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#gotou toushirou
bruhger · 1 year
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Tryin out transparency 2015
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incorrect-joseimuke · 5 months
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Gotou: What’s it like being tall? Is it nice? Can you reach comfortably for the cupboards?
Taroutachi: We live in constant fear of the short ones who, in my experience, will climb four chairs, two boxes, a small coffee table, and six oddly placed stools to get what they want.
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mihotose · 2 years
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Zoku Touken Ranbu Hanamaru | ED7, 鈴生り時にて
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oneesanmarket · 2 years
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Touken Ranbu ~ Online X  Good Smile Company: Gotou Toushirou -Animate Cafe Goods Acrylic Keychain
Size: 6cm
Price: 6€/11USD
(Shipping price not included)
Units Available :1
(Send us a message or comment if you’re interested)
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cardfight-casual · 11 months
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There’s no word on an official English release of Touken Ranbu -ONLINE- 2023 yet, but I’m hyped anyway, so I wanted to kick things off with a deck list for all the ride lines from Touken Ranbu -ONLINE- 2021. Here we have Kashuu Kiyomitsu, the ride line from the trial deck.
Deck Log Code: C1D6 Ride Deck: -x1 Kashuu Kiyomitsu Kiwame -x1 Kashuu Kiyomitsu Toku -x1 Kashuu Kiyomitsu Sentou -x1 Kashuu Kiyomitsu Main Deck:     Grade 3 -x3 Kashuu Kiyomitsu Kiwame -x3 Ishikirimaru     Grade 2 -x3 Shokudaikiri Mitsutada -x2 Ookurikara -x3 Kuwanagou -x4 Yamatonokami Yasusada -x3 Heshikiri Hasebe     Grade 1 -x3 Hyuuga Masamune -x4 Hakusanyoshimitsu -x2 Fudou Yukimitsu     Grade 0 -x3 Gotou Toushirou (Critical Trigger) -x4 Atsushi Toushirou (Critical Trigger) -x4 Hakata Toushirou (Draw Trigger) -x4 Gokotai (Heal Trigger) -x1 Kashuu Kiyomitsu Shinken Hissatsu (Over Trigger) Of the five ride lines, Kashuu Kiyomitsu is probably the easiest deck for players new to Touken Ranbu to build, if only because most of his pieces are available in the trial deck. Kashuu himself mainly checks the top of the deck to try to guarantee triggers or specific draws, and the ride line skill also allows you to search out his main support unit, Yamatonokami. A few units benefit from having all damage face-down, which Yamatonokami can help achieve by counterblasting as many times as you like to gain 10k power each time as long as Kashuu Kiyomitsu Kiwame is your vanguard. Most of the other support units also either let you manipulate the top of the deck or just help get your damage face-down. A few possible alternative choices for the deck would include: -Mikazuki Munechika     Potentially one of the most powerful rearguards currently available in Touken Ranbu. He has three possible abilities depending on how much damage who’ve taken, with five damage giving him the ability to restand for multi-attacks. The main reason I didn’t include him was because of how expensive the card can be, but if you happen to have him, he could take Shokudaikiri’s slot. -Front Triggers     Touken Ranbu can have trouble with shield value at times. While I chose draws to increase the chances of getting needed pieces, if you find that getting the units you need isn’t an issue, then swapping them out with Midare Toushirou or Akita Toushirou for the extra shield value is the better choice. -Sanchoumou     This particular card isn’t a great fit for this deck, but it could have its utility. If you find yourself consistently able to persona ride, but also with no damage to use for skills, then Sanchoumou’s your man. He’s more consistent than Kuwanagou since the only requirement is that you persona ride, but the reason I chose Kuwanagou was instead for his potential to soul charge. It’s up to you which you prefer, it largely depends on how you use your resources. -Ookurikara     The main unit I would consider entirely optional for this deck is Ookurikara. He can hit big numbers as long as he’s not boosted, but he was mainly only added to have another counterblasting unit. If you wanted to remove him, you could increase Heshikiri Hasebe, Hyuuga Masamune, or Fudou Yukimitsu to make up the difference.     Alternatively, if you really like this unit, while I wouldn’t recommend it, you could reduce Yamatonokami by one copy to increase the chances of getting him. Remember, these deck lists are for fun and not necessarily optimized. If you have another card that you think would make a better fit, then go for it and test it out. And with that, we’ve pretty much reached the end of what I have to say on this particular deck. If you have any questions or suggestions, feel free to send me a message! Next time I’ll start covering the ride lines from the set proper with Kasen Kanesada.
