished, her spirit broken, Elain refuses his offer. That poor man’s soul was destroyed (seemingly) because of her. Someone suffered for what she did. She wants to atone, and atone for those one million souls she roused rather than helping them lay at rest in peace.
Elain asks Helion to put a new Cursed Shackle on her. This time not one that banishes her spiritual powers. Once upon a time she met a small boy she saved from falling. She was told she had infinite fortune, well above a normal person’s, but that child’s fate was endlessly dark and wretched.
Elain asks for a shackle that destroys her luck. That takes all of her good fortune and shatters it. Fortune is something that ebbs and flows through the world, by removing all of hers, that luck will be redistributed, and could bring good to the lives of others.
But an offer to return to heaven was granted, so Helion and Elain come up with a little show to explain away the new curse shackle without Helion appearing to punish a goddess who has done no wrong:
Elain ascends, as offered, and storms through heaven, hacking at the bodies of gods and challenging Helion himself. It becomes known famously as her Second Ascension, which lasts all of 10 minutes before she is fitted with a new cursed shackle and hurled form the heavens.
Elain’s life will be wretched, luck-less, and full of strife. Nothing she ever tries will go right. it is a life that would shatter the spirit of anyone. But for Elain, every misfortune means someone else has better luck than they should have. Every harm she suffers means someone else is blessed. She is atoning for what she did, and that makes her happy. She still mourns the soul of that boy who was destroyed, still lives in repentance of that, but she is atoning for her crimes.
During this time, that boy- now a Wrath Level Demon- finds he cannot loose. All the good fortune lost by Elain is funneled into him, and it is impossible for him to not get what he wants. He enters the Demonic Kiln and is re-forged as a Supreme (highest level) Demonic King. His weapons are the Silver Wrath Butterflies- a form he grants to those million souls he swallowed to help Elain.
He wears around his finger a red string, one of the ones that had bound him to that ghost lantern as a little flame spirit, a red string of fate that promises he will find his way back to Elain one day.
Azriel walks into the heavens and challenges thirty-five gods-- those who humiliated Elain on the mountaintop plus Cassian and Lucien, her hateful servants who abandoned her.
Cassian and Lucien refuse the challenge, but thirty-three gods take Azriel’s challenge--- 
He kills them all.
Not only does he humiliate them in front of their worshippers, he destroys 10,000 of their temples in a single night. One temple for every one of Elain’s that was destroyed when she fell as a goddess. Without worshippers or temples, the gods fade from existence.
Until, 800 years later, the heavens explode. Godly palaces are destroyed (including those of Cassian and Lucien, who are now full gods), the infrastructure shatters, and when the smoke clears there is Elain. A goddess once again. Except instead of being a goddess of war, she is a goddess of misfortune and junk.
To atone for accidentally ruining so many palaces (though she had no power over the size of the boom when she ascended, it corresponds with power), she goes to the mortal realm to solve a mysterious haunting.
The moment she arrives, she finds a silver butterfly following her and is enchanted by it. The butterfly vanishes, and as soon as she steps into the haunted forest a man in red appears, takes her hand, and gently leads her through a blood-rain, destroys barriers that would have kept her contained, and delivers her safely to the lair of the creature she is hunting.
From then on, Azriel is never far from her side. He has hunted for Elain for 800 years. The beautiful princess he fell in love with as a child, and met time and time again without her realizing it. After their second adventure together, Azriel gives Elain a diamond ring to wear around her neck.
If a ghost’s ashes are destroyed or scattered, they die. Elain doesn’t want this to happen to Azriel, who has made himself an enemy of heaven. Azriel only tells her that his ashes are safe, and if their hiding place is ever destroyed or if they are cast away, he has no will to exist any more anyways.
His ashes are contained within that diamond ring, imbued in the stone itself. 
Elain doesn’t know why the gods hate Azriel so much, he is warm and kind to her (though admittedly cold to others). Azriel accompanies Elain obediently on many adventures, though every mystery they solve they run afoul of one heavenly official after another.
Elain starts to realize there is a rot in the heavens. So many gods with so many horrible secrets. 
Elain and Azriel invade the home of a particularly evil ghost- the Green Demon. Tamlin. After Elain’s fall from grace he went mad, his obsessive feelings towards her turning from admiration to hatred. It was Tamlin who commissioned all those statues of Elain in humiliating and degrading positions. Tamlin is a cannibalistic evil ghost, though lower than Azriel in power.
He quickly takes possession of the body of a man with a small child and refuses to leave, so Azriel cannot even kill him without Elain being angry. 
Realizing something is rotten in the heavens, Elain makes her base a rundown cabin barely standing. She lives there with Tamlin as her prisoner and Azriel as her constant companion. That child becomes a noose around Tamlin’s throat- endlessly obedient and loving towards his “father” (whose body Tamlin cannot leave or else Az will kill him). Bit by bit, Tamlin’s cruelty starts to fade (though he’s never really nice per-se, it’s just that he likes the kid).
