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#the hierarchy of the behavior chart was real
sun-stricken · 1 month
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the kids of fairy tail used to have a behavior chart that lasted like two months before everyone gave up on it, there was like a ceremony everytime someone got to the very top or the very bottom
They had to take it down bc too many people were fucking with it and fighting over what constituted aa good or bad behavior
it returned years later for that generation of people and the same exact thing happened again
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Astrology Notes Compilation
Mercury in Taurus has an innate simplicity and eloquence that makes even their most controversial jokes and statements palatable, at least in the moment, if negatively reacted to, it takes a reflection away from the Taurean Mercury, and this dissection rarely directly comes back to the subject. They are deeply intellectually involved with the sensual, most of the artists I know have this placements and their true intelligence lies in their ability to perceive concepts and subsequently portray them in their respective art forms.
Pisces and Gemini combinations can be so sensitive, withdraw into themselves and try to logic their way out of their experiencing the negativity, becoming almost like an unadjusted fixed dominant in their behavior. They cling to rigid institutions and behaviors to circumvent the chaos they see outside themselves.
Capricorn Moons, even with extroverted, water or fire sun signs are very good at dismissing the experiences of others, often because they are from homes where their own emotional experiences were dismissed by their primary caretakers. (Gaslighting at its worst can take place) They can have dichotomous personalities that leave more intimate friends uneasy with them as their emotions can lead to unpredictable coldness based on their own internal struggles.
Virgo moons I have found are similar in this way but are more self aware, able to pivot and adapt to maintain harmony in their relationships, provided they are not feeling especially insecure or undergoing their own sort of crisis in which they can be even more cruel if prodded. If they have a fire sun people particularly underestimate their intelligence, cold and untethered judgement. Fire sun, Virgo moons may have a public and private face that can be extremely duplicitous, presenting as carefree and bubbly but underneath their emotions can be seething in a self righteous mental loop.
Two stereotypes I anecdotally find to be true is the beauty and grace of Libra risings and the self assured victimhood of Pisces moons.
Being raised by a Libra rising, and having dated 3, friends with 4, and having no actual Libra placements in my chart I can concede that they almost never look disheveled, always have a timeless elegance, regardless of their personal grooming habits or conscious desire to be this way. If their Venus is in a sign or Decan ruled by Jupiter, Neptune or Venus they will gain weight later in life, and most enviously they will still be regal and still make quite an entrance. They wear weight well so to speak either putting it on in the most flattering places or places easily disguised with their natural ability to dress themselves and some times weight gain will simply amplify their beautiful figures.
Libra rising men, at least the heterosexual ones I know, prefer the company of women, they defer to the social hierarchies of women, and although they have their own difficulties with them, are predominantly friends with women, the alternative being other men which they find unrefined, vulgar, and at some times truly just their competition in their female dominated world. They are good listeners, seldom perform any masculine chest pounding, and seek and generally receive the approval of women in the work place and friend groups. When they have Virgo placements, they are particularly concerned with beauty, order and presentation but do not project or need others to participate in these as rigidly as they do. They also struggle to refuse anyone anything, set high standards for themselves interpersonally, and are very unlikely to neglect anyone they have committed to romantically or platonically.
Pisces Moons can be tediously unconcerned with the real world, unable to assert themselves in meaningful ways to the detriment primarily of those around them. Because of their ability to peer into the collective conscious and pick and choose more vague terms to dwell on, their close friends and partners enable them in their pursuits and out of admiration more than pity, pick up their slack. Their empathy although driven to the more universal and spiritual realms rarely soothes or protects the consciousness of the people that love them and they may not notice the suffering of their children or family because it is too personal and ugly and often stem from negligence of their own selfish nature. They don't see themselves as actors in a concrete world but sacred vessels for some higher vision, above more mortal and attainable concerns. When not involved in a structure that holds them accountable they see themselves as simply doing their best and perpetually victimized by the unfairness of what society values, reconciling issues with them will be a game of concession and disregard for one's own issue if a relationship is desired to last.
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Basic worldbuilding questions
My previous post on non-primate humanoids went over some basic on creating an expressive face. And this time I'm stepping away from the anatomy art tips to give you an idea of the process I use to work out some basics when I do worldbuilding for a fantasy race.
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f(image description: a simple colored chart showing different environments, the four animals I've been using in this series (deer, wolf, rat, and lizard) alongside basic questions about worldbuilding that I will detail below. end description.)
So how do you build a culture for a new fantasy race that makes sense for them and doesn't lead you to accidentally write some really generic and potentially offensive traits into your world? Yeah, we've all been there, especially us white creators. Take all this with a grain of salt and go check out @writingwithcolor please. I am in fact a white person and I may very well be ignorantly stepping over lines in my own worldbuilding that I am not currently aware of.
that said, this did get very long so I'll put the rest under a readmore. and here's a quick glance at the humanoids I've been drawing for this project, now in clothing!
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(Image description: the deer, wolf, rat, and lizard humanoids from my previous posts. They are all wearing clothing that suits their environment and resources. The deer person is wearing a tunic made from bark cloth, which is close fitting and has a segmented skirt for flexible leg motion. They also have jewelry on their antlers. The wolf person is wearing an outfit and short cloak made from fur and hide. Their knife handle, drawstring ends, and earring all appear to be made of bone. The rat person is wearing cotton clothes colored green and blue, and carrying a large backpack. Their pants have several pockets. The lizard person is wearing a very draped and patchwork style dress with a hood that appears to be made of shed reptile skin with some bright blue accents made from stone and thread. end description.)
But here is how I try my best to avoid that by focusing more on what makes sense for the environments and people I am writing.
Environment questions: Where are your new people living? A forest? Underground? In the open plains or the mountains?
- what are their available food sources here? How about water sources?
- are there animals here that they can domesticate and/or hunt?
- what are the environmental obstacles to survival? Harsh weather? Cave-ins? Deadly cliffs? How can your people overcome these?
- what resources can be found here to make tools, clothes, and buildings? How will they be used? Do your people have any uniquely clever ways they use their local resources to their advantage?
- are there ways to develop agriculture here? Is the environment good for growing large field crops like wheat and corn? If it's a forest, perhaps the agriculture is more about maintaining the wild crops like berry bushes and mushrooms. Do some research on different kinds of agriculture, it's quite interesting.
Questions concerning the animal evolution: What, if any, particular animal are you using as a base for the evolution of your people? How will this affect the way they develop a culture?
- what is the basic lifestyle they follow? Do they live in large communal family groups? Are they nomadic, migrating with the seasons or following prey?
- what are their dietary needs? Are they herbivores? Omnivores? Perhaps even obligate carnivores? How would the food they eat affect their culture?
- what sort of social behaviors would they develop? Are they combative with each other because of a hierarchy or territorial defense? Is platonic physical touch a normal thing for them? Do they get socially awkward because they are instinctively solitary?
- what sort of physical adaptations do they have for their environment and how has this affected their culture? Perhaps they are built for burrowing and have a set of social rules to avoid tossing dirt into each other's faces? Or they are quick and light on their feet, so they have developed a culture with many important dances?
- what are the instinctive behaviors they still carry from their animal ancestors? Are they always alert and watchful? Do they hibernate? Maybe their daily schedule includes a communal afternoon nap in the warm sun?
All of these are good questions to help spark ideas for culture and general worldbuilding. It's still okay to take inspiration from real life, of course, and you're never going to truly create something wholly unique and totally detached from any real cultures. But I find that asking myself these sorts of questions helps me flesh out my world far beyond simply poking around some vague real life tidbits and hoping they'll stick. So I hope they help you too!
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janacristel · 3 years
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EMPOWERMENT TECHNOLOGY PORTFOLIO
CHAPTER 1
LESSON 1: INFORMATION AND COMMUNICATION TECHNOLOGY (ICT)
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-Communication is an act of transmitting messages. It is a process whereby information is exchanged between individuals using symbols, signs or verbal interactions. Communication is important in order to gain knowledge. Technology is the use of scientific knowledge, experience and resources to create processes products that fulfill human needs. Technology is vital in communication.
EMERGING TECHNOLOGIES
Artificial intelligence (AI) ~ is the ability of a
digital computer or computer-controlled robot
 to perform tasks commonly associated with intelligent 
beings.
Robotics - is a branch of engineering that involves the conception, design, manufacture, and operation of robots.
Biometrics - are physical or behavioral human characteristics so that can be used to digitally identify a person.
Quantum cryptography - also called quantum encryption, applies principles of quantum mechanics to encrypt messages in a way that it is never read by anyone outside of the intended recipient.
Online Learning Platforms
- is an integrated set of interactive online services that involves in education with information.
Computer Assisted Translation
-using a computer-assisted translation tool,it is a process which includes the use of software to aid individuals in translating.
3d Imaging and Holography
- a 3D hologram displays products, objects, and animated sequences three-dimensional and enables seemingly real objects or animations to appear to float completely freely in space.
Virtual Reality
-the term ‘virtual reality’ basically means ‘near-reality’. This could,mean anything but it usually refers to a specific type of reality emulation.
LESSON 2:ONLINE SYSTEMS, FUNCTIONS, AND PLATFORMS
Online system
-are online versions of information systems.
Common Online Platforms
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Social Media Platform
- means a mobile or internet-based platform used and controlled by a seller or any of its affiliates for the exclusive purpose of promoting the Business, including any profiles or accounts on Facebook, Google,etc.
