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#what are hellsweeps!?
serataph · 11 months
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Doodle dumps of characters from a game that my friend and I made a couple years back called Hellsweeper. It's a mix between Minesweeper and a Bullet Hell where you clear out mines with your player character while there's a constant stream of bullets being fired at you. Jan is the protagonist of the game
Also the game was made entirely in Javascript for a school project. We were originally planning to port it to a different language but we've yet to do that lol
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angelicguy · 5 months
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very suspicious of this person i just played a bunch in tekken. like he was on my friends list, whatever, quickplays dead, im like Hey wanna spar and hes like sure. Hes lower rank, which doesnt mean a whole lot but it generally gives me an idea of how the other person plays. I beat him pretty handily for about... 6 games straight, but all the sudden his game crashes and hes like ahh shit. one sec. restarts the game, it crashes when we enter the game for him. hes like give me thirty minutes. he comes back, still not great, but all the sudden hes doing a lot more like whiff punishment fantastic punishes REALLY on the dot whiff punishes like hes punishing my whiffed jabs gang. he starts beating me pretty handily, but its not super typical its almost exclusively thru counter hits and these unrealistic whiffs. im like ggs i take the L and look at my replays like normal. and theres such a marked difference in his inputs, what REALLY makes me suspicious is how he would back, then downback, and back during my wavedash pressure in our last game. i WHIFFED the hellsweep but he reacted to it, ducked it, and stood up extremely quickly and jab punished me. i checked the other replays and after he crashed the same quick input (back, downback, back) during all my other mixes, between jins 123 and 124 string, and he never fell for any of them. i think he turned some shit on because otherwise he wasnt great but it was getting any of my mixes off that just didnt work.
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smoqueen · 3 months
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when should i sidestep in Tekken? been trying the demo as my first tekken experience and it's cool but i'm playing against the harder bots and using sidestep a lot and whether or not i get to actually whiff something with it feels basically random. i just kinda don't get what i'm supposed to be doing on defense as my layer 2 autopilot, in ggst it's "fuzzyjump the throw while looking out for the overhead" so what's the equivalent here
your “layer 2 autopilot” needs to become your layer 0 autopilot - block the mid and fuzzy the low, in like 80% of situations
sidestepping in tekken is tricky because moves are most often able to be sidestepped at the start of the move and again at the end of the move - otherwise a character might be tracking to you, if you sidestepped just a bit. you also might have to “commit” to a sidestep to get around certain moves and you have to SIDEWALK instead
also, moves often track to left or right, or they are “homing” and track both directions. i would not attempt to sidestep a hellsweep to the right, i would have to sidewalk it left
sidestepping isn’t random, it’s just consequential to every move and situation and you’re still new. also, don’t step when you’re minus more than 1 or 2 frames
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nozomijoestar · 1 year
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Everyone pray for me I’m learning a Mishima
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What I can say picking up Hellsweep, Devil Form input, and a basic combo after less than 30 minutes: This shit is easy  ( <- doesn’t know the full horrors)
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Hiiii Asuka I’m not dropping you I prommy
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alexr-fightgames · 7 months
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Getting through it! We're on the 'L' characters that I hadn't done yet.
I did Law first out of this batch because... I love Law. Law is so sick. I'm a Bruce Lee enthusiast and in an alternate universe very very close by, I play Law a lot or maybe even main him. His basic Tekken tools are so good. He's got a zillion useful moves he can use, he has stupid gimmicks that you have to already know about if you're going to play Tekken at any kind of a good level, his combos are fun and scale up well with how much execution practice you want to put in. He's got great poke tools, he's got a safe df2, he's got both slide and dragon tail, which at a middling level are basically both hellsweeps. He has a 14 frame launcher from standing that you can use from downtown in 3+4,4. He yells like an angry housecat. He's Marshall Law, mfer, and this pepper beef is good, don't you ever forget it. ... I basically just sat down at 22 dan and WATAAAA'd over everybody for an hour or so and then it was done.
Lars... is one of the Tekken characters of all time. He's, uh, not my style. But @claudioseraph is a Lars Enjoyer, so I tried to take some of their strats. What I can say, his combos are super ergonomic. You can basically always get a launch and then do db+2,1 df+2,1 S! and then follow up with f+3 (zoom stance) 1, b+3~f (other zoom stance) 1 . Zoop. Zoop. And his wall combo does a lot. Lars. He's quite a guy.