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goldenteaset · 9 months
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Hinamori Citadel Sword Timeline (in-game)
...For posterity. I could just do this with images, I know, but I couldn't actually see the dates that way. Wound up bolding the swords that became important to the Citadel's canon (and swords not in bold might become important later). After awhile the memories came flooding back, so there's random bits of Citadel history/headcanon notes too! (I often made choices Airi would be too cautious to attempt, heh.)
Assume that the Government swords/Munechika are still important in the grand scheme of the Citadel history even if they're not in bold, by the way!
The long list is under the cut~
First Day: 8/26/2021
Starter Sword: Mutsunokami Yoshiyuki
First Tantou: Sayo Saimonji
First Smith: Akita Toushirou
Battlefield Tantou:
-Midare Toushirou (Airi's BFF and wingman)
-Yagen Toushirou
-Aizen Kunitoshi
-Maeda Toushirou
-Hirano Toushirou
Results of First Day Smithing (figured I'd wing it):
-Nikkari Aoi
-Yamatonokami Yasusada
-Yamanbagiri Kunihiro
-Nakigitsune
-Kasen Kanesada
-Okurikara
-Kashuu Kiyomitsu
-Souza Saimonji
-Tsurumaru Kuninaga (First Tachi)
-Shishio
-Nagasone Kotetsu
-Urashima Kotetsu
Day 2: 8/27/2021
Smithing results:
-Horikawa Kunihiro
-Doudanuki Masakuni
-Yamabushi Kunihiro
-Sengo Muramasa (Airi's soulmate is discovered! Becomes Unit 1 Captain into perpetuity)
Battlefield Tantou:
-Shinano Toushirou (the first sword I decided would pine for Airi, still unsure if it would go anywhere)
-Gokotai
First breaking: Akita Toushirou. Horrified, I decide to forge stronger swords to protect everyone while furiously grinding for Akita.
Stronger Sword Plan Results are as follows:
-Izuminokami Kanesada
-Heshikiri Hasebe
-Shokudaikiri Mitsutada (Got on the pining train before Hasebe, haha)
-Azuki Nagamitsu (his Dad Energy is so powerful he gracefully exits the harem and joins Sayo and Mitsutada in kitchen duty)
-Ichigo Hitofuri
-Hizamaru and Higekiri (back-to-back! They become fixtures in the Citadel rather than on the battlefield)
Day 3: 8/28/2021
Battle Tantou: Akita Toushirou (this felt like weeks)
I took a "break" until the Underground Treasure Chest on 9/1/2021. After this, counting days becomes very difficult ^^;
UTC Swords 9/1/2021:
-Honebami Toushirou
-Imanotsurugi
9/4/2021:
Arrived in the mail:
-Mikazuki Munechika
9/5/2021:
Smithing Results:
-Juzumaru Tsunetsugu (Airi's second BFF! He goes on Unit 1 and stays there almost in perpetuity)
9/9/2021:
UTC Results:
-Namazuo Toushirou
9/10/2021:
UTC Results:
-Atsushi Toushirou
-Houchou Toushirou (one of Airi's adopted sons now like Sayo and Akita)
-Hotarumaru
-Gotou Toushirou
Somewhere around here, I obtain a copy of Hakata Toushirou. Which leads to...
Second breaking: Hakata Toushirou (via boulder to the head ;_;)
9/11/2021:
UTC Results:
-Ishikirimaru
-Taroutachi
9/12/2021:
UTC Results (or possibly smithing? Things get blurry)
-Tomoegata Nanigata
-Monoyoshi Sadamune
-Taikogane Sadamune (is taller than Airi and grows to really, really like that. Biggest "Will They, Won't They?" of the cast so far, sorry bud...)
9/22/2021
-Hakata Toushirou
10/3/2021:
-Mouri Toushirou
-Tonbokiri (after many Tantou copies. Hasn't appeared in fic yet!)
10/4/2021:
-Otegine
10/9/2021:
-Kikkou Sadamune (Airi's third harem member is established immediately)
10/11/2021: (I believe there was a Training Event here?)
