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#while redraw happened because i was battling my sad. it also happened because... well artists did a wonderful job on the comic&funeral scen
detectiveforfree · 1 year
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redrawing some of my favs to battle my sadness caused by yj:t seems to be counterproductive, but fuck it i just want more emotions for wally's funeral TToTT
dick's apperance literally broke my heart, cause it only just fucking hit him full force. his best friend is gone. and all those pent up emotions come flooding out
artemis' made me so sad, because she looks so lost and afraid, and I bet she spent most of her time from Antartica up to funeral in a daze
barry literally can't look at the grave, he seeks comfort in iris and im QnQ
bart doesnt cry, because he is no stranger to loosing people he cares about, but he is sad and so tired of it
perdita's words about kid flash/wally being something of a security blanket grabbed me by a throat and won't let go, because with him gone how scared and vulnerable and sad must she feel???
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ourladylennon · 3 years
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this is a stress rant and also I absolutely have to get these thoughts out of my head and onto something so that I can understand how I'm feeling. so pardon me.
I have some very mixed feelings about my latest tattoo experience and it has been incredibly, astoundingly stressful. For anyone who was interested in how it went.
and after typing out this whole rant and reading it back my advice is: ALWAYS make sure it is exactly what you want. ALWAYS speak up if you don’t.
I have a specific style, as everyone, but the style of tattoo I have is a bit of a niche that can be hard to find: geometric design with dotwork/pointillism/stippling techniques to create shading rather then standard fill in shading. This shading style is incredibly time consuming and taxing for the artist and I've had a lot of trouble finding people who specialize in this (and within my area).
I started with an artist about 3 years ago, whom was new to me but known to be good. Got my appt set up, he drew me an entire sleeve- it was absolutely gorgeous. Went through two sessions and his work is genuinely amazing. Clean. Precise. Detailed. Unique. I didn't vibe with him too great but it was something I kind of put aside. But without explaining the whole fucking mess that became, just know that our artist-client relationship fell through. This left me with only the beginning of my tattoo. The whole ordeal was really stressful and upsetting so I put down the goal of getting it finished to try and recoup. And I just continually hit roadblocks trying to find artists who are good at dotwork and willing to do it. Often times they live in other cities/states/etc. Obviously this involves meeting a new artist, trying to figure out if it's a good fit, driving out for consultations/redoing all that process- s t r e s s. Now with covid, it's even more difficult because almost every artist I've come across that I've considered has closed books. All of them being out of town which is fine because it would be worth it. It's expected.
But after three years of this go around of trying to find someone, I was getting really put out by the process and just wanting to get this thing going. (Mistake #1- or #2 technically cause fucking up w the first artist is where it all started and I do regret it to this day).
A new shop opened IN my town- a miracle!!! I started following an artist whose work I found to be particularly amazing. Clean lines, clean shading, artistic seeming. Didn't see any pointillism, but I just like kept seeing her work and thinking damn that's good. So I decided to reach out and told her this is what I'm looking for, a dotwork sleeve and here are some examples of the style I like. I specifically mentioned this and asked if they'd be interested in working on it because I know that dotwork is not everyone's thing. The artist replied and said they've been wanting to get into and would like to do that (we'll call this mistake #3. Do not assume the artist, even if very good at other things will be good at all things. Do not go to an artist wanting a specific style without having seen their work for THAT style).
At this point I sent over pictures of my current tattoo that we'd be adding onto for reference. In my mind this is what I thought would mean: "I am looking at what you have to see how to incorporate it into a new sleeve design and see how I can create a collaborative piece and mesh the two together." (Mistake #4: that was not the case. Do not assume. Anything. Ever.)
The appt date was relatively quick despite the fact that I figured she'd be booked out for quite some time (red flag #1: not because she wasn't busy. But because this was not a whole lot of time to come up with a design but I figured "Well she knows her capabilities better than I do and she wouldn't suggest it that soon if she weren't sure). In my previous experiences, the artist will send you a proof or have a separate appt to review the design. I never received an email with said design (red flag #2, in my personal opinion. But I thought I was just being...extra? Also just thought, okay I'll see it at the appt and it will be OK, right? <- mistake #5).
