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#knight of breath
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Waiting for your brother to wake up
South park sburb au pt 1: here
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crispy-crust · 1 month
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5 DAYS REMAIN! out of the first two prompts i chose video Games and ended up drawinG dave with our beloved kniGht of the wind
@413countdown
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I was just inspired by this song
youtube
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giftofclasspects · 5 months
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hello friends!! i'm back with more classpect playlists!! this time, i've made playlists for the breath aspect under the cut!
maid of breath
page of breath
mage of breath
knight of breath
rogue of breath
sylph of breath
seer of breath
thief of breath
heir of breath
bard of breath
prince of breath
witch of breath
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homestucksimplified · 11 months
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The 12 Classes of Breath.
“Breath is the Aspect of freedom and flexibility, of the element of air, of going with the flow, movement. Breath Players tend to be more detached from reality, and most of them are in search for the liberty that they crave. They’re usually very positive-minded, or are just unaware of the stress they are holding. A character who reminds me of this Breath characteristic is Mr. Peanutbutter from Bojack Horseman. Breath Players’ main theme in their journey will be freedom, and often times they will be leaders or have to deal with leadership”.
“Breath has that “protagonist” vibe at the same time that it has the “ignored side character” one. John and Tavros holding that Aspect makes that even more true. It is a very unpredictable Aspect, and I believe the players are as well. The bad side of Breath might come from detachment from important things, from people and situations. The players might also be absent-minded, gullible, and sometimes avoidant”.
“Breath is the opposite Aspect to “Blood”, which shares its leadership characteristics but is about the opposite of freedom”.
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Sburb Players each have a combination of an Aspect and a Class. Aspects are understood to represent what a player’s goals and actions in life are caused by. A Class is within an Aspect and understood to represent the way they deal with their Aspect.
The Sburb Classes are Maid, Page, Mage, Knight, Rogue, Sylph, Seer, Thief, Heir, Bard, Prince, and Witch. (Lord and Muse*)
(*Classes Lord and Muse seem to only be possible in either Cherub society or in two-player sessions. They are very absolute and it’s rare for a human to identify with their descriptions. I will have to leave them out here and only write about the remaining twelve :)
Adding the Classes to the Aspect of Breath will result in twelve God Tiers. My analyses of them are as follows:
1st God Tier: Witch of Breath
Witch is the Active Class of manipulation. Witches are known to “control” their Aspect, both literally and figuratively. A Witch of Breath, specifically, would be realistic about most things, but mostly about their sense of freedom and independence. They would, of course, manipulate their and other people’s liberty and would lead with that power of manipulation. Witches are rebellious, and rebelling through Breath can be being controlling of their schedules, their plans, never having plan Bs and disliking routines AND lack of routine both, switching between the two chaotically and in a way nobody understands. I can see Witches of Breath being demanding bosses, leaders, wanting order but not being able to express it well. Others may look at them and think “Jesus, what an organized mess of a person”, but they thrive on their own messy ideas.
Witches of Breath will rebel against fluidity, relying on always being busy, not wanting to change. Their struggles might be, for a very specific example, moving houses and schools a lot as a kid, to the point where they can’t stand all of that movement anymore. The way a Breath Player is treated seems to affect most of their personality, since they are very malleable. Their relationship with people in their early lives might be the cause of their messy selves. That is neither a good not a bad thing, and a Witch will have to learn to control their need for control, in this case about freedom and flexibility.
2nd God Tier: Heir of Breath
Heir is the Passive Class of manipulation. Heirs are known to “influence” their Aspect or through their Aspect, both literally and figuratively. An Heir of Breath, specifically, would be extremely free from the reins of control, the opposite to a Witch of Breath. They would be flexible, detached, but somewhat terrible listeners. Heirs are known to “become” their own Aspect, and so would be the epitome of liberty and even air. You may look at an Heir of Breath and only see good, because they are usually unaware of their issues and don’t know how to concretely observe them. Actually, they are unaware of or struggling with the concreteness of most things. They are not used to being realistic, have their heads in the clouds, and might only notice the bad things when it is already too late. But Heirs of Breath are manipulators too, they just do it in a passive and pretty subtle way. Maybe they are good at convincing people not through words but through just acting the way they do. Instead of doing or demanding what they want like a Witch would do, they simply would be seen doing it and would influence people that way. This would make them good leaders, leaders by example, and it’s natural for them to just… inspire. Some of them might doubt that, though, but don’t care much about it.
