Tumgik
#the closest thing to it is minion sometimes feeling a bit left out when villain and sorceress go on one of their
bitchfitch · 2 years
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im giving Villain a proper design, mostly because i want to do something high contrast and in that blue/white color pallet he shares with Babylon.
might fuck around and give him an actual name too while im at it
#something something the expectations we put on ourselves to fullfill the desires of others#and the acceptance of low roles under unjust systems and determinations as a form of rebellion and self acceptance#tldr: saying 'I was not the monster you wanted me to be at the start of this story#im not that monster now either#i am now something far worse'#fucks like hell#so does his big monster boyfriend#and his less big less monsterous but way cooler girlfriend#Villain minion and sorceress are the real ot3 because there was never any drama in the three of them becoming an ot3#theres no 'they love the other one more :(' bullshit with em#the closest thing to it is minion sometimes feeling a bit left out when villain and sorceress go on one of their#unethical magic experimentation tm bends and get a bit distracted by it#like they try to include him!#but minion isnt magically gifted like villain and doesn't have the head to learn it like sorceress#and a lot of the stuff they get up to is too dangerous to have him involved with just because the risk of it going wrong and him getting#seriously injured is way too high#he then takes them camping and immediately feels better about himself.#those two are powerful mages and skilled and fierce leaders#they are both also scared of mud and anything that makes a weird sound at night when they are in the tent#also#i just realized that Babylons blue/white pallet is meant to symbolize his connection to winter and snow and shit#Villains is meant to symbolize fire so hot its gone blue and white#hot and cold being represented by the same colors
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mysmashplaythroughs · 3 years
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Super Mario Advance Playthrough
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Fighter: Princess Peach Toadstool.
Game: Super Mario Advance, Wii U virtual console (GBA). First Released on March 21st 2001.
Fighter Bio.
Princess Peach Toadstool, known as Princess Peach more commonly now is the crown Princess of the Mushroom Kingdom. She is famous and well liked both within her Kingdom and in a lot of locations outside of it. Peach’s role in the Mario series varies with her most common role often being kidnapped by Bowser, but other villains have also captured her before. Based on my estimate, I believe she has been kidnapped roughly 31 times so far in the games including all spin-offs. Sometimes these kidnappings take place before the game starts meaning she only appears in the ending, other times she’ll have a role in the game before it happens and sometimes it will be a short part of the game like for a single chapter in one of the RPGs. Often in that last example it relates to another one of her roles, being a playable character who is either a party member or optional character to play as, with her sometimes becoming playable after being rescued. In the cases where Peach is not kidnapped immediately, she’ll often tell Mario and the others what they need to do when a crisis is taking place, advising them where to head to next or setting them off at the start of the game on their quest. Being captured so often, one skill Peach seems to have picked up over the years is her ability to often stealthily slip around her captors, sometimes simply working out a way to send Mario assistance such as items and advice, and other times managing to spy on her captor’s plans. Often due to the location she’s being held in she is unable to fully escape from her captors however, or in some cases her sense of duty to her also captured people will make her not try to leave without them.
The Mario series doesn’t have a solid timeline, so a lot of this is just my own personal ideas, but unless a game is explicitly taking place in the past with Baby versions of the characters, I tend to just go by the order in which the games are released regarding character’s histories in the franchise, something possibly evidenced by a scene in Super Mario Sunshine where F.L.U.D.D. searches its databank and has data on Mario’s adventures prior to that game as past events. I also personally like to consider the Paper Mario series broadly canon to the Mario series as a whole so I will be including aspects from that here. Peach first met the Mario Bros and Bowser back when they were babies, with her first meeting with them being during the events of Yoshi’s Island DS. In this game Peach was one of the babies who the Yoshis are trying to help get home, with her ability when riding a Yoshi being to use her parasol which allows them to ride on high winds. The next appearance of Baby Princess Peach was during the Shroob invasion where her older self went back in time and was kidnapped by the Shroobs. Baby Bowser planned to kidnap Baby Peach, however he was interrupted first by the Baby Mario Bros and then by the invading Shroobs. Baby Princess Peach actually manages to not be kidnapped throughout the game instead remaining in the future Castle with a young Toadsworth who is her caretaker. Following these two events (excluding spinoffs with Baby Peach where she appears but there’s no story such as Mario Kart) the Mario Bros seemingly left the Mushroom Kingdom possibly for New Donk City. Despite their absence, Bowser didn’t attempt any more kidnapping plots for some time, possibly not until the Mario Bros returned to the Mushroom Kingdom following the events of Donkey Kong and Mario Bros. Super Mario Bros seems to be the first time Bowser successfully kidnapped Princess Peach taking over her Kingdom entirely until the Mario Bros managed to defeat him and save her. In the backstory to this game, Bowser apparently used magic to transform the people of the Mushroom Kingdom into various objects and then kidnapped the Princess to stop her from turning them back. It’s due to this as well as Peach’s abilities in some games that it seems she is capable of certain forms of magic, often of the healing variety. It is only rarely however Peach is shown to use these abilities.
When it comes to her personality, Peach was probably the earliest character in the series to have dialogue, with her having lines in the very first game and most others after, whereas other characters like Bowser would more often only have dialogue in the instruction book at most. In the very first game it was fairly basic with her simply thanking Mario or Luigi for saving her and offering them the chance to take on a new quest, which was a harder version of the game. Super Mario Bros 3 however had her show a bit more personality, with her making a joke to her saviour at the end of the adventure based on the infamous line Toad would tell the player in the original game, “Thank you Mario but our Princess is in another castle.” Before telling them she was just kidding. Peach’s personality varies a little from game to game, but usually the main aspects of it are that she’s kind, generous and when not captured is good at advising the others what needs to be done. Despite being fairly reliable, she can sometimes be somewhat whimsical, especially in spin-off games with her often enjoying frolicking and singing, and she can when pushed show a fairly strong angry side, with her either aggressively convincing a character such as Luigi to go and save his brother or reacting angrily to those who mock her. Finally, despite her longstanding friendship with Mario, she’s willing to tell him off if he’s getting too carried away, almost abandoning him and Bowser at one point when they start squabbling and she just wants to go home.
Friends: Princess Peach is fairly popular throughout the Mushroom Kingdom and beyond and as such a lot of characters know of her even if they haven’t met her before. Peach’s subjects seem to all adore her a lot with them often being depressed when she’s absent. Of her closer relationships, her closest arguably is with Mario, with him often rescuing her and sometimes her returning the favour. Their relationship tends to be teased sometimes as possibly romantic, but there are times Peach will find Mario a bit too overbearing. What is clear is that they trust each other entirely and when possible will often work together. Peach is close with Luigi also although not to the same degree as Mario, however she will still in some games treat Luigi the same way she does Mario in the ending when Luigi is the character being played as, such as giving him a kiss on the cheek. Later games have shown she extends this to anyone who helps her as a sign of gratitude, including Yoshi, Toad and Toadette. The next closest relationship Peach has is with Toadsworth her elderly steward who has taken care of her since she was a baby. Toadsworth often worries for the Princess’s safety and tries to accompany her whenever he can. Toad is Peach’s attendant and often fulfils Toadsworth’s role in his absence sticking by her side when possible. Toad is fiercely loyal to Peach despite his cowardice and will often try to help her out however he can.
