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High Score Pinball + Game On; Spring 2021 & Spring 2022.
If you were an Eighties child, the video game was the pinnacle of your childhood. On Saturdays, my dad took me to the toy store where I sprinted to the game wall, have me choose any stamped ticket and hand it over the counter to customer service where they stocked all the solid state cartridges in the back. They’d hand me the game of choice and I was golden until next week. If I was lucky, he’d take us to Nunley’s Carousel in Baldwin where it was the final time in my life I’d play old electromagnetic machines and driving games that ran on paper sheets - and even film reels and plastic parts (Atari’s F1). We’d also go to Nathan’s in Oceanside. It, too, had an arcade there. Once we came back from his dietician or from my half-sister in Bensonhurst, he ended up taking the whole family for sit-in Chinese and to the Nellie Bly Amusement Park where for one time only I played Atari’s Superman and Hercules pinball tables.
Sunday was an even bigger event. My pop would drive from (also) Bensonhurst all the way out to Long Island where my family and I lived. He’d arrive anywhere between noon to 1PM and stay for an hour before taking me to the South Shore Mall. I’d have the luxury of two hours and $5.00 worth of quarters to play as many games as I could. Roadblasters, Space Harrier, Chase HQ, Marble Madness, skee ball - you name it, they had it, I played it. Pop would break it up and take me to The Emporium (later becoming Nathan’s and after that a sushi house that closed down in 2010) where they also had an arcade itself. Same time limit, same amount of pocket change. The neighborhood delis and convenience stores also had arcade and pinball machines where I clearly remember playing Seicross, Legion, Double Dragon, Ninja Gaiden, Shinobi, and other games too many to mention. I had the best of both worlds at home and beyond. By the time my grade-school years ended, I replenished the game collection my dad once sold for $50.00 and more thanks to my Dallas aunt and uncle. 
The Brentwood era just started for me and Pop had a heart attack while watching the game. He woke up out of it but later relapsed and that was the end for him. I had to take it upon myself to ride my bike to the mall or the pizzeria in the local shopping center behind the middle school to get my Neo-Geo, Super Monaco GP, or Mortal Kombat fix. With reward came risk: Brentwood wasn’t a safe neighborhood compared to the others. Every day I worried about random newjacks and youngbucks coming up to me for handouts just for being seen. Seven or eight kids waiting their turn surrounded the Street Fighter machines at any one of three stores out of fifteen who had them; some even got jumped and assaulted over them because they were caught cheating. Chain-snatchers got the unsuspecting kids when their backs were turned, and even the resting bitch-faces came up to entice me to fight their boyfriends who tried stealing my bike.
As time went by, I moved on from the scummy parts. Visits to the arcades became less frequented no matter at the mall or the amusement park. The carousels and hot dog places went out of business. Console gaming, however, kept going with the Genesis, SNES, Dreamcast, and Playstation throughout my community college and Stony Brook era. I discovered MAME and VPinball so I could stay in touch with myself. I kept it all going until I was sick of dozing off and throwing my time away while my friends, co-workers, and associates made the best of theirs. I finally moved on from gaming, and all the best for it.
It was more than ten years since I played a game of pinball. The Sopranos to be exact. Almost no place on the island where one was to be found. But that all changed last spring when the Video Game Trading Post opened up Long Island’s very first pinball arcade in the South Shore Mall / Westfield. I was stunned and paralyzed. We never asked for it, let alone couldn’t even imagine happening, but we got it. We lost Manhattan’s Modern Pinball and Greenpoint’s Sunshine Laundromat was never the same after the pandemic, so having the arcade return (to the very place where it all started for me and not having to travel to the city for it) was the pale-skinned redheaded Godiva riding on the fucking horse.
It was amazement at first sight. I enter the mall and the sounds emanating from the dark space tells me I’m close. I finally found it. My soul pushed back because I couldn’t believe it. I walk in and the darkness swallowed me in as all the flashing lights, LEDS, and the brightly-lit back-panels fight to be noticed. For $25.00, sometimes $35.00, it was all-you-can-play. I walk around in the dark vortex and the place was huge of its concrete flooring and aromatic wood smell. All three Black Knight tables, all three Pinbots, both Firepowers, Bank Shot, Evel Knievel, Harlem Globetrotters, Tron Legacy, even Police Force when it was at Vinardo’s. I spotted Big Guns, a game I remember from my Nintendo childhood. To my amusement, it was real having to find that Slugfest returned to the exact same mall I played at during the Brentwood era. The best part? Learning that both High Speed and Nine Ball would make their stay. It would make that next return trip all the more urgent. High Speed was the very first machine I ever scored a million on, let alone three. And Nine Ball? The overall design and sound effects of it was a personal must-play for me.
All throughout last Spring and Summer I’d make the effort to be the first one there and the last one to leave. Noon to 8PM. I made one final trip to High Score- before the year was over, leaving it behind in its former incarnation forever. It’s now half of what it used to be. The other half is now home gaming and memorabilia. I knew it would never be as good after when I first found it and won’t expect it to be better. But I’ll never, ever forget it - just like I’ll never forget the ride to Williamsburg’s Rough Trade, the post-punk / d.i.y. and jazz-fusion finds, the Jewish girl from Queens with the straight shoulder-length hair and green eyes who asked me if I had a copy of KIDS, or the two pale gingers with brown eyes I spent forever with at my store. Another day, another payout.
The alignments had another card up its sleeve. The King of Diamonds would be super-ceded by the Ace. The Boy Harsher show was less than two weeks away and I had to visit the Smithhaven Mall to find me a leather jacket and black hat. I walked out with the hat but no jac-. And, as I was walking out, something caught my eye: a shiny colorful array of neon lights. I stop to look at my right and there it was: a new video arcade I never knew existed. I was shut. I step in and to my immediate right was Baby Pac-Man: a cabinet shaped like an upright with a CRT monitor and small pinball playfield below it. It was a machine I only read about but was curious to seek out. Now, here it is. But, I couldn’t go any further as entry was roped off. But I see the sign at the front desk: $20.00 free play all day. It’s 3PM, I wouldn’t get my money’s worth. But I owed it to myself to come back and visit, and visit I did.
The following Wednesday I came back at noon and paid the frail emo casualty up front my $20.00. Does he have any idea what he’s doing here or what this is all about? He wouldn’t care, really. He’s only here to collect and will elicit a fake half-enthusiastic “oh, uh…that’s cool!” when asked. I’m here to revisit my Atari / Nintendo childhood. Eight hours and no time to waste. Let’s have it.
I walk in and there’s three Pac-Man machines grouped together: the 1980 original that became the first-ever character franchise, Baby Pac-Man and Super Pac-Man. Across from it is Ms. Pac-Man. How shameful they couldn’t include her in the boys’ club. There were vector games in Tempest, Lunar Lander, Asteroids, and Star Wars: The Empire Strikes Back in super-sharp and blindingly bright on original CRT monitors. There was Gorf, arguably my very first arcade memory living in Brooklyn. Classics such as Centipede, Marble Madness and Spy Hunter which I haven’t played in its true form since forever. Defender, Robotron 2084, and Berzerk rounded out three of four parts of the Williams epic (Blaster was the fourth). Moon Patrol, Galaxian, Zaxxon, Gyruss, Phoenix, Dig Dug, Vanguard, and Missile Command - games I played endlessly on the home system - were there. Crystal Castles, one I always played on the Atari 2600, felt super-frantic and ultra-responsive on my first time ever playing it. Pengo and Mr. Do! - two games I remember my sis- B-Bomb telling me about - were finally crossed off the must-play list.
I found two extremely rare Nintendo Vs. red tents and with that came Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Punch Out, Popeye, and the original Super Mario Bros. which I always used to play at the neighborhood deli (thanks ma’). Even more impressive was the fact that they had Playchoice machines when the South Shore Mall had them. I walk further and there’s Bad Dudes and the first Double Dragon: agonizingly slow and sluggish as fuck like I remembered it.
There’s driving games such as Super Sprint, Crazy Taxi, Chase HQ, and The Cruisin’ series. But, none more important than Sega’s Hang-On and Outrun, one which my younger bro- and I fought over to play first when our parents took us to the ice cream parlor. Next to those were Virtua Cop and Point Blank which I had zero interest playing because it wasn’t Cheyenne.
Konami, known for some of the best multi-player titles ever, made their presence felt with Super Contra, The Simpsons, Sunset Riders, X-Men, and Teenage Mutant Ninja Turtles; the final being the gateway and the token example of nostalgia. There was the fighters’ row: Mortal Kombat II, Virtua Fighter, Tekken 4, Killer Instinct, Marvel Vs. Capcom 2, and Street Fighter II; that final one the basis of my early Brentwood years hanging out in dangerous neighborhoods and being harassed by the youngbucks in pizzerias for quarters. How about not one, not - fuck it - four Neo-Geo MVS’s with such games as Metal Slug 4, Ninja Warriors, Fatal Fury 2, and Samurai Shodown all plugged in and more. Three of those four aforementioned Neo-Geo games all happened during various points of my Brentwood era, coincidentally at the same shopping center as the pizzeria and that down-low mom-and-pop video store in Central Islip.
There were pinball tables such as Spider-Man, Stranger Things, and Star Wars: Episode 1, but couldn’t ever compare to what High Score used to have. Foosball, (a rare) Super Chexx, a Ms. Pac-Man & Galaga cocktail machine, and even Alley Cats: a shuffleboard-slash-bowling hybrid were found. Never played anything like it. Sports-themed uprights in NBA Jam, NHL Ice, and Blades Of Steel which I played all of three minutes before walking away from it and headed for Arkanoid: Revenge Of Doh. I was even taken back by seeing games I never knew existed: Warp Warp and Lady Bug. And finally…Smash TV. I wasted an hour of my valuable life on cheap deaths and repetitious gameplay. I’ll never ever recommend it.
I look above and there was a scoreboard with all the high scores and initials written in chalk. Twin Galaxies this wasn’t and thankfully there were no Billy Mitchell sightings. Another thing up above us was a mural of Blaze, Axel, and Adam of Sega’s Streets Of Rage, deemed one of the best and most successful side-scrolling beat ‘em-ups ever. Further back of the arcade I found a bar set-up and a big projector screen behind it for anyone wanting to play Mario Kart on the big-screen. I looked hard enough to find authentic original operator’s manuals of Jungle Hunt, Centipede, Xevious, Asteroids, and Missile Command framed and hung on the wall. I also laserdiscs also framed and hung on the wall near the arcades storefront. Flashdance, License To Drive, Vision Quest, and - I kid you not - Dirty Dancing. Which reminded me…where the hell were Dragon’s Lair and Space Ace? And no Eighties’ fantasy world wouldn’t be complete without at least two small CRT TV’s set up to play Super Mario Bros. 3 and E.T. It was the perfect set-up found in millions of kid’s rooms everywhere. And they still weren’t done.
The one thing Game On had that High Score Pinball didn’t, and this is the major validator here, was the Eighties soundtrack streamed on the overhead. High Score- only had the natural sound of licensed one-liners, PCBs, electromagnetics, and solid states emanating all the bells and hard solenoid knocks of free games. Only once had they brought out a portable speaker blasting Ozzy’s Nineties hits and alternative. Not Game On. Every song was an unforgettable Eighties throwback. It had to be to fit within the nostalgic theme of gaming’s wonder years of the very-late Seventies to the mid-Nineties.
The Seventies will always be something I’ll explore because it’s a decade I mostly missed out on. Exploring and discovering obscure jazz / fusion, soul, groove, and the hits are all a product of my fascination with hip-hop and rap’s sampling culture, console gaming, money shows, chyrons, station i.d.’s, production logos, opening and closing credits, and promos-. The Eighties were different because I lived through them 100% and still remember it clear as day. I can appreciate new wave, synthpop, the new romantics, Billboard hits, freestyle, radio plays, hair metal, and anything else I listened to as part of my Atari / Nintendo childhood. The arcade’s streaming playlist (could they not afford a cassette player?) was paired with the many original arcade cabinets of their time and served its nostalgic purpose, as intended, to its full unbeatable meaning. 
With almost every song played on the overhead there were more childhood memories that followed them. J. Geils Band’s “Centerfold” was my first-ever music memory when my other half-sister played it constantly on our turntable in our family’s second-floor Borough Park apartment. The night my dad threw the Christmas tree out on the porch and my ma’ taking both my younger brother and I to stay at gramma’s for a few days. Riding in the passenger’s seat of our white rusted ‘78 Cadillac Coupe Deville and the bubbled rainbow that formed at the top of its windshield. Being stuck on the side of the Southern State Parkway heading home as my younger bro- and I rode in the backseat with toy dashboards. The trips in my parents rusty beige Chevy van where its crusty steel interior and the smell of petrichor created a viciously sickening mess. The two ‘79 yellow and blue AMC VAM Pacer X’s my parents had. Hurricane Gloria and the week-long power outage. Friday night’s Miami Vice. Saturday afternoons spent in the basement playing Atari and watching WWF and NWA. Saturday night’s Golden Girls where the whole family died laughing. Sunday’s Long Island pop station WBLI’s Top Ten countdown on public access television. Our babysitter’s daughter who was the cutest thing of curly black hair, dark eyes, and tall stature who smelled like sparkle and white plush. My bro- and I taking apart our ma’s floral-print couches and making pillow forts out of them. Dad’s in-wall Akai eight-track player and the overhead speakers. Easter’s various assortment of sweet-smelling wax crayons and activity books. Nights spent watching New York Yankee games on PIX, New York Rangers on MSG, Night Flight and Dance Party USA. Family dinner night at Enzo’s in Bay Shore for minestrone, calzones, and newspaper clippings of Italy’s World Cup victories. Assholes in Chams tank-tops smoking in their garages while working on their prized ‘77 Trans Ams. Playing NES all night before getting ready to ride to Staten Island at three in the morning to pick up my dad’s side of the family.
