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#prestige battle cat jinx
mizii · 1 year
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Wallpapers Jinx
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notoriouslydevious · 2 years
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Prestige Battle Cat Jinx by 绵绵爆
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aurelion-solar · 11 months
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Prestige Battle Cat Jinx - Wild Rift Splash Art
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Oh good Battle Cat Jinx and prestige battle cat Jinx are coming to Wild rift and both are only going to be available through a gatcha event.
Riot Games saw me saying i'd do anything for Jinx and decided to put me to the test.
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sunnypills · 1 year
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Let’s talk About: Prestiges 2.0 skins
Welcome to "Let's Talk About: Designs", it's a project I want to start where I talk and give my opinion about skins.
From before I must say that I am not the most professional designer, or anything like that, I am just an artist who loves the art of League Of Legends, and I will give my personal opinion, if you do not share my opinion, it is totally fine, and I I would love to read your opinion
And to start these blogs, I'm going to talk about the prestigious 2.0 skins that have been quite unique.
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Let's start talking about the origin, the first skin was Kai'sa K/DA, during the worlds of 2018. The premise of the prestigious skins was like an alternate version of the corresponding universe of the skin. They did not count as AU canonical skins. The colors that dominated the prestigious 1.0 were gold and white, being colors of purity, elegance, etc.
The outfits were variants of the same suit or design of the character, but they changed details and the color palette, they rarely used other colors than gold and white, although some prestigious 1.0 used other colors, for example: "Prestige Ascended Pantheon" the which had blue skin, and used light blue colors and a little bit of the rainbow. Another example is "Prestige Battle Cat Jinx" which used pink colors with white and gold
While there were many good skins in terms of prestigious, there was always a discussion about these, and it was "they look like chromas." Since in recent times where there were still 1.0, the prices had increased, and the pass system had changed a lot, it was quite stressful to farm event pieces to get a prestigious skin, and there were still the old "prestige points"
Some members of Riot had heard the complaints and had raised a new idea, from changing the prestige points to mythical essence, which would be used to buy prestigious skins and hextech skins, on top of that, they wanted to separate from the concept they had, golden chromas with splasharts and golden icons
So they opted for a new idea, and from there the prestigious 2.0 was born. Whose concept was "high fashion", which separated the prestigious ones from their AU, the story behind the skins went from being a variant of the original lore, to being high fashion models
The color palette of the 2.0 was very experimental, since they mixed a lot of colors, in addition to making completely new and different splasharts and icons, but how do we know that they are prestigious? Well, Riot made a very smart move and made their own version of the Louis Vuitton brand, creating a logo and pattern that represented the "prestige" of the skins.
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Although the new concept was liked by the majority, they did not have the best reception, being a completely different and experimental change, there was a lot of controversy, the most talked about was "but they don't seem to be from "X" universe" and this was explained with the reason that "they are high fashion skins". Basically, they took the base theme, and modernized it to make it look more fashion or runway.
Another controversy was that the prestigious 2.0 felt too poor to cost 125 mythical essence, since it changed the effects and design completely.
Personally, I liked them a lot, at first I didn't like them or fascinate them, because I was of the mentality that "Prestigious eclipse Senna doesn't look like an eclipse", after a while I started to like them, I found them pretty, besides the splasharts They seemed incredible to me. Without a doubt I really like the concept and originality behind the new prestigious 2.0, I really feel that they can explore a lot of modern designs regardless of the theme, since they are completely different
Not to mention that I love that sparkle pattern they have now, I've liked most of the prestigious 2.0s, I'm not completely a fan of most of them, but I can give them all something good
And tell me, what do you think?
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dynaisms · 5 months
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forever mad I missed getting battle cat jinx prestige on wild rift. I used to have all of her skins and now she haunts me
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kiseikis · 2 years
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⠀。・ ✩ ⠀ ┊ANIMA SQUAD ICONS! ─┈┈ ༣・゜
please like or reblog if you use (。・ω・。)
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aspectofthe-moon · 2 years
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Anima Squad icons and headers
Battle Bat Vayne Battle
Bunny Prime Riven
Battle Bunny Miss Fortune
Battle Wolf Sylas
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zonnebloem-gogh · 2 years
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League Of Legends — Sylas, Vayne, Riven, Miss Fortune and Jinx Anima Squad icons.
Like or reblog if you save/use.
