Hi everyone!
Here comes the long post that I alluded to recently: What's Next for Lovebird Game Studios. Buckle in!
You all know that I like to be very transparent when it comes to our game development. Sharing the journey with all of you has always helped me keep taking steps. So I’d like to share the decision we came to regarding which game to work on next, and I’d like to explain the thinking behind it as well. It may not be the news you were hoping to hear, but I hope you will also leave here with a sense of excitement and anticipation for what’s to come.
At this time, we have decided to not move forward with a sequel/fandisk of Band Camp Boyfriend.
This is a decision that does not come easy, especially since I know a lot of you were hoping for an Aaron route. We had a lot of fun ideas for the sequel we were excited for and it’s a bit of a heartbreaker to think they won’t come to fruition. I also adore our cast of characters and loved writing them, and will miss doing so. There are many different factors at play that went into making this decision.
Time. The reality is we both work full-time jobs and we have to choose our battles when it comes to this hobby. While the fandisk would be about half the size of the base game, we feel it would still take around approximately 3 years to release (I’d like to say 2, but let's face it: we are slow at game development).
Money. We are incredibly grateful and proud to say that we made back the money we spent making Band Camp Boyfriend. We consider BCB a modest success. However, we don’t feel that the current player base is large enough to justify a sequel, especially since sequels do not typically perform as well as the base game. We have a feeling we would dig ourselves right back into the financial hole and not make it out the second time around.
Art. Particularly the backgrounds. Keep in mind that we commission the art for our games. Most otome games are easily able to pull off a fandisk because they have all of their assets from the base game. Since Band Camp Boyfriend took place in a bottle setting that the characters have now left behind, we would need a ton of new backgrounds for the school setting we had imagined for the sequel. Our background artist is no longer available, so we would have to shop around for someone with a similar style and buy a whole new host of backgrounds. And of course we would need new CGs, new outfits, new everything to really make it exciting.
Inspiration. During our “break,” the creative juices began to flow and we found ourselves gravitating to our next idea. I told myself I wouldn’t write or work on anything until making this choice, but I couldn’t stop myself. And I found myself writing the prologue for our next game and drawing concept art of the characters. Even while listening to music, the music videos that would play in my head shifted away from Band Camp Boyfriend and towards the next game. I guess after 8 years, deep down, I am ready to move onto a new story with new faces. My love for Band Camp Boyfriend runs deeper than the Marian’s Trench, but my heart is leading me into uncharted waters full of hammerhead sharks!
I’m happy to answer questions if you have them. Here are a couple that might be on your mind.
Q: Can’t you just make an Aaron DLC that takes place at band camp? Please, I will give you my left kidney!
A: I want you to keep your kidney, and I’m sorry, but the answer is no. I feel we have conquered band camp and there is no need to return to it. (We actually cut a route--the Leon route--and merged most of the ideas for it into the final route, because it was getting to be too much!) I’m totally burnt out on new ideas in that setting, plus it was wrapped up so wonderfully in that final route. I have no interest in doing another story there.
Another point - even though it would be easier in terms of art assets, we wouldn’t want to phone it in and do an Aaron Band Camp route, in case we were to change our minds about doing a sequel down the road. We would want to do his route as we envisioned it, so it’s best to keep that avenue open.
Q: Can you make a smaller game or just write new scenarios with what you have?
A: As we have learned about ourselves…we are not capable of making small games. Our ideas just keep getting bigger and bigger. We want to release substantial games with hours of playtime. So I guess the answer is no.
Q: If money is an issue, can you run a Kickstarter for the sequel so I can throw money at you?
A: We are probably not ever going to do another Kickstarter. It was a lot of work. It felt really bad when our first one failed and our motivation took a hit. However, I am glad it failed because we wound up releasing 3 years later than we had hoped for, but we didn’t have any pressure weighing on us from Kickstarter. We’ve seen a lot of successfully funded games get abandoned or delayed, and a lot of unhappy fans voice their displeasure and sour on a game completely. You never know what curveballs life will throw at you and these projects can easily face delays. We would hate to let you all down like that. We agree we would rather work at our own pace without that immense pressure. Also, I am kinda old fashioned when it comes to the trading of goods…you give money, me give you game! Unga bunga.