-Uguisumaru (Airi's third BFF)
10/17/2021:
-Akashi Kuniyuki
10/18/2021:
-Kogitsunemaru
10/20/2021:
-Jiroutachi
10/22/2021:
-Nenekirimaru (Hinamori Citadel's resident himbo/problem-solver re: The Move)
10/27/2021:
-Koryuu Kagemitsu (Airi is "in danger" and Mutsunokami watches him for any Casanova shenanigans)
11/1/2021:
-Iwatooshi
11/4/2021:
-Nansen Ichimonji
11/6/2021
-Nikkou Ichimonji
Somewhere between here I beat the Ikedaya Inn in World 6!
Third Breaking: Fudou Yukimitsu, who breaks in the aforementioned attempt on that accursed bridge.
11/17/2021:
-Shizukagata Nanigata
November-December 2021 In General: "The Winter of Kiwame".
-Sayo Saimonji
-Mutsunokami Yoshiyuki
-Sengo Muramasa
-Akita Toushirou
-Kikkou Sadamune
12/4/2021: (Hanafuda event for sure)
-Kotegiri Gou
12/5/2021:
-Kuwana Gou
12/7/2021:
-Buzen Gou
12/9/2021:
-Matsui Gou
12/11/2021:
-Samidare Gou (Poetry Club, assemble!)
12/17/2021
-Murakumo Gou
12/24/2021
-Fudou Yukimitsu
Regimental Clash happens with Fukushima Mitsutada, fourth love of Airi's life. For various reasons, he does not come home and I'm despondent about it.
2022 In General: There are so many Kiwame that I don't remember the exact dates of (same with 2023) that they needed their own post [will link here]
1/14/2022:
New Year's Stamp Collection:
-Kokindenju-no-Tachi, who I actually started the game for
1/16/2022:
-Oodenta Mitsuyo
1/26/2022:
-Kenshin Kagemitsu (Airi overprotects him, much to his chagrin)
2/17/2022:
-Nihongou
3/2022 in general: The Great Invasion occurs, bringing with it a sense of truly global scale I had never encountered in a game before. Everyone fights to protect their Citadels, and in Hinamori Citadel Mutsunokami sets out to save Munechika's life and prove his story's worth.
Led by Sengo Muramasa as Unit 1 Captain, Hinamori Citadel does its meager but worthwhile part in the fight to protect everyone's histories.
3/8/2022:
-Hyuuga Masamune (arrives with supplies /half-joking)
In between these two dates, Kashuu Kiyomitsu goes on Kiwame and helps turn the tide. Munechika returns as well, and with Mutsunokami's help Hinamori Citadel is saved.
3/23/2022:
-Hakusan Yoshimitsu (Hinamori Citadel's final reward for their Great Invasion efforts)
5/20/2022: (Edo Castle)
-Kogarasumaru
In Hinamori Citadel canon, Fukushima Mitsutada arrives 6/18/2022. In reality it takes a much longer time for me.
July 2022:
-Mitsutada goes on Kiwame, resuming his on-again off-again flirting status.
-Fudou Yukimitsu also goes on Kiwame, and much for the better. ;v;
7/14/2022:
Juurakutei Special Investigation Event tests everyone's mettle and Airi's temper, thanks to...
-Yamanbagiri Chougi
7/22/2022:
-Chiganemaru
7/27/2022:
-Chatan Nakiri
7/28/2022:
-Okanehira (appears out of the sand and will become the next Kiwame a few weeks later)
7/30/2022:
-Chiyoganemaru
7/31/2022:
-Sasanuki (gains the honor of Airi's first dubcon boyfriend)
8/18/2022: (Mutsunokami's Special Investigation)
-Hizen Tadahiro
8/19/2022:
-Nankaitaro Chouson
In late August, Taikogane Sadamune goes on Kiwame and flusters Airi terribly with his "groupies" line.
9/23/2022:
-Minamoto Kiyomaro
-Suishinshi Masahide
10/16/2022:
-Inaba Gou
10/21/2022: (Kasen's Special Investigation)
-Jizo Yukihira
November 2022 in general:
Fourth and Fifth Breakings: Higekiri and Hizamaru in their first time in battle during Training Camp. It's a tragic blow for Hinamori Citadel. Forgings are immediately attempted for a week straight, until...
11/10/2022:
-Hizamaru
11/13/2022:
-Hanjin
11/18/2022: (Kashu's Special Investigation)
-Ichimonji Norimune (Dangerously attractive??)