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jinxarchive · 2 years
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Prestige Battle Cat Jinx - 3D Model
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hexkore · 2 years
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PURRRR BITCCCHHH she looks so cute! I adore her (*˘︶˘*).。*♡
Battle Cat Jinx + Prestige omfggg
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notoriouslydevious · 2 years
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Prestige Battle Cat Jinx & Battle Bunny Miss Fortune by 九裔-NINEM
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aurelion-solar · 2 years
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Prestige Battle Cat Jinx & High Noon Talon Concept Art
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operationrainfall · 4 years
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Title New Super Lucky’s Tale Developer Playful Publisher Playful Release Date November 8th, 2019 Genre Platformer Platform PC, Nintendo Switch, Xbox One Age Rating E for Everyone – Mild Cartoon Violence Official Website
I’ve been looking forward to delving into New Super Lucky’s Tale since it was just called Super Lucky’s Tale and was an Xbox console exclusive. As a gamer that really loves platformers of every stripe, I pride myself on being able to immediately identify when a platformer has the right stuff. And even though I demoed both versions of the game a few years apart, one thing immediately stuck out to me – New Super Lucky’s Tale is a platformer made for platformer fans. It has precise mechanics, colorful graphics and is simply a joy to play. But even with all of those boxes checked, the question remains – does this game do enough to differentiate itself from the huge field of other retro styled platformers? Or does Lucky the fox disappoint?
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New Super Lucky’s Tale starts with a dramatic introduction that set the tone of the game respectably. The Guardian Order was created to protect many far flung worlds from chaos when the unthinkable suddenly happens. One of their members, Jinx the sorcerer, apparently goes mad, and wages war on his fellow Guardians. His goal is possession of the Book of Ages. With it, Jinx will have the power to rewrite reality and essentially be unstoppable. A war follows, and the Guardians are defeated and banished from their home, the Sky Castle. Jinx has his minions the Kitty Litter hound them, and eventually the Guardians are found. Just when it seems all is lost, the Book of Ages reacts to the sorcerer’s fell magic, and it erupts in a supernatural explosion. Many pages of the book are scattered to the winds, and fly to various worlds. In the chaos, a portal opens and drags into it the young and impressionable brother of the head of the Guardian Order, Lyta’s little brother Lucky. You will play this young and untested fox as he sets out to right the wrongs caused by Jinx’ madness.
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Pretty great start, right? I admit I loved the comic cutscenes and the scope of the introduction. Unfortunately, the drama and tension are lost rather quickly once the game actually starts. One reason is that you never get to meet with the far flung Guardian Order as you play the main story. At best you see them huddled around a campfire during load screens. Another reason is that once Lucky takes charge, the story is decidedly childish. I don’t mean that in a mean way, since this game is obviously meant to appeal to gamers of various ages, but the fact remains there’s a distinct change in tone. Thankfully, none of this stops the game from being fun, and I can say with confidence New Super Lucky’s Tale is a very entertaining adventure.
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Lucky’s goal is to find the missing pages from the Book of Ages. Finding enough in each world will unlock the gate to that world’s boss fight. While there’s only 5 main worlds in the game, each one is totally distinct thematically and serves as a HUB to the stages. You start out at the lofty Sky Castle, then tackle an agricultural world full of hillbilly worm creatures, or take my favorite, a theme park full of ghosts and goblins. Each world is delightfully strange and animated, and none of them was a bore. There’s a handful of stages in each, including both 3D and 2.5D levels, as well as optional challenge stages. Challenges can range from statue ice puzzles to rolling around in a giant pinball machine. My only complaint with regard to this structure was that I assumed each world would get progressively larger, but in truth almost every world has the same amount of stages. The key difference is that in general it will cost a bit more pages to unlock each subsequent boss fight, but even then it’s a small difference. I only complain about these details because I was so enjoying myself in the game, and wanted an excuse to spend more time there.
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But just because I want more game doesn’t mean I didn’t enjoy the gameplay in New Super Lucky’s Tale. I haven’t played a platformer this precise and fun in a long time. It’s both simple and finely tuned. You can jump with B or double jump with a second press, attack with a tail swipe using Y, burrow into the dirt with ZR (or slide on hard surfaces), move with the left stick and control the camera with the right stick. That’s it, and that’s all the game needs. I never had any issues getting the controls to work, and found the camera to be very intuitive and easy to use. I also really enjoyed the burrowing mechanic, not least since it helped differentiate Lucky from other platformer protagonists. Once you start, you’ll keep burrowing until you release ZR, but other than that you have complete freedom to move around and collect hidden coins. It’s also fun watching Lucky burst out of the dirt like some landlocked dolphin when you stop burrowing. Most enemies in the game aren’t much of a threat, consisting of angry insects, cranky crustaceans, bothersome bats and other assorted nuisances. Instead, most of the danger comes from stage hazards, such as fireballs, dangerous spikes, or simply falling to your death. Luckily, the game is pretty generous with hearts that restore your health.
