my campaign hiatus has gone on for too long so to cope ive combined my interests at their maximum potency and had some dnd-strawhats thoughts
thoughts in depth under read more... :)!
this is SO self indulgent. their designs literally did not change. but i am a firm believer that dnd doesnt have to be european high fantasy. and also one piece literally IS fantasy. no changes are necessary to fit into dnd. ive already imagined plenty of campaign/oneshot ideas inspired by one piece. so this was basically just an exercise of trying to replicate their canon abilities in dnd 5e as much as possible without totally homebrewing everything. well. aside from luffy. you just cant take away or change his stretching.
LUFFY: (human monk. drunken master subclass. outlander)
the only plain human of the crew to balance out with the fact that he still has rubber powers. obviously a monk. but drunken master subclass specifically because i think the flavor(not the fact that its about being a drunkard) and abilities both fit him really well. this line in the subclass' flavortext especially fits him: "A drunken master often enjoys playing the fool to bring gladness to the despondent or to demonstrate humility to the arrogant, but when battle is joined, the drunken master can be a maddening, masterful foe."
ZORO: (tiefling fighter. samurai subclass. bounty hunter)
a fighter with the samurai subclass is so very incredibly obvious... but i actually had a lot of fun geeking out while comparing the abilities to what he can do in canon; Fighting Spirit, Rapid Strike, and Strength Before Death especially! tiefling is also pretty on the nose for his demon pirate hunter shtick and asura form, but i thought he'd be really human-passing for a tiefling and theorized about his tail getting cut off at some point or another before joining the strawhats. initially wasnt gonna give him a feat, but i gave sanji a feat so i thought itd be unfair to not give him one as well, so sentinel fits the bill pretty well i think!
NAMI: (tabaxi rogue. arcane trickster subclass. criminal)
cat burglar -> full grown literal humanoid cat. this one is INCREDIBLY self indulgent... i love... cats... theres nothing deeper to this and no other reasoning. i took cat burglar and ran with it. can you tell that i love izutsumi dungeon meshi? rogue for the aforementioned burglar-ing as well, and the arcane trickster subclass for when she picks up climatact! the mage hand will be very useful for her pickpocketing. in the future as she levels up with timeskip, i can totally see her multiclassing into wizard as well! weather wizard!
USOPP: (lightfoot halfling artificer. artillerist subclass. urchin)
I HAD SO MUCH FUN THINKING ABOUT HIS CHARACTER SHEET. halfling's Naturally Stealthy ability lets him hide behind his crewmates since theyre (almost) all bigger than him, so its perfect for hiding behind zoro or sanji all the time. Lucky is also perfect for him, and I think Brave fits pretty well too when he puts on the sogeking mask. artillerist artificer is also very fun! tinkering and making magic items for his crew, and i think Eldritch Canon or Arcane Firearm could both be easily reflavored as kabuto or any of his inventions. for emphasizing his sniper-ness, the spell sniper feat was also necessary. i think hes my favorite of all the concepts. big ears and long nose combo is so cute to me.
SANJI: (half-elf monk. drunken master subclass. guild artisan (cook!))
race was mostly based on vibes i wont lie. squints. and that vinsmoke balogna or whatever too ig. but mostly vibes. along with the idea that i think a dwarf zeff raising him would be really funny and cute. monk is also obvious, and same subclass as luffy for mostly the same reasons. though the flavor fits him much less, i think the abilities still fit him perfectly, and this blurb specifically; "Your martial arts technique mixes combat training with the precision of a dancer." i really wanted to give him a different subclass from luffy, but i dislike all the other monk subclasses a lot and i found none of them fit him as well anyways, so to try and give them SOME differences, i gave him the crusher feat.
CHOPPER: (awakened deer(shifter statblock) cleric. life subclass. hermit)
this ones definitely a mouthful im sorry. awakened deer for obvious reasons, but due to magic instead of devil fruit stuff. when i was struggling with his race, i looked a lot at shifter because of his forms, but it occurred to me that itd be super cool if he could shift between all of the different shifter options instead of being stuck with just one to replicate his rumble balls. something like heavy point/guard point=beasthide, horn point/arm point(?maybe?)=longtooth, walk point/jumping point=swiftstride, and brain point=wildhunt. hed definitely need some kind of nerf though to balance out that homebrew... and cleric for class. duh.
ROBIN: (high elf wizard. order of scribes subclass. criminal)
robin is definitely the one i struggled the most with just because of her class. elf came pretty easily- shes very elegant and i think shed look cute with super long ears- and i landed on high elf instead of wood elf for the int-based abilities. i was really on the fence between sorcerer and wizard for her because i knew shed be a full spellcaster, but i didnt feel that any of the subclasses really fit her. i ended up going with wizard for order of the scribes since it focuses on texts and knowing everything. but also because robin with a flying talking sentient book would be crazy cool. it could also be similar to how she spawns mouths and eyes places to talk to or watch people. my "fuck it, why not. this would be rad. its my house" mindset kicked in with her i will admit. also the One with the Word ability made me cackle out loud when i read it. thats the funniest ability ever. anyways, i cant really think of a way to replicate her powers, but maybe we could just reflavor a bunch of spells to be her limbs or clutch; hold person, maximillian's earthen grasp, or evard's black tentacles. thatd probably work okay, and theres a handful of spells to replicate her ability to spawn eyes or mouths. unrelated, but i imagine nico olvia to be a drow. why? her hair is white. i am a simple man!
