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#weekly ttrpg
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Lancer RPG
pfft, your mech is your dead mom's soul? well MY mech is co-piloted by Cthulhu!
Touchstones: Armored Core, General Mech Media
Genre: Mecha, Tactics game
What is this game?: Lancer is a tactical TTRPG focused on mechs, and the folks piloting them, with a sturdy "Gameplay over Realism" mentality to its game design
How's the gameplay?: Lancer is a tactical RPG using primarily d20s for attack rolls and other problem solving, it's primarily based on the tactical combat rules of Dungeons and Dragons 4th edition, however it is mostly its own thing, with new mechanics, simple but fun character creation, and a high focus on quick and aggressive combat rather than lengthy and Defensive combat. in effect imagine character creation as going to a subway (of mech parts) and picking your ingredients, with a mech's frame being your choice of bread, and combat as an SRPG of your choosing but everyone is in giant mechs
Out of Combat is a bit different, to the point where I didn't even bring it up during my first draft of this! the Out of Combat rules are deliberately bare bones, you can very easily insert straight up a different game in there, or mod it to be something else. But I wouldn't recommend it, as the rules by themselves are 100% useable, fun, and blend into the combat portions pretty easily, Lancer is fully aware of this, and the lack of out of combat depth is partially covered by the KTB book, which gives characters simple out of character skills
What's the setting (If any) like?: Lancer throws you into a world where mankind's either solved, or is close to solving, most of the issues back on earth... too bad we also colonized other planets 10k years ago! Now, while Earth thrives, planets outside of it struggle with poverty, imperialism, dictatorships, and human and non-human rights issues, Earth tries its best to help, but they're stretched very thin. Lancer also has many small details to its setting that are way too in-depth to get into right now, but a major one is the existance of non-human people, eldritch beings strapped to computers in order to create effective and fully sentient artificial intelligence
What's the tone?: Lancer's tone is generally speaking, hopeful. Empires are mighty, but there are people fighting, and they will be toppled, mankind's horrors have attempted to wipe out entire species, but survivors remain, and secretly thrive. While there is some doom and gloom and grimdark stuff, especially with how the highly unethical and wicked corporations are treated as necessary evils for enterprising pilots, but overall lancer is a setting where no matter how bad things get, there will always be hope
Session length: A few hours, it depends on how mean your GM is, generally speaking however combat heavy sessions will only run you around 2-3 hours, with RP sprinkled in between
Number of Players: I generally like to recommend around 4 or more, but I'm sure you can do it with less
Malleability: While lancer's mechanics are pretty hardset in its setting, the existance of Beacon RPG and how at its core its very much a Lancer hack does show that Lancer can be hacked into differing settings, a very popular one I've seen is Magical Girl Lancer.
Resources: Lancer's primary resource is Comp/Con, it effectively serves as a do everything tool for lancer, allowing you to manage characters, encounter, and homebrew, while also having a very slick and easy to use UI Lancer also has many pre-made modules, of... varying quality, Siren's song and Solstice rain are pretty good, Wallflower is very good but the encounters are of mixed quality, and it's not great for introducing people to the game in my experience
Homebrew is also fairly popular, new frames, NPC types, Bonds, and modules are all pretty popular, my personal favorite being Field Guide to Suldan and Field Guide to Iridia, I also enjoy Field Guide to Liminal Spaces though that one's a bit on the "Be Very Careful" side
Overall, lancer is effectively THE indie ttrpg, being quality, fun, and affordable, with the core rulebook being 100% free if you just wish to see the player-side content, it's a great time, and everyone who's interested in the indie ttrpg scene should check it out at least once
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shadow-of-gehenna · 1 year
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Introducing the Kalashnikov - The Scrapyard Underdog
The first Kalashnikov dates back to Locksteel’s original uprising, the frame’s initial design - which was penned by Adrian Lock - was based on a subterranean mining frame, capable of enduring the worst the deep crust of the planet could throw at a piece of machinery. It was easy enough to mount weapons to the frame and make some minor improvements to it’s plating to help deal with large scale weapons but as Locksteel continued to expand so too did the Kalashnikov, eventually it became host to an advanced frame that was magnitudes more durable than others in the locksteel catalog. 
