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#legend quest sona
mysteryideasgroup · 1 year
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Battle
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For @laurasanchez36
Who is Win/Winner ???
Bart Minnie belongs to my msa oc sona
Black Charro/Ghost Black Charro belongs to her msa x lq oc sona enemy
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cosmicnyan · 4 months
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meow ! psx inspired sona model (specifically used megaman legends as reference) that i imported into vrchat
the 4 arms also work on both PC and Quest using avatar contact stuff (without reaching poor rating) which is fun. i love bein a 4 armed fella
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bell-wizard-art · 11 months
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🌟click for better quality🌟
I drew myself and my partner’s Legend of Zelda sonas, they’re the resident wandering hero and I’m the NPC obsessed with fairies who keeps giving them quests so they’ll come back often. Very self indulgent art. All good art should be self indulgent tbh. My favorite characters in Legend of Zelda games are the ones who have crushes on Link and are super cute and flirty with him, so I decided to just insert myself and my partner into that lmao
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wynterveil · 3 months
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Thank you, Akira Toriyama. Fly high. 🐉🟠✨
For those who don't know. Akira Toriyama the creator of Dragon Ball has sadly passed away on the 1st of March. it was announced later on by official twitter page. I pray nothing but healing to his family and everyone close to him. He was one of my favorite artists, inspirations, a legend. I like DBZ when I grew up, played Dragon Ball Xenoverse 2, Dragon Quest Builders 1 and 2 etc. He has be around and influenced a lot of people just like myself. I will miss him but I'm glad hes in a better place up there flying high. 
As a small little idea, my Saiyan sona named Kyuri here. She heard the news and is only wishing a thank to Mr.Toriyama. It's been a long time since I drew her, glad she could be a part of this in memory. Enjoy.💙
⭐ My Medias & Help Support ⭐  Twitter - twitter.com/xWinterveilx Twitch Channel - www.twitch.tv/xwinterveilx Tumblr - wynterveil.tumblr.com NewGrounds - winterveil.newgrounds.com Ko-Fi - ko-fi.com/winterveil
Kyuri & Art belong to me / Winterveil / Moonveil Dragon Ball belongs to Akira Toriyama 
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vdelta · 8 months
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we've been mutuals for a while but i know nothing about you so like, your sona character, can you tell us a little about them? i remember seeing a ref posted once a while ago but not much else haha
oh!! i will absolutely take any opportunity to talk about My Boyn't but talking about them requires context involving the world they exist in so i'll take the opportunity to talk about that as well. you will regret this
so my Project™ (because everyone on tumblr has a Project™, no?) is a hypothetical series of video games that i intend on making some time in the near future revolving around a galaxy known as veritia (hence the title, veritian legends). the first of these games stars the character i've kinda adopted as my sona, varent:
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(↑ this is the ref anon was talking about, btw)
varent's whole deal that gets them the main character schtick (and leads into the plot of their first adventure) is that they're picked by the queen of the gods to go after these cool relics that she created at some point, mainly because the main antagonists (team working for the goddess of the ether, basically the physical manifestation of chaos) are trying to get the crystal artifacts first for their own nefarious purposes
as for what they're like as a person, that's kinda touched on in the lil bio thing — they're a good kid at heart, they just happen to put up the front of a jackass most of the time (at least in the beginning). a lot of their time is spent tinkering with stuff in their cousin's workshop (which is also where they work up until their first quest starts), taking part in fighting tournaments around their home world of zolara, and generally just being a lil weirdo
sorry a lot of that was more worldbuilding than character stuff but i wasn't really sure what to touch on beyond elaborating on the stuff from the refsheet lol
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toxarts · 2 years
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Finished the main quest for legends arceus a good while back and I’ve been thinking abt how getting exiled would look for my oc/ sona... They take it pretty roughly, to the point they potentially don’t return to jubilife village once the crisis at hand is resolved. And I think. they should get some encouragement from ingo. as a treat. I forgot it can be fun to sit down and do little snippet comics like this sometimes ^__^
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the-storm-of-ruin · 1 month
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My six way cross-over oc/sona
Name: Rakurai
Gender: Female
Age: 1,500+
Clan: Dragon
Race: Yamati(Oriental Dragon)
Role: Queen
Epithet: Lightning Dragon God
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Rakurai is a majestic dragoness who dwells in the shadows, hidden from the world. Her heart is burdened with immense sorrow, as she feels the weight of her loneliness. Despite her fearsome appearance, she is a gentle soul yearning for love and acceptance.
Her scales glisten under the moonlight, radiating a mesmerizing shimmer that captivates all who lay eyes upon her. However, her eyes betray her true emotions, telling a tale of despair and longing. She longs for a love that seems forever out of reach, trapped by the chains of fear and ignorance that bind her.
Rakurai soars high above the clouds, reveling in her freedom. Yet, even in her flight, her spirit remains tethered to the ground, never truly liberated from the shackles of her sorrow. She is a creature of unparalleled beauty and unyielding strength, but the curse of loneliness haunts her every step.
Through the night, the echoes of Rakurai's sorrow resonate, a haunting melody that touches the hearts of those who hear it. She is a symbol of resilience and vulnerability, a reminder that even the most powerful beings can experience deep loneliness.
Rakurai's origin story is shrouded in mystery and legend. According to ancient tales, she was born from a thunderstorm, emerging from the clash of lightning and rain. It is said that her creation was a result of the Earth's longing for balance and harmony.
Rakurai possesses a unique ability to control and harness electricity. Sparks dance along her scales, and when she unleashes her power, bolts of lightning crackle and illuminate the night sky. This extraordinary gift, however, comes with a great responsibility. She must learn to control her power, channeling it for the greater good and protecting those in need.
Despite her immense power, Rakurai is a gentle and compassionate soul. She is deeply connected to nature and has a profound appreciation for its beauty. She finds solace in the whisper of the wind, the rustle of leaves, and the gentle patter of rain. Through her bond with the natural world, Rakurai draws strength and finds peace amidst the chaos.
Rakurai's journey is one of self-discovery and growth. As she navigates through the complexities of her existence, she learns to embrace her uniqueness and find her place in the world. Along the way, she encounters various challenges and obstacles, testing her resilience and determination.
Throughout her story, Rakurai encounters other mythical creatures and forms deep connections with them. These relationships provide her with companionship and support, reminding her that she is not alone in her struggles. Together, they embark on adventures, facing dangers and overcoming adversity, all the while strengthening their bonds and discovering the true meaning of friendship.
Rakurai's story is a tale of power, vulnerability, and the quest for identity. It explores themes of self-acceptance, finding one's purpose, and the transformative power of love and friendship. Through her journey, Rakurai inspires others to embrace their own unique qualities and to never be afraid to shine brightly, even in the face of darkness.
Abilities
Rakurai possesses a unique ability to control and harness electricity. She has the power to generate and manipulate electrical energy, allowing her to create lightning bolts, electric shocks, and other electrical phenomena. Sparks dance along her scales, and when she unleashes her power, bolts of lightning crackle and illuminate the sky. This ability gives her a formidable advantage in battles and allows her to protect herself and others from harm. However, it also comes with a great responsibility to use her power wisely and for the greater good.
With her ability to control and harness electricity, Rakurai can do a variety of impressive feats. Here are some examples:
1. Generate Lightning Bolts: Rakurai can summon powerful lightning bolts from the sky and direct them towards her targets. These bolts carry immense electrical energy and can cause significant damage upon impact.
2. Electric Shock: Rakurai can generate electric shocks that she can deliver through physical contact. This ability allows her to immobilize adversaries or stun them temporarily.
3. Electromagnetic Manipulation: Rakurai can manipulate and control electromagnetic fields. She can use this ability to disrupt electronic devices, create electromagnetic pulses, or even manipulate metal objects with magnetic properties.