12/15/2022:
-Higekiri (after Hizamaru as always)
12/23/2022:
-Daihannya Nagamitsu (I finally decide Airi's an "Osafune Saniwa" after all, because goodness)
2023 Kiwame: There are less this time, but still a lot [here]
1/1/2023:
-Ningen Mukotsu (the first successful Winter Regimental Clash for Hinamori Citadel! Poetry Club is now even more powerful)
1/4/2023:
-Nukemaru
1/6/2023:
-Sanchomou
1/14/2023:
New Year's Stamp Pick:
-Onimaru Kunitsuna
Shortly after, in forging:
-Hacchou Nenbutsu
2/19/2023:
-Taiko Saimonji (the whole Saimonji family is reunited!)
3/6/2023:
-Himetsuru Ichimonji
6/27/2023:
-Jikkyuu Mitsutada, the last new sword in Hinamori Citadel
-Fukushima Mitsutada, officially home at last
The Last Kiwames (in the days before EoS):
-Daihannya Nagamitsu
-Higekiri
-Akashi Kuniyuki
-Hyuuga Masamune
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toukenranbumemes · 2 years
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i’m clearly addicted to making charts
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ot0m3 · 2 years
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lan-desolate · 3 years
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Thoughts as They Disappear
Oodenta Mitsuyo
"...Ah, Is this my fate... for leaving the
storehouse?..."
Thinks that this sort of ending is only to be expected for a sword like him
'As expected, I'm useless when it comes to battle' is likely his line of thought
Feels that it truly was meaningless for a sword like him to have been allowed on the battlefield, this result wouldn't of happened if they chose a different sword to fight.
Hirano Toushirou
"This is troubling... I had said, I would accompany you to the ends of the Earth, but..."
Feels bad for failing to keep his word
Wants to apologize, despite knowing well that it's impossible
Wants to return to the citadel just one more time, knowing full well that he can never go back
Atsushi Toushirou
"Ahh, it can't be helped huh... I'll go ahead... Everyone, take your time to come here..."
Accepted and resigned to his fate of dying then and there.
Naturally feels scared and uneasy to go, but knows that it can't be helped.
Hopes that his brothers don't cry too much about his absence.
Gotou Toushirou
"Take care of the little guys for me... Please..."
Full of regrets, there's so much more he wanted to live for yet it all ended so quickly.
His main concern is of course, his brothers, how will they cope with this?
Yet all he can do is entrust them to the saniwa, and hope they can console them. It makes him feel powerless.
Akita Toushirou
"If only I had wings... Then I would be able to return to my master's side..."
Wants to go home, to his family, his master, everyone that's waiting for him.
Scared to die, he doesn't want to disappear alone.
He wants to have someone by his side, tell him that everything will be okay, he'll be just fine.
Izuminokami Kanesada:
"I couldn't make it to victory... Again..."
-He's so frustrated, not just once, he's failed twice.
He wanted to see things to the end this time, to be able to actually witness the end result.
Yet he can't, and he understands this well.
He wants to deny it, completely reject this reality and be fine, to continue fighting.
But he can't deny the fact that his breath is slowly fading.
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imanotsurugis · 3 years
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Konnosuke’s Citadel Observations (1) (2) 
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aonik · 4 years
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incorrect-joseimuke · 9 months
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Shinano: Uh, Gotou, are you getting shorter?
Gotou: No, you dolt! The earth is claiming me.
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mihotose · 9 months
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the final honmaru update
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my starter was hachisuka and my first smith was hakata
my attendant is nikkari in his yukata! now and forever!
