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the-soul-intersection · 5 months
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So
It is a bit obvious, but I don't think Vermillion Crystals will be a full produced thing. Not for a long time.
I'll still be doing things with the characters, though! I still enjoy having and drawing them and I wish to expand the little self-contained world.
Their main thing will kinda just be in a "void" where they can interact with each other.
The story will progress in more smaller presented chunks. I'll likely do little lists for each chapter, consisting of key events, spritework, and maybe music.
I'll also be keeping the askbox open, because somewhat non-canon interactions would be fun. In that same vein, I'll be doing some tiny one-off dialogues between characters occasionally.
Thank you for your understanding.
And as always,
Welcome to the SOUL Intersection.
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Vermillion Crystals - Kris and Queen (Update!)
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I've been incredibly busy in my own life, so progress has been slow with the reboot (If it can even be called that), but, I have at least something!
First up, a redraw of Vermillion Kris. I decided I should make my own sprites for the sake of convenience and consistency. It'll be easier to make poses for Kris when I don't have to edit 99% of their spritesheet, also I wanted to match them with the way I stylized the Undertale human sprites. I also slightly redesigned them, changing their color palette to incorporate the darkened armor from their Demon design, featured in my last post about the future direction of the AU. I will not be updating the thumbnails for previous songs, as they are all now non-canon. New and more unique versions of what I've showed off will come in the future.
Onto something with a bit more substance, Queen! Building off of my ideas from the last post, she has a new design for her debut in Chapter 2! The idea is that, when she got overthrown and kicked out of her Mansion (which is now gonna be a Hotel/Casino, thanks to Spamton), she also got kicked out of her body! Which leaves her to have to built a new body with the scrap she finds around the Cyber Field (made possible with the help of Swatch and his Swatchlings). This DIY body (resulting in her final name being Q5U4EX7YY2E9N-DIY, or just Queen-DIY) was made to emulate her original look, but significantly stunted due to limited supplies. Thankfully, Sweet Cap'n Cakes left a lot of junk behind when they moved into Spamton's Hotel!
The design is loosely inspired by P03 from Inscryption, as seen by the claw and crank. I would provide the design of P03, but the nature of its physical appearances in the game are heavy spoilers, so proceed with caution.
But anyways, I also have a concept for the current state of the Cyber City! Thanks to Spamton bringing in so many viruses, the city had to have a Firewall installed in order to combat it. This prevents people from getting both out and in (although there's not much left in the Field at this point other than the people Spamton wants to keep out, so not much is lost by everyone being locked in), so it's impossible to get in, right?
Wrong!
Thanks to the exaggeration and expansion of things between the Light World and Dark World, the Firewall is a literal Fire Wall. Noelle joins the team much earlier (tagging in and out with Ralsei in combat) and helps the Fun Gang break into the city. The main track for the city is called "WELCOME TO THE [FireWall]!" and is actually complete! I want to wait a bit more for the au to have a substantial amount of content before I release any new tracks though.
And that's all for this update! I hope you enjoyed, and as always, Welcome to the SOUL Intersection.
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DR:VC - First Ending Concept (+ Announcement)
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Vessel and The Demon/Vermillion Kris sprites by me. Everything else was assembled using assets by Toby Fox, provided by Spriters Resource.
This is the first concept for the ending of Deltarune: Vermillion Crystals, which I call Destiny's End. The premise is that, after obtaining the Pure Crystal from Seam and using it to make the Twisted Sword, Kris finally discards the Player and goes off to begin the Roaring, corrupted by the sword's power. At some point, Gaster provided the Player with their vessel, resulting in chasing Kris through the Cliffs, ending up at the Castle Town's fountain, further behind the castle. Due to the importance of the Twisted Sword, Chapter 2 would take place during an Aborted Snowgrave Route. This would result in the rest of the Cyber World being cold. This wouldn't change too much narratively, maybe just make the rest of the events go a bit faster because Queen is silently freaking out but trying to meme it along, but it opened up the idea of remixes of Pandora Palace and Attack of the Killer Queen.
