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junkfoodgames · 3 days
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TTRPGs for Trans Rights - West Virginia bundle!
Over 500 (!!!!) games for $5 (?!?!?!!?!) to support a West Virginia based organization called Project Rainbow! There are so many amazing games in this bundle and it supports a really cool org.
Some info about Project Rainbow from the bundle page:
Since its inception, the project has been curated to serve unsheltered LGBTQ+ individuals to help them better navigate the housing system safely and compassionately. Project Rainbow has opened The Rainbow House in an effort to serve this community and meet this goal. Although the shelter is our community's most urgent and immediate need, Project Rainbow recognizes that there is far more work to be done. They serve as advocates for the individuals we serve, and the Appalachian LGBTQ+ community as a whole. They also work closely with partners in the housing system, health and mental health care systems to not only find solutions for their guests but to make these systems themselves more accessible for their target population.
Share this around and get this bundle!
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zhjake · 5 hours
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Big Tank fight for IGF 🔥
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austinramsaygames · 2 days
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Thinking about Actual Play series and how there are 4 parts that IMO determine if people will want to listen to it.
1. High Concept: this is what the show is about narratively. Setting, plot, characters, themes, all the stuff you'd find in written fiction.
2. Performance: how compelling are the actors involved in the show? Are there suitably funny voices? Do they all have good chemistry? Is there buy in to the High Concept? And so on.
3. Production Quality: Bad mics and poor volume balancing between players can easily take some listeners out of the story. Some of this can be fixed in post, but it's always better to start with the best raw audio you can. That's the baseline stuff but some shows also add music (whether as theme songs or for ambience) and sound effects.
4. The Rules: the most unique part of Actual Play as a format. What rule system are the performers using to inform their performances? The rules place limits on how well the High Concept functions. If you try to tell a story where all the characters are super heroes but you're using Delta Green, there's going to be some friction (which of course could be the basis of the High Concept but absolutely needs to be accounted for).
Different listeners will have different priorities for each of these, and even within them. Really liking one of these aspects within a show may allow a less enjoyable one to get a pass.
For example The Adventure Zone's Balance season is something I listened to every week. I do not give a single shit about D&D actual play and am pretty ambivalent on the High Concept but the audio quality is great and the performances are stellar.
Another example: Friends At The Table's Autumn In Hieron has frequently bad audio quality but the great High Concept of the two diverging parties and the setting, combined with the good performances makes it stand out. Also doesn't hurt that I was interested in Dungeon World.
I don't think I'm saying anything groundbreaking here, but it may be useful for those interested in actual play, fans AND creators, to consider when starting a new show.
More thoughts like this from me on my Patreon! Patrons get early access to my game design work and thoughts. Just $1 a month!
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On a lot of the polls, there are variations on the "somebody please play this with me"
Which inspired me to ask
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anim-ttrpgs · 2 days
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Wait does Eureka have its own established lore for how different supernatural creatures work?
Yes, it does!
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(I’m going to preface this post by saying that just about everything I’m talking about here, and more, is available FOR FREE for you to read in the free pre-release version of the Eureka: Investigative Urban Fantasy rulebook that you can download from our website. Go to Chapter 8 to start reading about the supernatural lore. The rulebook itself will do a lot better job of explaining all this than I will, because it has the exact details of how each one works, and I’m just hitting the highlights and going over what those details mean.)
Eureka: Investigative Urban Fantasy is a game about very human and believable investigators digging into dangerous (often supernatural) mysteries way over their heads, and sometimes those very human and believable investigators will be supernatural creatures themselves.
These supernatural creatures are every bit as human and “normal” as their mundane investigators counterparts, they have jobs, friends, families, hobbies, etc. They live among mundane society, not outside of it.
Most modern fantasy settings have some kind of separation between normal society and magical society, like you see in Harry Potter where there is normal society, and then a separate, secret magical society hidden away from it, or Vampire: The Masquerade, where vampires all have an agreement to keep themselves a secret from normal society despite acting within it.
In Eureka’s world, there is no “masquerade,” but that doesn’t mean that magic and monsters are well-known and well-documented phenomenons. Supernatural creatures such as vampires, wolfmen, etc. are exceptionally rare. Don’t take this as an exact number, but you can probably assume there’s about one of these per every 3.3 million normal people.