Toadette is someone Peach gets along with, however the two don’t interact that often with Toadette often doing other roles to help Mario. Peach has a connection to the Yoshis due to them saving her with the other Star Children when she was a baby, however besides this there is only one instance of her ever riding Yoshi, which is in the ending of Super Mario World where she rides Yoshi on the journey back to his house after Bowser is defeated. Of the rest of the cast Peach seems to get along fairly well with most of them, with possibly her best friend being Princess Daisy who she often partners with in various sports and other games and the two will also act as friendly rivals when in competition with each other.
Enemies/Rivals: The relationship between Bowser and Peach seems to have developed over the years. Initially Bowser seemed to aim to capture Peach simply because she was the princess of the Kingdom he was invading and then because she could undo the magic he used to transform her citizens. Eventually however, Bowser seemed to develop an affinity for Peach, one which she does not reciprocate at all. Due to this, Bowser’s aim is always to kidnap Peach and try to convince her to marry him rather than just destroy her as with his other enemies. Bowser also at one point told his son Bowser Jr that Peach was his Mother, which led to her being shocked when Bowser Jr claimed this. Despite Junior revealing later on he knew Peach wasn’t his real Mother, he still referred to her as Mama and seems to like the idea of it, kidnapping Peach sometimes so she can be with Bowser. Although Peach does not get along with Bowser or his troops, she will work with them when needed, and in cases where Bowser helps against another enemy she is willing to do things such as send him a cake as thanks. Beyond this, Peach has had a few other enemies, often them being villains who kidnap her as part of their plan such as Sir Grodus or Cackletta. Peach has fought against a couple of villains herself including Count Bleck’s minions, Smithy’s Gang and Wart, leader of the 8 bits who invaded Subcon.
Crossovers with other Smash characters: Being from the Mario series, Princess Peach has had a fair few crossovers, although not as many as the Mario Bros themselves. Super Mario RPG had Peach playable as part of the party, and therefore she was also present when Samus made a cameo in the game. Link’s cameo in the game appears before Princess Peach joins the party, however they are still technically in the same game so I feel it’s still worth mentioning. Princess Peach similarly to Mario appears in the crowd for both the Megaton Punch minigame and Kirby’s Battle in the Boxing arena with King Dedede in Kirby Super Star and the remake Super Star Ultra. Princess Peach is a racer in Mario Kart 8, where there was a Mii costume for Captain Falcon, along with the Blue Falcon as a kart and two F-Zero tracks. In Mario Kart 8 Deluxe, there is also Link in both his Skyward Sword and Breath of the Wild incarnations as well as both default Inklings, two human Animal Crossing Villagers and Isabelle who are playable. Princess Peach is a character in the Game & Watch Gallery games and as such has crossed over with Mr. Game & Watch. In the NES version of Tetris, Pit appeared playing a harp alongside characters such as Princess Peach, Samus, Link and Donkey Kong.  Princess Peach is a character in the Mario and Sonic at the Olympic Games series therefore crossing over with Sonic. Pac-Man has crossed over with Princess Peach in the arcade Mario Kart GP series. Whilst Princess Peach has never directly crossed over with any of the Hero characters from Dragon Quest, many of the Fortune Street games have featured crossovers with the Dragon Quest and Mario series, with many other Dragon Quest characters interacting with her. Finally, and perhaps most notably is a game where Princess Peach has a direct cameo and Mario doesn’t. (There is however a character based on him) In all versions of Link’s Awakening a character named Catherine sends a photo of ‘herself’ to Mr. Write (a character who is a clear reference to Dr. Wright from the SNES SimCity game who is also an assist trophy in Super Smash Bros) with him showing Link the photo which is a picture of Princess Peach. In reality, Catherine is a goat living in Animal Village. Whilst normally I tend to not include pictures or outfits in other games as cameos (Peach’s dress and parasol appear in many other series such as Animal Crossing for example) I felt in this case it was justified as the photo is part of the actual sidequest regarding the character’s identity rather than just being a background cameo.
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Why this game?
Princess Peach has been playable in a few games so I had quite a few to choose from, Super Mario 3D World was one contender with Peach playing somewhat similarly to how she does in Super Smash Bros, however she lacked something specific in this game that I went for with my final choice. The other two notable options, Super Paper Mario and Super Princess Peach which was her starring role both had her play in a somewhat more unique way to how she did in Super Smash Bros, with Perry the Parasol being a big part of her moveset in SPP, whilst in SPM Peach only had her Parasol lacking her floating jump. Super Mario Bros 2 was the first time Princess Peach was playable, and most of her moveset in Super Smash Bros originates from the game, with not only her being able to float for a short time when she jumps, but perhaps the most unique aspect from the game being her ability to pull out turnips to throw as weapons, something she only does in SMB2. It was for these reasons I decided to go with Super Mario Bros 2 in this case, especially as those other games will still be covered later down the line on my list. When it comes to the version of the game I chose, I went for the Super Mario Advance incarnation rather than the original NES or Allstars version, however I will detail that more in the next section overall.
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My past with this game.
So this game is one of the select few specifically from my childhood. I had Super Mario Allstars on the SNES with this game on it, but also I had the NES version as well. With the NES version the main thing I remember is just having the box with the picture of Mario on the front. Similarly to other games then I never completed this one, however it was probably the Mario game I got the least far playing. I believe I would only ever get to 1-3 before usually not making it past the Phantos to face Mouser. For some time I mostly remembered the game but didn’t really revisit it, it wasn’t exactly in the same class as Super Mario Bros 3 or Super Mario World even if I did have some fond memories of it for being so different. Probably the most confusing thing with the game for me back then was related to the cartoon show. In the cartoon show, Bowser is depicted looking different to the games, with him being mostly green with a crown on his head as opposed to his look in the vast majority of other appearances with orange scales on his body and only his head green as well as lacking a crown. Wart, the antagonist of Super Mario Bros 2 however, was all green with a crown on his head. Due to this, I believed that the King Koopa on the cartoon show was actually Wart (which might not be that outlandish as the first version of the cartoon show was based on Super Mario Bros 2, so it was likely King Koopa was just an amalgamation of Bowser and Wart, although this is DIC so the possibility of them just screwing it up is always the most likely scenario) Another perhaps somewhat unique source of this was my Grandma when I’d visit her as a kid, who would have various games I could play with my Cousins, and one she had was a card game called Super Mario Bros Blockbusting Card Game. Of course, being a big fan of Mario then I would love getting this out, especially as the big cards had artwork of the various enemies, powerups and the Mario Bros. What was interesting was this also had artwork of Wart as well as Bowser, which therefore for me back then looked even more similar, so I just assumed Wart was the King Koopa from the cartoons and Bowser was from the games. What helped with this was there were a fair few of the bosses from Super Mario Bros 2 who were cards in the set.