i have 101 unique swords plus some dupes: mikazuki x7, hotaru x7, muramasa x2, higekiri x2 (all level 1) and nikkari x2 (both level 99 and ranbu7, but one is max refinable stats and the other isnt)
ive unlocked and completed every map
touken level, not including dupes:
kiwame 99 - 1 (nikkari)
99 - 82 (chiyoganemaru, ishikirimaru, hotarumaru, nikkari, atsushi, shinano, kogitsunemaru, honebami, imanotsurugi, tsurumaru, namazuo, nakigitsune, ookurikara, gokotai, hachisuka, hakata, maeda, muramasa, hirano, gotou, akita, matsui, kikkou, izuminokami, doudanuki, nagasone, mouri, yagen, aizen, chatannakiri, midare, houchou, sayo, fudou, taikogane, urashima, mutsunokami, kuwana, kotegiri, kashuu, kasen, horikawa, souza, tonbokiri, mikazuki, manba, monoyoshi, yasusada, hasebe, buzen, murakumo, samidare, chiganemaru, higekiri, taroutachi, akashi, kousetsu, hyuuga, nansen, hizamaru, shokudaikiri, yamabushi, shishiou, jiroutachi, iwatooshi, nihongou, azuki, otegine, ichigo, koryuu, nenekirimaru, uguisumaru, sanchoumou, nikkou, juzumaru, himetsuru, tomoe, hanjin, hakusan, daihannya, shichiseiken, inaba, kogarasumaru, kenshin, shizuka, chougi, ookanehira, sasanuki, hizen, chouson, nukemaru, suishinshi, kiyomaro, jizou, kokin, norimune, sohayanotsurugi, oodenta, mukotsu, taikou)
90+ - 2 (shinano, imanotsurugi)
80+ - 3 (izuminokami, ishikirimaru, souza)
70+ - 3 (hakata, gokotai, midare)
60+ - 4 (atsushi, hachisuka, akashi, monoyoshi)
50+ - 2 (chiyoganemaru, kogitsunemaru)
40+ - 2 (akita, shishiou)
30+ - 1 (juzumaru)
20+ - 0
10+ - 0
1+ - 1 (jikkyuu)
all were smiths except:
kotegiri (2-3 drop)
kogitsunemaru (5-4 drop)
urashima and tonbokiri (regiment battle event drop)
chatannakiri, sanchoumou, and chiganemaru (regiment battle event rewards)
otegine, iwatooshi, taroutachi, shinano, and jiroutachi (fireworks event drops)
matsui, kuwana, buzen, murakumo, and samidare (village of treasures event rewards)
juzumaru (sync campaign reward)
mouri (underground treasure chest event drop)
nenekirimaru, nihongou, and hyuuga (war training expansion event rewards)
nikkou and nansen (edo-jou event rewards)
daihannya (regiment battle event reward)
hakusan (seals)
shichiseiken (invasion event reward)
inaba (village of treasures event reward)
kogarasumaru (edo-jou event rewards)
kenshin (wte event reward)
chougi (jurakutei clear)
ookanehira (summer regiment expert drop)
sasanuki (summer regiment event reward)
hizen and chouson (bunkyuu tosahan clears)
suishinshi and kiyomaro (tenpou edo clears)
jizou and kokin (keichou kumamoto clears)
norimune (keiou koufu clear)
sohayanotsurugi (7-4 drop)
oodenta (7-3 drop)
mukotsu (regiment battle event reward)
taikou (seals)
and a few of the toushirou i got from various maps far back enough ago i dont remember which
ranbu level:
7 - 50 (hizamaru, maeda, gokotai, akita, yagen, midare, aizen, nikkari, sayo, namazuo, honebami, imanotsurugi, horikawa, shokudaikiri, shishiou, ishikirimaru, yamabushi, tsurumaru, taroutachi, uguisumaru, ichigo, kasen, souza, kashuu, mutsunokami, yasusada, hachisuka, manba, nakigitsune, izuminokami, doudanuki, ookurikara, otegine, kousetsu, atsushi, houchou, shinano, hakata, iwatooshi, hasebe, hotarumaru, jiroutachi, tonbokiri, gotou, nagasone, higekiri, mikazuki, hirano, mouri, muramasa)
6 - 3 (kogitsunemaru, juzumaru, urashima)
5 - 5 (koryuu, kikkou, akashi, monoyoshi, kogarasumaru)
4 - 3 (azuki, fudou, taikogane)
3 - 4 (kotegiri, tomoe, hakusan, ookanehira, tomoe)
2 - 26 (buzen, kuwana, matsui, samidare, murakumo, nikkou, chiganemaru, inaba, kenshin, nihongou, chatannakiri, chiyoganemaru, sasanuki, nansen, hyuuga, suishinshi, shizuka, daihannya, nukemaru, shichiseiken, himetsuru, mukotsu, nenekirimaru, chougi, kiyomaro, jizou)
1 - 10 (everyone else: sohayanotsurugi, oodenta, hanjin, taikou, sanchoumou, hizen, chouson, kokin, norimune, jikkyuu)
stats:
all swords are toku max refinable stats (ATK/LEA/MBT/FOR), order below
chiyoganemaru, ishikirimaru, nikkari, hotarumaru, nakigitsune, imanotsurugi, higekiri, ookurikara, shinano, kogitsunemaru, tsurumaru, honebami, namazuo, gokotai, atsushi, hachisuka, muramasa, hakata, kikkou, hirano, tonbokiri, manba, maeda, gotou, akita, matsui, sayo, izuminokami, nikkari, shinano, imanotsurugi, aizen, yagen, midare, fudou, taikogane, chatannakiri, houchou, mouri, mutsunokami, doudanuki, kashuu, kasen, nagasone, kotegiri, urashima, kuwana, souza, horikawa, yasusada, yamabushi, shokudaikiri, mikazuki, chiganemaru, monoyoshi, jiroutachi, shishiou, taroutachi, otegine, iwatooshi, tomoe, hasebe, hizamaru, buzen, murakumo, samidare, ichigo, koryuu, sanchoumou, himetsuru, uguisumaru, kousetsu, juzumaru, azuki, izuminokami, nenekirimaru, nihongou, ishikirimaru, akashi, hyuuga, souza, nikkou, nansen, tomoe, hanjin, daihannya, hakusan, hakata, gokotai, midare, atsushi, shichiseiken, inaba, kogarasumaru, kenshin, shizuka, hachisuka, akashi, chougi, monoyoshi, chiyoganemaru, ookanehira, sasanuki, hizen, chouson, nukemaru, suishinshi, kiyomaro, jizou, kokin, norimune, sohayanotsurugi, oodenta, mukotsu, taikou, kogitsunemaru, akita, shishiou, juzumaru, jikkyuu