An Heir of Breath has to be careful to not let themselves go too much. They can be easy to convince as well, being easygoing. And they must learn how their freedom works and what their struggles with it are, and what they can do to change. They will overall want to be independent people.
Heir of Breath is a canon Homestuck God Tier. John Egbert is the character that holds that title.
3rd God Tier: Mage of Breath
Mage is the Active Class of knowledge. Mages are known to “understand” their Aspect or through their Aspect, both literally and figuratively. A Mage of Breath, specifically, would simply understand just about how much liberty is safe and appropriate for them. They would be well-organized with their time and relationships, or at least will wing those things way better than most people would. Mages are doomed to know stuff about their Aspect. In Breath, that could be as literal as being good at breathing techniques. Mages of Breath wouldn’t have difficulty breathing when they are anxious, but they would be anxious. Breath is a pretty relaxed Aspect, but when you know relaxation and how it goes, everything gets a little less placid.
Mages will usually suffer from the information they know. I take that as being worried about their independence all the time, scared that they’ll have to fight for it, anticipating any loss of freedom. Mages of Breath have difficulty balancing their trust in relationships, they know people have the capacity of holding others down and they will focus a lot on that knowledge. I can see them even being scared of getting a pet if they never had one, afraid they might get stuck, submitting themselves to yet more rules in the world they consider so stiff.
But they would be stiff too. Stiff about freedom, that is. I can see them being indecisive, not able to stick to a routine at all and sometimes allowing themselves to be taken through life by just “winging it”. However, they would always be aware of what they were doing. Mages are always aware.
4th God Tier: Seer of Breath
Seer is the Passive Class of knowledge. Seers are known to “study” their Aspect or through their Aspect, both literally and figuratively. A Seer of Breath, specifically, would be overall interested in the idea of freedom for themselves, focused on their goals and subtly working toward them. They would love learning about other places, traveling far away, and would likely not worry about it as much as a Mage (Active Class) would. Studying Breath, it can mean even being a pulmonologist. Isn’t that cool? But it also represents learning the patterns of all that happens that they’re unhappy with, so that they can find a better way to live for their objectives.
Seer is not an Active Class, so its characteristics are sometimes abstract and confusing. But a Seer of Breath really wouldn’t be bothered by confusion. They would try to discover what that confusion means for them, always interested in their wandering minds. They’d be alert about wandering, too. And would thrive from liberty, from being able to do anything they want whenever they want. They’d teach themselves about the flight inside them.
5th God Tier: Thief of Breath
Thief is the Active Class of stealing. Thieves are known to “take” from their Aspect and through their Aspect, both literally and figuratively. A Thief of Breath, specifically, would be hard to convince, realistic, but a bit entitled in general. They would have issues sharing, much more than the rest of Breath Players, since their title literally means “taking the freedom for yourself”. A Thief of Breath may be extremely stubborn, hard to deal with at first. But they would be really confident and dedicated to what they craved. They just don’t want to be held down. And they might seem uncaring for some but they just have a singular way of dealing with the world.
In more literal ways, I wonder if a Thief of Breath would have a history with choking or controlling their breathing. Maybe they grew up training how long they could stay underwater, maybe they accidentally drowned or choked someone as a kid (or non-accidentally???), something that has to do with stealing breath. Or maybe it is more abstract than that, and Thieves of Breath have a tendency to fill in the free time in other people’s lives, perhaps being clingy or dependent on someone, asking for a lot of favors and so. Maybe they’d pay others to do their job for them.