I show up, there is no sleeve design. (RED FLAG #3) There are two single mandala tattoos. Outlines only. No shading. I'd also like to say my style is much more geometric fractals than it is mandala. A lot of people find these interchangeable but...they're really much different. (RED. FLAG. #4). I genuinely did not see that coming. Maybe I'm wrong to say, but this was negligent in my opinion and experience. A sleeve design ensures that your finished piece flows, that it works together, you can see the whole picture, modify, etc. Especially with it being an addition to my existing work. Cannot stress how much of a red flag.
I'm wigging out at this point. I don't love them but I want this tattoo. I'm going back and forth thinking, "maybe it's just because the shading isn't filled in I can't picture it." (MISTAKE #6: trust your gut!!!). I tell her OK well I like this about this one and that about that one. She only nods and listens, where I was expecting feedback; perhaps an "OK well we can draw it on" or "I can rework it" etc. She didn't and I am too paralyzed to speak up. (Red flag #4)
Mistake #7: I accept it at this point. I pick between the two. She has to go resize it. I'm having a literal internal freak out and battle. I am someone who DOES NOT know how to speak up for themselves. In any way. EVER. For any reason. At any time. I am a fear based individual, in fact, I am nearly certain I have APD (avoidant personality disorder) and it effects me severely and deeply. To the point that simply speaking to someone can be hard for me.
But my brain was screaming you cannot do this! You aren't sure! This is for life! It's your body!! You HAVE to say something! (RED fucking alert)
She came back with the one design resized and my heart is thumping, my chest is constricting, the throat feels like it's closing. I make myself say it. I tell her I don't think this is what I'm looking for. I literally almost busted into tears trying to say it because I was so fucking terrified and overwhelmed. I've never been in a position where I genuinely wasn't sure whether I liked what I was looking at. She says you don't need to be sorry you should speak up this is your body. So immediately, I lost a lot of tension because of her kindness. I thought she would be angry or rude or upset, just because I'm fearful. She proceeded to kind of go in and shade in with a pencil on the stencil to give me a better idea and apologized that she should have had that prepared. I continue asking questions to assuage my concerns and feel....better....ish. she offers to redraw and reschedule but I went against my gut, gave into my desperacy to continue my sleeve, dismissed my feelings as being just my typical overexertion of fear and did something I NEVER do: turn my back on my instincts. (Mistake. Mistake #8)
She was pleasant and I genuinely enjoyed her, felt comfortable with her which is not something I can say about previous artists and that's a good chunk of why I decided to continue. I liked her, I liked her other work I've seen, I just thought that once the stippling was in that I'd see it was really nice. However, I am laying there and I'm like I do not feel poking, which is literally how dotwork is done. Dot by dot. I'd feel her do the tiniest bit of dot-dot-dot and I'm like OK OK I'm just not paying full attention and missing it. But then I'd hear and feel her shading- standard shading. I'm like why is she using a shading tip? I'm just confused honestly. I'm like I have no idea what the could be for, just assume it's necessary for something I didn't realize. But I can see because I'm laying and my arms at a weird angle.
I finally get a peek while she's pausing and its....not dotwork. It's not dotwork at all, in fact. It's too late at this point in my eyes. It was only partially done but what am I gonna do? Stop her in the middle and have an unfinished tattoo? And then what? (Try to) go to someone else to have them do dotwork and have a half unmatching tattoo? There was nothing I could do. So I resigned and accepted this as the consequences of my actions and ill choices. And that's honestly been the hardest part to deal with: I let this happen to myself because I could not speak up. The only person who could have stopped this was ME. And I could not do it. That's how deeply my issues of fear run. And that is terrifying, pathetic, sad.
I'm not saying I got the world's ugliest tattoo. It's okay. Just okay. In the words of RuPaul, meh. I don't want meh. I want astounding. And I didn't do what I needed to to make that happen or not happen.
I just have been in awe over the fact that I asked for dotwork and the artist expressed no concern over this, literally had my existing tattoo right above where they were working and continued to not emulate that style of shading at all. Most of this is my fault, 90% of it. But there was negligence on the artists side and I genuinely don't think they meant it to be. I just don't think they had enough experience, but they too should have spoke up if they didn't feel they could carry it out. They gave me no inclination that they could not or would not be doing dotwork. At any point. And I do feel upset that I don't think they put in the effort or care to work off my existing tattoo in their design, and in looking back, their design also does not look nearly anything like the designs I gave for example. It was my job to walk away and request a redesign or to cancel and I didn't. So in the end this is on me. And it has been very taxing on my mental state.