This rarity, as well as the fact that each individual has little to gain and everything to lose by revealing themselves (try “coming out” as a person who regularly assaults people and drains their blood), has led to them going largely undocumented in the modern day. Sure, this is the digital age, there are videos, but viral videos are not exactly scientific evidence. For every real vampire caught on camera, there are a thousand hoaxes and horror short films.
There is no secret vampire government controlling things from the shadows—most vampires don’t even know any other vampires, let alone enough to form a secret society with any effect on national politics.
As for how they work, well, that’s one of my favorite parts to talk about.
There are five playable monster types in Eureka (The Vampire, The Wolfman, The Fairy, The Witch, and The Thing From Beyond) plus two extras that are Kickstarter stretch goals (The Dullahan and The Gorgon), but in the interest of time, I’m only going to really go into detail with one of them.
Most playable monster types in Eureka are very, very old-school, with an emphasis on actual historical folklore over just making up all our own lore. That doesn’t mean Eureka doesn’t have a unique approach to the supernatural, though. Little of it is “new,” but it is certainly unique, because to my knowledge no other RPG has ever taken the old stuff this far before. A PC being a monster in Eureka isn’t just a few +1s here and there and maybe a little extra damage from silver weapons, it means playing by an entirely different set of rules from fellow investigators.
The vampires and vampire lore you see in movies are not folkloric vampires, they are mostly a 20th and 21st century pop-culture creation. Eureka’s vampire abilities, weaknesses, and other traits are based on pre-1900 vampire legends, with older traits usually taking precedent over newer ones. Thus, a lot of assumptions you might have about vampires going in could end up being very wrong. For instance, in movies, vampires instantly die when exposed to sunlight, but the first ever instance of a vampire in a story being killed by sunlight was in the 1922 film Nosferatu. In Eureka, sunlight is still awful for vampires, it strips them of their vampiric powers, but it doesn’t do any real damage to them. Sunlight is an issue vampires have to deal with, but it is far from instant death. That doesn’t mean being a vampire is inherently easy though, because in addition to having all the powers that folkloric vampires have (which is a TON), they also have all the weaknesses, and it is the emphasis on weaknesses that really makes the moment-to-moment playing of a monster PC in Eureka the most interesting. A few of my favorites for vampires are the refusal to enter homes without a direct invitation, and the compulsion to count large numbers of small objects. I think most vampire media these days considers these to be “silly” weaknesses and don’t want to acknowledge them in the lore of their “serious” scary horror vampires, but honestly I think that the “sillier” vampire stuff can still be used to great effect in horror. Imagine knowing that the only reason a vicious killer at your door hasn’t stormed in to rip your throat out is because they’re being polite.
A vampiric investigator will need to work around these weaknesses, and more, in their daily life, all while being sure not to reveal their true nature to their more mortal friends. It’s something that really changes how a character behaves and goes about problem-solving.
For instance, the rest of the party may be able to break into a house no-problem, but the vampire cannot. They need a invitation. That’s a problem. That’s a puzzle. It makes me excited just thinking about it.
This was originally going to be a much longer post where I went into more of the themes of monsters in Eureka, but I have decided that that would be most cohesive as its own post, an upcoming essay titled "How Eureka Handles Disability." So stay tuned for that.
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Eureka: Investigative Urban Fantasy is kickstarting from right now until May 10th! Back it while you still can!
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If you want to try before you buy, you can download a free demo of the prerelease version from our website or our itch.io page!
If you’re interested in a more updated and improved version of Eureka: Investigative Urban Fantasy than the free demo you got from our website, subscribe to our Patreon where we frequently roll our new updates for the prerelease version!
You can also support us on Ko-fi, or by checking out our merchandise!
Join our TTRPG Book Club At the time of writng this, Eureka: Investigative Urban Fantasy is the current game being played in the book club, and anyone who wants to participate in discussion, but can’t afford to make a contribution, will be given the most updated prerelease version for free! Plus it’s just a great place to discuss and play new TTRPGs you might not be able to otherwise!
We hope to see you there, and that you will help our dreams come true and launch our careers as indie TTRPG developers with a bang by getting us to our base goal and blowing those stretch goals out of the water, and fight back against WotC's monopoly on the entire hobby. Wish us luck.
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ghostcashewart · 1 day
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the minimum duration on a poll is a day, so at some point today i'll draw whichever is currently in the lead! and then i'll most likely draw another one tomorrow lol
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thank you for participating! have a wizard!