It was only with magazines I believe that I gradually learnt that Wart was the antagonist of Super Mario Bros 2, and at first I believed this meant he was the villain from the cartoon show till I finally realised the cartoon show wasn’t really relevant to the games at all and King Koopa was meant to be Bowser. I also at this time learnt probably the other most notable aspect of this game, that it wasn’t the original Super Mario Bros 2. Despite having Super Mario Allstars, back then I didn’t exactly look at the Lost Levels as anything else other than a weird version of Super Mario Bros I couldn’t get anywhere on, and it was only later I learnt that that was the game in Japan that was SMB2 and the SMB2 I knew had been another game altogether, Doki Doki Panic. What’s interesting is I believe apparently Miyamoto was more involved in Doki Doki Panic than SMB2 (Lost Levels) overall, so it’s not as if the game becoming a Mario one was completely out of nowhere. It’s also very interesting that so many factors of this game, things like Peach’s movement, Luigi’s distinct character design, Toad being playable and perhaps the biggest one being various enemies such as Bob-ombs and Shy Guys became a huge part of the Super Mario Bros series, with Bob-ombs appearing in the following game SMB3 (Which meant in Japan these enemies somehow went from being in Doki Doki Panic to Super Mario Bros 3.) The reason for this apparently was that they believed the original SMB2 (Lost Levels) was too difficult really to sell outside of Japan, something that tends to be mocked now, but personally I think it makes for a more interesting and unique sequel so I’m kind of glad it happened. It’s also interesting to me that due to this, outside of Japan Super Mario Bros fits a slight pattern I noticed with a couple of franchises on NES, where the second game in the series would be quite different to the first, then the third would end up being more like the first game again but expanded. The Legend of Zelda had Zelda II Adventure of Link which had sidescrolling as a major gameplay element before A Link to the Past brought the series back to how it was in the original game, Castlevania 2 Simon’s Quest was a lot different to the first game, but Castlevania 3 Dracula’s Curse brought it back to the gameplay of the first game, and with SMB2 it was radically different to SMB, but then SMB3 brought it back to the style of the first game.
Another big part of my history with the game, as with a fair few franchises, goes back to my experiences on the early internet, specifically Newgrounds flash animations again. Back then, there was a flash animation at the time called Rise of the Mushroom Kingdom which I really enjoyed. It was bloody and involved Mario dying and Luigi setting out for revenge, fairly tame compared to a lot of stuff on Newgrounds then and with some really nice usage of sprites. It was the second flash movie in this series however that involved Mario setting off to face the real villain behind the events of the first movie (which turned out to have been a dream) Wart that really made me appreciate SMB2 more. At the time I was really getting into messing around with sprites and Games Factory, trying to make my own games, so this flash movie made me look a lot more into SMB2 and all the unique enemies in it, with the various bosses such as Mouser, Tryclyde and of course Birdo and Wart being characters I wanted to see more of. This all led me to finally properly play SMB2 and beat it some time after I had beaten SMB3.
For my final history with the game, it relates mostly to Super Mario Advance, the remake of Super Mario Bros 2 that launched the Game Boy Advance. It was traditional at that point to launch a new Nintendo console with a Mario game, a pattern that would be broken only a few months later with the release of the Gamecube (which instead had Luigi’s Mansion, and the Wii wouldn’t have a Mario series game at all at launch.) This game was the first in the Super Mario Advance series and it’s arguably the version that was changed the most from the original game, with a few changes to the levels such as new giant Shy Guys and a fair bit more voice acting with all the bosses getting lines they’d say when you met them. This is pure speculation I’ve had since then, but I feel like they possibly picked Super Mario Bros 2 as they felt it was the game that they could risk changing most, and also that they changed it the most of the series so as to show off what the GBA was capable of with the voices and sprites. I remember when the GBA was the current console, Super Mario Advance was the game I’d tend to see most often being shown off in stores, even sometime after other games had come out. Despite this, it was probably the last game in the Advance series I got, but I’d say out of the Mario Advance series it’s the game I’d most recommend instead of or alongside the original or Allstars version as it’s the more unique experience. It’s due to this that I chose Super Mario Advance as the version for my playthrough rather than the others.
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My Smash Playthrough.
I have actually played through this game fairly recently from start to finish, for a character much further down my list so the game is somewhat fresh in my memory compared to other games I’ve written about so far here. For this playthrough as it was the game I chose for Princess Peach I played through the whole game solely as her. In comparison I’d say she’s one of the characters who I prefer playing as due mostly to her extremely useful floating ability, with her downside (being her power which means she’s unable to pull vegetables or pick up enemies as quickly and a slower running speed) not really feeling too much of a hassle in exchange. I want to focus on Peach mostly, but Mario as always is the all-rounder having no real weaknesses nor gimmicks that make him excel in any area, Luigi has the best jump but is a little slower and less powerful than Mario (this is also the game where he first had his scuttle jump) and finally Toad (the character I played through the game as recently) is the fastest and most powerful but has the lowest jump, often requiring you to charge up a super jump (done by crouching down until the character starts glowing) to reach higher platforms. The plot of the game is that Mario had a dream one night where he went up a staircase and found a mysterious door. Opening the door he saw a vast world before him and heard a voice telling him this land was Subcon and that the evil Wart is causing suffering there. The voice tells Mario that only he can save the land and to remember Wart hates vegetables before Mario wakes up. The next day, Mario, Luigi, Toad and Princess Peach go for a picnic, Mario tells them of the dream he had and they all say they had the same dream. During their picnic they see a cave and look inside it, finding a staircase leading up to the same door from the dream. When they open it, they are once again standing before Subcon, with them this time entering which is where the game starts.
Probably the most immediate point for most Mario players to notice when first playing this game is how it is very different when it comes to a lot of the standard Mario mechanics, granted when the game came out this was following only the original Super Mario Bros, so it wasn’t quite as unusual. Some aspects remain the same, such as the characters turning small when they have only one hit left, however unlike in other Mario games their health is restored by finding hearts, with any amount of hearts over one bringing them back to regular size. Mushrooms are in the game still, but this time finding one and picking it up gives the character an extra heart (as well as fully healing them) which means they’re a lot less common than in other Mario games. This game also lacks any sort of power-ups such as the Fire Flower, with the only alternate form being brief invincibility when touching a Star. I quite enjoy the main mechanic used to fight in this game, being picking up objects or enemies and throwing them at other enemies to defeat them, it provides a fun and fairly unique style of gameplay to the other games in the series and creates fairly basic puzzles in some cases where you’re required to build a small tower of mushroom blocks as an example to be able to reach a high platform. Possibly one of the most infamous aspects of this game are the keys that are sometimes required in stages to get through a locked door. You are required to carry the keys similarly to other objects to the door, however when holding the key, the evil Phanto Masks will relentlessly pursue you, and only stop either when you use the key on the door or drop the key. Despite their reputation and giving me some trouble as a kid, nowadays I barely find them a problem as just throwing the key ahead of you usually gets them off your back long enough to travel a fair distance before they pursue you again.
When it comes to difficulties I faced playing the game, it’s a fairly easy game, with only two sections I remember really causing me many problems both recently and back during this playthrough. The first is a stage where you’re travelling across the tops of whales in the ocean. The top of them is a fairly big platform, although the middle of the platform will sometimes have water spout out of their blowhole. Touching this water from the side will hurt you which can be somewhat annoying, however jumping on top of the water that’s spurting out provides a platform. Perhaps the most irritating part to me is when you’re required to use the whales tails as platforms, mostly as they are very small and it can be very easy to slip off of them, leading to an instant death. The second and probably most irritating situation in the game for me are parts featuring you digging through sand. In these parts of the level there are layers of sand that you can dig by pulling them similarly to how you pull vegetables out of the ground. The problem with these parts are the Shy Guys who constantly walk from left to right, and will fall down the layers of Sand you’ve removed. Due to how little room you have to manoeuvre when you get lower in the sand, picking the Shy Guys up and throwing them doesn’t really work, often with them catching on a layer above and instantly walking back into you taking off health. The way I describe this sounds like it’s a design issue but it’s more just hard to describe and really makes sense when playing, it’s not unfair or anything, it’s just these sections are the ones I tend to die most at and find the most tedious, possibly simply due to impatience when it comes down to it.