Lee I did most recently, over the past two or three days, and maaaaan Lee takes some effort to get working well. His bnb combos are honestly really difficult, and if you want any kind of good damage, you've got to do some fairly technical stuff. He does not have a good power low other than slide. It's often said (even by well-regarded Tekken commentators like TBS|Arya) that Lee is similar to Law, and I see it in some sense, but to make him work well you've got to use a really big toolbag of different moves, hitman stance, and do some difficult combo conversions. Seems like a hard character to just pick-up-and-play, but respek to the Lee specialists. He's a lot of work.
Nine characters to go! Next up: Lei, Marduk, Miguel.
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scalproie · 1 year
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HELLSWEEP + AXE KICK THIS IS WHAT I LIKE TO SEE
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ricochete29 · 6 months
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haha look I found you in Hellsweeper VR (its hard to take screenshots in VR but i did my best :3)
What! I'm in there too!? What other games am I gonna be in now?
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argent-sz · 9 months
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wait! i just realized they took out the heat stocks from the tekken 8 cnt! i remember in the gameplay reveal teaser that there were two stocks you could use !
i can understand why it was streamlined to have just a bar that depletes depending on what you use, but there was this whole developer commentary about heat mode and stuff that stuck with me since i dont follow news directly !
aw man, also the new blocking animations are gone from the reveal trailer... and the proximity guard it seems, but i guess that wouldve thrown off a lot of players waiting to backdash at the last second: input eaten by proxy guard animation...
and kaz's hellsweep!!! they didnt use the new cool animation from the reveal trailer!! i guess the framing and animation is just That emblematic... (i forgot the other word!!!)
oh dam, i guess i got kinda clickbaited by the reveal trailer.
im gonna miss Jin's electric DAH, too
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My Fightstick Experience
So, I got a basic stick from a bud in my local fgc group. And uh. Wow is it a trip.
Electrics? Yup. Movement? Easier, actually. Otgf? I can do it atleast. Hellsweeps/iWS or WR? Wtf are those? Dunno.
Reeeeee crouch things hate me now and I'm sad. But I am glad I get to finally learn stick.
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archcracker · 3 years
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what if you were walking down the street and saw a bum fight start but one of them pulls out a fucking mishima hellsweep irl
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ghostdives · 6 years
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I didnt really take a look at what noctis could do gameplay-wise until now, but funnily enough he seems closer to a “traditional” tekken character than the other guests do
it doesn’t look like he has any jump-ins or low forwards any shenanigans like that. he also looks extremely string heavy. afaik theres no meter or fireballs either
he’s also got a hellsweep, an attack reversal, and at least one throw transition(like m.ravens body surf). i take it reversals arent gonna work on his sword attacks either
im not a huge ff fan, but he seems like he’d be a little fun to play
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sonkitty · 7 years
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SonKitty/Kazamacat Tekken 7 Review
Video Transcription:
Greetings, all. I'm Cathy also known as Cat to some people. I'm going to review Tekken 7. If you're unfamiliar with me, I'm a huge fan of Devil Jin and Jin Kazama. In fact, I mostly play these games for those characters. I do not play at a competitive level and mostly practice and fight the CPU in modes provided by the games. I will approach the game from this viewpoint, and a very large chunk of it will be about the story.
In fact, that's where we'll start. I am not going to shy from spoilers, so if you care about that, stop watching now. The story presented to us throughout the trailers over the years is Kazumi asking some figure, we later learn to be a guest character, Akuma from the Street Fighter fighting game series, to kill Heihachi if she can't. He's going to do all these terrible things, he being Heihachi, and the trailers build up this big final showdown between Heihachi and Kazuya with Jin not at all present. Kazumi aside, Tekken players have seen this story before, and it ended with Jin being a big factor-by that, I mean Tekken 4.
Well, in the case of Tekken 7, we got the story that was advertised. I'll say that. And I had a lot of complaints about Tekken 6 not being that, because that was going to be some big showdown between Jin and Kazuya and instead, we got an entire mode dedicated to two crappy expansion characters. Of note, Alisa is one of my mains, but my head-canon of her is extremely different from Namcanon. I even change her name to Melissa to indicate she's my version of Alisa.
