The Watcher was a very lazy woman.
"I resent that."
Shush. You're just an avatar of me, you have no right to protest.
As I was saying. She had many plans, but she knew that if she did them all, she would quickly become overwhelmed and abandon her sim children. Legacy challenge rulesets were her kryptonite; she wanted to do them all, but she couldn't spend all of her time keeping an eye on the sims under her care.
So she had an idea. She also loved Build a City Challenges, and previously she had done one where neglected founders, spares, and sims from people's libraries got a second chance at life. So why not one where brand new legacy founders could found an entire save file together? They would follow their respective legacies, while also following the rules for a BACC.
And so she sent her avatar to approach each of her chosen beginning founders to tell them what was in store for them, before spiriting them away to a brand new, empty save file.
"Why me?" asked Hibiscus Aster, the final sim the Avatar of the Watcher approached.
"Because I know you will be a perfect mayor, Hibiscus. You already are destined to be a politician according to your legacy, and so you are the perfect one to lead the others. I gave them each an explanation before sending them to their new home, but I will not be able to be in direct contact with them. You are the only one I will be able to contact from here on." said the Watcher.
Hibiscus looked hesitant, but eventually he nodded slowly. "Alright.. I'll do my best." And with that, he faded away, sent along to join the others.
"Next time, make me less glowy. You can't even see me properly in the screenshots."
Yeah, yeah, I will.
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Wusel builds a new town: Family Hillinghead / Ashe Part 1
(Originally published on November 7th 2023)
My husband and I have been watching a great show on Netflix called Bodies (go check it out if you haven’t already!) and once more I thought that I should create these characters as Sims and give them much happier lifes than they had on the show.
So here we are with our first two protagonists, Alfred Hillinghead and Henry Ashe. They gave up on life in the year 1890 and travelled to some more or less modern future. Probably around our time 🙂
I guess it must be really hard to be thrown into a new life like that, so they have a big piece of land in Chestnut Ridge where they live off the grid and with simple living activated, but most of all happily together.
Alfred is a loyal, proper, romantic and domestic guy who wants his lineage to succeed in life.
His husband Henry (sorry, I’m terrible at creating Sims… let’s just imagine he totally looks like Henry) is a good, creative muser who has a photographic eye (cc trait) and wants to become a photo-artist, which is a cc aspiration 🙂
What they have is their love for each other and lots and lots of space… and that’s it for now. But we’ll get there, guys – don’t worry!
I’ve downloaded some mods from BrazenLotus
so they can gather wood and stuff like that.
I’ll be more or less following these BaCC rules
although they haven’t been updated in a while, so I might make some changes to make up for that or just because.
A few moments later they are proud owners of their own well, a storage for their wood and two woodworking tables… it seems they need to forage wood to build all the new things I downloaded for them.
Henry gets some wood…
… and then makes logs …
… while Alfred is looking for berries.
I think I like these BrazenLotus mods 🙂
“Henry!!! I saw a scary snake while foraging!”
“Oh no… maybe you should help me with the woodwork instead so we have some furniture for our new home soon!”
“Okay, you make barstools and I make an endtable… I hope we learn new recipes soon!”
Hm… I usually say yes to whatever my Sims want, but I don’t think that’s a good idea, Henry… it will get better, you’re just upset because you pinched your finger! It will be fine!
“Hey, you’ve both pinched your fingers and are uncomfortable… do you want to go fishing for a while so you have something for dinner tonight?”
“Flirt? Oh yes, we definitely want to flirt!” ❤️❤️
Well, okay then…
Chestnut Ridge is so beautiful ❤️
Our first fish – Henry is a natural!
*sigh*
The fish Henry caught disappear after roasting in the fire, so my two adventurers get marshmallows instead – those are not really filling, though!
The disappearing fish is neither mine nor their fault, so after Alfred and Henry have put up their tent and built a campfire I deactivate simple living for a moment so they can have some veggie dogs
So far they have
collected wood
built some furniture
caught fish
collected a mushroom and a berry that Alfred can’t identify yet
planted the mushroom in planter they built themselves
Is that a successful first day or what? 🙂
I think they agree with me and are celebrating 🙂
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BACC RULES
Hello friends! In celebration of 100 posts here on tumblr, I decided to bring you one more thing that no one asked for and I'm going to do it anyway: My ruleset for my build a city challenge (BACC) in Valeree! You can find many rules on the internet and mine are very inspired by @pleasantsims and @melsie-sims with some changes since I play TS4 and they play TS2. If you have no idea what BACC is, in an extremely brief way, the goal of this challenge is to start with a completely blank neighborhood and to create an entire “Sim City.” Please note, rules may be added, removed or modified at any point in time. My main focus is getting to know my sims and telling a good story.
