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#writelogging
finalmoment · 2 years
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i hit the point of sadness today where i randomly bang out 2k of ridiculous, pretty nonsense
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codehunter · 1 year
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How to obtain a Thread id in Python?
I have a multi-threading Python program, and a utility function, writeLog(message), that writes out a timestamp followed by the message. Unfortunately, the resultant log file gives no indication of which thread is generating which message.
I would like writeLog() to be able to add something to the message to identify which thread is calling it. Obviously I could just make the threads pass this information in, but that would be a lot more work. Is there some thread equivalent of os.getpid() that I could use?
https://codehunter.cc/a/python/how-to-obtain-a-thread-id-in-python
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pa3am · 1 year
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March 2023 CW Radio activities. Adrenalizing Morsecode.
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WS-19: combines AM & CW! See my recently aquired MK-II below, ready for smoke-test on the workbench, more news & details soon. I will try to show this beauty in working condition on the coming Fielddays in June. 
PS, this is an old picture from PA0CX, Digital modes should be added in one or the other way, but I can live with this picture as well as with the old WS-19.
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Aktio 40: start on 4th of March, due to nice family weekend. Received 4th Sticker for Award.
3B7M: Expedition finished, 6 bands CW, missing 20 meterband. 3,5 and 1,8 were almost  impossible for the team there.
HD8M: Galapagos Islands, seemes to be in CW when I am not in my shack but finally worked him on one of the last days.
PACC: Raw scores are available now, 4th place in SO LP 218.286 points. Just outside top 3, but not too bad for a real CW-operator. All callsings and reports were keyed with my Begali Travel Key. Keyboard and computer only used for Logging. All new, first-worked call-signs (319)  will receive my (ready-to-send) QSL-cards.
Stewperry Roundup 160 CW: Exchange in this contest is Locator only, which makes it really “staccato” and together with a low number of participants I decided to stop after 53 QSO’s. Worked 19 new and unique callsigns.
RSGB 80m CC: 1,5 hrs long meeting all UK radiofriends, from vy fast KB- to QRS and Straight-key-contesters. Last months I worked a lot of new cals, mostly very short, 3-digit only, but also very well known 6-Digit-callsigns. Due to very good conditions and sigs I was able to reach a 101-qso-score.  List of entries  shows 217 Logs and several active PA’s. I was able to work 23 new callsigns.
NTC-QP: March 16, prepared N1MM, which is the preferred Logging program. I am still experimenting a lot with N1MM, now got the Call History File setup working. This will speed up the qso rate of this Party, but again some operating practise  and CW-romance will be taken over by Electronics. So I will operate with my 1954 Vibroplex Lightning BUG to give some old fashioned counterweight. Results: 35 QSO’s and a 20 minute ragchew afterparty with two PA stations. Results showed “PA3AM High score nr. 1″ in Mechanical section.
Russian DX: Doing garden chorus and participating this contest because it was raining from time to time, made some nice runs on 10, 15 & 20m and in the evening at 40m. Nice DX Stations as YB, VR, JT etc. 101 QSO. 
N1MM: Another topic is the export of CSV (Comma Separated Ascii) files, why is there so minimal info exported? DXCC entities, Countrynames, exchanced numbers are not exported. As my Final log is Excel based I would have ALL info exported. (as WriteLog)
Schlackertastenabend (semi Automatic Bug Evening) February Results are available: see AGCW at https://www.agcw.de/wp-content/uploads/2023/03/Ergebnis-Bug-Feb23-Kopie2.pdf
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 WS-19: Preparing Smoke test, checking Power Supply and connector layout (Home Brew). I do not like the 230V cable, this one is really old and worn-out. I found a new, vintage-looking-cable, 3 wires with L,N, Gnd and as the used mains connector is a 3 pole, this will be the first modification,
CY0S, Sable Island:  DXpedition March 20 - 29, 2023, heard first sigs 21st of March on 21.005, 23rd of Mach wkd on 21.023. No new DXCC but new band.
9X5RU, Rwanda: wkd 21.023.
Aktio40: 103 CW QSO’s, ready to send Log.