I think the story mode was handled better in that I got to be some different characters as opposed to stuck with two expansion characters. Overall, I still prefer the Tekken 5 approach best. In that game, characters get prologue art, a cut scene or two I call interludes with other characters they meet at the tournament, of relevance to them, and then an ending.
The story itself is really bad. Let's start with the voice-over telling us repeatedly throughout the story that fighting is about who's left standing, nothing else. That's it? Nothing about training? Nothing about learning through failure to be better? And while we're at it, “left standing” and “still alive” can mean two different things, but the context of the climactic moment in this game is Kazuya kills Heihachi, which would mean that main theme of the story then is that in order to fight, you should kill the person so you are the only person left standing. I don't think that's a good message. And I think even if the message were that the game seems to confuse fighting with winning and to me, they're not the same thing.
Another bad component of the story is the Jin hunt. There are a lot of characters who should be going after Jin in some capacity: Kazuya, Raven, Miguel, Hwoarang. Nina was having the Mishima Zaibatsu search for him, but when Heihachi showed up and took the Mishima Zaibatsu from her, his logic went that in order to expose Kazuya, he needs Jin and my initial reaction that was, “No, you don't.” And then  the story proceeds with them not getting Jin and exposing Kazuya anyway, so that pretty much confirmed exactly what I thought. And do not get me started on Lars. Oh, nope, it's too late, we have to do this. If you don't know me, Lars is my most hated character ever. He goes after Jin under the pretense of, “We have to put everything on Jin. Now my initial reaction was, “I don't know what he means. What, like execute him, put him on trial? What?” And by the way, no, he doesn't.
So let me see if I have this straight. This turd from the last game, last mainline story game, went and took over half of the Tekken Force, as part of some rebellion to the hostile world take-over and then after he gets exactly what he wants in Tekken 6, he still think she needs Jin, that Jin can solve the entire world's problem because Jin was the entire world's problem. Now I have always had a problem with the fact that Tekken 6 includes this “over half” line of the Tekken Force because I don't actually believe some half-baked expansion character can do that and this now half-baked plot point only further convinces me. But anyway, Jin's like, “yeah, the solution for everything is for me to kill Kazuya because I have the Devil's blood.”
Now, they could have made this work better with instead of saying, “We need Jin for reasons that don't make sense, actually, we don't want Jin's body in the wrong hands because the likes of Kazuya or the UN may not simply kill him but try experiment on him, and he's dangerous because Devil.” Oh, and you do not save people from tyranny by killing one person.
I really wish I could be done talking about Lars, I hate him so much, but this story is so, so bad. I hated playing Scenario Campaign, and I especially hated the contrived drama of Alisa's shutdown as some dramatic death and the ridiculous excuse for a friendship these two had and all of this awfulness is shown as, “yeah, we really did that, and we're sticking by it.” Alisa could be so much more and better without him. But anyway, back to that annoying butt-head. The story also says that the only reason Heihachi fathered this turd was to prove that he did not have the devil gene. The story also says Heihachi dropped Kazuya off a cliff to prove it to him that Kazuya had the devil gene. Otherwise, the fall would kill Kazuya. So, based on the game's own logic presented in its own story mode, Lars should be dead because Heihachi would have killed him in trying to prove he did not have the devil gene and yet...what a failure.
The narration is by a man who lost his family to the war, and one of the reviews I skimmed said the deadpan narration was comical though perhaps not intended to be so. I mainly found the opening funny because I wondered what story I walked into that started talking about a son's love for his father. Anyway, I kept wondering if he'd be Gigas or something, but no, and overall, I don't think I cared for it.  The story mode focuses on the Mishima family so a lot of characters do not make the cut for having a presence here, yet nameless here does.
Can you believe that I'm still not done in telling you how bad this story is? So, as mentioned earlier, Kazumi asked Akuma to kill Heihachi and, we later find out, Kazuya too. Akuma, he's in this story even though a lot of other Tekken characters aren't, goes to do that, defeats Kazuya, and given that he was asked to kill him, said he was there to kill him, guess what he did not do? He did not check to see if Kazuya was dead, meaning he did not kill him. He just left!
