now i've watched a fair amount of d&d i've started to pick up on the differences between dm style i think
like brennan IS all the bad guys. every game he dms is brennan vs the players. he makes npcs and battles that make his friends throw things at him and he smirks the whole time. he makes them tell him their worst fears and then he makes them do it. and it's awful and amazing and really funny
matt IS exandria. his characters and battles never feel written or constructed, they just feel like things that already existed in the world. it's all about verisimilitude with him, and he's amazing at it. he tends to fade into the background and let the players react to the story and it makes everything he does incredibly cinematic
aabria dms like she's just another player at the table reacting to the story, right up until someone gets lulled into a false sense of security and tries to fool around and THEN she throws a curveball by making them deal with the consequences of their choices. she's like oh you think that's funny?? then i'm about to be hilarious, bitch. and she keeps getting away with it bc she's just that good!
basically, brennan's an evil bastard, matt's the world, and aabria's the queen of consequences
or:
brennan - fuck
matt - around
aabria - find out
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On this day, ?
EDIT: post locked due to conflicting sources about the date of this show. Enjoy the old photos anyway :)
In 2001: My Chemical Romance performed their first ever show at the Elks Lodge in Ewing, New Jersey, USA. (🖤)
Rachel L. Grotz
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i have a friend who i know for a fact would be super happy if you drew benry and tommy shopping together at ikea. blue and yellow :]
I’ve never been to an ikea but I think they roleplay living together in the premade interiors until they get kicked out
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tbh i think that even unwinnable fights should be winnable. some of the BEST fights i've ever run as a dm were ones i built kill the players (in a fun way. I had some cutscenes prepped so even the loss would be a different flavour of win)- but then they were clever bastards and managed to either win the fights or pull themselves out of trouble. I think it's perfectly fine to plan for a fight that players aren't supposed to win, but you need to let them. if they can't win, they can't lose, and the meaning of that encounter is diminished. do that too many times, and they stop trusting you to give them roleplay prompts and start expecting to sit there waiting while you drive the story for them.
but if they can win... if there is always the chance to win, no matter how impossible the odds, then they ALWAYS have hope. they always get invested. they feel the big emotions of success or the big emotions of failure, and you fucking Win as a dm/roleplay prompter/lead bastard.
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The Ghostie Bros™️ as Quotes from My D&D Campaign
Danny: I can deal with treason, but drugs are where I draw the line.
Jason: I mean, if it’s between treason or drugs, I think we're gonna have to go with treason.
Tim: *sigh* Look, I'm just the accountant.
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hm. something about how mike had proven time and time again that he is observant and intelligent and competent. that he's the party's unofficial leader. that he's come up with so many of the plans and schemes to fight the upside down and to save everyone etc etc. but y'all will still act like he's totally completely helpless, can't tie his own shoes let alone save the fucking world, just. totally and completely mischaracterize him for what? is it just because of s4? bc he wasn't useful to the supernatural plot for the majority of the season? bc you're stuck on "what finn wolfhard does with his eyes" and nothing else? bc finn said mike was clueless during s4? please enlighten me why do you take this intelligent boy and turn him into a helpless idiot i am begging for some explanation
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