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#Champion; Azazel (Prince of Damnation);
slaanxsh · 11 months
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@apexulansis​
A winged shadow has flit over his shape a few times, easily dismissed as a bird the first and second time. But the third and fourth...awfully persistent for a bird. And large.
There is a sickly sweet aroma in the air, one that grows more potent as the seconds turn to minutes. A feather drops and lands on the Hunter’s shoulder, all pastel purples and pale greys.
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That is from no mere bird.
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linuxgamenews · 2 years
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Total War: WARHAMMER III new DLC’s and a big update
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Update 2.0 for Total War: WARHAMMER III offers big changes for Linux, Mac, and Windows PC. Due to the efforts of Feral Interactive, and of course, Creative Assembly. Plus the base game has a small discount on Steam and Humble Store. SEGA Europe Ltd. and Creative Assembly are eager to announce the launch of Champions of Chaos and the Immortal Empires Beta for Total War: WARHAMMER III. Here are the Update 2.0 details, it's huge.
Champions of Chaos:
Fit for a champion, this Lords Pack welcomes four new Warriors of Chaos Legendary Lords. So, instead of the usual two, each of whom is aligned with one of the four ruinous Chaos Gods. Take on campaigns of ruin with new gameplay mechanics. While wreaking havoc with over fifty new battlefield units. With a brand new story due to see you rise from pawn to power.
Four New Warriors of Chaos Legendary Lords:
The Champions of Chaos have risen through the ranks in Update 2.0. All due to their infamous deeds to become the favoured of the four Dark Gods. They are; Valkia the Bloody, the deadly but daemonic consort of Khorne. Festus the Leechlord, the deranged plague doctor of Nurgle. Azazel, Prince of Damnation, the ecstatic heir of Slaanesh. Vilitch the Curseling, the conjoined sorcerer twin of Tzeentch.
A New Campaign Experience:
In the ancient arena city of Zanbaijin, the servants of the Chaos gods have clashed for millennia. While the souls of those who fall in battle are sealed within the Altar of Battle. As a Champion of Chaos, you must earn the gaze of your master through bloodshed and ritual. Doing so before taking the arcane power as your own. From there, the true test awaits.
Total War: WARHAMMER III - Patch Notes for Update 2.0
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Over Fifty New Units:
Charging into bloodthirsty combat alongside their Champions is a diverse host of battlefield units. Including the Warshrine of Chaos due to bestow terrible gifts upon those who make the appropriate sacrifice. Chaos Knights ride as a wall of blades and spiked armor to crash through the enemy ranks. Soing so in an explosion of torn flesh, and the Chosen. An ironclad group of elite destroyers who form the inner circle of their lord’s warband.
Immortal Empires Beta:
The Immortal Empires Beta is a new grand-scale campaign mode for Total War: WARHAMMER III. Also free to owners of all three Total War: WARHAMMER titles, but only on Windows PC. It combines the Legendary Lords, gameplay mechanics, war units, and much more. Right across the trilogy into one colossal mode spread across the vast Warhammer world. It is the most complete and definitive Warhammer strategy experience ever conceived.
Update 2.0 update details for Linux via Feral Interactive
Hi, the Update 2.0 content will be available on macOS & Linux as soon as possible after Windows. Please bear in mind this update brings significant new content and code changes, all of which need to be incorporated and tested in the macOS & Linux versions before release.
— Feral Interactive (@feralgames) August 23, 2022
Wage War With Up To 86 Legendary Lords:
Legendary Lords are (in)famous and powerful characters from the Warhammer world. Since they lead your armies on their immortal conquest. Each has a unique playstyle and gameplay mechanics. They also hail from one of the 23 wildly distinct races. Right from noble High Elves, ingenious Dwarfs, and the imperious dragons of Grand Cathy. All the way to the undead pirates of the Vampire Coast. Plus the mysterious Lizardmen and the apocalyptic hordes of Chaos.
Conquer the Vast Warhammer World:
Immortal Empires holds the most detailed reimagining of the iconic Warhammer Fantasy Battles World. Including the length and breadth of its breathtaking fantasy landscape. So that players will conquer a swathe of biomes from the lush. But deadly jungles of Lustria and the barren deserts of the Southlands. Due to the impassable mountains of Naggaroth and the corrupted Chaos Wastes.
Experience New Gameplay Features with Update 2.0:
Immortal Empires offers the classic sandbox Total War experience. Update 2.0 has several new features and quality of life improvements. Including; Be’Lakor as a playable Legendary Lord. Also, an all-new ‘Sea Lanes’ mechanic to help circumnavigate the map with updated mechanics. Those playstyles for factions introduced in WARHAMMER I & II. Along with fresh lore-inspired victory conditions for the campaign. Including new end-game scenarios, and much more.
