Banishers: Ghosts of New Eden
hello do you like crying?
the way Antea and Red always reach to each other makes my heart bleed.
i love them, your honour 😭
"Banishers: Ghosts of New Eden" (action/rpg)
release: 13th February 2024
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Lost Records: Bloom & Rage- ‘Lo-Fi Summer’ trailer.
From Gematsu
DON’T NOD has released a new trailer for Lost Records: Bloom & Rage dubbed “Lo-Fi Summer.”
Here is an overview of the game, via DON’T NOD:
About
Lost Records: Bloom & Rage is a narrative adventure game set in the fictional town of Velvet Cove in the summer of 1995. Four high school friends—Swann, Nora, Autumn, and Kat—spend the summer together hanging out, playing music, and becoming best friends… until something changes the trajectory of all of their lives. After 27 years of silence between them, they reunite to confront the dark secrets that made them promise to never speak again.
Main Playable Character Reveal: Introducing Swann
In this new trailer, discover Velvet Cove through the lens of a camcorder belonging to the game’s main protagonist, Swann, who is gearing up for her last summer in the fictional Michigan town. In the trailer we get a glimpse into Swann’s personality: her introverted nature and her love of capturing slices of reality on her camcorder. We also see some in-game areas that players will explore and characters they will get to meet when the game releases late 2024.
A Story of Friendship and Secrets, Coming in Two Parts
Lost Records: Bloom & Rage will be released in two distinct parts, a month apart. A natural break in the story means that players will be able to start discussions, share theories, and eagerly anticipate the next part in the story.
Get to Know an Unforgettable Group of Friends
At the start of the summer, Swann gets to know a group of friends—Nora, Autumn, and Kat. She spends the summer forming close bonds with each of them: Nora, rebellious, eccentric and full of energy; Autumn, the thoughtful and charismatic group leader; and Kat: pragmatic, strong-willed and enigmatic. Four very different personalities and perspectives come together on that fateful summer of ’95 to uncover secrets that will bind—and break—the group.
Lost Records: Bloom & Rage is due out for PlayStation 5, Xbox Series, and PC via Steam in 2024.
Watch a new trailer below. View a new set of screenshots at the gallery.
Lo-fi Summer Trailer
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Imma say it, I don't think people talked enough about Life is Strange 2. Because that game fundmentally changed me and the only game that made me so upset about my home girl Lyla. Also the only game that had like the most heart breaking endings. Even the fuckin 'good one' leaves sean with ptsd. Like imma fuckin lose myself.
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I recently got around to play 'Vampyr', needless to say I rather love Dr. Reid as a character so I decided to sketch him up for craps. He's got a great design and after going through the game twice doing both a pacifist run and a genocide run I can faithfully say I enjoy more goodie two shoes Reid. I think it suits his personality even if I did get a kick out of scaring Dr. Swansea or some of the other characters with the more evil slanted dialogue options.
I don't get to play a whole lot of games very often these days but I'd definitely recommend folks to chomp into Vampyr - it was one hell of a ride. Definitely right up my alley - I do have a big soft spot for some classic vampires or turn of the 20th century settings.
Cheers!
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Don't Nod's Jusant Demo Review
Don't Nod recently announced its newest game Jusant by revealing its trailer during XBox Games Showcase 2023. Showing off impressively tall environments and highlighting somewhat otherworldly nature, it feels like a fresh setting for the studio. It was a beautiful and intriguing look into the surprise climbing video game due out this year. Lucky for us, Steam has a demo. Here are my thoughts.
Jusant's demo starts with the definition of the title. Jusant, a noun, is French for low tide. While cliche in an essay, I don’t mind this at all. I do not know French, and the demo likely doesn’t start at the very beginning of the game. It's low tide, and in this game, it’s implied a big unusual ebb. One might miss that the desolate, incredibly tall, vertical climb is not your average desert. But beside the definition, there is the call of seagulls and areas of barnacles found on the climb. It’s a quiet game, in its isolation and sound. You can hear your breath, your hand as it grasps a ledge, the wind as it blows past your body. Jusant is almost devoid of music for the majority of the game, with subtle musical cues, and high impact when the music full of awe does come through.
