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#I like markarth in game
skyrim-forever · 4 months
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landgraabbed · 2 years
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still in morrowind hell (also ik it’s not the same daedric artifact at all but getting moon and star never fails to remind me of this masterpiece)
#p#hope ur all good!!! annie's coming this friday 'm so fdjdsDSJDSDF excited i love her so much#vvardenfell wandering#nammu got really lucky and got nearly full ebony when clearing out a daedric shrine#merarii did illunibi yes she got corprus she got cured we barely managed kogoruhn bc i ran out of potions#cave of the incarnate is truly one of the most profound moments in gaming for me#i truly think the writers at bethany esda were on to something when they had you as an outlander introduced by the emperor of cyrodiil#to present yourself as maybe the nerevarine and that together with the state of vvardenfell as a whole during the game is such#*an interesting exploration of colonialism you very rarely see in gaming#and it's cool because for all i rag on skyrim for how it handles the main quest those two games explore those themes and more and more#i find the civil war in skyrim (the actual war not the questlines) is so interesting and the way people discuss it so fervently even#ten years on#(my personal stance: i am staunchly anti empire i could never support the empire but at the same time i dearly wish i could support#skyrim's independence in order to preserve the scraps of old culture you see like that man who still worships kyne#without supporting ulfric and what he stands for and the hypocrisy of skyrim belongs to the nords when the markarth incident is a thing that#happened. it's just sad to see how the empire so successfully took that from the nords)#(i still think ulfric is one of the best written characters in skyrim he's just a tool i hate him lmfao)#but yeah. meeting the false incarnates hearing the stories of their demise. being able to openly state you just want to figure out what's#going on and maybe free the sleepers from dagoth's anti chim fuckery. yes. gimme that.#anyways merarii solved julan's whole fuckery they're engaged and she's working on taking down sixth house bases and becoming hortator#also i gave up on the long dark for now bc forlorn muskeg just. broke me#picked dragons dogma on the switch and i'm really diggin that rn
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bam-monsterhospital · 2 years
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zenimax and fake geek boys and even elderscrolls mainstream lore (the games) taking a giant muscley red 4-armed fire demon dude who only apparently seeks to destroy and burn everything, pointing, and being like “god of change.”
dagon should be the tower tarot card. you want him to be associated with natural disasters? great! let’s walk that pier: dagon should be the embodiment of sudden violent unforseen change. but still change, AND CHANGE ISN’T EVIL. it’s not good it’s not evil, dagon should be neutral and not bound by ideas of ‘EVIL DEMON FIRE MAN’.  Ambition falls within his sphere, as it falls under attempts for change, and of cOURSE he’d approve that shit, but ambition in and of itself is NOT EVIL. fuck man. i’m so sick of this christianity-laden bullshit.
tldr: mehrunes dagon should only be about change, not evil, not just destruction.
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artbyblastweave · 1 year
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Replaying Skyrim, doing the Markarth quests, and man, Markarth’s fucked if the Falmer decide that they’re done waiting around, huh? I mean like day-one, zero-hour fucked. Solitude and Winterhold and Windhelm and Dawnstar are all fucked in a while, but Markarth? Their center of government is separated from the Falmer advance guard by I think two large doors and a big spider (which I killed.) I feel like in a future Elder Scrolls game it’s gonna come out in the wash that the Falmer murked everyone in the city. Sort of an inverse of the gigantic, ultravisible-yet-offscreen catastrophe posed by the Red Year- the traders just show up one day and the whole city is completely depopulated without a trace. That’d be fucked
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moodcrab · 3 months
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Fixing Skyrim's Daedric Quests
Introduction
Unlike my Oblivion character - a mere mortal who stumbled upon a shrine while lost in the wilderness, becomes somewhat obsessed with gaining the level requirement and collecting an offering, then undertakes the quest feeling like a dark god is testing their worthiness to be their champion - The Last Dragonborn has Daedric Princes falling over themselves to make them their champion straight out the gate. Level one? Who cares! No offering? No problem! Not my Summoning Day? We haven't cared about that since Morrowind! Literally told me to go fuck myself? Take the prize anyway Champ you've earned it!