The stages aren’t really ground-breaking, but when compared to the stages in the original Super Mario Bros I feel they have a fair bit more variety. The themes for them are grassland, vertical waterfall stages, desert stages, underground caves and snow stages, with some of them simply being at night. I still find the stages do some interesting things however with them not seeming just like variations of each other but often having a few unique features to them that makes them stand out, for example the very first stage is a fairly basic grassland, but the end of it has you going into a cave to reach the top of some hills, then climbing into the clouds before facing the boss. The levels are longer than those in the original Super Mario Bros, however there are less of them, with each world only having 3 stages, and the last world, World 7 only having two. The game is somewhat challenging, it was probably the one I got the least far in of the Super Mario Bros games as a kid, but despite a couple of issues I find it fairly simple to play through now, especially with Peach.
The Bosses are probably the more interesting of the first three Super Mario Bros games with there being quite a few variations, although some are repeated a few times. This game was the debut of Birdo who appears in a few variations. The most basic battle with Pink Birdo has her shoot eggs from her mouth at you, which you have to grab from the air and throw back at her. Red Birdo shoots eggs also, but varies it with some fireballs, so you have to be careful which projectile you jump onto and which you just avoid. Green Birdo is the final variation shooting only fireballs, requiring you to grab other objects from around the room to throw instead of eggs to beat her. There is a fourth sort of variation exclusive to Super Mario Advance, being the Robo Birdo. This boss fires eggs also like Birdo, however the eggs are giant and it also has a charging attack which requires you to grab one of the chains hanging from the ceiling to avoid. Birdos are usually the bosses of the regular stages in Super Mario Bros 2, with the third stage of each world having a unique boss to fight, Robo Birdo being one of these unique bosses who replaces a repeated boss in the original versions of the game. There are a couple of unique appearances of Birdo in the game however which I find neat personally, one of which is a Pink Birdo who appears at the very start of stage 4-3. This Birdo will always respawn when defeated when you leave the area through a door and return again. The reason why is that the eggs she fires are actually meant to be used to ride across a large chasm to reach the rest of the level, which is probably one of my favourite little gimmicks in the game.
Mouser is the first main boss in the game, a Mouse with sunglasses who likes to throw bombs everywhere, naturally the way to beat him is to throw his bombs back at him. I remember finding this boss a little annoying mostly as he’s on a platform above you, and only gets effected by the bomb if it goes off where he’s standing. Due to his erratic movements this can be down to luck somewhat as to whether he’ll stand in the right spot when the bomb explodes, although it’s hardly a difficult battle overall. What’s probably most interesting to me about Mouser is that he is probably the boss who varies the most between versions of the game. In the original form of the game, Doki Doki Panic he appeared as a boss three times, with a green eared version in stage 3-3 and a white furred version in 5-3. Super Mario Bros 2 replaced the version in 5-3 with another boss, and then Super Mario Advance replaced the green eared version with Robo Birdo, but actually had a second boss battle with the regular Mouser replace a second boss battle with another character. Tryclyde is the next boss faced all versions of the game, being a three headed snake that shoots fireballs and has to have mushroom blocks thrown at it. Interestingly Tryclyde appears again as a boss in SMB2 but in Super Mario Advance it’s replaced in it’s second battle by Mouser. Another odd factor with Tryclyde is in Super Mario Bros 2 it is red, but in the remake for Mario All-Stars and Super Mario Advance it is instead green with red patterns on it’s back. It’s particularly odd in this case as some enemies, Cobrats who are single headed snakes that appear in the game remain red in all versions. Tryclyde is more of a challenging boss than Mouser and caused me perhaps a death or two but wasn’t that tough overall. The next boss is probably the one I had the most trouble with, Fryguy a living flame. Due to being a flame, touching Fry Guy at all causes damage, so you have to throw mushroom blocks at him. What makes this battle more difficult is that Fryguy moves around a fair bit, and hitting him with the mushroom blocks due to this without being hit yourself can be a lot more tricky. On top of this, when you beat the first phase of the boss fight, Fryguy then splits into four smaller versions that can be just as tricky to hit and all need to be extinguished in order to beat him. Fryguy is probably second only to Wart when it comes to how often I’d die to him, and I think in this playthrough actually killed me more than Wart did. Clawgrip the crab is the final of the standard bosses in the game, throwing boulders at you which have to be picked up and thrown back at him. I remember this battle being a little tricky as landing on the boulders properly could be tough, and approaching from the side at all would cause you damage, but overall he was less tough than Fryguy to me. Clawgrip replaced the white Mouser and was the only boss who wasn’t in Doki Doki Panic (besides Robo Birdo.) Every boss is voiced in this version of the game and I find them fun little voicelines overall that make them more memorable, with lines like Mouser going “Here, have some bombs!” or Birdo’s “This is as far as you go!”
The final two levels are the most difficult overall, not being as irritating to me as the digging through sand or whale sections earlier in the game, but more difficult stages overall than the others, with the first having you travelling across clouds with a lot of enemies and pits to overcome and the second being a big palace which is probably the biggest maze in the game. They are both however, probably my favourite levels in the game overall. I tend to have an affinity for cloud based sky stages and I find the palace a fitting final location. Wart is the final boss of the game and is fought in a room with the Dream Machine which he has been using possibly to create the various monsters that make up his army of bad dreams. The Dream Machine seems to perhaps possess some sort of sentience however, as in the final battle it starts shooting out vegetables which can be grabbed and thrown into Wart’s mouth to defeat him. Wart fights by shooting out bubbles and it is only when he opens his mouth to do so he can be hurt by throwing a vegetable in there, which was why at the start of the game Mario was told about Wart hating them as a hint. I remember having some trouble years ago with timing the vegetables so as to not get hit by the bubbles, but this time it went fairly smoothly and I beat Wart I think first time. With Wart defeated you go through to the next room and free the native inhabitants of Subcon from a jar, who celebrate Mario, Luigi, Toad and Peach defeating Wart and saving them before seeming to throw the defeated Wart out of the Palace. With this, the scene then switches to Mario in bed, revealing the whole game was a dream as cast credits for all of the enemies in the game go by, which in the original version of the game had a couple of mistakes such as Ostro, a minor enemy and Birdo’s names being swapped, which is corrected in this version. It’s a nice ending and for those who overanalyse these games like me, somewhat interesting as a few of the enemies who first appeared in this game such as Shy Guys and Snifits actually also appeared in Yoshi’s Island when Mario was a baby, so as this is part of a dream those memories might be related to them appearing in Wart’s army of bad dreams, although I know it’s probably nothing that deep overall. So overall, I enjoyed playing through this game, it’s not overly long or difficult and as a portable game back when it came out and the first example of what the GBA could do, it was very good overall I’d say.
Specific aspects about the game relating to Peach in Smash.