daihannya, kokin, jikkyuu have toku max RCN
hachisuka and akashi have max HP
nikkari, ishikirimaru, shinano, imanotsurugi, izuminokami, souza, hakata, gokotai are all max (HP/ATK/LEA/MBT/FOR/HST/RCN/STH)
(toku max includes the stats increase for those who’ve hit ranbu7)
kiwame:
nikkari (returned on sep 17) - level 99
shinano (returned on oct 4) - level 93
imanotsurugi (returned on oct 19) - level 90
izuminokami (returned on oct 25) - level 87
ishikirimaru (returned on oct 29) - level 84
souza (returned on nov 2) - level 81
hakata (returned on mar 13) - level 78
gokotai (returned on mar 30) - level 75
midare (returned on apr 3) - level 72
atsushi (returned on apr 7) - level 69
hachisuka (returned on jun 28) - level 66
akashi (returned on jul 2) - level 62
monoyoshi (returned on jul 19) - level 60
chiyoganemaru (returned on jul 28) - level 58
kogitsunemaru (returned on dec 1) - level 50
akita (returned on dec 7) - level 45
shishiou (returned on jan 1) - level 41
juzumaru (returned on mar 4) - level 36
complete kiwame (99 + all max):
nikkari aoe - 16 jul 2022
others:
backdrops: evergreen garden (default), irises (summer uchiban trade), seaside (regiment battle reward), sunflowers (login reward), fireworks, konnosuke fireworks (fireworks event rewards), cosmos (login reward), lycoris (autumn uchiban trade), osaka-jou, memorial of osaka-jou (underground treasure chest rewards), gentian (login reward), crescent moon, autumn garden (rabbit chase event rewards), dango, onigiri, confectionary, big onigiri, tea cakes (bought with koban), chrysanthemum (login reward), camellia (login reward), winter peony (winter uchiban trade), sasanqua (login reward), year of the tiger (2022 gift), setsubun (setsubun), big konnosuke, fifth anniversary, year of the ox (seals), seventh anniversary (2022 gift), spring garden at night (bought with koban), plum (login reward), mustard (login reward), quince (login reward), white magnolia (spring uchiban trade), osaka-jou ii (underground treasure chest reward), wisteria (login reward), lily (login reward), hollyhock (summer uchiban trade), osaka-jou iii (underground treasure chest reward), seaside dusk (summer regiment reward), shaved ice fireworks, uchiwa fireworks, mosquito coil fireworks (fireworks event rewards), osmanthus (autumn uchiban trade), osaka-jou iv (underground treasure chest reward), year of the rabbit (2023 gift), setsubun big konnosuke (setsubun), year of the monkey, year of the rooster, year of the dog (seals), eighth anniversary (2023 gift), osaka-jou v (underground treasure chest reward), daffodils (winter uchiban trade) spring garden, rainy summer garden, summer garden after rain, summer garden at night, autumn garden, autumn garden at night, winter garden, winter garden window screen, winter garden decorative screen (bought with koban), corn poppy (spring uchiban trade), lotus (summer uchiban trade)
yukata: nikkari, ishikirimaru, hachisuka (bought with token), kikkou, matsui, muramasa (bought with token), mikazuki, kogitsunemaru, ishikirimaru, iwatooshi, imanotsurugi, juzumaru, akashi, nansen, chiyoganemaru, chougi, buzen, hakusan, chouson, hizen, chatannakiri, kuwana, chiganemaru, samidare, murakumo, himetsuru, shichiseiken, monoyoshi
i BROKE my level 98 ranbu3 toku max tomoe
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anime-end-cards · 4 years
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Zoku Touken Ranbu: Hanamaru
Episode 9 end card
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cardfight-casual · 10 months
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I might have mentioned that working around Kasen Kanesada’s skill was weird. Well Hachisuka Kotetsu’s skill is just as odd. Like with Kasen, I’m not super confident about this list, and there’s almost definitely a better way to build him, but sometimes there’s only so much you can do with a skill as underwhelming as this one. If nothing else, if you can get him to work for you, it would be very funny.
