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#senran kagura bon appétit
nintendowife · 7 years
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Platted Senran Kagura Bon Appétit! a few weeks ago for a PS Vita 5th anniversary event at PSNProfiles.
This time shinobi girls from Senran Kagura use their ninja arts to duel in cooking battles. This leads to some silly story portions and fan service the game series is famous for. Prepare to make your opponents’ wardrobe malfunction thanks to your delicious cooking.
The game looks great, plays well and I think they successfully managed to combine the Senran Kagura universe with rhythm game genre. The songs are pretty decent and some of them you notice whistling or humming afterwards. There are several game modes and even an online leaderboard. You can customize the characters’ outfits in a dressing room and as you play you unlock more clothing options. 
Even though the note accuracy judgement is quite lenient, SK Bon Appétit! still offered quite a challenge! Playing on normal difficulty felt equal to hard mode in some other rhythm games I’ve played. I failed some songs and got the "Finally!" trophy (reach lv 15 in ninja arts) only after my 22nd successful clear on a song. Gameplay got a bit dull eventually so I decided to purchase the DLC that adds more songs and Gessen + Hebijo academys’ characters to get more variation when working towards the platinum trophy. There’s also tons of DLC costumes and accessories you can buy.
Overall Senran Kagura Bon Appétit! was a fun and humorous experience and I can recommend it to fans of the Senran Kagura characters. And look at all that tasty food! (*´ڡ`●)
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niche-gamer · 6 years
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Physical Release for Senran Kagura: Bon Appetit! on PS Vita Announced, Coming Summer 2018 http://nichegamer.com/2018/06/11/physical-release-for-senran-kagura-bon-appetit-on-ps-vita-coming-summer-2018/
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hydrangeachainsaw · 3 years
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๑ 13 decor items for TS4 ๑ the highest poly is the dumplings bowl (7k) most of them are below 3k ๑ find typing “hydra” ๑ for TS3 conversion click here credits: azyazya, emiliestabell and lezisell for converting from the game Senran Kagura Bon Appétit. Thank you!
❀download❀
🌸 Instagram | Pinterest | Sketchfab  🌸
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otaku-recipes · 7 years
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Yakitomorokoshi from Silver Spoon, Ranma ½, Fantasy Life, My Love Story!!, Gourmet Girl Graffiti, Inari Kon Kon,and SENRAN KAGURA Bon Appétit!
Ingredients Corn - Preferably Sweet Corn
Sauce Ingredients 3 Parts Soy Sauce 1 Part Mirin
Without removing leaves, peel them back and remove all the silk. Once you’re finished, fold back the leaves and place in corn into some water. Let it soak for about an hour.
If your using a coal grill, light the coal and let them heat up. If you are using a gas grill, set it to medium-high.
Mix the sauce ingredients and set aside.
Take the corn out of the water then place it on the grill. Rotate the corn about a quarter every 5 minutes until the leaves look charred (it’ll take about 20 minutes overall).
Remove from heat and let cool enough to be handle. Remove the leaves, but keep the stem. Brush on the sauce and place it back on the grill. Rotate the corn about a quarter every 30 seconds for about 2 more minutes.
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mrlogibear · 6 years
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Senran Kagura: Bon Appétit was missing one person all along...
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xseedgames · 7 years
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SENRAN KAGURA Peach Beach Splash Localization Blog #2
Peach Beach Splash, being what looks like the girls' last lighthearted adventure before the looming events of the next big game in the series, is a good place to stop and look back at the series as a whole. For me, that means looking back at my own experiences in working on the series, and what I've learned along the way.
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I started at XSEED a few weeks before SENRAN KAGURA Burst launched in North America. Despite being only a T-rated game (no, really, Burst was rated T!), it was easily the raunchiest title we'd ever published, and none of us knew how Western audiences would react. We had an office betting pool over how many copies would sell in its opening week, and I bet on the highest number and won lunch at Yogurtland. (Come to think of it, I don't think I ever cashed that in. I'll have to talk to Ken about that later.)
Fans of series creator Takaki-san might know that he didn't originally plan on Burst having a sequel — in fact, while developing the original story, he considered killing all the characters off. Thankfully, the final draft let the Hanzō and Hebijo girls live to fight another day, and before long, he and his team started work on SENRAN KAGURA Shinovi Versus.