Basically, much like factions, Skyrim shoves nearly all of the Daedric Quests in the player's face as soon as possible because they're widely considered to be the best and most rewarding by fans of the previous games. But the older games had them, to varying degrees, hidden away or locked behind mechanics, and Bethesda didn't want newer, more casual fans to miss them. In doing so the Princes and their cults lose that air of mystery and danger they once had.
On the other hand, it was nice to be doing something else entirely then have a surprise Daedric Quests blind side me, and it's not like the old Oblivion way was perfect. Find shrine, give offering, get quest for EVERY Prince? And just one quest and I'm the champion, dedicated my soul to your afterlife and all that jazz?
This series is going to try to maximise the good parts of Skyrim Daedric Quests, while bringing back some of the classic elements that it left out, starting with...
Part I - Namria
Quest A) A Taste of Death.
If you visit the Treasury House in Markarth you might overhear an argument between Brother Verulus and Thongvor Silver-Blood. This location change means you are unlikely to just run into this quest immediately as in vanilla, but also gives you a high chance of encountering it during The Forsworn Conspiracy, in which case it has the double benefit of acting as a kind of red herring in that quest and linking this quest with Markarth's corruption and secret society vibes.
Brother Verulus wants the city guard to stop their lockdown of the Halls of the Dead and to actually go in and deal with the draugr head on (in my alternative "Fixed" Skyrim the increased draugr population is connected with Alduin's return, who is raising his Dragon Priests to serve him, even within cities). Why doesn't he go pester the Jarl or the Captain about this, asks Thongvor, dismissively. Oh come on, don't act coy, we all know who really controls the guard in Markarth, why not let them do their job, replies Verulus. Thongvor counters that that would be a desecration of the Nordic dead, that guards putting them down like a pest would be dishonourable. What's more, perhaps if the glorious Nordic dead of the city weren't being tended to by a poncy Imperial Priest of Arkay instead of a proper old fashioned Orkey Shaman, maybe none of this would have happened. Verulus starts to lose his temper at this, and in anger implies that he knows that the draugr problem that plagues the other cities isn't the real issue here, that most of the ancient dead here are Reachfolk not Nord, and begins to demand a true explanation for being locked out but stops himself, he has said too much and leaves.
The quest begins by talking to Verulus who will ask you to investigate what's really going on in The Halls of the Dead. How you get in is up to you. If you're a sneaky type or a smooth talker you'll get in that way. You can also commit a crime to lure the guard away maybe. You could go find Thongvor who can be convinced to give you an alternative - take care of Verulus, but more on that later.
However you get into the Halls, on entering you start finding evidence of cannibalism, butchered bodies, cooking stations and so on. As you delve deeper you hear Eola, a Reachman Namira Devotee, goading and teasing you; "Not many would walk blindly into a crypt, smelling of steel and blood, but not fear... Don't you see what I am about down here in the dark? Is that disgust? Revulsion?... Or curiosity? Why don't you come deeper, and scratch that itch?" You can question her about who she is, what is her purpose here, why is Thongvor protecting her etc. but it will come down to convincing her to leave, killing her, or accepting her invitation to eat human flesh.
Now, IF you sided with Thongvor, the plan is to lie to Verulus to get him to follow you into the Halls of the Dead, this time you'll be confronted directly by Eola and Thongvor together. They intend to kill and eat you both and blame your deaths on Draugr. You can fight your way out and try to save Verulus, or you can prove yourself by killing Verulus yourself and tasting him by way of a test.
If you partake in cannibalism you will get a monologue from Eola about Namira, waxing poetic about the oldest god, The Black Fly, being the Daedric Prince of decay and squalor and all things ugly and repulsive... But also her significance to the Reachmen. To them she is the Spirit Queen who is the true god of death, not Arkay, the primal darkness that gives and takes life. You will gain the power to feast on a corps once a night or when underground, and unlock the second quest.
