Hi, I just have a question. I have seen your art with Kinshin (Fierce deity) and other characters but I just wanted to know who is Kinishin, taking care of? Cause we can see him with Warrior but not Time expext the video you did? I'm just lost and confused 😅
But you're art is really cool!! I like how it looks like a modern place desgin, all characters design are great!
Im happy you like my art thank you !!♡
As for Era ((Warrior)) and Kishin...most of the drawing i did of them come from my tlou x tloz au ! Since i only redraw screenshot and Sarah is Era and Joel Kishin , theyre related ((idk if it make sense 😭)) or if its not from my au ; its only some scrapped idea from their interaction in Hyrule Warriors !
But if we forget my au and the little interaction , i mostly draw Kokiri ((Time)) and Kishin together ! Honestly i just dont post them cause its only sketchs. In my au Kishin "take care" ((its complicated)) of Kokiri fully , Era is like a close...mh "son" ?
Some lil drawing to prove my points lol xD
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@herosway
Today had been one of the longer days dealing in court affairs, leaving the princess little time to focus on paperwork. She had documents to review and books and ledgers to reference, but doing so from the comfort of her office would not work — Sheik had already found her working into the early morning hours twice this week. She didn’t want to subject herself to whatever scolding would await if he found light flickering from the window or beneath her office door a third time.
With haste she had collected all the materials she would need before slipping from her office, doing her best to both juggle the tomes and properly shut the heavy wooden door behind her. Just when she thought she’d successfully accomplished it, the princess spins too quickly on the ball of her foot, colliding into a body and sending the needed volumes scattering across the floor.
As if dropping everything she needed to complete the day’s work and having to round it all up hadn’t been bad enough, all color drained from her face as sapphire eyes lock on ones of rich green.
“Lieutenant Marras—“
She practically chokes on the name as she peers up at the older male. Their paths hadn’t crossed since that day in her office (or perhaps he had made it a point to avoid her ever since).
This should be fun.
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If you see many people saying 'Our fandom is so wholesome and our media is wholesome(even when its not) and everyone are so chill' do NOT let your guard down.
If you dig deeper you may find people policing how others have their fun and low-key ready to jump on anyone who steps out of line(their line, not the general line of politeness).
Not everyone are like this of course. But these kind of fandoms lure you into fake sense of security.
So don't. Don't fall for it. Don't fall for everyone's niceness, they can wear masks for all you know.
Just stay safe and be passively on guard.
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𓆏 𓍊𓋼𓍊𓋼𓍊 𓆏 ─── So I know I've talked about this on other blogs before this but not on here, so I thought I'd explain. For my canon for this blog, every being has sins and virtues. Beings that are highly connected to their 'sins' or 'virtues' (demons, devil, celestials, deities, etc) have to maintain a balance between them. That doesn't mean that the sins and virtues have to 'weigh the same' as the natural balance is different for every being. This can only be managed by the individual due to the complexity since it is possible to have conflicting 'sins' and 'virtues' or even two 'sins'/'virtues' that work against each other.
Imbalance often causes these beings varying levels of pain depending on how far off the balance is. Most will act out trying to fix it, but being imbalanced does pose some advantages (such as power boosts) even while it is dangerous. These advantages are lessened the closer one returns to their naturally balanced state and are canceled out completely the moment that the balance is fixed. Being imbalanced for too long a period can cause the nexus (the center of a being that doesn't necessarily have a soul) to become warped or unstable which causes permanent damage.
Lilim's sins are lust, pride, and gluttony; the virtues are diligence, kindness, and patience. Her most dominant sin is lust while her greatest virtue is diligence. Due to being a lawful evil being, Lilim's scales naturally rest with the 'sins' outweighing the 'virtues'.
Doris' sins are sloth, wrath, and envy; the virtues are temperance, kindness, patience, and humility. Her dominant sin is sloth and kindness is her greatest virtue. Due to being a chaotic good person, Doris' scales naturally rest with her 'virtues' outweighing her 'sins'.
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My RepCom Musing: Delta Squad’s Rules
Republic Commando Game gave us an insight into squad dynamics between Boss, Fixer, Sev and Scorch but also into their operative methods. Including some rules of apparently established “code” to follow. of which some rules commandos mentioned through the storyline.
It is impossible to say if these rules came straight from Walon Vau or are squad personal instruction set to keep themselves grounded but I think we should agree that whatever Deltas were taught and what adapted into their own modus operandi comes directly from their training sergeants and what he drilled into them on Kamino.
These rules in fact are a very interesting source since Vau was seen as borderline-sociopath (Old Psycho) with the best results, especially within the lowest numbers of killed in action trainees on Kamino and later, during war. His squads being seen as the top of best commandos is a valid reason to be proud but such pride could easily turn into conceit and putting the desired results over the safety of his trainees. The rules, though known to us only partially, however seems to imply a different thing - Vau really put pressure on survival rather than them scoring the best among other commando batch (the survival & survivors in general are one of the most often used words in narrative toward Delta Squad in the book series, the quotes were mentioned in my other meta about Jango and Walon.)