And now onto the main point of why I'm sharing all of this in the first place! Due to reconsidering theories and such, this ending will be scrapped. Will I still make the song? Most likely, later down the line. I have a lot of fun ideas for a Kris-centric God of Hyperdeath-esque boss theme. But the idea will no longer be canon to Vermillion Crystals. I will be waiting to see how the game progresses before making any more ending concepts. I'll likely have a rough idea (with accompanying concept art/mockups, like with Destiny's End) by the end of Chapter 5, and how the actual game ends will determine if I flesh it out more or come up with something new. Kris's design will remain intact, despite their horned Dark World form being based off of their Demon form. I will try to fit in the Demon design in some way in the future.
Other than that, I will be reconsidering the actual structure of the story and how it's presented. My initial idea was to simply rewrite the original scenes of the characters being affected, with new flairs to represent their new circumstances, in the form of a write-up.
However, I now feel more inclined to go above and beyond, mainly brought on by the idea of elaborating on the parts of Chapter 2 between Spamton interactions (like the Cyber World being cold). But I feel like I can do better. An idea I have is swapping the Crystal Holders with the main chapter bosses, in a way where they took over and cast the original bosses to the side. I could re-integrate the Aborted Snowgrave idea with the idea of Spamton bringing in so many viruses by accident that he has to set up a literal firewall, which gets negated by the large amount of ice Noelle brings. This expansion of ideas would mean there would be more of the AU to make, which may actually be easier as a sprite comic! This would also mean new tracks, and vastly different and new versions of already existing tracks! This may also require a tad bit of redesigning, but that's not extremely likely.
In fact, screw it, this will be the new course of the AU! I'm really excited to continue this journey with you all.
And as always, Welcome to the SOUL Intersection.
Also take this Queen textbox I made in the textbox generator when I first thought of the Cyber City Being Cold idea.
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Chara Battle Sprite
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I made a battle sprite of Chara! Mostly because I just felt like it and wanted to practice the style, and partly because I needed to replace the sprite I made for the original thumbnail of Putting You In Your Place, a Chara battle theme I made for a project called Undertale: Hard Mode. I'll make a post explaining the project at some point in the near future.
Not much else to say, honestly. I'm really happy with how this came out. Enjoy! And as always, welcome to the SOUL Intersection.
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It's Raining Somewhere Else Cover
I did a simple-ish cover of It's Raining Somewhere Else. Not much to say about it, just wanted to get back into the groove of making UTDR music.
On that note, the next wave of Vermillion Crystals music is in progress! Another set of Spamton songs, since I still need to finish up his roster.
Enjoy! And as always, welcome to the SOUL Intersection.
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Frisk can walk now :D
UT Human Resprites
Hi! It's been a while, I know. I've been working on things in the background though!
...Unfortunately most of them are school related, and have taken up so much time.
But that's whatever! Onto the actual post!
I decided to make my own version of Frisk's sprite. Then I thought "wouldn't it be neat if I did Chara too, since theirs is based off of Frisk?" And so I did! And then I realized the Unused Human's sprites are in Chara's spritesheet, so I did them too!
Enjoy, and as always... Welcome to the SOUL Intersection.
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UT Human Resprites
Hi! It's been a while, I know. I've been working on things in the background though!
...Unfortunately most of them are school related, and have taken up so much time.
But that's whatever! Onto the actual post!
I decided to make my own version of Frisk's sprite. Then I thought "wouldn't it be neat if I did Chara too, since theirs is based off of Frisk?" And so I did! And then I realized the Unused Human's sprites are in Chara's spritesheet, so I did them too!
Enjoy, and as always... Welcome to the SOUL Intersection.
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Talksprite Tests!
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(Text boxes made in the Demirramon Text Box Generator)
Decided to whip up some test talksprites! I'm interested in answering in-character asks, and what better way than with the classic format!
I'll be working on more expressions in the background, but feel free to ask V!Spamton and Alex whatever comes to mind! Within reason, of course. The askbox is always open, so have fun!
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Creator Introduction: SimplySoulbound
Hello! I'm SimplySoulbound, or just Soul (or any of my normal names, like Jae) for short. You may know me from my music on Soundcloud, Bandcamp, my activity on Twitter, or as a member of the UTDRSC/UTDRAU (Undertale-Deltarune Soundcloud/Undertale-Deltarune AU) community.