6th God Tier: Rogue of Breath
Rogue is the Passive Class of stealing. Rogues are known to “redistribute” their Aspect or through their Aspect, both literally and figuratively. A Rogue of Breath, specifically, would tend to be helpful. Sometimes they’d help without meaning to. Being the title of “getting freedom and giving it to others”, I can see them being skilled in soothing people, good at giving advice, or at least slightly better than all the other Classes of Breath. Being giving of their freedom, I can see them offering to do people’s jobs for them, the opposite of its Active counterpart “Thief of Breath”. A Rogue will usually doubt their potential a little, so maybe they’d do that as a way to be considered useful, as their own positive way of conquering positivity for themselves. A Rogue of Breath might fill themselves with chores and create a routine to follow meticulously. Not saying they’d be good at that. But they would doubt their capacity to be productive through a relaxed non-scheduled schedule. Sticking to rules and order just sounds to them like the right thing to do.
They’d still be very detached. Rogues of Breath would sometimes hurt others through their lack of paying attention. But that would happen to many Classes of Breath.
Rogue of Breath is a canon Homestuck God Tier. Rufioh Nitram is the character that holds that title.
7th God Tier: Knight of Breath
Knight is the Active Class of utilizing. Knights are known to “handle” their Aspect and through their Aspect, both literally and figuratively. A Knight of Breath, specifically, would have trouble with others controlling them, but would get used to it. Being a Knight means fighting for, so they would fight for freedom nonetheless, the passive acceptance not being able to stop their active dispute.
Knights of Breath may have had a past with controlling guardians, or maybe too many rules at school and rules they didn’t agree with at all. They will become independent early and through their own action and desire. That will be what’s in their head: achieving freedom and not being kept under anyone’s wings. These Knights might be stubborn. But most Knights are. But they wouldn’t work under the guidances of a King, they would be the ones controlling themselves. Breath is about flying, after all. These guys would be ruthless about it.
In literal terms, I can see Kights of Breath protecting others. Their ways of protection might be aloof and unpredictable, but they work that way. They’d be good at motivating others to follow their dreams, to let go of whatever might be weighing them down.
8th God Tier: Page of Breath
Page is the Passive Class of utilizing. Pages are known to “rise” their Aspect or through their Aspect, both literally and figuratively. A Page of Breath, specifically, would have a complicated relationship with control. Like Knights, Pages of Breath will have had experiences with others weighing on them or trying to tell them what to do, but unlike Knights, they are passive in argument and not as skilled in fighting for themselves.
Pages usually have some self-worth issues relating to their Aspect, which makes them exaggerate in everything they think they are able to do. In Breath, that can be reminding all the time that they are free, that they are independent and under their own guidance. It can be doing their best to be positive, but often being caught in the spider’s web. Pages have a lot of potential, and a Page of Breath might become unstoppable if well-developed. I can see them becoming their happiest selves after working through their fears and past issues.
Page of Breath is a canon Homestuck God Tier. Tavros Nitram is the character that holds that title.
9th God Tier: Maid of Breath
Maid is the Active Class of construction. Maids are known to “create” their Aspect or through their Aspect, both literally and figuratively. A Maid of Breath, specifically, would be more dependent on others, at least before personal development. They would trust other people more than themselves, especially when it was about liberty and flows. They would obey a lot, and probably wouldn’t notice they’re taking their individuality away. I can see them being controlled, under a lot of rules, maybe dealing with some form of emotional attachment to certain people or things. But with time they learn to let go and that they need freedom, peace with no reins holding them back. They fickle with everything for a while, but later learn how to balance independence and bonds. They create Breath, so they create their sense of security through freedom. I can see them being a little hot-headed at times, tired of being mistreated.
If one Breath Class sounds like they’d have asthma, then it’s Maid. Using an inhaler is basically creating breath, isn’t it? I like it when God Tiers are literal, so I’d love to see an asthmatic who is a Maid of Breath.
10th God Tier: Sylph of Breath
Sylph is the Passive Class of construction. Sylphs are known to “build” their Aspect or through their Aspect, both literally and figuratively. A Sylph of Breath, specifically, would be really tempted to make time for themselves, to train themselves and their independence, to travel a lot or at least want to travel a lot. They wouldn’t really be fans of responsibility, and guiding themselves would be easier through freedom and lack of routine. Sylphs may take a while to build up their objectives, but they are extremely focused and good with progress. I can see Sylphs of Breath, specifically, being into Yoga, but as a student, not a teacher. Yoga is focused on breathing, so passive creation of breath is like… kind of an Yoga thing. But that is just one little part of the various characteristics these Breath Players would have. I can also see them subtly leaving situations, going home without anyone noticing, having good stealth skills. They’d be able to bond with some Void Players about that, especially also Sylphs!