To end this shit show: the tattoo I just got costed half of what my first one did, while only having taking the fraction of time as my first and being less then half the size of my first. It is not nearly as clean, it certainly reflects their level of experience. The shop environment was not fantastic: it felt a bit like as if I had walked into a chain restaurant...but a tattoo shop. There were no private rooms, there were no tattoo chairs. They were literal stools and that's not...not professional or normal. And I chose to continue.
I'm faced with some really tough decisions moving forward. I am at least thankful it is relatively small ish and wraps towards my inner arm which makes it less visible. But I'm at a crossroads of whether I go through the whole mess of trying to find a FOURTH artist to try and finish my sleeve the way it was meant to be finished (dotwork, whole sleeve design etc) and make the best of it at the risk of having a fucking patchwork arm. Or I continue to work with this artist and see the design through myself (literally design it myself which I didn't want to do but it doesn't appear that I should leave this to them), so that at least the remainder of my arm is consistent shading and work.
And because I've made it sound like the tattoo is atrocious, be assured it's not trash by any means. It's just not what I wanted. Big sis learned a big lesson.
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(the immediate center is bothering me the most. But I think it can be altered. Nonetheless. The skill/experience level shows, unfortunately. And you can certainly see the difference between the stipple shading on my first tattoo and the regular shading on the new one.)
I am trying to be positive and that's all I can do. I accept the results and I think it can be fixed to a certain extent, and I can only hope as I move forward that I make the right decision and that the end product is something I enjoy.
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theindiegamereview · 3 years
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Meet the creative team: “Spellstone”
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Are you a collectible card game (CCG) fan? If so, read on, because this week we spoke to the makers of Spellstone, a free-to-play (F2P) casual story-based fantasy card game that features vibrant, colourful, hand-drawn art on hundreds of beautiful cards that you can acquire and use in battle, both against the computer and other players!
TIGR: PABLO and DUSTIN are artists who have worked on Spellstone's art, helping create some of the iconic characters Spellstone fans know and love. We asked them how they came to work on the game, as well as what intrigued them about this project.
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DUSTIN: I was working as a contract artist when I was asked to create some sample cards for a potential CCG, which is something I'd always wanted to do. The samples I submitted eventually led to me getting a contract to create the initial art for Spellstone. After about four months, I was offered a full-time position. I had such a great experience working with the team that I jumped at the opportunity!
PABLO: Prior to starting work on Spellstone, I remember doing an art piece to test my skills. I greatly enjoyed that because I particularly liked this game's art style - which is actually similar to my own! There were still slight differences though, so I've had to adapt a little. Blending my own personal style into an existing one was challenging. But something that intrigued me about Spellstone was the variety of factions in the game. Each and every one opens up a big array of possibilities when it comes to creating a character. I felt my options were unlimited and I loved it!
TIGR: Spellstone features many different cards and characters. We wanted to know who conceptualises all this, and how much creative licence artists get when crafting a character. FERNANDO, currently the main artist for the game, gave us more insight.
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FERNANDO:  That Spellstone has such an immense variety of characters means it's a complete and delightful dish for artists. It's hugely gratifying to find such visual diversity with which to play with. You're completely free to create, as long as you respect the game's universe and visual language.
As for the process, the concept of what a card must look like and how it must be functional in terms of gameplay comes from the guys in the game design department. Very creative people... sorcerers maybe? I don't know. Haha!
From a brief but concise description they give me, I can get a sense of what kind of character and action they want to see in a card. Once I have all the information I need to start sketching, my favourite hour finally begins: creative hour!
If the card description involves an existing type of character, like a goblin, part of the fun has to do with the way you depict that character, situation, action and specific emotion. There's also some freedom to create from scratch if needed - that's exciting and challenging! Sometimes the ideas come from a mix of characters, and that's when the laboratory inside my mind starts working: I press a button and something cool, spooky or funny comes out - whatever the game requires. Other times, new concepts require that I look for approximate references of what's needed, so that serves as the starting point. No matter what, it's always a very enjoyable process. Sometimes we have to make corrections, that's true. But as with everything in life, this is necessary for things to work properly. You may have to redraw stuff, but finally the card is done - it works, it delivers and it entertains!