I’ve pretty much gone over the main aspects of Princess Peach in this game when it comes to Super Smash Bros, this game was the origin of Peach’s floating jump ability and her pulling turnips out of the ground to throw at enemies. In Super Smash Bros, very rarely Peach can pull other items out of the ground instead of a turnip, one of which being a Bob-omb, which is possible also in Super Mario Bros 2 where some of the tufts of grass when pulled will turn out to be a Bob-omb which has to be thrown away immediately or else it will explode on you. Other than this however, most of Peach’s other moves come from other games I will cover later, such as her frying pan being from Super Mario RPG, Tennis Racket and Golf Club from their respective sports series and Parasol from various other games. There’s nothing really to customise so that’s pretty much it for Peach’s appearance in this game.
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Credits.
For information on this game including dates of releases I must give credit to Super Mario Wiki.
The screenshots in this post are taken by me using Miiverse before it shut down.
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cat-the-dragon · 6 years
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JayTim week Day 1: Secret Dating//Bodyguard AU
AO3 link
Tim stretched out on his bed and smiled at Jason, making an, admittedly cheesy come hither gesture, but in their defense, it was going to be the first time they actually slept together. They had tried and failed for months to get some one on one time on the manor's unused corridors or supply closets, and stuff ALWAYS managed to happen before they could get off.
Cue, the taking a common day off. It hadn't been that easy to not be suspicious, and Tim personally thought that Martha most definitely was onto their illicit fraternizing affair.
But whatever, she liked them and the fact that they were mildly successful in keeping Bruce from being as good at self-preservation as a retarded mayfly. Also, she seemed to think their hardships were cute and romantic, and Tim was totally sure that she'd winked at him when he told her about his day off. It wasn't that important, Barbara was their boss that wasn't supposed to know that they were in a secret relationship.
And at the moment Tim would gladly tell her all about his thing with Jason if that would get him to join him in bed naked.
Which thankfully, he didn't need to do because Jason was there, and on board with the program and it was their day off.
Jason tried to look smooth and experienced, which didn't work out so well for him, but Tim had very little room to talk because he wasn't that much better. And really, he had fallen in love with the more stilted and awkward side of his partner that sometimes showed up behind his carefully crafted badass facade.
Tim had eschewed the badass facade altogether. When he got in the Wayne's service, Dick, their team leader, had taken him aside and explained exactly why he'd been chosen to be Bruce's bodyguard, and it mainly involved using Bruce's parental instincts to make him be less of a reckless idiot. Tim had taken it to heart.
He was, of course able to do a full take-down without breaking a sweat, he worked out and spared just as much as anyone else on the team, but on the clock? Utter and complete disaster. He spilled stuff, stumbled, ran in walls... everything and anything necessary to make Bruce think of him as a hopeless and fragile wreck of a boy (his... compact... size also helped on that front). Bruce was always trying his best to protect Tim from the fact that he was visibly not meant to be a bodyguard, which improved his own chances of survival greatly.
Tim smiled as he remembered his first meeting with Jason. He had been very new, and he had just started his 'two left feet' impersonation, so he was laying it on a bit thick. Jason had taken one look at him faceplanting by knotting his feet together on his way to formally greet his new client, and he'd honest to god sneered. Their interactions for the first week had been full of Jason totally disapproving of Tim, and Tim purposefully not telling him that it was an act because he didn't have to justify himself to the asshole in chief.
In the end Dick had gotten Barbara to call the both of them back to their company's headquarters, and he'd ordered them to go for a spar.
Tim has neatly wiped the floor with his new partner. A feat that he hadn't reproduced as easily since then because Jason didn't underestimate him anymore, and that had been a key point of his victory.
But the memory was still near and dear to his heart. Shortly followed by witnessing Barbara's dressing Jason down and yelling at him to stop undermining Tim's best effort at forcing Bruce to not always run headlong in danger.
"What are you smiling about?" Jason called, a pout on his beautiful lips. "I'm not trying to be funny, you know, could you act accordingly?"
Tim laughed. "But that's when you get the more amusing!" he reached for his lover and pulled him in. "I was thinking of our first spar."
Jason groaned. "You're never going to let it go are you?"
"No. Let it serve you as a lesson on judging books by their covers, grasshopper." Tim smiled to soften the blow and leaned in to kiss Jason's skin. It was their first time being mostly naked together, and there were wealth of so far unexplored skin to get his hands and lips on. And Tim was so not squandering that opportunity.
Jason got over his wounded ego pretty quick and into the making out, and they were just starting to try and wordlessly work out who wanted to top or bottom (because, yes, they were still awkward like that, and it was their first time, okay! they had a good excuse) when both of their phones went off in their emergency tones.
They froze and gave each other an half frustrated, half panicked glance before diving simultaneously for their earpieces.
Jason snatched a sheet on his way, almost toppling Tim over with his yanking, and ran out of the room so they could avoid having an echo. But since ha was a good lover and partner, he also tossed Tim's notebook at him and turned the overhead light on as he left the room.
"Hey boys." Barbara's voice chimed in his ear. "Sorry to interrupt your day off, but Batman has been sighted near the southern bank fighting the Joker and over fifty henchmen, and I'm going to need all hands on deck ASAP!"
Tim groaned, already mourning both his day off and his chance at having sex with Jason. "Okay. ETA fifteen." Jason echoed a 'same' over the line, and the hung up.
He walked to his dresser and got out his second and much more secret bodyguard uniform. He also set Jason's out, feeling grateful that he'd insisted there needed to be a backup at his place, and he started pouring himself in the black Kevlar.
This was the exact reason why being a Wayne bodyguard was so obscenely well paid, but required extreme proofs of loyalty to the Oracle guarding company, and of total discretion.
Years ago, Thomas and Martha Wayne had discovered that their son was moonlighting as a vigilante under the moniker of Batman. From what Tim had understood, they had first tried to cut all of his financial resources, but it had been an horrific failure, resulting in Bruce still going out but being woefully under-equipped while doing so.
In the end, they had looked for a trustworthy bodyguard organization to sick on their son, and Barbara and Dick's start-up had panned out as the better and trustworthiest. The financial mane of being extremely well paid for Dick's protection detail job by the Waynes had let Barbara set up her network. The Oracle company now had a lot of clients, and a lot of agents, and she took Bruce's escort from the best of those. But when Batman was out and being an idiot? The whole team was called.
Tim tightened the last strap across his chest and clipped his holsters in place, watching from the corner of his eye as Jason did the exact same.
Bruce, Batman, hated guns. Not that it stopped them. They weren't being paid by him. They were his bodyguards, not his minions, and their first goal was his protection, and hopefully to get him to stop his vigilantism. They never listened to him, and they generally did their best to hinder him most of the time. It made him extra grumpy and assholish, but they didn't give a shit.
Last on was the mask. There was no cutesy little domino for the Oracle bodyguards like some heroes had. They wore a modified motorcycle helmet, it made them pretty indistinguishable from one-another, and that was Barbara's loyalty to them shining through. She didn't want them to get swallowed up in a vigilante lifestyle, and that's why she'd made the 'batflock' all be so similar.
It reduced the villain's ability to go after them, to be able to recognize them or to go after them while out of the uniform. It also made the possibility of retiring from the high stake mission much easier, since they didn't have to feel like they were irreplaceable. Sure, they kind of were, but only in a good way. No one should be able to really notice if one of them got swapped out with someone else, so they COULD retire.
Tim and Jason took the hidden passageway from Tim's apartment to the closest Oracle garage and each climbed on a motorcycle, revving up and roaring down the secret tunnel and toward the battlefield that was Gotham's streets.