And so we have:
Rule #1: Kill them before they kill you.
Rule #17: Always make sure they're dead.
Rule #23: Never pull sentry duty on an empty stomach.
Rule #39: Never say no to bacta.
Rule #48: Any crash you can walk away from is a good one.
Rule #89: One's an anomaly, two's a trend.
In which the set of rules starts with literally “kill your enemy”. No “never fail” or “never do something sarge Vau would not agree with”. Deltas first and foremost are to make sure to eliminate the threat to their safety (and by logic, the mission) and this safety measure is so vital, it was repeated at least once, in another rule (number 17): Always make sure they’re dead. Even if that means wasting ammunition on a dead body, it is better to shoot a bit more ammo to be safe than let self-confidence kill them. There is no such thing as being too careful when it comes to survival. And Sev really took this rule to his heart!
Scorch: D'ya have to make such a mess?
Sev: Rule 17: Always make sure they're dead.
Scorch: It looks dead to me.
Sev: It is now.
or
Scorch: Sev, did that corpse give you a nasty look?
Sev: Rule 17...
Scorch: Yeah yeah we know, always make sure they're dead.
Then we have #23, do not be on watch duty if you are hungry, because hunger may distract you from noticing the danger and kill you or your brothers in the process. Also, let’s not forget the famous Scorch’s line “Remember what sergeant Vau always told us? Eat your vegetable capsules”. Because of course strict parent training sergeant would say that.
Number 39, never say no to bacta is once again, don’t let overconfidence get you killed. You have a chance to heal, even the supposed not-lethal, superficial injury? Then do it. It doesn’t make you weak, it makes you smart and in a better position to face upcoming challenges. It makes your chance for survival rise and in the worst scenario this little difference may decide between death and life. Once again, Sev follows faithfully this one too:
Scorch: Sev, I thought you were invincible.
Sev: Rule #39: Never say no to bacta.
and so is Fixer, who keeps reminding Boss about making sure the squad will not forget about it in the heat of the fight (especially Sev!):
Then we have the Rule #48: Any crash you can walk away from is a good one.
Which of course could be just about literal crashing of any vehicle but I personally see it as something along the lines it doesn’t matter as much as you fuck up, as long as you are alive and capable of walking away from the mess, everything is alright.
I especially like this one, because through the books we could see how Sev and Scorch (albeit to a lesser extent?) were anxious about failing Walon Vau by not being good enough. This of course says a lot about Vau’s brutal methods that literally gave such hardened soldiers the lasting emotional problems to deal with. But at the same time, Ordo, who was constantly praised by his doting father, also had similar anxiety about failing in any way Kal Skirata so I suspect Sev and Scorch anxiety though definitely rooted in their difficult (sometimes abusive) relationship with Vau, may not be solely created by their training sergeant and be another layer of why clones despite Kaminoans and their continuous quality tests that started way before any Mandalorian hired by Jango showed up on Kamino.
And even though Vau definitely trained his boys to not do stupid and reckless things if it wasn’t necessary and always demanded from them perfection, the rule is ultimetaly a reminded that in their area of expertise, fucks up will happen regardless of their skills so as long as they survive the mess, the crash (failure) wasn’t truly that bad. Are you alive? Are you capable of getting out? Then you did not fuck up that bad, move on. This is pretty reassuring actually? Even if not part of the first ten or twenty - presumably the most important - rules, it is somehow in the middle. Survival, as doing or not doing things that will keep them alive are at the top, then comes the reassurance that okay, you screwed up but you survive, keep going, kinda makes sense within Vau’s philosophy passed to young cadets.
It is also a heartwarming that Scorch quoted this rule to Sev ("Rule #45, Sev: 'Any crash you can walk away from is a good one”) who seems to be the most anxious about failure.
And then is the most standing out Rule #89: One's an anomaly, two's a trend aaand I will admit I don’t know if this is something Vau told them or something that Scorch (and Sev?) made up/added because I can see both groups saying something alongside that line. At least it makes sense it is so down on the list, as in, not related to the most bent on basic surviving rules (I’m guessing it is about repeating patterns for which commandos should look to avoid enemy/danger if it comes from Vau? Which is of course good advice but one used when you have time to analyze enemy’s moves not in the heat of the fight when you rely more on instincts and learned reflexes than anything else).
Naturally, all training sergeants drilled into their trainees how to survive, but so far only Deltas (Vau’s men) seems to have and use a whole numbered list of what to do and not to do, probably for every possible occasion and the worst scenario memorized and quoting on various points of their missions. Which is as much as awesome as hilarious. Talk about diligent students!
As far as I remember it right, Omegas/Nuls usually went with “what Kal would do or say” in time of need while Deltas has literally everything important numbered down and drilled into them for good. This is what makes it hilarious to me 🤣
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