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#backpack.tf
justkick · 2 years
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Backpack.tf spacechem pin
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Backpack.tf spacechem pin series#
The UVW does not include cargo, fresh potable water, additional optional equipment or dealer installed accessories. It includes all weight at the unit’s axle(s) and tongue or pin and LP Gas. UVW (Unloaded Vehicle Weight)* – is the typical weight of the unit as manufactured at the factory. GAWR (Gross Axle Weight Rating) – is the maximum permissible weight, including cargo, fluids, optional equipment and accessories that can be safely supported by a combination of all axles. For safety and product performance do NOT exceed the GVWR. It includes all weights, inclusive of all fluids, cargo, optional equipment and accessories. GVWR (Gross Vehicle Weight Rating) – is the maximum permissible weight of the unit when fully loaded. Space with light and creates an inviting atmosphere. OurĮxclusive front cap windshield opens the expansive living With the insulated, frameless windows and heatedīasement, this camper is ready for adventure.
Backpack.tf spacechem pin series#
Our Hard Side Max series is our premium product. Interior to provide greater cabinet storage, and upgradedįrameless windows. With great features and keep a lighter payload, thanks to Our lightweight, hard-side truck campers are packed Plus, our 55” one-piece door makes it that much easier to enter and exit theĬamper, compared to our competition’s 46” or 47” door. And with the optional remote, it works with just a push of aīutton. Thanks to the electric lift you can easily set up your camper without hand-cranking No matter the size of your truck, we have a soft-side truck camper perfect for you. Link opens in a new tab/window Link opens in a new tab/window Link opens in a new tab/window Palomino Backpack Edition Truck Campers BACKPACK SOFT-SIDE
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paper-mario-wiki · 3 months
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you've mentioned trading for unusuals in tf2 in a googoo moments tweet iirc, any tips on getting started? or should i even start doing that
my first tip is that you shouldnt get into tf2 trading if you want to make money
my second tip is that if you get into tf2 trading you will likely LOSE money.
my third tip is that you should get the steam app and 2FA on your phone, because if you dont then trades will be held by valve for a month.
trading has gotten more difficult as time has gone by, with many trusted third party community trading hubs like backpack.tf, bazaar.tf, and tf2outpost now moving at a slow pace, or outright dead, but still usable and helpful.
marketplace.tf is the place to go if you want to buy keys to trade with. they charge less than buying direct from valve sometimes, and you can use the keys to trade immediately as opposed to having the week long trade lock you get when buying items from the mann co store or steam marketplace.
dont try to lowball people if you are responding to a relatively low price ad. when youre up into the hundreds of keys for a single item theres room for negotiation, but if youre responding to a 9 key low tier demo hat with a low tier effect, youve got no reason to waste the other persons time asking them if they can take 20 refined metal off the top.
with regards to item overpay (which is when you dont have the raw keys/metal to pay with and need to liquidate some items to make up for it), people will typically ask for 7-20% over there original asking price. that is to say, if the price is 100 keys, then the price in overpay should equal something like 107 to 120 keys.
backpack.tf, while updated much slower than it used to, is in my opinion still the best website for finding specific items, or browsing for items you want. it's also got a persistently updated refined-to-key conversion rate that people largely tend to follow for reference with pricing. use backpack.tf/unusuals or backpack.tf/effects as an easy way to browse unique hats, and how much theyre going for.
also, to visualize loadouts and items before actually spending money on them, use loadout.tf as a character visualizer! it's super handy, and also fun to play with on its own.
thats all i can think of for now, but be safe and always cautious when a deal seems too good to be true! plenty of scammers in the waters.
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charbway · 2 years
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another post about tf2 scammers
about a week ago i made a post about what types of tf2 specific scams are floating around steam, how to avoid them, and how to identify a scammer. a scammer literally just added me and to a newer player/steam user, their profile could come across as legit so i'd like to go through it and pick apart some of the red flags i look for when people like this add me on steam. hopefully it'll help some people lol idk
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this is the profile of the person that added me. it seems normal enough at first, they have a decent steam level and their profile is personalized with artwork and a background. they've also written a bit about their hobbies and favorite tf2 maps in their description. initially, i thought this person knew me from tf2's steam forum and added me from there, but i did some snooping around just to be safe.
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here is their full description. i know this might seem pretty normal, but for me personally descriptions like this are a red flag in my mind. the first part would be fine if they had any workshop submissions or had posted their work anywhere, but they haven't so it looks more like they just added some random hobbies specific to tf2 to make them look more legit. i've also never seen anybody list their favorite maps on their profile and in combination with everything else it just seems like they're trying to come across as more knowledgeable about the game than they actually are. this isn't enough to get me to block or report somebody immediately, but it does make me raise an eyebrow at least.