Quest B - A Guest for Dinner
The second quest will be even less obvious to the player and will hopefully take most people completely by surprise the first time it happens. The quest will only begin after the following criteria are met: You have used the lesser power to consume 10 or more corpses. You own a fully furnished player home. You spend the night there with either your spouse or a follower. When you sleep, a slow, loud, ominous knocking at the door awakens you.
At your door is a stranger in rags and a hideous face asking to come in. You can refuse or invite them to stay. Once inside they will take a seat at your table and ask what is being served for dinner. At this point your follower/spouse will be freaking out a little. You can offer food, like regular food, which will disappoint him and he'll leave. You can offer your spouse or follower as the meal and you'll have to attack them, the screen will darken for an gruesome audible muckbang. Or you can tell the Stranger he is on the menu, which will please him greatly and he will warn you against choking on him, depending on the disposition of your specific follower or spouse they will either join in or abandon you forever.
The Stranger, if he survives the night, will give you the Ring of Namira as thanks. If you ate him Eola, who incidentally will now double as a replacement spouse/follower, will arrive and give you the Ring. The Ring is a powerful reflect damage/magic ring, a unique enchantment in Skyrim.
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wispstalk · 11 days
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the Stormcloaks and money
ulfric stormcloak is savvy, he's probably got a hoard of Cyrodiilic gold to use for certain purposes, but being a RETVRN guy he would push to revert to pre-imperial modes of trade. actual vikings did use bullion currency, so i say windhelm has a mint. and because i love a little touch of irony, it's just like, re-punching the empire's coins that come through the city. with talos imagery. Therefore by 4E 201 there is still a good bit of business being conducted with the Empire's currency, but if you go flashing around coins that have THEIR shit stamped on it instead of OUR shit, you are going to experience previously-unknown levels of stinkeye. despite the fact that the city is reliant on it.
with all this in mind Markarth, and therefore unfettered access to its silver mines, would be a pretty big get for Ulfric. so Jarl Igmund is the biggest obstacle to uprooting the empire's economic control, which is already a bitch of a task. despite the diminished state of the empire, it still enjoys a solid grip on trade. i would also assume the empire put embargoes on stormcloak territories. ulfric has three ports (because winterhold has one in my mind-palace) but they're not as well-positioned for importing and exporting. long, expensive, risky voyages required to reach the nations willing to let his trading ships in. Windhelm's markets would be in dire shape if not for the Khajiit caravans and Dunmer merchants in the grey quarter. so Ulfric knows damn well he cannot achieve his ethnonationalist wet dreams until Markarth is in his hands, and the Empire knows damn well they'd better hold onto it. Markarth is, of course, Ulfric's first demand during the negotiations at High Hrothgar. he could never really be a player until the Dragonborn entered the game. even if he bitches at you for being biased in the negotiations i bet he skips with glee all the way down the 7,000 steps. i'm still thinking through the possible consequences but i imagine the ripple effects would be significant.
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vieramars · 1 month
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I saw your reply to the post about indigenous peoples being treated unfairly in RPGs, and your mention of Elder Scrolls lore, especially the Forsworn, suffering from this makes me think that maybe you should be in charge of writing for a mod correcting this issue.
Sorry I left this in my inbox for who knows how long but I have SO MANY ideas for skyrim lore reworks specifically. I don't remember what I rambled about on that post exactly but if I had the power to make skyrim mods the markarth questline would be so much more in depth. I mean seriously how did Skyrim have a quest where you experience the unjust prison system first-hand where the best ending is to break everyone out of prison and then the quest just ENDS?? You don't get a bounty, there are no consequences, you don't change anything, and the NPCs you just broke out of prison literally cease to exist. And this is a game where you can make pretty significant changes to city management, especially in markarth, in the civil war campaign! Anyways the forsworn should've been a joinable faction and not in an evil option way. That prison escape should have been the end of act 1 not the end of the questline.