Blood For the Blood God III:
ALSO releasing is Blood for the Blood God III for the game. This gory effects pack brings several mature rated animations. Due to level up Total War: WARHAMMER III with blood spurts, limb, and head dismemberment. Including blood drenched UI elements and global campaign events that generate greater carnage in battle. Due to Update 2.0, it will be free to owners of Blood for the Blood God I or II. Something I'm certainly looking forward to on Linux.
Update 2.0 details:
For more game information about Champions of Chaos or the Immortal Empires Beta visit the Total War Blog. Purchase Champions of Chaos on Steam priced at $14.39 USD / £11.69 / 14,39€. Regular price on Humble Store. Also, at the Total War: WARHAMMER III store or via Steam. Available now for Windows PC, but coming to Linux and Mac. Follow Feral Interactive on Twitter.
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Classic Chaos Lord art for Warhammer Fantasy 5th ed. books Realm of Chaos, and Champions of Chaos.
Some work by John Blanche and Wayne England. Not sure who to credit the last piece to.
The classic characters are: Azazel Prince of Damnation, Valnir The Reaper, and of course Egrimm Van Horstmann. 
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slaanxsh · 1 year
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@hxnger-unbcund​
“A bit far from home aren’t we?”
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The voice comes from above, joined by the steady beat of flapping wings. A pastel daemon, touched here and there with blacks and purples, observes the Vice from above.
Something new, something different.
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slaanxsh · 11 months
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“I wonder if his soul tastes as good as it smells.”
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slaanxsh · 2 years
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@alphabitchnkari​
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“Back in from Dark Prince’s realm yet again, N’kari? What is that now? The...fourth time you’ve been banished? Or the fifth?”
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slaanxsh · 1 year
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“Compensating for quality with size, clearly. Any fool with eyes can tell my horns are the best. Lacquered, deadly-- unlike that unwieldy, goat-nonsense crowning the Arch-Tempter.”
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slaanxsh · 2 years
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Something to keep in mind whenever these two start arguing
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slaanxsh · 1 year
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So Skarbrand won’t give him the time of day. That’s perfectly fine. Who was he to push his suite against the Reaper of Legend?
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-- Was what Azazel didn’t think as he sauntered towards yet another grouping of Khornate Daemons, wearing the form of a more nondescript Daemon Prince of Slaanesh: Agrammon. The Lord, a Herald of Khorne, had given him much the same warm welcome as the last few: none at all. But it wasn’t entry he was seeking this time. He thanked Tzeen’neth for his entreaty of peace between the Gods and their children, otherwise his schemes wouldn’t be nearly as easy as thhey had been.
“The timing is just odd is all I’m saying.” The Daemon prince said, examining his nails and plucking away a stray grain of dirt. “ The Exile goes rogue, and then suddenly, so do so many of Khorne’s children. Once loyal, now turncoats, walking in the Reaper’s footsteps. Drives one to wonder.”
The thing about Khornates was that they weren’t especially smart. Like their god, they were ever easy to manipulate, to insinuate and incense into action with purred words. Azazel had made no claims, but rather several leading observations.
All of which led to one conclusion. The Herald turned over the information in his mind and found it making sense. Just like the rest before him. Yes...of course! The Blood Traitors must be emboldened by Skarbrand! He had put from his mind any other reasons, such as liaisons between the Ascendant Prince and his own Blood Father. Those were ridiculous of course.
No, this was far, far more reasonable.
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slaanxsh · 1 year
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He is basking in the energies of the day~
“ Marvelous. Simply glorious~”
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slaanxsh · 1 year
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@vehxmence​
“ Ur-neth, Slaaneth! A Feathered Lord whose plumage is near-to my own. An auspicious day for me indeed~”
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“ You must share your routine.”
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slaanxsh · 1 year
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slaanxsh · 2 years
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Azazel’s tails have their own names: Trinovantes and Ravenna. These were the names of his brother, who died on Sigmar’s orders, and his sister, who he himself killed in order to spite Sigmar.
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slaanxsh · 2 years
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@ Azazel
Bell-like laughter fills the air. "What an imaginative appearance for the most beautiful being, second to only our prince." His voice was light and beautiful, not a trace of sarcasm to be found.
Imaginative. It's not a readily pejorative word, but Azazel isn't a fool nor a stranger to veiled barbs. Slaanesh only has so much tolerance for barbarism in daemons or daemon princes and even then, there tends to be a elegance to it.
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He settles his blade over his shoulders and appraises the other daemon prince.
" I could say the same of you. So unique. So bold." Garish. Ugly. " The originality of our prince truly knows no bounds."
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slaanxsh · 2 years
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You and Nkari should just smooch already
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" I'd rather kiss the rear end of a squig."
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slaanxsh · 1 year
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Cooks and eats children as an entree
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