The battle was intense, and Tim almost dove in front of a bullet for Bruce, only getting saved by Dick managing to shoot the potential danger just before acting as a meat shield became necessary. Tim had absolutely no illusion that Bruce could have missed his intent, but they had more to do, and it got forgotten in the heat of things.
Tim was used as a springboard by Cass on her way to tackle Bruce down before he could be clubbed over the head, then he had to duck to let Steph shoot one of the Joker's henchman trying to sneak on him. Jason mowed down ten of the Joker's people, and they wrapped the fight up by, as their standard procedure dictated, piling up on Bruce, tying him up and tossing him in the Batmobile so he couldn't try to stay or run away.
SOP also dictated to head back to the Batcave along with Bruce so they could pile up on him again and hold him still while Alfred and Thomas treated whatever injury he managed to get in the battle, and also so they could get a look-over by Thomas, who was a doctor and a good person who really worried for them unless he could confirm that he didn't endanger them too much by hiring them to protect his son.
Things ran mostly smoothly, Bruce tried to yell at Tim for almost taking a bullet for him, Dick yelled back that Tim wouldn't need to be endangered if Bruce didn't go out at night to fight criminals with his bare hands and bits of metal. Somehow, Tim didn't know how, Bruce had still not clued in on the fact that Tim's klutz routine was just an act, and so he was the one who triggered his protectiveness the most. Probably, Bruce thought that he was kind of hopeless, but that adrenaline got him to be much better than usual. Not that it really mattered, it worked and it was the point.
Tim and Jason let Thomas see that they weren't dangerously injured, politely ate the cookies that Martha and Alfred baked for them as thanks for always keeping their idiot out of harm's way and headed toward their rides.
Dick smiled at them but stopped them before they made it out of the cave. "Hey, sorry for your day off. I'll be sure to guilt trip Bruce for bothering you by choosing today specifically to sneak out." Tim smiled. Dick had been with Bruce for the longest, and he tended to be ruthless toward him. "Oh, also. Babs says that she's really trying to turn a blind eye on the two of you, but it would help her if you didn't mess up and answer each-others' phones specifically on your common day off. That's really a lot to ask out of her selective blindness."
Jason swore and Tim cringed. So apparently, they were even worse than he'd first thought at this secret relationship thing.
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elf-kid2 · 7 years
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Megamind Soulmate AU
When you write something on your arms, the marks appear on the arms of your soulmate as well. This is known: the soul-bond does not begin at birth; it is only possible with both souls have reached a certain level of maturity. No one knows what triggers the bond; it is not restrained by distance, by language, by contact... but everyone knows that a soulmate is true love, however improbable it may seem. 
Some people develop the mark as young as 14; others begin to find their Soulmate’s marks on their skin when they’re in their 20′s; some never get a mark at all.  In some countries, people bare their arms openly, to better show their art and facilitate the finding of the soulmate (who will of course match). In most of the northwest hemisphere, especially the United States, baring one’s arms in public is considered extremely taboo, even obscene: a cultural norm born of cold weather, left over from outdated arranged-marriage traditions, and puritanism.
Megamind never wrote or drew anything on his arms. There was no point: if he had ever had a soulmate (which wasn’t guaranteed) they had no doubt perished young, lost to the black hole with the rest of his homeworld.
He was never more surprised than the day he discovered a line of colors (black, white, pink, red, yellow, purple, orange, green and, when he looked closer, a shade of blue close to that of his own skin) on his left arm while getting dressed one morning. His first thought was that it must be a bruise- except that he hadn’t hit himself, it didn’t hurt, and the tidy, circular segments of colour didn’t actually look like a bruise at all. His second thought was that he must have spattered himself with paint, except that he had been in the Lair, wearing long sleeves and gloves, and he hadn’t been anywhere near the paint in three days. His third thought was that he needed a plan.
Roxanne Ritchi was not obsessed with finding her soulmate. She didn’t worry, as some did, about ‘missing her chance’ or  She did not decorate her arms with new doodles every day the way some of her friends from middle and high-school claimed to, nor did she spend an excess amount of time or thought looking for a new mark and trying to determine if this or that dot was a freckle or a drop of ink-- but that’s not to say she wasn’t interested.
Every year on her birthday, Roxanne would take out a box of special colored ink-pens (given to her by an aunt for her 15th birthday as a right-of-passage type thing) and draw a multicolored pattern on her arm. She is careful to make bright, clear lines and use a variety of colours-- both light and dark-- because she’s heard too many stories of people missing their chance because they used a shade of ink to close to the color of their Soulmate’s skin, causing the marks to go unnoticed.
The day after her 22nd birthday, Roxanne woke up to find that her right arm was covered in black ink. (Was her soulmate left-handed?). Near the wrist was a pattern of tiny, unfamiliar symbols arranged in a spiral. Below that, a set of Chinese characters. Then a message in arabic. Then a question in German, then French, then Spanish. Finally, close to her shoulder, she could read the message: How did you survive?
She found translations for all of the marks except the ones closest to her wrist: How did you survive?
It took three weeks of communicating at cross-purposes before Megamind figured out that his Soulmate (who was, as it turned out, english-speaking) was in fact native to planet Earth. He felt... The realization... It felt like losing his people all over again. It hurt. He’d known, of course, that even if she (they had confirmed each others pronouns within two days of establishing communication) was also interested in starting a family, one couple was not enough to rebuild a population, even with cloning technology. He also knew that it was probably-- safer-- for both of them this way; the world was not kind so a solitary blue alien, and he could very clearly imagine what people would do if they saw more. An alien was an oddity; Aliens were an invasion or an infestation to be destroyed with extreme prejudice for the good of all humankind. He and Minion had been stockpiling weapons and improving security at the Evil Lair since the soul-bond had appeared, for just that reason. Part of him, some small, cursed part of him, was actually, secretly, a little bit relieved.
Roxanne wondered, sometimes, about his first love. Reading between the lines, Roxanne could tell that he’d initially thought that she, his Soulmate, was a certain childhood sweetheart or previous girlfriend who hadn’t been heard from since died in some sort of accident or natural disaster years ago. It was fairly common in this day and age for people to date before they made contact with their soulmate, and really it would be silly to be jealous of a girl who had died, but. But. Roxanne wondered if she would measure up to her Soulmate’s first love, the girl he had lost. She wondered if they would still have been soulmates if the other girl hadn’t died, or if she would have ended up alone. But there was nothing to be jealous about.
Mostly, it hurt. He was alone on this planet, he and Minion were completely alone hear, and when they died all that was left of his planet, all that was left of his parents’ legacy, would die with them. He had known that for years, but having hope, having a chance and then feeling it ripped away once more in the cruel hands of fate made the facts all the harder to bear. Furthermore, Megamind had somehow become Bonded to a human. She would expecting someone of her own species, probably hoping for someone tall and square-jawed, with good hair and lots of money. What if they met, and she couldn’t stand to look at him? What if she was horrified, or angry, or disappointed, or scared when-- if they met in person?
Roxanne had asked, a few times, about meeting in person, but each time he wrote a note saying that, for now, it was impossible. She understood, really,  she did. Based on their first communication, where he had asked How did you survive? in so many languages, she suspected that he was from another country (most US citizens were not bilingual), and though he wrote in English fluently enough, perhaps he was less comfortable with the spoken language? In any case, if he lived in another country, it could take a lot of time and money before he was able to visit her, or before she was able to visit him. She understood.
Roxanne gave him her phone number instead.