The more I played the more I immersed myself back into familiar territory that I haven’t visited in decades. It’s an absolute rarity when all the right authentic elements that used to be come together as one and re-create a near-perfect rendition of what the Eighties felt like. It’s not just the soundtrack, the manuals and laserdiscs that supplanted the setting, but the actual aesthetic itself. See the decals on the side of the cabinets and the built-in one-of-a-kind joysticks and steering wheels. The amazing control panel artwork. Plenty of CRT monitors and their rasterized graphics, scanlines, ripples, burn-in, and scrambled graphical glitches. Buttons, plenty of buttons of all types. And no more having to bang on the steel coin doors when those quarters got jammed. Not a burn mark in sight and the smell of old wood cabinets filled the room - exactly how I remembered it all.
It was nearing 9PM. The trip back in time was about to end and the mall was finally winding down. I had to have one last game in before having to walk off memory lane and say goodbye. That idiot kid wasn’t there but was replaced by some cute skinny hipster girl punk with pink hair and ladened with piercings, eager to talk to any cliched grown-up punk dad or fading former Gen-X’er wanting to share a story or two about how they missed those simpler days. I’ll never get the spirit and being of the Eighties back, but I no longer miss them now that I have a monthly pilgrimage to Game On. I retire for the night and head out. She unhooks the velvet rope and clears the way for me to leave with a smile.
“Have a good night!” she says. You know I will.
Heart: “Magic Man”
Eddie Money & Ronnie Spector: “Take Me Home Tonight”
Run DMC: “It’s Tricky”
Cutting Crew: “I Just Died In Your Arms Tonight”
Toto: “Africa”
A-Ha: “Take On Me”
Foreigner: “Waiting For A Girl Like You”
Bananarama: “I Heard A Rumor”
Wham: “Wake Me Up Befoe You Go-Go”
Mike & The Mechanics: “Silent Running”
Michael Jackson: “Billie Jean”
Rick Springfield: “Jessie’s Girl”
Bruce Springsteen: “Dancer In The Dark”
Pat Benetar: “Love Is A Battlefield”
J. Geils Band: “Centerfold”
Simple Minds: “Don’t You Forget About Me”
Tommy Tutone: “867-5309 / Jenny”
Cyndi Lauper: “Girls Just Wanna’ Have Fun”
Pointer Sisters: “I’m So Excited”
Starship: “We Built This City”
Steve Winwood: “Higher Love”
Whitney Houston: “I Wanna’ Dance With Somebody”
Survivor: “The Search Is Over”
The Outfields: “I Don’t Wanna’ Lose Your Love Tonight”
Flashdance original motion picture soundtrack
The Romantics: “What I Like About You”
Scorpions: Rock You Like A Hurricane”
Quiet Riot: “Come On (Feel The Noise)”
Pointer Sisters: “I’m So Excited”
Fabulous Thunderbirds: “Tough Enough”
Steve Perry: “Oh Sherrie”
Madonna: “Borderline”
Tiffany: “I Think We’re Alone Now”
Belinda Carlisle: “Mad About You”
Debbie Gibson: “Out Of The Blue”
Phil Collins: “Sssudio”
Lionel Richie: “All Night Long”
RUM DMC & Aerosmith: “Walk This Way”
Rick Astley: “Never Gonna’ Give You Up”
Bananarama: “Cruel Summer”
Cyndi Lauper: “Time After Time”
Kim Carnes: “Bette Davis Eyes”
Sting: “Every Breath You Take”
Heart: “What About Love”
Foreigner: “I Wanna’ Know What Love Is”
Bruce Springsteen: “Jack & Diane”
Mr. Mister: “Take These Broken Wings”
Bangles: “Hazy Shade Of Winter”
Don Henley: “Boys Of Summer”
Dire Straits: “Money For Nothing”
The Cars: “Shake It Up”
Peter Gabriel: “Big Time”
Bon Jovi: “Livin’ On A Prayer”
Allanah Myles: “Black Velvet”
Culture Club: “Karma Chamelion”
Mike & The Mechanics: “All I Need Is A Miracle”
Starship: “Sarah”
Wham: “Wake Me Up (Before You Go Go)”
Billy Ocean: “Caribbean Queen”
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Killing of Moriah Wilson
A Timeline of events
May 10
Moriah Wilson arrives in Austin, Texas, ahead of Gravel Locos held on May 14 in Hico, located between Austin and Dallas. A woman who resides at Maple Ave and a friend of Wilson's, picks her up from the airport.
May 11
5:30 pm - The friend, who is referenced as ‘the caller’ in the warrants, leaves her residence at Maple Ave. She receives a text message from Wilson stating that she was going to meet up with a friend named 'Colin,' later fully identified by officers as Colin Strickland, to go swimming.
As the friend left the residence she observed a large bicycle travel bag sitting next to the front door on an elevated porch, and advised Wilson to take the bag inside the house before she leaves so no one steals it.
5:45 pm - 5:55 pm: Wilson leaves the residence at Maple Ave to swim with Strickland at the Deep Eddy Municipal Pool in Austin.
Strickland said he picked up Wilson at Maple Ave at 5:45 pm. After swimming, they go to Pool Burger to eat. Strickland said that he picked Wilson up on his motorcycle.
8:16 pm - Strickland and Wilson leave the parking lot of Pool Burger on Strickland's motorcycle, according to a surveillance video timeline
8:26 pm - A vehicle believed to be Armstrong’s drives northbound on Maple Ave and then westbound on East 18th St, according to a surveillance video timeline
8:35 pm -  Strickland drops Wilson off at the Maple Ave residence and then drives northbound through the alleyway, north of East 18th St, on his motorcycle, according to a surveillance video timeline 
In an interview with detectives on May 12, Strickland said he did not go inside the Maple Ave residence.
8:36 pm: Wilson goes inside using a unique electronic code to open the door of the Maple Ave residence.
8:37 pm: A black SUV, believed to be Armstrong's, is observed travelling toward and then slowing down near the Maple Ave residence via cameras located on the back of the residence of East 18th Street. The black SUV appeared to have a foldable rear bicycle rack and a roof luggage rack and appeared to have chrome around the windows.
No other vehicles were observed on the video surveillance passing until marked emergency vehicles arrived.
Approximately 8:48 pm - Strickland drives southbound in the 4900 block of S I-35 SB frontage road, approximately 8 miles from the Maple Ave residence, according to surveillance video timeline. He returns to the Fort Clark Drive residence, driving his motorcycle, where he and Armstrong reside.
In the May 12 interview with detectives, Strickland said that he sent Armstrong three unanswered text messages upon leaving the Maple Ave residence on May 11; 8:36 pm where the author of the affidavit noted that, in the message, Strickland was not honest about his whereabouts to Armstrong to hide that he was out with Wilson , followed by messages sent at approximately 8:43 pm  and at 9:21 pm.
9:21 pm - Strickland is working on his bicycles in the garage for the upcoming race, when Armstrong returns to the Fort Clark Drive residence driving a black SUV. 
9:54 pm: Wilson’s friend returns home to her residence at Maple Ave. She noticed the door was unlocked. The friend also observed the large bicycle travel bag at the bottom of the stairs, partially blocking the carport.
9:56 pm - Wilson’s friend calls 9-1-1 and reports Wilson is unresponsive on the bathroom floor. The friend performed CPR.
APD Crime Scene Specialists located three fire cartridge cases on the floor near Wilson, with "9mm-JAG" imprinted on the head stamp. However, a firearm was not immediately observed.
The friend also reports that Wilson’s bike appeared to be stolen. Officer’s checked the location and found Wilson’s bicycle approximately 68ft south of the Maple Ave residence concealed in thick bamboo.
10:10 pm - First responders attempted lifesaving measures, but Wilson was pronounced deceased by a doctor.
May 12 - Police question Strickland and Armstrong, search residence
APD officers conducted surveillance at the residence of Armstrong and Strickland located at Fort Clark Drive. Police saw Armstrong entering and exiting the 2012 black Jeep that appeared to be the vehicle observed in the surveillance footage at the Maple Ave residence.
A 2002 BMW motorcycle and a 1998 Mercedes were also in the driveway, believed to belong to Strickland. He said that he does not drive the Jeep, and that only Armstrong drives the Jeep.
9:20 am - Police make contact with Strickland.
They write, "Strickland originally acted as though he did not know who Wilson was but eventually admitted to knowing her.”
Strickland voluntarily drove his vehicle to the Austin Police Department Homicide Office for a formal interview and he was advised that he was free to leave at any time.
Strickland is not accused or charged in this crime and the affidavit (5) states that he has cooperated fully in the investigation
During the interview, Strickland advised that he knew Wilson and that they "briefly had a romantic relationship in the fall of 2021".
He said that he currently lives with his girlfriend Armstrong. He said they had been dating for approximately three years but briefly ended their relationship for one or two weeks in October 2021. During the break-up, he said he met Wilson. Strickland said he and Wilson had a romantic relationship before he ultimately began dating Armstrong again.
Strickland advised that while he and Wilson were dating, Armstrong called Wilson on the phone, telling Wilson that she was the one dating Strickland.
Throughout the interview, Strickland told detectives he had to "change Wilson's name in his phone, so Armstrong does not know who he is speaking to." He also advised that he has had to delete text messages on his phone to prevent Armstrong from finding them,
Strickland also advised that he had to change Wilson’s name in his phone because Armstrong blocked Wilson’s name in his phone.
In the interview, he said he owned a 9mm handgun that he purchased at McBride's gun store in Austin. He said he usually kept it inside a case inside the Fort Clark Drive residence but that he has never shot the gun. Strickland also told [Detective] that a second firearm, a 9mm handgun purchased at McBride's gun store, belonged to Armstrong and was inside the residence.
Strickland said he purchased both firearms between December 2021 and January 2022  Strickland said he purchased a Springfield Armory handgun for himself and a Sig Sauer handgun for Armstrong.
Police recover a weapon
Upon executing a search warrant, police locate the two firearms at the Fort Clark Drive residence. They also located two phones, one plugged in on the counter and one inside a purse, and a US passport belonging to Armstrong. 
After the search was complete, Armstrong was told her cell phones were being collected for evidence, and she asked how detectives would get into contact with her then, confirming detectives' belief the phones located inside belonged to Armstrong.
Detectives learned through this interview that Armstrong owned property located at Manchester Circle and issued a warrant to search the property for any evidence related to the homicide investigation.
Police question Kaitlin Armstrong after which she leaves
[Authorities] discovered that Armstrong had an outstanding class B warrant for her arrest. [Authorities] then located and apprehended Armstrong and transported her to the Austin Police Department Homicide Unit where she was briefly detained and questioned. However, during the interview it was relayed to detectives that the class B warrant was not valid and that she was free to leave, according to the affidavit.
An APD detective later stated in a news conference on Tuesday, May 24 that Armstrong was released due to a date-of-birth discrepancy in the files and the class B warrant.
May 13 - Last known contact with Armstrong.
Strickland advised authorities that he has not spoken with Armstrong since May 13.
Also on this date, Police contacted Wilson's friend, who was fully identified in an APD report, and referred to by the pseudonym "Jane". She provided information on the condition she would remain anonymous. She said the last time Armstrong called Wilson, Armstrong told Wilson she was with Strickland and Wilson needed to "stay away from him."
May 13 - Armstrong sold black SUV for $12,200  
(reports on June 23) U.S. Marshals locate the black SUV that was registered to homicide suspect Armstrong. Investigators with the task force learned that Armstrong sold the vehicle May 13 to a CarMax dealership in south Austin for $12,200 dollars. Armstrong was provided a check from the dealership a day after being questioned by Austin authorities.
May 14 - An anonymous tipster gives possible motive
According to the author of affidavit, an anonymous caller leaves a tip saying she was with Armstrong in January 2022, that Armstrong had just discovered Strickland had a romantic relationship with Wilson. “The caller advised Armstrong became furious and was shaking in anger. Armstrong told the caller Armstrong was so angry Armstrong wanted to kill Wilson. Armstrong then proceeded to tell the caller Armstrong had either recently purchased a firearm or was going to."
May 14 - U.S. Marshals believe Armstrong has fled to New York
(reports on May 25) U.S. Marshals believe that Armstrong may have fled by airplane to New York. Investigators believe Armstrong was at the Austin-Bergstrom International Airport on May 14 at 12:30 pm. U.S. Marshals believe that Armstrong then boarded a flight to Houston Hobby Airport followed by a connecting flight to LaGuardia Airport in New York.
