pls do ignore this if u feel uncomfy:'D‼️ Since Johann is ur persona can we take it that everything projected onto him is basically u?? (breeding kink.)
Lmao. Yeah. Anything related to his preferences or uh, specific tastes is mine as well. The only point where we both differentiate is the attitude. He's far more serious, a fucking psychopath, and a little bit murdery. On the other hand, I'm a chill guy who plays stardew valley on the weekends and simps a little too much for genshin characters (I'm ashamed.), I'm not going to kill someone if they dare to look at my partner, he certainly would.
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I swear I never hit that block button so fast 😂 jesus h. christ some people on here have too much free time and it makes me wonder what they could achieve if they actually would put that energy to good use…
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Some actually organised PL vs PW thoughts!!
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Having experienced Layton games now, I can fully see how much PL vs PW is struggling to fit the Ace Attorney playstyle into itself hahaha
It's certainly impressive!! And you'd think it's a good match!! Both have point and click walk around sections, both have dialogue and flavour text as their main means for telling their story.
But where Layton games have puzzles, Ace Attorney has trials.
And for whatever reason, this ended up being WAY more difficult than it should have been.
For some reason, all of the text is paced really weirdly. You can see the Layton dev team saw how AA games would time their dialogue to replicate the feel of actual talking and tried their hand at that, but didn't quite make it. Often, there are just pauses long enough to be awkward before the sentence continues. To me, it reads as everyone talking really slow all of a sudden in this game (because Layton and Luke dialogue does this, too. It's not just Phoenix and Maya) and the pauses are in kinda unnatural spots as well. (At first I thought maybe my emulator was causing this, but nah, the cartridge itself does this, so this is hard coded into the game. It's just weird!! It's like their voices are just off enough for me to notice without actually being off!!)
OH RIGHT and another thing: the sudden voice acting!! This is par for the course in Layton games. Important scenes are voiced! But in Ace Attorney, they only got voice acting for their shouts and in Dual Destinies and onwards. Suddenly hearing voices read what look to be mundane lines is really cool!! I want Ace Attorney mainline games to actually pick this up, please.
But anyway, trials. Your evidence and profiles both are presented in an unfamiliar familiar way. Like yeah, that is how evidence looks and how the profiles are supposed to work, but there's just enough missing that it becomes kinda uncanny valley. Your badge isn't amongst your line of evidence. Profiles don't state how old that person is. You don't have access to either of these things outside of the trials. It's uncanny valley Phoenix Wright! It's uncanny valley Ace Attorney!! I can only imagine how a predominantly Layton fan feels about all this new and unfamiliar stuff is getting shoved into their lil puzzle game.
Pressing and Presenting still work as intended, but also!! You have an entirely different menu available to you at all times: Layton's trunk.
(We're not gonna talk about how items and mysteries Layton gets remain in there right now. That's also jarring to me as a predominantly Ace Attorney person; why do I keep Layton's things and thoughts and why can I not use them in trials?? It's because this is a Layton game. It's why he's billed first in the title. First a Layton game, with added Ace Attorney elements.)
Anyway yeah those are my observations so far. Puzzles are still jarring to me, but less so when taking that important detail into account (this is a Layton game, first and foremost). I adore Maya in this game she is straight up a creature of chaos XD
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