4. Electric Shield: Rakurai can create a protective shield of electricity around herself or others. This shield acts as a barrier against physical attacks and can deflect projectiles or absorb energy-based assaults.
5. Energy Absorption: Rakurai has the ability to absorb electrical energy from external sources. This allows her to recharge her own energy levels or drain power from electrical devices and opponents.
6. Electric Flight: By channeling electricity through her body, Rakurai can achieve flight or levitation. This ability grants her enhanced mobility and aerial maneuverability.
7. Electric Whip: Rakurai can shape electricity into a whip-like form and use it as a weapon. She can whip her opponents with electrified lashes, delivering painful shocks and disorienting them.
8. Electric Surge: Rakurai can release a powerful surge of electricity from her body, creating a shockwave that affects everything in its path. This ability allows her to clear a wide area of enemies or disable electronic devices.
9. Electric Manipulation: Rakurai can manipulate electrical currents in her surroundings. She can redirect the flow of electricity, control electronic devices, or even override security systems.
10. Electric Healing: Rakurai has the ability to channel electricity to heal herself or others. By directing electrical energy into injured areas, she can accelerate the healing process and restore vitality.
11. Electric Nova: Rakurai can gather a massive amount of electrical energy within herself and unleash it in a powerful explosion. This electric nova can devastate a large area, causing widespread damage to enemies and structures.
12. Electric Camouflage: Rakurai can merge with electrical currents and become invisible, blending into her surroundings. This ability grants her enhanced stealth and the element of surprise in combat situations.
13. Electric Communication: Rakurai can communicate with electronic devices and even establish a mental connection with them. This ability allows her to gather information, hack into systems, or control technology remotely.
14. Electric Empowerment: Rakurai can temporarily enhance her physical abilities by channeling electricity through her body. This boosts her strength, speed, and agility, making her a formidable combatant.
15. Electric Discharge: Rakurai can release small, controlled bursts of electricity from her fingertips. This ability allows her to deliver precise electrical shocks to disable opponents or manipulate delicate objects.
These details highlight the versatility and adaptability of Rakurai's electricity-based abilities. She can utilize her powers for offense, defense, mobility, communication, and various other purposes, making her a formidable force to be reckoned with. These are just a few examples of what Rakurai can do with her unique ability to control and harness electricity. Her powers are versatile and can be adapted creatively depending on the situation.
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lilmissmiles · 1 month
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Info (Remake)
You can call me MisSmiles, Smiles, or Mi (Name of Sona) She/Her My birthday is April 8th 2004, which makes me an adult (am getting old)
Fandoms/Games am into: Exe Fandom (The Funny Evil Sonic that stabs things) Legend of Zelda Elder Scrolls Dragon Quest Builders Sonic the Hedgehog Sly Cooper Monster High (Childhood) Dungeons & Dragons Cookie Run Pokémon Black Clover AFK Arena/Journey Personal Projects: Amber Eyes (Oc Story) Between Worlds (Oc Story) Exe stuff (I have a lot to work on) DNI: Pedos, Proshippers, Zoophiles, anything bad/will get you thrown in jail
Extra: This will be edited at times so yee
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tigerkirby215 · 3 years
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5e Kayle, the Righteous build (League of Legends)
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(Artwork by Jessica “OwleyCat” Oyhenart and Victor “3rdColossus” Maury. Made for Riot Games.)
You know I find it funny that I haven’t made a build for Kayle yet, given that I made Morgana awhile ago sort of as a spur of the moment thing. Despite the fact that I main support I really don’t play Morgana (can’t hit skill shots omegalul), but meanwhile I really like Kayle. She was one of the first champions I played along with Sona since I was told she was very similar to Terrorblade who was one of my favorite carries in DOTA 2. I dropped her for a bit after her rework but I picked her up again and she’s still super fun! I mean, shame she’s kinda trash in the meta.
Anyways it’s about time I make a build for her since Morgana was alone for so long, especially since she’s coming back along with Pentakill! Kayle’s probably the perfect character to play if you want to go Lawful Stupid, but out of respect for everyone else please don’t play her Lawful Stupid.
GOALS
On wings of fire, hope ascends - It’s the quest of all champions to eventually transcend mortals. Hopefully we’ll at least be able to fly after this.
Fire reveals truth - Kayle is also well-known for her Zealous attack speed, so we’ll need to be able to get out as much DPS as possible.
The worthy survive! - A little bit of Divine Judgement goes a long way. An explosion of flaming swords helps too.
RACE
This may come as a surprise to you but Kayle is an Aasimar. More specifically a Protector Aasimar, which is rather fitting seeing as she’s seen as The Protector in Demacia. As an Aasimar your Charisma increases by 2, but I’m going to increase your Constitution instead of the typical Wisdom increase from Protector Aasimar, for a bit more lane sustain.
You have Celestial Resistance to both your own Radiant damage and your sister’s Necrotic damage, have the Light Bearer feature for the Light cantrip, and can give yourself or an ally a Celestial Blessing thanks to Healing Hands. It only heals up to your level but it certainly helps!
You also get Darkvision and the Celestial language, and Radiant Soul at level 3 thanks to your Protector subrace, We’ll discuss that when we get to level 3.
ABILITY SCORES
15; CHARISMA - League of Legends body types, am I right? Sure you have a bit of an “evil must be purged” personality, but D&D Paladins like that a lot.
14; DEXTERITY - Something something medium armor. I would call what you wear Half Plate, which means that for once the choice of Medium Armor is accurate!
13; STRENGTH - This feels strangely familiar...
12; CONSTITUTION - Kayle is very squishy in League but I like not dying so...
10; INTELLIGENCE - You may have lived through history but most of that time was spent up in the stars. Basically we need everything else more.
8; WISDOM - Yeah I didn’t increase Wisdom with your racial increase because I was planning to dump it. Kayle’s fatal flaw is that she’s blinded by her sense of justice, which is a sign of poor Wisdom and critical decision making.
BACKGROUND
There isn’t a great background for “Half of the Aspect of Justice” but Celebrity Adventurer’s Scion works fairly well. You get proficiency with Perception as well as Performance (you were in Pentakill, after all!), a Disguise Kit (but I’d maybe replace that with something else or ditch it entirely), and two languages of your choice. (Pick your poison.)
Your background feature Name Dropping lets you tell people that your mom was actually a god. You might be able to find people who knew your mom (or more realistically worshiped her before... you know... you became half of her?) and folk might recognize that you’re... half a god, and give you free stuff.
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(Artwork by Alvin Lee and Kan Liu. Made for Riot Games.)
THE BUILD
LEVEL 1 - SORCERER 1
Starting off as a Sorcerer because Kayle is about as useless as a level 1 Sorcerer at level 1. (Also because CON saves are nice.) But you can also grab proficiency with Religion (you are a god, after all) and Intimidation. (Because you aren’t exactly nice.)
Sorcerers get to choose their Sorcerous Origin at level 1 and Divine Soul is like being a Cleric but you get to dump your Wisdom because you’re blind to morality. You get one free spell from your Divine Magic and I guess Bless makes sense since its attached to Law? Honestly there are other spells I’d recommend (Protection from Evil and Good would be helpful, and you can’t go wrong with either Healing Word or Guiding Bolt) but it’s honestly easier to just take Bless and call it there.
But of course since you get Divine Magic that means you get Spellcasting! You learn 4 cantrips from the Sorcerer list at level 1 such as Firebolt to smite the wicked, Sacred Flame for enemies with a lot of armor (but hopefully bad Dexterity), Thaumaturgy to make sure your words are heard, and Guidance because it’s good to provide aid to those who need it.
You also learn two spells from the Sorcerer list: we’ll be taking Mage Armor for the same reason you buy Doran’s Shield as a top laner (because laning phase sucks and you’re weak as hell at level 1), and we’ll also grab Healing Word for your Celestial Blessing. As a treat.