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next, i scroll down and i see what games they play/own. 7k hours in tf2 is mighty impressive, but there's another red flag here: these are the only games this person owns and has played, and they're both free to play. for someone who has been on steam since 2015 at the very least, you'd think they'd play more than just tf2 and csgo.
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another red flag is their friends list: there's only 8 people here. again, if they've been playing tf2 since 2015 as they claim, it means they'd have been on steam since then as well and most people would have a lot of people added in that time. (i've been on steam since 2014 and have 342 people added.) i know some people only like to add close friends or people they trust, but if this person added me out of nowhere and i've never spoken to them prior.
with all this in mind their profile is extremely suspicious, so at this point i've got a good hunch that they're a scammer. let's dig a bit deeper.
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private inventories are another red flag as i mentioned in my previous post about scams. you can see the trade history of some items using websites like backpack.tf, and because of this a lot of scammers will keep their inventories private to prevent people from seeing if their items were stolen from someone else. it also prevents you from seeing what they have if they're chatting to you about trading.
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this is an absolute dead giveaway. despite having 7k hours in tf2, they have absolutely no playtime on any of the classes. not only that, but every single one of their achievements were unlocked on the exact same day at the exact same time, which is impossible to do unless you're using an external program. it seems like this person used the program to unlock some achievements, then idled on the menu to inflate their hours on their profile. this is also why a lot of scammers won't have their stats visible; it's to prevent you from seeing if they actually play the game or not.
so yeah after seeing all this, i was 100% sure this was a scammer. here's them proving me right by doing the "we need you to play on/vote for our team there's money involved and we'll give you items" scam.
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when i'm talking to a scammer i like to pretend to be engaged in order to keep them engaged as well and waste their time a bit, and because of this there's another red flag to add to the heaps of them this guy already has: why would you add a heavy/sniper main and ask them to play soldier or scout, especially when soldier is their least played class? surely someone who is looking for teammates for a tournament where money is involved would also check the stats of the people they're supposed to be playing with.
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i sent them a couple more messages and they unfriended me shortly after. i've since blocked + reported them for scamming/phishing.
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demilypyro · 1 year
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How much is your tf2 backpack worth
I haven't logged into backpack.tf in years but right now it says my backpack is worth 780 us dollars, probably mostly from my select few unusuals (pyro hats with fire effects)
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pyrov1sion · 21 days
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i got a frying pan off backpack.tf but it came along with a custom description and i cant speak russian . help
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the-slender-doll · 1 year
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A bit of a somber post today.
Sunday morning I was scammed out of all my unusuals, stranges and keys.
Here's the jist of what happened:
Being new to trading, and had someone answer my "Looking For" post, I was initially excited. I had unusuals I was willing to give up for the hat I was looking for. I was trying to be fair for a trade for an unusual I had been looking for and ended up being a target of a rather elaborate scam of someone posing as the trader who initially contacted me and as a moderator for Mannco.store on an alternative account. I fell for the "send me items to verify them" scam and I still feel so raw about it.
I lost 5 years worth of collecting and gifts along with 200 keys (i.e $400 worth of keys)
This is the bastard who did it. Please be careful of him. He poses as a trader through mannco.store and backpack.tf and even poses as a moderator and bot.
Now I don't expect to get everything back. Stranges can be easily replaced and some of my unusual taunts. However I have one favor to ask:
If you see these unusuals for sale in the Steam marketplace or outside on .tf trading platforms pop up, let me know and send me a link:
• After Eight Frozen Icefall Shutterbug named "D0R-15"
• Aged Moustache Grey Frostbite Desert Marauder named "Byte's Legacy"
• Ye Olde Rustic Color Orbiting Planets Mercs Mohawk
• Team Spirit Neutron Star Little Buddy
These particular unusuals hold a lot of sentimental value to me.
For those wanting to contact me through Steam, my Steam is Slender-Doll.
If you know anyone selling these unusuals on their own, I'm willing to pay pure for them to help replace what I lost if I can't get my original ones back.
Please be careful guys.
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weaponreskinsintf2 · 1 year
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have always seemed like a strange case to me
On one hand if you like how a weapon works but hate how it looks it's nice to have another option to choose from. But on the other hand, reskins usually look like they would function differently from their counterpart. And I've always thought it would be neat if cool looking weapons like the maul had more of an identity than "Its the Homewrecker but for rich people" So I took a large number of weapon reskins currently available in the game and gave them their own set of stats ranging from "Slightly modified sidegrade to the original" to "Completely new weapon idea that's not balanced at all but a ton of fun."
