“Every year thousands of artists get involved with Inkoctober, where for 31 days of October you ink a drawing each day.
I decided to go off the usual prompt and focus on mental illnesses and disorders”
½
Hey guys! So I recently finished up an inbetweening and timing charts demo and edited into an hour-ish video!
A handful of folks asked me things like how to utilize a timing chart in your work, how to in between to those charts, and basic (I say basic because there are other more advanced ways - but thats another time) to keep your drawings consistent! I also talk about smears!
The program I’m using is TVPaint, but any program can do really.
The character I’m using is created by Patrick Stannard! He’s a kickass animator!
Made this for a friend who needed some help with fire animation, figured it might be useful to someone else
this is how I approach any fire animation I do timing-wise and design wise. if I am doing something more cartoony I will use shapes that are suited to more flowing smooth transitions and a nice graphic look, if I am animating more realistically I will use more chaotic timing and a design that works better with the slight motion blur I always apply to realistic fire. real fire doent flow nice and smooth like water or smoke when viewed at real-time
I almost always animate fire on 1′s, though the cartoony fire can work on 2′s, you just have to be more careful of pops.
you can also animate more realistic fire with a slower timing, you wouldn’t want the above fire in the background of a calm scene. this is just an example using an extreme case.
Hope this helps someone who is struggling to rough animate fire that fits their specific style and scene timing.
Hey folks, Paul here for MOTION MONDAY! I had fun making today’s GIFs… but this post might have killed my laptop. (Lots of quirks and crashes in the last 24 hours… always back up your work!)
Today’s focus is timing, specifically hang-time, and how it gives airborne objects a sense of gravity. I’m not gonna type much, so hopefully these GIFs speak for themselves. Enjoy!
With hang-time:
Without hang-time:
[Expressions: you know this is wrong, why are you doing this Paul]
Hang-time is the main focus here, but there are also other factors to consider…
Follow-through: notice in the top example, big baby Thundercluck has extra fluidity because his body changes direction first, then his wings and tail change direction afterwards. This can add a lot of life to characters with hair, tails, scarves, etc.
Squash-and-stretch: again in the top example, Thundercluck stretches when he’s moving fast, and squashes when he slows down (mostly when Brunhilde catches him). This is often used on bouncing ball animations, but it can add life to characters, too!
Arc motion: this isn’t showcased by either example because Thundercluck’s only moving vertically. If he were also moving side to side, though, it’d be crucial for his path to follow an arc. (Think upside-down “U,” not right-side-up “A.”)
These are among Disney’s “12 Basic Principles of Animation.” I’m planning to demonstrate another principle next week, likely one of the three “other factors” listed right above. If anyone has a request, let me know!
Thanks for watching, and be sure to check back… on the next exciting episode of Chicken Ball Z MOTION MONDAY!
Hello, friends! I gave a seminar on Adobe Flash last night, and figured I’d also put the slides online for anyone who was interested in learning the program! Because of file size/bandwidth limitations, I can’t upload any of the example FLA’s, but you could easily find alternatives on YouTube. The dog pictures also made more sense in context. Well, kind of
Tumblr hecked up the last few images in this post, so here’s an Imgur album of all of the slides at full resolution
For SSB Smash
Throw Tablet Pen, DONE! SO DONE. IM DONE 15 hours working on this 7 seconds masterpieces. BOI ARENT THIS ANIMATION IS HARD AS HECK
So anyway, Using my Au, GZTALE.
Character appearance:
Omega Flowey, The 6 human souls, Papyrus The Parlous and Sans (aka Ganz)
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Program used:
All done in Adobe Flash CS6 (for animation) and Adobe After Effect CS6 (for effects)
Tutorial: Making the Shot - Pleasant Surprise (Complete Pack)
Hey everyone! So for the past few weeks, I’ve been releasing my first video tutorials regarding making an animated shot from scratch - to its final image. I decided to put them all in one Post so its easy to find! The shot is a remake from a film I did years ago, Crayon Dragon. I hope you guys find this useful in the future! Also if there’s some topics you’d like me to cover, please send them over here!
[email protected]
I’ll also try and post tutorials and tips on
sbworkshop.tumblr.com so I can just focus on adding my art on my own blog.