Deck Log Code: 8R68 Ride Deck: -x1 Hachisuka Kotetsu Kiwame -x1 Hachisuka Kotetsu Toku -x1 Hachisuka Kotetsu Sentou -x1 Hachisuka Kotetsu Main Deck:     Grade 3 -x3 Hachisuka Kotetsu Kiwame -x4 Hotarumaru -x3 Taroutachi -x3 Jiroutachi     Grade 2 -x2 Higekiri -x2 Hizamaru -x3 Nagasone Kotetsu -x3 Akashi Kuniyuki     Grade 1 -x4 Hakusanyoshimitsu -x3 Aizen Kunitoshi     Grade 0 -x4 Gotou Toushirou (Critical Trigger) -x4 Yagen Toushirou (Heal Trigger) -x3 Atsushi Toushirou (Critical Trigger) -x4 Hakata Toushirou (Draw Trigger) -x1 Hachisuka Kotetsu Shinken Hissatsu (Over Trigger)
Maybe it’s because of his vanity or hubris for his distaste for forgeries, but Hachisuka has maybe the worst vanguard skill of the five Touken Ranbu lines. That doesn’t mean you can’t make a functioning deck, but it’s definitely going to be weird. The only skill that Hachisuka has (not the only one that’s worth using, he literally only has one skill) is a continuous skill that gives his back row boost if you have five rearguards. That’s it. Which makes building around your vanguard either very easy or very difficult. Though this does let us run a lot of grade 2 and grade 3 without having to worry as much about having some grade 1 for the back row. Taroutachi and Jiroutachi are both grade 3 units that gain 10k power when their counterpart is on the board. They’re pretty straightforward, just make sure at least one of each of them is on rearguard and you get the boost. Then you can either use them to attack or take advantage of the given boost when your field is full for big columns. Higekiri and Hizamaru are similar, but they’re grade 2 and have to be in the front for the full effect. If you have both, then placing them in the front row while Taroutachi and Jiroutachi boost is a good option. Nagasone is just here because he benefits from the vanguard having Kotetsu in the name. He’s essentially always a 15k grade 2 since his skill is active on both players’ turns. The three units that could easily be replaced with something else are Hotarumaru, Akashi Kuniyuki, and Aizen Kunitoshi. Hotarumaru goes up by 5k or 10k when placed depending on whether or not the other player is grade 3 yet, and can return himself to hand with a counterblast if retired by your opponent. Akashi and Aizen are both to benefit from and to support Hotarumaru. By sending himself to soul and using a counterblast, Aizen can return an Ootachi or Tachi to hand when he boosts an Ootachi. This allows you to retrieve your Hotarumaru and play him again the next turn to get the 10k power. Akashi gets 5k power when Aizen is on the field and gains 5k shield when Hotarumaru is on the field. Basically this deck says get big number and doesn’t do much else. You could definitely mess around with other options if you want to retire rearguards or try out some other cards that have atypical skills. A few possible alternative choices for this deck would include: -Mikazuki Munechika     Here he is hanging out in the alternatives section again. He’s expensive, but if you have him already, there isn’t really any reason you couldn’t run him at three or four copies. As long as you have three damage, he automatically boosts himself by 5k when he attacks, and at five damage the re-stand is always nice. -Oodenta Mitsuyo     Speaking of weird cards, Oodenta is certainly an interesting one. If you persona rode that turn, when his attack hits any unit (it doesn’t have to be the vanguard), you can counterblast one to heal a damage. The number of damage your opponent has doesn’t matter, you just get to heal one. This card isn’t good for most decks since they tend to have a specific game plan, but Hachisuka can afford to run it since all his wants is a full board with big number. -Juzumaru Tsunetsugu, Tonbokiri, and Kokindenjunotachi    If you saw the Kasen Kanesada list, then you might remember these guys. Tonbokiri and Kokindenjunotachi are to let you play around the rest required in Juzumaru’s cost. Rather than giving any unit power, it makes your opponent 5k weaker. The ability to re-stand the board when persona riding is less important, but nice if Tonbokiri and Kokindenjunotachi aren’t on the field. -Shokudaikiri Mitsutada     You would mainly run him for the ability to give your front row an extra 5k. The