On her journey she is joined by Nuala and Cerridwen- two low level gods in the service of Lucien and Cassian, who hate one another as much as their masters do. Their masters also hate Elain with a burning passion, so Nuala and Cerridwen help her in secret.
Out of courtesy, Elain pretends that she doesn’t know Nuala and Cerridwen are only Cassian and Lucien in another form, trying to atone themselves for abandoning her so long ago.
As Elain, Azriel, Cassian, and Lucien go on adventure after adventure the crimes of the heavens are unearthed one after another- from a god who killed humans to hide his own crimes to another who worked black magics to steal the good fortune of a man about to ascend to a god and attached it to his unwitting brother, leaving the man’s family to be raped and murdered while his brother enjoyed the divinity that should never have been his, to another god who tortured a mortal to death just for fun.
They start to realize too that Amarantha- who vanished from the world when Elain refused to release her curse- has been close by all along. 
For the Demonic Kiln that forges Ghost Kings- that imbued Azriel with so much power- was born of a horrific tragedy 2,000 years ago in which Amarantha’s entire kingdom fell around her.
A tragedy which Amarantha turned into an opportunity- she raided the heavens, slaughtered all of her fellow gods and changed her form.
And as new gods rose, she placed herself upon the throne with this new face--
as Helion.
Elain, Azriel, Cassian, Lucien, and all of their new friends must work together to destroy Helion, find the true King of Heaven, and restore balance to the world before Amarantha plunges it all into chaos and destroys everything Elain loves.
The only one powerful enough to stop Amarantha is Elain, but with her luck sealed away and her powers still stifled by the Cursed Collar, it is up to the Demonic Realm to save the Heavens above before the mortal world is destroyed.
Azriel already died for Elain once. To see her smile freely once again, he’d die a million deaths more. No matter the hardships, this boy who has followed his princess for 800 years will follow her to the ends of the earth and beyond.
And their growing love might just be enough to tip the tides of war in their favor. King Azriel will always find a way to his Elain. Not even a two thousand year old Demonic-King of Heaven can stand in their way.
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bonetrader · 5 years
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Unusual RPG combinations
I like to tinker with mixing and matching rpg settings and systems. I will try to collect the ones I'm most fascinated with. I haven't found the opportunity to actually try any of these combinations, but I guess it doesn't hurt to put them out there in case someone finds any of them interesting.
Shadowrun redux
Setting: Shadowrun
System: Blades in the Dark
I adore Shadowrun. It takes all the bleakness of reality, amplifies it, but also mixes it with a lot of magic and wonder. And if you read the books selectively, even with hope.
But playing it can get convoluted, especially if your group is prone to overplan. And we know that plans always go sideways. There's no such thing as a milk run. Spending an hour on planning can be annoying in itself. But it's extra painful if it has to be thrown out the window in the first five minutes of execution.
Enter Blades in the Dark that instead of planning ahead encourages to use flashbacks on the spot to reveal how you prepared in advance to get past an obstacle. That makes pulling off daring heists a lot more easier for the players. Infiltration is way less stressful on the player if they can make up any forged backstory on the go, and do a flashback to make sure it's believable. There's still some minimal planning, but it's practically just setting the starting scene of the run. You don't have to specify anything beyond that.
The concept of crew from Blades also fits nicely with Shadowrun. It can tell the GM what kind of runs the players prefer, and gives the players the ability tospecialize their team. Blades was created for a different level of technology and magic. But it mainly focuses on the hierarchy of the criminal underground, and that translates easily even to a modern world. So I expect the same crews to work with Shadowrun, but more thematic options could be added to tie it closer to the sixth world.
The concept of hunting grounds should be reconsidered. In Blades it means a specific neighbourhood the characters are more familiar with and usually target. In Shadowrun it makes more sense to make it a specific scenery they usually operate in. For example it could be a specific megacorporation they often go up against, or a type of gang that's common in the sprawls they operate in.
Blades also offers a nice subsystem for handling reputation, growth, notoriety, and even stress and trauma between runs. Incorporating a specific vice for each PC also seems completely in line with Shadowrun's concept.
The biggest difference will be in character creation. Blades' system is more abstract than Shadowrun's. In Blades you have to pick a specific playbook for your character. I think that's OK. While Shadowrun allowed building characters skill by skill, it always encouraged working toward specific archetypes like face, rigger, or adept. Your playbook determines your starting stats, but you can still somewhat specialize it. Blades also allows crossing from a playbook to a new one, but that's long term character advancement.
Adding some elements of Shadowrun might not be trivial. Spirits could be more or less handled as the ghosts in Blades. But magic and technology would have to be specifically addressed. Some of it could be treated like fluff, making it mechanically irrelevant whether your efforts are more effective because of training, because of an implant, or because you are infusing them with magic. But at least mages, riggers and deckers would probably need their own playbooks.