Also on another note, another way the narrative treats the forsworn like shit is the weird double standard between their daedra worship and most other daedra-worshiping factions. The most obvious comparison is the companions, the people who colonized skyrim in the first place and committed mass genocide against indigenous elves and humans, who made a deal with a daedra for the power of the hunt. Joining the companions is the narratively good option, and the choice between keeping your lycanthropy or curing it is treated as not a moral conflict but a question of where your/the companions' faith lies.
And your only forsworn-aligned daedric quest is to become a cannibal. There's that "native savagery" trope in full swing. Forsworn daedra worship is all rituals borrowing demonized exaggerations of indigenous american imagery and witchcraft. Other daedric cults range anywhere from "the people who do ritual combat all the time" to "the independent werewolf militia you should definitely join."
Idk how to summarize my point but yeah. Ask me about my elder scrolls/skyrim lore headcanon. I recently started working on it again and I'm maybe even rewriting the entire main quest who knows.
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fabeong · 1 year
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I guess it’s obvious at this point that Florentius Baenius is my favourite TESV NPC but while we’re on the topic...literally every priest of Arkay in this game has something going for them.
- Runil (Falkreath): Ex-thalmor just trying to make amends he needs a hug i love him also has prophetic dreams about you bc why the fuck not
- Andurs (Whiterun): Looney-tunes level of incompetence (babes, not only did you lose your amulet but there are literal skeletons roaming the hall of the dead isn’t it entirely your job to prevent that??)
- Alessandra (Riften): At least 3 different strains of daddy issues and in serious need of a holiday. Also apparently unaware of a grave being used as a highway to the sewers beneath her...
- Verulus (Markarth): Apparently quite tasty™
- Helgird (Windhelm): "Well, she's dead. But I guess that's not unusual, at least not for somebody in here. I mean, someone who's not me, that is.” what a Queen 10/10 job-appropriate sense of humour. 
- Styrr (Solitude): Would likely be the most stable of the lot if it weren’t for, ya know, an undead Wolf Queen trying to come back from the grave. Someone get this man a coffee he is tIRED.
I think Arkay has a type and that type is Not Quite Right
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have you got more concept art of dragons? or more architecture, i really like the skyrim pencil sketches of houses and things. really appreciate it all though, i love seeing some of the behind the scenes development for games
I cannot understate how much Dragon and Skyrim architecture concept art I have saved and have not yet posted.
Most of it is by Adam Adamowicz as he seemed to be the artist primarily responsible for dragon art, ancient nord architecture, windhelm architecture, and Markarth architecture.
Ray Lederer seems to have a much smaller sample of publicly available concept art but from what I've posted of his, you can see he had a hand in the architecture of Solitude and Riften to a degree.
I try to keep the blog from "over saturating" itself with Skyrim concept art since out of all the mainline games, Skyrim's publicly available concept art is easily 50-60% of it. I'm sure other games had even more sketches and concept art (especially Oblivion) but sadly its not all published or available.
All that said, I will add more dragon and architecture art to the queue for the rest of the week :)
Thank for your the ask!
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azures-grace · 5 months
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Last thought before I go to bed.
Skyrim cities with realistic population and layout. They're overcrowded and gross and more compact the closer you get to the original part of the city. Disease is rampant, but relatively contained because healers exist.
Cleaner city is probably Falkreath. It's mostly small-scale farms or hunting for the game in the forest. The town is pretty spread out, and you're more likely to find a bunch of shacks in the woods there than anywhere else. One giant graveyard for all residents.
Riften is probably gonna be the second-nastiest (simply because Windhelm has a huge, very abused immigrant population, and the Dunmer are probably left in miserable conditions because Ulfric doesn't care about fixing it.)
Solitude is probably the cleanest since it's probably also the richest. While Markarth may have silver, Solitude is a trade hub. I see it like the Florence of Skyrim. All the trade happens there. The Vicis are probably the Medici equivalent (which actually makes a lot of sense with their imperial connections)
Anyways I sleep now.