You are also Favored by the Gods, so if you miss an attack roll or fail a saving throw you can add 2d4 to the roll to potentially turn it into a success. Given that you’ll likely be making a lot of attack rolls later in this build it’s very useful to be able to give yourself some insurance.
LEVEL 2 - SORCERER 2
Second level Sorcerers get a Font of Magic for Sorcery Points equal to your Sorcerer level. For now all you can really do with them is get one of your spell slots back, but they’ll be more useful later on.
For something that’s useful right now take Ice Knife for the AoE burst of your Starfire Spellblade. Yes it does Cold damage, but you also shouldn’t have an AoE E by level 2. Hell you technically shouldn’t even be a ranged champion yet. We have to make compromises here.
If you want a single target Starfire Spellblade Guiding Bolt is a decent choice I suppose.
LEVEL 3 - SORCERER 3
Third level Sorcerers gain the power of the Aspects thanks to Metamagic. You learn two Metamagic options to change your spells in various ways: Quickened Spell will let you increase your attack speed to slay the unjust with Zealous fervor, and while it’s perhaps not the most practical choice Transmuted Spell will let you wield holy fire, instead of holy ice or whatever other damage type you pick up.
If you don’t care about doing specifically fire damage than Empowered Spell is a good choice to more effectively maximize damage.
As a Protector Aasimar your Radiant Soul lets you sprout wings as an action. For 1 minute you have a 30 foot flying speed and can add your Charisma modifier as Radiant damage to one target whenever you deal damage. It might not be much at level 3 but the extra damage from Starfire Spellblade adds up when you get more AP! Oh and to top it off you can also learn another spell like Misty Step, for Flash.
LEVEL 4 - SORCERER 4
4th level Sorcerers get the first of many Ability Score Improvements. Increase your uneven Charisma score as well as your Constitution score for nice, even, Lawful stats.
You can also learn another cantrip like Message to keep in team chat, as well as a leveled spell like Spiritual Weapon. Kayle summons hundreds of swords for her ultimate so I think it’s fine if you summon one sword for some more DPS.
LEVEL 5 - SORCERER 5
Normally I wouldn’t go out of my way to get 5th level spells but we kinda need Fly more than once per Long Rest. Sprout those wings or grant the gift of angelic ascension to an ally!
The bad witch Tasha also gave Sorcerers Magical Guidance, letting you spend a Sorcerery Point to reroll a failed ability check.
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(Artwork by Zeen Chin. Made for Riot Games.)
LEVEL 6 - PALADIN 1
I swear it wasn’t my intention to make two casters with Paladin levels one after another, but we’re doing it anyways because it’s not like Kayle wouldn’t be a Paladin. First level Paladins get Divine Sense to know of any villains who need justice, and Lay on Hands to save the righteous.
LEVEL 7 - PALADIN 2
Second level Paladins get to choose their Fighting Style. Normally I’d take Blessed Warrior for a character who’s more-or-less a pure caster but you kinda get too many Cleric cantrips as is, so we’ll settle for good ol’ Defense because you can’t go wrong with +1 AC.
Protection and Interception are also fine to help your friends if you’re willing to hold onto a shield (no reason not to), and if you want to do a funny joke you can take Blind Fighting because Justice is Blind.
But of course what we’re mostly here for is Spellcasting: sure you got the entire Cleric list at your disposal but Sorcerer spells known is very limited, so take the following from the Paladin list:
Command to force evildoers to grovel at your feet.
Detect Evil and Good to... detect evil and good.
Protection from Evil and Good to... yeah this is fairly obvious too.
Heroism to empower heroes.
Shield of Faith to protect the righteous.
You also get Divine Smite, which sure would be nice if you used your sword as a melee weapon. I mean if you want to hit someone in melee you can turn a spell slot into damage but I kinda have to wonder why would you.
LEVEL 8 - PALADIN 3
Third level Paladins get to choose their Sacred Oath. Honestly just about any Paladin Oath would work for Kayle, but an Oath of Redemption would probably be best after you failed to upkeep justice the first time. Along with adding Sanctuary and Sleep to your spell list you also get two Channel Divinity options: if you go for Emissary of Peace you can add a flat +5 to all your Persuasion checks for 10 minutes. But Rebuke the Violent works great as a recreation of Divine Judgment’s damaging effect! When a creature within 30 feet of you damages someone other than you they must make a Wisdom saving throw after you use this reaction. If they fail they will take the same amount of damage they dealt as Radiant damage, and if they succeed they will take half. This has no maximum limit so you can use it when an enemy nukes your allies to have them experience retribution! "Drown in holy fire!"
The vial witch Tasha also lets you Harness Divine Power with your Channel Divinity to regain a spell slot equal to half your proficiency bonus once per Long Rest. And finally you get Divine Health, because justice doesn’t take sick days.
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(Artwork by John Yucedag. Made for Riot Games.)
LEVEL 9 - PALADIN 4
4th level Paladins get another Ability Score Improvement so cap off that Charisma modifier, because we’re building AP in this build. Maxed out Charisma also means more prepared spells, but we’re going to wait for...
LEVEL 10 - PALADIN 5
5th level Paladins get an Extra Attack which sure would matter if you were actually swinging that sword instead of shooting Fire Bolts and Sacred Flames.
But what does matter is that you get second level Paladin spells! Along with Hold Person and Calm Emotions from the Redemption spell list (you should perhaps cast Calm Emotions on yourself at some point?) you can prepare spells like Aid to boost yourself and your allies, and Warding Bond (Tasha’s work once again) to take some damage for an ally. (Which is almost like making them immune to damage?)
LEVEL 11 - PALADIN 6
The only reason to multiclass into Paladin as a caster would be for Aura of Protection. Seeing as your Charisma modifier is maxed out already that means that you (and your allies within 10 feet) can add +5 to all their saving throws! I really don’t think I need to explain why that’s useful: your Constitution saves are now a +11 (meaning that if you take 22 damage or less you automatically succeed the Concentration check) and even your lowest save is still a +4!
You can also prepare one last spell but I’m actually going to take this time to remind you that Paladins are prepared spellcasters. Even though you have a relatively limited amount of Paladin spells be sure to swap them around to whatever’s the most useful for your task at hand. But if you must pick up a spell Detect Magic is never bad to have?
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(Artwork by Alex “alexplank” Flores. Made for Riot Games.)
LEVEL 12 - SORCERER 6
Now that the obligatory Paladin levels are done it’s time to go back to Sorcerer. Hope your party didn’t expect you to be the support because you’re only now getting Empowered Healing to spend a Sorcery point and reroll any healing that you or an ally within 5 feet performs. I mean by total level 12 healing numbers will actually get pretty big, so this becomes a lot more useful!
But speaking of healing we’ll be getting not that but Haste instead. While you can’t use it too well (can only use it to make a weapon Attack, Dash, Disengage, Hide, or Use an Object) you can turn your allies into an avenging angel! As long as you can keep your Concentration which I mean... you have a +11 to your CON save.
LEVEL 13 - SORCERER 7
Unfortunately there’s no spell to make someone completely immune to damage for one round (while also still letting them move as normal except the 9th level spell Invulnerability that you can only cast on yourself) so we’ll just have to settle for Death Ward keeping the target you cast this on alive after reaching 0 HP. No rain of holy swords either unfortunately.
LEVEL 14 - SORCERER 8
8th level Sorcerers get an Ability Score Improvement and I think it’s about time for us to grab Metamagic Adept for 2 more Sorcery points to use on your Metamagic options like Twinned Spell to spread your wrath amongst all, and Careful Spell to avoid hurting those allied to your cause.
