currently trying to compact this ugly redstone thing i came up with for an item loader because none of the tutorials i found could meet all of the requirements i wanted (on the right is the actual circuit for opening and closing the fencegate):
if the chest has items left, the minecart doesn't leave until it is full
if the chest is empty, the minecart leaves with at least one item
if both chest and minecarts are empty, the minecart doesn't leave
the contraption works as it should but i'm not a redstoner so i can't figure out a way to make the mess smaller 👍
Just built the most insanely over engineered 1x1 bounce pad known to Minecraft. It is 3am though, so I'll have to explain what this monstrosity does and how it works tomorrow morning. Wanted to share tho bc hyperfixation go brrrr.
(I know it's random, but look at this amalgamation of a machine i made, it doesnt even accomplish anything, it just shoots flaming snowballs at a random block, it has its own snowball source and its all automatic)
Sculk would be so much more practical to work with if you could set off specific frequency sound waves from a shrieker being powered by the corresponding redstone signal strength.
Like, imagine Shriekers having an application other than (bad) base alarms and pranking your friends.
Alternatively it could be called an “Attuned Shrieker”
The kingdom has it’s first guild. Located in (and under) the city’s clocktower is the Engineer’s Guild. I’m not entirely sure if a large clocktower fits in with the technology level I had in mind for my project, but it was too good a suggestion to pass up. Also, the presence of redstone in Minecraft is too heavy to ignore, which led to the idea that people living in this world would use redstone to advance their technology. So, the city now has a clocktower, and a guild that specializes in redstone contraptions and research.
The actual clocktower itself is still empty. It does have stairs to navigate the building, but there is nothing in it. The clock does have my attempt at a mechanism, but I didn’t think it was worth showing. The building of the clocktower will be something of a clerical office for the guild, while the main focus of this build was the workshop cave. Accessed by a lift or staircase, the cave is where the engineers do their work. It features a small sitting area, a large workshop/research space, a metalworking area, and a woodworking zone. Overall, I’m very pleased with the build, and am looking forward to using this new guild as a way to explain more complex builds.