  TIGR: In Spellstone, cards can be upgraded from a single to a dual to a quad, and we really like that this sometimes tells a "mini story" of of sorts through the artwork. Some are funny (we just love Honeycomb Lobber!), some cute (Bomb Spirit is soooo adorable when he’s angry!), some uplifting (Aurora Shaver ranks among our favourites), and some, um, a bit disturbing, to be honest (Cleaverstorm Hunter, anyone?!)! And some are just sad - we can't help but feel sorry for the poor li'l forest furries that presumably got devoured by Alphamech Stalker! We asked the team how they came up with ideas for all these tiny narratives, and MELINDA, one of the game designers, told us more.
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MELINDA: When I was younger, there were a few creatures in video games that terrified me. One of those I remembered most was Medusa, an air jellyfish from Ecco: The Tides of Time. While traversing through a water pathway in the sky, Medusa would try to pick up Ecco the dolphin and fling him off the path. Tetraspout's concept came from that, and you can even see poor little dolphins getting swept up in its attack!
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  TIGR: We asked the team if there were any cards they particularly liked creating, or found challenging to conceptualise. IVÁN, a colorist who worked briefly on the game, chipped in, as did TONY and RHADA, two of Spellstone's game designers.
DUSTIN: I loved working on the goblin cards! You could get silly with them. Frogs were a lot of fun too - the variety of colours made them interesting. For me, the water cards were challenging but I grew to love working on them.
PABLO: My favourite characters are Goblins! You can play around with them, making them look funny even when the card is telling a dark story, like a massacre. All of the cards were challenging to create!
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IVÁN: I enjoyed working on Hedron The Critical Threat, Zyd The Unhinged, and some awesome Insect cards that have yet to be released (as of the time of this interview). I mostly liked them because of their cool concepts and Fernando's awesome sketches. Hedron in particular was a technical painting challenge, as it has textures, transparencies and glow!
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TONY: As something of an artist myself (/sarcasm), the card I am most proud of has to be Dinged Waptor. Or really any of the cards I did for the April Fool's event, which is about the only time the art team lets me anywhere near card art. :) For April Fool's, I decided it would be funny to try my hand at drawing some cards I felt players would enjoy. So the first year I drew some original characters that consisted of a few stick figures, a chicken, and a bomb. The response was good, so the following year I continued the tradition, eventually going through and tracing some famous cards like Winged Raptor. My one rule while making these cards was that I could not erase what I did!
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RHADA: We used to sell boxes that contained two new premium cards instead of one. We thought of making both cards in the box thematically linked. At the same time, while brainstorming concepts for dragons, I thought we could try to make cards that formed a bigger picture on the battlefield when placed consecutively, side by side. The initial idea was a serpent whose artwork overflowed into a second card, and after some iteration, we stumbled upon the idea of a dragon dance. The result was very cool!
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TIGR: With the Spellstone story campaign recently concluded, we asked what was next in store for Spellstone fans. Would there be anymore new characters and amazing art to look forward to?
TONY: Absolutely! While the main story has come to a close, we still look forward to adding new characters, cards, and art to the game that lets our artists have fun and shows off the world of Spellstone.
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TIGR: And finally, the most important question of all: would real-life Spellstone merchandise ever be made available for fans of the game? We really want a plushie of the adorable Bomb Spirit (complete with detachable bombs, perhaps?), as well as his angry counterpart, Firebomb Spirit! Also for Quetee Que and Adorabilis, please! And would there ever be any actual physical Spellstone cards produced for collectors?
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TONY: I would personally love to see real-life merchandise, but we currently do not have the means to take on such an endeavour. Maybe one day we can strike a partnership with a team that can make this happen!
We thank the Spellstone team for their time and all the wonderful art assets that accompany this interview! Check out the game here on Kongregate, on Steam, or on mobile - three different ways you can enjoy this fun, cheeky and adorable CCG!
P.S. We just had to include our favourite card: Darkwater Adonis - don’t be fooled by his charms!
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