Speaking of AoE damage Vitriolic Sphere may do Acid damage but it’s a great recreation of the AoE damage of a high level Starfire Spellblade.
LEVEL 15 - SORCERER 9
Behold the might of 5th level spells! Remember how I was a little disappointed that you didn’t have the ability to make flaming swords rain down from the sky? Here you go: Flame Strike! Sure it basically does the damage of Fireball (and hey feel free to grab Fireball if you’re so inclined) but it has the holy flair that’s to be expected of Kayle.
If you want something more interesting than “Radiant damage Fireball” Dawn is also a good spell choice.
LEVEL 16 - SORCERER 10
10th level Sorcerers get another Metamagic option! Seeing as weve already got plenty thanks to Metamagic Adept one of the few options left is Heightened Spell to make sure your foes tremble beneath your might! You can also grab another cantrip like Prestidigitation for more generalized divine power.
And finally there’s also plenty of great spells you can take but Dispel Evil and Good probably fits Kayle the best. Now is a great time to remind everyone that you’re more than welcome to make your own Kayle, and while what I take may be “accurate” it’s not even necessarily what I’d build if I was making the character.
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(Artwork by West Studio. Made for Riot Games.)
LEVEL 17 - SORCERER 11
11th level Sorcerers can finally ascend! I hope you kept your Paladin weapons because it’s time for Tasha’s Otherworldly Guise! Calling upon the power of the Upper Planes (or lower planes too I guess if you’re awful) you get:
Resistance to Radiant and Necrotic damage (which you already have. Oops.) (I mean Lower Planes would make you immune to Fire and Poison damage...)
Immunity to the Charmed condition.
A 40 foot flying speed.
+2 AC
The ability to use your Charisma to attack, meaning that you can finally swing a sword well!
And the ability to attack twice, which you already have.
And the cool part is that unlike Tenser’s Transformation you can cast spells and don’t Exhaust yourself after using this spell! If you want to finally use your Paladin levels to bright the fight to your opponents you finally have the power to do so!
LEVEL 18 - SORCERER 12
12th level Sorcerers get another Ability Score or Feat and I’m simply going to suggest the Tough feat. Even if Kayle doesn’t usually build health in League you can, and d6 hit die suck when it comes to actually surviving.
What? Did you expect another spell known? Nah fuck you lmao WoTC says no to Sorcerers having spells.
LEVEL 19 - SORCERER 13
13th level Sorcerers can learn 7th level spells and while this may seem like a copout I have none that I really want for Kayle. Pick whatever you think would be the coolest since you can make your own choices by level 19. (My personal vote for Kayle would be Fire Storm but you are kinda loading up on AoE spells.)
LEVEL 20 - SORCERER 14
Our final level is the 14th level of Divine Soul Sorcerer to finally ascend. You have Otherworldly Wings for a permanent 30 foot flying speed! You did it! You reached max level as Kayle! You’re now unstoppable!
FINAL BUILD
PROS
Kneel before the light! - Your spells known go up to 7th level, and your spell slots go up to 9th. I really don’t think I have to explain that a full leveled caster is extremely powerful.
What is dark in me, I will illuminate - Even your non-spellcasting has great utility. Both your Channel Divinity options are extremely useful, and a little bit of Lay on Hands healing never hurt anyone. Not to mention your Aasimar transformation providing a flat +20 to damage every turn while it’s active!
I am your salvation! - Even if you aren’t running up in melee range Paladin levels do help a ton for staying alive. +5 to all saves is no joke, especially when it means that your Concentration save sits at a whopping +13! (You have to take more than 26 damage to even have a chance at failing your Concentration check!)
CONS
Why have we wings, sister, if not to fly? - You’d think a high Charisma would at least make you good at socializing but... no you’re not even that. Proficiency in the “mean” Charisma skills and mediocre ability scores in everything other than Charisma means you’ll contribute very little other than divine wrath.
Wings of Immortal Flame, lift me from mortal temptation! - How much flight is too much flight? Between your Radiant Soul, Tasha’s Otherworldly Guise, and you know... the Fly spell you have quite a lot of ways to take to the skies which all become near-completely redundant by level 20.
Celestial justice, guide my blade - Ironically enough one of the biggest issues with this build is how long it takes to get online. The Paladin dip may keep you safe but it’s not making you stronger, and I doubt you’ll be sitting beside your friends like a support. If you don’t mind praying to darker powers Genie Warlock is actually a great choice to get considerably more damage (and “attack speed!”) with Eldritch Blast and easily accessible flight by level 6 in Warlock. (Celestial Warlock also exists if you want more healing utility and want to stay in flavor.)
Of course weakness is something to shed as you come closer to divinity, but remember that even if mortality makes you weak mortals are not. Your allies will fight by your side and its your duty to protect them, as they shall no doubt protect you. Treat them with respect and vanquish evil together! Because no one likes a lawful stupid top laner.
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(Artwork by Atey Ghailan. Made for Riot Games.)
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faunafangz · 7 years
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Eyyyy!!! I hit 100+ followers!! EEEEEEEH!!!! IM SO HAPPY!
With that, I’ll take requests and do my best to fulfill them! :)
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antiquery · 4 years
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the other day I was talking to a friend and I said something like “the dream quest of unknown kadath, much like other epic fantasy of its type, honestly reads like someone’s rpg campaign that just went completely off the rails.” this is true.* because I have absolutely nothing better to do in quarantine, i have gone through the entire novel and empirically determined what rpg class randolph carter would be (sheet included). you’re welcome.
*inb4 “but el there’s only one protagonist”: I’ve played one-on-one d&d before and it can ABSOLUTELY work and be completely delightful, so hush.
GROUND RULES
I’m using 5th edition d&d, because it’s the system I’m most familiar with. stay tuned for the sequel, where I do this all over again but with pathfinder.
I’m also using UA stuff + some of the new things from explorer’s guide to wildemount, because dunamancy is very thematically lovecraftian.
carter is very clearly a seasoned adventurer in this story. textually, he’s only the fourth human to ever venture to unknown Kadath; additionally, “being old in the land of dream he counted on many useful memories and devices to aid him.” with such qualifications in mind, let’s go ahead and make him level 20. this is, after all, the sort of nonsense high-level PCs get up to— challenging gods and the like.
RACE: human, obviously. let’s go variant human, both to reflect his oddball nature & to pick up a 1st level feat. 
BACKGROUND: this one’s a bit trickier. according to Lovecraft he’s a resident of Beacon Hill in the waking world, the most upper-class neighborhood of Boston, so let’s say he’s got the noble background.
ALIGNMENT: an interesting question! carter isn’t exactly your standard fantasy hero, and he’s not really out for anyone but himself. he demonstrates a clear willingness to allow other people to come to harm in pursuit of his goals, though he himself never actually harms anyone for any reason other than self defense. but he’s interpersonally kind, and clearly doesn’t actually want anyone to get hurt. let’s say true neutral.
ABILITY SCORES
strength: not his best ability score, though he does seem to be fairly athletic when it’s absolutely needed. let’s make this a 10.
dexterity: carter is fast on his feet, nimble, and clearly good at feats of escape, which he pulls off several times in the text. let’s make this his highest score, at a 20.
constitution: he’s not especially tough. another 10.
intelligence: carter speaks several languages and knows a great deal about the history and culture of the Dreamlands. when he can’t talk his way out of trouble, he tends to reason his way out. let’s make this pretty high, though not as high as his charisma— a 16.
wisdom: this one’s a bit tricky. while he’s relatively perceptive and skilled at things that depend on wisdom, he doesn’t seem to have a ton in the way of common sense, and (as demonstrated by his encounter with the merchant in dylath-leen) his insight is absolutely abysmal. let’s make this a 12.
charisma: carter’s pretty sociable with just about every creature he encounters on his travels; people seem to like him, and he has friends all over. additionally, he’s an excellent liar, and quite persuasive, when simple likeability doesn’t get him where he needs to go. let’s make this an 18.