I feel disappointed that Kazumi really was dead because that means we have five Mishima characters throughout the series (Heihachi, Kazuya, Jin, Jinpachi and now Kazumi), and the only woman among them is the one who is so definitively dead, her role in the story is actually a flashback even though she was the arcade boss.
I'm almost done on the story part. After you beat the story mode, you can get endings for other characters by playing their episodes. On the one hand, this made unlocking their endings really easy. On the other hand, most of these endings were not very good and even if they had good points, they were generally pretty short, presumably because of time and effort dedicated to the awfulness of the Mishima story. Devil Jin appears in his own and Hwoarang's episodes. Jin appears in Miguel's. I knew going into this game that I couldn't think of any version of the story that would satisfy me after the debacle of Tekken 6 so my main bar was some good Jin and Devil Jin footage and there was so little of it, I'm overall disappointed.
Onward, to everything else.
Arcade Battle is only 5 matches and left me confused with the ending of Akuma flexing his power and then getting a Game Over screen, thought I'd done something wrong. I haven't really looked back since playing the story mode. Treasure Battle is similar to past Ghost Battle modes, but you do not get to pick from three different opponents and you do have to deal with these gimmicks like turbo battle, double damage, aerial combo and Special Matches against certain characters. They are Kazumi, Heihachi, Devil Kazuya, Jin Kazama, and Akuma. After awhile, these gimmicks are mildly annoying and if I'm not in the mood, I will exit. Rare items are too rare. After awhile, you're mostly earning money and just waiting around to hit the 2,000 battle mark to unlock everything at once. I mainly wanted Jin's Tekken 6 coat and since I'm not very good at using him, I tried Katarina and Lucky Chloe some, that also took a long time.
The practice mode is great. It has the usual elements and maybe past games had this feature, and I didn't notice but you can practice at specific points in the stages that have wall, balcony and/or floor breaks. I've done a lot of practicing. I think because I didn't play Tag 2 much and my mind struggles a lot since November 9th of last year, it helps alleviate stress and maybe one day, I'll be able to do those electrics every time or almost. I can say that I've been doing them more often and even got up to 3 at once.
New game-play mechanics include a Rage Art and Rage Drive. I love using Rage Arts. I usually don't even try for a Rage Drive but if I keep practicing, maybe I'll work them in. Devil Jin starts with a hellsweep, but the one or two times I focused on trying it in a Treasure Battle match, it didn't go well and I guess I gave up on it. I saw this really powerful Rage Drive combo with a Katarina player on Twitter and tried to learn it. I never did, but I learned the first part, and she has since become one of my mains. Hopefully, I'll remember to go back to trying it. My mains this time around include Devil Jin, Jin Kazama, Katarina, and Alisa. To a degree, you could include Lucky Chloe though I admit, it was mostly for manipulating the CPU. I picked up at least one combo. And you know, I wanted to add more mains, but when you start dedicating time to specific characters to learn more. well, it feels like there's only so much room in my brain for them sometimes. I missed Xiaoyu and Lili so played them a little but when I do a rotation of my main characters in Treasure Battle, I don't even think of trying them. Maybe I will, now that I've written this review.
That was quite a tangent but back to mechanics. Bound is gone, and now we have um, a tailspin move, and I don't remember on Tekken Zaibatsu if the “s” stood for “spin” or for “screw,” and the game itself doesn't seem to actually say, so, but it's a spinning move. And the spin can be used in combos. There are also, some moves have new properties called Power Crush, like Jin and Devil Jin have had Corpse Thrust for at least since Tekken 5, no, even longer um, but that is now a Power Crush move. Um, and for someone like me, that was extremely helpful against the CPU in Treasure Battle. The game lacks other usual modes from past games like Survival and Team Battle. Um, I liked Team Battle so I miss it. Survival's nice too, I mainly like miss Team Battle though.
Customizations are again not as good as what Tekken 6 offered. My Alisa customization in Tekken 6 wore a blue best over a long-sleeved black shirt, not an option. She wore shorts with her Battle Boots. You can get the Battle Boots this time but if you want to use them, they are with the bikini bottom. Again for all the tops like in Tag 2, you cannot pick say a specific pair of gloves you want with a shirt or jacket. Gloves either come with it or they don't. The hair options regress even more because I can no longer get the bushy ponytail I used to be reminiscent of Leona from King of Fighters for Alisa. For me, that is a significant part of my vision for the customization I want so that was a loss. I'm thinking about making a video of how backwards customization has gone for another time.