Twisted Houses of the Drow
Setting: any fantasy setting with drows, but I have a specific campaign idea for Spelljammer
System: Houses of the Blooded
This is a re-skin of Houses of the Blooded. The ven and the drow have different values and cultures, but I think they share a similar style. Decadence and intrigue runs deep in their societies. I'd replace the virtues (attributes) of the original game with corresponding vices. And each vice would be linked to a drow god instead of the totem animals of the original game.
Instead of the romance mechanic there would be rivalry. It would work the same way, just with a different flavour. Drows could pick someone as a rival, driving each other to greater feats. Instead of creating art drows could develop schemes. Same as the art mechanic. The scheme could give a bonus to those it was shared with. Seasons, regions, holdings, and blessings would have to be reworked, but I think renaming them would be enough in most cases.
My campaign idea is for a group of drow renegades employed by the elven admiralty as covert agents. They would be sent for long term infiltration missions to places where surface elves are not welcome. Each of them would have an affiliation with a drow god as well, and each would have their own hidden agenda. It might even work if not all characters are drows. I could imagine one or two elf, half-elf, or shapeshifter mixed in.
If I ever got to it seasons of the campaign would include: Building up a career of piracy in space (remember, Spelljammer) to get on the good side of a notorious and elusive pirate king, and lead the elven navy to its hideout. Instead of holdings the players could manage trade routes they raid, and their ships. Another would be infiltrating a drow city to stop an invasion. I think this would be the closest to the original Houses game. And finally I'd drop them in a mission to arrive as inmates to Elfcatraz, the secret prison of the admiralty (named by one of my players) to find out who's really in control there.
Around Cerilia in 80 days
Setting: Birthright
System: Primetime adventures
This one is kind of cheating, because Primetime adventures is quite setting-independent. So I rather mean it's a better fit for the kind of stories I'd like to run in this setting.
Birthright's setting works on a comprehensible scale for me. Most fantasy worlds have gigantic continents with dozens of large countries. They are too large for me, and I end up with a vast countryside where everything's the same for weeks to go. But Birthright has a small continent, maybe more like a large island with five distinct cultural regions. And each of those regions have a dozen provinces, each province described with its own flavor. It's not complicated, but colorful.
I guess it was done this way to accomodate the strategy aspect of Birthright that was one of its main features. While the concept of ruling provinces sounds great, the setting really makes me want to have a game about just travelling through this world. Not with adventurers, but rather with tourists, merchants, travelers who are going there to see a foreign place, or do business with the locals, and not just to explore a dungeon that happens to be there.
Ever since I saw the Roman Mysteries TV series I've been particularly fascinated with the idea of having a bunch of kids as player characters who are brought along by one's aunt/uncle on business trips to foreign lands, and get into trouble there. For example a trip from a frontier barony to the capital city, traveling through the woods of wary elves, then sailing down the river, stopping in a few more interesting port. Or a journey to the magnificent kingdoms in the east, although there are many perils both natural, and man-made on the way.
Thinking in Primetime adventures terms each province or city could be a separate episode. And the peculiarities of the place could be used to decide which character's spotlight episode should happen there.
Even domains of awnshegh (people and animals infected by the power of a dead god of darkness, becoming "monsters") don't have to be off limits. Some of them were quite sociable, and even more ruled over people whose perspective could be interesting.
Crown of Wings
Setting: Council of Wyrms
System: Birthright's domain management
Council of Wyrms focuses on playing dragons from various clans who work together. Despite the central role of the council, and the politics between the dragon clans, Council of Wyrms didn't touch much on the actual politics and realm management. It was the same AD&D, just scaled up to dragon PCs.
But I think there's so much more potential in the setting. I could easily imagine dragons ruling the land, managing guilds, and churches, and building out ley line networks to cast spells affecting whole realms. So everything that Birthright's system offered.
The setting isn't fully fleshed out, but it lets us fill in the land with fantastic locations. Some cities and towns were mentioned at unusual places, full of various races. So players could run wild with ideas when they create their own domain. Should their be trade routes with a merfolk city, and underwater ley lines? Absolutely. Could there be a church based on promoting the halfling lifestyle? Why not?
And then there's the Council. Domain Power could determine the character's status in it. Regency Points, and Gold Bars could be used as bargaining chips.
But what should be its purpose? I have seen enough of the trope of warring factions who have to be unified against some common threat, maybe with a traitorous faction thrown in the mix. I mean it makes for a fine story, but I'm getting a little tired of it. This time I'd rather see a council as a way to trade, to exchange ideas, and to help everybody improve their own clan. It doesn't make for a strong narrative, but I think it's a more positive message overall.
I think the biggest restriction in the setting is that dragon clans are too homogenic. Like, each clan consists of just one kind of dragon. That doesn't help in putting together a game with diverse characters. The original game concept solved that by making the PCs agents of the Council who may come from various clans.
For a more political game we could introduce mixed clans. So the characters could be part of the same clan, while still coming from various places. Maybe they are outcasts or survivors who created their own clan. Or maybe their clan was open minded, and was located in a central place, so it naturally lead to it becoming more diverse.