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By the time Burst launched, we were already looking forward to publishing Shinovi Versus in North America, especially after seeing the success of the first game. About half the office worked on localizing Shinovi Versus in one capacity or another, with Jason and Junpei on translation, Tom and myself taking care of the editing (Tom on the Crimson Squad storyline, me on most of the rest), and Brittany as our go-to continuity consultant.
Shinovi Versus wasn't just my first XSEED localization project, but also my first project where every line of dialogue was voiced over in another language. That, among other factors, gradually changed the way I approached localization in general.
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When I worked on my very first localization project overall, all the way back in 2005 for a different publisher, the general directive from up above was to be accurate to the story and the characterization (the localization test I took included the line, "Don't add a reference to a giant ogre if there isn't one in the original text"), but also to make the text as enjoyable to read in English as possible. Of course, since Japanese and English have markedly different styles and cadences, there often comes a point where accuracy and enjoyability diverge, and an editor has to bite the bullet and prioritize one over the other. At the time, the decisions more often came down on the side of enjoyability, as long as it didn't outright contradict the original text.
For that project in particular, since there was a huge amount of text in the first several hours of gameplay, we were encouraged to add more humor in the early going (when possible, and when reasonably appropriate within the context of the scene). If a line flat-out didn't make sense — which does happen sometimes, when a lengthy, sprawling script gets written long before the game gets made — we were more or less free to replace it with a line of our own invention (again, as long as it fit the context).
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That sort of approach, where the Japanese text was considered more of a guideline than a baseline, was common at the time, and it stuck with me through many other projects over the next eight years. When writing for a wide audience, who usually just wanted to enjoy the game in English, that worked out fine most of the time. When writing for anyone who knew the Japanese...not so much.
For those who know the language, even a little bit, it's immersion-breaking to hear one line and read another, and of course, if an editor takes too many liberties with a voiced-over script, that comes up all the time. The first draft of my work on Shinovi Versus was as compelling as I could make it, but didn't always pay as much attention to the Japanese as it should have, and while the finished draft usually conveyed the same sentiment as the original, there were more than a few differences bilingual players would've found jarring. (The "Shiki speaking French" stuff is a whole other topic. She speaks English in PBS. Let's leave it at that for now. :p)
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A few weeks before turning in the final draft, we sat down as a team, discussed whether we wanted to prioritize accuracy or English flavor moving forward, settled on the side of accuracy, and gave the script a polish, paring down some of the excess liberties. While I missed some of the lines I'd come up with, I remembered that sometimes, writing collaboratively means letting go of your darlings for the overall good of the project. The resulting dialogue stuck much closer to the voiceovers than before, and since then, I've done the best I can to apply the lessons I've learned.
That's not to say that writing "within the lines" can't be fun, of course. We've mentioned this a few times before, but SENRAN KAGURA'S characters are all bursting with personality, and their lines are full of opportunities to bring those personalities out in distinctive and memorable ways — usually by taking what's already there and, when appropriate for the scene, just running with it. Every time Mirai freaks out, Homura gets fired up, Ryōbi curses up a storm, or Shiki cuts loose, it feels a lot like cutting loose ourselves, and that's one of the reasons I've loved working on the series, from Shinovi Versus to Bon Appétit, Deep Crimson, Estival Versus, and now Peach Beach Splash.
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If you're as nostalgic about the series as I am (has it really been five years already?), you'll like the retrospective Blu-Ray disc we've put together for the physical "No Shoes, No Shirt, All Service" limited edition of Peach Beach Splash. The disc features the animated intros from Skirting Shadows (the very first game, which was released by itself in Japan before later being expanded and rereleased as part of Burst), Burst, Shinovi Versus, and so on up to Peach Beach Splash. (For licensing reasons, we couldn't get the original song from the Skirting Shadows intro, but there's another track from Burst's OST that ended up fitting with it well, so the disc version of the intro uses that track instead.) The game's physical edition also includes an artbook — twice as long as the Japanese artbook, with many more pictures to enjoy — as well as a soundtrack CD. We also have a digital limited edition, the "Sexy Soaker" edition, up for pre-order now on the PS Store; no Blu-Ray with that one, but if you pre-order, there're a couple of exclusive themes in it for you. Besides that, there'll be a downloadable "First-Print Bonus" — a bundle including two "Clean-Up Maid" costumes and a pair of in-game skill cards — free for the first four weeks after launch.