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creditcardspeedsite · 2 years
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Mtty rtty program
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Support for creating summary sheet added. Points column is now 3 characters wide when creating a new contest. Only numbers are now allowed in the RECV field. Points per qso was sometimes wrong for non-scandinavians.įixed some problems with the totals in the summary sheet. OH0 anf OJ0 are now counted as multiplers for non-Scandinavians. Scandinavian Activity Contest CW/SSB Scandinavian/Non-Scandinavian Rule change: Added support for Call Areas. Only A-Z and Space are now valid in the “Happy New Year” field. Only A-Z are now valid in the “Name” field. Only 1-9 is now allowed in the rcvd field when logging non-EA stations.Ĭlaimed score was wrong in summary sheet. Only A-Z is now allowed in the rcvd field when logging EA stations. The check multi code was broken for DXCC multipliers. Rcvd field must now contain at least one digit when logging non-SP stations. Only 1-9 is now allowed in the rcvd field when logging non-SP stations. Only A-Z is now allowed in the rcvd field when logging SP stations. Two of the province abbreviations where incorrect in EARTTY.INI. The module is now selecting the correct field when left-clicking on Rule change: Added support for locator as new multipliers. SSA Månadstest (A Swedish domestic Contest) These modules do not have the fixes described above. Use this installer only on WriteLog version 10:įor 10.77 through 10.90, use WriteLog’s Legacy Installer Helper. The existing SCC Championship module is now labeled IG-RY World Wide RTTY.įor very old WriteLog installations.SARTG New Years Day Contest: add Cabrillo output.FMRE International RTTY Contest: add Cabrillo output.Ukraine DX contest (SSB+CW and RTTY): fix multiplier checking and add Cabrillo output.EA RTTY Contest: update scoring and add Cabrillo output.International DX Contest: change Cabrillo contest name
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Use the _x86 link even if you’re running Windows 64 bit. Recent installers of WriteLog install those libraries, but to run these modules on an older WriteLog install, you may have to install the kit from here: Microsoft redistributables. This kit of third party modules, version 125804, requires the latest Microsoft C++ libraries. SM6SRW modules repackaged and modified by WriteLog Contesting Software, LLC for installation on WriteLog version 11 and version 12. The WriteLog team now maintains these modules: Description An installer menu lets you pick what modules you want. Jorgen, SM6SRW has created several modules that can be downloaded and are self installing and of high quality. Upgrading WriteLog does not affect your ability to run them.
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Third party modules do not need a particular version of WriteLog. Several authors have written a number of modules for contests not in WriteLog.
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mainsdeluxe · 2 years
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7th call area qso party macloggerdx
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7th call area qso party macloggerdx install#
AGGGGGGGHHHH!!!! Fighting Microsoft way too early on a weekend is NOT what I wanted! I noticed this same problem was previously raised on the Writelog reflector, but there was no solution posted.
7th call area qso party macloggerdx install#
Unfortunately, when I tried to install Writelog, I got a Windows error message stating that a DLL could not be run and to consult my administrator, at which point the installation halted. I woke up really early Saturday morning and arrived at the shack at 5am to install the new version of Writelog that supports 7QP. Calling CQ on Phone was surprisingly productive! Risto checked 160m, but never heard any 7-land signals there. Thanks for a great QSO party! Was only on for a couple of hours, and once again, failed to hear that elusive Idaho station! Thanks for a great operating activity!Ĭan you imagine what this will be like with a few sunspots and some decent 15 and 10 meter propagation ? Wow ! Can't wait. I sure enjoyed the first 7QP! I look forward to doing it again next year. Congratulations on organizing all the activity, more 7's on than in SS! Thanks for the Q's and the rare counties worked 95 total. My primary effort for the weekend was the MARAC CW test, so I didn't work much phone, but I ran off about 40 quick Q's on phone at 15Z. What a great start for a contest! Lots of actvity and good mobile action from rare counties. Sure made all those 7-land states easy to work. Exception: couldn't enter multiple counties on one line.Ī decent amount of activity. Logging SW improvements are needed, but TR worked well for me. Looks like a great start for the contest. Wish I had more time to play in this one. Ira K2RD, Paolo I2UIY and Rusty W6OAT (K7SB) Congratulations on getting off to such a fine start. A real tip of the hat to the fellows who organized the 7QP, the CODXC, and especially Dick, K4XU, who got the ball rolling on this last year and really showed how the Left coast can party! See you next year.