E-Commerce platform
- is an application that allows online businesses to manage their websites.
Online Learning Platform
- is an integrated set of interactive of online services that may help help learners to there education with information.
Online Video Platform (OVP)
- provided by a video services often via a structured that may generate revenue.
LESSON 3:ONLINE SYSTEM, SECURITY, ETHICS and ETIQUETTE
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- internet has made great breakthroughs in the field of information. It helped connect people miles away from each other. However, these advances carried draw backs wherein the issue of safety, security and ethics of the consumer are compromised.
there are example of some crimes and issues that happens online;
1.CYBERBULLYING
2.PLAGIARISM
3.HACKING
These issues may caused the rules and regulations to be followed when using the internet.
Online Ethics and Netiquette
Online Ethics - focuses on the acceptable use of online resources.
Netiquette - focuses on the acceptable behaviour of the person while using online resources.
LESSON 4: CONTEXTUALIZED ONLINE SEARCH AND RESEARCH SKILLS
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Looking forward E- Commerce
- is an article that features the positive responses of the young Filipinos towards E- commerce.
CHAPTER 2
LESSON 1:PRODUCTIVITY TOOLS
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- can be a freeware or shareware,which can be copied for trial but needs to be purchased for continued use.A lot of presentation software are available whether online or offline. Similarly, financial reports are calculated and tabulated using electronic spreadsheets because of the automatic formulas and functions available.
Productivity tools like Microsoft Office allow you to create different content applications.
WORD - It offers a set of tools that is advanced compared to its previous versions.
POWERPOINT - allows you to create slideshow presentations wherein you can format texts and images, also adding animations and other multimedia components interactively.
EXCEL - one of the applications created by Microsoft,also it is stimulate a paper of worksheet.
LESSON 2:ADVANCED TECHNIQUES USING MICROSOFT WORD: HYPERLINKS
A hyperlink is a link that will direct you to another page or part of the same document.it is also can be a word, a phrase, a symbol or image , a different element in the document, another hypertext document, a file, or a script.
Microsoft word create a hyperlink when you type the address of an existing web page, such as www.google.com, if the automatic formatting of You can create a hyperlink to a new or existing document or web page.
LESSON 3: MAIL MERGE
Mail Merge allows you to quickly produce an information to many people.
-by creating a mail merge, you need a data source that contains the basic information to be merged into your document. A data source may contain name, address,telephone, and other information you want to include. A data source must be created first to be able to use Mail Merge for mass mailing.
LESSON 4: ADVANCED TECHNIQUES USING MICROSOFT POWERPOINT: ANIMATIONS AND HYPERLINKS
PowerPoint - is a software application that is particularly used to present data and information by using text, diagrams with animation, images, and transitional effects, etc in the form of slides. It helps people to better understand the idea or topic in front of the audience practically and easily.
LESSON 5:ADVANCED TECHNIQUES USING MICROSOFT EXCEL: FORMULAS AND FUNCTIONS
-a software program created by Microsoft that uses spreadsheets to organize numbers and data with formulas and functions,Also excel analysis is ubiquitous around the world and used by businesses of all sizes to perform financial analysis.
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CHAPTER 3
LESSON 1: IMAGING AND DESIGN FOR THE ONLINE ENVIRONMENT
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- is an online graphics and layouts that taught me many effective things in order for me to use image design and its advantages.
Here are some techniques that we should've known:
1. BALANCE- It describes the placement of an object that has the same weight.
2. MOVEMENT- refers to the flow of elements.
3. UNITY- it's describe the sense of oneness of the elements that creates balance and harmony.
4. REPETITION- the act or an instance of repeating or being repeated.it is also describes the consistent and balanced repetition of a design or element.
5. PROXIMITY- It is described the organization and relationship of elements include in the design.
6. CONTRAST- It is the combination of opposing characteristics of an element like color, size, thickness among others.
7. WHITESPACE -refers the negative space or large margins that allow your design to breath within the elements.
LESSON 2: INFOGRAPHIC
-also known as a visual data that is defined by visual images such a chart or diagram that's usually used to explain information.
LESSON 3: IMAGE FILE FORMAT
- this file format becomes more popular of aspects in the stage design.
There are the common examples of file formats:
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JPEG
-files are used mostly by photographers, artists graphic designers, medical imaging specialists, art historians, and other groups because image quality and color fidelity is important in the field.
GIF
-best used for diagrams, cartoons, and logos which use few colors and is the chosen format for animation effects.
BMP
-it is called as a raster image.
TIFF
- it is supported by imaging programs and format for graphic, storage, processing and printing.
PNG
- is an image format developed by a group of graphic software developers as a non-propriety alternative to the GIF format.
LESSON 4:PRINCIPLES AND BASIC TECHNIQUES OF IMAGE MANIPULATION
there are many techniques to improved your skills for editing an images.
1. CROPPING
-a process or removing unwanted parts or details of an images.
2. COLOR BALANCE
-this will allows you to changes in the mixture of an object.
3. ADJUSTING THE BRIGHTNESS AND CONTRAST
-it is the most basic technique when adjusting the image tone (highlights, shadows, and midtones).
4. COMPRESSION AND RE-SIZING
- printing, set the maximum resolution to 300 dpi and set its physical printing size in inches.
5.COLOR BLENDING
-Combining colors that will give a dynamic image result.
6.COMBINING MULTIPLE IMAGES
-render the best image and message possible pictures.
LESSON 5: ONLINE GRAPHIC SOFTWARE
-it is known as a standard photo editing.However,there are some image editing that also offer basic and advance techniques.
the following are the list of websites that you can try as beginners in the filed or for professionals;
PICASA - a free desktop image editing program.
FOTOR - a multiplatform photo editing websites.
PIXLR - a multi-platform editing programs.However,the tools are almost similar to Photoshop that makes it easier for you to manipulate other image editing.
LESSON 6:IMAGE HOSTING SITES
-Images can also be shared online through the different web hosting sites that are free. All you just need is to create a free account, and you will be able to post, organize, and share your photos.
There are different sites that u can try:
IMGUR - this sites are free image hosting sites wherein you can uploads your photo in your own computer.
FLICKR - a social networking sites.
PHOTO BUCKET - it has a similar features with Flickr.
SLICK PIC - it is an online image hosting service that also allows you to upload and store an unlimited number of photos online.
ZEN FOLIO - It is an online image hosting site that also allow you to upload image,also lets you create an online image website for your images.
 CHAPTER 4
LESSON 1: WEB DESIGN PRINCIPLES
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-Web design is a concept of planning, creating and maintaining websites,it is the process of being creatively in designing and constructing a website and updating it regularly to incorporate changes.
there are some principles:
VISUAL HIERARCHY - it is the principle of arranging elements to show their order of importance.
PROPORTION - adjust or regulate (something) so that it has a particular or suitable relationship to something else.
HICK'S LAW - it's describes the time it takes for a person to make a decision as a result of the possible choices he or she has.
FITTS LAW - a human movement primarily used in human–computer interaction and ergonomics.
ACCESSIBILITY - a practice of making your websites usable by as many people as possible.
VISIBLE LANGUAGE - is a system of communication using visual elements.
WHITE SPACE AND SIMPLE DESIGN - It is the space between the layouts, lines of paragraphs, between paragraphs, between different UI elements and so on.
REGULAR TESTING - Conducting usability tests every now and then provide important results and insights into many kinds of problems and complications related to a website layout or aspects of design.
LESSON 2: WEB DESIGN ELEMENTS
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There are some techniques to come up with a good web design and an effective visual and technical appeal of a website, the following elements must be considered.
1.LINKS - is commonly found on almost every webpage and provide a simple means of navigating between pages on the web. Most text links are blue, since that is standard color web browser.
2.FORMS -is a particular way in which a thing exists or appears; a manifestation.
there are two of the most important considerations when laying out a form are:
Form label- Formal typically collect personal data.
Input Fields and labels- labelling those fields that needed to be styled and oriented relative to the fields.
3.FORM VALIDATION - is a technical process where a web-form checks if the information provided by a user is correct.
Required Fields- This is usually done with an asterisk.
Real-time validation- a kind of validation informs the users as quickly as possible of any problems with the data.
Post-back validation- this kind of validation happens after the user has submitted the form.
LESSON 3: WEB PAGE DESIGN: USING TEMPLATES AND ONLINE WYSIWYG PLATFORMS
- a web template is ready-made design for your website including image, some navigation, preferably several samplers in some cases flash animation. Contents come from you as the author A web template must be customized or modified to turn it onto your very own website.
•AWYSIWYG or “what you see is what you get” (pronounces “wiz-ee wig”)
Here are some of the dvantages of Using Templates;
1. Know how your finished site looks.
2. Do not spend a lot of time on getting the colors and layout right
3. Chose templates that are designed by professionals.
Also the advantages of WYSIWYG Editor;
1 Changing content to WYSIWSG Is much easier compare with searching and inserting bet. HTML tags, or using complex management system.
2. WYSIWYG runs in any windows computer.
3. You can create background images on he flies.
ONLINE TECHNOLOGIES
The online Technologies include presentation programs, forms and file management that are available over the internet. You can create and edit he products without installing the programs into your computer.
Three of the main benefits f cloud computing include:
• Self-service provisioning
End users can spin up computing resources for almost any type of workload in demand.