When she gave him her phone number during one of their "evening chats” (sessions in which they would lock themselves in their rooms and exchange notes, sharing jokes, doodles, poetry, and little incidents from the day with the sort of ink that could be easily washed away to make room for more notes), he wasn’t sure what to do. She had a Metro City area code. Megamind hadn’t expected that. He knew he’d mislead her, allowing her to believe that he lived overseas in some far-away country, but he hadn’t actually expected to find out that they lived in the same city.
He wondered who she was
Two days after she’d written her own phone number on her arm (two days of worry and nervousness, because what if really he didn’t like the sound of her voice, what if she said something wrong when he called, what if he never called at all, what if he didn’t ever want to see her, what if...), Roxanne got a text message from an unlisted number: “My Queen, shall we continue our correspondence?” She blushed, smiling in delight: this was how her Soulmate liked to ‘greet’ her in their evening chats. Now they could send messages anytime... and now that she had his number, she could call him.
“Ollo?” She’d called when he was in the middle of building a weaponized tunneling vehicle (the name was also in the works). Somehow, he hadn’t expected her to call
“It’s me. I mean, this is Roxanne Ritchi, I mean... can you spare a minute to talk with your Queen?” she’d called during her lunch break, on an impulse, and she hadn’t planned on telling him her name, hadn’t planned on what to say at all, hadn’t thought that maybe there was a time difference and he was at work or asleep or something, but... she’d wanted to know what his voice sounded like.
“I always have time for you,” he said, making his voice low and smooth. “So, my only Soulmate, did you say you’re name was Roxanne?” He already knew her name of course; he’d tracked her down almost as soon as he had her number. But being able to talk to her, being able to say her beautiful, luscious name outloud, to her...
“Roxanne Ritchi,” she said. Gah, she loved his voice; she should have called him ages ago. “I’m an investigative reporter with the KMCP8 Newstation. What’s your name? What do you do for a living?” It was hard to believe they’d been bonded for months, yet she still didn’t know his name.
“I-” how was he supposed to answer? “Roxanne, I--” How was he supposed to tell Roxanne Ritchi, the smart, witty, beautiful reporter, the woman who had twice discovered his Evil Scheme early and had to be taken hostage, who he’d seen flirting with his most hated rival following both those occasions-- how was he supposed to tell her that her one and only Soulmate was a (skinny, blue, big-headed, short, freakish) notoriously unsuccessful Super Villain?
“I’m really not that interesting,” he whispered. “And Roxanne, my love, I’d much rather talk about you.”
“Come on, don’t tease,” she giggled. “I told you mine, so you tell me yours. What’s your name?” He’d drawn this out as long as possible. He could try to delay again, make it last a little bit longer, but sooner or later she would get sick of waiting; sooner or later she would figure it out.
“My name is Megamind,” he said, his voice holding more confidence than he felt. “Incredibly Handsome Criminal Genius and Master of All Villainy. Roxanne will you-- do you still--- wont you be my Queen?”
“Is this a joke?” Roxanne demanded. “It isn’t funny!” “It’s no joke,” her soul mate Megamind the voice on the other end of the phone replied. “...If you don’t believe me, you can look at your left wrist.”
“I will!” she grabbed her purse and stormed to the privacy of a stall in the Lady’s Room to role up her sleeves. (She was angry, but she wasn’t about to get undressed in public.) There on her arm, in the same handwriting her soulmate always had, was the message. My name is Megamind.
They met in person for the first time that very evening. It went infinitely better than Megamind thought it would.
It went about as well as could be expected.
He wondered if she wished that he were human. She wondered if he wished she were blue. He wanted to know what she thought of his career. She wanted to know why he chose it. He wanted to give her nice things. She wanted to give him a home. He hoped that she would get along with Minion. (Soulmate or not, he wasn’t sure what he’d do if she couldn’t.) She delighted in the thought of how her family would react if when she took him home for Thanksgiving. He offered to conquer the world so that she could truly be Queen. She offered to help him rework his PR until he didn’t have to fight the world.
They kissed for the first time that night.
It was... wonderful.
The debate continued on if Megamind should give up Villainy, or if Roxanne should become his ‘Partner in Crime’.
In the end, both were happy with the decision.
They were married three months later-- after what Megamind described as a torturously long engagement. Roxanne’s family felt that it was scandalously short-- but since they were hoping the groom would die in a lab accident before the wedding, they don’t get to vote.
Roxanne and Megamind Ritchi went on to do great things together. (One of their greatest achievements was successfully creating-- and doing an unusually successful job at maintaining-- a happy family.)
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Megamind Review
I am gonna try to ignore my bias, and give an honest, logical review.
Lets begin with the plot. The main central focus of the movie is what would happen if the villain defeated the hero. That’s something we haven’t seen before Megamind. Well, maybe we have. But if there was it wasn’t as significant and commonly known as Megamind. The plot also includes the situation of the bad guy going good, which we have seen before, but there isn’t anything wrong with that. The plot progresses in a smooth, and yet exciting way. There are a lot of plot twists, which I love. I hate predicting everything from a mile away. If you’ve scene all the trailers, nothing will surprised you *this movie is great, much the marketing fucking blew*, but if you haven’t, you will more than likely be surprised by many things within the film. 
People could say that the main message is about redemption, I find more too it than that. When I watch Megamind, I often think of the labeling theory. People force those who aren’t physically or economically rich to be in the bad category, and because that’s what everyone believes them to be, that own person begins to believe it themself. Megamind’s character shows that some people just want to be noticed, and if the way to do it is the bad way, then so be it. I love the moral to this movie, because it expresses a problem that happens in everyday socierty. There is also a beautiful message on how people can change, they just need someone or something to motivate them.
The animation is fucking amazing, as expected from Dreamworks. They only thing that I wouldn’t praise when it comes to the animation is the background characters, but then again there was a SHIT TON of them, so I’ll cut Dreamworks some slack. I’ve heard people say that Megamind is too wordy and doesn’t express itself through visuals good enough, but I would half to respectively disagree. If I forgot everything about the movie, I’d probably be able to tell you most of what is going on just by facial expressions and environment. The EYES though. Every character, aside from Metro Man, has very big eyes, and while some people complain about it because it’s unrealistic beauty standards, I think that anyone that understands animation knows that big eyes make emotion easier to execute. Eyes are the windows to your soul, and this movie’s visuals show that a lot. Everything in general is just so detailed and pretty. 
The voice acting is perfect, no need to say anything more.
The humor is where I can see people maybe not liking this movie. The humor in this movie is for people that like geeky, random humor. I personally think that Megamind is fucking halarious. The funniest part is probably near the end where Hal/Titan is holding the invisible car door and it goes uninvisable and Megamind presses down on the lock. But yeah, the humor is kind of geared towards the rather more geeky, spontaneous, and just stupid, but a good kind of stupid, humor. Megamind’s mispronounciation, his fascination with the number six, fucking FORMAL SPEED WALKING. That shit is funny to me, but I know that there are people that are like ‘ugh, really’. But you know what, at least this doesn’t have a bunch of stupid fucking fart and fecal matter jokes like the typical animated comedy. The closest thing to that in this movie is the one single ass shot of Megamind or Hal getting hit in the balls (That’s honestly a lot of restraint for Dreamworks). 