Literal sylphs are also air creatures. So Sylphs of Breath are double times air creatures. This makes them extremely flexible, “flowy”, if that makes sense. Easy to deal with.
11th God Tier: Prince of Breath
Prince is the Active Class of destruction. Princes are known to “wreck” their Aspect and through their Aspect, both literally and figuratively. A Prince of Breath, specifically, would be very aggressive about their search for freedom, burning down situations sometimes, before they could even come up with a plan B. They would try to deny a lot of responsibilities, believing they can do everything their own way, that they can follow their own rules and that they will work. Princes may try to deny and think they can control their Aspect, but Breath will always come back to them. They will always crave that freedom and flexibility, not being as skilled in planning and bonding as they wished they were. They may get into a lot of small fights with friends, since they cannot understand how they don’t feel attached as other people do, as they are “supposed to feel”. They can be negligent of others and things when trying to make up for what they dislike. They will accidentally worsen situations when they get destructive.
These Princes would be rebels. They would be used to anarchy in all kinds of ways. They are really likely to be into political anarchy, by the way.
12th God Tier: Bard of Breath
Bard is the Passive Class of destruction. Bards are known to “deconstruct” their Aspect or through their Aspect, both literally and figuratively. A Bard of Breath, specifically, would be avoidant of responsibilities, but also unaware to live a life of full freedom. They would have issues with positivity, probably be the least optimistic of Breath Players. And they would try to take themselves away from what their Aspect is about, so flexibility, inspiration, independence…
I can see Bards of Breath, instead of depending on someone, having someone depend on them. Maybe they’d thrive at that, believing that they are lucky for something like that, that they should take advantage of that tight bond that they are not otherwise used to. They would be really misguided in life, following things they believe are right but getting lost in the way, of course, avoiding and deconstructing freedom. Sometimes they wouldn’t do it on purpose, it is just the way their brain guides them.
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Classpecting random fictional characters that make my autism happy!! (Part 2 :3)
PEOPLE LIKED MY PART ONE!!! I’m making ANOTHER NOW!!! :))
We’re doing Avatar Aang today :3 (specifically seen in ATLA, no books or other shows!!!)
I personally think he would be a Knight of Breath, or a defender of freedom! As I did in the last part, I’m gonna go in detail of why I chose this for him.
A Knight of Breath exploits and protects freedom and breath (so, windy stuff) with their Classpect, fighting for the freedom of others’ freedoms and working tooth and nail to ensure it stays that way!
As for the Knight portion, a knight’s goal is to protect their aspect, as well as protect USING their aspect. They also have self-esteem issues hidden behind a facade, which Aang demonstrates PERFECTLY. He tries his hardest to appear more mature and collected than he really is in order to reassure others, which screams knight behavior!!
As for the Breath portion, a Breath player is “Flexible and driven,” as well as “leaving an impact wherever they go.” I don’t know about you, but Aang adapts well, is dedicated to his goals, and leaves a huge impact everywhere, going on to save the entire WORLD. Also, airbending is the windy thing.
Overall, he has a bunch of issues he tries to hide with a more responsible public facade, fights for the freedom of everyone on earth, and is very flexible and headstrong. Avatar Aang is textbook Knight of Breath behavior!!
If you got this far, I really appreciate the love I got last time, and I would love to classpect other characters! Unfortunately, I suck at making things up, so I’ll need suggestions.
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causticxebec · 1 year
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MAN LOOK AT THESE COOL KIDS!!!!!!
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disintegore · 2 months
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trollsona new and imrpoved + outfits (stills under the cut)
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eggnbacons · 3 months
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HOMESTUCK OC!! no name yet and her design might change when I get around to rendering it :p
life’s been p chaotic but drawing lowkey helps k that’s all bye
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selkieisdrawing · 9 months
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godtier practice
:]] I’ve got a rogue of light to do but then I’m done! I might ask some of my other friends if I can do theirs too or even open suggestions on twitter lmao
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classpectingcaxy · 4 months
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Re-read your blog, I didn't read the part that said Knight of Breath somehow... (Shinji chair .png)
... So uh... could you analyze Knight of Breath, please?