• Elasticity
Companies can scale up as computing needs increase and then scale down again as a demands decreases.
• Pay-per-use
Computing resources are assured at a granular level, allowing users to pay only fr the resources and workloads they use.
“The goal of cloud computing is to apply traditional supercomputing or high-performance”
CLOUD COMPUTING AND MAPPING
-A mind map is a concept of using diagrams for representing tasks, words, concepts, or items linked to and arranges around a central concept or subject.
There's a concept mind map that can have long list of monotonous information into colorful and highly organized diagram:
File and Project Management- a software that manages data files in a computer.
MindMiester -an online mind making tool that allows uses to create, develop and share ideas visually.
Sibelius -an online platform used for writing music.
Google forms- part of Google drive, a tool used for creating surveys tests, or web input forms.
CHAPTER 5
LESSON 1:COLLABORATIVE DEVELOPMENT IN ICT
-Online collaboration lets a group of people work together in real-time over the Internet.Abd those engaged in online collaboration can work together on word processor documents, Power Point presentations and even for brainstorming, all without needing to be in the same room at the same time. So,it means that projects can be done much faster, as there is no need to send documents back and forth between offices, and it also means that communication between employees.
ONLINE COLLABORATIVE TOOLS AND PROCESSES
Online collaboration lets a group of people work together in real time using the internet.
-collaborating online is the way to bridge the distance between the employees, as they can work together on the same documents at the same time as if they were all in the same room
There are some ssential Features of an Online Collaborative Tool;
1. Easy and Clean Interface
Application that are simple and intuitive are much easier to learn to use.
3. File storage with document version
Aside from uploading documents onto your online collaborative tool, you need to be sure that all document are saved on the tool.
3. Whiteboard
It is hosting a virtual brainstorming session. With this tool you can always refer back to the ideas that were added by you colleagues.
4. Document Locking
This features ensures that only one person is working on a document at a time.
To handle high traffic levels or spikes for any particular websites. However, that he dis-advantage is that many clod hosting set IPS do not offer root access (required to change server settings and install some software higher cost.
“The concept of team structure and team dynamics has been in practice especially in the field of businesses. Offices have been converted to an online work place using the different online collaborative tools.”
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is6621 · 3 years
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Of Hyperconnectivity and Maslow’s Hierarchy of Needs  / By Divya Jha
Question. Would not having access to the internet (dare I say, Instagram)  ruin your day? If you said yes, congratulations, the following image showing ‘Maslow’s hierarchy of needs version 2.0’ is no longer a joke to you. It’s eerily true! In our hyperconnected daily lives, wifi truly is our basic need. Apparently, not being able to be connected to emails, Whatsapp, Facebook, Instagram, Youtube, Amazon, Netflix or even Spotify can create the same negative emotions as not having food when you are hungry. How did we reach here?!
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Hyperconnected: when people are linked continuously through tech devices to other humans and to global intelligence. Simply put, when you are glued to your device. Millennials have been the first generation to grow up with social media and smartphones, and continue to be the generation with the broadest usage of technology. 93% of millennials own smartphones compared with 90% of Gen Xers and 68% of baby boomers. Meanwhile teens and young adults have been at the forefront of the rapid adoption of the mobile internet and the always-on lifestyle it has made possible. According to the Pew Research Center, 95 percent of teens have access to a smartphone and 45 percent say they are online “almost constantly.” 
Now, on Maslow’s (actual) pyramid,  the way up to the top typically signifies a more complex need and the fulfilment of the previous stage’s need. Through this 2.0 chart, it is interesting to see how we move from the fundamental stages towards the more complex ones in our increasingly hyperconnected world. Basic ‘physiological’ needs here are having a smartphone or tablet and having access to a stable  internet connection. You move up to the safety stage, which is concerned with an individual’s sense of security, perhaps with access to Uber, Google Maps or the Password keychain. Next up, social needs - the feeling of belonging, love and community. This is reflected in our social media presence on Facebook, Instagram, TikTok and also our swiping-addiction on Tinder, Bumble, Grindr and the like. The absence of this love results in loneliness, anxiety, and depression. These platforms have also affected our behavior in forging real-life connections. In fact, lots of people have increased social anxiety and awkwardness levels in real life because they’re so used to ‘hiding behind’ autocorrect, emojis, GIFs  and predictive text. 
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The penultimate stage reflects esteem needs - self respect as well as respect in other’s eyes. Social media plays a huge role in giving us that sense of self esteem. According to a study conducted by the Royal Society for Public Health on 16-24 year olds, Instagram is the worst social network for self-esteem and YouTube had the most positive impact on self esteem, followed by Twitter, Facebook and Snapchat. About 20% of young people admit that they wake up in the middle of the night to check social media. This leaves them 300% more likely to feel tired the next day when compared to their peers who sleep through the night. Interestingly, digitization has made LinkedIn and YouTube feature in the final stage of self actualization of hyper-connected souls. LinkedIn helps people project their personal brand for their professional life and YouTube enables people to showcase their passions via videos to millions. 
There’s no doubt about it that being this connected has a lot of advantages. However, in an increasingly virtual world (especially in context of an ongoing pandemic) people are beginning to lose touch with reality. If social media and emerging technology leads to this method of evaluating someone’s personal growth and development in life, that’s concerning to me. Food for thought, what’s the human cost of this perceived self-esteem and self actualisation? 
Sources:
https://www.kidslifestudio.com/2020/01/09/from-hyper-connectivity-to-real-connections/
https://www.irreverentgent.com/social-media-and-self-esteem-statistics/
https://hrdailyadvisor.blr.com/2018/07/17/maslows-hierarchy-needs-2-0-job-satisfaction-closely-linked-technology/#:~:text=Maslow's%20Hierarchy%20of%20Needs%202.0%3A%20Job%20Satisfaction%20Closely%20Linked%20to%20Technology,-By%20Recruiting%20Daily&text=Randstad%20US%20has%20released%20new,for%20employee%20development%20and%20support.
https://yourstory.com/mystory/maslows-hierarchy-of-needs-redefined-for-millenial
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secretcrownchild · 3 years
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Custom Controls For Ios Macos Tvos And Watchos Cocoa Controls
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iOS Design Themes
MacOS, iOS, tvOS, watchOS, Unix software development and consulting. Lead the engineering of an internal macOS / Cocoa retail store app based on an existing iOS app and shared data model. 1 day ago  Xcode 8. This is a legacy document for Xcode 9 and migrating from Swift 3. Png files) or vectors (aka. 4 unbelievable provide quick and smooth while the editing large files. This version includes the SDKs for iOS 13, iPadOS 13, macOS Catalina, tvOS 13, and watchOS 6. Trusted Mac download Xcode 11. Com and create a new, free one. Official Sentry SDK for iOS / tvOS / macOS / watchOS (1). This SDK is written in Objective-C but also provides a nice Swift interface. Remember to call this as early in your application life cycle as possible Ideally in applicationDidFinishLaunching in AppDelegate. Import Sentry //. If you need to use a custom font, consider using it sparingly and be sure it's easy to read at a glance. It often works well to use a custom font for the large text in a widget and use SF Pro for the smaller text. For guidance, see Typography (iOS) and Typography (macOS). Always use text elements in a widget to ensure that your text scales well. It uses Objective-C and Swift for establishing watchOS, iOS, macOS, and tvOS. The exact development process has three stages: prototype, code, and deliver. (like CoCoa Controls and Cocoa Touch.
As an app designer, you have the opportunity to deliver an extraordinary product that rises to the top of the App Store charts. To do so, you'll need to meet high expectations for quality and functionality.
Three primary themes differentiate iOS from other platforms:
Clarity. Throughout the system, text is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design. Negative space, color, fonts, graphics, and interface elements subtly highlight important content and convey interactivity.
Deference. Fluid motion and a crisp, beautiful interface help people understand and interact with content while never competing with it. Content typically fills the entire screen, while translucency and blurring often hint at more. Minimal use of bezels, gradients, and drop shadows keep the interface light and airy, while ensuring that content is paramount.
Depth. Distinct visual layers and realistic motion convey hierarchy, impart vitality, and facilitate understanding. Touch and discoverability heighten delight and enable access to functionality and additional content without losing context. Transitions provide a sense of depth as you navigate through content.
Design Principles
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To maximize impact and reach, keep the following principles in mind as you imagine your app’s identity.
Aesthetic Integrity
Aesthetic integrity represents how well an app’s appearance and behavior integrate with its function. For example, an app that helps people perform a serious task can keep them focused by using subtle, unobtrusive graphics, standard controls, and predictable behaviors. On the other hand, an immersive app, such as a game, can deliver a captivating appearance that promises fun and excitement, while encouraging discovery.
Consistency
A consistent app implements familiar standards and paradigms by using system-provided interface elements, well-known icons, standard text styles, and uniform terminology. The app incorporates features and behaviors in ways people expect.
Direct Manipulation
The direct manipulation of onscreen content engages people and facilitates understanding. Users experience direct manipulation when they rotate the device or use gestures to affect onscreen content. Through direct manipulation, they can see the immediate, visible results of their actions.
Feedback
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Feedback acknowledges actions and shows results to keep people informed. The built-in iOS apps provide perceptible feedback in response to every user action. Interactive elements are highlighted briefly when tapped, progress indicators communicate the status of long-running operations, and animation and sound help clarify the results of actions.
