If I had £1 for every time I attempted to play Minecraft survival mode and ended up being put out of my house because a witch spawned directly next to it despite being nowhere near a swamp, I'd have £2.
Which isn't a lot, sure, but weird it happened twice.
Now I would watch a full series of Shane and Ryan building a home together and exploring the wilds, developing a town etc in Minecraft, and I know that almost everyone else who's watched the episode feels the same but that means we gotta get those views up!
Something fascinating about what could have been, about what has been but isn't anymore.
Did you know very early versions of Minecraft - I'm talking pre alpha - had gigantic pyramids of bricks at set spaces of the world? They would go all the way to world height and would be completely solid, and the only way for players to get bricks.
There used to be scraggly walls of obsidian who would spawn in the world for... No reason at all. When the end was introduced, eyes of ender didn't use to point players to it's direction, and so there used to be a gigantic pillar of glass all the way to world height to signify the stronghold
Nowadays Minecraft structures need to have a reason to exist, need to have a use, need to be rooted in reality. But there's something so special to me about those nonsensical, surreal structures that acknowledge the world as a video game - something removed from reality, something that exists within its own rules.
Something that can break if pushed too far, turning the world into stripes of land, distorting it's objects - something that can break time and physics itself. Idk there's something about it
if you’ve ever wondered why i am the way that i am just know that i was raised by a man who built a 1:1 scale model of mont saint-michel in survival mode minecraft over the course of several years with nothing but google maps screenshots of the place. and he refuses to put the fucking thing on youtube
if i'm doing a big creative project that needs a lot of energy, i'll do something really low-stress on the side. here's something i've been tinkering with on and off for months, i remember playing with this way back when i was writing dead woman walking
it's a parisian street!
here are a few more buildings. but my favourite one is...
the bakery! isn't it cute! it's very fiddly to get two blocks occupying the same space (the bread and the glass) but i think it looks adorable. the inside is furnished, too
the big white residential building is a little bare-bones, but i did do the hallways. i forget how many, i believe six, but everything that isn't the lobby is like that second picture.
there are too many rooms for me to furnish feasibly, so i'm just doing the ones that you can see from the front windows. of those, i only have one done (they're quite big), which leaves five to do. here's the layout of that apartment, and what the rest will roughly look like
and finally, here's the little restaurant in the black building all the way on the bottom right. it's a little bare-bones, but again, mostly intended to be viewed from the outside
current plan is to put down a few more buildings, maybe change the elevation of those a little. get a real diorama thing happening. it's a very relaxing hobby!