Another thing that's gone is replays. They'd be a few seconds to show what happened at the end of the match, and you could use that time to pick a button for a specific win pose if you wanted. You can still try to get a win pose you want, but the time frame is much tighter, and I miss the actual replays themselves as well.
The game has this cool feature that offers a jukebox where you can customize what music you listen to in the game. You can use tracks from past games, and that's really great. I tend to turn the music off because I concentrate better with none at all in Practice, and then just don't bother turn it back on a lot of time but when I do have it on, I don't like some of the Tekken 7 tracks, so I'm glad I had this feature to set them to other ones.
Moving on, I really, really love that technology has come to a point where we can all so easily share things, especially on PS4. I can show off my customizations and clip some random funny thing that happened. I've even used it to analyze what I might be missing in practice through like a frame-by-frame replay.
Quick remark on customizations. Before Patch 1.03, you could get some really dark black colors on your people and then after the update, many of them turn to a lighter gray that I know myself and others did not like at all. That it was so hard, it was hard to see sometimes, like in actual matches, but I find it hard to believe that it couldn't be better handled.
Anyway, back to sharing. I can see if my PS4 friends liked the things I shared on Twitter. Another perk of technology sharing is being able to watch so much top-level Tekken play so easily, thanks to YouTube and Twitch.
So, all in all, I found some things to enjoy this game, and I do intend to keep playing. Um, but I do kind of feel, that with the long wait, um, and even with my, what I felt, tempered expectations, of kind of saying, I didn't like Tekken 6, I didn't like these things, I know that these things can happen again, and trying to ready myself for what it could be, I'm still disappointed that so many things changed and not for the better. And I do hope that eventually, if this series continues, um, we can go back to a better place, similar to what we had before instead of feeling like the series is slowly stripping away some of the, a lot of the things that we took for granted um, in enjoying what Namco, not gave us, but you know, they put forth for us to buy. And so, you know, hopefully things will get better. Well, let me re-phrase that because I am not an optimistic or hopeful person when it comes to Tekken. Um, it'll be nice if that ever happens. I'll say that. I do not expect it to happen and it is, I do hope, that things do not keep getting worse. At the very least, I can say that.
So anyway, thanks for listening and/or watching my video. Bye-bye.
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angelicguy · 2 months
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thoughts on devil jin after a while? T8s my first one but he seems to work harder for what other characters get
Nahhh man lol he is straight up busted. Mourning crow is a free in your face plus on block mixup for his hellsweep/ws3/ff4. his heat burst tracks and sets UP for mourning crow. you can't spam it but ub1 is a free entrance TO that mix. on top of his really good pokes and range AND an electric. he has somewhat higher execution than say Lili but most of the pros are saying he's busted and I have to agree
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smoqueen · 1 year
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Any tips on getting out of the dans in Tekken 7 ranked? I only got out of it once so far and then got put right back down :(
yes. Unfortunately, and I hope you understand this is "brutal honesty," the only way to improve from here is to learn the absolute basics.
what character are you playing? it helps to know their key moves. not every character has 'god moves' (like Kazuya and EWGF/Hellsweep) but you do need to make sure you understand which moves are 'the best' and which ones are more situational.
learn your own 50/50s and mid/low mixups. you can get out of dans with every character by using generic df1 and d4, i promise. no one at your level has strong defense and you can "Get out" of dans by beating ass with raw aggression... and blocking theirs.
do you have a bread-n-butter combo for when you launch someone? is it around 60 damage or more? if not, you need to learn it. Tekken has a complicated risk/reward system, but moves that LAUNCH are risky BECAUSE they give you so much damage. if you havent learned your combos yet youre using really unsafe moves and not even getting a reward for it.
make sure you are using Rage. your rage drive (and rage art!) are very powerful tools that you should not ignore.
Hold Back. Block Their Stuff. Wait For Them To Do Something Unsafe. When they do, punish them!!! youre not expected to know the block frames on every move, but if someone hits you with a huge move and they seem stalled for a while, theyre probably MINUS ENOUGH FRAMES for you to get a guaranteed punish.
there's a lot to go through...let me know what you're struggling it
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alexr-fightgames · 1 year
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Been working on Regular Jim for the past week or two, seeing if I can get him to Fujin on steam ranked.