Metaphors
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People learn more quickly when an app’s virtual objects and actions are metaphors for familiar experiences—whether rooted in the real or digital world. Metaphors work well in iOS because people physically interact with the screen. They move views out of the way to expose content beneath. They drag and swipe content. They toggle switches, move sliders, and scroll through picker values. They even flick through pages of books and magazines.
Custom Controls For Ios Macos Tvos And Watchos Cocoa Controls 2
User Control
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Throughout iOS, people—not apps—are in control. An app can suggest a course of action or warn about dangerous consequences, but it’s usually a mistake for the app to take over the decision-making. The best apps find the correct balance between enabling users and avoiding unwanted outcomes. An app can make people feel like they’re in control by keeping interactive elements familiar and predictable, confirming destructive actions, and making it easy to cancel operations, even when they’re already underway.
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katrinawrensford · 4 years
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MDM640 Week 4 Mastery Journal
Measuring Design Effectiveness
Outcomes and Knowledge
Design is such a broad term and can take so many forms that it can often be difficult to isolate and attach a definition to. As such, because it is abstract, it can be difficult to measure its impact. Furthermore, how can design be measured? Who measures it? Who decides whether it is effective or not? Design can only be effective when there is a context that allows for the shaping of ideas through the lens of what people covet and use. Design research is foundational to creating products, services, and systems that respond to human needs. It is not a scientific endeavor aimed at finding truths, according to Freach (2011); it is a study of human behavior, and systems behavior – social, technical, environmental, political, and economic systems. It is the study and analysis of culture, and how we relate to people, our things, our view of the world, and our beliefs. Freach (2011) says that design can exist without the research, but if we don’t study the world, we don’t always know how or what we create. Design research provides context and focuses the work. It also measures design effectiveness.
The following is a reflection of the material, challenges and concepts learned throughout the Design Strategies and Motivation course from the perspective of the degree learning outcomes – connecting, synthesizing, and transforming; problem solving; innovative thinking; and acquiring competencies.
Connecting, Synthesizing, Transforming
The research conducted this month was guided by a combination of information provided by the course instructor, web searches, books, and searching through the Full Sail research databases. The focus of the research was surrounding data visualization and infographics, the differences between them and their importance. When applying the research, the main goal was to determine the best way to measure the efficacy of the design solutions created for BoxPark Sushi. Connections were made between Radich, Pittenturf, Durcevic, Ritchie, Taei and Sheikh. Radich (2017) says Visualization allows you to take your complex findings and present them in a way that is informative and engaging. Pittenturf (n.d.) takes a similar stance when he says that data visualization is an indispensable part of the business world, and effective data visualization should be informative, efficient, appealing, and sometimes interactive and predictive. Durcevic (2018) takes this concept a step further and discusses data visualization methods, which she says refers to the creation of graphical representations of information. She agrees however, that it plays an important part of data analytics, helping interpret big data in a real-time structure. Ritchie (n.d.) and Sheikh (n.d.) both discuss infographics. Both agree that an infographic is in essence, a form of visual communication meant to capture attention and enhance comprehension. The main difference between data visualization and infographics is that the former is data in the form of charts and graphs, while the latter is a specific type of visual communication that includes graphics showing data, copy, or both.
Here is an example of an infographic draft created for BoxPark Sushi:
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Problem Solving
In design, a problem represents a fundamental object of concern (Beckett, 2017, p. 5), as opposed to hinderances that occur or wrenches that are thrown into one’s work. It is often posed as a question such as, how can one thing be done while some other thing is a factor? During the Measuring Design Effectiveness course, the design problem was how can I obtain relevant data to measure the effectiveness of the design solutions created for BoxPark Sushi, while there is no real access to members of the target audience, and present it in a way that is consistent with all other brand assets and messaging? Two possible paths to a solution, as discovered in the research, were first to develop a questionnaire, to be sent to as many respondents as possible to determine what data could be collected. The second was to create an infographic that was minimalist and used the brand colors and language to communicate the data collected. Both paths ultimately worked together for the brand in this case.
Here is the digitized draft of the successful solution:
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Innovative Thinking
Innovation is not something one can hope to accomplish within the academic context, but more innovative thinking occurs within the academic context simply because in markets and within the organizational structure, it is disruptive. Innovative thinking is thinking that goes beyond common practice or procedure, employing thinking outside of the box.
Compared to others in the industry, my work is a pretty good representation of what we were taught throughout this month. The main goal this month was to collect information about one of the media design projects completed during the previous courses. After learning about the principles of evaluating and measuring design effectiveness, the objective was to craft questions about specific features and attributes of the project for the purpose of understanding how the work is perceived by a sampling of the intended target audience. The main challenge here was knowing exactly which questions would get the most relevant responses without being able to ask follow-up questions or observe the respondents. By observing people, designers can more accurately identify problems (including nonverbal data) and then offer solutions for unexpressed and unmet needs.
Innovative thinking can also be achieved by taking the work of another designer, or from another creator and building upon that. In this case, I did not copy or build upon the work of others to match their skill.
Here are several examples of what is common practice, a lot of information crammed onto one sheet with no real brand feel:
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Here is an example of my work showing innovative thinking, using summative research to support and confirm creative solutions for BoxPark Sushi:
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Acquiring Competencies
Acquiring competencies is at the foundation of individual and collective success in the workplace (Gosselin et al., 2013). As a result of the practice this month, I have become more familiar with the processes involved with summative research (surveys and questionnaires) which helps to determine whether creative solutions are effective or should be improved. Summative usability evaluation will either validate or invalidate the efficacy or usability of a design solution.
Through the research this month, I was able to identify and understand at least 12 concepts that were relevant to this Measuring Design Effectiveness course. These concepts can be categorized as academic or occupational, and then further categorized as either technical or conceptual.
While each of these concepts are certainly important in the academic field, they are labeled as occupational because they are more relevant to conducting business in the media design field. They are further categorized as conceptual because they do not pertain to a particular software or technical skill, but to ideas that can be interpreted and executed differently by different people.
Formative Usability Evaluation (occupational, conceptual) – helps to pinpoint and correct problems in an existing design solution, with a goal of making the solution more effective (Dauchot, 2019).
Summative Research (occupational, conceptual) – typically done to determine and understand what is effective in a design solution after it has been created (Dauchot, 2019).
Business Thinking and Design Thinking (occupational, conceptual) – business thinking in the past has centered around mitigating risk with long-term dogmatic methods. Traditional design thinking embraces risk with more nimble, ephemeral approach (O’Grady & O’Grady, 2017, p. 17).
Design Communicates a Message (occupational, conceptual) – The relationship between how designers intend products to be interpreted and how they are subsequently interpreted is often represented as a process of communication (Crilly et al, 2008).
Selective Attention (occupational, conceptual) – the process of directing our awareness to relevant stimuli while ignoring irrelevant stimuli in the environment (Simons, 2010).
Empathy in Primary Research (occupational, conceptual) – helps the designer make sense of what is being said, or what is hinted at (Dam & Teo, 2019).
Hard Value (occupational, conceptual) – things that are concrete, tangible and easily measured (O’Grady, 2013).
Soft Value (occupational, conceptual) – often intangible, subjective and more difficult to measure (O’Grady, 2013).
Hierarchy of User Needs (occupational, conceptual) – how end users find value in design pieces. Any designed artifact must first address basic user needs before it can fulfill higher level functions (O’Grady, 2013).
Design is a tool for differentiation in a crowded market (occupational, conceptual) –commissions are less artifact-driven and increasingly strategic (O’Grady, 2013).
Working as a designer in the current market landscape (occupational, conceptual) – a mastery of aesthetic form, typography, color, craft, and technological know-how are now only minimum requirements for gainful employment. Designers must also be aware of the social and commercial issues framing the projects they undertake (O’Grady, 2013).
Analyzing Survey Data (occupational, conceptual) – this is the process of making sense of data that can be quantified (Survey Monkey, n.d.).
Reflection
The main goal this month was to collect information about one of the media design projects completed during the previous courses. After learning about the principles of evaluating and measuring design effectiveness, the objective was to craft questions about specific features and attributes of the project for the purpose of understanding how the work is perceived by a sampling of the intended target audience.
Here is an example of one of the questionnaire questions used to collect consumer perspectives about the efficacy of the creative solutions:
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I find that the use of empathy in primary research can help the designer make sense of what is being said, or what is hinted at (Dam & Teo, 2019) especially in qualitative data collection where the researcher has to consider factors that influence people’s behavior and responses (Bhat, n.d.) along with their actual responses. Using empathy to collect nonverbal data can create biases, however and should not be used in lieu of objectivity. A combination of empathy and objectivity would have made this research more effective.
References
Beckett, S. (2017). The logic of the design problem: A dialectical approach. Design Issues, 33(4), 5-16.
