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#FF8 Doomtrain
spaceshiporion · 8 months
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Final Fantasy Summons
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firagasoap · 10 months
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UFO in Final Fantasy 8
I haven't fully replayed FF8 since I was a kid. I remember seeing ufos and thought it was the coolest thing. Back then, I didn't have easy access to online guides, so I wasn't aware there was a follow-up to meeting PuPu until years later. I missed some key things in that game, and one day, I will play it again. I even missed Doomtrain!
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ethernalium · 2 years
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Favorite ffviii moments?
I already gif this here hahaha but when you go to winhill to do sidequests and stuff, you enter in that mansion and if you have quistis and irvine in the party something funny happens at the end because of a chocobaby, it's such a comic relief after balamb stuff
I also like pupu sidequests! it's soooooo silly but seeing that cow being carried by the spaceship cracks me, I like how ff8 always sustained the idea to travel space (reading the tutorials and magazines for story), it's just meh they couldn't explore space back in 1998-9
AAAANd the DRAMA to get doomtrain, that magazines were so cool, it gaves such a journalism vibes about extraterrestrial events, yesh you don't even need to read because you already know how to get the train but it's really cool also I always wonder how cid got the magical lamp????? Seriously
O_O where?
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pinerlane · 2 years
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Ff8 vit 0 status magic
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#FF8 VIT 0 STATUS MAGIC HOW TO#
#FF8 VIT 0 STATUS MAGIC MANUAL#
All images, music, logo's, etc are Square-Enix. Meckem Web Design.įinal Fantasy is a of Square-Enix Co. There is no stats for this spell, since you do not get a chance to junction it, but I thought it was worth mentioning.įinal Fantasy Kingdom is 2005-2020 Final Fantasy Kingdom, & I.M. This is perhaps the most powerful spell in the entire game. When you are in the final stages of fighting Ultimecia, you can draw the Apocalypse spell. It should be noted that there is a hidden spell found in Final Fantasy VIII. All spells used are at 100 for this junction. This way, you can find the spell selectionsīelow I have what I believe to be the best set up for junctioned magic. Section, you will find the spells, and a breakdown of what their affect on stats are. Pick one you want, and the game will junction your magic in accordance to what you selected. With the Auto-junction, the computer gives you the options: Attack,ĭefense, or Magic. Through each one, you can junction magic automatically. You wish to have, and place the spell you want into it. The stats that are in white are the ones that spells can be junctioned to. The spells under Indirect (both here and in-game using the default sort options) are generally arranged with basic Status Magic first, then Double and Triple, then Support Magic (positive status. In order to junction magic, you will need to access the Junction menu. The amount of increase on your junctionedġ-The amount of the spell you are junctioning
#FF8 VIT 0 STATUS MAGIC MANUAL#
australian made lightweight caravans optus ac800s manual involuntary manslaughter new york. Once you have begun to acquire a few spells, you can junction them to your stats. It is commonly understood in the health care field that the appropriate environment for diagnostic, treatment and noninvasive procedures is an exam or treatment room and that invasive. (Refer to the boss and bestiary for spells drawn from them.) Or draw points found throughout the world. There is also a Stop draw point in the Ultimecia Castle clock tower, whose clock has stopped.In Final Fantasy VIII, magic is completely different.
#FF8 VIT 0 STATUS MAGIC HOW TO#
There is a Stop draw point at the Sorceress Memorial, the place where Esthar freezes sorceresses to suspend them indefinitely to prevent them from passing on their sorceress powers. This is a page on how to obtain Holy magic in the game Final Fantasy VIII Remastered (FFVIII, FF8), For information about Holys effects, stats, and other information, please read on. The two field Stop draw points are in places related to stopped time. The following enemies use Stop against the player: Bahamut, Blobra, Chimera, Elastoid, Forbidden, and Lefty. The latter is useful against enemies that can inflict the status effect, while the former is effectively the most useful immobilizing status effect to junction to ST-Atk-J, as it can allow the player to render an enemy unable to act permanently if the enemy is not immune to Stop. Stop provides minor boosts to stats, but more importantly, can be junctioned to either ST-Atk-J to repeatedly inflict Stop with physical attacks, or to ST-Def-J to provide immunity to Stop with 100 Stop spells. Casting Stop in battle increases compatibility with Doomtrain by 1 and with Siren by 0.6, but lowers compatibility with Cerberus by 0.8 and with Carbuncle by 0.2. This normally comes with a downside, as you'll be eating through your limited pool of magic twice and three times as fast. Whether this is an Attack, Healing, or Indirect spell. Double and Triple status are among the best buffs in Final Fantasy 8, as they allow for a character to cast magic twice and three times in a row, respectively. If an attack carries Berserk, Confuse and/or Sleep statuses, then Confuse 'takes precedense' over Berserk and Sleep 'takes precedence' over Confuse and Berserk - Despite its name, Vit 0 status reduces both Vitality and Spirit to zero (0), thus making Meltdown magic an excellent opening move in any prolonged confrontation. This is a page on how to obtain Gravity magic in the game Final Fantasy VIII Remastered (FFVIII, FF8), For information about Gravitys effects, which enemies you can draw this magic from, and where to find draw points with Gravity, please read on. Stop is cast using the Magic command, Selphie's Slot Limit Break, or Rinoa's Angel Wing. Mid-level spells can only be drawn from normal enemies of level 20 and above high-tier spells can only be drawn from normal enemies of level 30 and above ultimate spells can only be drawn from draw points and bosses. Stranger of Paradise: Final Fantasy Origin Walkthrough. If the target was afflicted with any status effects prior to being stopped, the status effects are halted as well, meaning statuses like Poison and Regen won't damage or heal, and effects like Protect won't wear off. Targets under Stop are also unable to avoid attacks. Stop applies the Stop status effect, which renders the target unable to act for around 13.3 seconds.
