Hi everyone! Here's a process post on my previous Rolan painting study.
Time-lapse from Procreate above.
More details, inspo, references, and writing under the cut:
I haven't drawn or digitally painted in years but Baldur's Gate 3 got me drawing fanart, especially Rolan. I love his design and storyline so much. I draw him almost every day, whether as a warm-up sketch or full illustration - and I can see how much has changed from when I first started drawing him to how I draw him now. More importantly, it's crazy amazing to have found a community because of an NPC. Also, receiving all the love and support here has been crazy wonderful, I read all your reblog tags and they always make my day - thank you sm.
Inspo / ref image board on left, my clean up sketch on right.
Linework and inking are fun for me but I struggle with color, rendering, and digital painting. I find that referencing artists and images helps immensely when I paint, so I often collect images and combine them into a board. J. C. Leyendecker is a big inspo for me, especially his color, mark-making, and poses. I also ref a ton of in-game screenshots, the one above is from @ / emerald_witch9 on twitter. I use the iPad side-by-side window feature so I can look at my image board and Procreate at the same time.
I like painting in this style, but it does take me awhile, so I'm not sure how long I'll continue to paint this way. However, I think it'll help me develop a quicker and more personal sense of render style.
Lastly, here's a detail shot of my paint study because freckles hah.
[ID: a digital redraw of the scene where chuuya shoots dazai in the shoulder. on the top of the drawing is chuuya holding a guy to dazai's head in the red and grey hallways of the prison. on the bottom of the drawing is dazai's pained face. the gunshot is shown stylistically as hectic lines behind his bloody shoulder. over the image is half a quote from goncharov that reads 'if we really were in love you wouldn't have missed.' the signature says dandelion-roots. end ID]
This quote from Goncharov (1973) in relation to soukoku has been haunting me from before I even got to that scene in the anime (the full thing is: Katya- Of course we're in love, that's why I tried to shoot you/ Goncharov- If we really were in love you wouldn't have missed). Violence as a tool for communicating emotions, especially love and hatred, especially love and hatred makes me go feral- how could I not think of the iconic quote that says that katya's miss was a sign of a lack of love/a fake love when chuuya didn't miss? Just... losing it over here.
truth be told, I haven't drawn many cogs (mainly just one or two), but I will try to answer this as generally as I can!
This is a long post so I'll post this under the cut.
my biggest tip, as well as for anything, is to break down the shapes. If you try to look at everything at once it becomes really easy to overwhelm yourself. Examples will be drawn sketchy, but hopefully the point gets across.
Our first test subject is mouthpiece which I've never actually drawn before [marketable plushies post doesnt count]. as you can see, I tried to break down a lot of the shapes into much more simpler ones. A lot of cogs seem to share some very obvious shapes, probably because a lot of them are object-related (normal cogs included- first that comes to mind are pencil pushers).
You can do this with really ANY character. Here's our second test subject DOPA for another example.
now these are mainly references from the pictures themselves, which are great as a starting point. my other big tip is just to practice. you don't have to do big full pieces every day, but even just little doodles will help you. i think its very rare for anyone do to super good their first time and this goes with anything, even if you're a highly skilled artist.
you've probably also noticed but I've left out details in my examples, such as the little dots on mouthpiece's eye borders. If you feel that adding all the small details would overcrowd your drawing or just not help it, then I think it's fine to leave them out (of course there are always exceptions to this but as a general rule, its ok).
along with removing details, i think adding details also cannot hurt [to an extent]. if there's something you think would look nice then add it. who cares its your drawing have fun. As an example I'll use prethinker. I always add the little line in the middle, which his model doesn't have. But this is also based off of the 1.3 promotional art as well. Another example could be that when I draw misty, I add a line that connects their eyebrows to their eye. idk just feels more robotic to me and i like it
and again as you notice, my drawings are not model accurate. your style is most likely not going to be exactly like the game and that's completely fine. adjust to your liking, interpret as you will. enjoy the process of creation.
And finally, I'll add my little tip for metal coloring. One thing about metal is that usually the lightest highlight is next to the darkest shadow
The gif goes as base -> shadow 1 -> shadow 2 -> highlight 1 -> highlight 2 -> cleanup + extra
I like to add a few light marks to indicate scratches. although if you wanted more depth, you'd take the darkest shadow and lightest highlight and put them together like this
often the metallic parts are not the focus of my works so I leave it without. As for the random black marks on the lineart, that just also gives it more depth.
And finally, look at other peoples art. Look at the way they draw and pick out bits and pieces of what you like and try to interpret that in your own style.
the real reason why they never promoted eyes to lieutenancy is because he woulda' shown up to the function with his sunglasses on and his collar popped like some kind of unprofessional punk
(the real real reason is that he was too damn adhd and a little too graadian for comfort (also the collar thing. that still applies actually.))
Ru'thûn is no Osmium royal, she has no common blood with the Hive Gods. she comes from no extant Swarm known to the Vanguard, or even most Hive.
her armour is fluted steel, yet coarse like sharkskin. it is older than humanity, and is so deeply impacted into her chitin that tearing it away would flay her hide. within the fine, granulated crevices of her armour are the perfect growing conditions for fatal anaerobes.
(an old side portrait of Ru'thûn from February 2022. reuploaded from my twitter. feel free to click and zoom in.)
sometimes i think that i should be putting him in more complex compositions and dynamic poses and cool outfits and color palettes and pretty rendering and detailed backgrounds and more characters and story-driven comics and personal meaning
and then im like. that's the fucking devil talking. dailyeca is and always was supposed to be a low maintenance blog where i draw an eca a day and this eca can be the most scribbled motherfucker in da world but as long as there's a daily eca then i've succeeded. when i have time to add cool shit i can absolutely do that but even if he's just a sketched up bust shot at 11:59, i'm doing enough because that's just dailyeca babey.