Or we could say that they are from different clans, but their clans are neighbours and allies of each other. At least if you're like me, and you don't want to set the players up for PvP by putting them to opposing sides of a clan feud.
Custom Quest
Setting: Your long-running campaign
System: Fiasco
I think any campaign that went on for a while should be an easy source for creating a Fiasco playset for a one-time play. Fiasco is about nobodies trying to pull off something bigger than they are. It's about petty people, and half-baked ideas going wrong. And while that might still sound like your average adventurer party, here we know they can't win. They will be lucky if they don't end up in a lot worse situation they started in.
For convenience I will refer to the PCs of the original campaign as heroes. It's okay if they are not actual heroes. That happens pretty often. But they had the greatest influence on the campaign this one shot is based on, so we have to heavily rely on them.
So the player characters in this one-shot are probably just background noise in the original campaign. I think this is a great way to explore how the actions of the heroes might affect the common people in unexpected ways. Objects driving the character dynamics could be things the heroes brought back, created, or just used in a memorable moment. Maybe an artifact they sold off is making its rounds on the blackmarket, and someone sees an opportunity in it. Or evidence surfaced that could incriminate one of the heroes.
And it's not just Objects. Their shenanigans might have brought the unwanted attention of a powerful cult to the city. Or the local barkeep loathes the heroes because they trashed his place one too many times. And he's just looking for some idiots to exact his revenge. Really, just look for whomever the heroes might have ever slighted or aided to get a plethora of petty plots and strange driving forces in the community. This can give you the Needs and Relationships between the player characters.
Locations could be places well known by the players, preferably close to a place the heroes frequent. The heroes, and the more memorable NPCs could give some enjoyable cameos. And finally they could become part of the Tilt table to turn a bad situation worse in the middle of the game.
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Hey, can I have an x reader oneshot of going on a date with Ai from Utapri please?
Of course you may! I hope you enjoy and thank you for your request FLASHBACKS ARE IN ITALICS
A Date with Ai -
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You eagerly made your way to the small park that sat outside of the Master Course building. Today was a day you had dreamed and wished for many times before.
Today you were going on a date with Ai.
To say you were ecstatic would be an understatement. You had crushed on the cyan-haired idol for months so when he asked you out, it took quite the effort for you not to scream in excitement.
You added a few more notes here and there, fixing up your previous work. You were a composer and currently studying at the Master Course. When you had first arrived, you met Nanami who later introduced you to STARISH and Quartet Night. All of them had taken a liking to you, but one particular idol had caught your attention.
Ai Mikaze
He seemed cold at first but slowly showed that he was brilliant and curious about the world. Two things you found very appealing. Nanami explained that the reason behind his unique personality was from the fact that he was a robot. She was scared it would lessen your interest in him, but it actually heightened your interest.
“Y/N.”
Your head snapped around, and you came face to face with the boy you were just thinking about. Ai’s head tilted, and his eyes narrowed slightly when he saw the pencil in your hand.
“What are you writing?”
You held up your sheet music. “Just fixing one of my projects.” He nodded and walked over to you, a little closer than usual.
“Will you go on a date with me?”
After you had gotten over the initial shock, you had agreed to the date. Ai’s face showed signs of relief, but he quickly regained his composure and told you to meet him at the park the next day at 4 pm.
Which led you to now, standing in your favorite casual outfit as you walked up to the tree Ai said he would meet you at. He stood underneath the shade provided by the leaves, hair loosely blowing in the wind. You couldn’t deny he looked good, he had on his usual blue shirt and white jacket and black pants, his hair half pulled up like normally. As he noticed you were there, Ai turned his head to look at with bright blue eyes. You blushed as he held eye-contact for a few moments before his eyes trailed downwards, taking in your outfit.
“You look nice.”
You thanked him before shyly returning the compliment. If you hadn’t been looking you would have missed the slight upturn at the corner of his lips, but you saw it and it had you smiling in response.
Ai felt his breath catch. The feeling he always got when he was around you had returned, and when you smiled that gorgeous smile of yours the emotion got stronger.
Ai had reached out to his fellow band members before the date, hoping they could explain why his palms got sweaty when he saw you, or why he couldn’t fight off a smile when he thought of you. All of them had varying responses.
“You’re feeling love, do not succumb to it, it will make you weak.” Camus had explained, but his answer only made Ai more confused. If anything Ai felt stronger when he was around you.
Ranmaru had just laughed and told him it would be a good thing to talk to Reiji about.
“Ai-Ai, sounds like you’re in love~.” the brunette teased.  
Ai had heard of the emotion before, but he had only heard about it being exchanged between family and couples, which you were neither of. He thanked Reiji before deciding to do some research of his own. Ai was surprised to find that the symptoms of love were exactly what he felt towards you. Butterflies in his stomach, sweaty palms, and an overwhelming feeling of wanting to be by your side at all time were the symptoms as described on the website he came across. Coincidentally, Ai’s feelings towards you fit the description perfectly.