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silentstarlight · 3 years
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Combining 2 things I love from the 90s, classic Simpsons and FFVIII.
(I remember some other fan mentioned that Selphie probably loved Doomtrain as a GF.  Great idea.)
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silver-wield · 4 years
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I'm new here (ffvii fandom) so like I'm experiencing all of this for the first time and I just gotta say, you have the hottest takes. Like I've learned so much from reading your posts/replies. So I just wanted to say thanks for keeping me informed ♥️♥️♥️
Welcome aboard the Doomtrain, tickets are non refundable, nor transferable 😂😉
Glad to hear my logic cuts through some of the crazy ❤️👍😁
Most of the fandom is great, you just have to avoid the usual suspects 😂
Enjoy the community 😁
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today’s intersex character of the day is:
Doomtrain from Final Fantasy VIII
submitted by anonymous
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lunamanar · 6 years
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Final Fantasy VIII - Doomtrain (Runaway Train) by SoulStryder210
Click the source to be taken to the artist’s DA page!
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000012000 · 7 years
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Doomtrain
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raverboy08 · 5 years
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This time, I'm not gonna give up, I will get GF Doomtrain!! #FinalFantasy #FinalFantasy8 #FF8 #videogame #gamer #NintendoSwitch #Squall #Rinoa https://www.instagram.com/p/B4KmE1Rh4aZ/?igshid=whi64nn05e5z
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ramajmedia · 5 years
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FF8 Triple Triad Guide: Where to Find Rare Cards & Easy Wins
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FF8 Triple Triad is one of the series' best mini-games, featuring rare cards, diverse mechanics, and main story relevance. Few of the mini-games integrated into a Final Fantasy's core experience have as significant an impact on gameplay as Triple Triad does - it can easily be manipulated from the beginning of the game to give players access to extremely powerful abilities, items, and cards that will make winning rarer ones later in the game much easier.
In fact, FF8 Triple Triad is so good it was resurrected before the game that spawned it. Square Enix brought the card game back in FFXIV as a mini-game there, and it has become an integral part of that title's ecosystem, weathering several years of play and remaining a beloved pastime for residents of Eorzea. Although the game was changed somewhat in its FFXIV iteration, it mostly remained intact, so players familiar with the FFXIV MMORPG offering - and that game comes highly recommended by modern JRPG fans at this point - will have a leg up if they're jumping back into FF8 now that it's been remastered on modern platforms.
Related: FF8 GF Guide: All Locations & Abilities Explained
FF8 Triple Triad is pretty simple to pick up, and the game has an excellent tutorial that explains everything players need to know about the way the game can change rules based on region and player. This guide won't be introducing players to the basics, but will instead help those who have fallen into the long spiral of Triple Triad addiction find the rarest cards in FF8 - and offer suggestions on how to get the less rare but useful cards that will make acquiring those rare cards, which look great in FF8 Remastered's drastically improved graphics, easier, too.
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Rare cards are only available from select characters in the world of FF8 Triple Triad, and some of them can be missed if players aren't careful. They're character cards that represent powerful cast members, and they're by far the most powerful in the game. Once players acquire a decent number of them, winning at Triple Triad becomes much easier, which in turn makes acquiring the rare FF8 Triple Triad cards in the late game a lot more doable, too. Here's a rundown of each card, alongside where to find them.