Bhat, A. (n.d.). Qualitative market research: The complete guide. Question Pro. https://www.questionpro.com/blog/qualitative-market-research/
Crilly, N., Good, D., Matravers, D., & Clarkson, P. J. (2008). Design as communication: exploring the validity and utility of relating intention to interpretation. Design Studies, 29(5), 425-457. https://doi.org/10.1016/j.destud.2008.05.002
Dam, R. F. & Teo, Y. S. (2019, April 6). Design thinking: Getting started with empathy. Interaction Design Foundation. https://www.interaction- design.org/literature/article/design-thinking-getting-started-with-empathy
Dauchot, N. (2019, October 4). Formative vs. summative research. UX Collective.https://uxdesign.cc/formative-vs-summative-usability-research-3dd2317b8b75
Durcevic, S. (2018, October 5). 10 essential data visualization techniques, concepts & methods to improve your business–fast. Datapine. https://www.datapine.com/blog/data-visualization-techniques-concepts-and-methods/
Freach, J. (2011, May 27). The art of design research (and why it matters). The Atlantic. https://www.theatlantic.com/entertainment/archive/2011/05/the-art-of-design-research-and-why-it-matters/239561/
Gosselin, D., Cooper, S., Bonnstetter, R., & Bonnstetter, B. (2013). Exploring the assessment of twenty-first century professional competencies through a business-academic partnership. Journal of Environmental Studies and Sciences, 3, 359-368. https://doi.org/10.1007/s13412-013-0140-1
How to Analyze Survey Data. (n.d.). Survey Monkey. https://www.surveymonkey.com/mp/how-to-analyze-survey-data/
O’Grady, J. (2013). Design Currency. Adams Media
O’Grady, J. & O’Grady, K. (2017). A designer’s research manual (2nd edition). Rockport Publishers.
Pittenturf, C. (n.d.). What is data visualization and why is it important? CIO Review. https://data-visualization.cioreview.com/cxoinsight/what-is-data-visualization-and-why-is-it-important-nid-11806-cid-163.html
Radich, R. (2017, May 8). Big data for humans: The importance of data visualization. Dataconomy. https://dataconomy.com/2017/05/big-data-data-visualization/
Richie, J. (n.d.). What is an infographic? Why they’re great & how to create them. Column Five Media. https://www.columnfivemedia.com/infographic
Sheikh, M. (n.d.). What is an infographic? (Examples, tips and templates). VISME. https://visme.co/blog/what-is-an-infographic/
Simons, D. (2010, March 10). Selective attention test [Video]. YouTube. https://www.youtube.com/watch?v=vJG698U2Mvo
Taei, P. (2018, May 8). What Is an Infographic? And How Is it Different from a Data Visualization? Towards Data Science. https://towardsdatascience.com/what-is-an-infographic-and-how-is-it-different-from-a-data-visualization-a92c23b35197
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itsyourturnblog · 4 years
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Let’s talk about power.
When faced with complexity, uncertainty and ambiguity as we are in the current health, economic and political climate, it can be tempting to double down on structure, rules, policies and regulations, because these things give us a sense of power. And through that power, control.
The problem is, these forms of power and control aren’t real. They’re an illusion and clinging to them is a recipe for disaster over time.
I’m not saying there should be no org charts, or hierarchy. In fact, organizational hierarchies are a good thing because in theory, they allow people at each level to do their jobs better. Rather than worrying about what everyone else is doing, each individual can focus on their specific area and their specific results. In other words, hierarchy allows for specialization and focus.
But.
When leaders rely on the hierarchy not as a system for getting stuff done, but as a self-perpetuating system for obtaining power and control, organizational hierarchies become bureaucratic nightmares.
The truth is, the bureaucratic model is comforting to leaders who have an over-attachment to their needs for certainty and significance. This causes them to engage in a flawed form of thinking. I have the position. I have the authority. I’m the leader. Therefore, I’m worthy. In short, it’s for the weak and fearful. The irony of this mindset is that in the bureaucratic model, the authority and power belong to the position (i.e. job title) rather than the person. The person can be replaced, and the bureaucracy will continue to function.
So, we have to ask: Where’s the certainty and significance in that?
There is none, because we’re talking about inauthentic power. Authentic power is another thing entirely. And an authentically powerful leader is entirely different from one who is inauthentically powerful.
Instead of trying to be at the center of every decision and every activity, the authentically powerful leader enables decisions and activities. They distribute decision making power widely, and encourage diversity of people, experiences and viewpoints. This is how good stuff begins to emerge.
In their book Freedom Inc., Authors Brian Carney and Isaac Getz call this process “corporate liberation”. According to them, “A liberated company allows employees complete freedom and responsibility to take actions that they — not their managers — decide are best for their company’s vision”.
It’s all about trust and respect. The industrial era led us to increase control and decrease personal autonomy at work. Leaders didn’t want creative, self-directed employees, they wanted obedience and uniformity. But in the knowledge era, we need more from our employees. We need them to think, the connect and to innovate. And we just can’t regulate those behaviors.
Employees perform best and are at their most loyal when their needs for growth and contribution are being met on the job. Top down control kills that because top down control makes for small jobs. And small jobs make for small people. When employees aren’t trusted or respected, negative behaviors such as gossiping, missed workdays and even theft will abound, because we’ve effectively infantilized them. We’ve taken away their agency, their creative selves and their desire to excel. There’s not much left after that.
According to Gallup’s (super depressing) 2017 State of the American Workplace report, only 33 percent of U.S. employees are engaged at work. Gallup estimates that actively disengaged employees (those acting out because of their dissatisfaction) cost the U.S. as much as $605 billion each year in lost productivity.
When we let go of control and employees are now able to strive for growth and contribution, well, everything changes. Expect more of them, liberate them, and watch them go. They won’t let us down. That same Gallup report reveals that the more engaged an organization’s employees are, the better it performs. At the world’s best organizations, 70 percent of employees are engaged.
Rather than setting a top-down strategic vision, and the much-dreaded cascading goals that lose all meaning the further down the org chart we go, we much allow change to emerge from within the organization and adapt our behavior and strategies accordingly.
In times of complexity, uncertainty and ambiguity, true leadership is practiced in the mobilization of others the solve problems and create new things. This can happen at any level of the organization. Our job is to recognize these informal leaders as they emerge and remove internal and external barriers that may inhibit them from doing what needs to be done.
Authentic power is born of personal alignment with our values and purpose and a commitment to growth and contribution. A person who is in alignment doesn’t need to control everything. They observe, influence and enable.
So really, it all comes down to this: The most effective leaders are not in control of their teams. They’re in service to them.
Ready to become authentically powerful? Start here.
Here’s an idea! If you’d like to learn more about getting and staying unstuck, sign-up for my weekly newsletter (green box at top right of your screen on desktop, or under this post on mobile) so you’ll never miss a post. I promise I’m not a spammy nightmare. One per week, and that’s it.
It’s Time to Let Go of (inauthentic) Power was originally published in It's Your Turn on Medium, where people are continuing the conversation by highlighting and responding to this story.