ħQP was great fun. We had a blast, the rate was good, the activity was excellent, and top notch operators across the country, what a pleasure to work so many. K7ZSD me, dragging a hurt foot around wearing a cooking apron K7AR SSB and watching the Saturday soaps with my wife K7GK doing it all with rate on CW and SSB KI7Y with a key in one hand and a mic in the other Everybody here got into it and worked hard, what a group of great guys: There was no problem on 40m, we just operated high in the band on SSB. Jim's camper at that end of the property with a 250' extension cord, and we had a station that could operate CW, while we did SSB at the house! There was a bit of RF hash on 20m for the CW station, and a few frequencies we couldn't operate on phone, but it worked well. A couple of the fellows brought up radios and amps the day before, and we put up a 50' tower at the other end of the six acres here, stuck a homemade 20m Moxon on it, put up a 40m inverted V in a 70' tree, and there we were (very late Friday night). We have the station at the house with two operating positions and two towers, but we needed a third. So, waiting until the last minute, well actually the day before, we came up with a plan to operate three stations. This year we decided a week before, to operate multi in the inaugural 7QP. The Oregon QSO Party has always been an event here at Smoke Ranch and the last few years operating a multi effort. We were a bit short of operators including our top CW team. I enjoyed participating in this QSO Party and hearing so many seven call area stations on the bands. This one is a keeper - see you next year. I think the first weekend of May is now overloaded with contests (7QP, INQP, NEQP, CH, and ARI). The downside (for me) was that the 7-land guys were so active that they kind of took over the band from the New England QSO Party! :) But, it was nice to call CQ and have so many answers from WY, MT, and ID!Ĭongratulations again. Probably the best debut of a new QSO party I can think of! Congratulations to the 7QP organizers! From here in W1, it appeared that the activity from all across the 7th call area was fantastic.
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ciaran2020 · 4 years
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*thinks about my favourite character getting fucked over by canon* this is unacceptable *goes off to write fic where I fuck them over in my own, superior way*
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ciaran-archive · 2 years
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[pretentious writing rambling]
i’ve been trying to articulate my personal writing ethos to a few people and it’s, something like - i believe that a story happens on 3 levels: the really apparent one, the obvious plot that keeps the story moving; the thematic and structural level, which is the way a story looks and what ideas the story circles around and touches on; and the narrative, descriptive/detail level, which is all the tiny nuances of absent-minded gestures and adjectives and metaphors that are scattered throughout a story so that any one on its own wouldn’t stand out but when you pick them out they form their own cohesive miniarc. 
because i mostly write fanfic, i don’t care so much about having the most brilliant plot. some fic writers care about this (good for them!) i don’t and can’t because my brain doesn’t work too great on that level. i’m fine with most of my stories having the same basic plot spun in 300 different ways and it makes it easier for me to get to the stuff i actually enjoy working with, theme/structure and description/detail. i think nailing those elements makes for a satisfying read even if the plot itself is nothing special because even if you can predict what will happen next, it doesn’t matter - the important thing is the way it’s written and what it signifies for the characters. because i write for love of characters, i want to explore particular ideas around them; i want to dig inside their head and pick out everything related to the idea of this story and figure out how to illuminate all those facets one by one. 
which is why my editing process consists primarily of going through the story and identifying the foundational themes and throughlines and adding focus to the moments where those elements exist most strongly. even if the reader misses every single theme and detail i added, it literally doesn’t matter, because just by reading it they absorb those themes and details and even if they don’t register they’re still a part of the way that story made them feel after they read it. 
of course, this only works when my audience is familiar with and loves the characters they’re reading about. goodreads would hate my work, they’d be like “this makes no sense” and they’d be right! because it’s not meant to make sense or have a mystery-thriller plot, it’s meant to walk you through the emotional landscape of a character. everything is in service of that goal.
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radiqueer · 5 years
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ways to title your fic
think of a word that crops up in your fic. translate to latin. boom. 
song lyrics !
poetry is your friend poetry blogs are your FRIEND
title by date
title by what happens, but slightly abstracted. 
in which _ and _ and _, but _
5 + 1, but swap out the numbers for whatever fits
paste in the title of the word document because there are no laws guiding this shit
one word title
puns!
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soukcku · 5 years
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especially if you’re writing fanfiction. you have the freedom to just choose to never write what you don’t wanna write. and most people get this concept when it comes to characters and ships but it also applies to other stuff. don’t like writing dialogue? write in reported speech and internal narration only. don’t like writing action? skive past the action scenes. don’t like writing internal narration? keep your writing sparse and learn to write body language to hint at your character’s emotional states. because i promise you once you’re at a point in your writing where you aren’t being forced to work around writing things you hate, you’ll be much happier. and then you can focus on writing what you love, which is so much nicer. 