Quistis Card - Can be acquired from any Trepie; there are a few in the 2F Classroom of Balamb Garden, and one in the Cafeteria (challenge the two boys at the table and choose the one sitting in the back)
MiniMog Card - Can be acquired from the young boy doing laps in the main hall of Balamb Garden; can be reacquired after losing it to the Queen of Cards from the boy in the painter's house in Dollet
Zell Card - Can be acquired from Ma Dincht, Zell's mother, in Balamb, after completing the SeeD Exam
Diablos Card - Obtained by defeating Diablos after acquiring the Magical Lamp from Cid after being given the mission in Timber but before leaving
Seifer Card - Can be acquired from Cid; the best opportunity to do so is when he presents the player with the Magical Lamp
Angelo Card - Can be acquired from Watts in the Forest Owls base
Kiros Card - Acquired from a man in all black across the street from the Junk Shop in Deling City; only available if the player loses the MiniMog Card to the Queen of Cards in Disc 1
Minotaur Card/Sacred Card - Acquired by completing the Tomb of the Unknown King and unlocking Brothers as a GF; Sacred can be won back from the boy in the painter's house in Dollet
Rinoa Card - Acquired from Caraway in Disc 2 while on Selphie's team in Deling City by first losing the Ifrit Card
Leviathan Card - Acquired from Card Magician Joker, who randomly appears on the bridge going right from the first screen of Balamb Garden's Training Center; if he doesn't show up, re-enter the screen until he does
Quezacotl Card - Acquired from Dobe in the Mayor's House in Fisherman's Horizon
Irvine Card - Acquired from Flo in the Mayor's House in Fisherman's Horizon, provided the player lost the Sacred Card to the Queen on Disc 1
Carbuncle Card - Acquired from Card Queen Heart during the CC Group Quest; cannot be challenged until leaving Fisherman's Horizon; located in Balamb Garden's bridge and is a female SeeD member
Gilgamesh Card - Acquired from the Card Master King, who can only be challenged after beating all other members of the CC Group. Keep resting in Squall's Dormitory in Balamb Garden until the King finds him and challenges him. After the initial challenge, he can be found in the bridge.
Chicobo Card - Obtained by completing all the Chocobo Forests; can then be won back after being handed to the Queen of Cards from the boy in the painter's house in Dollet
Odin Card - Obtained by defeating Odin in the Centra Ruins
Pandemona Card - Obtained from the Balamb Hotel Owner after liberating the city (only available in Disc 2-3)
Chubby Chocobo Card - Obtained from the guy on a bench near the Library in Balamb Garden, only available after losing the Chicobo Card to the Queen of Cards
Selphie Card - Acquired from Selphie's friend near the fountain in Trabia Garden during Disc 2 after arriving
Cerberus Card - Obtained after beating Cerberus in the main hall of Galbadia Garden in Disc 2; this is unavailable after the end of Disc 2
Edea Card - Acquired from Edea in Edea's House at the beginning of Disc 3
Shiva Card - Reward for giving Zone the Girl Next Door for free on the White SeeD Ship in Disc 3
Ward Card - Acquired from Odine in Esthar as Squall in Disc 3
Alexander Card - Acquired from Piet in Lunar in Disc 3
Laguna Card - Acquired from Ellone in Lunar in Disc 3; must be won from Ellone before speaking to her normally
PuPu Card - Obtained by feeding PuPu 5 Elixirs after his UFO crashes
Doomtrain Card - Acquired from the Timber Pub Owner in Disc 3
Phoenix Card - Acquired from Esthar's Presidential Aide in Disc 3
Bahamut Card - Obtained by beating Bahamut in the Deep Sea Research Center
Eden Card - Obtained by beating Ultima Weapon in the Deep Sea Research Center
Squall Card - Acquired from Laguna in Ragnarok
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There are some opponents early on in FF8 Triple Triad that will offer up some powerful Level 5 cards. Cards are sorted by level in terms of their relative strength, so Level 5 cards are typically more powerful than 4 or lower - although the differences between ranks within one of each other is less pronounced, and some Level 4 cards can be contextually and strategically better than 5, and so on. With that said, though, Level 5 is definitely what players should be shooting for. Here's a quick rundown of Level 2, 3, 4, and 5 players who are accessible in Balamb Garden from the beginning of the game and can help build up a player's deck so they can win rare cards more easily when the time comes.
Level 2: Trepe Groupie #2, girl in 2F Hallway, girl and male student in Library Hallway
Level 3: Generally most people in Balamb Garden play Level 3 cards, so challenging anyone who isn't on this list is a safe bet
Level 4: Trepe Groupie #3, Cafeteria Lady, girl in 2F Hallway, girls in Dormitory Hallway, all students in Library area except the girl behind the desk
Level 5: All Trepe Groupies, Gatekeeper, Cafeteria Lady, male student in blue in Library, girl in Library reading area
There's obviously some overlap here, so plan accordingly. Completionists will want to play the girl who resides in the Library's reading room, as she plays all cards across levels 1-5 and can help build out a collection quite easily.
In general, All is the best rule to play under once a player is confident in their Triple Triad deck - winning with All means the defeated player gives up all of the cards they took into battle. It's a great way to amass cards. Eventually, rules degenerate into different ones, with All progressing into One, which is much less desirable. This can be reset with careful rules manipulation, but it's a lot of hassle, and it's only recommended for players who are adamant they will be collecting all cards in the most efficient way possible. Otherwise, just try to avoid Random as a Special Rule, which is a devastating one to allow to spread throughout a region, as it will often make a player's hands way worse in the late game while opponents will have predictably high card quality no matter what.
Next: Don't Expect A New Final Fantasy MMO Soon
source https://screenrant.com/final-fantasy-8-triple-triad-rare-cards-guide/
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