Deputy US Marshal tells Cyclingnews that Armstrong could be anywhere, “What is she capable of doing now? We don’t know. All we can do is follow her trail and hope to catch up with her.”
May 15 - Police obtain video footage showing a vehicle near the scene
Detectives canvas for video surveillance footage in the Maple Ave area. The property owner of the Maple Ave residence, who also lives on the property and rents out an apartment to Wilson’s friend, tells police that on May 11, 2022, between 8:30 pm and 9:30 pm, he walked into his garage and partially raised his garage door and then heard what he described as someone running down the stairs that lead to the Maple Ave apartment’s front door, and observes a bicycle travel southbound through the alleyway from the apartment.”
May 17 - Police get ballistics results on weapon recovered from Armstrong’s residence
Police ballistic tests on the Sig Sauer recovered from the Fort Clark Drive residence show “the potential that the same firearm was involved [in Wilson’s shooting] is significant.”
May 17 - Police issue arrest warrant for Armstrong
10:40 pm - The APD department issued an arrest warrant in connection to the case, naming Armstrong as wanted on first-degree felony murder charges. It was signed by a Judge through the City of Austin Municipal Court - District Court of Travis County and filed on Thursday, May 19, 2022.
May 18 - U.S. Marshals believe Armstrong travelled to and was dropped off at Newark Liberty Airport in New Jersey
(reports on June 6) U.S. Marshals learned new information that suggests Armstrong was dropped off at the Newark Liberty International Airport in New Jersey on May 18, a day after APD obtained a warrant for her arrest. They offer a $5,000 reward for any information regarding the whereabouts of Armstrong, that would lead to her capture, and upgraded the investigation to ‘major case' status.
May 18 -  Armstrong uses fraudulent passport to flee to Costa Rica
(reports on June 30) U.S. Marshals-led Lone Star Fugitive Task Force and Homeland Security Investigations discovered that Armstrong fraudulently used someone else's passport to board United Airlines Flight 1222 from Newark International Airport at 5:09 p.m. EST on May 18, arriving in San Jose, Costa Rica, at 8:27 p.m. EST the same day.
May 20 - Strickland makes a statement, Armstrong named as a fugitive
2:26 pm - Colin Strickland released a statement posted to social media by a KVUE Austin investigative journalist. Strickland insisted his relationship with Wilson was "platonic and professional," writing, "There is no way to adequately express the regret and torture I feel about my proximity to this horrible crime." Strickland admitted to having a week-long romantic relationship with Wilson late last year at a time when he and Armstrong had broken up.
7:51 pm - US Marshals Lone Star Fugitive Task Force requests the public's help in locating homicide suspect Armstrong. The task force is actively conducting a fugitive investigation and pursuing leads on the whereabouts of Armstrong.
June 29 - Armstrong is captured in Costa Rica
Authorities confirm that they located and apprehended Armstrong in Costa Rica. The 43-day fugitive investigation ended at Santa Teresa Beach hostel in Costa Rica after U.S. Marshals Office of International Operations, Homeland Security Investigations, and the Department of State Diplomatic Security Service, working with authorities in Costa Rica, located and arrested Armstrong on June 29 at a hostel on Santa Teresa Beach in Provincia de Puntarenas.
Authorities confirmed that Armstrong had fraudulently used a passport to board a flight to Costa Rica.
According to an Inside Edition report, two passports were located in a locker at the Santa Teresa Beach hostel after Armstrong's arrest. One belonged to Armstrong, and the other belonged to a family member. A $6,350 receipt for cosmetic surgery was also found in the locker under another name.
Authorities confirmed that Armstrong had changed her physical appearance by cutting and changing her hair colour to dark brown.
July 2 - Authorities return Kaitlin Armstrong to US after arrest in Costa Rica
Authorities in Costa Rica return Armstrong to the US where she faces first-degree murder charges in connection to the shooting death of Wilson. She is held in Harris County Jail located in the Houston area, Texas, awaiting extradition to Austin.
ABC 13 Houston captured exclusive video footage (opens in new tab) of authorities escorting Armstrong through the George Bush Intercontinental Airport (IAH). Armstrong kept her head down and her hair covering her face, and remained silent when questioned about her involvement in the homicide investigation.
July 5 - Kaitlin Armstrong extradited to Austin jail, formally arrested on first-degree murder felony charges and held with bond set at $3.5 million
Authorities extradited Armstrong from the Harris County jail in Houston to the Travis County Jail in Austin, Texas, on Tuesday, July 5. Armstrong is held with a bond set at $3.5 million, confirmed the City of Austin Police Department in a statement sent to Cyclingnews.
APD confirmed that Armstrong was formally arrested on first-degree murder felony charges in connection with the shooting death of Moriah Wilson (opens in new tab) on May 11 in Austin. Authorities also booked her on Theft of Service charges.
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kahran042 · 10 months
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My list of crapisodes
First of all, know that these are all my opinion. Ones marked with asterisks are ones I haven't seen, but to paraphrase Huey Freeman, you don't have to see a lynching to know that they aren't funny.
AMERICAN DAD!
Big Trouble in Little Langley
Gorillas in the Mist
Minstrel Krampus
Tapped Out
ARCHER
White Elephant
A Kiss While Dying
A Debt of Honor
House Call
Southbound and Down
Baby Shower
Smugglers' Blues
The Rules of Extraction
On The Carpet
Palace Intrigue: Part I
Palace Intrigue: Part II
Filibuster
Arrival/Departure
ARTHUR
Francine and the Feline
Arthur's Big Hit
Sue Ellen Chickens Out
The Secret Origin of Supernova
FAMILY GUY
Wild Wild West
Family Cat
FOSTER'S HOME FOR IMAGINARY FRIENDS
The Little Peas
FUTURAMA
Amazon Women in the Mood
KING OF THE HILL
Plastic White Female
Husky Bobby
Junkie Business
*Three Coaches and a Bobby
Bills Are Made to Be Broken
Movin' On Up
What Makes Bobby Run?
'Twas the Nut Before Christmas
Bobby Goes Nuts
Joust Like a Woman
Get Your Freak Off
Full Metal Dust Jacket
The Witches of East Arlen
Reborn to Be Wild
That's What She Said
Hank's Back
*The Petriot Act
Redcorn Gambles with His Future
Harlottown
Business Is Picking Up
Hank's Bully
*serPUNt
Lady and Gentrification
Lost in MySpace
Bad News Bill
*Uh-oh, Canada
*The Boy Can't Help It
MY-HIME
Mischief of the Wind
OURAN HIGH SCHOOL HOST CLUB
A Challenge from Lobelia Girls' Academy!
RECESS
Kindergarten Derby
ROZEN MAIDEN
The Stairway
SOUTH PARK
Chinpokomon
Timmy 2000
Red Hot Catholic Love
Raisins
Stupid Spoiled Whore Video Playset
Mr. Garrison's Fancy New Vagina
Cartoon Wars Part I
*Cartoon Wars Part II
Tsst
*Go God Go
*Go God Go XII
The Ungroundable
City Sushi
*Ass Burgers
*The Poor Kid
Cash for Gold
Raising the Bar
You're Not Yelping
Member Berries
Skank Hunt
*The Damned
*Wieners Out
*Douche and a Danish
*Fort Collins
*Oh, Jeez
*Members Only
*Not Funny
*The End of Serialization as We Know It
*Help, My Teenager Hates Me!
STAR OCEAN EX
Stampede
THE CLEVELAND SHOW
Cleveland Jr.'s Cherry Bomb
Wide World of Cleveland Show
Pins, Spins and Fins…
THE FAIRLY ODDPARENTS
The Boy Who Would Be Queen
Twistory
THE SIMPSONS
Two Cars in Every Garage, Three Eyes on Every Fish
Homer vs. Lisa and the 8th Commandment
Homer the Heretic
Lisa the Vegetarian
Lisa the Iconoclast
My Sister, My Sitter
Homer vs. the Eighteenth Amendment
The Cartridge Family
Lisa the Skeptic
Miracle on Evergreen Terrace
Lisa, the Simpson
Lisa Gets An “A”
Wild Barts Can’t Be Broken
They Saved Lisa’s Brain
Treehouse of Horror X
E-I-E-I-(Annoyed Grunt)
Eight Misbehavin’
Little Big Mom
Missionary: Impossible
Kill the Alligator and Run
Behind the Laughter
Lisa the Tree Hugger
The Computer Wore Menace Shoes
She of Little Faith
Sweets and Sour Marge
Pray Anything
A Star is Born-Again
‘Scuse Me While I Miss the Sky
Marge vs. Singles, Seniors, Childless Couples and Teens, and Gays
Margical History Tour
Smart and Smarter
Catch ‘Em If You Can
Bart-Mangled Banner
On A Clear Day I Can't See My Sister
Girls Just Want To Have Sums
*The Great Wife Hope
The Day the Earth Stood Cool
Homerland
Opposites A-Frack
Peeping Mom
TINY TOON ADVENTURES
Going Places
*Elephant Issues
YES! PRECURE 5
Komachi Quits Being A Novelist!?
Coco's Big Healthy Plan!
BTW, if you're wondering why there are so many Simpsons episodes, it's because this list was originally just a list of Simpsons episodes I hated. And if you're wondering why fellow long-runner Family Guy has so few, it's because I cut it some slack for a long time due to it being the internet reviewing community's whipping boy.
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phuhu896 · 1 year
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single baghouse dust collector suppliers
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Geist's Saturday Telegram 2/11/23
I had to eat Jell-O with a fork because the dining hall didn't have any plastic spoons left.
I ordered pizza!
Did most of an assignment the day before it was due. I do not recommend that you do that.
Nearly halfway done with a scarf I'm knitting! (that I started in 2021)
Two of my markers dried up, I'm gonna have to get replacement cartridges.
Lineart for the 2023 Garry redraw is done!
I have figured out Terranaia's aesthetic for a couple weeks, and I think I know what I'm doing with my wolf-dragon character that I've had for so long!
My next assignment involves me drawing Mati in my own style, and in the styles of Adventure Time, Animal Crossing, Studio Ghibli, and randomly chosen: The Simpsons. Wish me luck. (and thank gods I did not get South Park)
I'm making banana walnut bread soon!
Still no sign of the Skull Rider sadly, but I did get some of the Halloween stickers and Bedtime Ripper Roo!
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globalplumbingfl · 1 year
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We are Licensed, Bonded & Insured serving our community with a 5-star customer experience. Whether you are a Homeowner, Project Developer, Property Manager, our priority is to offer an enhanced Clean Water and Safe Gas supply systems with our expert Plumbing Contractor Services. Designing, re-configuring, installing and maintaining entire plumbing systems with the highest standards. Keeping your Wastewater system from mixing with your Clean Water Supply with camera inspections, drain cleaning, unclogged sewer lines, replacing old or damaged pipes, Reverse Osmosis Water Filters, leak detection, hot water heaters, gas installation, piping and our 24/7, Any Day, Any Time Emergency plumber service.
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cuwamixepuna · 2 years
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if-you-fan-a-fire · 1 year
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“Leader in Prison Riot Was Serving Four Years,” Montreal Star. November 7, 1932. Page 3 & 11. ---- Chester Crossley, Colored, of Chatham, Ont. Sentenced Here in 1929 for Theft and Burglary — Ringleader Has Long Career of Crime --- THE ringleader of the abortive attempt at escape at Vincent de Paul Penitentiary on Friday, which resulted in three guards and several convicts being injured and the prison tailor shop being gutted by fire, was Cheater Crossley, colored, a native of Chatham, Ont., who was sentenced here by Judge Lacroix on October, 24, 1929, to four years' imprisonment for breaking, entering, and theft. This information was confirmed today by The Star, in conversation over the long distance telephone with Col. P. A. Piuze.
WORK RESUMED There has been no aftermath of Friday's rioting, Col. Piuze stated and gangs of prisoners at an early hour this morning left the prison walls, where they had been confined since Friday noon, to resume work on the extension to the penitentiary on land to the east of the institution. 
"Conditions are again normal,” the warden stated. "and the regular routine has been resumed." 
KNOWN AS “BAD ACTOR” Cheater Crossley, the negro who was the ringleader of the riot at St. Vincent de Paul on Friday,is what is known in criminal investigation circle as a ‘“bad actor.” His whole career has been one of crime. He comes from down South and has figured in prisons and penitentiaries on both sides of the line. Robbery was his specialty. His first Canadian conviction was in 1918 when he was sent to the Ontario Reformatory at Burwash for two years. He broke away before his term was up but was apprehended and in 1920 went to Kingston Penitentiary for a term. No sooner was he released from there, than he was convicted in 1923 for theft at Jefferson City, Missouri, and sentenced to a year. Next, in 1924, ha was convicted for the same sort of offence at Mansfield, Ohio. Four years later, he was convicted for burglary at Jackson, Mich. Then he returned to Canada. There were numerous burglaries in Westmount and when arrested in 1929, Crossley had on his person a list of intended victims with the dates set down for the prospected burglaries. He is now at St. Vincent de Paul, serving a four-year sentence imposed by Judge Lacroix on October 24, 1929, for breaking, entering, and theft. 
