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#half-life 2 mod
krissiefox · 5 months
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While getting ready to record my next ambient video for this mod, I found someone who shouldn't be in the game. This combine soldier was peeking at me from inside the wall in this ice cave. He wasn't attacking, but was definitely tracking my movement.
I'm curious why this guy was inside the wall! Perhaps a mistake of the mapper or used as part of a scripted event in the game, not meant to be seen by the player?
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apas-95 · 11 months
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An NPC has fallen into the toxic sludge in gm_bigcity! Build the airboat, and begin the rescue!
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Uh oh, that was RDM! Convince the admin!
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New LEGO Garry's Mod®.
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Each set sold separately. Background models not included.
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bangpuddingmuffin · 1 year
Video
youtube
Entropy : Zero 2
Very, very solid mod. Almost certainly one of the best I’ve played for HL2. Play it!
Playlist: https://www.youtube.com/playlist?list=PLMOeTsMoezKZKcpDcl7dI_zpjzl9MeFyc
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syckubota · 12 days
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a ceramics project I completed last month. our assignment was to create shoe sculptures, and we were allowed to get wild with it, so i decided to design a G-Mod/Source Engine error themed one. the checker print was meant to be a vivid magenta, but it became more of a dark grape when it was fired in the kiln.
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ryfith · 25 days
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"gm_construct" 15"x 8.5" Acrylic on wood board
Available! dm me for pricing
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thepolishlynx · 1 year
Video
youtube
Entropy : Zero - He tricked me! [Part 2]
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horrify-world · 1 year
Video
youtube
They Hunger: Lost Souls & The artistic limitation of Source
They Hunger: Lost Souls would have been a sequel to the critically acclaimed They Hunger Trilogy, and it would have been the first commercially released game by Black Widow Games, a studio that had previously been developing paid mods to tie in with TV-Shows, the movie Underworld, and PC Gamer promotions. Due to a lot of different circumstances, and according to rumor, internal strife within the team, the project went dark and was cancelled years after radio silence. back in 2019 without any fanfare, 2 demos were leaked of builds that had previously been made available to press. An incomplete build is rumored to exist, and it's believed that one of the developers still has it, but since they refuse to speak to anyone that contacts them about the game, it's impossible to verify that or verify anything related to the project. It's a big shame. I hope you enjoy this guided tour through it, and I hope you enjoy my scatterbrained retelling of the studio's history, and my history with these kinds of games.... Enjoy. 
Check out horrify.world for more spooky videos and articles.
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bsptourist · 5 months
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cs_office_xmasparty
by Valve, Silly
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quackkryak · 5 months
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i got bored lol
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the original pic
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once-in-a-half-life · 1 month
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recreating memes in gmod part 2
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doomflapper · 3 months
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do you ever talk to someone and think to yourself “this person has never played a source engine game in their life and it is so fucking obvious”
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krissiefox · 6 months
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BLACK SNOW (HALF LIFE 2 MOD) (PC) REVIEW
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Black Snow is a survival horror mod for Half-Life 2 that takes place on a huge floating chunk of arctic ice. You play as a researcher who seems to be the last survivor in the outpost, after it was attacked by a strange force. Throughout the story of the game, you'll learn more about the base, your fellow (but now very dead) researchers, and a little bit about the strange life-form that attacks when you're in pitch darkness. Eventually you'll find a vehicle that can help you escape this nightmare, but first you need to find fuel, a key, and parts for it - thus your quest begins….
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(spoiler warning)
Without giving too much away, I will say that I like how the "monster" in this game is something you can't see, which makes it quite terrifying. It is manifested by some sort of fungal colony that was unearthed (un-iced?) by the research team, and can only thrive in pure darkness, so as long as you keep the lights on, you're safe.
Many story points are kind of vague, but I did enjoy the tried and true survival horror formula of reading computer entries and written notes throughout the game to learn more about the world. The ending was vague and kind of confusing, so I didn't much care for it since I had gotten invested in the game's world and was rooting for the protagonist to escape safely.
(spoilers end here)
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Using Half-Life 2s source engine, the game shines with the same level of gorgeous atmosphere that HL2 itself does. The ambience is wonderful and eerie, and whenever you're outside the buildings it feels genuinely chilling. The graphics are very nice, outside of the occasional visual bug (some doors open into a strange blinding light and there was a broken wall model that looked jarringly disconnected from the wall it had been added to). While it does borrow some visual assets from existing source games, there's plenty of original sound and art assets to make it feel unique, too.
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The game-play is mostly good, but does occasionally suffer from clunky controls on certain puzzles. I don't want to be too harsh on the devs with these controls - as annoying as they were - because it feels like they were doing the best they can to simulate a custom menu in source engine, using some odd trickery. Most of the custom menu screens would display the controls at first, but then they'd fade and not come back alter - I think ti would be better if they'd stuck around, because I really struggled in places like the x-ray puzzle. It may have helped to make these menu-like puzzles work in a "physical space" instead, something like the occasional physics puzzles Half-Life 2 had. There's a bit of a screw-up in that the game tells you that you can check your inventory as soon as you start, but the button for doing so doesn't actually do anything until later in the game. One game-play theme I did quite like was how progression in the game sometime consists of finding a way to light up previously dark and deadly areas - making an area that was once terrifying and unknown now feel safe and explorable was a cool way to keep growing the game world as the player progresses.
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One thing that did really hurt my enjoyment of the game was the over-use of darkness. Ominous dark shadows make for great spooky scenery, sure - and with the monster needing shadows to be able to move around, it makes sense that the game doesn't give me a flashlight. But nevertheless - In the games very first area, I got stuck, not because I had trouble with a puzzle, but because the environment is so dark I couldn't even see the items I needed to pick up to get out of the first building. Later in the game, I encountered an area that expected me to navigate several stairways and find a door in pitch blackness while being attacked by the monster. At this point I almost gave up because I wasn't scared or excited anymore, just annoyed. Thankfully, I did find a source engine console command "create_flashlight" which will spawn a light source in whatever area you're standing in. I didn't like having to cheat like and ruin the atmosphere just to get past an area, but I play video games for fun, and being stuck in a game because you simply can't see anything, isn't fun.
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Overall, I do still recommend Black Snow because it does have a great atmosphere, some solid scares, and lots of interesting backstory to explore, but it does also have some very clunky moments that I don't think you should feel bad for using cheats or a walk-through video to get by. If you enjoyed the cold and isolated feeling of the Penumbra horror games, or perhaps John carpenters The Thing, you may dig on this one, too!
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You can download the mod here:
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Also, since I liked the ambience in this game so much, I will be doing some recordings of it, too - so keep an out for those if you like spooky source engine soundscapes! post,
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smissmaslights · 5 months
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HLVRAI Maps, Models, Fonts, Colors, and Assets!
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Hi folks! I created a list of a bunch of different assets I think HLVRAI fans will find really useful! It lists character fonts and colors, maps, models for both SFM and Gmod, and random assets that I've used myself in fanart!
I've made the list into both a Google Doc and a Steam Guide! Feel free to post the Steam Guide all over to people who ask, since I hope that it helps as many people as possible! The more sites it's on, the higher on the Google search results it'll be! I spent a long while working on this and it's still being updated as HL2VRAI gets closer to release.
Note that not every model or asset is here. If there something you want me to add, let me know!
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videogame-fake-brands · 6 months
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WOW - Half Life 2 (2004)
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ryfith · 16 days
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'gm_flatgrass'
5"x 7" Acrylic on canvas
available! dm me for pricing
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thepolishlynx · 1 year
Video
youtube
Entropy : Zero - We are the baddies! [Part 1]
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