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#gamer goo
fartbong-rewritten · 4 months
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gamesline · 1 year
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It's a quick one this week as John and Lorelai talk about the week in games and wonder what the world will do without Gamer Goo.
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guckies · 2 months
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Miyoung (to Foolish): Your builds look generated, they’re too good
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johnnyjellyjaw · 16 days
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Johnny J Jaw Helldiver
Johnny J. Jaw, of the well-to-do Jaw family, nephew of Senator Jerold J. Jaw, Is eager and ready for his easy life as a hero of the federation. Kiss a few babies, stomp a few bugs. Get elected! 
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king-of-hearts1313 · 1 month
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New chapters releasing (kinda) weekly
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sepulchretide · 10 months
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my hands sweat so much when im playing fighting games and it leaves residue on my controller its so gross
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godfistgonnalive · 5 months
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would v1 play fortnite
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mc-slowwalker · 8 months
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DREAM WON THE GAMER CATEGORY FUCK YEAHHH WE NEVER LOSE BABYY
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bbqhooligan · 1 year
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brand new level of depression unlocked boys! i feel sorrow now. seeing a kindly worded post on tumblr dot com makes me wanna cry.
pros:
im feeling something at least
cons:
it sucks and im sad and walking around in this fragile state of mind makes me feel vulnerable
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seat-safety-switch · 8 months
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Yeah, I worked on The Machine. And, as I pried open its secret compartments and loosened its wiring harness and decrypted its memories, it worked on me also. Deep within its many hidden copses lay immense knowledge, unknown to all but those who formed it. Who built The Machine? No one knows. Everyone knows. I know. Now that The Machine works again, the person who last built it was me.
For years, I was a humble regular home-gamer mechanic. Something around the house would break. For the sake of argument, we'll use as an example the time my microwave blew up when I opened the door. One morning, it just went pop and never worked again. Well, at least until I fixed it. It turns out that the door had a little microswitch inside, and that microswitch got gummy with aerosolized food goo. Because it was gummed up, it wouldn't switch the computer off in time when I opened the door. That would be dangerous: I could get a full face shot of microwaves from the still-running magnetron. A safety interlock fired, and blew the brains out of the big fuse controlling the magnetron. It died for me. Replacing the switch, and the fuse, brought that microwave back to life. I did many such repairs. I was not prepared for this repair.
Fix after fix, I built up my confidence, and I got cockier. I'd pull broken machines out of the trash, mysterious foreign computers from another country. Some things escaped my grasp, and slipped further into oblivion. Most, though: most, I pulled back from the brink, and forced them to live again. That's when I found The Machine.
It was beautiful, intricate: thousands of parts, wedged together tighter than I had ever seen before, and a cryptic fault at the centre of it. When you cram together this much stuff, the complexity doesn't just add: it multiplies. To aid me, I looked for a guide, a factory service manual. The manufacturer laughed. The manufacturer's representative laughed. Someone who made it, who I tracked down on LinkedIn, hung up on me and refused to answer his door when I visited. Weeks later, he was gone, "dead" in a suspiciously convenient accident, a body left behind at the edge of his bleach-washed property with no identifying marks or fingerprints. I got the message: I was on my own.
This little wire just came unplugged. I guess someone must have dropped it. All better now.
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homocorn · 2 years
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so like people who buy those horny anime figures with like fucking bighuge boobs and almost no clothing. what is the end goal with those. like do they jack off to them or what
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hexadecimated · 2 years
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Smiley Sundae: The Gamering
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smiely gaemr1!
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bunnyiebon · 3 months
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Doodle bonus:
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Let's goo update today! Now no one bug me. Turning back into a gamer lol
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johnnyjellyjaw · 14 days
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Wukiki HD
Wukiki, has seen it all, enough to know the truth from the lies and enough to know how to survive to see another day. He is a grizzled verteran helldiver.