WESTMOUNT CASE Crossley was charged with three burglaries and was arrested the last time by Detective John HcAleer of the Westmount police force. He was accused of entering the house of William O. Ryde, 17 Grove Park, and stealing keys and knives, of breaking into the home of A. R. Forman, 104 Westmount boulevard, and stealing a quantity of jewelry and silk handkerchiefs, and of stealing a revolver and cartridges after burglarising the residence of Norman S. Williamson, 17 Bellevue avenue. On appearing before Judge Lacroix he admitted two of the three charges, denied the third, and was sentenced to six years in the penitentiary.
He was adopted by Mr. and Mrs. Lawrence Crossly, of Chatham, at the age of 2, when his father, whose surname is Prior, left Chatham for an American city. Recently, he wrote his foster-sister and said: "By the way, we have a new superintendent of prisons (Brig. Gen. D. M. Ormond) and he seems to be a pretty good man. I had a long talk with him last Saturday about getting transferred from here to Kingston and he spoke as though he will give me favorable reply. In about two or three months, if he does, I will let you know at once. So cheer up. Things may came my way in the near future.” 
$20,000 DAMAGE In his report to Ottawa, the warden has assessed the damage caused by the fire in the prison tailor shop at about $20,000. "Reports that the damage would run to figures between $500,000 and $2,000,000 are greatly exaggerated," Col. Piuze declared. 
The warden would not comment on the probe into the disturbance that had been ordered by Hon. Hugh Guthrie, Minister of Justice, and which will be conducted by the warden himself. 
Residents of the little village surrounding the penitentiary, which is populated mostly by prison guards, breathed sighs of relief this morning as they saw the long lines of brown denim-garbed convicts marshalled by armed guards march out of the wide gates this morning. They knew then there was no further danger.
All through the week-end, Piuze said his staff was on the alert for any possible emergency but none occurred. The convicts remained quietly in their cells from which they were released, only to be marched to the prison dining hall to eat under the supervision of guards. 
A strict watch was kept over all traffic passing in the vicinity of the penitentiary a detail of armed and mounted guards being used for this. Cars and spectators were both kept on the move.
[AL: As with most newspaper coverage of this riot and its leader, lots of casual racism. The exceptional fact of this case - that an Anglophone Black Canadian led a prison riot, with most of his prisoner supporters being Francophones - is glossed over to denigrate the man as a problem case. The actual description of Crossley’s so-called criminal career is essentially accurate, and I have seen the letter quoted in this newspaper report. On the other hand, the riot was NOT about an escape attempt - the rioters were seeking, in their own words, “justice” and to “do the same as they did” at Kingston Penitentiary. For more about Crosley’s life, read here.]
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omegaplus · 2 years
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# 4,004
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High Score Pinball + Game On; Spring 2020 & Spring 2021.
If you were an Eighties child, the video game was the pinnacle of your childhood. On Saturdays, my dad took me to the toy store where I sprinted to the game wall, have me choose any stamped ticket and hand it over the counter to customer service where they stocked all the solid state cartridges in the back. They’d hand me the game of choice and I was golden until next week. If I was lucky, he’d take us to Nunley’s Carousel in Baldwin where it was the final time in my life I’d play old electromagnetic machines and driving games that ran on paper sheets - and even film reels and plastic parts (Atari’s F1). We’d also go to Nathan’s in Oceanside. It, too, had an arcade there. Once we came back from his dietician or from my half-sister in Bensonhurst, he ended up taking the whole family for sit-in Chinese and to the Nellie Bly Amusement Park where for one time only I played Atari’s Superman and Hercules pinball tables.
Sunday was an even bigger event. My pop would drive from (also) Bensonhurst all the way out to Long Island where my family and I lived. He’d arrive anywhere between noon to 1PM and stay for an hour before taking me to the South Shore Mall. I’d have the luxury of two hours and $5.00 worth of quarters to play as many games as I could. Roadblasters, Space Harrier, Chase HQ, Marble Madness, skee ball - you name it, they had it, I played it. Pop would break it up and take me to The Emporium (later becoming Nathan’s and after that a sushi house that closed down in 2010) where they also had an arcade itself. Same time limit, same amount of pocket change. The neighborhood delis and convenience stores also had arcade and pinball machines where I clearly remember playing Seicross, Legion, Double Dragon, Ninja Gaiden, Shinobi, and other games too many to mention. I had the best of both worlds at home and beyond. By the time my grade-school years ended, I replenished the game collection my dad once sold for $50.00 and more thanks to my Dallas aunt and uncle. 
The Brentwood era just started for me and Pop had a heart attack while watching the game. He woke up out of it but later relapsed and that was the end for him. I had to take it upon myself to ride my bike to the mall or the pizzeria in the local shopping center behind the middle school to get my Neo-Geo, Super Monaco GP, or Mortal Kombat fix. With reward came risk: Brentwood wasn’t a safe neighborhood compared to the others. Every day I worried about random newjacks and youngbucks coming up to me for handouts just for being seen. Seven or eight kids waiting their turn surrounded the Street Fighter machines at any one of three stores out of fifteen who had them; some even got jumped and assaulted over them because they were caught cheating. Chain-snatchers got the unsuspecting kids when their backs were turned, and even the resting bitch-faces came up to entice me to fight their boyfriends who tried stealing my bike.
As time went by, I moved on from the scummy parts. Visits to the arcades became less frequented no matter at the mall or the amusement park. The carousels and hot dog places went out of business. Console gaming, however, kept going with the Genesis, SNES, Dreamcast, and Playstation throughout my community college and Stony Brook era. I discovered MAME and VPinball so I could stay in touch with myself. I kept it all going until I was sick of dozing off and throwing my time away while my friends, co-workers, and associates made the best of theirs. I finally moved on from gaming, and all the best for it.
It was more than ten years since I played a game of pinball. The Sopranos to be exact. Almost no place on the island where one was to be found. But that all changed last spring when the Video Game Trading Post opened up Long Island’s very first pinball arcade in the South Shore Mall / Westfield. I was stunned and paralyzed. We never asked for it, let alone couldn’t even imagine happening, but we got it. We lost Manhattan’s Modern Pinball and Greenpoint’s Sunshine Laundromat was never the same after the pandemic, so having the arcade return (to the very place where it all started for me and not having to travel to the city for it) was the pale-skinned redheaded Godiva riding on the fucking horse.
It was amazement at first sight. I enter the mall and the sounds emanating from the dark space tells me I’m close. I finally found it. My soul pushed back because I couldn’t believe it. I walk in and the darkness swallowed me in as all the flashing lights, LEDS, and the brightly-lit back-panels fight to be noticed. For $25.00, sometimes $35.00, it was all-you-can-play. I walk around in the dark vortex and the place was huge of its concrete flooring and aromatic wood smell. All three Black Knight tables, all three Pinbots, both Firepowers, Bank Shot, Evel Knievel, Harlem Globetrotters, Tron Legacy, even Police Force when it was at Vinardo’s. I spotted Big Guns, a game I remember from my Nintendo childhood. To my amusement, it was real having to find that Slugfest returned to the exact same mall I played at during the Brentwood era. The best part? Learning that both High Speed and Nine Ball would make their stay. It would make that next return trip all the more urgent. High Speed was the very first machine I ever scored a million on, let alone three. And Nine Ball? The overall design and sound effects of it was a personal must-play for me.
All throughout last Spring and Summer I’d make the effort to be the first one there and the last one to leave. Noon to 8PM. I made one final trip to High Score- before the year was over, leaving it behind in its former incarnation forever. It’s now half of what it used to be. The other half is now home gaming and memorabilia. I knew it would never be as good after when I first found it and won’t expect it to be better. But I’ll never, ever forget it - just like I’ll never forget the ride to Williamsburg’s Rough Trade, the post-punk / d.i.y. and jazz-fusion finds, the Jewish girl from Queens with the straight shoulder-length hair and green eyes who asked me if I had a copy of KIDS, or the two pale gingers with brown eyes I spent forever with at my store. Another day, another payout.
The alignments had another card up its sleeve. The King of Diamonds would be super-ceded by the Ace. The Boy Harsher show was less than two weeks away and I had to visit the Smithhaven Mall to find me a leather jacket and black hat. I walked out with the hat but no jac-. And, as I was walking out, something caught my eye: a shiny colorful array of neon lights. I stop to look at my right and there it was: a new video arcade I never knew existed. I was shut. I step in and to my immediate right was Baby Pac-Man: a cabinet shaped like an upright with a CRT monitor and small pinball playfield below it. It was a machine I only read about but was curious to seek out. Now, here it is. But, I couldn’t go any further as entry was roped off. But I see the sign at the front desk: $20.00 free play all day. It’s 3PM, I wouldn’t get my money’s worth. But I owed it to myself to come back and visit, and visit I did.
The following Wednesday I came back at noon and paid the frail emo casualty up front my $20.00. Does he have any idea what he’s doing here or what this is all about? He wouldn’t care, really. He’s only here to collect and will elicit a fake half-enthusiastic “oh, uh...that’s cool!” when asked. I’m here to revisit my Atari / Nintendo childhood. Eight hours and no time to waste. Let’s have it.
I walk in and there’s three Pac-Man machines grouped together: the 1980 original that became the first-ever character franchise, Baby Pac-Man and Super Pac-Man. Across from it is Ms. Pac-Man. How shameful they couldn’t include her from the boys’ club. There were vector games in Tempest, Lunar Lander, Asteroids, and Star Wars: The Empire Strikes Back in super-sharp and blindingly bright on original CRT monitors. There was Gorf, arguably my very first arcade memory living in Brooklyn. Classics such as Centipede, Marble Madness and Spy Hunter which I haven’t played in its true form since forever. Defender, Robotron 2084, and Berzerk rounded out three of four parts of the Williams trilogy. Moon Patrol, Galaxian, Zaxxon, Gyruss, Phoenix, Dig Dug, Vanguard, and Missile Command - games I played endlessly on the home system - were there. Crystal Castles, one I always played on the Atari 2600, felt super-frantic and ultra-responsive on my first time ever playing it. Pengo and Mr. Do! - two games I remember my sis- B-Bomb telling me about - were finally crossed off the must-play list.
I found two extremely rare Nintendo Vs. red tents and with that came Donkey Kong, Donkey Kong Jr., Donkey Kong 3, Punch Out, Popeye, and the original Super Mario Bros which I always used to play at the neighborhood deli (thanks ma’). Even more impressive was the fact that they had Playchoice machines when the South Shore Mall had them. I walk further and there’s Bad Dudes and the first Double Dragon: agonizingly slow and sluggish as fuck like I remembered it.
There’s driving games such as Super Sprint, Crazy Taxi, Chase HQ, and The Cruisin’ series. But, none more important than Sega’s Hang-On and Outrun, one which my younger bro- and I fought over to play first when our parents took us to the ice cream parlor. Next to those were Virtua Cop and Point Blank which I had zero interest playing because it wasn’t Cheyenne.
Konami, known for some of the best multi-player titles ever, made their presence felt with Super Contra, The Simpsons, Sunset Riders, X-Men, and Teenage Mutant Ninja Turtles; the final being the gateway and the token example of nostalgia. There was the fighters’ row: Mortal Kombat II, Virtua Fighter, Tekken 4, Killer Instinct, Marvel Vs. Capcom 2, and Street Fighter II; that final one the basis of my early Brentwood years hanging out in dangerous neighborhoods and being harassed by the youngbucks in pizzerias for quarters. How about not one, not - fuck it - four Neo-Geo MVS’s with such games as Metal Slug 4, Ninja Warriors, Fatal Fury 2, and Samurai Shodown all plugged in and more. Three of those four aforementioned Neo-Geo games all happened during various points of my Brentwood era, coincidentally at the same shopping center as the pizzeria and that down-low mom-and-pop video store in Central Islip.
There were pinball tables such as Spider-Man, Stranger Things, and Star Wars: Episode 1, but couldn’t ever compare to what High Score used to have. Foosball, (a rare) Super Chexx, a Ms. Pac-Man & Galaga cocktail machine, and even Alley Cats: a shuffleboard-slash-bowling hybrid were found. Never played anything like it. Sports-themed uprights in NBA Jam, NHL Ice, and Blades Of Steel which I played all of three minutes before walking away from it and headed for Arkanoid: Revenge Of Doh. I was even taken back by seeing games I never knew existed: Warp Warp and Lady Bug. And finally...Smash TV. I wasted an hour of my valuable life on cheap deaths and repetitious gameplay. I’ll never ever recommend it.