Along with its core, the Kalashnikov is equipped with a range of redundancies coupled together with emergency backup systems that activate in cascade to mounting pressure, creating a frame that almost grows stronger or at least faster during longer engagements.
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The Kalashnikov is like many Locksteel mechs, built for risk and reward, however this frame takes it to the extreme; Thanks to its Underdog, True Grit and Lightweight traits, the more damaged, hindered or even outclassed in size the Kalashnikov is, the harder it fights and the harder to bring down it becomes. With the activation of it’s core power nothing less than complete annihilation can hope to bring this pit-brawler of a mech down. The systems and weapons the Kalashnikov buck the trend of Locksteel systems being useful for most if not all types of pilots; Each system granted by the license is ground up made to support melee-range, bloody-knuckled brawling. With weapons that hit hard and some that are just as indestructible as the frame itself. 
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Do you know this (noncanon) ADHD character?
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Evidence below the cut!
can be pretty hyperactive, forgets things regularly (even important things, forgot he turned into a heartless in kh1), distractable, later on he seems to have some problems with emotional dysregulation. hes constantly called lazy by his friends but as soon as hes doing something he likes he has all the energy in the world, and also tends to dismiss his own intelligence despite actually being pretty smart, both of which are things that i think are decently common with undiagnosed adhd
#poll#noncanon adhd character#kingdom hearts#kh#sora#kh sora#sora kh#kingdom hearts sora#sora kingdom hearts#THIS IS GOING TO BE A LONG TAG RAMBLE#ok first sora even getting posted is like a saga#originally i was going to post him myself but had trouble verbalizing evidence#so i asked my discord friends#and then i forgot to write down what they said and lost it#then he got submitted in the initial submissions right when the blog started#but the only evidence was 'look at him lol'#so he was unpostable#then he finally got submitted again during the recent spike with actual evidence!! so i can post him now#sora is so important to me#kingdom hearts is how i found playframe and that community is a huge part of my life now#and also i spent multiple years playing a weekly ttrpg campaign in a completely homebrew kh system#and it was the most fun ive ever had in my life and i am not exaggerating#there was only one other non dm player so three of us in all#and we had such a great dynamic we are such close friends now and the dm even looked up tips for dming for adhd players#and gave my character the ability impulsiveness which turned out to be one of our most powerful abilities#(i say our bc later we got the 'sisterly bond' ability which allowed us to use some of our coplayer's abilities and impulsiveness was one)#it let me take an action during someone else's turn at the cost of one less action on my next turn. basically taking it early#making her adhd one of our most powerful tools#and my character ended up very much a sora parallel despite not living in the time of the main kh games#so yeah. kh and adhd sora specifically. very important to me
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mornyavie · 5 days
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I have the absolute opposite of the "TTRPG group that can never meet and falls apart after two sessions" curse. How does this happen. I ran a couple casual sessions for strangers a few months ago and now I have three grown men with jobs turning their schedules upside down to keep it going. We had meeting-space trouble and I was ready to drop it but they are all super excited to keep going. Why do my casual low-prep runs of prewritten modules for 20 year old games inspire such loyalty.
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sticktrix · 8 months
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Duel, a one-page two-player Caltrop Core TTRPG
A small TTRPG about improv and dueling your worst foe, your best friend.
