>>There has been some time already since they left the Outback. Without the constant radiation, he had noticed changes in himself. For once, he was less and less a bag of skin and bones and hair had started to grow back, not only in his scalp.
Maybe the most important change was his mind. Every day it was easier to think clearly, not forgetting so much important details as where he was or what he was supposed to be doing. Maybe the pills Dr. Ziegler gave him had something to do.
How was it that he couldn't recognise himself in the mirror any more? <<
Support me on PATREON!
255 notes
·
View notes
when will tumblr user cor-lapis come back from the war…. (gazing out wistfully to the sea)
(JOKING JOKING i hope everything is going good irl !! take as much time as you need<3)
...this ask is from Feb 25th T_T
thanks for the kind message anon!! dealt with a really busy period irl, and now things should be decently calm for a while ^^ I'm looking forward to being around again properly!
91 notes
·
View notes
Hello Alton Towers fandom, I’m not really new, I’ve just been lurking.
My name is Diandra and I hyperfixate a lot on the smiler and the ministry of joy. So…here’s my art regarding that, take it. I hope you like it ^^
This is all part of an overarching story. At least it’s gonna be at some point. I still only have singled out scenes in mind that I still need to stitch together.
I HAVE A PLAN! I SWEAR!
44 notes
·
View notes
For the puppet au!
Do you think that after Moon gets her puppet she is taken to the place where gourmand and the other slug cats reside as she clearly loves the species?
I think it'd be adorable that Pebbles be the one leading her to the place and completely get buried by slug cats.
I'm not exactly 'taken' but after being completely detached from my can, I have been tagging along this slugcat colony! I don't see any reason why I should stay at my or other iterators' can when I can travel with these lil ones! They seem to enjoy my company too which brings me much joy!
Sometimes when we pass by Pebbles' territory I do pester him to come down and say hi to the lil ones! I'll get you photos of him getting swarmed the next time we pass by.
I don't exactly take care of these scugs. They're very much capable of taking care of themselves! The colony is quite big and this photo does not do justice to show you the entire population. I do help with gathering food or protecting them from threats though. But if we did come across any stragglers - or other iterators' messengers - I'd always try to convince them to travel with us!
P.s. Moon has names for them i just haven't came up with them yet djjdjdjdd
288 notes
·
View notes
@oveliagirlhaditright I'm putting my Missing Link thoughts in another post because it would be too long, and honestly I have SO MANY thoughts about why the basic premise of KHML was a bad idea (completely separate from my own distaste for the "Ephemer is Xehanort's ancestor" stuff that might be in it)
Because you're right to mention Pokemon Go and it really, REALLY feels to me like it's just trying to ride the hype from the mobile ARG boom that started with Pokemon Go a whole eight years ago. Because KHML as a concept doesn't even seem to be utilizing any of the unique features of an ARG that make them appealing
There's two real franchise-based mobile ARGs that I ever remember hearing about: Pokemon Go and Harry Potter: Wizards Unite*. These two projects do make sense to me, as opposed to KHML because of the way that both franchises make use of the central concept of the augmented reality feature. They're additions to reality, which both series already played around with. HP takes place in our reality, but with a "what if magic was real and just hidden" premise, so it's insanely easy to make an ARG that's just "yeah, you're one of the people in on the secret magical society that always existed in the real world." Pokemon takes place in an alternate version of our world; every location in Pokemon is based on a real-world location. So that's also a natural progression for it, and it's easy to pretend that the "reality" you see in the ARG is just the Pokemon world. Other than location names and the presence of Pokemon, the Pokemon world is practically identical to reality
That is literally the central concept of an ARG. To make the game part of reality. And that just doesn't work with KH, a game about flying through space to reach Disney worlds. Sure, some of us might have wanted to pretend to be Keyblade wielders as kids, but did we want to be wielders in our small backyards? Not even imagining that they were another location, but the yards as they were? No! We wanted to be in the Disney worlds! Or Traverse Town! The central facet of ARG gameplay doesn't mesh with the functionality of a story-based canonical title. And so what do they do to force it to work? Complicate the lore with the Astral Planes, which completely take the "reality" out of Augmented Reality aside from... a map? Like, it might have worked with Quadratum depending on how much of "our reality" that ends up being, but that's not at all what they're doing
Additionally, ARGs are not conducive to story-heavy games! You're supposed to play them while walking around town, maybe stopping for a few minutes to take a break. Or you play them on work/school breaks. You need to be able to pick them up, play a bit for 10 minutes, and put them down. The typical gameplay cycle for most ARG players does not include 20 minutes just to watch cutscenes to get the Exclusive Lore before being able to do anything, and the people who like KH for the story aren't going to want to wait all the time for their mobile game energy to recharge before they can get their cutscenes (a thing that even KHUx did away with for story chapters after some time!)
The entire decision to make KHML an ARG, to me, feels like corporate checking off a box of "style of game that got popular in recent memory" and trying to copy it rather than thinking of the gameplay as a medium in and of itself to tell a story. Nothing about the ARG concept works with what KH is at its core, and I honestly feel like they unintentionally admitted that when it was announced that you'd be able to play it without leaving home. What is the point of making it an ARG at all if you're going to remove literally the only benefit that it has as a medium, as opposed to something that could benefit the story you're trying to tell? We are a long way from the days of TWEWY making revolutionary use of the DS technology to have its gameplay tell a significant part of its story
In an ideal world, I think that KHML should have been an MMO like we thought KHx was going to be back when it was announced. They wouldn't have to mess with the lore to make it work, other players running around would help to "populate" Scala ad Caelum in a natural way, people could form "families" with their friends to further the bloodlines narrative, and MMOs can function on the drip-fed narrative style that they wanted. It doesn't even have to be a big-budget MMO like FF14, because I actually do like KH3's artstyle and KHML's simpler usage of it (it manages to be distinctive and colorful, working in hallmarks of Nomura's hand-drawn style while still being more detailed than the PS2-era). It could just be... basically what it is now, but they add in new Disney worlds every couple of months to keep the story going
And now here we are, with a game that was supposed to be out by the end of 2023 still missing (lol) and only having had two betas by the near-midpoint of 2024 because they're having developmental issues that I would personally guess have to do with the game's self-defeating nature. I find it very frustrating
*Adding in, Wizards Unite literally ran for less than three years (June 2019 - Jan 2022) before shutting down so even being tied to a big-name franchise couldn't save it. I have a strong hunch that the Covid-19 lockdowns played a huge part in killing the ARG boom so it's doubly insane to me why Square Enix thought trying to bring it back was a good idea
15 notes
·
View notes