The drama isn’t teary, but it is impressive for a movie that isn’t supposed to be dramatic. Scenes such as the Rain Scene, jail cell scene near the end, some of the backstory, Minion and Megamind fighting, the museam, just the fact that Megamind is fucking going through an identity crises is impressive for a movie that isn’t under the drama category. It is highly impressive for Dreamworks as well. Dreamworks can do comedy, Dreamworks can do drama, but sometimes has trouble combining it. I think there was a scene in Madagascar when Alex is like going savage that was supposed to be dramatic, but it just didn’t work. Megamind does a fair job with the drama. You will most likely not cry though, unless you are like me and cry every single time the rain scene comes on because I’m a fucking emotional wreck.
The characters are great. I fucking love...almost all of them. I love Megamind and Minion all the way through. Megamind especially is a very engaging protagonist and when he isn’t in the movie you’re kind of wishing for him to be there. Minion is just fucking adorable, I don’t see how anyone can hate this character. Hal is annoying and creepy, but not in a bad way. He’s supposed to be annoying and creepy, and it works. Metro Man is a douche who I think is funny, but as a person a fucking mess, and that’s how we were supposed to feel. The only character I have a remote problem with is Roxanne. I know I am probably gonna get hate for this, but I just don’t care for her. I don’t hate her, I don’t love her, I just really don’t care. I love Tina Fey’s performance though. If they gave her a little bit more flaws I’d probably have her equal to every other character.
The villain is one of my favorites out of Dreamworks history. Most Dreamworks villains are obnoxious and annoying. Hal is annoying, but not a bad annoying. It’s a part of his character, but doesn’t influence him being a villain. He actually stops being an annoying slouch and becomes intimidating. Some may disagree with me on this, but Hal actually made me feel a grasp of intimidation, which is rare for a Dreamworks villain. Jonah Hill did a great job with this character, even if you don’t like the actor you gotta admit he did a good job with Hal. He’s also funny and entertaining, and doesn’t become boring nor obnoxious. 
The soundtrack is perfect. No more explanation.
And finally, the pacing. I am not even being bias when I say that Megamind has the best pacing Dreamworks has had to offer. Every scene executes into the next greatly. The point is established clearly in every scene, and you are never left confused. It doesn’t focus top much time or too less time on a scene, which is why it has so much to offer. The movie is never boring, it’s always exciting and fun. There isn’t one moment in the movie where I get tired.
Plot: 9/10
Message: 9/10
Voice Acting: 10/10
Animation: 9.5/10
Humor: 8.5/10
Drama: 7.5/10
Characters: 8/10
Villain: 8/10
Soundtrack: 10/10
Pacing: 10/10
This movie scores an 89% through math, though in my heart it is a 10/10 movie. 
Of course that’s just my opinion. If I put in my bias this movie would’ve gotten up to 100 for sure. 
Maybe my taste in movies is just tacky to some, but I like the Megamind and Shrek feel more than the Pixar feel to be honest. I like fun, excitement, humor, and a bit of laughable pop culture references, but not too many, while also taking a break from time to time and becomes serious.
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justgotham · 7 years
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Once upon a time the villains were supposed to be hated by fans, and yet on Gotham not only are they loved but one in particular has storylines anyone can connect with.
The characters of Gotham are constantly in crazy, dangerous, and scary situations that can sometimes make them hard to connect with. That’s an issue that fans have never had with Penguin. His never ending journey to find acceptance and love has resonated with fans of the series so much that he’s easily become a favorite.
When Gotham season 3 returns, fans will be on the edge of their seats waiting to find out what happens next. Will he find out Nygma has turned against him? Or will he fall for the tricks that are heading his way? Until then lets look back on everything that’s made him so relatable thus far.
He started from the bottom:
It seems like forever ago, but when fans were first introduced to Penguin on Gotham he was just a lowly umbrella boy. Everyone looked down on him, and no one expected him to rise from where he was. Even Mooney, who he seemed the closest with at the time, had little respect for him.
Penguin wasn’t exactly like-able at this time, he was a little bit creepy and was going behind Mooney’s back to the GCPD. However, it’s easy to connect with him at that time when he was just starting out, had help from no one, and was still trying to make a better life for himself. Very few of us have had life handed to us, and that’s probably where fans first started to feel a connection with Penguin.
He’s faced bullying:
Bullying, in its many forms, is no doubt one of the most common issues in society. Where there are people, there is sure to be someone putting down others. Penguin isn’t the only one that has to deal with bullying on Gotham, but is probably the one that has to deal with it the most.
He was often teased for his looks, especially before he embraced the name Penguin and seemed to stop caring about the comparisons to the animal. He was teased about his family, and he was looked down upon for seeming to be weaker than those around him. There’s no doubt that if the news of his secret love for Nygma spread there would be people bullying him about that as well.
In some ways, Penguin seems to have grown a thicker skin and is more comfortable with himself. In other ways it seems like he’s just as vulnerable as before, especially if it’s someone close to him.
He often feels lonely:
If there’s one thing Penguin craves more than anything, it’s a connection with another person. Even when he’s surrounded by a room full of minions, he doesn’t have a true friendship with them. For a long time the one person that he really loved and felt loved by was his mother, and when she was killed he lost everything.
Once Penguin met his father, a bit of that loneliness went away. But it didn’t last as his father was killed and his step family turned out to be heartless. Penguin did end up forging a close friendship with Nygma, and they seemed to really understand each other, except that Penguin clearly valued it more.
He was left to face hard times on his own:
Remember that time that Penguin was sent to Arkahm for the murder of Theo Galavan? Despite being there for others when they needed help, Penguin was left to face this difficulty alone. Gordon was all too happy to let Penguin take the fall and then he didn’t even bother to listen to Penguin when he complained about the torture they were using on him.
Not to mention Nygma was so busy with his own journey to becoming a villain, that he didn’t visit Penguin. When the roles were reversed, Penguin often went to go see Nygma and even helped get him out of there.
He fell in love with someone close to him:
Penguin isn’t the first person to fall for his best friend. It’s quite easy for people to go from being friends to being something more. In Penguin’s case, it was quite a delicate matter. For one thing, he’s never been in a romantic relationship before (as far as we know) and secondly the friend he was falling for had previously only been in heterosexual relationships (as far as we know).
Not only was Penguin taking the leap of trying to go from friends to lovers, he was doing it without discussing his friends sexuality. This just makes Penguin seem all the more brave, even if it didn’t turn out the way he wanted it to.
He keeps getting betrayed:
As if being crushed by loving someone that doesn’t love you back isn’t enough, Nygma is about to betray Penguin in a big way. Now that he knows the truth about Isabella’s death, Nygma is ready for revenge. It doesn’t seem to matter to him that Penguin has always been there to help. Isabella is more important to him and so Nygma is plotting to take Penguin down with the help of Barbara, Tabitha, and Butch.
This isn’t the first time he’s been faced with betrayal though. When fans first met him, Mooney was so upset that he’d been working with the cops that she ordered Penguin to be killed. That was the first time that he was majorly betrayed by someone very close to him. It could be argued that he had it coming, but that’s not the point.
Butch and Penguin have also had a very tumultuous friendship. First, Penguin basically stole Butch from Mooney and had him brainwashed. Then they seemed to become friends until Penguin used his friend to try and get to Galavan. That blew up in his face when Butch turned on him and led to the murder of Penguin’s mother.
For a while, they paired back up to take down Galavan together. Once Nygma came into the picture though, Butch’s jealousy caused him to betray Penguin once more.
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