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#mc java edition
enderjade · 2 years
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little miss has to build a heart shaped nether portal ♡
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going-to-superhell · 1 year
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i replaced my chairs with froggy chairs
mods: handcrafted, exline's furniture mod version: 1.19.2 - fabric
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distinctlackofaname · 4 months
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random person in a mc hypixel housing made this
they asked if i liked any particular character, i said the onceler, they said "ok bet" and it ensued
jesus christ it's awesome
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intersexfairy · 6 months
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personally i started playing in 1.5.2 and i'm curious to when others started playing over all these years!
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crunchyfield · 11 months
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What is Minecraft's gravitational constant value ?
This post is a follow up to this one, in which we found out Minecraft's acceleration due to gravity value :
When I say gravitational constant, I imply the one regarding players because it depends on the acceleration due to gravity which itself depends on entities in Minecraft (otherwise it's mostly inconsistant).
I'm not gonna lie this topic is way harder than its prequel, and I DID NOT see anything on the internet (not to say there isn't anything) talking about it (so if you wanna argue on smth pls source what your saying).. actually nobody really searched for Minecraft's gravitational constant value.
So here we are looking into that.
First of all, one thing to know is that a Minecraft world spreads over 30 million blocks in each direction of the orthonormal basis (here I'm referring to absolute distances) in 2 dimensions (in every direction except in altitude) :
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From this we can calculate the area from a square-like perspective :
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Now most people assume Minecraft´s earth to be a cubic planet but this would mean that a player falling from a certain height get a different falling time depending on the place you are (on corners especially).
After testing it out, I ended up noticing a player's falling time is approximately the same regardless of the place you fall from (from a given height) which only means one thing, Minecraft earth is a spherical planet (might sound very odd to you but it is indeed logical).
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Besides, using the area we calculated and the sphere area formula, we can solve for the radius :
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Since we have got both Minecraft earth's radius & Minecraft's acceleration due to gravity value, we can (re)try to use Newton's law of attraction :
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Then after simplifying and solving for the gravitational constant with Newton's second law of motion, we still gotta figure out Minecraft's planet's density (as we can determine the volume, it's better to search for density rather than mass).
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Unfortunately, substituting formulas in equations, making linear systems, the gravitational constant as well as the density always checked out :(
Even after introducing more formulas (like the kappa formula or the escape velocity formula) it couldn't be any more relevant :/
There seems to be something wrong but long after hours upon hours of researches (and dozen liters of sweat that could fulfill a whole swimming pool lol) I realised we could proceed by identification going back to this formula :
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A product of 2 unknowns equals a constant (as g and the radius are known).. interesting...
Guess what, in order to proceed by identification, let's dispatch known parameters and constants as well :
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Let's now see the numerical approximations of each physical quantities using real-world values beforehand :
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Okay so what's important is to look at the scale order of the inverse of the radius, it's a 10^-7 order and it's pretty close to the actual universe's gravitational constant standing with a 10^-11 scale order.
So let us add a 10^3/10^3 in the following way :
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We get to see that 1/(radius*10^3) has got (practically) a scale order of 10^-11.. we're steadily stepping towards the answer guys : )
I also want to point out g*10^3 and density p (rho) scale orders are even.
Which in fact means :
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where :
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If we break down π into sqrt(π) * sqrt(π) in this manner we get :
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with :
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Consequently, applying numerical values related to our real-life solar system & earth results in values infinitesimally nearing the actual approxs (it's demonstrated through relative gap calculations being less than 1 %) ;)
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hence :
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respective relative gaps :
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Furthermore, since we study Minecraft's earth planet, we can use the previous final formulas to calculate approximations of both Minecraft's planet related gravitational constant value and density value (as Minecraft suggests a similar solar system to ours in which its earth belongs in) :
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Okay we got what we wanted, but let me suggest you a quick understanding to check the coherence of our results.
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Take a close a look at that formula identified from Newton's law of attraction, we know G (gravitational constant) tends to zero (its value is so small it´s almost zero: about 6.67*10^-11 m^3 • s^-2 • kg^-1) and the radius being a large number.In order to get a final value greater than 1, earth's mass have got to be really large & so the density.
In the case of Minecraft, as the radius is larger and we know the overall division value is approximately 3.23 greater than the real-life one which makes it obvious Minecraft earth's mass, density & volume are greater for sure.
So that's pretty much what we had to do to get an approx of Minecraft planet's related gravitational constant.
Sidenote: It's just a hypothesis, I wanted to make something plausible, cuz assuming our earth's properties to make calculations haven't really satisfied me and isn't correct to apply in a video game (plus people making these assumptions usually don't explain why they use them for a given case).
Also, I'm aware the units aren't possibly correct but all you need is a reference value which wouldn't change the results (1.0 {insert appropriate unit} ) with units making up for the wrong ones.