Jin seems like a very specialist character, like super rewarding if you put in a lot of time, but not easy to pick-up-and-play. And he's really quite different from the rest of the Mishima family.
He has a hellsweep but it's much slower, maybe verging on seeable for somebody who took their PEDs. Kazuya and Hei's ax kicks are great, but Jim's are pretty wack; I don't think I've managed to tag anybody with an ff3 with Jin yet. Great grapple game though.
f+4, The Timbs, is one of his best moves, but to really use it to its full potential you gotta not cancel into stance! The combo that good Jim players do requires a deep-dash iws4, so that's like executionally quite hard. If you do cancel into stance, you get a (questionable) mix on regular hit and you yourself are at risk if it gets blocked. But the pickup if you got a CH is ~easy if you went into stance, you can get a godfist without too much trouble.
Jim wants to play the standup game much longer, rather than going for a mix like DJim or Kazuya. He's about prolonged poke pressure. My initial tendency has been to play him like a jank Devil Jin or a jank AK, but that's really not what he's for. Learning experience for sure.
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alexr-fightgames · 2 years
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my competitive sets at EVO 2022!
Strive!
first set, vs Cujo Kate -- I-No vs Zato. She had some Zato stuff, but I was able to get a lot of juice out of hoverdash mixups and getting in with Stroke The Big Tree, which is low, low-profiles stuff, combos on hit, and is + on block, what even is this move. 3-0 meee!
second set, vs Loci_AF from Italy! I-No vs Anji. I don't know how Anji works and I got rekt.
third set, vs Dstr5ean, who also mains I-No and Kazuya!! Super cool guy. He had a rather better I-No and eliminated me.
Tekken 7!
first set, vs Detective Prime. Kazuya vs King. I had scouted him out and found a few tendencies beforehand, and specifically practiced (a) seeing King's db3 (the low kick), which I can launch on block and (b) dealing with the f+2,d+1 string, which he seems to like to do but is unsafe. Both of these came in handy. My buddy Rob helpfully remarked "haha maaaan, he fucked you up the first game". Which he did! But the second game, I got my composure and found a real gap in his gameplay -- bad punishment. So, uh... I could hellsweep for free, more or less. Took the next two games pretty convincingly. 2-1 me.
second set, vs KOUNT from SoCal; he was running Byron. He played super solid and I couldn't get a read on the timings where he was going to hatchet kick. Didn't over commit, real good use of qcb+2,4. 2-0 him.
third set, vs BIG BOSS, who was running Josie. I was able to see/read when he was doing cd3 most of the time, and Kazuya launches that! And he wasn't reading my mix. So he got hellswept a bunch. Also I noticed he was doing Josie's 3,3 (which is mid,high) and I managed to duck & launch that too. Oh and the df+1,4,2 string. I launched that. And I hit him with the unblockable at the wall, which was one of my win conditions. 2-0 me.
fourth set, vs Miguel Gamez, NorCal buddy! He's a Geese main now. First game, he took pretty convincingly. I switched to G CORP HELIPAD (NIGHT) for the wubs powerup. I love that stage, and its music, so much. Screeching and thumping haterade in my headkrones, I turned it around and took the second game; I got a better read on his mix and his timing, and I was putting my EWGFs pretty well. Third game, he switched the stage to Mishima Dojo, and I get a round start CH df2 and take him to the wall right off the bat!! I got that first round and was like "oh maaaan I'm going to win this!!". The second round, I was winning at first, but he managed to clutch it out; he got a lot of mileage out of Geese's ss3 (fast low from sidestep, + on hit); I was like "maybe I can abare here", but I kept getting blown up for that, and when I blocked it I wasn't sure how to punish. Turns out it's -12 and not -13, which is a huge difference for Kazuya. Some matchup unfamiliarity there. So Miguel took it, 2-1. Teamkill is a bit unfortunate, but he played really well (and ended up getting out of that pool)
Sooo... hooray! GGs all. (also my dad was there to watch my Tekken sets! thanks dad <3 he described this as "nerve-wracking". Which it is! Pretty tense.)
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