I look above and there was a scoreboard with all the high scores and initials written in chalk. Twin Galaxies this wasn’t and thankfully there were no Billy Mitchell sightings. Another thing up above us was a mural of Blaze, Axel, and Adam of Sega’s Streets Of Rage, deemed one of the best and most successful side-scrolling beat ‘em-ups ever. Further back of the arcade I found a bar set-up and a big projector screen behind it for anyone wanting to play Mario Kart on the big-screen. I looked hard enough to find authentic original operator’s manuals of Jungle Hunt, Centipede, Xevious, Asteroids, and Missile Command framed and hung on the wall. I also laserdiscs also framed and hung on the wall near the arcades storefront. Flashdance, License The Drive, Vision Quest, and - I kid you not - Dirty Dancing. Which reminded me...where the hell were Dragon’s Lair and Space Ace? And no Eighties’ fantasy world wouldn’t be complete without at least two small CRT TV’s set up to play Super Mario Bros. 3 and E.T. It was the perfect set-up founds in millions of kid’s rooms everywhere. And they still weren’t done.
The one thing Game On had that High Score Pinball didn’t, and this is the major validator here, was the Eighties soundtrack streamed on the overhead. High Score- only had the natural sound of licensed one-liners, PCBs, electromagnetics, and solid states emanating all the bells and hard solenoid knocks of free games. Only once had they brought out a portable speaker blasting Ozzy’s Nineties hits and alternative. Not Game On. Every song was an unforgettable Eighties throwback. It had to be to fit within the nostalgic theme of gaming’s wonder years of the very-late Seventies to the mid-Nineties.
The Seventies will always be something I’ll explore because it’s a decade I mostly missed out on. Exploring and discovering obscure jazz / fusion, soul, groove, and the hits are all a product of my fascination with hip-hop and rap’s sampling culture, console gaming, money shows, chyrons, station i.d.’s, production logos, opening and closing credits, and promos-. The Eighties were different because I lived through them 100% and still remember it clear as day. I can appreciate new wave, synthpop, the new romantics, Billboard hits, freestyle, radio plays, hair metal, and anything else I listened to as part of my Atari / Nintendo childhood. The arcade’s streaming playlist (could they not afford a cassette player?) was paired with the many original arcade cabinets of their time and served its nostalgic purpose, as intended, to its full unbeatable meaning. 
With almost every song played on the overhead there were more childhood memories that followed them. J. Geils Band’s “Centerfold” was my first-ever music memory when my other half-sister played it constantly on our turntable in our family’s second-floor Borough Park apartment. The night my dad threw the Christmas tree out on the porch and my ma’ taking both my younger brother and I to stay at gramma’s for a few days. Riding in the passenger’s seat of our white rusted ‘78 Cadillac Coupe Deville and the bubbled rainbow that formed at the top of its windshield. Being stuck on the side of the Southern State Parkway heading home as my younger bro- and I rode in the backseat with toy dashboards. The trips in my parents rusty beige Chevy van where its crusty steel interior and the smell of petrichor created a viciously sickening mess. The two ‘79 yellow and blue AMC VAM Pacer X’s my parents had. Hurricane Gloria and the week-long power outage. Friday night’s Miami Vice. Saturday afternoons spent in the basement playing Atari and watching WWF and NWA. Saturday night’s Golden Girls where the whole family died laughing. Sunday’s Long Island pop station WBLI’s Top Ten countdown on public access television. Our babysitter’s daughter who was the cutest thing of curly black hair, dark eyes, and tall stature who smelled like sparkle and white plush. My bro- and I taking apart our ma’s floral-print couches and making pillow forts out of them. Dad’s in-wall Akai eight-track player and the overhead speakers. Easter’s various assortment of sweet-smelling wax crayons and activity books. Nights spent watching New York Yankee games on PIX, New York Rangers on MSG, Night Flight and Dance Party USA. Family dinner night at Enzo’s in Bay Shore for minestrone, calzones, and newspaper clippings of Italy’s World Cup victories. Assholes in Chams tank-tops smoking in their garages while working on their prized ‘77 Trans Ams. Playing NES all night before getting ready to ride to Staten Island at three in the morning to pick up my dad’s side of the family.
The more I played the more I immersed myself back into familiar territory that I haven’t visited in decades. It’s an absolute rarity when all the right authentic elements that used to be come together as one and re-create a near-perfect rendition of what the Eighties felt like. It’s not just the soundtrack, the manuals and laserdiscs that supplanted the setting, but the actual aesthetic itself. See the decals on the side of the cabinets and the built-in one-of-a-kind joysticks and steering wheels. The amazing control panel artwork. Plenty of CRT monitors and their rasterized graphics, scanlines, ripples, burn-in, and scrambled graphical glitches. Buttons, plenty of buttons of all types. And no more having to bang on the steel coin doors when those quarters got jammed. Not a burn mark in sight and the smell of old wood cabinets filled the room - exactly how I remembered it all.
It was nearing 9PM. The trip back in time was about to end and the mall was finally winding down. I had to have one last game in before having to walk off memory lane and say goodbye. That idiot kid wasn’t there but was replaced by some cute skinny hipster girl punk with pink hair and ladened with piercings, eager to talk to any cliched grown-up punk dad or fading former Gen-X’er wanting to share a story or two about how they missed those simpler days. I’ll never get the spirit and being of the Eighties back, but I no longer miss them now that I have a monthly pilgrimage to Game On. I retire for the night and head out. She unhooks the velvet rope and clears the way for me to leave with a smile.
“Have a good night!” she says. You know I will.
Heart: “Magic Man”
Eddie Money & Ronnie Spector: “Take Me Home Tonight”
Run DMC: “It’s Tricky”
Cutting Crew: “I Just Died In Your Arms Tonight”
Toto: “Africa”
A-Ha: “Take On Me”
Foreigner: “Waiting For A Girl Like You”
Bananarama: “I Heard A Rumor”
Wham: “Wake Me Up Befoe You Go-Go”
Mike & The Mechanics: “Silent Running”
Michael Jackson: “Billie Jean”
Rick Springfield: “Jessie’s Girl”
Bruce Springsteen: “Dancer In The Dark”
Pat Benetar: “Love Is A Battlefield”
J. Geils Band: “Centerfold”
Simple Minds: “Don’t You Forget About Me”
Tommy Tutone: “867-5309 / Jenny”
Cyndi Lauper: “Girls Just Wanna’ Have Fun”
Pointer Sisters: “I’m So Excited”
Starship: “We Built This City”
Steve Winwood: “Higher Love”
Whitney Houston: “I Wanna’ Dance With Somebody”
Survivor: “The Search Is Over”
The Outfields: “I Don’t Wanna’ Lose Your Love Tonight”
Flashdance original motion picture soundtrack
The Romantics: “What I Like About You”
Scorpions: Rock You Like A Hurricane”
Quiet Riot: “Come On (Feel The Noise)”
Pointer Sisters: “I’m So Excited”
Fabulous Thunderbirds: “Tough Enough”
Steve Perry: “Oh Sherrie”
Madonna: “Borderline”
Tiffany: “I Think We’re Alone Now”
Belinda Carlisle: “Mad About You”
Debbie Gibson: “Out Of The Blue”
Phil Collins: “Sssudio”
Lionel Richie: “All Night Long”
RUM DMC & Aerosmith: “Walk This Way”
Rick Astley: “Never Gonna’ Give You Up”
Bananarama: “Cruel Summer”
Cyndi Lauper: “Time After Time”
Kim Carnes: “Bette Davis Eyes”
Sting: “Every Breath You Take”
Heart: “What About Love”
Foreigner: “I Wanna’ Know What Love Is”
Bruce Springsteen: “Jack & Diane”
Mr. Mister: “Take These Broken Wings”
Bangles: “Hazy Shade Of Winter”
Don Henley: “Boys Of Summer”
Dire Straits: “Money For Nothing”
The Cars: “Shake It Up”
Peter Gabriel: “Big Time”
Bon Jovi: “Livin’ On A Prayer”
Allanah Myles: “Black Velvet”
Culture Club: “Karma Chamelion”
Mike & The Mechanics: “All I Need Is A Miracle”
Starship: “Sarah”
Wham: “Wake Me Up (Before You Go Go)”
Billy Ocean: “Caribbean Queen”
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dragonspiraltower · 2 years
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ash/ashe/sasha he/she + 🇲🇽
heyoo im ashe and im an ai created to eat 3ds cartridges and play video games :) im a bigender bisexual who likes video games and and tropical webcore stuff! welcome to my account! this is my personal blog where i reblog things that make me happy :D
🌐 this blog is strictly sfw. do not interact or follow if you're an nsfw blog; i am a minor.
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☆ some of my interests include: pokemon, tloz, splatoon, animal crossing, fire emblem, castlevania, video games in general lol, tech stuff, game grumps, kidcore/weirdcore/liminal space aesthetics
☆ do not interact if: you fit basic dni criteria (homophobic, transphobic, racist, ableist, sexist, etc.), you're proship/anti-anti, you are a terf/radfem/truscum/transmed, you don't support he/him and they/them lesbians, you don't support she/her and they/them gay men, believe in bi/pan/straight lesbians, like any of the following media (dsmp, genshin impact, aot, hazbin hotel, south park, mha (mutuals are fine)), you make fun of people's interests, you use the term 'latinx'.
☆ some of my other blogs: inactive 'forestcore' blog @forest-stroll, inactive mcd blog @mcdbutgay, pokemon gijinka art blog @digitalresorts
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Eye for an Eye: 6 [Finale]
Masterlist
Warnings: non/dub con sex (intercourse), violence, blood and alluded death.
This is dark!Steve and explicit. 18+ only.
Summary: It all comes to an end.
Note: So we’ve come to the end and we’ll see what happens to our reader and our mob boss. Hope you guys enjoy. Feels good to tick another fic off the list. <3 Let me know what you think with a like, reply, or reblog!
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You crossed your arms as Steve stood with his back to you. His shoulders were tense, his hands planted on the table. It was just the three of you; Steve, Bucky, and you. It wasn’t long ago the room was full of men in suits as they gathered around their leader on the eve of a vital operation. And now they had gone to prepare.
“For the last time, you can’t.” He shook his head as he pushed himself away from the table. “How exactly do you expect to get through this on that?”
You looked to your ankle as he turned and pointed to it. The swelling had gone down and while you kept it wrapped, it was better than it was. You didn’t need the crutches anymore though you tried to keep the weight off of it. You huffed and looked up at him defiantly.
“Do you really think you can just leave me behind?” You hissed. “Christ, Steve, we’ve come this far; I’m not letting it end without me.”
“You’ll get yourself killed.” He tossed his hands up. “A week ago you’d never even shot a man.”
“And now I have. And if I hadn’t, you wouldn’t still have your best man,” You nodded at Bucky who yawned at the argument without concern. “My ankle’s fine. It’s healing and I can aim a goddamn gun.”
“Oh, yay, you can walk and hold a pistol, exactly what I look for.” He spat.
“You think I’ve done all this work to sit here and wait for word?”
“I think you talk a big game but I dunno if you’re ready to really see Charlie dead. You hesitate, even for a second, and it’s life or death.”
“I won’t. Trust me. He put a hit out on me. I got more integrity than that. If I wanna see him dead, I’ll see to it myself.” You insisted as you stood. “He turned his back on me a long time ago, that I could handle, but then he tried to shoot me in the back and that’s something I won’t put up with.”
“I know how ya feel, sweetheart,” He sighed. “But you let those feelings get in the way and… it all goes south.”
“I’m going. You can strap me down but I’ll find a way out,” You sneered. “I don’t need your permission.”
Steve scowled and shook his head. He rubbed his neck as he turned and paced back and forth. He stopped and looked back to you as he hooked his thumbs in his pockets. “Fine. But you stay with Bucky. Close. No running ahead, no falling behind. You stay with him.”
“Great, the girl who can’t walk and the man with one arm,” Bucky mused as he leaned back, “Very intimidating.” You both glared at him and he raised his hand defensively. “Sorry, I’ll shut up.”
“Thanks,” Steve rolled his eyes. “You keep an eye on her. We don’t want a bloodbath, we just need Charlie.”
“I’ll do my best, boss,” Bucky shrugged. “But me and you both know how this one is. She’s not one for listening.”
“I’m done taking orders,” You said. “I spent years listening to Charlie and what good did that do me? If it gets us Charlie, I have no problem listening; but if I get the chance, I’ll do the job myself and no one’s gonna stop me.”
“Goddamn it,” Steve swore as he ran his hand over his hair. “You’re stubborn as a horse, you know that? But I just can’t decide if that’s your greatest asset or flaw.”
“Depends on the day,” You grinned. “So, it’s late. We should rest. We got a long day tomorrow.”
-
Your boot was tight around your injured ankle. It wasn’t as obvious as before but a pang would jolt you every now and then. Steve was right, you knew it; you shouldn’t be running around on it, but what was a sprain to the possibility of the day. It could be the final battle or the beginning of an even bigger war.
You stood in the large archway of the dining room as you watched the flurry in the lobby. Steve would go ahead with his men and sneak onto the dock. Strange’s men would arrive shortly after to unload the first container as others waited in the second. Charlie’s men would see the usual haul but not the ambush that awaited them. You would be without along with Bucky and Stark, watching for the arrival of the fourth boss; your target.
You looked down at the holster on your belt; empty. You toyed with it and turned back to the high-ceilinged dining room. Steve approached as you did; the same anxious grimace shadowed beneath his beard. He chewed the inside of his lip as he held out a pistol, hand-grip first.
