word salad #4
happy twilight Thursday!
today is a work day and something I'm thinking about right now is, yes just because this may be a daily blog doesn't necessarily mean I need to go into full detail about how every part of my days go. otherwise I'd be ranting about work for a vast majority of these entires.
so instead I wanna talk about... retro 3D platformers
a while back I came across a game called Cavern of Dreams. it claims itself to be inspired by retro 3D platformers. it features low poly graphics and textures with simple lighting effects, reminiscent of late N64 games. the gameplay feels very much like if Conker's Bad fur day was lighthearted and wholesome. what's also neat is camera controls are more reminiscent of later games, Mario sunshine and Zelda wind waker immediately come to mind for me. I've gotten through the first part of the game and really loving it so far, and the controls are probably the best I've seen in a long time.
but while thinking about this, I sorta made a bit of a realization... growing up, games like this were referred to as adventure games instead of 3d platformers. heck, I don't think I've seen the term "platformer" until around the mid 2000s. even Mario games I think we're more well known as action adventure games, or Zelda games being a puzzle adventure. PC adventure games tend to be point and click games, which is vastly different than what consoles typically offered. I personally think that NSMB for the DS may be in part why we now make this distinction as the 2D Mario games play vastly different than their 3D games, notably being easier to pick up and play.
but while on this thought train, I sorta began to wonder what sort of similarities that 3D platformers from this era had vs a point and click adventure game. what I ended up deciding on was: exploration. point and click games, you topically make progress by exploring the world around you and finding clues and solving puzzles by exploring the environment and talking to npcs. 3d platformers is... actually kinda the same, while typically focusing on item collecting, many similar elements show up such as exploring worlds and finding ways to progress by interacting with the levels and different characters.
while on that thought about collecting items...
a lot of late 90s and early 2000s platformers would feature collecting a long list of items. one prominent example is donkey Kong 64, which tends to be known as the game that killed collectathons. I have some thoughts on but I'll save for another entry, but I guess I will say that calling such games a collectathon very much misses the point of what the game is actually about. is it a game where you are sent out into a level and made to collect all the random items scattered on the ground, or is it a game where you're friends have been captured and your hoard of bananas have been stolen and you must rescue your friends and recover your bananas in order to progress while learning new moves and meeting interesting creatures who either help you or try to intervene. I dunno about most, but I like the latter premise better. (or maybe I out much more weight on a storyline for a game as opposed to the gameplay)
I hope this entry wasn't too hard or confusing to read, I guess I'm mostly rambling and jotting down bits and pieces of what's in my mind when I get a couple minutes of free time.
uhm..
pineapples (I need a better way to end these aa)
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Wanna know what I realized some time while playing Metroid Prime? You get to do some good ol' DRAGON SLAYING! And here is where it originated too! Well, in the original, anyways.You know what I mean! #metroid #gba #retro
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HOLLOW KNIGHT
"Forge your own path in Hollow Knight! An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style." (from the Steam page!)
hoowee first post! this game is a special one to me cuz its probably the one that caused my spiral of being super into bugs! :]
(also oopsies. the video is nearly an hour long kjsfhsf)
bug content: oops all bugs! - almost every character in the game is a bug or bug-adjacent!
free or paid?: hollow knight is a paid game! it costs $14.99 in USD.
genres: metroidvania (action-adventure / platformer subgenre), souls-like (action roleplaying / action-adventure subgenre)
content warnings: flashing/bright lights, spider area (arachnophobia), screen shaking
check out the website here to see where you can buy the game!
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Cookie Cutter – Gameplay
In a dystopian future where humanity has sold its future to a delusional leader, a lone creator created an android of her own named Cherry. With her creator soon kidnapped and left on the brink of destruction, Cherry is helped by a mechanic named Raz to fuel her journey for revenge against those who rule all while trying to rescue her beloved creator in Cookie Cutter.
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Love turns to rage and chainsaws in Cookie Cutter, a totally unique hand-drawn 2D Metroidvania. Become Cherry, a violent android on a rage-filled quest to save her creator.
Cookie Cutter
Developer: Subcult Joint LTD
Publisher: Rogue Games, Inc.
Platform: Windows, Xbox Series X|S, PlayStation 5
Release Date: 15 Dec, 2023
Price: $19.99 USD
Available here - https://rogueco.com/
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Princess Peach Takes Center Stage with Best Buy Pre-Order Bonus
Calling all Mushroom Kingdom loyalists! As Princess Peach prepares to step into the spotlight in her upcoming solo adventure, retailers are pulling out the stops to entice eager fans. The latest comes from Best Buy, offering a delightful pre-order bonus that’ll have you cheering for the princess in style.
Snag a physical copy of Princess Peach: Showtime! at Best Buy and you’ll score a free…
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