SKILLS
survival: carter clearly knows his way around the natural world.
“Carter detoured at the proper place, and heard behind him the frightened fluttering of some of the more timid zoogs. He had known they would follow him, so he was not disturbed; for one grows accustomed to the anomalies of these prying creatures. It was twilight when he came to the edge of the wood, and the strengthening glow told him it was the twilight of morning.”
deception: when carter can’t get his way through persuasion, he’s more than happy to lie, and quite skilled at it too.
“Then Carter did a wicked thing, offering his guileless host so many draughts of the moon-wine which the zoogs had given him that the old man became irresponsibly talkative.”
“For a week the strange seamen lingered in the taverns and traded in the bazaars of Celephaïs, and before they sailed Carter had taken passage on their dark ship, telling them that he was an old onyx-miner and wishful to work in their quarries.”
religion: carter displays an impressive knowledge of the workings of both the gods of the dreamlands and the outer gods (though the latter might actually be better classified as an arcana skill, now that i think about it).
“Now the use of all this in finding the gods became at once apparent to Carter. It is known that in disguise the younger among the Great Ones often espouse the daughters of men, so that around the borders of the cold waste wherein stands Kadath the peasants must all bear their blood. This being so, the way to find that waste must be to see the stone face on Ngranek and mark the features; then, having noted them with care, to search for such features among living men. Where they are plainest and thickest, there must the gods dwell nearest; and whatever stony waste lies back of the villages in that place must be that wherein stands Kadath.” 
“He knew, however, that no beings as nearly human as these would dare approach the ultimate nighted throne of the daemon Azathoth in the formless central void.”
“[...] for he knew from old tales that the Great Ones’ castle atop unknown Kadath is of onyx.”
“And they sang many songs and told many tales, shewing such strange knowledge of the olden days and the habits of gods that Carter could see they held many latent memories of their sires the Great Ones.”
“Carter surmised from old tales that he was indeed come to that most dreadful and legendary of all places, the remote and prehistoric monastery wherein dwells uncompanioned the high-priest not to be described, which wears a yellow silken mask over its face and prays to the Other Gods and their crawling chaos Nyarlathotep.”
investigation: in the taverns of dylath-leen and elsewhere, carter shows a remarkable facility for collecting useful information. 
“Meanwhile he did not fail to seek through the haunts of far travellers for any tales they might have concerning Kadath in the cold waste or a marvellous city of marble walls and silver fountains seen below terraces in the sunset.”
history: same principle as arcana, really; a huge chunk of the information we get about the dreamlands comes with the mention that carter himself knows all this.
"[Carter] recognised the templed terraces of Zar, abode of forgotten dreams; the spires of infamous Thalarion, that daemon-city of a thousand wonders where the eidolon Lathi reigns; the charnal gardens of Xura, land of pleasures unattained, and the twin headlands of crystal, meeting above in a resplendent arch, which guard the harbour of Sona-Nyl, blessed land of fancy.” 
“The dead temples on the mountains were so placed that they could have glorified no wholesome or suitable gods, and in the symmetries of the broken columns there seemed to lurk some dark and inner meaning which did not invite solution. And what the structure and proportions of the olden worshippers could have been, Carter steadily refused to conjecture.”
“At last far below him he saw faint lines of grey and ominous pinnacles which he knew must be the fabled Peaks of Thok.”
“And Carter knew right well what they must be, for legend tells of only one such twain. They were the changeless guardians of the Great Abyss, and these dark ruins were in truth primordial Sarkomand.“
perception: despite his consistent failure to notice when people are lying to or tricking him, carter’s fairly observant of everything else.
“He noticed that these cottages [on the moon] had no windows, and thought that their shape suggested the huts of [the Inuit].*”
nature: concordant with his apparent skill in surviving in the world, carter is quite good at recognizing different natural phenomena.
“As the coast drew nearer, and the hideous stench of that city grew stronger, he saw upon the jagged hills many forests, some of whose trees he recognised as akin to that solitary moon-tree in the enchanted wood of earth, from whose sap the small brown zoogs ferment their peculiar wine.”
“They were not any birds or bats known elsewhere on earth or in dreamland, for they were larger than elephants and had heads like a horse’s. Carter knew that they must be the shantak-birds of ill rumour, and wondered no more what evil guardians and nameless sentinels made men avoid the boreal rock desert.”
persuasion: people tend to like carter quite a lot, and he excels at getting his way without resorting to violence.
“The captain, after landing, made Carter a guest in his own small house on the shore of Yath where the rear of the town slopes down to it; and his wife and servants brought strange toothsome foods for the traveller’s delight.”
“After much persuasion the ghoul consented to guide his guest inside the great wall of the gugs’ kingdom.”
“And all through that second day he made progress in knowing the men of the ship, getting them little by little to talk of their cold twilight land, of their exquisite onyx city, and of their fear of the high and impassable peaks beyond which Leng was said to be.”
“The ghoul that was Pickman glibbered gravely with its fellows, and in the end Carter was offered far more than he had at most expected.“
athletics: despite his apparently mediocre strength score, carter’s rather good at feats of athleticism (running long distances, climbing, etc)
“But there was a way, and he saw it in due season. Only a very expert dreamer could have used those imperceptible foot-holds, yet to Carter they were sufficient.”
“For hours he climbed with aching arms and blistered hands, seeing again the grey death-fire and Thok’s uncomfortable pinnacles. At last he discerned above him the projecting edge of the great crag of the ghouls, whose vertical side he could not glimpse; and hours later he saw a curious face peering over it as a gargoyle peers over a parapet of Notre Dame.”
“Once he thought he heard the hoofbeats of the frightened beast, and doubled his speed from this encouragement. He was covering miles, and little by little the way was broadening in front till he knew he must soon emerge on the cold and dreaded desert to the north.”
acrobatics: the multiple times over the course of the story carter falls from great distances, he manages to land on his feet. additionally, he’s apparently an accomplished climber, so make of that what you will.
stealth: as one might expect from a character who’s so used to going at problems slantwise, carter is very good at sneakery. 
“There was one chance that Carter might be able to steal through that twilight realm of circular stone towers at an hour when the giants would be all gorged and snoring indoors, and reach the central tower with the sign of Koth upon it, which has the stairs leading up to that stone trap-door in the enchanted wood.”
“Carter allowed his curiosity to conquer his fear, and crept forward again instead of retreating. Once in crossing an open street he wriggled worm-like on his stomach, and in another place he had to rise to his feet to avoid making a noise among heaps of fallen marble. But always he succeeded in avoiding discovery, so that in a short time he had found a spot behind a titan pillar whence he could watch the whole green-litten scene of action. “
FEATS
lucky: what it says on the tin; carter’s luck is extraordinary. multiple times during the novel, he’s saved from certain doom by a stroke of happy chance.
observant: a huge part of the text’s travelogue sense comes from carter noticing specific and responding to specific elements of his surroundings.
mobile: again, carter’s very quick and hard to pin down. sort of an extension of the idea behind giving him athletics proficiency, & one of his class features.
LANGUAGES
goblin: “Carter, however, had no fear; for he was an old dreamer and had learnt [the Zoogs’] fluttering language and made many a treaty with them.” small carnivorous pack-hunting creatures with a primitive society and language of their own sound pretty goblin-like to me.
celestial: when he reads them, carter is "disappointed by [...] the meagre help to be found in the Pnakotic Manuscripts and the Seven Cryptical Books of Hsan.” since these texts all concern the gods of the Dreamlands, we can safely assume they’re written in celestial.
undercommon: “A man he had known in Boston—a painter of strange pictures with a secret studio in an ancient and unhallowed alley near a graveyard—had actually made friends with the ghouls and had taught him to understand the simpler part of their disgusting meeping and glibbering.” honestly, what is the vale of pnath if not the underdark? it’s got cities and everything!