For this video at least I'm only going to be modifying weapons that are relatively cheap and easily obtainable so it can keep the pay 2 win to a minimum. Basically if its under a key in [backpack.tf](https://backpack.tf/) (tm) or it's directly craftable then its gonna be fair game. I'm also not going to be touching the Original, either of the pyroland weapons, or the Holy Mackerel since even though they're technically reskins, they have enough unique functions that make them notably different from their counterparts. All right lets go.
The Three-Rune blade is a really cool looking weapon that just doesn't do it for me. Like sure if you hit somebody with a sword in real life they're probably gonna bleed. But if you made a sword that's so poorly weighted that you're guaranteed to hit yourself if you miss your target then you'd probably be better off not even forging the sword in the first place and just hurling chunks of iron at people. So hear me out, we've already got Demoknight but we don't have Scoutknight. I've always thought it would be really cool if the Three-rune made scout functioned kinda like Demoknight. You have a lot more health, better damage and range, and a slight movement speed buff in exchange for scout taking his medieval roleplay very seriously and refusing to use any non-medieval weapons. Scoutknight would effectively be a sidegrade to Demoknight by trading off health and shield resistances for better movement and secondary utility. I'm actually surprised we don't have a second melee subclass in TF2 already with how much time went into Demoknight. And the Three-rune seems like the most obvious weapon change to make to make that a reality.
The Holy Mackerel is notably different enough from stock because the killfeed tracking hits function. However, the Unarmed Combat does basically the same thing as the Holy Mackerel so it does count as a reskin. The Unarmed Combat's basically a meme weapon so I'm not too concerned about making it competitively viable or anything, but I do wanna make it fulfill its role as a funny weapon by giving it funny stats. Since you're slapping people around, why not give it a knockback effect. The knockback wouldn't be much, but you'd be able to get kills with this pretty well just by juggling people around. It would be kinda annoying to fight against but the idea of slapping people off a cliff is funny to me, so I personally like the changes regardless of how effective they may be.
The Nostromo Napalmer is technically not a reskin from stock because if you have the entire item set equipped you do more damage against scouts who are wearing the entire alien set, but only like 5 people have ever gotten use out of that specific stat so I'm willing to make an exception. Most of the flamethrowers right now reward you for being as close to your target as possible. So I thought it would be interesting to make a flamethrower that's the opposite, where it has increased flame distance but reverse falloff so you have to keep your target at the maximum possible distance to get the most damage. The increased flame speed would also give the flames more range since their calculation is based on time in the air instead of distance, so essentially its not as much of an ambush tool as much as it is a spacing tool. I have no idea how good or bad this would end up being because its such an "out there" concept, but I think this would be more of a high skill ceiling flamethrower to add to the game, and it would also work well in the Nostromo due to how the original version works in Alien.
The Postal Pummeler has such a random design for an Axtinguisher reskin. Like sure, a mailbox as a melee is cool and all, but why make it a reskin to the Axtinguisher of all things. So if not an Axtinguisher reskin, what would a mailbox do? Mail has to travel to reach its destination and a lot of mail travels by air and yeah this is a pyro market gardener. There's not much explanation with this one, the only thing in note is that I added a deploy speed bonus to both negate the jetpack's long holster animation and to give you more time to hit targets with the detonator's smaller jumps. Other than that, I feel like pyro could use a market gardener and these are stats that would be a lot of fun in TF2. And it would make it doubly function by making the mailbox theme make more sense.
The Maul is another really cool looking weapon that ends up being boring because of its stats. Because of how futuristic this thing looks, I'd expect it to do something more high-tech than just being a building smasher. So what if we inverted the homewrecker's damage against enemy buildings to provide buffs to friendly buildings instead? What I'm thinking for the Maul is that you'd be able to whack friendly buildings to make them operate a little bit faster. That means sentries would fire faster, dispensers would regenrate ammo and heal faster, and teleporters would take a little bit less time to recharge. This is of course a significant buff to Engineers, so just to make it a bit harder to keep buildings overclocked, the firing speed penalty would probably be necessary. Pybro's currently a great niche that's limited to a single weapon type, and since teamwork based playstyles should be widely encouraged in a game called "Team Fortress 2", getting pyros more option to help out friendly engineers would be a super great addition.