removal skill could potentially be relevant if there’s an annoying front row rearguard and you can spare the soul. -Taikogane Sadamune     His skill isn’t really crucial, but it can net you an extra card. If you’re grade 3 and then place him, for a counterblast you call up to two units and draw a card if you called two. -Izuminokami Kanesada and Horikawa Kunihiro     If you play one of these, you might as well play them both. Both of them have a skill that gives them 5k power and both get benefits for being in the same column. Izuminokami gets the 5k as long as he’s boosted, but if Horikawa is the one boosting, then the other player has to guard with two or more cards at the same time. Horikawa gets to draw a card as long as he boosts an Uchigatana, but if he boosts Izuminokami, then he also gets the 5k. The cost can be a bit heavy with a counterblast, soulblast, and discard for the full effects, but if you run either of these cards, might as well run both. -Kogarasumaru     Like Oodenta, this card is a bit of a weird one. As long as he’s in the front row, if you check your Over Trigger, you put it into your hand instead of removing it from the game. This is extremely situational and unlikely to happen more than a handful of times, but if any deck could find space for this weird card, it’s this weird deck. -Nihongou    Not much to say about this dude. He’s a 13k base grade 3 that gets an extra 10k power as long as he was the first attack for the turn. -Otegine     Another grade 3, attacks an entire column if you need to get rid of back row units. -Suishinshi Masahide and Minamoto Kiyomaro     These are some of the only units that can call from the deck, and they only search out each other. A decent option if you consistently struggle to fill your board. -Sanchoumou, Kuwanagou, or Buzengo     Your standard resource management units. If you need more counterblasts or soulblasts, these are the guys to try. -Kogitsunemaru     He can only attack if his power is higher than 13k. This is not a good skill. He’s a 13k base grade 2 though, so he can boost or attack if you can get his power higher. -Sohayanotsurugi     He has an on-hit that lets you search for a copy of your vanguard, basically a persona ride searcher. He costs a counterblast and discard, and he’s unlikely to be allowed to hit, but you could always try him out. -Urashima Kotetsu     Despite being searchable as part of the rideline, I decided it was better to cut this boy entirely and save yourself a counterblast. He’s basically a 10k booster as long as there’s another unit in front of him. The only reason to re-add him would be for the Kotetsu name, but you’re already always going to have a Kotetsu because of your vanguard. -Doudanuki Masakuni, Azuki Nagamitsu, Nansen Ichimonji, and Matsuigou     A bunch of common grade 2 units that gain power. Doudanuki can gain 10k for a counterblast if you’re grade 3. Azuki gains 5k and prevents intercepts for a counterblast. Nansen gains 5k on place if you soulblast. Matsuigou gains 5k during your turn as long as your opponent has 3 or more damage. Varying usability, but all very similar. Up to player preference if you want to try any of them. -Chiyoganemaru, Chiganemaru, and Chattanakiri     These three benefit from the others being present. Chiyoganemaru calls a Chiganemaru from drop when placed from hand. Chiganemaru does the same for Chiyoganemaru. Chattanakiri gives 5k to a unit and lets you countercharge one if it was one of these other two units. That was a lot of alternative options, but since this deck’s winning image is so vague, you can do basically anything you want with it and just hope for the best. Remember, these deck lists are for fun and not necessarily optimized. If you have another card that you think would make a better fit, then go for it and test it out. If you have any questions or suggestions, feel free to send me a message! With that we’ve reached the end of the five ride lines introduced in Touken Ranbu -ONLINE- 2021. Lists for the 2023 set will come along eventually, but for a while it’ll be something else.
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disownedbytiime · 4 years
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粟田口 • Awataguchi
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