STARTING OUT
Start with however many played sims you want. I really like the unforeseen so I used a die to determine how many founders Valeree would have. I advise something between 3 and 8, because at first, everyone will live on the same lot, "The Founders' house". Later in the game, when the founders move into their own homes, all of my sims will be played rotationally. ALL of them!
They're in the middle of nowhere, so service sims such as maids, police officers, firefighters and delivery sims are locked at the start of the game.
I gave them enough money to buy a lot and withdrew all the money before starting the game. My founders started this journey with no simoleons. At this stage of the game, they made simoleons by fishing, planting, searching for treasure, building at the woodworking table, and painting on canvas. Here you need to be strategic, when the first simoleons arrive, what to do with it? Buy a tent? A barbecue? Or a woodworking table and easel where sims can make even more money?
In the beginning, in the middle of nowhere, of course they don't have electricity, so the off the grid trait is mandatory on all lots until electricity is unlocked. I have specific rules for electricity even after it's unlocked in Valeree. You can read a little more about it by clicking here, but to summarize, a particularly poor neighborhood in Valeree will continue to have the off-the-grid trait even after the electricity is unlocked.
SETTINGS
I play with the four seasons, starting with winter. Each season lasts for 14 days. For each season I have some specific holidays:
-WINTER
Founders' Day: a national holiday where children don't have school and adults don't work. A day to light a fire, roast marshmalows, tell new generations about Valeree's story and enjoy the arts at the museum.
Watcher's Day: a national holiday where children don't have school and adults don't work. A day to decorate the house, make big meals and invite the family to celebrate.
New year's Day: National holiday where children don't have school and adults don't work. A day to make new resolutions, gather friends and celebrate the beginning of a new year.
-SPRING
Chocolate' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to be surrounded by children looking for chocolate eggs hidden around the house.
Flower' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to gift someone you love and call a crush on a date.
-SUMMER
Summer recess: It takes place on all weekdays of the summer, when children don't go to school and adults don't work. A great opportunity to enjoy the sun, travel and discover a new hobby.
-FALL
Harvest' Day: National holiday where children don't have school and adults don't work. A day to prepare a big meal, invite the family and prepare for the winter.
Ancestors' Day: Commemorative date but not a national holiday, children go to school and adults work. A day to remember all those who have died, children collecting treats from other people's homes and telling scary stories.
SIMS
My sims have a custom lifespan.
Pregnancy: 14 days
Baby: 14 days
Infant: 28 days
Toddler: 42 days days
Child: 56 days
Teen: 56 days
Young Adult: 168 days
Adult: 168 days
Elderly: 168 days+
It seems like a long time, but since I play in rotations, it gives me time to get to know all the sims at all stages of their lives. In other words, it means that a child and a teenager live a whole year sim(the four seasons) and a young adult and an adult live three whole years sim.
ROTATIONS
I play each household from Sunday 4 am to Wednesday 4 am and Wednesday 4 am to Sunday 4 am.
FAVORITE COLORS
I assign each of my Sims a favorite color to help me with clothing choices and decorating their rooms/homes. I choose the color based on whatever clothing color they’re wearing when they age up. In my eyes, they chose the color themselves so it must be their favorite.
Each Sim’s favorite color changes at each life stage (unless they choose the same one again by wearing the same color as the last age up). I do not assign favorite colors for babies. Sims get their first favorite color when aging up to a toddlers.
NAMING CONVENTIONS
I name newly born Sims based on which letter of the alphabet currently has the fewest living Sims with a first name beginning with that letter.
I begin with the letter A and go through the alphabet. If there are living Sims with names that begin with the letter A, I move to letter B, etc. until I come to the next letter of the alphabet that does not correspond to the name of a current living Sim. In the rare case where all letters are taken, I will start over and find the first letter with the fewest living Sims.
ADOPTION
Sims who try for baby three times and are unsuccessful are considered infertile and eligible to adopt. Sims may only adopt if there are eligible children in the neighborhood that have been put up for adoption or if they find a lost children in the woods (adopt by the phone).
Eligible Sims may adopt (in order of priority):
-Unwanted babies
-Children in the woods
UNWANTED BABIES
When an unmarried female Sim gets pregnant, I roll a number between 1-100. If she wanted to have a baby and the number is under 70, she will keep the baby and raise it herself. If she is neutral about having a baby and and the nunmer is under 50 she will also keep the baby and raise it herself. If she don't wanna a baby and the number is under 20 she will, again, keep the baby and raise it herself. If the number is over all the nunmber above (according to each situation)the baby is unwanted and are put up for adoption upon birth. Married Sims always keep their babies and attempt to raise them.