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And speaking of launch, you can check out our brand-new website at www.peachbeachsplash.com. Enjoy the site, look forward to the game, and in just a few weeks, we hope to see you in multiplayer. Till then, thanks as always for reading and being a fan!
~Ryan
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catsforartists · 6 years
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I’m gonna start live blogging my experiences with SENRAN KAGURA Bon Appétit! for the fuck of it if anybody is interested.
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thearkaras · 7 years
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Watch me suck at rhythm giggle games! | Senran Kagura Bon Appétit! #1 by TheArkaras
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pixelpoppers · 5 years
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Senran Kagura Peach Bawl
The latest Senran Kagura game, Senran Kagura Peach Ball, is a light-hearted comedic out-of-genre spin-off (it's a pinball game where you have to restore the girls who've accidentally been partially transformed into animals by putting them on a pinball table and smacking them with the ball). So was Senran Kagura Bon Appétit! (Hanzō gets hungry and offers a wish-granting ninja scroll as reward for a cooking competition played as a rhythm game) so comparisons are inevitable.
Both games have the standard Senran Kagura trappings like the dressing room but none of the standard brawling - there's only the out-of-genre gameplay which is solid but not spectacular. You have to enjoy both that genre and the Senran Kagura brand of fanservice and humor to enjoy the game. I like rhythm games and not pinball; I liked Bon Appétit! and didn't get into Peach Ball. But Peach Ball actually left me outright sad and I think it's because of the health of the franchise now versus when Bon Appétit! came out.
Recent Senran Kagura games have felt a bit slim for their price tag, and the comparison between Peach Ball and Bon Appétit! puts that in sharp relief - the more recent game has less content and does less to develop its characters.
Bon Appétit! has all twenty-two girls who were established by that point in the series, each with a unique theme song and set of themed dishes to cook which are the game's levels. Story mode has a short campaign for each of the twenty-two girls based on why they want to win the competition (and in most cases, what they'd use the ninja scroll to wish for).
Peach Ball has only five characters - the same ones from Reflexions. (Plus Haruka to frame the plot.) The five girls each get... a unique animal transformation costume. And the game's levels consist of only two similar pinball tables.
But more than that, Bon Appétit! came at a time when Senran Kagura was in a position of strength. It was right after Shinovi Versus had come out - a game which advanced and expanded the series's story and world, and which was the first to get a physical release in the US. Bon Appétit! thus felt like a fun extra bonus for a healthy franchise (the cross-buy DLC with Shinovi Versus helped that even more). It was okay that it didn't advance the story; there was good reason to have confidence that would happen in the mainline games. It was just a fun way to spend more time with the characters and see them in a different light - and whichever one was your favorite, she was in there.
Peach Ball came out with Senran Kagura in a much iffier position. The past few games have been in a narrative stasis with no real progress in plot or character development, and though many of them add more girls their worlds have been feeling smaller. The next game, 7even, is supposed to finally move things forward, but has run into problems mid-development with changes in what platforms are willing to publish and studio director Kenichiro Takaki announcing his departure. It's hard to know what to expect, and that makes it harder to view Peach Ball as an extra bonus to a healthy franchise. It's barely even a way to spend more time with your favorite characters - it's only got a fraction of the cast and shines hardly any new light on them. It's a reminder of what threatens to become the new normal: unambitious, exploitative games with shallow characters and absurd plots that provide titillation and middling gameplay without a foundation of moral and emotional depth.
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operationrainfall · 5 years
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Title SENRAN KAGURA Peach Ball Developer MARVELOUS!, Honey ∞ Parade Games Publisher XSEED Games Release Date July 9th, 2019 Genre Board Game, Pinball, Party Game Platform PC, Nintendo Switch Age Rating Mature 17+ – Language, Partial Nudity, Sexual Themes Official Website
In a way, I’m really happy I’m the one that got to review SENRAN KAGURA Peach Ball. I’ve been a fan of the series from the beginning, and it’s been nice to watch it grow over the years. On the other hand, I kind of feel like a displaced time traveler, since I played the first couple of games, took a long break, played Bon Appétit! and that’s it. In other words, while I am familiar with the series, there’s a lot I’ve missed out on for various reasons, mostly my ridiculous backlog of games. But that didn’t stop me from deciding I would review Peach Ball. The question then, was this a great SENRAN KAGURA side story? Or should I have stayed put in my time machine?