A simple rule set written like a story. Built off the caltrop core by @titanrpg
check it out on Itch at https://sapph-ink.itch.io/duel
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cjlinton · 1 year
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Indie TTRPGS as Teas
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Cozy Town by Rae Nedjadi (@temporalhiccup) as Art of Tea Orchid Oolong
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Wickedness by M Veselak as Octavia Tea Lavender Assam
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The Snow Queen by Jeeyon Shim (@jeeyonshim) as Harney & Sons Black Cask Bourbon
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Sleepaway by Jay Dragon (@jdragsky) as Aesthete Tea Summer Nights
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horrorfilmlesbian · 3 days
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Mine has been running for about 127 sessions rn (please tell me about your party in the tags!)
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maidensofmyths · 24 days
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Welcome back to The "Weekly Character" Where we share a Media Character outside of Forgotten Hymns made in the Character sheet system, welcome our second runner from a nice show for Kids Pinkamena Diane Pie or Pinkie Pie!
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Im also happy to announce the First Recording of the moonglow Podcast is finised and we are putting in the touches to release it to the public as soon as we can, Thank you all for waiting
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pandiongames · 1 year
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Dungeon Year Proof Prints!
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We got our proof prints in today! Ahhh!! We're so excited! They are everything we were hoping.
The sketchbook sized Design Journal is perfect for drawing and designing daily entries, and the wire-o binding allows you to keep the bigger journal from taking up too much space on your desk while you're working.
And then the condensed weekly journal hits that great size for throwing in your backpack or sneaking it out to the pub. After getting our hands on both, we plan to design in the full sized, and use the condensed for a weekly planner.
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AND, not only did we get the proof prints today, but you all helped us cross $1,600 raised and 50 contributors! Thank you so much!
If this looks interesting to you, head on over to our campaign and back! There's only 13 days left to back the project!
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monstercollection · 1 year
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The thing I’ve discovered while GMing my first game is that you have the supreme, unquestionable ability to fill your campaign with whatever peak bullshit you’re currently on.
If I want to make an Ishmael expy named Jonah Bartleby and deliver lore about leviathans in the format of excerpts from a semi-comprehensible and dubiously accurate book he is compiling, no one can stop me!
If I want to make a quest giver who is a blatant Queequeg expy (who is of course married to Jonah and happily retired with him to a cottage on a tropical beach) NO ONE CAN STOP ME!
If I want to base every pirate on that island off of my favorite obscure history blorbos, who will stand in my way? Half the time, I don’t even need to change their names! If I want to play out out my Robert Culliford/Captain Kidd messy bisexual historical fanfic via my NPCs, they all gotta come along for the ride.
And the craziest thing of all is that my players actually like it!?!?!?!?
Granted I’ve given them plenty of autonomy when it comes to world building and creation of NPCs (they’ve come up with some of my favorites). The GM/player relationship is a two-way street.
But if I’d known that they’d just let me do this, I’d have started GMing a long time ago!!!
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parasite-core · 11 months
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My Pathfinder group took a week off so instead some of us hung out with some other friends and played a Lasers and Feelings hack called the Fight Before Christmas (we rolled dice to decide what we’d play and it landed on that so yay Christmas in June 😂)
Our characters were two priests—one a millionaire tv evangelist and one an alcoholic barely scraping by—and two thieves—an androgynous hacker e-boy and an elf sent to jail for breaking and entering who murdered 3 men while in the slammer before breaking out. The evangelist, Nick, wanted to take down Santa for tainting the true meaning of Christmas and turning people away from The Lord, the e-boy, Blitzen, wanted to free Santa’s reindeer from their oppression, the jail elf, Sticky-fingers, wanted to murder Santa for revenge for getting him sent to jail in the first place, and the drunken priest, Frank, just came to the bar we were all at because he was offered a free drink to attend.
We were contacted by the Major from Phineas and Ferb, who informed us that Santa had taken over Anchorage, Alaska and was holed up in a radio station there, guarded by his elite squad of gingerbread ninjas and the IRS, who were legally given the right to weaponize by the 49th president and were the second most dangerous organization in the United States after the military. The IRS was after all of us for various forms of tax evasion and fraud, so they had teamed up with Santa to try to take us down. The Major told us that if we succeeded in taking down the big man in red, we would be pardoned of all crimes including the aforementioned tax evasion and it would be wiped from our records.