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aimseytv · 1 year
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my favourite part of streaming is when i say hey gamers and chat says hey and then i immediately explode into a pile of neon yellow goo
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theresattrpgforthat · 18 days
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Hello! I have two (separate) genres im interested in recs for, if youve got them (though combined would be fascinating tbh): Horror and farming sim-like ttrpgs. Horror im sure is fairly common, just not in my circles (which are adventure fantasy based); farming sim though seems like it may be rarer? for that id be interested in either solo or with 2+ people
Theme: Horror Games
Hello friend, I’m going to let one of my older posts do some of the heavy lifting, and point you towards the Small Town Farming collection I put up back in 2022.
You are absolutely right that Horror is much easier to recommend, but I’ll also try and put some quick recs for solo-farming type games at the bottom of this post.
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1978: The Night They Came Home, by World Champ Game Co.
1978: The Night THEY Came Home is a 1-2 player horror roleplaying game telling the story of a fateful showdown between Survivor (a clever and resilient person caught up in horrifying circumstances) and Slasher (a legendary force of evil). Using a deck of poker cards, dual rule books, varied resources, and shared play space, players will recount the events of a forsaken Halloween, zooming closer into the haunting folklore of a small Midwestern town and its inhabitants, and culminating in a violent battle for survival.
Here is a game for solo gamers and folks who want a more intimate experience. If you’re a fan of Friday the 13th, this is probably in your wheelhouse! 1978 has a win condition, meaning that either the Survivor or the Slasher will come away as the victor, and the fact that this is also a game that depends on a deck of cards means that I think this might also be a good game for folks who also enjoy card games and board games.
Vast Grimm, by Infinite Black.
EACH MISERABLE DAY THAT PASSES, THE UNIVERSE INCHES CLOSER TO ITS INEVITABLE DEMISE.
Vast Grimm is a stand-alone, art-filled, punk-fueled OSR role-playing game about the few humans remaining in a universe being consumed by growing parasitic würms.
Are you a MAnchiNe ravaged by war, pieced together with remnants of bots and the little flesh left of your body? Maybe you're a twisted biochemist shoving needles into your arms in hopes that this next fix will be the one that saves you and what’s left of humanity? Or perhaps you are a soul survivor, like a cockroach, doing whatever is necessary to stay alive even if it means the rest of your Legion must perish.
This is a game about survival, no matter how gruesome things get, humanity must survive.
If you’ve heard of MÖRK BORG and thought it was cool, and if you want the same kind of energy but in a sci-fi future full of mutant animals and horrific parasites, then you might want to check out Vast Grimm. Your characters will have to ration food, energy and ammo in an unending battle against the worms. This game looks to have a large amount of support, from expanded content, to a number of adventures, to an online character generator. For over-the-top violence, plenty of alien goo, and shambling pathetic characters that look like they might fall apart at any moment, try out Vast Grimm.
The Lost Bay, by IKO.
What Is The Lost Bay? The Lost Bay is a Suburban Gothic tabletop RPG se199X. The Lost Bay is also the name of the setting where the game takes place: a coastal suburb inspired by films and media from the 80s and 90s. In it you play as a young person touched by the Weird, an ancient force that gives you supernatural powers. You roam the Bay with your gang, its malls, arcade games shops, skateparks and beaches, and fight the Horror that has awakened.
The Lost Bay is a game for folks who like their horror drenched in 90’s nostalgia. Characters are archetypal, and each one comes with special powers. Using your powers is exciting and effective, but also brings you closer to Scars, horrible truths about the world around you that will irrevocably change your hometown.
The Lost Bay is great for planning heists, rescuing friends, and trying to get out of dodge when the going gets rough. It’s not about fighting your way out, but more about trying to keep you and your loved ones safe. A lot of game designers have had a riot putting together adventures for this game, which you can check out in this game jam. The link above is for the Kickstarter, but in case you see this game after the campaign finishes, you can also check the game out on Itch.
Flyover Country, by Headstone Hills.
Fields of wheat and corn ripple in the wind, hungry eyes peering out between the stalks. Billboards along the road advertise strange and dangerous attractions. Smiles are too wide, manners too polite, secrets buried too deep. The neon light of a diner glows in the distance, but you may never reach its doors. An empty highway stretches out to the horizon, then wraps back in around itself. This is Flyover Country.