MISC. PROFICIENCIES
vehicles (water): “The sea party, commanded by Carter, boarded the anchored galley and rowed out to meet the undermanned galley of the newcomers.” not sure where he learned to sail— the miskatonic crew team, maybe, or summers on the cape?
thieves’ tools: never shows up in canon, but come on, obviously he’s got some trap-disarming/lock-picking ability! 
CLASS
BARD 11 / COLLEGE OF LORE
we know from the paratext of his narrative that carter is an artist— he’s a novelist, and a talented one at that. even here, though, his relevance and abilities are in large part due to his creative capabilities as a dreamer. it’s not exactly traditional barding, but I’d argue that what is a bard if not someone whose creativity reshapes the world? whether that takes place through the medium of music or just through the raw power of imagination is more a question of internal distinction than anything.
the college of lore is all about the seeking after of knowledge and beauty, forbidden or not. these bards are absolutely focused on the pursuit of truth at any and all costs, sometimes to their own demise. if there’s a better college for a doomed dreamer on a quixotic quest after something fleeting and beautiful, I don’t know it. here are some of the places in the text carter acts particularly college of lore-y:
“Carter felt that the lore of so far a traveller must not be overlooked.”
“At last, having gained all the information he was likely to gain in the taverns and public places of Baharna...”
“It was from these children of the exiled hill-people that Carter had heard the best tales about Ngranek when searching through Baharna’s ancient taverns.“
“And as that music grew, the shantak raised its ears and plunged ahead, and Carter likewise bent to catch each lovely strain. It was a song, but not the song of any voice. Night and the spheres sang it, and it was old when space and Nyarlathotep and the Other Gods were born. [...] Faster flew the shantak, and lower bent the rider, drunk with the marvels of strange gulfs, and whirling in the crystal coils of outer magic. Then came too late the warning of the evil one, the sardonic caution of the daemon legate who had bidden the seeker beware the madness of that song.“
ROGUE 9 / SCOUT
we mentioned above carter’s clear facility with the natural world, but more than that, his way of confronting (or not) the various sticky situations in which he finds himself is decidedly roguish. he sneaks about rather than plunge into a fight he knows he can’t win; he enlists other people to fight for him; he’s profoundly strategic about what conflicts does and doesn’t engage with, martial or otherwise. rogues are all about fighting smart, not hard; scouts in particular are all about self-sufficiency and solitary capability. I was actually torn between scout or inquisitive for his roguish archetype, considering as inquisitives are very much focused on detection, perception, and investigation— but ultimately inquisitives are far, far better at reading people than carter is, to the extent that one of their core class features relies on it. so, scout it is!
SPELLS 
and here we get into somewhat trickier territory, because our dear protagonist is not himself especially magical. I’m taking a little bit of liberty here for the sake of plausibility as a player character. we know from the text that carter is able to manipulate the world around him, if only subconsciously, because he’s a gifted dreamer. I tried to reflect that idea in his spell list, giving him a mix of enchantment and transmutation spells, with a few psychic damage and divination tricks thrown in. an important note: I can’t imagine carter casting spells like a regular bard, playing music or reciting poetry or giving a speech; instead, I imagine it would look a lot more like how your average sorcerer does things, re-writing reality through sheer force of will.
cantrips: minor illusion, mind sliver, mage hand, prestidigitation
1st level (4 slots): charm person, sleep, identify, longstrider, speak with animals
2nd level (3 slots): enlarge/reduce, enhance ability, suggestion, wristpocket
3rd level (3 slots): blink, clairvoyance, psionic blast, tongues
4th level (3 slots): charm monster, polymorph
5th level (2 slots): commune, legend lore
6th level (1 slot): eyebite
and there we have it! randolph carter the true neutral human 11th level bard/9th level rogue. I took the liberty of writing up his finished sheet (art credit @sator-the-wanderess​), which you can find viewable below as well. if anyone wants to actually play this version of carter (or a leveled down version) or use him in their game, please do, and please let me know!
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LINK TO PDF CHARACTER SHEET
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mysteryideasgroup · 1 year
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Black Charro/Ghost Black Charro icon
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For @laurasanchez36
Black Charro/Ghost Black Charro belongs to her msa x lq oc sona enemy
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fatebreaking-a · 4 years
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RPG Element Tropes
Yoinked from @vermilion-bloom​, tagging whoever wants to do this.
I hope everyone reading this gets a kick out of this. If you laughed even once, it’s my win.
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Sona:
Recruitment requirements: Restart the same battle 5 times after your whole party is wiped out.
Recruitment Dialogue: I heard it. Your pain. Your desire to live. Let me help. “...”
Special Ability: Keen Ears / Logistics Expert - Merchant costs are reduced by 10%. There is a chance for merchants to stock unusual or rare items.
Equipment: Bracelets, Shortsword, Hairclips, First Aid Kit, Long cloak
Encounter with Rival: ( Arrogant loud mouths ) “...” Her poised smile turns into something smug as her eyes turn cold, looking right through your provocations.
Recruiting partner: Any Demacian, Any Ionian, Any ‘non-evil’ Support. Ry/ze. “...” Before you know it, you’re eating homemade snacks in front of a stranger. How did she arrange this so quickly? Nevertheless, this is a chance to recruit someone it may not be easy to meet.
Encounter with Big Bad: “...” Her posture shifts as she draws the oft-neglected blade from her waist. With a small flourish, she sticks her hand out and gives a simple, direct ‘thumbs down’. What this pure support class is doing suddenly acting like a DPS, you’re not sure, but she seems confident.
Death: “...” She laughs a little, looking ‘deathly’ apologetic, and remains on one knee even as her life fades.
===================================
Orianna:
Recruitment requirements: Enter the deepest sublevel of Zaun. The weather must change to ‘Hazardous Fog’. You must resolve conflicts with ‘Warwick’, ‘Urgot’, and ‘Viktor / Jayce’. Alt: Strong bond with ‘Caitlyn’ and ‘Janna’.
Recruitment Dialogue: “You should not be down here when it’s so dangerous. Let me lead you back to the entresol. As for what comes after, the Ball and I will make our judgement.”
Special Ability: Mechanical Heart - As druids speak to animals, Orianna speaks to machines and can provide interesting information. In battle, the Ball will provide 10% dodge to the ally it is attached to. Your party is likely to find more ‘junk loot’ of various rarities. Repair costs down 10%, access to special events by ‘fixing’ broken buildings.
Equipment: Basic mechanics tools, scarves, loose oil-stained jacket, scrap parts, loose pants and tank top.
Encounter with Rival: ( Those who use science selfishly ) “If you insist on acting shamelessly with your work, at least show some shame in your interactions with others. We will not forgive your selfishness. I would have liked an amiable relationship, but I see now that those hopes are meaningless.”
Recruiting partner: Caitlyn, Vi, Ekko, Janna, Jayce, Heimerdinger “I apologize, I do not know anyone. The following locations may provide you with reputable individuals who may aid your quest.” She directs you to the Piltover police force, the science academies, through one or two local legends, and to one particularly brilliant Zaunite.
Encounter with Big Bad: “Ball. Command, Finale.”
Death: “...” There is a gasp, an exhale of air, but no surprise or fear of death. She simply reaches out for something unknowable.
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Lia:
Recruitment requirements: Begin an encounter where the enemies are 10 or more levels higher than your party for the third time within ‘Ionia’. Alt: Board a skyship, random encounter.
Recruitment Dialogue: “Conflict...? I’m familiar. Point the way.”
Special Ability: Defiant Bladesurge - Lia can dash once per turn in a line 5 squares long. Once per battle, Lia can instantly switch places with an ally who would receive a fatal blow, taking 25% of their damage and ignoring critical damage.