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tenderwiki · 4 years
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second person writing is very good because it's so hard to stay grounded in yourself, to keep a sense of detachment from the narrator, when you're reading in second person. really, really good second person annihilates the reader and reduces them to a character without agency, which is a terrifying experience that neither first nor third allow for. but even averagely done second person pulls at your edges and creeps into you
...which is why I think a lot of people don't like second person—it's very disturbing, you're not in control, depending on the writer the character is doing or suffering extremely shitty things. the helplessness stings. when done badly it's violently annoying to be held complicit in something you'd never do.
it's the most difficult balance to get right, but imo the most satisfying. second person when done well hits deeper and cleaner than third and first.
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unrivaling · 4 years
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NOW A TUMBLPOST
dated: 23/02 | is: a writing to-do list
soukoku daemon au
the longer beast odachuu fic [ambiguous ending]
kennas dazaku fic
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finalmoment · 2 years
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Hello! I just finished reading your fic "northbound & reaching." It was beautiful. I like your writing very much, and I am so excited to read more of your work. Aside from "HOW TO SAVE YOUR OWN LIFE" by Natalie Wee, are there any other things that inspired you to write "northbound & reaching" (e.g. songs, TV shows, etc.)?
thank you so much for reading it and enjoying it!! hmm let me think
i have a tumblr tag on my old blog for the fic...but i tend to be bad at remembering influences. i was thinking a lot about fantasy books i've read and loved that capture the vague, gauzy feeling of magic; think deerskin by robin mckinley (mind the trigger warnings) or uprooted by naomi novik. i was also thinking about childhood trauma and ghosts and trying to live with fragments of yourself and the fear of going outside and the fear of having a home. on diluc's side, the fic is about remembering how to open your heart and let yourself care for someone so much that hurting them hurts you. on kaeya's side, it's trying to be less lonely. it's hard to pin down exact influences! there was a time when i really did store everything that went into a work and referred to it constantly, but i didn't do that with n&r because i was living inside my friend's dms the whole time that fic was being written - they were reading along, suggesting changes, and i was figuring out where i wanted it to go based on our conversations. so they were also a major influence on the way the fic was shaped!
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feliperdomo-2 · 3 years
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Alguien ha confirmado mi cuenta, desde mi viejo iPhone. Estaré de regreso en un nuevo lugar, good bye.
Alguien ha confirmado mi cuenta, desde mi viejo iPhone. estaré de regreso en un nuevo lugar, good bye.
Thankubot.
Andres.
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pa3am · 1 year
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Feb 2023 CW Radio Activities
February is a short month, filled with lots of nice contests and activities, so I decided not to go for Actio40. I filled in the 4th request for the Award, so still 8 months to go.  107 QSO’s, 15 DXCC maily EU, Extra catch of 2 new SKCC and 2 new NTC friends. 
Although I use my PC for Logging (WiteLog), I make myself a new Logbook every new year on Paper. I Export all QSO’s from WriteLog to Excel and from there I can make all analysys  with excel, as that is a  tool I know for many years. Every new Logbook has a “theme” as you can see below.
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3Y0J is expected to be difficult and would take some time, as I expected. on the other hand, I did not expect that the expedition would work out this way. I was not able to work them because of bad HAM behavior and lack of operation practice of the Bouvet team.  It was one of my most wanted DXCC, but this was no fun at all.  Thats all I want to say about it.
  Feb 11& 12: PACC-contest, the biggest PA promotion of the year. I joined in recreational mode, (Barefoot-100W) LP SO CW but with a 1000+ QSO target. 3 el FB33 Fritzel Yagi and my 160 m Sky wire (Horizontal Wire Loop) with open feedline for 40-160 M. After 17:00 hrs on air I ended up at 1101 QSO’s, 201 Multipliers although it was only 10:10 UTC, but I went upstairs (my shack is “underground”) to join XYL and visit the grandchildren, went out for a family-stroll along the beautiful North-Groningen-coast (Noorderpolderzeilvest) to clear my head. Next days for checking the Log and upload it to the Robot, let’s wait and see. One of my objectives in contesting is working new callsigns, thus after analysing my Log: 319 new and unique callsigns.
Schlackertastenabend (semi automatic BUG evening) was on Wednesday Feb 15th. Nice rythmic Bug QSO’s, lots of CW friends, at least 3 NTC members (NTC should promote this very special activity, I already adressed this) My Vibroplex Lightning Bug from 1954 and me were able to realise 31 qso’s, which is another point in the Veron Afdelingscompetitie. Log send next day.