It's perfectly fine! I'll edit my pinned post to make it more noticeable, and easier to read.
Now, to your question, answered under the cut~
We'll break this into three sections: Class, Aspect, Classpect.
Class: Knight
Knights are an active class. What this means is that the effects they have on their aspect are intentional. They don't simply happen, they aren't circumstances of reality or accidents, they're not a result of outside influence or cosmic happenstance.
The effects on their aspect are intentional and purposefully carried out by the Knight. They impact their aspect willfully, and are an offensive class, meaning they weaponize their aspect.
Weaponizing one's aspect does not always mean "using it in combat". It can also mean using it in various other ways.
An example from the comic: Dave, a Knight of Time, weaponizes Time in various ways. He weaponizes it in combat by summoning alt-Daves to fight alongside him, he weaponizes it outside of combat by using his time travel to abuse the stock market of his planet and grant himself a massive advantage in the financial game, ensuring he never lacks for resources, even in the early game.
Knights purposefully use and weaponize their aspect for the good of all: their own needs as well as the needs of those around them.
Another thing to note about Knights is that they, more often than not, lack their Aspect in some way or another. Dave lacked time, in MANY ways. He lacked free time (constant projects, training, fights with Bro, helping friends, etc), his entire session had less time than was right, most of the early comic is him struggling to keep up with the massive demands being pushed on him and his team. Karkat, a Knight of Blood, lacked his aspect heavily. Blood involving bonds and loyalty, Karkat had none. His "friends" only tolerated him, and barely that, save for Nepeta, and none had any amount of loyalty to him whatsoever.
But due to their lifelong lack of their Aspect, Knights are extremely skilled in making the most of what they DO have. Dave was able to pack days into hours, turning what would have been an impossible task into a salvageable circumstance. Karkat was able to use what few bonds he'd made to great effect, becoming a leader in ways he never imagined and turning uneasy acquaintances into crucial allies and lifelong friends.
What this all boils down to is this: Knights are an actively offensive class that have a deficit of the Aspect they're charged with, and are masters of taking the little they're given and making the absolute most of it.
They also often have a selfless streak, willing to sacrifice their own desires for the good of the many, as seen time and time again with Dave and Karkat, who both were willing to, on multiple occasions, give up their desires to benefit others.
Aspect
Breath is the Aspect of freedom, movement, and air. This manifests in MANY ways. Breath players are often more concerned with their own story, their own lives, than those of others. This doesn't mean they don't care, it simply means that their thoughts tend towards themselves more.
Freedom, Movement, and air can be taken very literally or very figuratively, and neither interpretation would be wrong.
Breath players often experience greater extremes with these things than others do, in some, or even all, forms.
Breath players make excellent accidental leaders, with those close to them looking to them as examples, be it for better or worse. This often leads to Breath players having a notable impact on the lives of those around them, though they are very unlikely to notice this impact until forced to see it.
They are also unlikely to consider themselves worth being seen as an example of anything, oftentimes simply going with the flow and doing what they feel is right for them in the moment, leading them to question why anyone would consider them a role model or good example of anything worthwhile.
Breath players struggle with long-term obligation or plan, and often have a difficult time settling in any form of the word. They can be indecisive, impulsive, and restless, though they can also in rare cases be extreme control freaks, planning out every minute detail.
Overall, Breath players are more likely to have self-confidence issues, worse sense of time, more difficulty seeing outside their own little world, and need more variety in their lives for proper enrichment.
Classpect: Knight of Breath
A Knight of Breath is one who actively weaponizes the Aspect of Breath, lacking freedom, movement, and/or air in their life while making the most of the freedom, movement, and/or air they DO have.
Air in this case can be anything from literal air (breathing) to figurative air (the wind beneath one's wings so to speak), meaning it can even present as motivation or desire.
This can present in any number of ways.