Much like Bon Appétit! before it, Peach Ball is not a game that’s supposed to be taken as seriously as the main franchise. Which is saying something. So if you come here expecting a deep plot and agency for the various characters, you’ll be disappointed. While I kind of expected that, I still was hoping for just a bit more story here. Part of the fun of SENRAN KAGURA isn’t just the action and fanservice, but rooting for the girls as they overcome their fears and pursue their ideals to become stronger human beings. For better or worse, that’s not the theme of Peach Ball.
Peach Ball starts at Haruka’s new side job, working at an arcade. Several of her shinobi sisters are there to watch Yomi and Murasaki compete for the grand prize in a fighting game, when Ryōna sets chaos in motion. She’s just washing her hands in the bathroom and she finds a bottle hidden away that she thinks is soap. Instead it’s a dangerous chemical concoction, called Beastall, that Haruka made in her spare time (idle hands and all that), and it quickly goes into hilarious effect. Ryōna suddenly transforms into a dog version of herself, and runs about licking everyone in sight. Thus the contamination spreads to everybody she touches, and suddenly you have 5 rampaging ninja girls who think they’re animals on the loose. Now it’s up to Haruka and a random bystander from the arcade (played by you) to set things right.
Story mode is split into 5 separate, though largely similar, campaigns. In each, after you pick the shinobi whose campaign you want to try, they are quickly returned to sanity and work with you and Haruka to bring the other girls back to their senses. The one nice thing in this mode is there’s pretty solid writing for each campaign, and there’s some gut busting humor here if you don’t mind things getting a bit raunchy. Each campaign, except one, also culminates in a confrontation against the girl you start out with, as they are inexplicably reinfected by Haruka’s Beastall concoction. You’re probably wondering how you can cure your friends, and the answer is pinball.
Yes, I was confused too. Haruka gives some explanation about needing to use the titular Peach Balls to cure your friends. By accumulating enough vibrational energy, it will release a cleansing mist that returns the girl to her senses. It all is pretty much an excuse to get crazed shinobi girls to sit and jiggle atop pinball machines and bop them with balls until they are fixed. And because it’s a SENRAN KAGURA game, there’s plenty of fanservice. I wasn’t bothered by it, but it can get pretty risque, especially when you start participating in the various mini games required to save the girls. It’s definitely not the sort of game to play on a crowded bus or in polite company, since the moans and various sound effects can be very distracting. There’s also definite suggested elements of BDSM here. But rather than harp on all that, let’s move onto the meat of the game – the pinball itself.
I should note that the last time I played an actual pinball machine was probably a good decade ago. Having said that, the pinball mechanics in SENRAN KAGURA Peach Ball are pretty entertaining. You control the flippers with either of the shoulder buttons, and can shake the machine with the joysticks. Like any pinball game, your goal is to keep the ball in play as long as possible and bop things to get points. But because this is SENRAN KAGURA, there are some weird little twists. Your goal is to accumulate enough Peach Points, but you don’t just do it once. In story mode you need to fill up the meter 3 times to win, and you have a limited amount of Peach Balls. Each time you get enough energy, you can bop the girls to initiate a Sexy Challenge, where you play a mini game to increase your rank and it ends with something ridiculous happening to the girl. Examples are an ice cream truck spilling onto their cleavage or an explosive blowing up part of their already flimsy clothing.
Ryōna may enjoy pinball a bit too much…
None of the mini games are that challenging, but they throw some curveballs at you. One are when Faeries appear on the field of play. You get points for wiping them out before they disappear, but they are also really good at deflecting your pinball in awkward directions. This brings us to the Peach Missions. Basically, each machine has small goals you can accomplish for more points, such as bopping the girl a set amount of times or hitting the bumpers frequently. There’s a lot of variety, and that’s great, though it can be hard to keep them in mind as you’re frantically trying to keep the ball in play. Frankly, I was a bit overwhelmed by all the different things you have to keep track of while playing. Thankfully, I found that by just doing your best to keep the ball from falling off screen, you’ll usually be able to win. You might get less points overall, but that’s hardly game breaking.