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NTC QSO-Party, hmm, Veron meeting on the same evening feb 16th. First time with bonus points for PA stations. March QP will fit better in my agenda.
ARRL International DX Contest will be on Feb 18-19 and I my plan was to collect all Canadian provinces: VE1 - VE7 e.g. see picture below. USA WAS-status: worked all states but waiting on QSL from ID, MS, ND, OK, SD. (although I have to work through  several kilo’s QSL cards in order to complete QSL admin 😉) Missed Manitova MB VE4, New Foundland NF VO1, Northwest Territories NU, VE8, Nunvut VY0 and Yokon Territories VY1 YT. So worked 9 out of 14. Rest of contest did CQ, nice runs on 10 meters upto 101 QSO’s, good for 4 points for local competition.  July 1st will be RAC Canada day for the last five provinces.
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Surplus Radio Society SRS held her yearly membership meeting and afterwards a small Surplus Radio market. I was able to score a (defect) Carbon Mikrophone T17, ready to be modified towards Electred technology.
UKEI CC 26 QSO’s, not an exiting contest with locator exchange only.
RSGB 80m CC 1,5 hrs exiting CW, 95 qso,s, lots of UK radio friends. 
UBA CW, did the Sunday morning only, 101 qso,s.
Surplus Radio: until now I was not very lucky withe WS-19 sets. My MK-III has a problem with BFO and the PS is dead. My MK-II had several faults, despite the good visible state. Now I was able to take over the Canadian WS-19 MK-II of Thom, PE1RXC (SK). Thom was also SRS-member and remembered in the last SRS-meeting. The set came with 230V PS, Variometer, Headset  & cables. Smoketest planned in March!
DX-pedition 3B7M: good operating practise and signals, 5 bands CW in Log.
KiwiSDR: Feb 28th, Radio-Club meeting IJsselmond, an inspriring presentation by Jan PA3GJX of KiwiSDR which is a SDR (software defined radio) receiver for the entire frequency range from 10 kHz up to 30 MHz. The HF unit is installed on a Beagle Bone single board computer (something like the Raspbery Pi). Some examples were given during a live demonstration of the station of Gerrit, PA0GHK 0-30 MHZ SDR, KAMPEREILAND, NETHERLANDS, Dipool 2 x 40mtr North East - South west. All kinds of modes and possibilities were discussed and demonstrated. This was new to me and will take some time to practise, but FUN!
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Civ 6 Gold Cheat Engine
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This trainer +20 developed by CheatHappens for game version 1.0.6.9 521158. November 1 2020:Cheat Engine 7.2 Released for Windows and Mac: I'm proud to announce that Cheat Engine 7.2 has been released. Money is an important commodity in the game and using this civ 6 gold cheat you can get unlimited money. '));return t=btoa(t),t=btoa(t[0]+t),n+t}(e.href)}))}function r(){var e=document.getElementById('download_link');if(e){var n=e.getElementsByTagName('a');n.length>0&&(e=n[0])}return e}function o(){var e=! Cheat Engine will show quite a lot of values now - in my case it was around 50. Click “… Also, check out my patreon for progress updates and prerelease binaries (which you can also get if you where to compile ce yourself) How activate the script ? Unlimited Money Cheat for Civilization VI.
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Civilization 6 Gathering Storm Gold Cheat Engine
Before you attach Cheat Engine to a process, please make sure that you are not violating the EULA/TOS of the specific game/application. If you experience any difficulty in the game «Sid Meier’s Civilization 6» (2020) or just want to have fun, this cheat is created specially for you! Press alt+tab in-game to access cheat engine.