by Judy Sims via It's Your Turn - Medium #itsyourturn #altMBA #SethGodin #quotes #inspiration #stories #change #transformation #writers #writing #self #shipping #personaldevelopment #growth #education #marketing #entrepreneurship #leadership #personaldev #wellness #medium #blogging #quoteoftheday #inspirationoftheday
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siva3155 · 4 years
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300+ TOP MANUAL TESTING Objective Questions and Answers
Manual Testing Multiple Choice Questions :-
1. Methodologies adopted while performing Maintenance Testing:- A. Breadth Test and Depth Test B. Retesting C. Confirmation Testing D. Sanity Testing Ans:  ‘A’ 2. Which of the following is true about Formal Review or Inspection:- i. Led by Trained Moderator (not the author). ii. No Pre Meeting Preparations iii. Formal Follow up process. iv. Main Objective is to find defects A. ii is true and i,iii,iv are false B. i,iii,iv are true and ii is false C. i,iii,iv are false and ii is true D. iii is true and i,ii,iv are false Ans:  ‘B’ 3. The Phases of formal review process is mentioned below arrange them in the correct order. i. Planning ii. Review Meeting iii. Rework iv. Individual Preparations v. Kick Off vi. Follow Up A. i,ii,iii,iv,v,vi B. vi,i,ii,iii,iv,v C. i,v,iv,ii,iii,vi D. i,ii,iii,v,iv,vi Ans:  ’C’ 4. Splitting project into tasks and estimate time and resources required to complete each task called as Project Scheduling A. True B. False Ans:  A 5. White Box Techniques are also called as :- A. Structural Testing B. Design Based Testing C. Error Guessing Technique D. Experience Based Technique Ans:  ‘A’ 6. What is an equivalence partition (also known as an equivalence class.? A. A set of test cases for testing classes of objects B. An input or output range of values such that only one value in the range becomes a test case C. An input or output range of values such that each value in the range becomes a test case D. An input or output range of values such that every tenth value in the range becomes a test case. Ans:  ‘B’ 7. The Test Cases Derived from use cases A. Are most useful in uncovering defects in the process flows during real world use of the system B. Are most useful in uncovering defects in the process flows during the testing use of the system C. Are most useful in covering the defects in the process flows during real world use of the system D. Are most useful in covering the defects at the Integration Level Ans:  ‘A’ 8. Exhaustive Testing is A. Is impractical but possible B. Is practically possible C. Is impractical and impossible D. Is always possible Ans:  ‘A’ 9. Which of the following is not a part of the Test Implementation and Execution Phase A. Creating test suites from the test cases B. Executing test cases either manually or by using test execution tools C. Comparing actual results D. Designing the Tests Ans:  ‘D’ 10. Which of the following techniques is NOT a White box technique? A. Statement Testing and coverage B. Decision Testing and coverage C. Condition Coverage D. Boundary value analysis Ans:  ‘D’
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MANUAL TESTING MCQs 11. A Project risk includes which of the following A. Organizational Factors B. Poor Software characteristics C. Error Prone software delivered. D. Software that does not perform its intended functions Ans:  ‘A’ 12. In a risk-based approach the risks identified may be used to : i. Determine the test technique to be employed ii. Determine the extent of testing to be carried out iii. Prioritize testing in an attempt to find critical defects as early as possible. iv. Determine the cost of the project A. ii is True; i, iii, iv & v are False B. i,ii,iii are true and iv is false C. ii & iii are True; i, iv are False D. ii, iii & iv are True; i is false Ans:  ‘B’ 13. Which of the following is the task of a Tester? i. Interaction with the Test Tool Vendor to identify best ways to leverage test tool on the project. ii. Prepare and acquire Test Data iii. Implement Tests on all test levels, execute and log the tests. iv. Create the Test Specifications A. i, ii, iii is true and iv is false B. ii,iii,iv is true and i is false C. i is true and ii,iii,iv are false D. iii and iv is correct and i and ii are incorrect Ans:  ‘B’ 14. The Planning phase of a formal review includes the following :- A. Explaining the objectives B. Selecting the personnel, allocating roles. C. Follow up D. Individual Meeting preparations Ans:  ‘B’ 15. A Person who documents all the issues, problems and open points that were identified during a formal review. A. Moderator. B. Scribe C. Author D. Manager Ans:  ‘B’ 16. Who are the persons involved in a Formal Review :- i. Manager ii. Moderator iii. Scribe / Recorder iv. Assistant Manager A. i,ii,iii,iv are true B. i,ii,iii are true and iv is false. C. ii,iii,iv are true and i is false. D. i,iv are true and ii, iii are false. Ans:  ‘B’ 17. Which of the following is a Key Characteristics of Walk Through A. Scenario , Dry Run , Peer Group B. Pre Meeting Preparations C. Formal Follow Up Process D. Includes Metrics Ans:  ‘A’ 18. What can static analysis NOT find? A. the use of a variable before it has been defined B. unreachable (“dead”) code C. memory leaks D. array bound violations Ans:  ‘C’ 19. Incidents would not be raised against: A. requirements B. documentation C. test cases D. improvements suggested by users Ans:  ‘D’ 20. A Type of functional Testing, which investigates the functions relating to detection of threats, such as virus from malicious outsiders. A. Security Testing B. Recovery Testing C. Performance Testing D. Functionality Testing Ans:  ‘A’ 21. Which of the following is not a major task of Exit criteria? A. Checking test logs against the exit criteria specified in test planning. B. Logging the outcome of test execution. C. Assessing if more tests are needed. D. Writing a test summary report for stakeholders. Ans:  ‘B’ 22. Testing where in we subject the target of the test , to varying workloads to measure and evaluate the performance behaviors and ability of the target and of the test to continue to function properly under these different workloads. A. Load Testing B. Integration Testing C. System Testing D. Usability Testing Ans:  ‘A’ 23. Testing activity which is performed to expose defects in the interfaces and in the interaction between integrated components is :- A. System Level Testing B. Integration Level Testing C. Unit Level Testing D. Component Testing Ans:  ‘B’ 24. Static analysis is best described as: A. The analysis of batch programs. B. The reviewing of test plans. C. The analysis of program code. D. The use of black box testing. Ans:  ‘C’ 25. One of the fields on a form contains a text box which accepts alpha numeric values. Identify the Valid Equivalence class A. BOOK B. Book C. Boo01k D. book Ans:  ‘C’ 26. Reviewing the test Basis is a part of which phase A. Test Analysis and Design B. Test Implementation and execution C. Test Closure Activities D. Evaluating exit criteria and reporting Ans:  ‘A’ 27. Reporting Discrepancies as incidents is a part of which phase :- A. Test Analysis and Design B. Test Implementation and execution C. Test Closure Activities D. Evaluating exit criteria and reporting Ans:  ‘B’ 28. Which of the following items would not come under Configuration Management? A. operating systems B. test documentation C. live data D. user requirement document Ans:  ‘C’ 29. Handover of Test-ware is a part of which Phase A. Test Analysis and Design B. Test Planning and control C. Test Closure Activities D. Evaluating exit criteria and reporting Ans:  ‘C’ 30. The Switch is switched off once the temperature falls below 18 and then it is turned on when the temperature is more than 21. Identify the Equivalence values which belong to the same class. A. 12,16,22 B. 24,27,17 C. 22,23,24 D. 14,15,19 Ans:  ‘C’ 31. The approach/document used to make sure all the requirements are covered when writing test cases A. Test Matrix B. Checklist C. Test bed D. Traceability Matrix Ans:  D 32. Executing the same test case by giving the number of inputs on same build called as A. Regression Testing B. ReTesting C. Ad hoc Testing D. Sanity Testing Ans:  B 33. Control Charts is a statistical technique to assess, monitor, and maintain the stability of a process. A. True B. False Ans:  A 34. To check whether we are developing the right product according to the customer requirements are not. It is a static process A. Validation B. Verification C. Quality Assurance D. Quality Control Ans: B 35. To check whether we have developed the product according to the customer requirements r not. It is a Dynamic process. A. Validation B. Verification C. Quality Assurance D. Quality Control Ans:  A 36. Staff development plan describes how the skills and experience of the project team members will be developed. A. True B. False Ans:  A 37. It is a set of levels that defines a testing maturity hierarchy A. TIM (Testing Improving Model) B. TMM (Testing Maturity Model) C. TQM(Total Quality Management) Ans:  B 38. A Non-Functional Software testing done to check if the user interface is easy to use and understand A. Usability Testing B. Security Testing C. Unit testing D. Block Box Testing Ans:  A 39. The review and approved document (i.e. Test plan, System Requirement Specification’s) is called as A. Delivery Document B. Baseline Document C. Checklist Ans:  B 40. What are the Testing Levels? A. Unit Testing B. Integration Testing C. System Testing and Acceptance Testing. D. All the above Ans:  D 41. Cost of quality = Prevention Cost + Appraisal cost + Failure cost A. True B. False Ans:  A 42. A useful tool to visualize, clarify, link, identify, and classify possible cause of a problem. This is also called as “fishbone diagram” what is this? A. Pareto Analysis B. Cause-and-Effect Diagram Ans:  B 43. It measures the quality of processes used to create a quality product. It is a system of management activities, It is a preventive process, It applies for entire life cycle & Deals with Process. A. Validation B. Verification C. Quality Assurance D. Quality Control Ans:  C 44. Variance from product specifications is called? A. Report B. Requirement C. Defect Ans:  C 45. Verification is A. Process based B. Product based Ans:  A 46. White box testing is not called as___________ A. Glass box testing B. Closed box testing C. OPen box testing D. Clear box testing Ans:  B 47. Name the events that will be analyzed, Count the named incidents, Rank the count by frequency using a bar chart & Validate reasonableness of the analysis is called as A. Pareto Analysis B. Cause and Effect Diagram C. SWOT Analysis D. Pie Charts Ans:  A 48. Retesting of a single program or component after a change has been made? A. Full Regression Testing B. Unit Regression C. Regional Regression D. Retesting Ans:  B 49. Requirement and Analysis, Design, Development or Coding, Testing and Maintenance is called as Software Development Life Cycle (SDLC) A. True B. False Ans:  A 50. The testing which is done by going thro' the code is known as, A. Unit Testing B. Blackbox testing C. White box Testing D. Regression testing Ans:  C MANUAL TESTING Objective type Questions with Answers 51. Configuration Management Plan describes the Configuration Management procedures and structures to be used. A. True B. False Ans:  A 52.This type of testing method attempts to find incorrect or missing functions, errors in data structures or external database access, interface errors, Performance errors and initialization and Termination errors. It is called as A. White Box Testing B. Grey Box Testing C. Black Box Testing D. Open Box Testing Ans:  C 53. Phase Definition. It will come under A. CMM Level 1 B. CMM Level 2 C. None Ans:  B 54. Software testing which is done without planning and Documentation is known as A. adHoc Testing B. Unit Testing C. Regression testing D. Functional testing. Ans:  A 55. Acceptance testing is known as A. Beta Testing B. Greybox testing C. Test Automation D. White box testing