There’s a lot to enjoy in these mechanics. I loved hitting the Luka Hole, where a demented dolphin would reward me with a random usable item, or bouncing the ball off spinning teacups, or even hitting a heart to temporarily put the girl in a state of ecstasy. However, as much as I enjoyed the amount of things to do, I do strongly wish there were more pinball machines. I only encountered 2 different ones in my entire story mode playtime. I was really hoping each girl would have her own machine with unique gimmicks but that wasn’t the case. Unfortunately, this phenomenon of wanting more content translated to several other aspects of the game. Much as I enjoyed all the girls in Peach Ball, there were so many more that could have been here. There’s only 2 Hebijo girls, 1 Hanzo, 1 Gessen and 1 Crimson Squad. My personal favorites Hibari and Hikage don’t show up at all. If you love characters like Mirai, you’re also gonna be disappointed, since there are no flat shinobi in the game. And while Haruka is front and center the entire time, you never get to cure her of Beastall infection. Though to be fair, you can pester her in the credits.
It wouldn’t be a SENRAN KAGURA game without tons of extras you can purchase, and that’s the case here. There’s tons of accessories you can buy to dress up the girls, as well as entirely new outfits. You’ll want to buy everything, including the music and story art. You can even buy different types of Peach Balls, though I’m still not really clear on the differences between the Yin and Yang balls, and whether it really matters strategically. My only complaint regarding all these extras are that altogether they cost a ton of money, and even after beating every story campaign, I’m nowhere near flush enough to buy them all. On the other hand, that does give me proper incentive to play the free play mode a lot more to get enough cash.
Visually, Peach Ball is a great game and it looks fantastic on Nintendo Switch. It’s very colorful and the designs for all the girls’ animal forms is distinct and attractive. The many cutscenes further add to the fabric of this humorous adventure, as well as reminding me why I love this series. The banter is especially hilarious, and Ryōna quickly cemented herself as my favorite girl in the game. Her lewd nature and twisted sense of pleasure made her by far one of the funniest shinobi in the entire story mode, with some amazing one liners. Musically, the game is okay, but the voice acting more than makes up for it. Each actor does a wonderful job of presenting a distinct personality, and none sounds identical to any other. The sound effects do their job, though you might want to turn down the volume when the shinobi start getting loud.
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Overall, I did rather enjoy SENRAN KAGURA Peach Ball, though I feel it will mostly appeal to longtime fans of the series. It’s fun and colorful with good replay value, but it also feels very repetitive and lacking in terms of content. I saw there’s a tab in the game shop for DLC, which makes me hopeful they will add additional character packs later on. But I still can’t help but feeling they should have loaded the base game with more content from the get go. Cause while I do feel you get your money’s worth for $39.99, I also feel there could be much more variety here. That said, I easily got some 10 hours playing through campaign, and it will take many, many more hours to unlock everything. If you’re a fan of SENRAN KAGURA, you’ll find a lot to love here. If not, you might want to wait for the next main game in the series.
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”4″]
Review Copy Provided by Publisher
REVIEW: SENRAN KAGURA Peach Ball Title SENRAN KAGURA Peach Ball
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hydrangeachainsaw · 4 years
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some food conversions I’ve made last month... Info: they’re all below 5k polycount. found in decor misc. credits: azyazya and emiliestabell. Also lezisell for converting from the game Senran Kagura Bon Appétit. Thank you!
❀DOWNLOAD❀ TS3
🌸 Instagram | Pinterest | Sketchfab  🌸
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otaku-recipes · 7 years
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Sukjunamul Muchim* from SENRAN KAGURA Bon Appétit! . *Called ”Boiled Bean Sprouts” in game
Ingredients About one pound of Bean Sprouts 1-2 Green Onion - Chopped About 7 Cups if Water Seasoning 1/2 teaspoon Garlic Powder 1/2 teaspoon Salt 1 tablespoon Sesame Oil 1 teaspoon Sesame Seeds - Optional 1 teaspoon Fish Sauce - Optional
In a deep sauce pan, bring the water on high heat to bring it to a boil.