Civilization 6 Cheats: More Science = Higher Progress Science performs one of the most important functions in all Civilization games - it develops (unlocks) your technologies. As a result - you get units and new abilities for your citizens. Code: Select all Game Title: Civilization VI - Gathering Storm Game Version: 1.0.6.9 (521158) Game Sponsor: Fennix102 + daipm (XP1 and XP2) Process Name: CivilizationVI.exe Relevant Info: 64bits/TBS/New Engine Script Version: 3.10-AOB CE Version: 7.0 Release date: 24-Oct-2020 Author: Recifense History: 22-Oct-2016: Preliminary Release 1 (7 features) 24-Oct-2016: Preliminary. Firstly you need a freeware called Cheat Engine which you can download from here cheat engine. Domination is the usual military-style way to win but it costs a lot of money. Add text damnit, the steam browser is bugged With the vast realm of Civilization 6, its no surprise you’re looking for some cheats to help you on your way.
scripts dont seem to work anymore. Many improvements and features to make your gaming better Resources: Diplomatic Favor Firstly you need a freeware called Cheat Engine which you can download from here cheat engine 1. Added an AVX2 version of CE, which will speed up all those floating point operations CE does so much... Symbolhandler can now have the following types in front of pointers : (BYTE), (WORD), (DWORD), (QWORD), (CHAR), (SHORT), (INT), (INT64) to typecast the pointer to a value of that type, Structure dissect can detect vc++ and object pascal classnames now, Dissect code now also detects references to strings, Sorting the addresslist now sorts faster and more properly with regards to groups (depends on the level your current selection is), Rightclick the addresslist header to bring up a menu which allows you to disable sorting, The chosen floating point rounding type is now saved in the registry, You can now use (addresslist description) as an address, DBVM doesn't activate the TSC hook by default. 4. Select the Civilization 6 process. Und mit Pokémon (...) mehr, Dieser Charakter in Watch Dogs: Legion war so nicht beabsichtigt.In Watch Dogs: Legion sollen alle Charakter (...) mehr, Cheats und Trainer für ein leichtes Spiel, Einsteiger-Guide: Tipps und Tricks für einen erfolgreichen Start, Das Aufbaustrategiespiel - jetzt auch für Konsole, Anno 1800 | Kartennummer anzeigen und beste Karten, Anno 1800 | Baupläne für effiziente Produktionsketten. Multiply 20 by 256 which is 5120 and type in the values 4700 and 5500 - click on 'Next Scan' like 2 times. Age of Empires 3 Definitive Edition Trainer v100.12.3552.0, Subnautica: Below Zero Trainer (Oct-2020 37024), NumPad 3: Fast Build Buildings and Wonders.
if (UserWidth <= 1024) Selected Unit: Unit Can Level Up Therefore you multiply 10 by 256 which is 2.560 and search for a value between 2.000 and 3.000 (just switch 'Scan type' to 'Value between' to be able to enter two values) just to make sure to hit it. 3. Resources: Gold Select the Civilization 6 process. added ansicode character support for textRect, added loadFromStream and saveToStream to the RasterImage class, added readAnsiString and writeAnsiString to the Stream class, Better document the mode field of createFileStream, Added the DrawItemEvent general GUI property to Lua's callback system, Added the MenuDrawItemEvent general GUI property to Lua's callback system, Added the ContextPopupEvent general GUI property to Lua's callback system, Created a new Diagram class group which can allow you to create graphs and diagrams, Memoryrecord.DropDownValue and DropDownDescription work now (still RO), Stackview can now show by reference , previously it did nothing, the 'resume thread' in the threadlist now resumes threads instead of freezing them, fixed an error popping up when editing registers with no debugger attached, getNameFromAddress will not show userdefined symbols when symbols are disabled, Waiting till all symbols have been loaded has been removed, Launching structure compare from dissect data now only needs 1 address, though it's recommended to have at least 2 each, Code completion in lua engine is now more smoother, You can now compare traces generated by the tracer, Threadlist window now has a copy to clipboard, Structure compare now digs deeper into pointers, Pointerscan import/export now works with newer types as well, Added rudimentary sort to the structure compare window (based on levelwidth only), Referenced strings now also shows if it's unicode, Formdesigner now has a context menu to add undocumented controls, added getWriteLog (Let's you get the writelog and activate it), HexadecimalView: added the OnCharacterRender and OnValueRender events.
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Civilization VI: Gathering Storm Cheats
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Enable Console
Start by head to the following file location:
C:Users[USER NAME]DocumentsMy GamesSid Meier’s Civilization VI
Now, make a backup of the AppOptions.txt file. Open that file and scroll down to the [Debug] section of the file. Look for a line containing the following text:
EnableDebugMenu 0
Change the 0 in that text so that it reads 1, and start playing the game like usual. Then press ~ (TILDE, THE KEY ABOVE TAB) to access the debug console.
Easy Deity Win (Exploit)
You can win the game on Deity difficulty and score some easy achievements by taking the following steps:
Choose your civilization.
Create a custom game with only “Score Victory” checked, and change the turn limit to 1.