Ans:  A 56. Retesting the entire application after a change has been made called as? A. Full Regression Testing B. Unit Regression C. Regional Regression D. Retesting Ans:  A 57. Boundary value analysis belongs to which testing method? A. Black Box testing B. White Box testing Ans:  A 58. It measures the quality of a product It is a specific part of the QA procedure, It is a corrective process, It applies for particular product & Deals with the product. A. Validation B. Verification C. Quality Assurance D. Quality Control Ans:  D 59. What are the Types of Integration Testing? A. Big Bang Testing B. Bottom Up Testing C. Top Down Testing D. All the above Ans:  D 60. Product Risk affects The quality or performance of the software. A. True B. False Ans:  A 61. A metric used to measure the characteristic of documentation and code called as A. Process metric B. Product Metric C. Test metrics Ans:  B 62. Which is non-functional software testing? A. Unit Testing B. Block box testing C. Performance Testing D. Regression testing Ans:  C 63. The process that deals with the technical and management issues of software development called as? A. Delivery Process B. Testing Process C. Software Process Ans:  C 64. Executing the same test case on a modified build called as A. Regression Testing B. Retesting C. Ad hoc Testing D. Sanity Testing Ans:  A 65. Which is Black-Box Testing method? A. equivalence partitioning B. code coverage C. fault injection Ans:  A 66. Business Risk affects The Organization developing or Procuring the software. A. True B. False Ans:  A 67. Stratification is a Technique used to analyze/divide a universe of data into homogeneous groups(stratA.. A. True B. False Ans:  A 68. Automation Testing should be done before starting Manual testing. Is the above statement correct? A. Yes B. No Ans:  B 69. Earlier a defect is found the cheaper it is to fix it. Is the above statement correct? A. Yes B. No Ans:  A 70. Informing to the developer which bug to be fix first is called as A. Severity B. Priority C. Fix ability D. Traceability Ans:  B 71. Software Testing is a process of evaluating a system by manual or automatic means and verify that it satisfies specified requirements or identity differences between expected and actual results. A. True B. False Ans:  A 72. Retesting modules connected to the program or component after a change has been made? A. Full Regression Testing B. Unit Regression C. Regional Regression D. Retesting. Ans:  C 73. An Important metric is the number of defects found in internal testing compared to the defects found in customer tests, Status of test activities against the plan, Test coverage achieved so far, comes under A. Process Metric B. Product Metric C. Test Metric Ans:  C 74. Alpha testing will be done at, A. User's site B. Developers' site Ans:  B 75. SPICE Means A. Software Process Improvement and Capability Determination B. Software Process Improvement and Compatibility Determination. C. Software Process Invention and Compatibility Determination. D. Software Process Improvement and Control Determination Ans:  A 76. Requirements Specification, Planning, Test case Design, Execution, Bug Reporting & Maintenance This Life Cycle comes Under A. SDLC B. STLC C. SQLC D. BLC Ans:  B 77. It provides a set of levels and an assessment model, and presents a set of recommended practices that allow organizations to improve their testing processes. A. TIM (Testing Improving Model) B. TMM (Testing Maturity Model) C. TQM(Total Quality Management) Ans:  A 78. Standards and procedures for managing changes in an evolving software product is called? A. Confirmation Management B. Confederation Mangement C. Configuration Management D. Compartability Management Ans:  C 79. Path Tested = Number of Path Tested / Total Number of Paths A. True B. False Ans:  A 80. This Testing Technique examines the basic program structure and it derives the test data from the program logic; Ensuring that all statements and conditions executed at least once. It is called as A. Block box Testing B. White box Testing C. Grey Box Testing D. Closed Box Testing Ans:  B 81. This type of test include, how well the user will be able to understand and interact with the system? A. Usability Testing B. User Acceptance Testing C. Alpha Testing D. Beta Testing. Ans:  A 82. Defects generally fall into the following categories? A. WRONG B. MISSING C. EXTRA D. All the above Ans:  D 83. What is correct Software Process Cycle? A. Plan(P)------>Check(C)------>Act(A)----->Do(D) B. Plan(P)------>Do(D)------>Check(C)----->Act(A) C. Plan(P)------>Do(D)------>Act(A)----->Check(C) Ans:  B 84. Conducted to validate that the application, database, and network they may be running on can handle projected volumes of users and data effectively. The test is conducted jointly by developers, testers, DBA’s and network associates after the system Testing called as A. Functional Testing B. Stress/Load Testing C. Recovery Testing D. Integration Testing Ans:  B 85. Maintenance Plan predicts the maintenance requirements of the system, maintenance costs and effort required A. True B. False Ans:  A 86. Beta testing will be done by A. Developer B. User C. Tester Ans:  B 87. Validation plan describes the approach ,resources and schedule used for system validation A. True B. False Ans:  A 88. Integration, It will come under A. CMM Level 1 B. CMM Level 3 C. CMM Level 2 D. None Ans:  B 89. Types of quality tools are Problem Identification Tools and Problem Analysis Tools. A. True B. False Ans:  A 90. Which Software Development Life cycle model will require to start Testing Activities when starting development activities itself A. Water falls model B. Spiral Model C. V-model D. Linear model Ans:  C 91. A metric used to measure the characteristic of the methods, Techniques and tools employed in developing, implementing and maintaining the software system called as A. Process metric B. Product Metric C. Test metrics Ans:  A 92. Check Sheet(Checklist. is considered a simple , but powerful statistical tool because it differentiates between two extremes. A. True B. False Ans:  A 93. Application should be stable. Clear Design and Flow of the application is needed for Automation testing. A. False B. True Ans:  B 94. Quality plan describes the quality procedures and standards that will be used in a project. A. False B. True Ans:  B 95. How severely the bug is effecting the application is called as A. Severity B. Priority C. Fix ability D. Traceability Ans:  A 96. Project Risk affects The Schedule or Resources. A. True B. False Ans:  A 97. The name of the testing which is done to make sure the existing features are not affected by new changes A. Recursive testing B. Whitebox testing C. Unit testing D. Regression testing Ans:  D 98. Management and Measurement, It will come under A. CMM Level 1 B. CMM Level 3 C. CMM Level 4 D. CMM Level 2 Ans:  C 99. AdHoc testing is a part of A. Unit Testing B. Regression Tesing C. Exploratory Testing D. Performance Testing Ans:  C 100. Cost of Production = Right The First time cost(RTF. + Cost of Quality. A. True B. False Ans:  A MANUAL TESTING Questions and Answers pdf Download Read the full article
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pilferingapples · 7 years
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@acelaurens replied to your post
Alignment talk II
pls explain javert? i am curious
Thank you for asking nicely!<3  (and you too, @bookgirlfan !)
(Note: when I talk about Good and Evil in this, I'm talking strictly about the Alignment Chart version rather than broader philosophical/moral concepts. ) I thought about it a LOT before sorting Javert as Lawful Evil. I don't think anyone's going to argue with me about the Lawful part!  But geez, the Evil bit...
okay, let me quote from my favorite explanation of the Alignments (quotes in Bold):
A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts.
What DOES Javert want? Order, stability, hierarchy. And he doesn't care if maintaining that means, say,  some poor woman's kid will starve without the money she's nearly killing herself to earn. 
He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. It's easy to be kind, right? Javert actively despises that Compassion stuff.  He is comfortable in a hierarchy and would like to rule, but is willing to serve. SO willing. Many a kinkfic has been written :P He condemns others not according to their actions but according to race, religion, homeland, or social rank. . Yyyyep. He doesn’t arrest or sentence Fantine for anything she’s DONE, but because she’s a poor prostitute and Bamatabois is a rich property owner. 
He is loath to break laws or promises IT KIND OF EXPLODES HIM. 
As Lawful as Javert is (and he is!), he's not ultimately loyal to the *letter* of the law. If that were all, he would never have arrested Fantine (she did nothing illegal!) and he DEFINITELY wouldn't have challenged Valjean when "Madeleine" interceded about her sentence. (the mayor had jurisdiction!).  (Also if Javert had all his chips on a strict Law as Holy Writ attitude, he'd probably have had his Derailment very early after the first of the constant governmental shifts in his life.>_<).  Javert truly believes in the law, and in holding to his own code of ethical behavior. But all of that is IN SERVICE to his idea of Order--his deference and respect for Authority, hierarchy, the Social Order.
okay, so here's the thing: Evil in Ye Olde Alignment Chart, at least the interpretation I always found the most useful and interesting,(and one that works very well with Les Mis morality) is about *dominance and control, debasing and oppressing others*. What made me hesitant to apply it to Javert is that he's definitely not looking for dominance and power for *himself*-- he's totally self-abasing in the face of authority, and without any resentment towards it at all. He respects and reveres authority! He's doing everything for it! 
Aaaand that authority and hierarchy he's so supportive of and so totally in line with is destructive and cruel and ABOUT Dominance and Control and Oppression of Others. *He thinks that's right*.  That's what he's supporting (and let's not forget that a central part of his motivation is from his hatred for his own "bohemian race", whatever that meant to Hugo-- hate for a category of people , even a category a character is part of, is really not a Good or even Neutral core motive.) 
Javert is honest, loyal, brave, and borders on selfless. But fundamentally he supports an Evil worldview, and he does it because he *believes* in it (rather than just because There Is No Ethical etc under Late Monarchism). And that's what tips him over into the Evil classification for me. 
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loudenoughtohear · 7 years
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My Autism Traits Bolded w/ Some Explanation
I copied this from mlmscout so that I could bold the traits that pertained to me. Here is a link to the original post
School/Learning/Thinking/Executive Functioning:
○ Average to high intelligence, may have high grades
○ May have low grades due to executive dysfunction
Explanation: There are times when my grades are excellent because I am able to maintain a consistent routine and there are times when things like depression, as well as family matters throw me off balance and my executive dysfuction takes over and my grades start to dip. 
○ Difficulty with executive functioning, i.e. remembering chores/assignments, beginning or finishing tasks, trouble multitasking or switching between two tasks, etc.
○ Has symptoms of AD(H)D such as forgetfulness, restlessness, impulsivity, and trouble focusing
○ Has symptoms of OCD such as anxiety, paranoia, delusions, and odd habits or routines that stem from anxiety (compulsions)
○ Has been (correctly or incorrectly) diagnosed with co-morbid disorders such as depression, anxiety, AD(H)D and OCD
I have been diagnosed with major depressive disorder and generalized anxiety disorder. I was incorrectly diagnosed with ADHD in elementary school. 