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Apocalypse World
Did you know that some early PBTA games used to have *Blank* world as a naming scheme? it never really caught on
Touchstones: Fallout, Mad Max
Genre: Post-Apocalypse, Drama
What is this game?: Apocalypse World is a roleplay focused post-apocalyptic roleplaying game, its also the game that spawned the very popular PBTA framework
CWs: Apocalypse world deals with many dark themes, it's considered an "R-Rated" game citing Language, Sex, and Violence, it also features Mind control, mentions of drug use, and general post-apocalyptic horribleness, however I will attempt to stray away from those themes if possible
How's the gameplay?: OK, I'll likely actually link back to this review a few more times as we talk about other PBTA games, just so we can skip explaining the PBTA gameplay every time, so we're gonna try to be pretty thorough this time Apocalypse World's primary mechanic focuses on the use of Moves, Playbooks, and a 2d6 resolution system, where 1-6 is a miss, 7-9 is a weak hit, and 10-12 is a Strong hit, however your roll will always progress the story in some way, this way even failure can be fun! Moves trigger when doing specific actions, and they all interact with mechanics in some way, the prototypical move in Apocalypse world reads like this: "When Narrative trigger: gameplay effect", then this will either help you with a roll around the gameplay effect, or have you roll for a new gameplay effect, whereupon it'll read like this: "On a 1-6, Failure with consequences, on a 7-9 Success with Consequences, on a 10-12 Success with no consequences" Moves will usually add a stat to them, Apocalypse world's stats are Cool, Hard, Hot, Sharp, Weird, and HX, HX being an asymmetrical stat determining your relationship with other characters.
Playbooks are your character's narrative role, it will give your characters their narrative abilities, gameplay moves, relationships, appearances, basically everything about your character beyond things such as name (and even then, some games remove THAT distinction too), you pick one at the start and generally stick with them the whole game, think of it as a class, in Apocalypse World specifically every playbook has a "Special", a move that generally triggers when characters have sex, this might seem like the type of thing that other games in the framework dumpster pretty quick, but you'd be surprised it actually took a bit for people to get rid of that one
What's the setting (If any) like?: It has one Ok, in all seriousness, Apocalypse World's setting assumes you're playing in an edgy, presumably nuclear, mad max inspired post apocalypse, characters are grimy, aesthetics are leathery and gritty, mutations are common, and shit's BAD. Otherwise, feel free to work on the specifics, maybe you just want to play 1-to-1 fallout, or maybe you want to create your own fully original apocalyptic version of The Butt, Coventry, UK
What's the tone?: Dark. Apocalypse World makes it very clear that the world sucks, and the characters (probably) suck, while you could play a ragtag group of do-gooders, the game assumes a morally gray cast in a world that is actively hostile towards them. Apocalypse World's tone is, not for the faint of heart
Session length: Variable but 3 hours is usually enough to do quite a bit
Number of Players:  3 Minimum, but obviously more can help
Malleability: Apocalypse World's setting is generic to non existant, letting you play a ton of post apocalyptic settings, while branded apocalypses like Fallout or Mad Max might be difficult due to the inclusion of overt supernatural elements, you could really do any nuclear apocalyptic setting within this framework.
Resources: Apocalypse World has quite a few resources just due to being one of the oldest PBTA games, a google sheet exists, I've seen some short scenarios, and the game provides you with Move and Playbook cheat sheets, fan playbooks also exist and there's some pretty good ones if you look around enough, it's not a lot but it's enough for what the game is And here's the big cheese! While most modern PBTA design comes from Monsterhearts and Masks, this is the game that started it all, its gritty and very rough around the edges, but I still really like it
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maxophone · 2 days
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TTRPG Support for a Free Palestine
Posted April 26th, 2024. Offer available until post is editted to reflect otherwise.
I’ve been trying to think of ways I can do more to support Palestine that is sustainable for me and uses my skillset. Although I am an artist, I personally feel that since I have a smaller platform than some, offering random drawings in exchange for donations would cross pollinate too much with my own self promotion, which feels inappropriate for me. Plus, it’s a pretty saturated niche. However, I have only a hobbyist interest in TTRPGs, and so far I don’t think I have seen anything like what I will be suggesting here.
