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#hidetaka miyazaki
wifflum · 2 days
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Video games that suck and why they suck
Dark Souls spawned a wonderful genre with an excellent, new (besides Demon's Souls), combat system that has been improved to have everything you could think of asking for, by games like Stellar Blade. Dark Souls, even though it was first, however, sucks. Here's why it sucks.
Dark Souls was made by a self-proclaimed masochist who said, about the game, "these are ways I would like to die," and then set the entire game design team to the objective of killing the player at every opportunity. It's like hostile architecture as a video game. The game is trying to kill you at almost every step, but it had this amazing new combat system, so that was tolerated. Now the blind sheep that are the masses worship it.
Elden Ring and Sekiro, on the other hand, did not have this incredibly sadistic touch to them, and are far more fun to actually play. And these trainwrecks who love Dark Souls would say it's a skill issue, to not enjoy crawling your way to the next death spot like it's progression in Final Fantasy XIV raids only through a fu**ing level, let alone the boss fights, and would blame the victim of literal and admitted game design sadism.
Red Dead Redemption, Spiderman, God of War, and also Grand Theft Auto (at least the campaign) and Uncharted-- all of these games also suck. This is because they are not made with gameplay in mind, because the target audience hardly gives a sh** about gameplay and just wants an interactive movie. They are, as a popular and often contrarian video game critic put it, "ghost train rides". They are theme park attractions that are purely there to entertain from a distance, and not really to be interacted with like you would expect from a video game. Gameplay is secondary, and it's often almost tertiary it's so far from being considered important. That is why these games suck.
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Another somewhat extensive area for video games to suck in, is the Fallout and Elder Scrolls type of games. These games, instead of making story so fu**ing primary that gameplay, the whole point of video games existing at all, is ignored, do the exact same thing with their open-worlds and RPG mechanics. Just imagine a turn-based game like Final Fantasy 7, only the gameplay that can actually kind of stand on its own is actually gameplay that sucks co** and could never stand on its own.
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I play video games for combat. To have fun and display skill. Everything else is set dressing for that one primary thing, and games that suck either intentionally obstruct fun combat, like Dark Souls does, or might as well not even include it it's so bad.
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Some other games that suck are fighting games, because in order to get your ration of 3 seconds of neutral game per match, which might be pretty good but in my experience isn't anything to write to my girlfriend in jail about, you have to spend 8 million hours mastering filler moves that waste both players time and just drop the health bars to what they might as well be at the start, which is 3 hits until death.
Tactical RPGs are not that bad, I don't think, but dear God are they stressful sometimes. It's also slow and can get tiresome unless you personally are slow and tired and prefer that pace over action games.
First Person Shooters need defense options other than fu**ing sprint or better offense (throwing a flashbang is an offense action, as is laying a mine) for every situation, which Remnant: From the Ashes really put in sharp relief.
MOBAs, like League of Legends, need to be done differently rather than copying a game that had a barely passing grade on its combat system (DOTA 1 on Warcraft 3) because it took it from an strategy game where you're supposed to be spending 3/4 of your time managing your base and resources and only fighting a small portion of the time. Battleborn actually showed what MOBAs are capable of to some degree, although it didn't have dodges or anything, but got overshadowed by Overwatch which everyone either immediately regretted or regrets now since Overwatch is agony to play.
One game that largely sucked but did not entirely suck, contrary to what everyone and their goldfish will tell you, was Anthem. At one point it had a triple jump, triple dodge, comboing melee character that could frontflip into sniping something in the head or spraying it with submachine gun fire. Yes, that was motherfu**ing Anthem that had that, in the Interceptor Javelin, though the people in the other Javelins did not look to be having much fun.
The last games that suck, which I think everyone largely knows they suck, are Ubisoft games. Now Far Cry isn't that bad, because it still has a reasonable focus on gameplay, but Assassin's Creed games have combat that is almost as ass as Rockstar games' gameplay.
Just, all you have to do, lol, is take some reasonable approximation of soulslike combat, with an actual functional deflect if you include one, unlike Rise of the Ronin, and do whatever your little gimmick is on top of that. People will fall over themselves saying how amazing it is. Just make ACCEPTABLE gameplay with whatever your horsesh** is that your audience of nitwits loves, and it will be something as if from an advanced society in the future.