Load the game and choose the Found City option.
End your turn as soon as the option becomes available.
You win the match, just like that, and you will unlock numerous achievements. This works on any difficulty setting.
Reveal the Entire Map
Use a text editor to edit the “Config.ini” file in your Steam Apps folder or the “DocumentsMy GamesSid Meier’s Civilization 6” directory.
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Find the “DebugPanel = 0” line and change it to “DebugPanel = 1”
Save and close the “Config.ini” file.
While playing the game, press ~ to display the debug panel.
Select “Reveal All” to reveal the entire map.
There are also other debug options you can enable.
Now you can easily access Debug Console in Civilization VI in-game. In order to activate it you just need to PRESS TILDE “~”. It will open a Debug Window, from there select “Reveal All” option.
Trading Glitch
When trading with the AI, you can use two major glitchs:
1- Give any strategic or luxury resources and as much gold per turn as possible, then click the option whatwill you give me for this?, the AI will break and will offer insane amounts of goldand gold per turn just for the resource.
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2- Ask for whatever you want from the AI (cities included) and start putting gold (not gold per turn, only normal gold) untilthey accept the deal, then reduce until you’re as close as possible to the required amount, Ex: 25890 Gold of 26000 required, and click on the option make this trade equitable, this will break the AI and will ask an amount of gold per turn proportional to how close you were to the real price. (I bought 5 cities for 3 gold per turn and a jeans in emperor difficulty). This glitch can also be used in multiplayer matches that include AI, but will surely get patched soon.
Early Domination
If you want to enjoy Civilization 6’s battle systems, it’ll be best to pick up the Aztecs, Scythia, or the Spartan Greece. Aztecs allow your own territories to have more tile improvements as their Eagle Warriors convert slain units into Builder units. Meanwhile, Scythia’s units have bonuses against targeting wounded enemy units. Lastly, the Spartan Greece units generate Culture per enemy unit killed. Waging war in the earlier eras yields fewer Warmonger penalties, so feel free tosiege other Civilizations or City States if you need something from them. If you manage to take every Capital or wipe out every leader in the match, your Civilization will attain the laborious and difficult Domination Victory.
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Camera keys
With Civilization VI now out in the wild, one of the biggest gripes is the camera control not being mapped to WASD. The good news is that camera keys can be changedwith some simple file editing. To change the camera control keys do the following: ..SteamsteamappscommonSid Meier’s Civilization ViBaseAssetsUI
Open the “WorldInput.lua” file in a text editor such as Notepad or Notepad++ Find the DefaultKeyDownHandler section Find the line if( uiKey Keys.VK_UP ) and then make the changes as follows if( uiKey Keys.VK_UP or uiKey Keys.W) if( uiKey Keys.VK_RIGHT or uiKey Keys.A) if( uiKey Keys.VK_DOWN or uiKey Keys.S) if( uiKey Keys.VK_LEFT or uiKey Keys.D)
Next you need to add the same entries above to the DefaultKeyUpHandler section. Note that you will also need to rebind the default Attack and Great Works default keys to something else so your new camera keys do not conflict.
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Rename Cities
1) Go to the Civilization VI installation folder – C:Program FilesSteamsteamappscommonSid Meier’s Civilization VI.
2) Go to Base > Assets > Text > install language – ..SteamsteamappscommonSid Meier’s Civilization VIBaseAssetsTexten_US.
3) Then open the file named “CityNames_Text.xml” with any text editor, then search for the city/civilization that you want to rename. Change the name there and save. Once you are all done reload the game and you will find your city name changed.
Disable Unit Auto Cycle
Go to ..UsersDocumentsMy GamesSid Meier’s Civilization VI
Then open “UserOptions.txt”
After that go to “line 60” then change “AutoUnitCycle 1” to “AutoUnitCycle 0”
Save the file “UserOptions.txt”
Once you are all done then save (Ctrl + S)
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Now you are all set to enjoy the Civilization VI game without Unit Auto Cycle.
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It’s end. I hope “Civilization VI: Gathering Storm Cheats, Cheat Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.
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ciaran2020 · 4 years
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dynamics where the villain is the only person giving the hero the affection they crave are superior. there is just something about having to fight the only person who has ever tried to make you feel comfortable and safe that hits different. it's so painful and awful to turn down power and safety for a cause that doesn't love you back and doesn't really see you as a person, against someone who would love you as you are forever
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