Edit: For sussy bakas, I solved the whole thing symbolically at first and only (purposefully) numerically displayed intermediate results to picture a significant value but didn't till the final results offline :p
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underscorecareless · 2 months
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The more I venture in modding Minecraft and attempt to distill some sort of essence from the vanilla experience-
The more I sympathize with Mojang and their unenviable task to protect what is conceptually 'Minecraft'
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Everyone seems to have this narrowly defined view of its gameplay and what it means to them.
But, when you compare these experiences, theres barely any consistency, other than the implicit...
Minecraft is a block game.
One where your creativity and willingness decide its almost limitless potential
That being said, there are some fairly common connections-
World building and art
Adventure, combat, and questing
Redstone? I'll be honest, I still don't understand this stuff, I just learned about quasi connectivity x.x
Modding and 3rd party stuff
And, of course the community- sharing and networking, either in friendship or anarchy
I think the impression that Minecraft has, or ever had, a singular, true identity is a falsehood or a dream. I don't think Notch or Jeb or anyone else at Mojang and Microsoft necessarily ever had or has a clear definition of what Minecraft "should" be.
That isn't it to discount Mojangs discretion and professed design principles- most of which I can agree with, although there are some, Im sure, we all find questionable.
Things like Minecrafts commitment to cross platform synchronicity, ethical considerations for wildlife, and charmingly simplistic graphics help define what it is today.
It's really unassuming how much effort must go in to making sure each new addition fits in!
Like, have you ever seen a video or picture of Minecraft and something is subtely (or many times not so subtely) betraying that its modded? Whether it be the textures or models- its really rare that a mod pack manages to develop an aesthetic that can blend in.
Appearances aside, its even rarer that the content actually feels like something that minecraft could invent.
Anyways, all this is to say-
I dont think there is only one dimension to Minecraft and its name. Future updates will bring with them curious changes and I can only hope Mojang sustains the love and heart so many of us have felt in playing.
As for myself, I am reviewing community commentary and compiling the best parts of various modpacks for my inspiration.
I want to add a lot of decorative and useful blocks to fill in the void of Minecrafts vanilla pallete. For example...
Stained tinted glass
Chain linked minecarts
Tiled and chiseled brick variants
Lattices that can have plants inserted
Bookshelf, barrel, cabinet, and drawer variants
Tons of other stuff I can't wait to mention
My aim, in a lot of ways, is to provide more nuanced expression of already existing gameplay mechanics and reduce stress in general. I want more time spent adventuring and campaigning- mining, fighting, building, and conquesting.
To be honest, I have barely highlighted the scope of my ambitions. I will be making another post in the future further detailing them.
As always, if you've read this or are just scrolling by- I hope your day is lovely and your night is met with a well earned resting.
Thank you, please take care of yourself, and perhaps consider following along in my efforts :P
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xlycorisxradiatax2 · 10 months
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Biscotti Bakery 🍞🥖🫓🥨🥧
Lists:
Mizuno's 16 Craft (Resource Pack)
Mizuno's 16 Craft CIT (Resource Pack)
Invisible Item Frame (Resource Pack)
Heritage CIT Pack (Resource Pack)
Maelflower's CIT Pack (Resource Pack)
Hananacraft CIT Pack (Resource Pack)
Slidur's Enhanced Default Fancy (Shader)
Optifine (Mod)
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squadsquary · 1 year
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A little house in the sky
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ultra-violetra · 8 months
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anyone know of any modded minecraft smps open to join? i love playing mc but prefer to play on servers and none of my friends play anymore :(
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mrrougejr · 2 years
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The Essentials
A 1.18 Minecraft Modlist for FORGE
*Updated: 02/07/2022*
*FOR A MORE ORGANIZED AND OVERALL BETTER READING EXPERIENCE GOT TO MY BLOG*
🢀 ❰ 1.15 ❰ 1.16 ❰ 1.17 ❰ ● 1.18 ● ❱ 1.19 ❱ 🢂
IMPORTANT: This modlist is done after my main playthrough that was originally started in 1.15.2. It has been adapted to the newer versions to the best of my ability. More info on outdated mods will be at the end of the post. I originally used this mod list with 8GB RAM PC (dedicating 4GB in MC). But I've recently switched to a 16GB PC, dedicating 10GB to MC, so going forward from 1.18.2 you may need to dedicate more than 4GB.