Nick told the Major we had a ride to Anchorage, and then led us to his private jet, The Arc. While we entered, Nick tried to catch up with Frank, who was trying to slip away and wanted nothing to do with this. Nick put an arm over his shoulder and steered him into the jet, saying he’d be doing the Lord’s work. Frank seemed to be of the opinion that Nick was more out for himself than for the good Lord, and that he was deceiving his flock. Nick was of the opinion that his flock simply cared for his well-being, and were generous souls who gave in the name of the Lord. Frank deeply judged Nick for using church money for himself instead of for the church, while Nick judged Frank for his alcoholism.
While those two were….getting to know each other…Sticky-fingers scouted out the most expensive drink available at Nick’s personal bar, while Blitzen went to the bathroom and started stealing the solid gold soap plates and parts of the sink.
As they neared Anchorage, the pilot/butler informed us that there were anti-aircraft missiles coming our way. Nick told the pilot/butler to deploy the turrets to counter them. Nick took control of one of the turrets personally. Blitzen hacked the missiles’ navigation system and made most of them return to sender, while Nick took out the last one with the turret. While this was happening, Sticky-fingers stole the most expensive alcohol at the bar, and found an unmanned drone under the bar which he also shoved into his bag. Frank had a panic attack at us nearly dying.
We landed in Anchorage—with no regard for if it was a legal spot to park a jet, because if it got towed Nick could just buy another jet.
We had an elf on the inside who ran an escape room, so we went to talk to him to get some intel. Frank drunkenly solved the escape room puzzle and revealed the door to meet with Elfo. Sticky-fingers greeted Elfo as an old friend, but Frank stopped him, noting that something was wrong. Elfo was standing on a bomb! It turned out that Santa’s goons had gotten to Elfo first, and if he gave us any information on Santa’s operation…boom. We asked Blitzen if he could disable the bomb, as the tech guy. Blitzen determined that he could delay the timer enough for us to switch out Elfo for something else of equal weight (Elfo told us he weighted 30-70 elf pounds, which Sticky-fingers confirmed was a very average elf weight). Blitzen hacked the bomb’s timer and we swapped Elfo for a weight, and the bomb didn’t go off. Elfo told us about how anyone who spoke out against Santa in town got sent to Holly Jolly Jail, which Sticky-fingers warned was a terrible place to go—those who come back from it never come back the same. He also warned us about Santa’s eldritch power, which would throw presents around the room. And he had a bio-mechanical suit which made him invulnerable, and which was unhackable.
We decided the best action would be to try to seduce him out of the suit, which would be Blitzen’s job.
We knew that Santa’s first line of defense were the gingerbread ninjas, so we made a plan to buy a ton of milk from the local convenience store and soak them with it so they’d crumble apart.
At the store we split up. Nick went to buy milk as planned—and went to speak to the manager to buy every single milk product in the store plus a truck to carry it all with. Blitzen went to the firearms wall, and stole as many guns and as much ammo as he could shove into his bag. Sticky-fingers stole a large bottle of “milk”. As he went to leave he ran into the head of the Gingerbread Ninjas, who went to attack him, but he slipped on some milk on the floor and crumpled to pieces. Sticky-fingers snapped off his head and started munching on it as he left the store. Frank grabbed a six pack of beer to buy, then realized he had no cash on him. He begged the cashier to let him just take one can, and he was so pathetic looking that the cashier let him take the entire six pack because she figured he needed it.
We met outside the store, and Nick told us to get into the truck. We drove towards the radio station. On our first pass, Blitzen took the “milk” from Sticky-fingers and filled a high powered water gun with it. For an unknown reason the tip started steaming. As we passed the gingerbread ninjas, Blitzen sprayed the “milk” on them, which turned out to be a highly reactive acid, which burned through five gingerbread ninjas.