Although, I personally think the window for that is closing and it wouldn't be jaw-dropping anymore, with soulslikes branching out so much. All we really need now is a soulslike MMO and that'll be the kitchen sink, and I think it's rapidly approaching. All I would ask of someone doing that is that you model the PvP after Guild Wars 1 Random Arenas, and you'd have to study that pretty extensively because there's a lot of nuance that made it so good, but it was namely an extreme difficulty to combat, like you'd get from a PvE game set to Insanity difficulty, somehow enveloping the PvP experience.
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Anyway, that's how video games of today almost all suck. And it's because they're not really video games; they're either like a simulation of something, traveling or getting stronger, or just straight-up a movie, with video gameyness slapped onto the side like a sticker, with about as much effort put into the application. The games that are good, as video games and not interactive media, which is what a lot of these things should be distinguished as, ask the user to display skill and they make that display enjoyable and varied. There's a million ways to screw up the execution of that design or to excel at it, but only a few games even set that objective of good combat as an actual goal.
But, if it makes makes money it's fine how it is, fu** foresight and artistic integrity, and we must all keep churning out pig slop to the pigs.
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troythecatfish · 2 months
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soulsborne-universe · 7 months
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Soulsborne Cities
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driften-sea-snake · 11 months
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level 1 fantasy author: what if you could fuck your clone lol?
miyazaki and grrm: your clone ceases to be an exact copy of you a second after it enters existence. the subjective nature of consciousness means that a different experience of reality is created. a unique history inevitably results in a different person with their own memory and desires. you and your clone would immediately be separated by the vast, lonely distances of individual consciousness. and even if you were to merge again, you would not find the comfort of yourself but the horror of being known by another. holding your hammer before the ring of life, the same strike would express contradictory yearnings for rebirth and stagnation
also miyazaki and grrm: just to be clear, in this scenario you're still fucking your clone, you're both getting divorces to do it, you're making clone babies, you're making your clone bark like a dog,
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heraldofcrow · 3 months
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You know what makes me laugh is how Miyazaki came up with Dark Souls as this giant love-letter to Berserk but then he got rid of all the sex. He was even pissed and confused about the Gwynevere and Quelaag designs being too revealing. The Dark Souls trilogy was his sterilized Berserk tribute.
Aroace king
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What's the best Xmas movie
Elden Ring
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thetremblingroofbeam · 5 months
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omercifulheaves · 2 months
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Bloodborne - Dreaming Hunter unused concept
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blood-darkened-moon · 2 months
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manga-and-stuff · 1 year
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Source: Bloodborne Official Artworks
by From Software
Link to the full Artbook
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mistymountainmonster · 2 months
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Elden Ring: Shadow Of The Erdtree (2024)
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ghostofashina · 10 months
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how in the hell
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aren't these two
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working together yet?????
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troythecatfish · 10 months
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Based Soulsborne Games
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soulsborne-universe · 7 months
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Kingdoms cities of Soulsborne
Boletaria
Anor Londo
Drangleic
Lothric
Yharnam
Ashina
Leyndell
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crowhoonter · 1 year
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You really gotta respect the Souls games for wearing their fetishes on their sleeves. Badass armour, women's feet, giant women, poison swamps, etc. Miyazaki just puts it in there without any shame, and if that doesn't warrant admiration, I don't know what does.
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M.M.C. Culkin to voice Lord Miquella in English "Shadow of the Erdtree" release
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With yesterday's release of the first image of Lord Miquella as he appears in the new Elden Ring update "Shadow of the Erdtree," many fans noticed the resemblance of the eternally young character to popular 90s child star Macaulay Culkin. This is now confirmed not to be a coincidence as Culkin and Hidetaka Miyazaki revealed he would be voicing the character for the English-language release.
Lord Miquella is confirmed to be a central figure to the upcoming DLC, with Culkin saying of the character, "He has been cursed to be viewed forever as a child. I feel that. Thanks, Hollywood."
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