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nuwanders · 2 years
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i made this map of skyrim travel times to help with my longfic writing and thought i’d share it here in case anyone else finds it useful! 
i’ve also done cyrodiil and solstheim, which you can find here, and morrowind and vvardenfell, which you can find here :)
notes for use under the cut
general / explanatory notes
this is all very approximate, so take everything with a pinch of salt.
everything is calculated on the basis of skyrim being about as wide as poland and as tall as scotland (400 x 280 miles). i thought this was a decent compromise between the teeny-tiny scale in game and keeping things workable for the sake of writing fic -- also it roughly lines up with the in-game claim that mournhold is 250 miles from red mountain. 
on this scale, the main quest would take a minimum of one year on foot, assuming the LDB does absolutely every quest immediately after the one before it, with no rest days and without taking breaks for anything else. realistically it would probably take about a year and a half on foot. 
distances are also calculated on the assumption that whoever travelling is a fit, experienced traveller (walking about 17 miles a day w/o rest days). the same goes for their horse if travelling by horseback. adjust the speed down if writing about a large party or a party with children/elderly/unfit members. adjust the speed up for military movements or someone in a hurry. and remember to add in the occasional rest day.
notes on proportion/scale
if some distances look disproportionate, it’s bc the base map i used (which was made by gamebanshee) isn’t always accurate to the in-game map (i used UESP’s map as a reference). for example, high hrothgar is a lot closer to ivarstead in-game than it appears to be on this map, which is why it’s still only 3 days despite being at an extreme incline. 
because of the larger scale, assume that some distances on this map are skewed. for example: the lakes. for lake honrich and lake ilinalta to be as large as they appear to be on the map, they’d both have to be at least 40 miles / 64 km long, which is MASSIVE for lakes. assume that they’re smaller than they appear to be here. 
same goes for any two locations that are clearly meant to be close together, e.g. whiterun and the western watchtower. assume that the watchtower is closer to whiterun than it appears to be on this map (which is about 30 miles -- clearly not very useful for a defensive watchtower). 
travel on land
this map only notes the major roads, but there are of course shortcuts in-game which could be used by an experienced traveller. 
also note that the most direct route from whiterun up to morthal goes through labyrinthian, so most ordinary travellers would avoid it. 
lastly, an attempt was made to take into account terrain, but i’ll admit i probably didn’t factor this in as much as i should have. assume that an unfit or inexperienced traveller would take longer travelling through mountainous or snowy areas (such as the reach) than through the warmer lowlands (such as the rift). 
travel by boat
for river travel, assume that all marked routes are traversible by small raft. HOWEVER, for larger vessels, such as trade and/or passenger barges, travel would only be possible from: (a) riften to ivarstead, (b) honningbrew meadery to windhelm, (c) darkwater crossing to windhelm, and (d) karthwasten to solitude. the rivers between markarth and karthwasten, riverwood and honningbrew, and ivarstead and darkwater crossing are too narrow and/or rough to handle large vessels.
also remember that river travel is only possible in one direction (marked on the map).
sea travel can vary MASSIVELY depending on a huge variety of factors, the main one being wind speed and direction. the numbers given here are assuming decent/average conditions, so adjust accordingly.
hope this is helpful! (tumblr ate all the quality unfortunately but dm me if you would like a better quality copy)
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v1ctory-or-sovngarde · 2 months
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Sovngarde for the skyrim ask game? 👀
Sovngarde - How would your Last Dragonborn celebrate after the battle with Alduin, or would they celebrate at all?
Phantom would be a savage and go party her ass off. As soon as she gets back to Markarth, it's on. Dragonborn buying drinks for people in the tavern and telling her tales loudly by the fire, yodeling along with the local bard. Then she'd lock herself in Vlindrel Hall to suffer the hangover of all time lmaooo
Miz'ri would be more subdued. In my little mental timeline for Honorbound, she tells Kaidan to stay behind while she goes and fights Alduin--but neither of them get up the nerve to say anything about their feelings for each other. He just makes her promise to come back and she's like pshh whatever I'll be fine (actually screaming internally). After defeating Alduin she'd go find him (he fucks off to Falkreath when you don't have him tagging along) and they would have a very happy reunion. At that point they'd probably break down and be honest about their feelings, at least a little bit. I actually have a little unfinished drabble about this, hehe >w> maybe I should post. Anyway then Miz'ri would be like I want to take the longest hottest bath ever and take a week off adventuring
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argisthebulwark · 2 months
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riverwood, riften, and markarth for the skyrim asks!