○ A “teacher’s pet” and tells on students for breaking rules, may be a “tattler”
○ Seen as odd, shy, eccentric, and/or annoying by peers and classmates
○ Uses “formal” or “pedantic” language rather than casual/conversational language
○ Exceptional vocabulary since childhood
○ Skills tend to be far above or far below those of peers
○ Considered “gifted” or a “savant” in areas such as math, physics, science, vocabulary, reading comprehension, art, and/or music
For me it is was reading and being hyperlexic. But I never did well on the exams given in school, so they put me in remedial english in elementary school, but I would come home from school and read my mother’s college textbooks. 
○ Superior skills in mathematics or physics
○ Poor understanding of mathematics
○ Has or has symptoms of dyscalculia, a learning disorder characterized by:
   ○ Difficulty with mathematics (including basic concepts such as addition and subtraction)
   ○ Difficulty identifying patterns
   ○ Difficulty telling left from right
   ○ Poor navigational skills and sense of direction
   ○ Difficulty remembering long sequences of numbers such as phone numbers
   ○ Difficulty reading clocks and telling time
   ○ Difficulty with applying math concepts to real-life situations
   ○ Difficulty with measurements
   ○ Difficulty applying previously-learned skills to new concepts in math
   ○ Difficulty finding different approaches to the same problem
   ○ Difficulty reading charts and graphs
   ○ Poor spatial awareness, difficulty estimating distances and have poor depth perception
○ Has or has symptoms of dyslexia, a learning disorder characterized by:
   ○ Difficulty recognized letters
   ○ Difficulty matching letters and words to sounds (i.e. pronunciation errors, not knowing what sound a “B” or an “H” makes)
   ○ Limited vocabulary
   ○ Difficulty with word sequences such as counting or the days of the week
   ○ Confuses the order of letters, makes frequent mistakes in spelling and grammar
   ○ Difficulty remembering facts
   ○ Difficulty understanding the rules of grammar
   ○ Difficulty learning and retaining information, relies on memorization without complete understanding of concept
   ○ Difficulty with word problems in math
   ○ Difficulty following a sequence of directions
   ○ Difficulty understanding jokes, idioms, metaphors, and figures of speech
   ○ Difficulty learning a foreign language
○ Obsessions with particular topics, known as “special interests” in the autistic community
○ Talking about a special interest brings comfort and happiness, conversation is limited to or focused on a special interest
○ Not interested in talking about topics besides a special interest
○ Spends long periods of time researching a special interest and categorizing information on a special interest
○ Has a “comfort item” such as a toy, blanket, or stone, may take item everywhere and refuse to part with it, doing so causes anxiety, sadness, and/or a meltdown
○ Superior long-term memory
○ Weaker short-term memory
○ Prefers to be self-taught and direct learning
○ Intense interest in literature and writing, may have taught self how to read before formal education, may be hyperlexic
○ Prolific writer
○ Deep thinker, curious
○ Drawn to philosophy, may have shown interest and curiosity in subjects such as death and the meaning of life since childhood
○ Prefers visual and kinetic learning, needs to get hands-on to understand topics
○ Highly creative and imaginative, drawn to art and writing
○ Art and writing relieve anxiety
○ Enjoys music, may be interested in songs and lyrics
○ Tasks with several steps can be troublesome
○ Difficulty remembering and following verbal instructions, needs written instructions to complete a task
○ Difficulty locating objects
○ The thought of having to leave the house for an event causes anxiety, may avoid leaving the house, talking to people, or confronting people
○ Upcoming events cause a feeling of dread of anxiety
○ Easily irritated and/or frustrated, avoids and/or gives up on tasks that are not easily overcome or mastered
○ Difficulty lying, may appear to be naïve, gullible, trusting, or a “pushover”
○ Tendency to be logical and see things at “face value” and take figures of speech, jokes, sarcasm, metaphors, etc. literally
○ Odd combination of strengths and weaknesses in regards to memory, executive functioning, motor skills, academics, intelligence, and interests
Motor Skills/Physical/Sensory/Routine:
○ Poor motor skills, may be clumsy or cumbersome, difficulty holding a pencil, kicking a ball, writing/drawing by hand, etc.
○ Auditory processing difficulties, may take a moment to process and interpret words, speech, and noises, may have auditory processing disorder (APD)
○ Odd gait or posture, may walk on toes or drag/shuffle feet, may sit in a crouching or perching position
○ Learning to ride a bike or drive a car can be difficult due to a lack of necessary skills
○ Becomes non- or semi-verbal when stressed, overwhelmed, or tired (i.e. being unable to speak, speaking takes a lot of effort and is tiring/exhausting, words feel “stuck”)
○ Experiences meltdowns/shutdowns when stressed, overwhelmed, or tired, may cry, scream, become snappy/irritated/impatient, or become withdrawn (may appear to be a “temper tantrum”)
○ Thumb-sucking lasts past childhood into adolescence
○ Bed-wetting lasts past childhood into adolescence
○ Experiences insomnia
○ Not a “morning person”
○ Has a co-morbid chronic illness, such as IBS, gluten intolerance, allergies, asthma, fibromyalgia, seizures, epilepsy, etc.
○ Resistance to and/or inability to cope with change, which causes anxiety
○ Adheres to a daily routine, straying from routine causes anxiety
○ Likes to sit in the same seat in the car or at meals, wear the same outfit, or eat the same food
○ Sensory issues, sensitive to textures, touch, sound, taste, smells, light, etc.
○ Avoids loud or harsh noises, bright light, certain tastes/textures/smells
○ Experiences “sensory overload,” may experience a meltdown or shutdown if sensory input is too much to handle
○ Dislikes physical contact with people, resists hugs/kissing
○ Engages in self-stimulating behavior to soothe, cope with sensory input, and/or express emotion, known as “stimming” by autistic community
○ Visual stimming includes watching moving objects such as water, leaves, or cars, and waving or fluttering fingers in front of eyes
○ Physical stimming includes spinning, jumping, waving arms, flapping hands, swinging, waving or fluttering fingers, flicking or rubbing fingernails, rubbing hands against a surface or texture, bouncing legs, rocking, chewing or sucking on objects, fidgeting with toys, and petting/stroking/twirling hair
○ Vocal stimming includes shrieking, laughing, singing, humming, repeating sounds or words (echolalia), and clicking tongue
○ Auditory stimming includes listening to music, blocking out noise, and listening to sounds
○ Prefers comfortable clothes over stylish clothes, may have a favorite shirt or outfit, may cut tags off of clothes due to sensory issues
○ Has or has symptoms of sensory processing disorder (SPD)
○ Has a “sixth sense,” notices the presence of people, may dislike standing close to people or standing in front of people
○ Has an odd tone of voice, may speak with an odd inflection, in a monotone voice, with an accent, or too loudly/softly for a situation
Social/Behavioral
○ Difficulty understanding “social rules,” may be unaware of boundaries and personal space
○ Difficulty understanding the “social hierarchy” and roles within a family or classroom, may act as a teacher to their peers
○ Shy and quiet in social situations, may be an introvert
○ Loud and aggressive in social situations, may cross boundaries
○ Clings to one or two friends, prefers to have a small friend group
○ No interest in socializing or making friends
○ Prefers to interact with people who are younger or older, little interest in peers of the same age
○ Has trouble keeping up a conversation, whether face-to-face or online, may abandon conversations due to anxiety or boredom
○ As a child, preferred to talk to teachers than peers, may view peers as “boring” or “stupid”
○ Dislikes and avoids eye contact, eyes may wander during conversation
○ Appears rude due to lack of understanding of “social rules,” not making eye contact or using “appropriate” body language, or dominating discussion/reverting discussion back to self
○ Dislikes “small talk,” prefers to have “intelligent” discussion, talk about self, or talk about a special interest
○ Difficulty understanding social cues such as body language, gestures, tone of voice, and facial expressions, may not be able to read emotion
○ Taught self how to act “properly” in social situations and/or read emotion, may mimic people in real life or on television
○ Conversation and socializing is anxiety-inducing and exhausting, may need a lot of rest and “de-stressing” after socializing
○ Tendency to be bullied, shunned, mocked, teased, or ostracized by peers
○ Tendency to over-share
○ Difficulty understanding what is and isn’t considered “socially acceptable,” may be blunt and considered “offensive” or “rude”
○ Difficulty knowing when to speak, may interrupt
○ Considered annoying by peers, “unable to take a hint”
○ Sense of humor is “quirky” or “odd,” may not understand typical humor used by peers
○ Excess apologizing
○ Difficulty knowing when a mistake has been made, may not apologize
Imagination/Empathy:
○ Escapes through imagination, may have maladaptive daydreaming disorder (MDD)
○ Intense, overwhelming emotions
○ Hyper- or hypoempathetic
○ Highly imaginative and creative
○ May have had imaginary friends as a child
○ Easily distracted, gets “lost in thoughts”
○ Fantasy brings comfort and relief
○ May not be interested in fantasy
○ Prefers to play with toys in an “unusual” manner, may spend time setting up scenes with toys without acting out a scene, may line up or organize toys, etc.
○ Prefers fantasy over reality
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