The Bootlegger and the Wee Bootie's are 2 weapons that only exist because of their item sets. But even though the Wee Bootie's are consistent with its set, the Bootlegger doesn't really make sense in its context because its set doesn't really work well with any of the shields. So, what if we made it work with Stickyjumping? The new bootleg would effectively be a combination between the Manntreads and the Gunboats, but the Demoman instead of the Soldier. I don't think this really needs that much explanation since there are already similar weapons in the game that you can use as an example if you would wanna imagine how these would work, but having the bootlegger be demoman gunboats would both make a lot of sense and appease a lot of community members, so I think that's a good route to take with them.
So then what would the Scottish Handshake be since its part of the same set as the Bootlegger? Yeah, its the demoman market gardener, pretty much copy and pasted from soldier. There are way too many reasons why this makes sense and I'm not the first nor last to come up with this idea, but I will get it out there that I thought about this change years ago before it became popuralized, so yay for being a hipster I guess.Overall making this set focus more on stickyjumping would give demo the proper counterpart to soldier's airborne armament set, which I think the game could certainly use.
The Nessie's Nine Iron makes no sense because it completely ignores its source material. In the obscure indie game called "Golf", you don't use golf clubs as swords, even though it would probably make the sport much more entertaining to watch. Golf clubs are used to hit a ball to make it go flying into the air. So the Nessie's Nine Iron should be able to hit players to make them go flying in the air. Basically I'm changing this from an Eyelander that can collect heads to a knockback based sword that also has a sandman projectile built in. Demoknight option that has a launchable projectile would make for a very unique playstyle, since even though you're sacrificing a big chunk of your damage, the projectile range and ability to control what direction players are launched in would make this weapon pair incredibly well with hazard heavy maps. This one is definitely "out there" as far as the stats go and I'm not sure how effective it would even end up being, but it would be a lot of fun to use if nothing else.
The Fishcake is a heavy lunchbox that for whatever reason is way more obscure than it really deserves to be, like I'm pretty sure I had a thousand hours in TF2 before I even realized that this existed. So to aid weapons that have become victims of obscurity, we should give this poor fish a reason to be used. My thought with the fishcake is that instead of granting heavy max health to make further fights go better, it should instead grant him a passive health regeneration over the course of 30 seconds, which will also accomplish something similar. 100 health instantly and 8 health per second makes this heal a total of 340 hp, but it does give it back to you slowly meaning that you also have some passive regen during your next combat. I can see this being pretty strong depending on how we tweak the numbers, but I mean cmon, its an obscure reskin of an already bad item, it deserves to have a spot in the line light for at least a little bit.
Next up is the Apoco-fists which are way too cool looking to just be a reskin of the stock fists. The cosmetic gib on kill stat's a pretty good base for a lot of interesting weapon ideas but I think explosions are probably the most fun way to take that. My thought with this one is that everytime you hit someone, you create an explosion similar to how the caber works. However, instead of just getting the first hit being a super powerful explosion, you would create many explosions on every hit that would do about 30 damage or so and some knockback to both the heavy and whoever he's hitting. This would coincidentally also give the heavy the ability to punch walls to climb them, which probably wouldn't do a ton for ya, but vertical mobility on the heavy is always a welcome edition and I can definitely see this opening up a few new strategies at least.
The AWPer Hand is a scam. This is supposed to be the AWP but ported to TF2 so why in the world can't I 1-shot people by hitting them in the chest? Well, I guess that would cause balance issues so we'll just make it accurate in the next best way. I think the most interesting stat we can port over from the real AWP would be the double scoping mechanic that a lot of CSGO's rifles have. Of course, we would also have to port over the mechanic that scoping with it makes you slow as hell, but I feel like that would be a worthy trade off. This would make the AWP a better rifle for holding longer angles, but double zooming can also hurt you sometimes because it makes it take longer to unscope, so I don't think it would completely surpass the sniper rifle in terms of utility.
The Fortified Compound is another weapon that's a huge missed opportunity. Like you're telling me that Valve had a chance to add another sniper bow with different stats, but they chose to just make it a reskin? No no no no no, we're fixing this today. Since compound bows are known for how much power they can put behind arrows, I was trying think of ways to make this thing feel like a heavy hitter without directly increasing the damage. I think the best that I could come up with is making this a bow version of the Machina that takes a little bit longer to fully charge. After all, compound bow strings take a ton of force to draw and sniper's not the strongest guy out there, so it makes sense that the arrow would take longer to be pulled back all the way. The added projectile speed might be a little bit overkill but again I wanted to make the Compound feel like there's force some behind it. So let me know what you think of these stats in particular, I'm kinda curious to see how you'd think this would turn out.