It was then that he planned to ask you out, tell you his true feelings, and hopefully, have you feel the same.
“Are you ready?” Ai asked. After he had gotten your confirmation, he led the way to your planned destination.
A quick trip to the coffee shop and then a day at the bookstore was the best date idea you had heard. You had ordered F/D while Ai had gotten a cup of black coffee plain. The drink choice seemed very fitting to him, so you didn’t comment on it. After a bit of bickering (mainly on his part) Ai gladly paid for both drinks.
By the time you had made it to the bookstore, your drinks were gone, so you both disposed of them in the trash outside. With your hands free you shyly grabbed one of his hands. Ai seemed confused and looked down at your intertwined hands before looking back up at you.
“Is this common for a first date?” He questioned.
“It can be if you’re ok with it,” You responded, giving him the option of backing out.
Ai nodded and tightened his grip on your hand.
“I like it.”
You gave him a quick smile before pulling him into the shop. Bookshelves filled with every genre written lined the walls, and you were pretty sure you had entered a dream.
You looked over to Ai and was happy to see he also had a pleased look on his face. You quickly located your favorite genre and scanned the book spines for your favorite writer’s names. What you didn’t notice was the loving look Ai gave you as your face lit up when you found what you had been looking for.
Ai spent the rest of the date recommending some books he knew had good reviews and picking out some books for himself. Before you knew it, the time had flown by, and the sun had fallen low into the sky. Ai offered to walk you back to your dorm, and you graciously accepted.
The walk went by quickly, both of you too busy talking about the books you had chosen to notice you had already arrived at your door.
“Well, I guess we’re here,” you chuckled. “I had a great time, thank you.” Ai smiled, and you noticed the hesitation in his movements before he walked a step closer to you. With one last look into your eyes, he closed the space between you, pressing a light kiss to your lips. You responded happily before pulling away a few moments later.
And as Ai looked at you with his bright blue eyes, you knew you would be going on many dates in the future.
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grrlwonder-archive · 7 years
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RULES. repost, don’t reblog. tag ten. TAGGED. the bae @magicxecustos TAGGING. @perfectforayear, @thirdwcnder, @theredwonder, @yallneedahero, @favdream, @thegreatunxter, @notbctmcn, @twerpzilla, @illuminatedflight, @xmarksthescott, @futuresuper, @canary-noir, @cacciatriice
BASICS.
 FULL  NAME.   stephanie alice bellinger  NICKNAME.   steph, stephie, stephers, eggplant wonder  AGE.   22 (verse dependent)  BIRTHDAY.   august 17  ETHNIC GROUP.   caucasian  NATIONALITY.   american  LANGUAGE / S. english, swahili, basic spanish & french  SEXUAL ORIENTATION.   heterosexual, bicurious  ROMANTIC ORIENTATION.   panromantic  RELATIONSHIP STATUS. single (verse dependent)  CLASS.   lower  HOME TOWN / AREA.   gotham city, new jersey, usa  CURRENT HOME.   an apartment in the city with a rather lousy landlord  PROFESSION.   law school student
PHYSICAL.
 HAIR.   honey blonde with golden reflects, about mid-back in general length  EYES.   generally described as blue, though they tend to look teal in certain lighting. too round to be almond shaped, too wide to be considered round. bright & almost child-like, but they’re often narrowed in suspicion  NOSE.    once it was cute & button-y, now it’s a little too long & wide. it has suffered too many fractures, most visible one the bridge now  FACE.   round with rather chubby cheeks, a pointy chin, wide forehead, & slight widow’s peak  LIPS.   full & a little round. if she’s not wearing only chapstick, she has on a deep, almost burgundy shade of lipstick, or a bright red lipstick. they tend to be chapped from picking & biting at them  COMPLEXION.   fair, but she tends to tan easily during the summer  BLEMISHES.    there are a few scars from missions gone wrong, one faded one from when she had chickenpox and picked at when she was five SCARS.   her entire body is littered with soft, faded scars. from knife to bullet wounds. there’s a particularly nasty knife slash that goes across her chest; it starts on the middle and ends just short of her left nipple.  TATTOOS.   when her daughter turned 1y/o she used a fake a id to get the outline of a star on purple on her right shoulder blade  HEIGHT.   5′5″  WEIGHT. 129 lbs / 58.5 kg  BUILD.   slender, small waist & wide hips, well toned  FEATURES.   tends looks fairly average from an outside perspective, especially because she tends to slouch a little as to not attract too much attention  ALLERGIES.     USUAL HAIR STYLE.   down, doing its thing, or up into ponytail or braids  USUAL FACE LOOK.    serene & approchable  USUAL CLOTHING.    she wears a lot of muted colors & denim. the occasional leather jacket is a must, along w/ her staple military-green jacket
PSYCHOLOGY.
