Welp, that's a wrap on my Mozilla VPN subscription. It's a shame, but I'm not paying for a service that hasn't worked for over a week on my daily driver machine. Especially when Mullvad is the exact same service, with a working Linux client, better pricing, and a MUCH better Kill Switch implementation.
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One of the things I find funniest about 5/6 is how much more insane the stakes get for the finales. Every AA game has had really broad themes but ultimately every final conflict in the trilogy+4 was pretty small in scope, with your villain representing a problem rather than literally Being it. Manfred and Kristoph represented corruption, but they were only ever a face, a consequence, or a symbol of it. Phoenix is taking down one specific symptom of a broader societal conflict within his world because This Specific Person has a personal connection to him in some way. Can you imagine if Engarde actually WAS the assassin? Or if at the end of AA4 we were trying to literally take down the bar association instead of just Kristoph? bc that’s how 5+6 feels to me it's honestly kind of hilarious
The finale cases of the trilogy really stand out to me because while the broader themes are represented through the villains, ultimately our final culprits are Just Some Guy and it makes the conflict so much more personal to Phoenix and resonant with the audience. Then 5 and 6 are like “we can and WILL take on international spies and overthrow the government”. Why. What about the villain as a representation of the protagonist’s grief? What about smaller scale conflicts as a vehicle to represent abstract ideas about truth, corruption, and justice? Why is there power creep in my lawyer game?
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so on linux, I use this tool called "tmux" that basically lets you have multiple terminals open at once. it's liked tabbed terminals, except it was before tabs were invented. it's just what I use because I like the hotkeys better. whatever.
well there's this safeguard that prevents you from opening your same tmux session inside of itself. it checks the presence of the TMUX environment variable, and if it's set, will tell you "don't do that unless you know what you're doing". nice little safeguard, easy and simple.
HOWEVER. I've been using python poetry (virtualenv manager), and I've been using "poetry shell" that will open up a shell with all of the environment variables set that target my virtualenv. today I accidentally ran "tmux attach" inside of the poetry shell and was greeted with a session attempting to nest inside of itself... whoops. for some reason the safeguard didn't take. I checked the environment and the TMUX variable IS being set, so for some reason tmux isn't reading this.
now if I was using a lesser operating system (cough windows cough), I would have no course of action. you're fucked. "doctor windows, my tmux session nests when I accidentally type 'tmux attach' inside of the session," doctor says "then don't accidentally type 'tmux attach' inside of the tmux session". well doc, accidents happen. but in LINUX, I can just write a script that *actually* checks that environment variable and flat-out denies me my footgun, at least as a temporary solution until I get around to checking out the tmux source code debugging it and figuring out why it's letting me use nested sessions - instead of begging volunteers on the microsoft support forums to PLEASE FIX THEIR SHIT (which obviously they can't do since there's 14 layers of bureaucracy protecting their sweet, innocent developers from doing anything useful).
once again, W LINUX, L MICROSOFT
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Solver ends up killing Uzi with its weird solver claws n stuff and N never got to give her a big ol smooch which is why hes mad in the teaser thumbnail thing anyways btw liam told me
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What stage of development are you on for your game? Are you still modeling assets or animating? I ask because I model and animate as a hobby.
it's still very much in the early early early stages of development, where i'm setting up systems that will later be populated with actual content: time, health, a mood system. currently wrestling with shaderlab to make a shader that will allow me to overlay transparent textures on top of whumpee so he can accumulate scars and bruises.
and yep, creating new assets and animations is a more or less ongoing process!
if you would ever want to contribute anything, feel free to shoot me a message. animations and models especially! i can handle programming but the art and animating is. well. let's just say that whumpee's topology and skeleton rig are best kept hidden away from players. :')
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Problem: The tablet I use to read manga has no decent blue light filter function build in, and my eyes always get really tired when I use it at night.
All the blue light filter apps out there only make the black parts of manga yellow and the whites stay white, kinda like this:
My solution:
The result:
Admittedly, it's a bit more yellow than I would like, but I'll probably get used to it and this was more of a test than anything else.
But it works, my eyes don't get tired anymore, and since I pretty much exclusively use this tablet to read manga, the tint isn't really a problem for other apps.
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one of the biggest ironies of my life that i was thinking about yesterday - i know that drag and drop / node-based 'coding' helps a wider (usually more visual) variety of brain types learn to program. this was the entire basis of the research group i was on for seven years in the burgh, and i completely agree with and support it. but im not that way at ALL. im that stereotype who likes pure code, and finds it easier to read the language and find patterns in the words/numbers/formatted lines than in nodes. i HATE nodes, and sometimes even fellow programmers look at me like im crazy for it.
Like dont give me that pretty but controlled interface, i want to know whats underneath.
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