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Since the enemies in the game aren’t much of a threat, that means most of the gameplay instead revolves around platforming your way through stages. The 3D stages have goals you’ll need to achieve to escape, such as awakening a giant Golem or wrangling lost animals, while the 2.5D stages are split between basic ones and endless runners. I tended to prefer the purity of the 2.5D stages, though the scale of the 3D stages was nice, but thankfully their large size is ameliorated by lots of checkpoints. I made great use of the camera in those large areas. Each stage, regardless of format, is full of optional goodies that will reward you with an additional page from the Book of Ages. You can acquire one by collecting 300 or more coins, finding all the hidden LUCKY letters and finding a well-hidden page, which is usually gated behind a timed gauntlet. So the maximum number of pages in each stage is 4, and nabbing all of them results in a perfect score. Not to gloat, but I found it incredibly easy to get perfect scores in most stages, though to be fair, there were a handful that required a second or third playthrough. One good example was in Veggie Village, in a stage where I had to find lost Wormal musicians to put on a concert. Two of the letters in that stage were so well-hidden I almost looked online for FAQs to guide me in the right direction. Thankfully, that sort of confusion was far form the norm, and I raced through New Super Lucky’s Tale at a brisk clip, usually spending less than an hour per world.
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For my fellow platformer completionists, I wish I could affirm there’s some big reward for finding everything, but I have yet to confirm that from the developer. All I know is that by finding more and more pages, you’ll unlock more and more outfits for Lucky at Geovanni’s boutique. There’s a ton of ridiculous outfits, and they all make Lucky look even more silly. Most of the game really comes down to how much you like playing New Super Lucky’s Tale, and if you’re eager to 100% it without the prestige of some giant reward. That said, I did enjoy it quite a lot, so I will probably slowly chip away at those hidden challenge stages and try to fully beat every main stage. If nothing else, once you beat the game you’ll unlock another world full of super hard levels, just in case the rest of the game was a bit too easy.
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I always enjoy a good boss fight, and I enjoyed them in New Super Lucky’s Tale. Each fight is against a member of the Kitty Litter, and they’re a ragtag bunch of deranged kittens. The first one you meet is ninja master Mittens, or there’s Tess the cantankerous mechanic. Then you have the sultry Lady Meowmalade and the dynamic duo of Buttons and Fluffy. And of course, the final boss fight is against Jinx, who to my surprise is also supposed to be a cat. Each and every boss has a lot of personality, and while they all fight somewhat differently, most of the boss battles are a bit too samey. They always involve Lucky evading attacks on the field of battle, then flinging something at the distant boss to hurt them, rinse and repeat. Some battles get really hectic, and a couple even go full bullet hell, but most of them left me wanting more. The primary exception to this format was the fight against Lady Meowmalade, which was both incredibly creative and utterly silly. Anytime I get to fight on a dance floor and avoid disco lasers, I’ll have a big smile plastered on my face. And the fight against Jinx was sufficiently difficult that I wasn’t able to beat him the first attempt. Ultimately, the boss fights weren’t bad, I just hoped for more of the same creativity in them that’s everywhere else in the game.
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Visually, New Super Lucky’s Tale is exploding at the seams with inventive ideas. Some great examples are country Wormals, wrestling Yetis, mechanical horrors, mind control speakers, ghostly freedom fighters and so much more. The whole game is tied together with colorful art and lots of cartoony enthusiasm. It’s bright, funny and very silly, and I love that. It’s also full of characters with lots of personality, from Greg the somewhat stalkery Mailgolem to the aforementioned Kitty Litter. Musically, the game is pretty different depending on the world. None of the tracks were particularly memorable, but they also didn’t hurt the pace of the game.
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I don’t have many substantive complaints to make about New Super Lucky’s Tale, more a collection of minor irritations. Though I can’t hold this against the game, it was a bit too easy for more than half of my playthrough. I would usually unlock the boss fight after playing two stages, and had to weigh whether to check out the other stages or just race to the next world. The plot, while interesting initially, quickly peters out. Worse yet, in loading screens Greg the Mailgolem seems to hint that there’s some mystery behind Jinx turning evil, but nothing like that is ever explained or delved into during the main game. And while I did enjoy every minute playing the game, I can’t help but wish there was a lot more game to get lost in. I suppose my best hope is that the folks at Playful are working on a sequel to address many of these issues, but in the meantime these issues kept New Super Lucky’s Tale from getting a perfect score.
Ultimately, as a fan of platformers, I really enjoyed New Super Lucky’s Tale. But since I enjoyed the game so much, I was also hoping for more longevity and more challenge. That said, this is a game that’s easy to recommend for pretty much everyone, even if they don’t think they’re good at platformers. For $39.99, there’s a very enjoyable experience here, albeit a brief one, taking me about 6-7 hours. I think New Super Lucky’s Tale is worth every penny, though if you want more content for your money, you might want to wait for a small sale. That said, I still am very glad I got to play this love letter to the platformer genre, and hope to see more in the future from Playful.
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”4.5″]
Review Copy Provided by Publisher
REVIEW: New Super Lucky’s Tale Title New Super Lucky's Tale
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aurelion-solar · 2 years
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Anima Squad Splash Art! 🐰 Battle Bunny Miss Fortune  🐰 Battle Bunny Prime Riven 🐺 Battle Wolf Sylas 🦇 Battle Bat Vayne 🐱 Battle Cat Jinx & Prestige Edition
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