Equipment: Knife earring, fuzzy coat, wrap around glasses, an endless supply of knives and blades, family crest necklace, first aid kit.
Encounter with Rival: ( - ) “...” It seems she does not see anyone as a rival, nor will she rise to provocation. Lia is well aware of her limits against particularly strong foes.
Recruiting partner: Any Ionian who participated in the war effort. “If the cause is just, they will fight.” 
Encounter with Big Bad: “Rally behind me. I will not forgive any of your deaths.”
Death: “First to charge, first to fall.”
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starxwalker · 6 years
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                  LISTA DE MUSES DREAMER - ANIME / DESENHOS / JOGOS / LIVROS
A maioria nesta lista são e serão sideblogs então eu não poderei seguir de volta, apenas com essa conta starxwalker. Eu especificarei os que são.
LEAGUE OF LEGENDS
Ezreal ( sideblog ) - @exploxrator​
Sona Odisseia ( sideblog ) - @starxsona​
Katarina Mercenária ( sideblog ) - @mercenaryone​
INAZUMA ELEVEN (Clássico, GO, Chrono Stone, Galaxy, Ares, Orion)
Gouenji Shuuya ( sideblog ) - @flamexstriker​
DELTORA QUEST
Fidelis ( sideblog ) - @topazfaith​
ORIGINAL CHARACTERS
Nesha - @itshexerei​
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rosywrites · 6 years
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To Hell and Back
By: RosyMiz (Visit my blog for AO3 link!) Fandom: League of Legends Characters: Sona, Kayn
Word count: 2646
Note: My story for @leagueofzines Hitchhiker’s Guide to the Odyssey! You can see my accompanying piece here!
Another life was lost. Not an Ora Plant, but a creature. A Terraburster. It was taken—no, lured and dragged—away from its den, its offspring slain mercilessly with it. Its Ora continuously swirls in a frenzy, desperate for an escape.
Not that it matters, anyway.
Sona wakes to the stars beyond the glass ceiling as she quietly sits up. A dim white light flashes above an interface. The Ordinal hasn’t returned from his quest yet. But he’s near.
She tears her eyes away from the light and sighs grimacingly. It had been a few months since the Ordinal had taken her and the Templar followers prisoner in the Locus Armada. Sona was forcibly separated from the followers and kept in this room alone, where Kayn would constantly visit and try to question her about Ora and what powers and glory it can bring him.
The korobak who had protected her back in Ionan had lost his life the first week. When she heard the crying pleas and apologies from his Ora, she reassured him that it wasn’t his fault. There wasn’t much else she could have done to help him, she admits. The Ordinal had already absorbed his Ora into his body.
Sona had slowly noticed an increase of Ora within the Ordinal, and it wasn’t from what his ship had accrued from harvesting the megafauna. There was too much Ora for it to be from them. No, these were Ora from living creatures. The thought of it sickened her.
An alarm sounds from the other side of the door, the dim white light now a solid gold. Sona doesn’t budge from her bed as the door slams open with the same dissonant metallic clang. Her eyes cautiously watch ahead, but she knows who it is.
“I’m sure you figured it out already, but the Ordinal is due to arrive soon.” Spikes of white poke from the doorframe as a figure walks in with a leisurely step. A man in a dark purple suit approaches her with a tray in hand, the door sliding shut behind him. “Surprised?” Sona’s silent stare answers him. “Guess not. I tried.” He sets a tray of warm food by her bed and pauses as he’s about to turn to leave. His face is hidden by the shadows of the room.
Sona closes her eyes, knowing what’s to come.
“The Ordinal’s patience is wearing thin,” he says. “He’s changed since he acquired that strange weapon.” He turns to her with a grim expression. “You know what it is, don’t you? That thing that’s turned his own comrades against him.”
Sona does not answer. She can’t. Everything she has come to know about the entity within the scythe and the fate of the world can’t be put into one nod.
“Would you be able to stop him?”
His question draws her attention. Her brows furrow slightly in curiosity. Stop the Ordinal?
The officer hesitates, his hands balling into fists and slightly swinging at his sides as he mulls over a thought. “The Ordinal has been… talking to that scythe. He keeps muttering about an... an Ora Gate?”
At this, Sona’s eyes widen as a gasp escapes her lips. The scythe had told him about the Ora Gate. Her visions of a desolate apocalypse were slowly becoming true. If the Ordinal knows about the Ora Gate…
“Sona?” His touch made her recoil. “Whoa, hey, you alright?”
If the Ordinal knows about the Ora Gate, he can easily get more information out of the followers that she is a Templar. Someone who knows about Ora… who knows how to open the gate. She gripped her dress tight.
“Can you stop him?” he repeated.
Maybe. If her visions are true, chances could be slim. But there was still a chance. She has to take it. She nods.
“I see.”
The light above the interface suddenly turns gold again. The officer and Sona exchange knowing glances. He stiffens up, standing upright with a salute.
The door slides open, and the stench of wet earth and Ora permeates the room. Sona watches the Ordinal walk in, a speck of dirt just barely coating his cheek. There is no sign of golden liquid dripping from him or the scythe, but Sona hears the cries of anguish of the Terraburster he killed.
“Ordinal Shieda Kayn, sir!” the officer salutes.
“At ease,” the Ordinal says with a wave of his hand. He approaches Sona with the scythe almost looming behind him. “How are you, Sona? You must hate this claustrophobic room, but that can still change.”
Sona doesn’t respond but keeps her eyes on Kayn and the scythe. This was how she always got underneath his skin. Frustrate him until he leaves. She knows Kayn can’t kill her. If he does, he will lose his only source of answers. He can’t afford to do that.
Kayn’s patience starts to thin already. His hand itches to grab the scythe and cleave her in half.
“No. I told you already. Sona is the only person in this universe who knows how to open the Ora Gate,” the scythe hisses. “The moment you kill her, the moment you lose everything.”
“I know, Rhaast,” he mutters. “I can’t lose my key to the throne here.”
Rhaast, the entity’s name. The officer was right. Kayn was slowly falling under the influence of the scythe, further changing his personality and and desires. Sona glances at the officer, who looks grim. He can’t hear the scythe. No one can, other than Kayn and her.
“Sona,” Kayn cooes with such a sickly sweet voice as he grips her chin to tilt her face up to the light. “I heard from a little star that you know how to open the Ora Gate.” His smile then grows sinister, almost crazed. “Mind telling me about that?”
Sona’s eyes show no sign of fear, irritating Kayn further. “Still not going to crack, hm?” He grabs her by the hood and shoves her into the glass window.
The officer’s eyes perks up, darting between Kayn and Sona. His arm shuffles behind him. The toe of the scythe is pointed at him in an instant, causing the officer to freeze.
“Not another move, Commander. I will not have anyone interfere.” Kayn does not look at the officer.
The officer bows his head. “My apologies, Ordinal.”
“You think I’m afraid to show some violence to get what I want, especially knowing you hold the answers to everything? Don’t kid yourself. You know what I’ve done to many of those followers.” His golden eye bores into her own. “Don't think I won't do the same to you.” Even in this situation, Sona remains quiet and stares. But this time, her gaze aims at Rhaast with a strange glint in her eye. Kayn clicks his tongue and releases her. “It wouldn’t do if I didn’t show mercy, would it? How about we leave this here,” he pauses to lean closer, “and continue where we left off tomorrow?” After a pause, he turns and leaves the room without another word.
The officer waits patiently until the door slides shut and Kayn is out of earshot. He looks at Sona, who is fixing her headwear.
Sona sighs as she sits upright against the glass. Kayn has finally gone too deep under the scythe’s influence. He won’t stop this violence until he gets the answers out of her, even if it means she will come out of this just barely alive. She had to escape, or the world will finally be on its path to destruction.