 FEAR / S.   major abandonment issues. failure. the sound of drills. scalpels, needles, & other medical equipment  ASPIRATION / S.  to do & inspire good on others. prove to the world that your background doesn’t define you  POSITIVE TRAITS.   witty, chatty, friendly, approachable, upbeat, resilient, persistent  NEGATIVE TRAITS.   sarcastic, quick-tempered, vengeful, cynical, stubborn  MBTI.   enfp-a the campaigner  ZODIAC.   leo  TEMPEREMENT.   sanguine  SOUL TYPE / S.   hunter, caregiver, helper all at 17  ANIMALS.   eagle  VICE HABIT / S.   social drinker, former smoker  FAITH.   agnostic  GHOSTS?   was one once  AFTERLIFE?   been there, done that  REINCARNATION?   don’t wanna find out yet  ALIENS? one is her best firend  POLITICAL ALIGNMENT.   fairly liberal. anarchic, even  ECONOMIC PREFERENCE. indifferent  SOCIOPOLITICAL POSITION. shrug emoji  EDUCATION LEVEL.   high school diploma, law student
FAMILY.
 FATHER.   arthur brown  MOTHER.   crystal agnes bellinger  SIBLINGS.   none  EXTENDED  FAMILY.   not in too much contact with her aunts & uncles, grandparents are deceased. cassandra cain is considered an surrogate sister  NAME MEANING / S.   stephanie: french origin, crown. alice: english origin, of noble kin  HISTORICAL CONNECTION ?   none
FAVOURITES.
 BOOK.   the adventures of alice in wonderland  MOVIE. none  5 SONGS.   one girl revolution - superchick, don’t hurt yourself - beyoncé, royal jelly - deap vally, cool girl - tove lo, uprising - muse  DEITY.   -  HOLIDAY.   new years  MONTH.   -  SEASON.   fall  PLACE.   the top of wayne tower  WEATHER. as long as it’s not too hot or cold, she’s okay with whatever  SOUND. the laughter of children by the closest playground  SCENT / S.   sweet / candy  TASTE / S.   warm mashed potatoes with gravy   FEEL / S.   silk, cotton, warmth  ANIMAL / S.   cats  NUMBER.   -  COLOUR.   eggplant
EXTRA.
 TALENTS.   playing the piano. great marksman. quick learner  BAD  AT.   handling abandonment & rejection. thinking before talking  TURN  ONS.   suits!! confidence. intellect  TURN  OFFS.   disregards for others. cockiness.  HOBBIES.   doodling. training. reading  TROPES.   action girl. the chick. girly bruiser  AESTHETIC  TAGS.   cityscape, bruises, neon, bats, shadows, denim, leather  GPOY  QUOTES.   “believe you can and you’re already halfway there.” – theodore roosevelt
FC INFO.
 MAIN  FC / S.   gigi hadid  ALT  FC / S.   nicola peltz  OLDER  FC / S.   margot robbie & charlize theron  YOUNGER  FC / S.   -  VOICE  CLAIM / S.   -
MUN QUESTIONS.
 Q1.   if you could write your character your way in their own movie, what would it be called, what style would it be filmed in, and what would it be about?    A1.  action movie all the way. it would feature the batman: eternal story w/ some major changes regarding steph’s involvement; mainly i would mingle in some of preboot history. occasional flashbacks to stephanie’s god awful childhood to provide background on why she’s so angry at arthur. crystal wouldn’t disappear by the end of it.
 Q2.   what would their soundtrack / score sound like?  A2.   a healthy mix of soundtrack music especially composed for the movie & some post-punk, rock, hip hop to add to the atmosphere of gotham
 Q3.   why did you start writing this character?  A3.    i’ve said it many times before, i was always fascinated by the idea of there ever being a girl robin in the comics that i had never heard of. when i learnt she was batgirl, by heart-eyes levels went off the roof. the more i read about steph, further i liked & identified with her. whens entered roleplaying she seemed like a nice fit for me to grasp as i continued to get more involved in comics. i didn’t plan to fall so much in love with her character, but after writing her for 4 yrs, i’ve become practically a one woman stephanie brown defense squad
 Q4.   what first attracted you to this character?  A4.   two words: girl. wonder
 Q5.   describe the biggest thing you dislike about your muse.  A5.   she tends to speak & act without thinking, mostly in the heat of the moment. while sometimes it is blessing, some others she has ended up severely damaging other people & her relationships with them. this has made her be a little more guarded with her feelings, evading to even say the good things.
 Q6.   what do you have in common with your muse?  A6.   i also tend to put my foot in my mouth, though it takes me far more to realize i’ve done it. i try to keep an optimistic look at things too, but inside i’m cynical as they come. i can also be just as hardheaded tbh
 Q7.   how does your muse feel about you?  A7.  i think she likes me--most of the time. when i’m not putting her thru needless pain & suffering just cuz it’s entertaining for me.