FINANCES
All Sims must pay taxes on the last day I play at them house. On the first day at them house, I add up the value of the lot + the amount of money they have. I call this number "net worth". A % of their household funds is deducted and added to the community pool. Sims must pay:
-10% of their household funds.
-12% of their household funds if they are business owners.
-7% of their household funds if the household consists only of retired sims.
-5% if their household funds exceed 100,000 simoleons.
This money is transferred to the lot where the mayor/king lives and he will decide what to do with this money. Improvements for the community? Build a fancy house?
SCHOOL
Elementary Schools are unlocked after at least 4 baby births, a Sim be in the education career, and paying 20,000 to build the building.
High school is locked after unlocking elementary schools + building Copperdele High School.
NEW WORLDS
A new world is unlocked after a fee of 100,000 simoleons is spent to build a means of transport that will take you to that new world, the same principle applies to vacation destinations.
FREELANCE JOBS
It is unlocked for all Sims after electricity is unlocked.
Computer Experts: In addition to electricity, to access this job the Sim must have reached level 5 of the programming skill.
Electrified Artists: In addition to electricity, to access this job the Sim must have reached level 5 in the painting skill.
Fighting Words: In addition to electricity, to access this job the Sim must have reached level 5 of the written skill.
SIMply Crafted: In addition to electricity, to access this job the Sim must have reached level 5 in one of the skills between the carpentry table, juice Fizzer or candle Maker.
Tomorrow's Style: In addition to electricity, to access this job the Sim must have reached level 5 in the photography skill.
PART-TIME JOBS
Babysitter: Unlocked for Teen Sim when you have a newborn, toddler or child in the world.
Barista: Unlocked for Teen Sim when owning a restaurant in the world.
Fast Food Employee: Unlocked for Teen Sim when owning a restaurant in the world.
Manual Laborer: Unlocked for Teen Sim when any Sim in the world is level 10 in the carpentry table or any Sim in the world is in the Engineer or Civil Designer career.
Retail Employee: Unlocked for all Sims when owning a playable Sim-generated store.
Diver: Unlocked for all Sims when a world with a beach is unlocked
Fisherman: Unlocked for all Sims who reach level 10 in Fishing.
Lifeguard: Unlocked for all Sims when a world with a beach is unlocked.
Simfluencer: Unlocked after electricity is unlocked, only available to the Queen when any Sim reaches Entrepreneurship level 5.
Video Game Streamer: Unlocked for all Sims who reach level 10 in video games.
CAREERS
Will update as my game progresses. The only career available once you start the game is POLITICAL CAREER only for the mayor/king. All other Sims need to find another ways to get money. When a Sim reaches the top of the career, that specific branch is available to all Sims worldwide.
Civil Designer: It is unlocked for the Sim who reaches level 10 in the Carpentry Table. Civil Designer Career Levels and Civic Planner Branch are unlocked for Sims who reach level 8 in the logic skill.
x Career level where only one Sim can have that job in the neighborhood: Municipal Engineer, City Master Planner, Expert Fabricator and Master Inventor
Education: It is unlocked for a Sim after 4 babies are born. Administrator Branch is unlocked when a Sim reaches the top of the Professor Branch. Professor Branch is unlocked for Sims who enter the Education career.
x Career level where only one Sim can have that job in the neighborhood: Department Head, Lead Lecturer, Master Educator, Director of Academics, Vice-Chancellor and Head Chancellor
Engineer: It is unlocked for the Sim who reach level 10 at the carpentry table. Computer Engineer branch is unlocked for Sim who completes 3 freelance jobs for the agency Computer Experts. Mechanical Engineer branch is unlocked for Sim who reach level 8 in robotics.
x Career level where only one Sim can have that job in the neighborhood: Mechanical Genius and Master of Machines
Politician: It is unlocked for City Mayor/King. Politician branch is unlocked for City Mayor/King. Charity Organizer branch will be unlocked when City Mayor/King reaches the top of Politician branch. In my game, politician career (politician branch) is only allowed for the next mayor/king and Charity Organizer Branch is only allowed for the family members of the mayor/king.
x Career level where only one Sim can have that job in the neighborhood: Councilperson, Representative, Elder Statesperson, National Leader, Fundraising Specialist, Non-Profit Director, Leader of the Cause and Charity Icon.
Painter: It is unlocked for the Sim who completes eight freelance jobs for the electrified artists agency. Master of the Real Branch and Patron of the Arts Branch are unlocked for the Sim that unlocks the Painter career.
x Career level where only one Sim can have that job in the neighborhood: Master of the Real and Patron of the Arts
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