The Sharp Dresser is another weapon that commits the biggest sends a reskin can. It looks way too cool for a reskin and it doesn't respect its source material at all. Then again, what do you even do in Assassin's Creed? I mean you like jump off rooftops to assassinate people? Yeah why not. The goal with this one was to emulate the Assassin's Creed falling assassination mechanic that may or may not even be a real thing. These stats might seem a little bit gimmicky but I wanted to make the stats for the Sharp Dresser something that would make it easier to trick stab but harder to chain stab. Would these stats actually be useful at all the on spy? I have no idea, but this weapon seems like it would be a lot of fun to use so I'll keep it.
The Wanga Prick is in the exact same position as the Fish Cake. It's a reskin of a bad weapon that doesn't really have any reason to exist in the first place. So I might as well do something more unique with it. I was going to make up something about how I thought of these stats based on traditional acupuncture or voodoo rituals or some other bs but I literally just saw the skull on the weapon and thought this would be funny. This one um, could be completely broken or completely useless depending on how much teamwork your team has. There's no big idea behind this I just saw the skull on the weapon and wanted to include the "Mark for death" mechanic somehow and figured "You know what, being able to apply it to groups of enemies would actually give spy a sort of supportive role." I mean it's not even that much more powerful than the Jarate since spy has to take huge risks to actually get a backstab, but it still might be a little bit ridiculous if you can use it correctly.
And finally we end our weapon reskin chain with the Quackenbirdt, which is something I thought about for a long while and decided that my sole inspiration for all of the changes was that the Quackenbirdt has a duck on it and ducks are pretty fast (kind of). Spy doesn't really have any mobility-based watches that he can directly control. I mean the closest thing to that would be like the dead ringer which only provides a three second speed boost each time you feign. My thought with the Quackenbirdt was to give spy an option that would allow him to be fast but as a trade-off would make him a bit more of a glass cannon than normal. I could definitely see these changes causing the Quackenbirdt to dominate the cloak watch slot, so I think we could definitely increase the HP penalty or decrease the speed penalty and get about the same result.
So those are all the weapon reskins that don't cost your left kidney to actually buy. Like I mentioned, I love most of the reskins that are currently in TF2 from a design perspective. It's just a shame that most of them never get used because they're more expensive versions of already mediocre weapons. If you have any feedback or ideas for the changes that I mentioned in this video, I would love to see them in the comments. I really do like reading through the critiques of my that people comment, even if I don't respond every single one. Oh and also, I do have ideas for the very expensive weapons, I just figured that most people would complain about them being Pay-2-win if I decided to change them (and also I didn't want to have to spend 100 dollars on the background footage.) So I decided not to touch them in this video. If you really do wanna see them, I would definitely be down for finishing the reskin list, just comment below and I'll kinda take a tally.
If you liked this video, make sure to Like it; if you hated this video, make sure to click Dislike twice so you really get the point across to me; and most importantly, have a good one.
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Bro, modern day TF2 traders genuinely are the world's stupidiest most desperate creatures. You can plaster your steam profile with messages about how you no longer trade nor want trade requests... you can ban randoms from commenting on your steam profile... hell you can even private your inventory. Yet some jackass with a backpack.tf premium account will comment on one of your tf2 screenshots from 8 years ago like "trade me. add me to trade. send me an offer. added to trade, now trade me", then not understand when you question their ability to read.
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eternityservedcold · 2 days
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its really funny when i trade with someone on backpack.tf and im like. WAIT I KNOW THAT GUY WE GO TO SCRAP.TF TOGETHER
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infoplayerstart · 5 months
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i love backpack.tf none of the people im trading with know im having to use my hands to count how much refined metal i have in the offer
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lunatic-harness · 11 months
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always fun to look through your inventory on backpack.tf after not playing tf2 for ages to see if your items went up in value. why is this old ass crate i got years ago suddenly worth 2 keys
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priestofberath · 1 year
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Why is Spamton G. Spamton from Deltarune trading TF2 weapons on Backpack.tf. You can sell him a Scotsman's Skullcutter for 0.05 ref
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starlight788 · 1 year
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My favorite porn site is backpack.Tf’s conscience objector section
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rvexillology · 5 years
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Flag of Italy but is a statistics of a paint color of a hat in backpack.tf
from /r/vexillologycirclejerk Top comment: Damn I remember going on backpack.tf all the time
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xrd · 3 years
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I have some shit in my Tf2 backpack I wanna cash out but marketplace has limited who can sell things and idk how tf backpack.tf works at all
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mangleschmidt · 3 years
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trying to trade my mann co key on backpack.tf was a mistake
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