“Don’t hurt yourself,” He warned. “And only aim at what you mean to shoot.”
“I know, I know,” You took it and weighed in your hand.
“Safety’s on. Right here.” He pointed to the gun. “Ammo.” He reached into his pocket and pulled out a cartridge. “You stay outside. You shouldn’t need more than that.”
“I’ll do whatever I need to,” You countered as you tucked the gun into your holster and took the cartridge. “I’ll have Bucky.”
“He can’t babysit you with bullets flying.” Steve shook his head.
“Babysit me?” You frowned.
“I don’t mean it like that, I… can you blame me for being worried?”
“I’ve made it this far. I shoulda been dead in that kitchen, then back in that bar… Let’s hope that luck holds.” You slipped the cartridge into your pocket and zipped up your leather jacket. “You got your bases covered.”
He sighed and scratched his jaw. “I don’t think you realize…” He paused and looked away.
“What?” You touched his arm softly and stepped closer. “Realize what?”
“I can’t lose you.” He lowered his voice as he looked back to you. “I… Well, sweetheart, I think I just might love you.”
“Love?” You scoffed. “It’s been a week.”
“Yeah? This life is fast and I don’t like to drag my ass.” He brought his hand up to touch your cheek. “I don’t think, I know. I love you.”
“Don’t… it’s the nerves.”
“You don’t have to say it; you don’t even have to feel but I do,” He rubbed his thumb along your cheekbone. “So, yeah, I don’t wanna see that pretty little head hurt, or worse, so please, stick by Buck and don’t go chasing Charlie like the mad woman you are.”
You smiled wryly and rolled your eyes. “I’ll do my best.” You said. “But get back to me about the whole love thing when this is all over.”
“Oh, I will,” He leaned in and kissed you. A lingering kiss which lasted a bit too long. “I definitely will.” He pulled his hand back and checked his watch. “Go on, find Buck. We gotta head out.”
-
It was painfully quiet. The tinted windows added to your sense of blindness. Steve was inside with his men, Stark’s, and Strange’s. Charlie’s had crept in the back ten minutes ago. Their boss was no where to be found.
You were sat low in your seat along the street. Just another car in the line of parked vehicles. Bucky was in the driver seat, his gun resting against his thigh as he watched lazily. Stark was a few cars back watching with his protege, Peter. You wiggled your foot anxiously as you awaited any sign of conflict within.
“It’s not our job to worry about what’s goin’ on in there. It’s our job to watch for Charlie and give ‘em the heads up.” He reached over and grabbed your knee to still your leg. “We got surprise on our side. Timing. Foresight. They knock off Charlie’s men, use his phone to lure the weasel in himself, and that’s it.”
“Too much can happen. If we see him, we should just finish it ourselves.”
“Out here in the street in the middle of the morning, yeah?” He grumbled. “I see why Steve likes you; you’re just as hotheated.”
“Tell me you don’t wanna pay him back for that,” You gestured to his arm. “You barely seem the forgiving type.”
“Don’t claim to be, but I’m patient and smart,” He adjusted his gun against his leg. “You take one step out of this car, I swear…”
“Look, I already learned that lesson,” You kidded. “And it still hasn’t healed.”
He chuckled and turned back to his vigil. You watched quietly, your fingers tapping on the vinyl of the door. Your stomach fluttered as you tried to imagine what was going on within. And then the sleek black car appeared; not far from your own. Bucky nudged you and you slid down lower in your seat as he peered over his shoulder.
“That him?” He nodded to the car and you confirmed it wordlessly. 
He held his gun close as he kept his eye behind you. You heard a car door and then another. Bucky had his finger ready as he tracked the two figures past your car and you looked up just as Charlie headed for the station. You reached for your gun and Bucky stilled you with an elbow.
“Wait.” He hissed. “Get your phone out. Let him know Charlie’s not alone. And keep an eye on that caddy that just pulled up on the other side.”
You glanced at the side mirror and found the car he alluded to. You reached to your holster and this time he didn’t stop you. 
“I just gave Stark a heads up,” He said. “We don’t move first; we wait for them.”
“More waiting?” You huffed.
“Better than running face on into a bullet,” He returned. “Now, Steve can handle Charlie. They got his men taken care of, they’re expecting him… it’s good.”
“It’s not fair,” You said. “I should be there. I should get to watch him grovel.”
“You let your emotions get into it, and you get hurt so settle down and keep a watch on that blue monstrosity.” He growled.
“So he did ask you to babysit me?” You muttered. 
“As much as he kept me out here so I didn’t get in his way. I’m useless without both arms, really. Only do so much with a gun, ya know?”
“Shhhh,” You hushed him and wiped your palm before slipping your gun free. “They’re on the move.”
He looked back and tightened his grip on his own weapon. He pressed himself to the seat as three men closed their doors and strode down the street, their hands readied just above their belts. Bucky tapped your knee.
“They get to the curb, get out, get your gun up,” He whispered. “Keep on the other side of the car and I’ll be on them. Follow, don’t get ahead of yourself kid.”
He reached to his phone and quickly typed off another message. He looked into the mirror and nodded. “Stark and the kid are ready.”
He opened his door first and you did the same. You rounded to his side as he crept along the walk. You limped as you struggled to keep up with him and glanced across the street as you sensed movement. Stark and his boy mirrored your movement up the pavement.
Bucky stopped at the last car and tucked away his gun. “Keep that pistol pointed at them. Even if you think you’ll hit me, you fire if it goes south.”
You gulped and he turned back. He tiptoed out from behind the car and Stark did the same, Peter not far behind. The three men edged toward the dock building with their hands on their hips as they neared the door. There were surprised grunts as all three were grabbed seized from behind.
Bucky brought his thick arm around the first while Stark knocked the second in the skull with the butt of his gun, and the third cried out as Peter kicked his knee and proceeded to strangle in a perfect mimic of the first. There was a brief struggle, the sound of metal on pavement, and finally the dull thud of bodies. You looked down as your hand shook, your pistol held up without thought.
“Get over here,” Bucky hissed as he turned back to you and the other two dragged the bodies away and hid them around the corner. “Keep watch out here,” Bucky ordered as they returned and you neared. “Get your men to start searching every car on the block.”
Stark raised two fingers and several car doors opened and closed as several figures emerged from them. He pointed up and down the street and they swiftly. Began to walk the line of vehicles. Bucky nudged you and waved you inside.
“Keep that handy,” He nodded to your pistol. “We gotta find Steve but we don’t know if Charlie’s caught on yet.”
You followed the henchman. He slowly shifted open the large metal door as he looked both ways before waving you in. You kept close behind him, his shoulders broad enough to keep you hidden. He paused at the first corner and listened before he turned to look at you. 
He motioned forward and carried on down the next hall. Not far before you reach the back doors which were better described as gates; grated and rusty. They were slightly ajar and voice rose from without; familiar and not entirely welcoming. Bucky kept his gun ready as he led you onward and peeked out into the dockyard.
He sighed and lowered his gun as he gestured for you to do the same. He waved you outside into the sun; dozens of men gathered around one. Strange and Steve stood with pistols aimed at Charlie, a bullet already in his hip as he gripped it with a bloody hand. You brushed past Bucky and approached the center of the crowd.
You raised your gun as you approached Charlie’s back and an awe seemed to overcome the men. You aimed at the back of his skull as you emerged from the bodies and Steve looked up to catch your eye. He shook his head and Strange frowned at the sight of you.
“No, not like that,” Steve said. “He’ll die like a coward but he won’t be killed like one.”
Charlie turned his head slowly. His own gun was under Steve’s foot and Strange looked down his long nose at his nephew. He glanced between you and the blonde boss and nodded.
“If I might interject, I think blood takes precedence over whatever grudges you hold against him,” Strange said. “So I think that would be up to me.”
“He tried to lift a couple kilos from you, he tried to kill me,” You snapped. “I don’t see why I shouldn’t get to pay him back for those years he stole from me.”
Steve was quiet as he considered. He stared at Charlie who shook his head and groaned as he gripped his hip tighter.
“I always knew that bitch was too much trouble,” Charlie grumbled. “Let her do it. She’s right, it was fucking miserable and I’ll be more than happy to be done with her. Even like this.”
Steve turned his pistol in his hand and lunged forward to knock Charlies across the jaw. You stepped back as the dark-haired mobster fell over and spat blood onto the dirty pavement.
“Keep it up and maybe I’ll trade this…” Steve held up his gun, “For something sharper. More tedious.”
“Give her a while,” Charlie spoke thickly as his tongue sounded swollen. “She’ll wear on you too.”
You rounded him and stood beside Steve as you kept your gun aimed at the man you’d deluded yourself into loving; if it ever was that. “Like this?” You asked. “Look him right in the eye, huh?”
“No,” Strange interjected. “This wasn’t the deal, Rogers.”
“Deal was we get him,” Steve returned. “The end’s the same.”
“You promised me,” Strange insisted. “You let her pull that trigger and this ain’t just about two sides any more.”
Steve sighed and tucked away his pistol. He reached and touched the nuzzle of yours. He pushed softly until you lowered it. “Safety on,” He said. “He’s not yours anymore.”
“What--?” You let the gun fall to your side. “He was gonna kill me.”
“Blood’s blood,” He said. “Whatever you had, it’s over. Is it so bad that someone else sees to that?”
You grimaced and turned to him. He looked down at you and exhaled. He was pleading with you. In front of his men, in front of the man who was once his rival, in front of the one he had prevailed against. You could take the victory as it was or you could dive headfirst into another war. You closed your eyes; you were tired. You nodded slowly and holstered your gun.
You turned to Charlie as you opened your eyes. He was back on his knees, cradling his jaw as the wound at his hip wept. You gave a bittersweet smile. It didn’t feel so much like winning now; looking down at the man you had once laid beside. It felt like your own foolishness staring back at you. The blood of wasted years stained his clothes.
“Goodbye, Charlie,” You brushed your hand against Steve’s and peeked over at Strange. “He’s all yours. I’m done with him.”
-
You left with Steve. The ride was silent. You stared out the window as the buildings rushed by though you barely saw them. The adrenaline was gone. You were tired; deflated. It was truly over. Charlie was gone.
But were you free?
You didn’t look at Steve until he pulled up to the house. The palatial yard created by the curved driveway. The gates closed behind you and clicked in your head. It was nicer than Charlie’s; he was nicer than Charlie. 
Well, they were entirely different, weren’t they? So… what were you afraid of?
Steve was quiet too. He took your hand and led you inside. A few of his men would follow to secure the grounds but he had found a new hive in the city, until the bar was rebuilt. And there was no need left for a whirlwind; the skies had calmed.
You let go of him as you entered as your soles scuffed against the marble. You went to the kitchen and pulled a glass from the cabinet; and another which you tilted in his direction. He nodded and shrugged. You placed them both on the counter and searched around the liquor fridge hidden just beneath. A bottle of rye.
“You okay?” He neared as you poured. “Charlie, he…”
“I’m not sad,” You corked the bottle and pushed a tumbler in his direction. “I stopped being sad that day he left me in your bar in nothing but a sheet. I’m… listless; lost.”
He took the glass and drank. He wiped his lips and leaned on the counter beside you. “I don’t want you to be trapped here. Not like before so… if you wanna go, I won’t stop you.”
“Really?” You raised a brow and he bowed his head in acquiescence. You thought and took a swig. “And what about all that before?”
“All what?” He asked.
“Love?” You said quietly. “Is that how you really feel? Even now? After?”
“More than before.” He smiled and slid his glass away from him. You finished yours and he took it from you. “And whatever you decide, I’ll still feel it. I’ll still love you. You’re not some moll I found in a kitchen; you’re the most gorgeous woman on earth and you introduced yourself with the barrel of a gun.” 
He pressed himself to you, your body between him and the cool marble top. He brought his hand up to frame your face as he smiled. 
“So, you wanna go, then give me a kiss goodbye, and if you wanna stay, I’ll take the kiss anyways.” He bent to kiss you and you welcomed him. 
The ice that had formed over your skin cracked and you melted against him. You slipped your arms up around his neck as his hands crawled under your open jacket. He pulled the cotton hem of your shirt away from your jeans and his rough palms brushed over your sides. He felt around with one hand until he found your pistol. He freed it blindly and set aside with your glass, and then his own.
Between hungry kisses, he began to undress you. You lowered your arms for him to push the leather jacket down them and then raised them to untangle yourself from the cotton tee. You shoved his jacket back on his shoulders and he let it drop to the floor with a whisper. You nearly tore the buttons from his shirt and ripped his tie free with a growl. The floor was soon littered with your clothing and you were naked.
He lifted you in a single motion and your ass met the cold marble. You squeaked and pressed your lips to his again. You pulled him close and wrapped your leg around his hip to draw him close. He leaned in until his chest met yours. He dragged his lips across your cheek and down to your jaw sloppily. You pushed your head back and bared your throat to him. He nibbled at it and purred as you messed his golden hair.
He bent to kiss along your chest. The same flutter in your chest as that first night; stronger this time. Irresistible. You clung to him as he buried his head between your tits and his hand tickled along your thigh. As his fingers met your pussy you hummed and arched into him. He slipped inside and you gasped.
