Playing DnD with straight people is crazy, like I ask to try and seduce the old crazy swamp man and the dm doesn’t even consider it, he just says no.
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*Crawls out of a hole in the ground*
Swamp Wizard! Swamp Wizard!
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tumblr my beloved I have neglected you, here’s a mad old bog man to make up for it.
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Being aromantic fuckin rules actually. Our flag is sick as hell. Every aromantic deserves 800$ wired directly into their bank account and a cool pair of stompy boots.
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Adventure: A Draft Through the Door
An unnatural gloom creeps over the countryside, the shadows grow long and the dawn seems slow to rise. The townsfolk grow increasingly listless, and have asked your party to investigate the mage's manor across the lake, which seems to be the origin of this miasmic melancholia. Your journey will not be an easy one, as the landscape grows ever more eerie, and things are seen to move in the drifting banks of mist.
Of the many reasons that wizards take on apprentices (passing down knowledge, having a sounding board for new theories, an extra pair of hands to prepare spell components and do the sweeping up) one of the less discussed ones is how vital it is to have a second pair of eyes on lookout for when something magical inevitably goes wrong.
It makes sense when you think about it, a proper wizard's mind is too full of brilliance to bother with things like making sure that week's batch of potions don't boil over in the cauldron or that the stacked tomes of lore present a firehazard if they're not put away.
So it was with the mage Milghram Brightstaff and his precocious apprentice Adaline, who lived a quaint existence in the manor by the edge of the lake filling their days with scholarship, experiments, and attending to the problems brought to them by locals visiting from across the countryside. That was until mage Milghram decided to pop off to his extra-dimensional storage unit by way of a shadowfell portal in the manor's basement. He thought he'd only been gone a few hours, but neglected to apply the protective charm required to spare himself from the memory-sapping defences guarding his vault. now Milghram wanders the land of shades in a perpetual state of "why did I come into this room?" while the essence of that dread dimension leak back through his unclosed portal.
Adventure Hooks:
The party might've been sent to seek out the wizard, or visit town on their own buisness. Either way nothing's getting done so long as the countyside is blanketed in memory erroding fog and creatures from the shadow realm stalk through the murk. After several nights worth of exposure the town's defenders have had the wost of it, having forgotten what they're guarding or why they've established barricades.. it'll take some guile or calm negoitation for them to let the heroes past the gate.
When the party eventually gets to the manor they'll not only find the place locked, shuttered, and in many cases barricaded, but also protected by a slew of arcane defences ranging from animated objects to teleportation traps that will hurl them out into the lake. Two thirds of the way through their magical B&E and likely expecting a mad wizard to emerge from the shadows and begin a villain monolog, they'll instead find an exhausted teen running through the manor hurling heedless spells at a fleeing bug-thing demanding they help catch it before it gets too big.
For a girl of only fourteen winters beset on all sides by living nightmares Adaline is handling herself marvellously. She's activated the manor's wards sealing the worst of the cursed mist in the basement (or atleast she had until the party chopped their way in) and has been using a borrowed wand to hunt down most of the shadow creatures that have begun to infest the manor grounds. She's deeply worried about her teacher however, and blames herself for the series of distractions that led the old man to forgetting to throw on his protective charm. Depending on how they play it, they can either have her charm them and venture into the portal looking for the errant mage, or attempt to distract her long enough to close the portal themselves and leave the old wizard for dead.
Art
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I prefer you release the souls first!
I was told to bless a river bank where wailing voices and whispers are heard. Oddly enough it persists despite my efforts. I heard horrific tales of monsters that trap and hoard the souls of drowned victims. One day, I stumbled upon a little stranger with the same objective as mine.
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maybe consider commissioning me since you guys love this fella so much x
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