Flyover Country is a Midwest road-tripping horror role-playing game for 4-6 players: one gamemaster, or Watcher, and 3-5 players, or Drifters. It is designed to be played in one setting and without prep. It only requires paper, writing utensils, and a tarot deck.
This is a great option for a group where the GM is uneasy about doing a lot of prep. While one person acts as the Watcher, much of the events in this game are simply generated by drawing tarot cards from a deck. Characters will also draw from the Major Arcana to determine what their secret is - and what special ability it has given them. This is a game of hidden information, and grinding your characters down towards a tragic or grisly end.
Gravemire, by Clawhammer Games.
Gravemire is a tabletop roleplaying game about death, growth, horror, and survival, based in an original mechanical framework and set in the churning waters of the Louisiana bayou circa 1894. Players slip into the roles of outsiders arriving in the town of Scarstone, a rural outpost that has been warped by a terrible transformation known as the Convulsion. Once, Scarstone was surrounded by similar towns. The Bayou once had an end. Now, unknowable numbers of horrors seep through the uncharted backwaters, strange magic contorts reality to its whims, and the settlements that called Scarstone their neighbour jut half-ruined from the mire like bones from a wound. Times have changed.
Gravemire is a pretty brutal game, not afraid to kill your character and steal their soul. The town of Scarstone is a trap; your characters wandered in one day through curiosity or the desire for adventure, but leaving the town isn’t nearly as easy. Characters are built using a point-buy system, and as you play you may acquire more skill - but you will also acquire Aversions, which sap your Willpower and inhibit your ability to muster through the worst of what the game can throw at you.
If you want to check out an abbreviated version of the game, you can check out the Kickstarter playkit here.
Under the Autumn Strangely, by Graham Gentz.
"Under the Autumn Strangely" is a storytelling game of pastoral horror priming with anachronistic Americana set in a land that Never Was.
Inspired by "Over the Garden Wall" created by Patrick McHale, players collaboratively create a world uncanny and old. Codify and encourage tonal clash as the Three Roles meld whimsy, autumnal melancholy, and dread.
Take a wrong turn on a dusty road. Follow the sign past the red barn with peeling paint. Doubt your senses.
Get a little lost.
Welcome to the Never Was.
From what I understand about this game, it works best with three players, as there are three roles that the participants are expected to embody. One person plays the Arcadian, who embodies the landscape and setting. One person plays the Traveller, who acts as a “main” character. One person plays the Terror, which grows to dominate the story. Each role can only add to to one role’s suggestions, and can only deny the other’s. If you want to mix your horror with nostalgia and a romanticized vision of the rural USA, you might want to check out Under the Autumn Strangely.
The Facility, by Galen Pejeu.
You awaken, cold and in the dark. Fumbling around by low blue lights in a coffin shaped pod. You pull yourself out of the box, and in the dark see the faces of others. You are all wearing loose fitting white clothing and laceless shoes. Hospital patients? 
You peer into the dark, seeing little but hearing the sound of dripping, running water and distant machinery. You gather what you can, knowing that something is hunting you. It will be here soon.
Wait.
Can you remember who you are?
The Facility is a game for any number of players, taking on the role of ordinary people, stripped of their memories and trapped in a hostile and insane labyrinth of machines and interdimensional weirdness.
The Facility places your crew into an unknown place full of machines that want to kill you. It’s great for high-action scenes, and since your characters have lost their memories, I think the struggle to find pieces of who you are (or were) is a great way to zoom in and make the horror personal. The game is Breathless, so expect your character’s gear and/or abilities to slowly wear down over time, and for the staked to get bigger every time you pause to try and re-stock. If you want a science-fiction twist to your horror game, check out The Facility.
You Should Also Check Out...
My Shudders Rec Post
The Curse of the House of Rookwood, by Nerdy Pup Games.
Nature, Town, Farm, Villagers, by CardboardHyperfix.
Weeds in the Waste, by Meghan Cross
The Wandering Tea Garden, by AP.
Green Thumb, by Curious Frog.
The Bonsai Diary, by Sticky Doodler.
Iron Valley, by M.Kirin.
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