Ways I can support your TTRPG campaign (any system) in exchange for your generous donations to Palestinian fundraisers and foundations:
Creating Google Sheets spreadsheets for character sheets, or other procedural trackers
Helping you populate hexes for wilderness crawls or design dungeons
Brainstorming campaigns and oneshots with you
Creating descriptions for items, locations, backstories
Formatting homebrew rules documents, or other setting/notes documents
Organizing your existing notes
Creating random generators or numbered lists
Doing research into TTRPG systems or supplements and writing summaries for your convenience
Assistant GMming in general
Running one-shots or limited campaigns for you and your friends
Making playlists for your session
Please reach out directly in my DMs if you are interested and let’s work something out! I will scale any work I do with your monetary contribution to Palestinians and the Palestinian cause. Examples of some of my spreadsheets and generators below the cut. Appreciated if you share your discord info to talk further. Boosts appreciated especially from tabletop gamers!!!
Examples of my work —
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dinoberrypress · 3 days
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It’s finally here, the updated version of BUTT&HEAD, Jam’s hack of GUN&SLINGER, is available now through Plus One Exp’s ZINE CLUB, and digitally on Itch!
Play as two halves of a centaur (the butt & the head) on an adventure through a magical world using the playing card-based MARKED&MADE system. In this updated edition, you'll find not only the original hack of GUN&SLINGER, but delightful cover art by Sinta Posadas, and brand new adventures from 3 fantastic creators!
91st Regiment of Hoof by Kevin Nguyen
Someone back home died. Brass redacted out all the nouns though so you can’t tell who; they ticked Operational Security and Morale boxes on the reasons stamp. Learned on your last tour not to worry about that kinda thing so much, not out here on the front.
Worrying’s the luxury of the rear and gear.
Camp Marigold by Charu Patel
Chill frosty air envelops you as you push aside the overgrown jasmine on these ruins. You and your campmates found this place weeks ago, much to the camp leaders' chagrin.
They refuse to investigate the strange items you've found; identical copies of random paraphernalia around camp: Saira's tail ribbon, Aliya's blue metal whistle, Archan's viewing glasses, and a cabin banner, all of which mysteriously disappear by the next morning.
The Apprentice by Liam McCrickard
Atop a mountain covered in snowy woods, SHE awaits you. HER legs are old and gnarled. HER hooves dig into the ground as deep as the roots of the oldest pine. HER back is hunched, with a spine jutting out like the ridges of the tallest peaks. SHE is the keeper of your kind’s oldest magics, and should you prove yourself, a teacher who can impart wisdom no other speaking soul remembers.
SHE says you will be given four trials, then SHE will know.
All the links below~
🐴Digital on Itch:
📖Physical Copies:
📚Zine Club, get cool stuff every month!:
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quinnydoll · 7 months
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being a GM is really fun because sometimes you can make your players go through some really traumatic Evangelion bullshit, but other times you can force them to go bowling for no reason
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vivtanner · 8 months
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The despotic fleet, one of the main adversaries of the Dioscorian agents 🔥 The Hidden Isle
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zigmenthotep · 1 year
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I am by no means one of those people who are overly cautious about cultural sensitivity, and who does or does not have the right to write what, but boy howdy does pretty much every role-playing game seem to love presenting a weirdly-fetishized version of any non-European culture discussed. And/or basing fantasy cultures on aforementioned fetishized versions of non-European cultures.
Like, it is entirely possible to depict a people who live in harmony with nature without also being a thinly veiled noble savage trope.
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zhjake · 1 day
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Cover art for the "By Star and Melody" Lancer supplement 💫
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harprdraws · 9 months
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Here's a Shadowheart tarot card I drew to congratulate larianstudios for their release of baldurs gate 3 today! 🖤
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enolezdrata · 5 months
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Something for our winter campaign and a reference of clothes for Reashi
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iraprince · 2 months
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i'm not sure if anyone has posted this here already, but submissions close tonight for the TTRPGs for Palestine bundle run by @/jesthehuman. (abt 8 hours left as of now, 16:30 GMT+1 19/02.)
if you have any TTRPGs, TTRPG assets + tools, etc on itchio that you can submit, just follow this link to submit them to the charity bundle!! if you've never done it before, i assure you it's super quick and only takes a second, and you can simply select any of the games you've already published with a few clicks. (and you can make multiple submissions to offer several games!) there's more info on how the bundle will work in the FAQ at the above link.
and if you're not a dev/have nothing to submit but still want to help, keep an eye out -- the bundle is planned to come out in march!
there are over 600 entries so far; could we possibly hit 700 or more before the end of the evening? we can try!!!
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