I'm simply (pun unintended) making this post in order to introduce, well, me!
I'm the creator of this blog and the AUs and content that will be featured here. I made this in order to keep my UTDR content in one place, especially since the presence of the UTDR community is still strong on Tumblr. This account isn't restricted to just my special named projects, so there should be a neat variety of things on here (once I get around to making and posting, heh)!
Unfortunately I'm out of character introductions to post for now, but I do have a lot of things in planning. I had intended to prioritize Vermillion Crystals in every aspect but it would seem that it's easier said than done. Regardless, content for VC is coming in the future. I'll be posting about the songs I have for the AU so far very soon!
I'm considering allowing others to join this blog in the future in order to highlight and promote the smaller creators in this fandom. When/if I am looking to open up the gates, you all will be notified.
I think I've said all I can say at this current moment, so...
I hope you all enjoy your time here! And as always... Welcome to the SOUL Intersection.
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Character Introduction: Vermillion Jevil
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(Most artwork done by me. Assets used to recreate official Deltarune backgrounds/UI were made by Toby Fox and provided by Spriters Resource. Image #4 contains a background created by FMSDraws as part of ChristmAUs 2022. At the time of this post, ChristmAUs 2022 has not concluded. I will update the post to link to the final product when it releases.)
Introducing... Vermillion Jevil!
Jevil's fundamental change is that, instead of being locked up in a magic cell in the basement, he is the cell, being a Jack-in-the-Box. I was inspired by that one animation Jevil has when he's hit, where his head comes off, but is connected by springs. (Pictured in low quality here. I couldn't find any better gifs, so I apologize for Jevil's final attack taking up most of it).
His tail becomes the key you have to find the pieces from and assemble to free him. Until then, he communicates through the miniature Seam.
...Unfortunately, there's not really much else to say about him. Jevil doesn't have as much history and depth as Spamton, so there's not much else to change.
I also wish I had more art for him, but there's not much I can do :(
I hope you enjoyed! And as always... Welcome to the SOUL Intersection.
(P.S, you can find the song that thumbnail belongs to on my SoundCloud. Enjoy!)
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Character Introduction: Vermillion Spamton!
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(Most artwork done by me. Assets used to recreate official Deltarune backgrounds/UI were made by Toby Fox and provided by Spriters Resource. Images #13 and #14 contain backgrounds created by FMSDraws as part of ChristmAUs 2021 and ChristmAUs 2022 respectively. At the time of this post, ChristmAUs 2022 has not concluded. I will update the post to link to the final product. Images #15 and #16 are depictions of Vermillion Spamton and Vermillion Spamton V-Type [featuring other au characters belonging to him and me] created by my pal Sombrero Guy.)
Introducing the [BIG SHOT] himself... Vermillion Spamton! (Vermillion Jevil is there too, but he'll get his own post later on)
In all honesty, this is where Vermillion Crystals began. I had developed an emotional attachment to Spamton and thought "hey, wouldn't it be nice to redesign this little guy."
That resulted in Vermillion Spamton. Image #1 was the very first drawing I did of him, and everything kinda spiraled. It wasn't until many months later that I got the idea to expand the AU, thus creating Vermillion Jevil, and renaming the AU from "Vermillion Spamton" to "Vermillion Crystals."
The goal with the AU is to not only redesign the character, but at least somewhat change something about them on a fundamental level. I see the biggest part of Spamton's story to be his perception of freedom alongside his (metaphorical and physical) strings. As a result, he's always held up by strings that stretch into the nothingness of the sky, one string per limb (and head). The V-Type version has many strings on each limb, now also including his torso and the wings. Sidenote, his depictions in ChristmAUs 2021 and 2022 are noncanon to his design. In 2021 I simplified his strings to be connected to a cross brace due to being unable to have the strings go on into infinity. In 2022, there is a Berdly statue as part of the backdrop just above where Spamton and Jevil are located, so the addition of his cross brace would have been too much (especially with how tall he is in the sprite I chose). Vermillion Spamton canonically always has strings, be it V-Type or normal, but it is impossible to see where they come from.