Q: So…that’s it? We’re never getting a sequel?
A: Ehh…all of this aside, never say never. If Band Camp Boyfriend unexpectedly blew up in popularity and had a mind-blowing amount of sales, then I would absolutely reconsider a return to Blue Mountain High School. But I don't really see that happening.
I really hope this news hasn’t made you too sad and I hope you’ll join us for the next game! Saying I am extremely excited for it is an understatement. I’d like to share a little bit of what we have planned and I hope it will get you excited as well, and you won’t leave here feeling too down.
If you loved Band Camp Boyfriend, you will certainly love our next otome game. It will carry the same elements of humor, romance, darkness, and drama you can expect from us—and this time, the stakes are even higher. (I know--what stakes could be higher than high school marching band?!)
The structure of this game will be a bit different. We’re dropping the crazy long common route because we feel like we’ve been there and done that, and it’s a huge headache. I love long common routes but now...I get it, I get why a lot of games have a short one or just have you pick a route, hahaha. This game’s common route will be much shorter (one whole day haha), but each romance route will be a beast in length with larger branches into various endings. The plot is so heavy that it would be best experienced in a specific order so a couple routes will be locked when you start up the game.
There will be heartwarming good endings, tragic bad endings, and somewhat bittersweet endings. And we shall once again have an original soundtrack and partial voice acting, so keep an eye out for that casting call! We plan to cast later in the process so we don’t keep our voice actors waiting around for light years on end.
There will be four main love interests to fall in love with this time around, though I’m certain you will fall in love with even more. This cast will be older, as well, with a 25-year old MC and LIs ranging from 24 to 30. I’m looking forward to writing a more adult story (not 18+, just in tone and perspective). I can’t wait to someday introduce you to them along with the rest of this memorable cast. Or maybe you’ve already heard of them…?
All of this means my social media activity is going to be eclipsed by writing and planning this next game for a while. Our platforms may be a bit quieter, but I will continue to check them of course, so don’t ever hesitate to reach out!
I’ll eagerly be anticipating the day we can start revealing the game and its amazing characters once we have something to show you. It was conceptualized way back in 2019 and been patiently awaiting its turn to shine. There will also be a free demo for you to meet the cast and dip your toes into the plot. For now, we gotta focus on the grind! But I know we have the perseverance to see this through because we’ve already done it once before!
Thank you so much for reading all of this. You deserve a yummy heart-shaped cookie with pink icing for doing so. We really appreciate you all so much! Please look forward to our next game.
♥ Lovebird Games
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RAINCODE YAKOU DLC SPOILERS
HOLY SHIT UHHH-
PETITION FOR YUMA TO SEE YAKOU AGAIN IN A SEQUEL PLEASE?? THE FACT THAT THERE'S HOPE FOR HIM TO EVEN COME BACK
BLESS HIS WIFE.
(this edit sucks but AAAAAAAAAAAAAAAAAAAAAAA)
This made me so happy. I didn't want Yakou to stay dead. He still has so much potential to continue living as a detective for Kanai Ward even after the master detective's leave. Plus...his base is like a second home to them all. Makoto could probably work with him to perfect the medicine his wife left behind and...maybe it could save kanai ward's citizens from being zombified...
I hope he ends up okay if these character return in a sequel...
And I know Yuma would probably be a bit of a different person whenever he eventually sees him again, what being the previous Number 1 and all.
But imagine just upon seeing him alive, and he just breaks down.
Idk the amount of tears and fluids spilling from his face when he died says a lot...
He loved him... ;-; He meant so much to him.
A literal father figure and mentor to him.
I need a reunion between them so badly...
(And what if that medicine DOES end up helping all of the zombie homunculi return to proper life over time? Then Yuma's kill count would be back to zero. Imagine that miracle...that would be a crazy drug of a happy ending.)
Yakou's wife is the true savior of Kanai Ward.
I am so excited for a possible sequel now...
I genuinely hope these characters return...even if they're not main characters anymore. God I love all of them so much... I'm gonna miss this series...
(But I'll probably be fixated on it for a while despite it ending XD)
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