“You alright?”
The officer’s voice snaps Sona out of her thoughts. Her eyes shoot up to meet the officer’s. She nods. The two remain silent, their eyes locked for a moment.
“Don’t even think about it,” the officer states. “This room is rigged with sensors and alarms. You wouldn’t make it.”
But I can.
“Even if you found a way to bypass all the security measures in this room, there are other officers out there.”
Unless you’re with me.
“It’s impossible. You’d be better off surviving here than try.”
Let’s get you out of here.
The officer looks at the tray of food he had set down earlier and grabs it. “The food’s already gone cold. I’ll bring you another one tonight.”
You can trust me.
Sona watches him disappear down the hallway. She catches his glance and bows her head. For once, she felt hope.
The sound of the access indicator alerts Sona from her bed. She sees the officer come in with a tray of warm food… in full fightgear.
“Eat. You’ll need the energy.” He turns away and speaks through gritted teeth. “Don’t look at me. Just listen. The listening devices in the room are disabled, but not the sensors. I talked to the followers, and they’re going to create a distraction so the Ordinal will come away from his interface.” He lightly slaps Sona’s back. “Sorry about that. I can’t let the Ordinal catch on. Keep eating.”
The food is pleasantly warm and delicious this time. Is it because she will finally escape? That despite the slim chances of doing so, the opportunity has come?
“The followers’ prison will unlock in the next few minutes. I have to let the Ordinal know that he needs to help us.” He sees her glance and smiles. “I’m a Commander. They can’t just disobey my orders. The Ordinal certainly can’t ignore my request for help either.” He reaches into a pocket, retrieving a pocket watch and catching a device that spills out along with it. He opens the watch while sliding the device under Sona’s hand. “I’ve set your door to unlock when I give the signal, so use this to create a hologram of yourself during the ruckus and then escape.”
Sona’s grip on the device grows slightly tighter. She doesn’t know how to thank him enough.
In that moment, an outroar echoes throughout the hallway. The followers.
“There it is. I’ll come for you soon. I put a tracker on your back, so I can find you easily. Escape and hide somewhere until then.” The officer runs out of the room, and the light turns white.
Sona breathes out, holding the hologram device close to her. She can escape now. Patiently waiting, she pretends to pace about the room anxiously with the hologram device scanning her movements, until she hears the access indicator beep. The door slides open soon after.
Immediately, Sona activates the hologram and throws it near the bed. She runs outside, straight down the hallway. She hears the panicked orders and footsteps of other slingtroopers. She even hears the officer giving incorrect orders in the distance to give her more time to hide.
Just as she turns the corner, she runs into a follower supposedly leading slingroopers in the wrong direction. In a hurry, the follower says, “Sona, run the other way and head left. There is a room solely for recycling materials. The Commander told me to tell you this.”
But when the follower is about to keep going, Sona stops her. She doesn’t want to lose more people than she has and will now.
The follower squeezes Sona’s hand. “For you, my Templar, I would give up my life, if it means you will live and stop the destruction of this world.” The follower breaks out of Sona’s grasp and runs on.
Sona takes the follower’s instructions and hides in the said room. She waits and waits until the officer comes for her. Somewhere in the vessel, she hears the Ordinal and the dying cries of the followers. She knows. The followers will all die just to help her escape. She mourns those who have died and will die, even while knowing their fate is to be stored in the body of the Ordinal.
The door of the room slams open, and the officer grabs Sona’s arm to lift her up. “We have no time. The Ordinal’s heading to your room.” He brings out a compression cube and breaks it, Sona’s etwahl appearing in a flash of light. “We’re going to the escape pods! It’s straight down the hall!”
As they run down the halls, the roar of the Ordinal echoes from Sona’s prison. “Where is she?” he hollers. She feels it. She feels his presence growing closer. He wouldn’t catch up to them in time.
Or so she thought.
From the walls, Kayn materializes like a shadow with the scythe held right above them. The toe of the scythe inches closer to the small of her back, and she knows she won’t evade it in time to avoid it.
“Move!” The officer shoves Sona ahead, leaving the scythe’s blade to pierce his torso with a sickening sound. He hisses briefly before coughing up blood.
Sona doesn’t know what happens next. It’s as if she moved on instinct, for she sweeps her fingers across her etwahl--a golden light bursting forth and capturing Kayn within its melody.
In that short instance, she feels the the Ora Kayn harvested in his body.
In that short instance, determination flares within her.
In that short instance, she reaches out and pulls.
Ora suddenly spews forth from Kayn’s body, almost oozing out of his skin like water. Enough to fill the hallway. It condenses into a orb into Sona’s hand before bursting into a wave of gold to hold Kayn back while she scoops up the officer in her arms. She runs as fast as she can and shuts the door to the hall while Kayn lies disoriented on the floor.
She sets the officer down on the floor and gently shakes him. He’s still breathing, thank goodness. But he has already lost a lot of blood. She begins to panic, knowing her own powers can’t heal him enough. The orb of Ora floats above the center of her etwahl, and for a moment, she considers. Just as she reaches for the orb, the officer’s hand grab her wrist.
“Don’t. I won’t make it at this rate.” The officer releases her, pressing the wound on his abdomen. “Listen to me. Find my brother. He’s not the best person to turn to, but he’s the only person I can trust with you.”
Sona shakes her head. She gently sets him down and opens the nearest escape pod. They were going to escape together to his brother. The officer could still be saved. She picks him back up and walks to the entrance, despite his protests.
But they freeze when a familiar outcry echoes from the hall. “Sona! You will not escape me! Give me back what was mine!” Kayn bellows from the other side of the door.
Before Sona can think of another plan, she already finds herself inside the escape pod, the door already shut and sealed. She rushes to the window and bangs her hands against it. No, he couldn’t die like this. She wiggles the handle to try to open it, but it doesn’t budge. The system states the coordinates of its destination, preparing to launch.
The officer shakily touches the other side of the window to match her touch. “This was the only thing I could think of.” He takes another breath.
Kayn materializes into the room through the door, like he did from the walls.
She pushes at the door, almost pleading the officer to join her. He only shakes his head. “My brother, his name is Yasuo. Find him.” He pauses, as if hesitating, but he speaks like his last good-bye, “My name is Yone.”
The escape pod launches into the empty space before Sona can do anything else, the name of her savior echoing louder than the screams of rage and despair that comes from the Locus Armada. She slides down the door to her knees, shaking with silent sobs that mourn the officer, Yone.
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ask-skeletonssquads · 2 years
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Good Skeletons Ghosts Skeleghosts Crossovers
I and you thinks want used to Good Skeletons Ghosts Skeleghosts Crossovers
Mystery Skulls Animated, Coco Disney and Pixar movies, Legend Quest - La Leyenda/Las Leyendas, The Living Tombstone, The Book of Life, The Nightmare before Christmas, Undertale, Corpse Bride, Grim Fandango, One Piece, Medievil, Maya and The Three, Catalina la Catrina, Salma's Big Wish, Ghost Rider, OK K.O. Let's be Heroes
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My Good Skeletons Ghosts Skeleghosts Crossovers
Mystery Skulls Animated, Coco Disney and Pixar movies, Legend Quest - La Leyenda/Las Leyendas, The Living Tombstone, The Book of Life, The Nightmare before Christmas, Undertale, Corpse Bride, Grim Fandango, One Piece, Medievil, Maya and The Three, Catalina la Catrina, Salma's Big Wish, Ghost Rider, OK K.O. Let's be Heroes
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All belongs to their others (Movies, TV Series, Games)
All belongs to my msa ocs sonas and new msa ocs sonas Teams/Groups/Gangs/Squads/Crews, Good Skeletons Ghosts Skeleghosts of others
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