The Spamton V-Type boss fight is somewhat different due to the sectioning of the strings. Each part of his body has its own unique attacks, 2 each (except for the head, with 3) that are done in a predictable rotational order. Snapping all the strings on a given limb will take that limb's attacks out of the rotation, as well as progressing the battle. The boss fight ends similarly to the original Spamton NEO battle, regardless of the ending. If you snap the strings, he's left with his head, has a good time, then the last string snaps. If you beat him up, he tries to go J-Type, but explodes. Both endings lead to the scene in Image #8.
Spamton didn't have his strings while he was just a simple Addison. Those didn't start appearing until after the mysterious caller abandoned him.
While Vermillion Spamton is not the protagonist of the AU, he might as well be the mascot. He's the one Deltarune character I've grown so attached to, and it reflects in how much art I have of him.
I hope you enjoyed. This is most likely going to be the longest character introduction for now. And as always, welcome to the SOUL Intersection.
(P.S, you can find the songs those thumbnails belong to on my SoundCloud. Enjoy!)
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Character Introduction: Vermillion Kris
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(Most sprites/edits by me. Original Kris sprites, Susie's sprite, Ralsei's sprites, and assets used to create/recreate official Deltarune backgrounds and UI created by Toby Fox and provided by Spriters Resource. Susie and Noelle sprites in Image #6 by Adventurer. Background in Image #6 by FMSDraws as part of ChristmAUs 2022. ChristmAUs 2022 has not concluded as of the time of this post. The link to the final upload will be added when it is created.)
Introducing...
Vermillion Kris! (Vermillion Spamton and Vermillion Jevil show up in the art too!
In Vermillion Crystals, the other major project being hosted on this blog, represented by the red pillar, Kris is largely unchanged. They are the protagonist, after all, and I want to base the AU in canon as much as possible (aside from the changes that set it apart).
...Unfortunately, that paired with Deltarune's incomplete nature makes it significantly harder to accurately depict someone like Kris.
Vermillion Crystals will not be complete until after chapter 7's release. I do plan to write and compose for the AU as things are released, but it's more than likely the plans I have for the future will change significantly. This sucks, because I have some big ideas for the ending of this AU.
I know this post wasn't as much as Alex's, but I hope you enjoyed nonetheless!
And as always, welcome to the SOUL Intersection.
(P.S, you can find the songs those thumbnails belong to on my SoundCloud. Enjoy!)
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Character Introduction: Alex
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(Most artwork made by me. The backgrounds of Image 4 and 5 were made by FMSDraws, as a part of ChristmAUs 2021 and ChristmAUs 2022. Alex’s adaptation into a battle sprite was done with help from my buddy, Sombrero Guy)
Introducing...
Alex Mae Atwood! (also Vermillion Spamton is there in the last drawing! He’ll get his own post later!)
Alex is an Undertale OC I’ve had for about a year and a half, and now I’m actually posting about them!  Alex is based on the soul of Patience, but they aren’t a human. Their body is a doll, with mechanisms inside throughout that the soul nudges in order to make the body move.
They originate (both from creation and narratively) in the Omega Timeline (specifically the Omega Timeline Roleplay Server), being a soul created by a rogue Underfell Temmie. Once the counterfeit souls were seized, they were given the opportunity to live by Omega Timeline’s scientists and doctors. 
Alex, at their core, is a strategist. They obsess over every small detail and plan things down to the minute, considering almost every possibility. This results in them being incredibly hard to surprise, as well as a menacing combatant. Their preferred weapon is a sword, specifically the tattered wooden one they carry around in the sheath on their back.
They love all kinds of games, be it board, card, or video, but they especially excel at card games, their favorite being the Omega Timeline’s SOUL Capture. 
Alex is one of two primary subjects for this blog. They are represented by the cyan pillar in the logo/profile picture. While I have plans for them in long-term projects, I will unfortunately have to wait a significant amount of time before most of those plans can be realized. For now, Alex will simply be a standalone character.
I hope you enjoyed! And as always, welcome to the SOUL Intersection.
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Hello! To anyone who may find this, keep your eyes peeled. I’ll be introducing some important characters in the SOUL Intersection soon.
Was this post important? No, not really. But I wanted to at least confirm my existence here before jumping right in.
See y’all soon!
-Soul
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