Nick planned to topple the truck to drown the last three gingerbread ninjas in milk, but Frank begged him to let him talk to them first and try to resolve this peacefully. Nick argued that the gingerbread ninjas were merely golems with no souls made by Santa and wouldn’t go to heaven, so there was no need to extend mercy to them. Frank was horrified by this, asking if Nick would kick a puppy just because it wasn’t a person. Sticky-fingers argued that the Gingerbread ninjas were Santa’s loyal subjects and would likely kill Frank on sight. Frank told them to just let him try. Nick told Frank he had ten minutes, if he hadn’t convinced them by then, Nick was driving the truck over them whether Frank was out of the way or not.
Frank went to the three remaining Gingerbread Ninjas, and tried to convince them that he just wanted to talk to Santa, and that they could all come together and find a peaceful solution to this. No more Gingerbread blood had to be spilled this day.
The Gingerbread Ninjas saw the light of god and repented, laying down their arms and going with Frank to leave the Radio Tower behind.
The door opened, revealing the IRS, armed to the teeth. Sticky-fingers told Nick to floor it. He had a plan. As they approached the building, he pulled out the expensive liquor and made it into a Molotov Cocktail. With a yell of “forgive me fathers for I am about to sin” he hurled the Molotov at the IRS. They burned, then melted into a silver puddle—because all members of the IRS are terminators.
Nick continued hurtling towards the radio tower in the milk truck, and he told Sticky-fingers and Blitzen to get out. After the leapt to safety, he purposely tipped the truck over then leapt out himself. The truck crashed, the milk spilling across the fire Sticky-fingers had started, dousing the flames.
All that was left was to face the big man in red himself.
We entered the final room, with big letters above it that said ‘boss fight ahead save now’. Inside was an absolutely ripped man with a bald head and white beard. He laughed his holly jolly laugh and asked who was about to be on his naughty list. Blitzen volunteered eagerly, then showed off his feet, which he’d put into clear high heels. Because our intel suggested that Santa was into feet.
Sticky-fingers used the drone to shine a light on Blitzen and his feet, drawing all attention on him. Frank knelt down and washed one of Blitzen’s feet with ‘holy water’ (vodka), and Nick gave Blitzen a vial of oil to oil their feet up and make them shine.
The children who Santa was originally going to use as meat shields began to come forward with his biomechanical suit, but Santa stopped them and said that, perhaps, this could be solved without violence.
The scene faded to black, and three months later Nick, Frank, and Sticky-fingers are attending Santa and Blitzen’s wedding. Santa pulled his men out of Anchorage, no longer occupying the town, so we completed the Major’s request and our criminal records have all been wiped clean. And Santa gave each of us a gift. For Sticky-fingers—who is very confused how he got here since his goal was to kill Santa not help his new friend shack up with him—he received a state of the art rocket launcher. For Frank, he received a few thousand dollars and an extension on his rent. For Nick, he received a letter from his estranged wife, looking to attempt to reconcile. And for Blitzen, he received a double ended dildo.
Nick would never tell anyone, especially not Frank, but he had to admit that maybe Frank had been right all along.
And as Santa and Blitzen flew off into the sunset in Santa’s sleigh, the sound of a rocket launcher locking on could be heard.
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morayofsunshine · 9 months
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fam i can barely keep up with watching dimension 20 i have like 4 campaigns i'm really really wanting to watch right now but don't have the time for them all so how on earth are they playing all those campaigns
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wreckedhoney · 27 days
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sometimes i think about the amount i spend on fun time and i feel pretty fucking crazy
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Frank is NOT a fan of Tim stealing HIS FATHER FIGURE - HE was FIRST!