 Q8.   what characters does your muse have interesting interactions with?  A8.   goddamn--well, there’s a lot of people i’ve interacted w/ over the years, so it’s hard to pick & choose. there’s definitely a lot of people i loved interacting w/ that now are sadly gone, & there’s nothing i can do about that. but anyways, let’s see if i can do this
there’s cass, who is as close as it gets to having a sibling for steph. they’re always Up to Something; either between them or against each other. when things get low for one, they’re always for each because they know what it’s like to be seen by others (& amongst the bats themselves) as potential trouble. they’re truly the epitome of the term hetero life partners.
then there’s tim. they have had their ups & downs, but they’re finally at a stable place where they can call each other close friends once more. joint patrols are only made awkward by the fact they are naturally awkward people. (also the earth 3 threads are 👌👌 certified gold)
on the other hand we have tim who is both a blessing & the bane of steph’s existence. everything is made 10x worse by the fact that they there’s a major lack of communication & repressed feelings between them. but hey, even if they took one step forward & two steps back, there has been some progress made.
we also have kon who is slowly but surely becoming one of steph’s favorite people. he’s alway down for some shenanigans. he’s for steph to be around, and he’s definitely made up for the time he had her flying unwillingly.
lately addison & steph have had some super interesting interactions. steph sees a lot of herself from back in her spoiler days in the young vigilante, beyond the obvious physical similarities. she wants to help her reach her potential in a more consistent manner than she had herself--now if only addy would let her know wtf is going on, that would help.
this is getting super long so i’m just gonna quickly mention sheri, tim, kuvira, kory & scott (im prolly missing a few people but this is too long already forgive me. basically, if ur tagged in this thing ilu ok 💖) 
 Q9.   what gives you inspiration to write your muse?  A9.  i guess seeing the people above & just people i want to interact w/ really brings out my muse. reading & re-reading comics definitely does help too; i constantly have this nagging feeling to fix where dc fucks steph up tbh
 Q10. how long did this take you to complete?  A10. i dunno--like 2-3 hrs?? i drafted this & came back to it a couple of times lmao
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Wall page and screen. Week 11. Final blog.
Tuesday 11th of April 2017 This will be my last blog for the Wall, page and screen module. This blog will contain: Adjustments to video Last tutorial with Shirley Final adjustments Where I intend(ed) the video to be shown Evaluation
Adjustments to video In the time between the work review and this tutorial I had adjusted several bits in the video. I had cut out even more ‘tea scenes.’ I changed the fond type and size. Also I adjusted the fade outs of both video and audio.  I received an email with feedback from Shirley on friday which I really appreciated. The email contained the following feedback: Beginning The opening text - needs to be held up for at least another 10 seconds (25 rather than 15) so we can read it at a leisurely pace and not feel rushed. End section You should hold the shot with the tears for at least 5 more seconds before fading out to black and then the final text needs to be in lower case like the first text (not caps). Music - I’m warming to it but you may want to rethink - it has the right effect a relief but i’m not absolutely convinced and whatever you choose you must allow it to fade over another 5 seconds or so - naturally
In response to this feedback I indeed made both those scenes longer. I also added a title with effects and sounds. Lastly I changed the moment when the music starts and I am letting it go on for a longer amount of time.  Tutorial Shirley The last tutorial with Shirley was really good. We did not have too much to discuss. She liked the video. There were only a small finishing touched that I ought to make: The starting text should come a little bit more in a block, meaning that I should make an imaginary line after the word ‘eyes’ and not let the sentences be longer than that. I hope I have explained this well. Lastly the music fade at the end should be slower, it is still too sudden. Shirley liked the title: ‘Chains of Memory’ so we’re keeping that-Yay. It was a good final tutorial, its almost a bit sad that it ended. I had a really good time making the video, meaning that I liked the support and guidance of Shirley and Georgie and that I feel like I made something close to my heart that means something.
Final adjustments to the video. I have now done the last tweaks that Shirley mentioned. It was quite hard to fade the music out in a way that it is not sudden, because the music actually has a kind of break in the music in the middle of the fade. This makes it sound like it goes very sudden, but it actually doesn't. In the end I settled by letting the music run after the break into a fade to, so that when you here it, you think it ended, but you can still hear it a bit after the break with the final fade. The text was no problem. I have watched a few times in total after I finished it, changed one or two things and have now exported it, ready for marking. Quite nervous, but also excited, because I know I did my absolute best and put a lot of effort in the video, both in time as emotionally. 