1K notes
·
View notes
anything on 13 and 14 for the bigeneration?
-since there’s already two of them, fourteen never gets shot, which means fifteen won’t be around for a while yet 😔. it also means that both the doctors play their own games against the toymaker! fourteen sticks with highest card, thirteen goes with mario kart (and wins, for the record. yes she will be holding the fact that she won her game and fourteen lost over his head forever. oh what’s that his game was pure chance and doesn’t have anything to do with his level of skill? tough)
-donna's spare room only has one bed, and they argue over who gets it for like an hour (thirteen's like i sleep on the floor a lot anyway it's fine you take the bed and fourteen's like you literally died like 5 hours ago YOU take the bed) until donna's like Why Doesn't Somebody Take The Fucking Sofa. that somebody is thirteen bc fourteen's really tall lmao. donna comes downstairs the next morning to find fourteen curled up on the floor next to the sofa anyway and is like hm i sure hope this won't be representative of their general relationship!
-for the first week, thirteen is very much not fun to be around for reasons of she literally just fucking died and was kind of hoping that it would mean she didn't have to deal with any of that unresolved trauma (spoiler alert it's still there but It's Worse Now). eventually even fourteen starts avoiding her, which makes it ten times worse (turns out she's uh kinda bleeding psychically. that's what happens when two aliens rip open your memories again and again and then your best enemy forces a regeneration on you). this goes on until she snaps at rose, at which point donna sits her down in the shed and is like we're going to talk or else i will physically kick you out. an hour (and a lot of tears) later she brings fourteen in too. they end up having semi regular check in sessions after that and it really does help
-around a month in, they just Vanish and the tardis is gone too, and donna's like well they could've left a fucking note. but i get it. and then rose is like mum come look!!! and takes her into the shed, which is now bigger on the inside and has two full rooms, one with rose's workshop (now with a bunch of vintage sewing and knitting machines in) and one with the tardis and a hammock (for thirteen) and a sofa bed (for fourteen). donna's like oh you definitely should be in seperate rooms you guys are unhealthily close and they're like we can't hear you over our amazing coping methods
-yeah they're like. really codependent. they also have vastly different ways of getting comfort (fourteen needs to be touching somebody at all times, and also loves comfortable silences; thirteen needs a five foot cube of personal space and also can't stop talking ever Or Else The Thoughts Get Her) which isn't a super great way to live tbh! luckily you kinda need surgical tools to seperate donna and fourteen, and rose and thirteen can talk at each other for hours, so it kinda balances out. the fact that they physically need to interact with other people really helps dskjldsajklds
-while fourteen isn't ten, he's just like a more mature version of him, so he slots very easily back into donna and wilf (and even sylvia)'s lives. thirteen, on the other hand, is a completely new person, and does often feel a little out of place. once everyone else realises she feels like this they're like what the fuck are you talking about. you're sad and feral. that's the doctor
-they do eventually get better with uh lots of therapy and also getting desk jobs at unit (fourteen ends up more with the organisational side while thirteen is just Generally Sciencey. she has like forty experiments going at once. kate only knows about around 2/3 of them) plus the shed expands eventually and thirteen gets her own workshop and tinkering really helps calm her down. meanwhile fourteen starts getting into baking, and that helps him too. they both just really needed a breather, yknow?
83 notes
·
View notes
I hope The Spot gets to die as a himself like pre-powers. It’s likely he’s gonna destroy himself trying to destroy Spider-man (I think he’s gonna for the mythos of the hero not just Miles, if the flash forward is any prediction) cause he’s either not gonna be able to handle the full effects of his abilities it and needs to be saved but it’s too late for him or does some not fully redeeming sacrifice as he realizes he didn’t have to resort to villainy and doesn’t want to go out with people fearing him rather than respecting.
It’d make the point that anyone can be Spider-man under the mask string as it’d point out that depending on circumstances anyone could become anything. In this case none of them would know The Spot personally or even in passing as Johnathan Ohnn, so seeing a complete stranger, someone who could of been anyone, defeated at the end of the battle would invoke a lot with the random chance and fate that comes along with being Spider-man if not just going through life rather than the adherence to canon events that is trying to be pushed on characters.
I feel like giving the Spot his face back would just make the climax feel more complete, an odd commentary on being true to oneself even if it is past your time.
93 notes
·
View notes
Feel like we haven’t talked about the existential horror of waking up in hell after death enough.
You wake up in a new body, with claws and fangs and even things like extra arms and only one eye, you’ve become a monster.
And while you’re coping with the fact that your body has been contorted and disfigured into something hellish and completely unrecognizable to you, you realize you don’t recognize fucking anything.
And you’re surrounded by demons. By imps and hellhounds and monstrous creature that fight and die and get drunk off their asses in broad daylight.
You’ve become a monster and you’re surrounded by monsters and you have absolutely no fucking clue where you are or what to do next and once you put the pieces together (you died, this must be hell) you realize that nobody, absolutely nobody, is going to help you.
23 notes
·
View notes