Little add-on to this one: https://www.tumblr.com/aspiring-awesomeness/711947256636604416/boogie-woogie-woogie?source=share
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isaacathom · 1 year
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oh hell yeah i get to find out my uni schedule today (in like. 10 hours), thats gonna be real fun. get to find out how many days im gonna be busy for and how much im gonna have to spend commuting to uni in a given week
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space-writes · 2 months
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Obsidian Resources Masterpost
This is a masterpost of all the useful resources I’ve collected for using Obsidian. Hopefully some of them will also be useful to you, and I’ll try to keep this post updated whenever I find new and exciting stuff!
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General Obsidian
Download and install Obsidian
Obsidian Help
Obsidian Glossary
Beginners Guide to Obsidian
How to get started with Obsidian: a guide for Autistics & ADHDers
Youtube
My personal playlist of Obsidian-related videos
Danny Talks Tech
Nicole van der Hoeven
FromSergio
Jonathan Pritchard Obsidian Tutorials
Josh Plunkett Obsidian for TTRPG Videos
Vault Showcases & Use Examples
The best way to get an idea of what you can do in Obsidian is to look at what other people have done. This is a collection of articles, videos, and Obsidian Publish Vaults showing various setups and processes so you can get inspired!
Writing a novel in Markdown - PD Workman
(2024) Obsidian For TTRPG - Template Vault | Campaign Manager
How I Plan and Write Fiction in Obsidian – Vanessa Glau
SlRvb - Obsidian Publish
Obsidian TTRPG Tutorials
SoRobby/ObsidianStarterVault: Organize your Universe
How I structure my Obsidian vault (Obsidian tour 2023) - Nicole va der Hoeven
Obsidian - 2024 Intro for TTRPG and Worldbuilders
Form, Function, & Fun! - My Obsidian Vault Tour [2024] - CyanVoxel
Markdown
Obsidian uses markdown to format text, so these are some resources to help you out with that.
Markdown Syntax - Obsidian Hub
Basic Syntax | Markdown Guide
Markdown Reference
Basic formatting syntax - Obsidian Help
CSS & Styling
You can just use Obsidian as-is, but it’s so much fun to customise it and waste all the time you should be doing work on making it look pretty. These resources cover various plugins and ways of prettifying your vault, as well as some CSS resources, since Obsidian uses CSS for styling.
How to Style Obsidian
Default Obsidian Theme Colors
CSS reference
CSS Tutorial
CSS-Tricks
CSS Gradient — Generator, Maker, and Background
MarkSheet: a free HTML and CSS tutorial
ITS Theme: Image Adjustment Snippets + ITS Theme - SlRvb's Documentation
Banners: add banners to your notes
colored tags: Colorizes tags in different colors.
MySnippets Plugin: adds a status bar menu allowing the user to quickly manage their snippets within the comfort of their workspace
style settings: A dynamic user interface for adjusting theme, plugin, and snippet CSS variables
Plugins
A highly opinionated collection of plugins—all of these are ones I either currently use or have used. Organised loosely from simple to complex. Links go to the github pages, which have install instructions, but the easiest way is to install them directly from the plugins manager inside Obsidian.
smart typography: Converts quotes to curly quotes, dashes to em dashes, and periods to ellipses
url into selection: Paste URLs into selected text
better word count: Counts the words of selected text in the editor.
short links: plugin to display short internal links.
editing toolbar
omnisearch: A search engine that "just works" for Obsidian. Supports OCR and PDF indexing.
outliner: Work with your lists like in Workflowy or RoamResearch
Advanced tables: Improved table navigation, formatting, and manipulation
longform: A plugin that helps you write and edit novels, screenplays, and other long projects.
periodic notes: Create/manage your daily, weekly, and monthly notes in Obsidian
workspaces plus: Quickly switch and manage Obsidian workspaces
hover editor: Transform the Page Preview hover into a working editor instance
advanced uri: Advanced modes for Obsidian URI
dataview: A high-performance data index and query language over Markdown files + Dataview
Commander | Add Commands to every part of Obsidian's user interface
QuickAdd for Obsidian + Getting Started | QuickAdd
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check out my obsidian tag for more posts / got questions? want to say hi?
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