I found this pair of Hollóházi porcelain deers online that I can't afford so I made them in 3D instead.
This was a modeling/rigging/texturing exercise Cam helped me with.
(Here's a different listing where his antlers are intact)
She’s done ✨ I just need to get her in game but it probably won’t be happening for a few months depending on my school schedule but she’s game ready and fully textured!
my first model i finished with substance painter!!
really trying to learn it and i think i did really well!!
everyone say hi to Buddy!!! hes just a little guy!
Alright lads, after a break I'm back to working on the Sphynx Khajiit mod. As you can tell, this time around I opted to mix it up and work on the male skin and I'm having a lot of fun with it. I watched a few tutorials, (FlippedNormals videos on skin in particular where really helpful) and as a result I'm a lot more comfortable working in substance painter as well. This is still a WIP, but I figured that I'd give an update. One thing to note is that I do intend this to have SOS compatible textures, however I'm not gonna post images of that here because I really don't want khajjit dongs to be what flags my blog as nsfw.
Anyway, feed back, suggestions, and questions are always welcome! And as usual, here's a bonus screenshot of something that went horribly wrong:
Some 3D fanart I did a while back of Interfacing from Disco Elysium. Sculpted in Nomad Sculpt on Ipad during my commute to work, baked and painted in Substance Painter.
She was much easier then chirico, She's mostly just a re-texture of a anime-style base mesh. Her helmet is based on the same base mesh I made for him, I saved it seperatly before I stated adding details.
The transparent visor effect is slightly intricate, because she is rendered in workbench, and workbench doesn't allow transparency.
The basic trick is to flip the normals and use backface culling. Its mostly the color choices that sell the effect. But this method interfered with the grease pencil lineart generator that I used for her outline.
In order to get the correct outline in profile view I had to duplicate it, bake lineart just for the face with the off and then turn on the visor and bake the main line art. I still had some issues with the nose, but those lines were simple enough to do by hand.
the backgrounds and textures are painted in blender, substance painter, and clip studio. Im still figuring out a good workflow for a more stylized images. ideally I would only use one program, and while two is acceptable, three really seems excessive.