While waiting for the water to boil, place the sprouts in a colander and rinse them off in cold water. Toss out any bad-looking sprouts. Once the water is boiling, place the sprouts and green onion into the water and boil for about 1-3 minutes (depending how crunchy you like them), then drain the water and place the sprouts into a bowl.
In a small bowl mix all the seasonings together. Add it to sprouts and mix  thoroughly. Enjoy!
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officialotakudome · 7 years
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New Post has been published on Otaku Dome | The Latest News In Anime, Manga, Gaming, And More
New Post has been published on http://otakudome.com/senran-kagura-estival-versus-dated-on-pc/
SENRAN KAGURA ESTIVAL VERSUS Dated on PC
Marvelous has dated SENRAN KAGURA ESTIVAL VERSUS on PC:
Torrance, Calif. — February 27, 2017 — XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that SENRAN KAGURA ESTIVAL VERSUS, the latest iteration and first home console release in its beloved busty brawler series, will launch on Windows PC via Steam® on March 17. To celebrate the occasion, the game will be offered at 10% off its regular list price of $39.99, €39.99, and £29.99 for the first week after launch (other international pricing may vary). Similar to its earlier console release there will be DLC alongside the Windows PC launch of ESTIVAL VERSUS, including the debut of the long-awaited Battle Vixens crossover DLC pack featuring characters and outfits fromIkki Tousen, which will be releasing on all platforms.
  Ikki Tousen characters Sun Ce, Lu Bu, and Guan Yu will finally become playable characters as premium DLC across all of the game’s platforms, which include the PlayStation®4 computer entertainment system, PlayStation®Vita handheld entertainment system, and Windows PC versions. Each character will be priced at $3.99, €3.99, and £2.99, while a bundle containing all three will be offered for $8.99, €8.99, and £6.99. The addition of the three battle vixens is sure to spice things up near the one-year anniversary of the game’s home console debut.
  In SENRAN KAGURA ESTIVAL VERSUS, a mystical phenomenon transports the nubile ninjas of the titular series to a parallel dimension to face off against their rivals in a new kind of battle. In this strange world – which resembles a sunny, sandy island paradise – the girls are thrown for another loop as they encounter departed loved ones and ultimately have to decide if they can bear to part from them a second time. The Windows PC version of ESTIVAL VERSUS follows successful Steam® releases of previous entries in the SENRAN KAGURA series, including SENRAN KAGURA SHINOVI VERSUS and SENRAN KAGURA Bon Appétit! – Full Course.
  With over twenty-five playable characters, making this the biggest roster in the series’ history, SENRAN KAGURA ESTIVAL VERSUS boasts more moves, more story, more attitude, and more destruction online with matches that can support up to 10 players (Windows PC and PS4™ system versions only; “PSVita” system supports up to 4 players). All of the series’ previous Shinobi girls return with a host of upgraded moves to master, and new playable characters offer more challenges to conquer, along with a story that’s equal parts sexy and shocking, serious and scandalous, busty and bouncy.
  The faithful adaptation to PC has been handled by the original developers at Marvelous Inc. and Tamsoft, with added Steamworks support including Steam Achievements, leaderboards, cloud saves, and trading cards. XSEED Games will be publishing SENRAN KAGURA ESTIVAL VERSUS on March 17 for Windows PC via Steam® for $39.99, €39.99, and £29.99 with a 10% launch week discount. The title is currently available as a limited “Endless Summer” physical release for the PS4™ and “PSVita” systems, while the digital release of the game is available on both platforms via the PlayStation®Store. The Windows PC version of this title is not rated by the ESRB. The PS4™ and “PSVita” system versions have been rated “M for Mature.”
  More details on the game can be found at the product website www.hanzonationalacademy.com/skev/. For more information on XSEED Games products, please visit www.xseedgames.com. Fans can also follow XSEED Games on Facebook at www.facebook.com/XSEEDGames and on Twitter at www.twitter.com/XSEEDGames.
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gogglebob · 7 years
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WW #2 Senran Kagura Bon Appétit!
WW #2 Senran Kagura Bon Appétit!
I’m a man of extremes. We started with the origins of video game wankery, so now let’s look at something more modern. You’ll forgive me for not plugging “porn video games” into Google, but, with little to no research, I want to say the Senran Kagura series is currently the most popular “perverted” video game franchise on the market. Since Senran Kagura premiered in Japan in 2011, there have been…
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