“Steve…” You breathed as you grabbed his hair and tugged his head back. “Don’t play with me…”
“Play?” He smirked as he stood straight and drew his hand away. “Isn’t it supposed to be fun?”
“Oh, very,” You pulled him to you and spread your legs wider. 
He slid you to the front of the counter and you felt his cock against you. He pressed his lips to yours. You drew him closer and tilted your hips. He pushed into you slowly as he lifted you from the marble. You wrapped your legs around him and sank onto him entirely.
You rocked slowly as he kneaded your ass. He shoved a hand between you and felt around and found your clit. He began to rub as you moved against him. You moaned and ripped your lips from his. He purred as he nuzzled your neck.
You clawed his shoulders as you rode him. The heat gathered inside of you and bloomed all at once. You tossed your head back and cried out as the waves curled around you. You squeezed him between your legs and sped up.
He snaked his arm around you as he guided you. He lifted you easily as he slid in and out of you. His groans swirled in the air with your moans and filled the airy kitchen. Your voices echoed on the high corners and lent to the flames that licked at you. You came again and hugged him tightly as your body twitched in delight.
He pushed you back against the counter as he slammed into you. You gripped the edge of the marble as you panted loudly. He didn’t relent; didn’t let up. And you felt it; that dream you called freedom. 
He grunted suddenly and spasmed as he rested you against the counter. He leaned on you as he slowed and caught his breath. His hot breath glossed over your cheek and he kissed you there. You shivered and ran your hand down his sweaty back.
“So…” He rasped as he pulled back to look you in the eye. “Was that goodbye?”
You brought your other hand to his beard and felt the soft hair. You smiled up at him and combed your fingers through his hair. You pulled him to you and hovered your lips just below his. “Hi.”
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defiantdreemurrs · 3 years
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Pokemon: Gold and Silver - Review
In 2000, Nintendo released the long anticipated sequels to its smash hits, Pokemon Red and Blue. Boasting an entirely new region to explore, a whole new set of over a hundred Pokemon to catch alongside the previous 151, and almost an entire second game unlocked after beating the main game, Pokemon Gold and Silver were an almost immediate success. These games are often mentioned as being “the best in the series” by fans across the globe and represented Game Freak’s most ambitious project to date. After years of only having vague memories of the games from childhood, we decided to finally make an attempt at completing Silver version, after which we plan to play through as much of the main series as possible. We’ve always felt the Game Boy and Game Boy Color era of Pokemon games paled in comparison to some of the later games like Pokemon Ruby and Sapphire and we figured after a disappointing playthrough of Blue a couple years ago, Silver would just be more of the same, but this time in color. We were shortly proven very wrong.
Pokemon Gold and Silver take us into the world of Johto. Johto is a neighbor region to Kanto from the Gen 1 games, a place we’ve heard described as “Kanto’s Backyard”. The region is based on a real region of Japan just like how Kanto was, this time the Kansai region. Where Kanto is centered around a metropolitan area in the form of Tokyo, Kansai is a much more ancient and rural area home to smaller cities such as Osaka and Kyoto. As a result, Johto feels much older than Kanto. Kanto felt like a collection of small yet relatively modern (as of the mid 90s) towns and cities surrounding Saffron and Celadon cities, whereas Johto’s even smaller towns feel much older and rich with history.
Take Ecruteak for example. Ecruteak is home to an ancient pair of towers said to be home to Legendary Pokemon. From these towers designs in the game, to the general atmosphere of Ecruteak, to the fact that a total of four Legendary Pokemon can actually be initially found within these two towers (though three of them roam around after your first meeting), even the limited display of the Game Boy Color gets across that this city has thousands of years of history surrounding it. Playing the game we felt like we were traversing around this rural, ancient region in the heart of Japan soaking in all of its beauty rather than just wandering around a world like our own. For a game series that aimed to transplant the mechanics of Dragon Quest into a more modern world, Johto brings a nice sense of that less modern, almost fantastical element back to the setting.
Not only does it feel like a beautiful region to traverse, it’s also a very relaxing region to traverse. Sure, there’s a lot of deep grass, and later on there are a lot of trainers around that can slow you down, but for the most part those slowdowns just result in having more time to appreciate the world of Gold and Silver. It wasn’t difficult to imagine wandering through the woods in place of the player character, a team of Pokemon at our side, exploring and battling, stumbling across ancient landmarks and historical buildings. All of this on a Game Boy Color game, mind you. Such a simple display and limited hardware and Game Freak still managed to hit it out of the park with such an immersive game. We easily spent hours just wandering around from town to town, not wanting to put the game down because of how sucked into it we were.
There’s a lot more than just Johto to progress through, though. Victory Road and the Indigo Plateau are back, because the game needed somewhere to put the Elite Four and the Pokemon League Champion, and since Johto and Kanto are practically next door to each other it made the most sense to just have the player travel back to Kanto after completing all eight gyms rather than design an entirely new area that’s just next door. The more eagle-eyed of players who attempt to fly away from the Indigo Plateau for training or other reasons might notice that they can’t do so, because when they pull up the Fly map, it shows they’re in Kanto as opposed to Johto. This is kind of an excellent teaser for the game’s post-game content: the entire region of Kanto.
Shortly after his passing, an anecdote about Satoru Iwata’s work on Gold and Silver went around in Nintendo fan circles. He was credited with developing a method of compression that allowed the developers at Game Freak to get both Johto and Kanto’s assets small enough to fit on a single cartridge, allowing the player the opportunity to, after completing the Pokemon League challenge, revisit the home of the previous games’ player character and see what’s changed since the player was last in Kanto. Given that Gold and Silver take place three years after Red and Blue, you can imagine a lot has changed. Cinnabar Island’s volcano has erupted, forcing the inhabitants to flee elsewhere and destroying Blaine’s gym, leaving him with nothing but a cave in the Seafoam Islands, that has become the new Cinnabar Gym. Lavender Town’s giant Tower has been turned into a new Radio Tower for Kanto, with the Pokemon graves within being moved to a new mausoleum building just south of it. A speedy bullet train has been built in Saffron City, allowing quick passage back to Johto. The player’s old rival Blue has become the new Gym Leader of Viridian City.
But while all of this provides an interesting and content-rich post-game for the player to explore and sink even more time into, we feel it comes at the cost of making the game’s main region suffer somewhat. In order to fit an entire second game into the back of the main game, the main game had to be smaller as a result. It’s nice to traverse two entire regions in one game but it’s not quite as nice when the game’s main region ends up being much faster to progress through as a result. While we did spend our time wandering around and didn’t focus too much on speed (though we were playing a little quickly since we do have a lot of games to get through), the end of the game hit us a lot sooner than we expected. In just a few short hours of playing we made it all the way up to the third gym, and the very next day blazed through four more. 
What makes this relatively fast pace even more annoying is that the levels themselves are paced really weirdly. We didn’t fight every single trainer we came across, but we did fight a good amount of them and made sure to fight every trainer in every gym, and we still had to grind somewhat when we came across the Elite Four. The game’s gyms are balanced to where you end up roughly in the mid 30s after completing all eight of them, with Clair’s team in the Blackthorn Gym having a single level 40 leading a team of mid 30s. The pacing then jumps wildly out of control as the Elite Four range from low 40s to low 50s, and then again even more so at the end of the post-game, where after facing mostly 30s, 40s, and even some 50s, you face a challenging team composed of mid 70s and even a level 80. I’m assuming the game intends you to grind out your team in the Victory Road in order to reach a more appropriate level for the Elite Four, but this was somewhat difficult since it’s full of rock- and ground-types, one of which we had on our team.. In the end we just repeatedly challenged the Elite Four and didn’t bother to heal as a way to grind some more levels out more easily as well as to form strategies against them, which I would argue is actually a great way to go about it if your team is well equipped for the fights otherwise.
This is, of course, assuming you even have the team you want in the first place. After picking our starter and catching a few other Pokemon to get us through the first gym, we started thinking about the Elite Four and the eventual challenge at the end of Kanto, and decided to plan out a team instead of our usual method of just using what we catch. We had a solid team put together of Pokemon that we liked first and foremost but would also be able to tackle these challenges more easily thanks to type matchups. Getting a few hours into the game though and doing more research on where to find them, we realized a lot of the team we were building would take far too long to put together, with half of them not even being available until arriving in Kanto (despite being brand new Johto Pokemon!). Almost none of the new Dark-types are available in Johto, the only one being Umbreon, and the only Fire-types available that aren’t your starter are Magmar and Entei (and Ho-oh for those playing Gold). Since we had no interest in waiting that long for the Pokemon we actually wanted and because we wanted our full, final team embedded forever in the Hall of Fame after beating the Elite Four, we ended up having to use two Legendary Pokemon, in the form of Lugia and Entei.
Personally, we don’t feel like including Legendaries on your team makes a whole lot of sense anyways, and we usually try to restrict to no more than one because realistically who expects an 11 year old child to have even just one? But the game restricting so many of the newly introduced Johto Pokemon to the post-game and even keeping the ones it does allow you to catch in Johto itself restricted to a smaller handful of types meant we had to break our own rule if we wanted to take advantage of certain type matchups. Considering how many Pokemon throughout the game are weak to Fire-types, we had to pick Entei just to capitalize on that because otherwise we were pretty heavily limiting ourself and making the game harder.
Personal issues with the availability of certain Pokemon aside, these games present a rich experience through an immersive world, an experience that is a bit marred by its own ambition. Ambition is something we can respect though. It took a lot of effort to fit Kanto into the game and we imagine a lot of players were thrilled to go back to the land they spent so many hours exploring and playing through in Red and Blue (though, being born too late to play those games, we didn’t have that experience). Even if we didn’t have that experience in Kanto already, it’s still really impressive and almost as fun to sink time into. It’s like a whole entire second game that you unlock after beating the main game, with an even more difficult final challenge. We respect the developers at Game Freak a lot for attempting this, and in the end we’re really looking forward to returning to Johto later on in Pokemon Crystal as well as the remakes, HeartGold and SoulSilver.
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billloguidice · 3 years
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Video: South Park intro for the Nintendo 64 on a real CRT
Video: South Park intro for the Nintendo 64 on a real CRT #southpark #crt #n64 #nintendo #nintendo64
Quick video of the animated South Park intro for Nintendo 64 running from the original console and cartridge on a Commodore 1084S CRT monitor using a standard S-VIDEO cable.
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rabbitcruiser · 3 years
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Gettysburg National Military Park (No. 48)
There are three monuments to the 90th Pennsylvania Volunteer Infantry Regiment on the battlefield of Gettysburg.  The “Granite Tree Monument” is northwest of Gettysburg on Oak Ridge. The “Eagle monument” and “Boulder monument” are south of town along Hancock Avenue. In addition to the regimental monuments, a monument to the 90th Pennsylvania’s Chaplain Horatio Howell is on Chambersburg Street in Gettysburg. There is also a monument to the 90th Pennsylvania Infantry on the Antietam battlefield.
Colonel Peter Lyle commanded the 90th Pennsylvania Infantry at the beginning of the Battle of Gettysburg. He took over command of the brigade during the battle. Major Alfred J. Sellers then took command of the regiment.
The Commonwealth of Pennsylvania erected the “Granite Tree Monument” in 1888 northwest of Gettysburg on Oak Ridge along Doubleday Avenue.
The 90th Pennsylvania’s Granite Tree monument on Doubleday Avenue is filled with interesting details. The beautifully realistic bark of the tree trunk is stripped in areas and splintered on the side from a grazing shot. The trunk itself is shattered at the top, with the cannonball that caused it still embedded in the tree’s heart.
But after the ravages of war life goes on. Inches away a mother bird feeds two babies in her nest. Bronze vines grow around the trunk. And the tree still provides other useful services, holding a soldier’s rifle, bayonet, knapsack and cartridge case. The knapsack is lettered for the 90th Pennsylvania. Above the bronze shield telling the regiment’s story is a circle formed from the granite of the trunk, the symbol of the Union First Army Corps.
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fast-moon · 4 years
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How to Smuggle General Leo into the World of Ruin (FF6)
I just finished personally verifying the cascade of glitches in FF6 that can be exploited to smuggle General Leo into the World of Ruin, and can report that it does indeed work.  I’d already done the glitch run last year to get him back in the World of Balance, but you can only get him back after he dies and all the story events in WoB are already done except for the Floating Continent (where he can’t be taken), so there’s not much to do with him besides ride chocobos and flush toilets.  This new glitch run also allows him to run around the end of the World of Balance, but you can then smuggle him into the World of Ruin afterwards.  It’s much more convoluted and time-consuming than the WoB version of the glitch (which in and of itself is time-consuming), but also more rewarding since now you can take him to a good chunk of the WoR story dungeons (just not the Phoenix Cave or Kefka’s Tower).
This glitch can technically be performed on the original console cartridge, however because it requires progressing through 7-10 hours of game time without utilizing an in-game save, it’s generally better to run it on an emulator where you can utilize save states so you don’t have to grind through it all in one sitting.