Besides the sounds, right off the bat, the visuals are great. The protagonist’s design has a brightness to it. The high saturation colors stand out from an arid landscape. The stylistic choice of no whites of the eyes makes the character design stand out. The interior environments seem to be an eclectic style of construction site, oceanic, and alien. These ad hoc scaffolding areas were built for all to climb because the low tide seemingly upheaved the locals' lives. No one outside of the player character is seen in the demo (save for glimpses of your little water-blob friend), but there are a few notes and text-based messages to be found. Those familiar with Don’t Nod’s massive hit Life is Strange or the lesser known Tell Me Why (available for free every Pride month) might wish for more interactivity of props. There is one “moment of reflection” as I like to call it, that is common in that genre, and it was peaceful. But if exploring via thoughts or item examination is lacking, that could be very intentional, Jusant’s genre is described as an action-puzzle climbing game on their website. However, Jusant is also tagged as an action-adventure game on Steam. So, it will have to be examined in the full game if the adventure elements are lighter.
I know, I know. Let’s get to the gameplay: climbing! Apologies in advance to those who boulder or rock climb that might suffer through my lack of knowledge and clunky wording. Another note: I used a controller, and it is highly recommended that you do. Climbing feels pretty good. The left hand is the left trigger, and the right hand is the right trigger. I wouldn’t say the controls are floaty, but I do feel like the experience is a little smoothed. The protagonist feels like a strong climber. It is easy to get a good flow in the beginning of the demo with an abundance of available handholds. The player can “look” with one of the joysticks to direct where they reach. Stamina is no worry at all in the start of the demo. Once embarking on some longer climbs or when jumping is needed, you’ll have to watch your gauge. The protagonist will also breathe a little heavier for a diegetic reminder to rest. While on a climb, simply clicking your left joystick down lets you rest just about anywhere. The character is shown shaking out the hands, which is fun and a thing I have seen real climbers do. I did not see what an actual fail state looked like, but when stamina was dire, there was heart racing and red blinking on the stamina meter.
There’s more depth to the aspects of the gameplay, like with the length of your rope, and adding pitons along the way so you don’t fall too far and lose too much progress if you lose grip. There’s elements of rappelling and ascending that are not realistic to physics, but fun for a game. Sometimes you need to descend or do a sort of wallrunning move to reach the next set of handholds. The demo explored mostly straightforward navigational routes except for a couple trickier spots closer to the end. From the trailer it seems more puzzle elements will be introduced. For example, growing, flowering stalks can take you higher, and seemingly magically-appearing vegetation can sprout into handholds.
Don’t Nod bills this game as a meditative climbing game in nature. I do think they will deliver that. The scenes and landscapes are really vast while on the climb. There doesn’t seem to be anything to rush you on your climb, and the visuals and music are calming. You explore a desert-like landscape in the demo, but there seems to be more biomes that will be explored throughout the game.
Any negatives or issues?
Handholds are not always the clearest, I do not have an issue with this myself but people with low vision may have trouble. A highlighted or more contrasted color scheme setting could be good for others
There was some graphical stuttering on my PC a few times (for reference I have RTX 2070, Ryzen 7 2700x). But to be honest, I don’t know much about PCs or running games.
I feel like once the panting audio to indicate lower stamina got stuck even after I rested.
Hints were repetitive, but this is a demo, and there was a setting to turn it off, so this is all good
You might wish more in the interiors were interactive
The pros:
Fun to climb, intuitive. Which is good, that’s the main mechanic!
Lovely style, saturated hues contrasted with expansive and more realistic landscapes.
Quiet game, relaxing. An hour passed without me noticing!
Potential to have unique lore, something different
Jusant is planned to release Fall 2023 on XBox Series X|S, Playstation 5, and Steam. Get the demo on Steam now.
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