Where I intend the video to be shown. I wanted to make an art video, one that could be shown both in a gallery as on my website as an art piece. However, the film turned out to be more of a short film. At one point I believe Shirley called it a video that could be shown as a kind of information video about PTSD. My aim is to transfer emotion and to communicate feeling, but I am not sure whether I would be thrilled if it was an information video. After this comments I made a lot of tweaks and I do believe it is more of an art video now. I am not sure whether it would be a good piece for in a gallery. I feel the video is not subtle enough for that. This is a good thing to realise, especially as I am not against making more art videos. I mainly intended this video to be shown on my website as an art project, and I still think that would work really well. I am not totally sure whether it really has the feel of an art video, but it does everything that I want my art to do. Therefore, for me, it is a piece of art that fits perfectly in the other photographic art that I make. It was intended for my website and as a personal art video, and it is exactly that, even though it is not a typical ambiguous art video. Evaluation
Project Evaluation  Electronic Journal link/password: https://www.tumblr.com/blog/hannekew1608327
Project title: During the making of this video I chose the working title ‘Flashback.’ However, I never intended this to be the final title. When the entire video was finished, I had a hard time thinking of an appropriate title. That is why I suggested the follow titles to Shirley during the last tutorial for her to help me choose one: Seeing the past, The chains of trauma, Shadows, Flashing images of forced memory and Here and there.` As an example in the video, I choose the title that I thought was best: ‘Chains of Memory.’ Shirley liked this title and hence we went with that one. It describes, not only being bound by your past, but also how a trigger can make you re-live it.
Subject: My subject is trauma and specifically flashbacks due to trauma. This happens often if a person suffers from PTSD (post-traumatic-stress-disorder). This is a very personal subject to me as I have PTSD, due to a trauma. This, I feel, gives me an opportunity to communicate these feelings to the viewer of the video, and for me art is largely about the communication through a different way than language. The reactions to this subject ranged from ‘Why can’t you just do something happy for a change’ to ‘that is a very popular subject, mental health and trauma’ to ‘that is very brave of you.’ I did underestimate how heavy this subject was for me, but at the same time it felt good to do a subject, of which I know, I want to do more work of.  
Visual research: As I already had this project in my mind for a few months I already came up with a few ideas without too much research. A project I always find inspiring for this line of work is ‘Parting embrace’ by Dennis Favero. I feel he hits the right feelings with these pictures. For a while I also wanted to film certain abstract scenes, but after putting the storyboard together, I felt it did not suit the project. Apart from that I was advised against it by several people as they called my ideas about these relatively abstract scenes ‘too suggestive.’ Another photographer I used for inspiration was Francesca Woodman. Her pictures are often about pain and abuse and therefore seemed perfect for this project. However, I did not want to be naked in any of the scenes, so I did not use entire concepts of her pictures, but it did give me a lot of inspiration. The first Harry Potter scene of the 7th movie starts with a certain kind of sound that suddenly stops. When I thought about the idea of the video I often had that sound in the back of my head as it seemed to get a feeling across that I wanted to portray in the video as well. In the end the sound was actually used in part of it as well and the rest of the sound were inspired by that one sound. It is the sound leading up to the trigger in the commercial scenes, just before the gasp. It also felt right to me to use something from Harry Potter as I read the books during the event of one trauma to escape to another world to keep sane and I still listen to the books every night to minimalize the chance of nightmares. Another source of inspiration was the scenes where Bella from the twilight movies gets transformed into a vampire. The movies aren’t great, but here she is in pain inside her mind and calm outside. This outside and inside idea was a good inspiration for my video. Lastly Shirley showed me a video of James Brown. This video was a huge inspiration when it came down to lighting.  
Aims, objective, concept: My aim was to make an art video about my flashbacks. I wanted the video to show what it feels like. Communication in any form is limited of course, but I always feel art is one of the best ways of communication when it comes down to feelings/experiences that cannot be described by words. The idea was to present a person who just goes around doing something relatively normal/boring, in this case, making tea. Then there is a trigger for the flashback to start. From that moment, there are three ‘locations.’ One is in the dark where the emotions in the head take place, another is where the actual ‘reality’ takes place and the last one is the traumatic event itself.  
Production: As there was only a limited amount of time I decided against using cameras like a super 8. Instead I choose a DSLR. However, after shooting with it, it turned out that for the dark scenes I needed a video camera instead. I struggled a little bit with it, but after a while I had it figured out. It was handier to use the video camera as I could look at myself during filming. Which was a big help. Also, I felt more in control with the video camera. The audio used in the video are from YouTube videos, garage band and recordings made with the zoom kit. 
Presentation: I have presented my ideas clearly to my peers. I made sketches and explained in detail what I intended to do and why. The reaction to the sketches was good as some said that it made them visualise what I was going to do. My peers reacted to the video in a way that gave me confidence that the video communicates well what the subject is about and it does communicate feeling.
Evaluation: A weakness of my project is that to me it still does not look professional enough. However, for the relatively short amount of time that we had for this project I feel it is ok. If I had more time I would have undoubtedly experimented much more with lighting and equipment and possible different story boards. Another weakness is that I am not experienced in video, so practice would probably make perfect, except for the fact that I did not have too much practice yet. I think the strengths of my project are my experience on the subject and the fact that I tend to think in images. It also helps that I had this idea before starting the module, which allowed me a little bit more time to think it through, as in I had extra time to think the idea through in an early brainstorming stage, not in the trying out and filming of the actual material. I started early and was committed and worked hard on the video.
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