!! thank u my friend!!! <3<3 skyrim ask game
Riverwood - Hadvar or Ralof? Why? I always choose Hadvar lol. i think it's just habit. when i first started playing all those decades ago i don't even think i knew it was a choice. and i prefer going to Alvor's house after escaping helgen, it's very homey to me.
Riften - What's your favorite Guild? How do you feel about their questline? Feels fairly obvious that my favorite is the Thieves Guild lmao. i adore them. i love their hideout, i love the characters, i love the story, i love killing Mercer. i've always been insane about rogue characters in fantasy media, so meeting Brynjolf in like 2011 altered my brain chemistry. I really love the questline, but it does feel a bit dated when you go back and play it today. like yeah, it's predictable and it's pretty on rails the whole time, but i still love it. it's the first questline i play when i start a new save.
Markarth - If you could rewrite one questline in Skyrim, which would it be? Oh man, that's difficult. i think it would be Dragonborn DLC. when i first heard that the literal First Dragonborn was going to come fuck my shit up, i thought it would be so intense!! and then he just kinda steals your souls until you go fight him. Of course i'm incredibly biased, since I'd write some enemies to lovers "I could make you worse" storyline that absolutely would not fit in vanilla skyrim lmao
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totally-not-deacon · 8 months
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Ye Olde Photo Dump (again)(and again)
I completely stripped down my LO and rebuilt it from scratch and DAMN does it run so much nicer.
Have some of the first shots I've done with this set of mods! Tbh they really don't show how pretty it can be but I'm dumb and got absorbed in actually playing the game lmao
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He...
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Ain't no party like a Thalmor party. They also played bumper cars the entire ride to Markarth.
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He 2...
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Lighting mods my beloved.
And for my favorite of them all:
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RUN BOYS RUN! (They did this the entire trip from Whiterun to Solitude lmao)
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crysdrawsthings · 1 month
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morthal, markarth, and riften for the skyrim asks!
[From this Ask Game]
Morthal - Do you enjoy exploring dungeons and ruins? Why or why not?
I would say it is so-so. What I do appreciate is how many of Skyrim's dungeons have some quest or little background story related to them that you end up stumbling upon as you explore.
I think there are more of those compared to Oblivion and I like how they kept up with this trends in ESO, where delves and public dungeons typically all have some sort of quest with them.
Markarth - If you could rewrite one questline in Skyrim, which would it be?
There are a few, but I would say my first options would be either Civil War or the Main Quest. Civil War would benefit from expansion, more quests that are not just "go take a fort", more tensions, Thalmor involvements maybe?
And Main Quest is interesting, but with some work I think pacing and chronology can make more sense - and expanding on more Thu'um training or learning about dragons wouldn't hurt.
Maybe make Blades make sense too.
Riften - What's your favorite guild? How do you feel about their questline?
College of Winterhold, hands down. Could also use some help with their questline, but I am absolutely biased to seeing Ancano around. Poor little meowmeow in a broom closet.
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markarth!
Markarth: If you could rewrite one questline in Skyrim, which would it be?
i would make an alternative ending to the thieves' guild to bring it in line with the other games... well i'm not sure it was quite heading for full-on altruism like jim stacey. but karliah and gallus seemed a lot more fun and less like. evil. than most of the current members. yet by the end, little seems to have changed... and i will confess i do find it one of the more interesting questlines, more variety of things to do and less just killing and fetching things than the others, but still falls flat somehow
i really need to get to writing my fix-it fic... in which - not to spoiler it too much - the betrayal of nocturnal has had repurcussions far beyond skyrim; karliah is working with a shadowy figure claiming to be none other than the grey fox; and all the ex-bandits and dark brotherhood allies lounging around in the ragged flagon because it paid better for less bloodshed are given a right good talking-to
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