Mods:
Requirements:
Option 1:
Forge
Optifine
Option 2:
Forge
Rubidium
Rubidium Extras
Dynamic Lights
Oculus
Mods
Ambient sounds
Backpacked
Better Animals Plus
Biomes o' Plenty
Double Slabs
Fast Leaf Decay
Mr. Crayfish Furniture
Inventory HUD+
Just Enough Items
Pam HarvestCraft
Pam HC FoodCore
PamHC Crops
PamHC Food Extended
PamHC Trees
Snow under Trees
Torch Slab
Xaero's minimap
I Like Wood
I Like Wood
I Like Wood - Biomes O' Plenty Plugin
Versions & Compatibility:
Versions List:
For this mod list to work, you need to install the mod's version specified on the list. Otherwise you will get an error.
Table with all mod versions info ⮞ here ⮜ .
Outdated mods:
Mods that are leaving the list:
Blur: It doesnt look like we are going to get any new versions. The updated FABRIC version can be found ⮞ here ⮜ .
Mixin Bootstrap: No longer needed since the mixin library is already included in FORGE 1.18.
Vanilla Woods: The CurseForge page has been deleted so I assume this mod wont get any new updates.
Mods pending updates:
All mods on this list have been updated and can be used with 1.18.2.
Special Cases:
(12) Torch Slab: The 1.18.1 works for 1.18.2 Forge, so it actually doesnt need an update.
NOTES: Going forward I've decided try to use Rubidium. So going forward this modlist will have to options: to be used with Optifine or to be used with Rubidium The Rubidium version of this modlist only requires Rubidium, but other mods other mods that add missing features from optifine are available. This mods are: Rubidium Extras, for more features like zoom and others, Rubidium Dynamic Lights, for the dybamic lights feature (duh) and Occulus, for shaders.
CHANGELOG: ● 02/07/2022: Published. ● 14/07/2022: Updated mod versions. ● 31/07/2022: Formatting.
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romeoburg-archived · 1 year
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My house • The farm • The mine building
Some views of my base from tonight's play session.
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enderjade · 1 year
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almost finished with this storage/smelting basement in my survival world!! i am never using frog lights in a build again btw.
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going-to-superhell · 1 year
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aaaaaa look at my griffin i love them
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if you want to vote on a name of them check this post
mod: mythic mounts version: 1.19.2 - fabric
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crunchycrystals · 1 year
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sometimes i see people playing minecraft pocket edition with the crouch button in the middle of the walking buttons and the jump button off on the right and i get so confused because i havent changed my minecraft pe settings in years. like i was playing pocket edition since before we had a crouch button so ive never played with the crouch in the middle since i got used to having the jump button there
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boygirlctommy · 2 years
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my one true passion is overly dramaticizing lines said by mcyts <3
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crunchyfield · 1 year
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Have you ever wondered what's the mass of our friendly Steve ?
Well what I could tell you is that he for sure weighs more than some random apples but how heavy is he actually because as we discussed Steve's height in a previous post, let's now figure out his mass.
(yeah I said mass not weight because weight is in this case the force of attraction exercised between Steve at Earth's surface level and Earth's core level which is different)
The topic has already been thought out in the article thereafter:
However I strongly disagree with it assuming blocks' voxels' (3D pixels in Minecraft) dimensions are equivalent to Steve's voxels' ones when stating that Steve weighs 342 kg (754 lbs).It's just not necessarily true, in fact a mob's voxels' dimensions are subjective.
First off, we know Steve is 1.875 m (6'2") tall and measures 32 of his voxels in height that we'll shorten as svx (Steve voxel(s)) as of now for the sake of simplification.
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With this out of the way, we have to find Steve's total body volume, to proceed we can notice Steve's character model could be viewed as 2 rectangular parallelepipeds & 1 cube attached all together :p .
This means means that we'd have to sum every 3 volumes to find out Steve's total body volume.
To proceed we can display some 3D axes non orthonormed for each volume to get a clear sight of what we're trying to measure as such:
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Now as you might think, it's indeed a bit tough to clearly count voxels so let's make the task easier by counting voxels on a modified Steve skin:
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Here are the results:
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Thus Steve's total body volume corresponds to :
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Now keep in mind that a svx equates :
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which is about :
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Finally we can translate Steve's total volume in cubic meters :
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Furthermore, since Steve is a very athletic character (he jumps all the time, run all the time, looks healthy & is most certainly not average at all) we'll assume his body fat percentage to be approximately 10%.
After asking a few stupid questions to ChatGPT AI we're gonna assume Steve's body density is similar to an average low body fat, athletic (and ripped ofc x] ) male body density whose value is 1120 g/m^3.
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As a result, manoeuvering the density formula gives a way to calculate Steve's mass :
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Basically this guy is huge in every direction lol, his BMI is tremendously over 30 BUT we cannot necessarily say that he is morbidly obese because he does not look like it and if we were to make any judgement, those must be based off of Minecraft's world properties not of our world's...
Sidenote: Don't try to sue me for not getting the significant figures right, I purposefully let more decimal places to show how results really go.
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