They may be disabled, they may have asthma, may be victims of controlling or hyper-strict family, friends, or places. They will universally lack Breath's concepts, be it the freedom of choice, freedom to leave, freedom to be themselves, the ability to move in some way, the motivation to grow/learn/improve, or even the desire to continue forward in their lives.
It may present as a combination of some or even all of these.
But what freedom, movement, and air they do have will be put to excellent use.
If they can only leave home for school hours (lack of literal freedom), they may put 210% effort in at school, or skip it entirely to do things they would enjoy more.
If they have asthma, they'll find ways to maximize their ability to exert with less effort, giving them less chance to suffer a major attack.
If they feel little to no motivation for anything, they will focus that motivation towards the things that enrich their lives the most.
A Knight of Breath is the very person you want to be locked away with, because even if they seem lazy and disinterested in getting out, I assure you they'll be the first one to find a way, and the most likely to succeed at it, even if all they have is a bobby pin and a prayer.
To pull from my own, personal experiences...
A Knight of Breath may also be one who lacks the freedom to improve their own life, the motivation to push forward, and the desire to change these things. Lack of opportunity to free themselves, lack of reasons to want to, and lack of desire due to any number of reasons.
Knights of Breath, when weaponizing their Aspect, will motivate others to an exceptional degree, pushing them above and beyond what they thought possible, and can provide them the direction and motivation to achieve the goals they set for themselves.
They may also weaponize Breath by restricting (or increasing) the freedom an individual has, either cutting them off from their avenues of escape or by allowing them such a large variety of options as to intimidate them, possibly paralyzing them from the inability to pick a path, forcing the Knight's own indecisiveness on their target.
Knights have an innate sense of how to use their Aspect and all of it's concepts to help or hinder another person, and a strong desire to use it for good. Despite this, they, as Breath players, will often be unaware of the impact they have and may need to be forced to confront the reality of it.
I myself was forced to face the reality of the impact I had on those around me, and it led to a monumental shift in who I was.
This is natural for Knights of Breath. They will often have a "defining moment", an event in their lives where they are forced to see, acknowledge, and understand the effect they have on the lives of others and must choose to either use that power for the benefit of others, or to the detriment of others.
While a Knight of Breath may be your go-to person for things like motivation, metaphorical or literal direction, and other such things, it's important to remember that Knights of Breath rely on outside forces to give them their own motivation and direction, and without others offering them aid in return, the Knight of Breath will never experience the feeling of "a breath of fresh air" so to speak.
When dealing with Knights of Breath, remember: You need to give as much as you take, otherwise you chip away at the very things inside of them that you are asking them to build up inside of you.
Last thing to note: Breath players tend towards Prospit. Their near-universal "go with the flow" attitude makes the Dersite concepts of things like "playing the long game" difficult for them, while predisposing them to be at home and comfortable with the lax and overall "loose" Prospitian ideals.
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yourfaveisclasspected · 4 months
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HERO is a KNIGHT of BREATH!
Requested by anonymous!
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derseprinceoftbd · 1 month
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homestuck-hell · 1 year
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Jingel Merrie, Knight of Breath, Prospit
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They/them
You’ll be able to find them easily
*Jingles gleefully across the floor*
Very acrobatic
Land of Bells and Whistles
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tavtiers · 8 months
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A hypothetical god tier for Maric Theirin from Dragon Age: the Knight of Breath.
A Knight of Breath is among those who use paths, drive, and passion. They are motivated by themselves to utilize freedom. (x) The Knight of Breath puts on a front to hide an insecurity and dislikes commitment. (x) They are the Defender Escapee, defined by guarded freedom. (x) Their opposite is the Page of Blood. Their inverse is the Rogue of Blood. They share their personality with the Maid of Doom. The Knight of Breath would quest on a planet similar to the Land of Haze and Breath, reigned over by Zeus (God of Thunder) or Hermes (The Messenger God). They would rise to ascension on the wings of fireflies. (x)(x)(x)
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fandomsoda · 11 months
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So anyway here are the main three’s overworld sprites-
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Plus their godtiers and dreamselves!!
Spiral is a knight of breath, Orbovo is a mage of light, and Rodiea is a sylph of void!
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