With that said, here’s the mess of steps that need to be followed to get General Leo in your party in the World of Ruin:
1. Start a new game and play as normal until you get to Figaro Castle.
2. After Kefka arrives for the first time and you gain control of Edgar, instead of heading up to talk to Locke, follow Kefka and head down and out of the castle.
3. Once you leave the castle with Edgar, save on the overworld.  Do not use an in-game save again until instructed.
4. Continue the game as normal until the Floating Continent.  It is advised to get Edgar, Locke, and Terra to a decently high level (30+) before going to the Floating Continent as they are going to have to solo/duo a good portion of the game.  Their equipment and magic won't matter as they're going to lose it, but they'll retain their levels.
5. On the Floating Continent, proceed 3/4 of the way through until you are given the option to return to your airship.  Select "Yes".
6. When back on the airship, approach the helm and select "Lift Off".  Fly around for a few seconds, then press X to return to the airship screen.
7. Approach the helm again and select "Find the Floating Continent".
8. When you return to the Floating Continent, get into a random battle and die.  Your save outside of Figaro Castle with just Edgar from the beginning of the game will load, but you'll be on the airship.  This is because you exited and entered a dungeon without ever triggering the “landing” event for the airship, so you are still considered in the “on airship” state even after you die.  But now you have the airship WAY before you’re supposed to.
9. Don’t try to enter the airship screen or land yet.  Instead, fly the airship to Jidoor and land.  The airship will disappear because it’s not supposed to exist yet, but you got where you needed to go.  You are now free to save using in-game saves again.  Edgar's current HP will be what it was at the beginning of the game, but his max HP will be what it was before you died, so use the inn to heal him.  You'll have lost all your magic, money, and equipment you got before you died, and since Edgar is going solo for this next bit, it's advisable to make enough money to buy him some armor and and a decent stock of potions since that’s the only way he can heal.  You are, unfortunately, not going to have access to Sprint Shoes for quite some time.  You do have his AutoCrossbow, though, which is a lifesaver for this.
10. Take Edgar to Zozo and get his chainsaw (time is 6:10:50) to make things easier, then proceed up the tower to find Terra.  After the scene, the rest of your party will find you, but something is a bit... off.  You've got two moogles in your party and someone who looks like Sabin, but is actually another moogle in a Sabin suit.  Since you skipped the events that recruited Sabin, Cyan, Gau, and Celes into the party by flying from Figaro directly to Jidoor, the moogles from the beginning of the game still occupy their party slots.  However, because you had at least named Sabin, his sprite occupies his slot but his stats and abilities are still the moogle’s.
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11. When asked to select the party for the opera house, Locke and Celes ("Kutan" now) are mandatory, and you're going to want to add Edgar to the party since he's the only other "real" character available.  You can add "Sabin", but once you get into battle you will see that he's only level 6 and has no Blitz command and can only uselessly punch things and can't be equipped.
12. Proceed through the opera house and Magitek Factory with Locke, Edgar, “Sabin”, and Kutan (after the opera, Celes will get her sprite back, but like Sabin her stats, equipment, and abilities are still a moogle).
13. Once you return to Zozo to re-recruit Terra, instead of going to Narshe like instructed, make a party of Locke, Edgar, and Terra and land near South Figaro (but do not go into town).  Take them to Mt. Koltz and proceed through Sabin's recruitment and the Returner Hideout (where you can finally buy some Sprint Shoes!).  Now Sabin is finally a real boy.
14. Proceed to the scenario selection screen and select Sabin's scenario first and complete it.
15. Select Locke's scenario second.  After recruiting Celes and leaving South Figaro, instead of going to Figaro Cave, go back to the airship (which you parked there in step 13).
16. Fly to Narshe and you'll be led inside to talk to Banon as you would have if you had gone directly there from Zozo.  However, after finishing talking to Banon, do not leave or go near the exit of the town or you will get kicked out and the game will freeze.  Instead, head up into the caves and to the top of the mountain where they moved the frozen Esper.
17. Up here you will find... your party?  All lined up and ready to fight Kefka.  Talk to one of your party members to get through them and talk to Banon to start the fight with Kefka.  Since you’ve now triggered their recruitment events, all of your characters are "real" now so this should be an easy fight.
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18. After Terra flies off you're free to come and go from Narshe now, but there's a problem.  The next place you need to go is the Cave to the Sealed Gate where Terra is mandatory, and she just ditched you and is no longer available in the party select screen.  To get her back, do the following:
19. Make a party of Edgar and Locke, with Edgar in the lead, and walk down to Figaro Castle.  When you enter the castle, there will be a quick scene where Edgar wishes Sabin came with them.  You absolutely don't want Sabin in your party here as the event that he triggers will mess everything up.  After the scene, proceed up and you'll find there is another Locke standing there, as the event that you had Edgar abandon before the original save is still not complete.  Talk to Locke and Terra will appear.  Locke asks Terra to follow him, but instead of following him, have Terra leave the castle and head back to the airship.  Locke will still be in the party with her.
20. Head to the Cave to the Sealed Gate.  You're going to have to do this with only your Terra/Locke party as Terra is still not selectable in the party select screen and if you attempt to enter it, you lose her forever and can't proceed, so don't do that.
21. After the airship crashes you can take whatever party you want to the banquet as Terra will be forcibly re-added to your party to go to Crescent Island.  Continue through the game normally and finish the Floating Continent to get to the World of Ruin.
22. Once in the World of Ruin, Edgar and Setzer's re-recruitment events are the only ones that are mandatory, so proceed that far.  For this glitch you are also going to need to re-recruit Terra, so once you have the airship, fly to Mobliz and do that.  Leave any other event that you want to take Leo to incomplete (note, he cannot be taken to the Phoenix Cave or Kefka's Tower, so you can also get Locke back first if you want, however once you have Leo, you are not going to be able to have Locke, Setzer, or anyone you re-recruited before getting Leo in the party again except for Edgar and Terra).
23. Make a party of just Terra (if you don't have enough people on the airship to talk to to change parties, land at the Phoenix Cave and then grab the rope to leave and your party will default to just Setzer, who can then talk to someone).  Fly to the Kohlingen continent and land your airship on the strip of green south of the desert, straight south of Figaro Castle (somewhere in the red circled area).  You're probably going to want to save here just in case your airship isn't quite in the right spot so you can try again, because we're going to be remaking the world in a minute. 
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24. Take Terra to Figaro Castle and go in the right-hand door to finally follow Locke like he asked you to in step 19.  Finish the event at Figaro and when you emerge on the world map on your chocobo, you'll magically be back in the World of Balance!  However, instead of going to Figaro Cave, head to the northwest corner of the desert and dismount.  Your airship should be in the red circled area if you parked it correctly.  If it's not, reload the save and adjust where you parked it in the World of Ruin and try again.
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25. Get in your airship and fly it to the Figaro side of Figaro cave and land.  Talk to the guard to get him to leave, then enter the cave.  But as soon as you do, you run into TunnelArmor!  That's right Locke's scenario was still never completed.  Defeat TunnelArmor, and you'll be sent back to the scenario selection screen to pick Banon's scenario.
26. When Banon's scenario loads, instead of Banon in your party you'll have General Leo! 
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This happens for the same reason you had Kutan instead of Celes earlier: Party slots hold multiple characters and certain events in the game trigger when the character gets changed out, but if you skip or override that event, you end up with a different character in that slot.  The event that adds Banon to the “Guest” party slot is when you leave with him at the Returner hideout, while Leo gets placed in the “Guest” party slot when he’s playable in Thamasa.  Therefore, when Banon’s scenario loads, it loads Terra, Edgar, and “Guest”, and because we played the game very out of order, “Guest” is now Leo instead of Banon.
27. Exit the raft, and instead of going to Narshe, head south again and back to the South Figaro cave entrance where you left your airship.
Some caveats about having Leo in your party:
1. Leo's equipment still cannot be changed, though the party order can be rearranged to put him in the lead 2. You are stuck with the Edgar/Leo/Terra party from Banon's event.  As Leo is not a selectable character, entering a party select screen will erase him from the party (thus the inability to take him to the Phoenix Cave or Kefka's Tower).  You will have an open slot in your party that will be permanently filled with whoever the next character you recruit is (unless it's Gau, who you can ditch on the Veldt again, however if you recruit someone after Gau, you can't get Gau back). 3. Leo can ride a chocobo, however he doesn't have a side-view riding sprite and therefore will visually glitch when leaving the stable but will otherwise perform fine. 4. Leo will freeze the game if you try to use him in the Coliseum. 
Anyway, we’re still in the World of Balance, so there’s still a few more things to do:
28. To get Leo and everyone back to the World of Ruin, take the airship to South Figaro, and land it either due east of South Figaro as close to the mountain you can get, or north of Sabin/Duncan’s house (either of the red circles on the map).  It's a good idea to save here again to make adjustments to your landing if it turned out to not be correct.
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29. Walk to South Figaro, then get on the ferry to Nikeah.  This will put you back in the World of Ruin.  Then take the ferry back to South Figaro.
30. Leave South Figaro and your airship should either be on a peninsula southwest of Figaro Cave or at the south end of the desert, depending on where you parked it in the World of Balance. 
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Board it, and now you can take Leo to any of the remaining World of Ruin events except the Phoenix Cave and Kefka's Tower!  Have fun with him!
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simpsonsnight · 4 years
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Episode #183
WHAT THIS?
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The Cartridge Family Season 9 - Episode 5 | November 2, 1997 Homer gets himself a gun and joins an NRA-like organization. It might just be the NRA. I forget. But I bet they changed it for the show. Again, not sure. Don’t remember. Don’t feel like looking it up. Please don’t write me and tell me. This is getting published almost a month after I wrote it so I won’t even know what you’re talking about. This is very much a Mike Scully episode, and in fact this is the first non-Treehouse-of-Horror Scully-produced episode to air. The thing that sticks out to me the most is the lil scene where Homer is sitting on his front lawn lamenting that he has to wait to get his firearm, and while this happens a bunch of targets (a truck with the TARGET logo, some rabbits, Flanders on a riding mower) all present themselves in front of him as we fast forward through Homer’s waiting period. It’s set to "The Waiting” by Tom Petty. It takes a little context to realize that Mike Scully is an impossibly lame dadrock guy (NRBQ hasn’t shown up on the show at this point.... yet). This is the era where I first noticed that the show was indulging in a lot of uninspired musical montages, usually extremely right-brained in nature: Here we have a classic rock song called “Waiting” while Homer Waits. It’s the Simpsons simply telling you that they can afford expensive music cues. The first act is also not that great, an extended riff on Soccer being a boring sport. It’s a comedy idea that’s as fresh as... well, off the top of my head I remember the SCTV Godfather episode made a big rude soccer joke. So like, early 80s? At least? Damn. As far as season 9 goes, I guess this episode is better than most? I like scenes in this, and I remember watching it on TV and not thinking that it was particularly bad. It’s only through hindsight that I see the cracks now. So, I guess I’ll keep this one.
THE B-SODE:
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A Brief History of the United States Segment from "Bowling for Columbine" | May 16, 2002 Micheal Moore movies were one of the few respites from the shitty inescapable politics of my backwater redneck town. I saw them all. They made me feel stuff. I was young. I’m not anti-Moore but he definitely has shitty stuff about him. Like, for example, this cartoon, which appears at the point in the movie after he interviews Matt Stone from South Park. But here’s how Moore did Matt dirty: this cartoon is heavily implied to be from Matt & Trey, but it’s not. They had nothing to do with this. It actually resembles their cartoon “American History”, which was a student film they made in the early 90s. I forget where, but I recall Matt & Trey being annoyed at this, and Matt in particular felt used. This kind of thing Moore does is irresponsible and shitty to do, and I don’t think he should be above criticism just because he leans the same political direction I do. In fact, I was such a Moore devotee that I had all the episodes of The Awful Truth and TV Nation, the later I had to get nth-generation tapes from eBay. But I still read up on his dishonest film-making practices and took criticism of him seriously enough that if people asked me if I liked him I’d reply “he’s a decent satirist but a shitty documentarian”. All of this lead up to the moment when “Fahrenheit 9/11″ came to Redding. I worked as an usher at the time, and I actually came in before I started work so I could watch the first showing before my shift. Air America had been on for a couple months or so, and I listened to it a TON. I read all the blogs they cited, I started reading the news paper, I was WELL-INFORMED and POLITICALLY ACTIVATED, and GODDAMN IT, I CARED ABOUT ALL THIS STUFF DEEPLY. So a particular PACKED showing of Fahrenheit 9/11 plays and I’m sitting in the theater watching the last ten minutes and my heart swells while the credits play, and the theater is emptying out and I’m just waiting till it empties most of the way out so I can start picking up other people’s garbage. An old woman walks up to me. “You see this movie yet?” “I have!” I said proudly. “What do you think of it?” she asked me. “Well...” I started thinking about how dishonest Michael Moore can be, and how his films require more scrutiny than just looking at them at face value. “The movie effected me emotional and I agree with the message, but I feel like I need to do more reading about--” she cuts me off: “start reading the newspaper. It’s all in there.” she walks away, setting her half-eaten popcorn on a chair for me to pick up for her. And THAT’s why I fucking hate democrats.
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